forum

IDOL COLLEGE - Ichizu Recipe [Taiko|Osu]

posted
Total Posts
134
show more
Topic Starter
_handholding
Sorry I cant reply to yumekos mod sinces its so long and I made the changes quite a while ago I dont remember what I changed :/
Topic Starter
_handholding

jub wrote:

hi, I will mod the Hard difficulty, as you told me to in my beatmap thread.

[Hard]

00:25:449 (1,2,3,4,5) - beat spacing from the 1st combo to the 4th combo should be like from the 4th combo to the 5th combo
SPOILER
fixed

00:26:861 (2) - this slider should be a bit further from the first one, just like in the other sliders after this one
fixed

00:30:566 (1,2,3,4) - I personally would place these circles like this, I think it looks better without the distance increasing with each circle
decided against it

00:41:155 (2,3) - you should make this circle blanket the reverse slider and then make the short slider ascend
didnt want to

00:52:978 (4)
01:39:566 (3)
01:52:096 (1) - IMO a circle and then a reverse slider looks better instead of a long slider When making htis diff I wanted as many long sliders as possible for slider art so I kept it

00:55:802 - place a spinner I'll consider it

01:21:919 (3) - you probably should make this a 1/4 reverse slider, and place a circle after that, just like you did in 01:24:037
I wanted the stream for variety

01:24:743 (2) - should be a bit further

01:21:566 (2) - should be a bit further

02:29:508 (4,5,6) - should be a bit further

map looks pretty good, I hope it gets ranked! have fun, I hope I helped.
Thanks for the mod :)
Linada
Hi, M4M

[General]
Wa-Wa-Wa-WaWa-Wa-WaWa Yeah !
"BG.jpeg" and "GG.png" should be 1366x768
Add a silent normal-sliderslide ?

[Hard]
AR -> 8 ?
00:06:214 (4) - it play really strange, imo you should stack it to 00:06:037 (3) - , or you can ctrl G 00:06:037 (3,4) -
00:11:331 (3) - same, it play strange to keep the last beat, imo you should end you slider here 00:11:684 - and add a circle at the current end
00:26:155 (1,2) - end them on next red tick ? also, please silent thoses sliderslide, it's too annoying =w=
00:29:508 - add circle ?
00:44:331 (2,1) - this is really easy to missread (i did failed here), i don't know if you do apply the AR modification will correct this.
01:21:214 (1) - remove last tick
01:24:037 (1) - divide this into two 1/4 sliders
01:31:449 - remove thoses sliderslide, ;w;
01:45:831 (2,3,1) - it's really weird
01:56:155 - add circle ?
02:13:096 - Nya-Nya-Nya-NyaNya-Nya-NyaNyaNyaNyeah !
02:29:508 (4,5,6) - avoid overlap
02:37:449 - start break here ?
End seem ok

Sorry if i don't mod all diffs, too lazy ;w;
I hope i helped !
Good luck ;)
Topic Starter
_handholding

Linada wrote:

Hi, M4M

[General]
Wa-Wa-Wa-WaWa-Wa-WaWa Yeah !
"BG.jpeg" and "GG.png" should be 1366x768
Add a silent normal-sliderslide ?

[Hard]
AR -> 8 ?
00:06:214 (4) - it play really strange, imo you should stack it to 00:06:037 (3) - , or you can ctrl G 00:06:037 (3,4) - dcided to keep it as it is
00:11:331 (3) - same, it play strange to keep the last beat, imo you should end you slider here 00:11:684 - and add a circle at the current end ^
00:26:155 (1,2) - end them on next red tick ? also, please silent thoses sliderslide, it's too annoying =w= fixed and added silent slider sounds :)
00:29:508 - add circle ? added
00:44:331 (2,1) - this is really easy to missread (i did failed here), i don't know if you do apply the AR modification will correct this. kpet it as it is, maybe the Ar will make it easier
01:21:214 (1) - remove last tick
01:24:037 (1) - divide this into two 1/4 sliders I'll consider this but I think it might make it too complicated
01:31:449 - remove thoses sliderslide, ;w; done
01:45:831 (2,3,1) - it's really weird ill try come up with a change
01:56:155 - add circle ?
02:13:096 - Nya-Nya-Nya-NyaNya-Nya-NyaNyaNyaNyeah !
02:29:508 (4,5,6) - avoid overlap there isnt an overlap in my editor,
02:37:449 - start break here ? done
End seem ok

Sorry if i don't mod all diffs, too lazy ;w;
I hope i helped !
Good luck ;)
Ty for the mod :)
Vespirit
Hello again! another m4m mod here

[ Easy]


  1. 00:12:743 (2) - maybe extend to 00:13:272?
  2. 01:26:861 (3,4) - imo no point of silencing the ends of these
  3. 02:33:214 (1,2) - consider instead of these circles putting a 2/1 beat slider where (1) is, I can imagine beginners getting lots of 100s here, plus (2) would sound better at 02:33:919 anyways
  4. extend to 02:58:625?
  5. 03:21:214 (3) - maybe flatten this a bit more, looks kinda weird
  6. 01:31:449 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - maybe turn this into a break. easy diffs should have more breaks than others
[ Normal]


  1. not much to say, although there is one thing. some silenced slider ends don't really sound good imo, so I will list those
silenced ends
01:26:861 (1)
01:27:566 (2)
02:21:919 (1)
02:22:625 (3)
02:30:390 (1)
02:30:919 (2)

[ Hard]


  1. 02:08:331 (2,3) - improve blanket
  2. 03:00:566 (2,3) - ^
  3. 02:58:272 (2) - I think you can extend this one more reverse
  4. 02:59:684 (1) - maybe remove nc?
  5. 03:21:919 - add note, sounds like there should be one
Okay, I think that's about it. map looks great!
Topic Starter
_handholding

HydroCannon13 wrote:

Hello again! another m4m mod here

[ Easy]


  1. 00:12:743 (2) - maybe extend to 00:13:272? done
  2. 01:26:861 (3,4) - imo no point of silencing the ends of these true, unsilenced
  3. 02:33:214 (1,2) - consider instead of these circles putting a 2/1 beat slider where (1) is, I can imagine beginners getting lots of 100s here, plus (2) would sound better at 02:33:919 anyways I was having a lot of problems trying to figure out how to map this and you made it so simple, TY
  4. extend to 02:58:625? sone
  5. 03:21:214 (3) - maybe flatten this a bit more, looks kinda weird sure
  6. 01:31:449 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - maybe turn this into a break. easy diffs should have more breaks than others I dont think so. It would come off as sloppy imo at least. I think its the way it is for now
[ Normal]


  1. not much to say, although there is one thing. some silenced slider ends don't really sound good imo, so I will list those
silenced ends
01:26:861 (1)
01:27:566 (2)
02:21:919 (1)
02:22:625 (3)
02:30:390 (1)
02:30:919 (2)
I think I'll unsilence a couple

[ Hard]


  1. 02:08:331 (2,3) - improve blanket I tried xD
  2. 03:00:566 (2,3) - ^ ^
  3. 02:58:272 (2) - I think you can extend this one more reverse i think the musics stop here so I wont change it for now. If more ppl mention it I will though
  4. 02:59:684 (1) - maybe remove nc? I dont want the combo running over the pause in music
  5. 03:21:919 - add note, sounds like there should be one
Okay, I think that's about it. map looks great! thnx :)
Thnx for the mod :)
- Frontier -
Hello ~ M4M from #modreqs

General

  1. Don't use 18+ BG ;w;
Easy
  1. SV 1.1 is too hard for newbies. Recommend SV is 0.8 ~ 1.0
  2. 1/2 tick is Unrankable in Easy
  3. 00:28:978 (1) - Move to x 186 y 101
  4. 00:36:037 (3) - Ctrl+J and move to x 240 y 312
  5. 00:36:743 (4) - x 64 y 256
  6. 00:45:919 (1) - x 48 y 248
  7. 01:18:037 (2) - w 212 y 80 for flow
  8. 01:18:037 (2) - Spinner here
  9. 01:19:802 - 01:31:096 I think you should break here
Nothing to say....

Normal
  1. SV 1.4 is too hard !! Recommend SV is 1.0 ~ 1.2
  2. 2 long DS
  3. 00:06:037 (2) - too hard jump
  4. 00:14:861 (1) - x 80 y 128
  5. 00:29:684 (2) - x 196 y 144 blanket :)
  6. 02:02:155 (1) - x 252 y 104 flowww
  7. 02:02:861 (2) - x 76 y 128
  8. 02:37:449 (1) - Get this circle out :o
  9. 03:25:096 (4) - x 124 y 108
  10. 03:26:155 (2) - x 80 y 180 blanket :D
  11. 03:26:861 (3) - x 256 y 72 flow
  12. 03:27:566 (4) - x 460 y 204
  13. 03:34:625 (2) - x 116 y 100 to make circle
Nothing to say again ;w;
Good map >w< Good luck ~
Sorry If it's not helpful. *sigh*
Topic Starter
_handholding

- Frontier - wrote:

Hello ~ M4M from #modreqs

General

  1. Don't use 18+ BG ;w;
I'll change it when I can find another one ;w;

Easy
  1. SV 1.1 is too hard for newbies. Recommend SV is 0.8 ~ 1.0 I might rename this to normal
  2. 1/2 tick is Unrankable in Easy I think its ok, Ive seen red ticks in Easy's if they follow the music. Some of the rhythm can only be followed with red ticks
  3. 00:28:978 (1) - Move to x 186 y 101
  4. 00:36:037 (3) - Ctrl+J and move to x 240 y 312
  5. 00:36:743 (4) - x 64 y 256
  6. 00:45:919 (1) - x 48 y 248
  7. 01:18:037 (2) - w 212 y 80 for flow
  8. 01:18:037 (2) - Spinner here I would have to delete some of the next section for it to work and I didnt want to do that
  9. 01:19:802 - 01:31:096 I think you should break here I think it would be boring to skip out on this part of the song and it is very much mapable


Nothing to say....

Normal
  1. SV 1.4 is too hard !! Recommend SV is 1.0 ~ 1.2 Might rename this diff to advanced
  2. 2 long DS
  3. 00:06:037 (2) - too hard jump reduced
  4. 00:14:861 (1) - x 80 y 128
  5. 00:29:684 (2) - x 196 y 144 blanket :)
  6. 02:02:155 (1) - x 252 y 104 flowww
  7. 02:02:861 (2) - x 76 y 128
  8. 02:37:449 (1) - Get this circle out :o didnt want to delete it ;w;
  9. 03:25:096 (4) - x 124 y 108
  10. 03:26:155 (2) - x 80 y 180 blanket :D
  11. 03:26:861 (3) - x 256 y 72 flow
  12. 03:27:566 (4) - x 460 y 204
  13. 03:34:625 (2) - x 116 y 100 to make circle
Nothing to say again ;w;
Good map >w< Good luck ~
Sorry If it's not helpful. *sigh*
I cant remember which coordinates I used a good majority of them.
Thnx for the mod :)
Easy
  • Easy


    01:40:978 (2,3) - Consider putting in a small reverse slider. If you don't like this idea, leave the circles where they are and don't change anything.

    02:48:743 (1,2,3,4) - This is nice, but you could also use sliders if hitting this row of circles doesn't seem right for an easy map.

    03:02:861 (1,2) - Replace these with a slider?

    03:45:566 - You could put a spinner here.

  • Normal


    00:07:096 (3,1) - Curving the 3 slider around 1 is something you could do.

    00:08:155 (2) - Move the end of this slider to the right a little bit to give it a better curve around the end of 00:07:625 (1)

    00:11:861 (1,2,3,4) - Highlight this entire selection and move to towards the bottom of the page some.

    00:52:802 (3) - Move this slider towards the end of 00:52:272 (2) since it'd probably flow better there.

    01:21:919 (2) - flip this vertically with CTRL + J and put it back where it was.

    01:24:037 (1) - Make this slider curve around 01:24:743 (2) . The shape doesn't look good where it's at right now.

    01:31:802 (2) - flip this slider horizontally with CTRL + H. It flows into 01:32:508 (3) and might feel better this way.

    01:52:096 (3) - This shape isn't perfectly curved around 01:51:566 (2)

    02:12:390 (2,3) - Unlike the first kiai, you could make this into a triple stack :)

    02:31:449 (3) - move the very end of this shape down a little bit to curve around 02:33:214 (1) better.

    02:50:155 (1) - Delete NC

    02:54:037 (3) - Move this slider slightly to the right to match 02:52:978 (1)

    03:22:096 (2) - Move this to the right a bit to match 03:21:037 (1)

    03:25:449 (1,2) - Move the 2 slider up a bit until both of them are right across from each other.

    I may add a hard difficulty mod to this post shortly, but I have something urgent to attend to. :P
Topic Starter
_handholding

Lolipop wrote:

  • Easy


    01:40:978 (2,3) - Consider putting in a small reverse slider. If you don't like this idea, leave the circles where they are and don't change anything. Didnt like it sorry

    02:48:743 (1,2,3,4) - This is nice, but you could also use sliders if hitting this row of circles doesn't seem right for an easy map. Yh I was thinknig that, but I really wanted clickable hits on all the beats for the effect

    03:02:861 (1,2) - Replace these with a slider? done

    03:45:566 - You could put a spinner here. I havent used a spinner in the other diffs so I didnt use one here

  • Normal


    00:07:096 (3,1) - Curving the 3 slider around 1 is something you could do.

    00:08:155 (2) - Move the end of this slider to the right a little bit to give it a better curve around the end of 00:07:625 (1)

    00:11:861 (1,2,3,4) - Highlight this entire selection and move to towards the bottom of the page some.

    00:52:802 (3) - Move this slider towards the end of 00:52:272 (2) since it'd probably flow better there.

    01:21:919 (2) - flip this vertically with CTRL + J and put it back where it was. done

    01:24:037 (1) - Make this slider curve around 01:24:743 (2) . The shape doesn't look good where it's at right now. done. I've also changed its shape and I like it alot better now. Ty for pointing it out

    01:31:802 (2) - flip this slider horizontally with CTRL + H. It flows into 01:32:508 (3) and might feel better this way.

    01:52:096 (3) - This shape isn't perfectly curved around 01:51:566 (2) fixed

    02:12:390 (2,3) - Unlike the first kiai, you could make this into a triple stack :)

    02:31:449 (3) - move the very end of this shape down a little bit to curve around 02:33:214 (1) better.

    02:50:155 (1) - Delete NC done

    02:54:037 (3) - Move this slider slightly to the right to match 02:52:978 (1) done

    03:22:096 (2) - Move this to the right a bit to match 03:21:037 (1)

    03:25:449 (1,2) - Move the 2 slider up a bit until both of them are right across from each other.

    I may add a hard difficulty mod to this post shortly, but I have something urgent to attend to. :P
I replied to ones I've fixed. Ty for the mod :)
Side
Hi for the M4M :v

SPOILER
So I'm sure you know you can't keep that Hard diff BG xD


[Easy]

The easy feels a lot like a normal. For one the slider velocity is kinda high for an easy and also there are patterns like 00:20:861 (1,2,3) - which are more common in normals. There's also very little break time considering how much single tapping players have to do. Not saying this is bad or wrong but it's definitely harder than it needs to be when you put it all together. Consider adding some 2/1 sliders here and there and maybe trying a few different patterns when switching polarity to make it easy. I'll try to suggest a few just for a general idea in the mod.


00:04:978 (3,4) - There are some sections where you could change two 1/1 sliders into just one with a reverse arrow and then a break. For example here you could do it because then (3) would follow the vocals and then add a short pause at 00:06:037 - This could apply to other areas as well so consider that for other parts even if you don't wanna change this.

00:20:861 (1,2,3) - As mentioned above this is pretty hard cuz it requires a lot of polarity switches and especially coming out of 00:18:390 (2,3,4,5) - which also as some polarity changes with no breaks. This pattern would make more sense for a normal but it's pretty hard for an easy for those reasons. A small suggestion would be something like this where it still follows the vocals for the most part but adds a bit more break time so players aren't overwhelmed by notes. It's still a bit hard for an easy though and there are other alternatives but this was just to give you a general idea of things to consider.

00:43:096 (1,2,3) - This is also pretty hard. A pattern like this is very straight forward and covers the vocals well. Basically the pattern you used at 00:45:919 (1,2,3) -

00:59:684 (4,1,2) - Not recommended to have too much single tapping for an easy especially for 170 bpm. That's pretty fast to new players. Changing 1 and 2 to a 1/1 slider would be a good approach to this for instance. Also removing a lot of single tap will drop the star rating significantly trust me :)

01:18:390 - Might wanna add a green timing here and end the kiai or even end it at 01:18:037 (2) -

01:26:861 (3,4) - Making this just one slider with a reverse or even changing 4 to a note would add a slight pause here for example. Try to look for other areas where this could apply.

01:28:272 (1,2,3,4) - Definitely don't do this it's exhausting at this level (also spikes your SR significantly)

02:21:919 (1,2,3,4) - A VERY easy pattern to do for this would be this lol. Sure it might not follow the vocals but keep in mind in an easy you'll be sacrificing a LOT of rhythm for the sake of introduction to the game. Patterns like this might seem boring and sacrifice the rhythm to follow the big beats in the drum but they play really nicely for new players as it lets them enjoy the song instead of having them concentrate so much on how to rhythm. That's more for normals ;)

02:25:802 (3,5) - Similarly you could get rid of some of these notes for example to keep the tapping short and following the drums instead. Again might seem boring but new players will love you :v

02:34:449 (2) - Wouldn't recommend muting the middle note. Loud sound in the music there no real reason to mute it imo.

02:48:743 (1,2,3,4,1,2) - This is okay too but 2/1 sliders here would also be nice

03:45:214 - Nice to have a clickable object as the last one. Maybe change 03:43:802 (3,4) - to two 1/1 sliders and then a note.


[Normal]

In general this one plays kinda closer to an advanced (or like a light hard) especially with that slider velocity.

00:13:272 (4) - Minor but you could move this very slightly downward with distance snap and make a nice diamond

00:14:861 (1) - Also would be a nice effect to have this stacked over 00:13:272 (4) - So it acts as kinda like a pause and continues where it left off.

00:19:449 (2,3) - This could be a 1/2 slider with a repeat. Wouldn't make it much harder and would follow the vocals better :v

00:48:743 (1) - Add finish on slider head.

01:42:390 (1) - ^

01:48:037 (1) - ^

01:52:096 (3) - Blanket could be cleaner.


[Hard]

And this one plays like a light insane xD

00:12:037 (1,2,3,4,5,6,7,8) - This is actually pretty hard for a hard lol. Lots of single tapping 170 bpm.

00:48:743 (1) - Missing finish

01:28:272 (1,2,3,4) - Feels very empty especially compared to the rest of the map.

01:48:037 (1) - Missing finish

03:29:508 - Surprised you didn't map here considering thats where the vocals start :/ also you did here 03:35:155 (1) -


Well you have a pretty good idea of how to map which is great! Also you make pretty nice sliders!! Only real issue is currently every diff is a bit too hard for its intended player audience. Like the easy is more like a normal, the normal is like a hard and the hard is like a light insane lol. Honestly if you were to make an easier easy and then slightly buff all of these diffs and rename them like above you'd have a more consistent set with a spread that's more suitable for players of those levels. Highly suggest doing that especially if you don't wanna rework patterns and such on your diffs.

Hope this helps. Good luck! :)
Andrea
Placeholder, I'll mod this map as soon as you reply to the previous mod. :3
Topic Starter
_handholding

Side wrote:

Hi for the M4M :v

SPOILER
So I'm sure you know you can't keep that Hard diff BG xD


[Easy]

The easy feels a lot like a normal. For one the slider velocity is kinda high for an easy and also there are patterns like 00:20:861 (1,2,3) - which are more common in normals. There's also very little break time considering how much single tapping players have to do. Not saying this is bad or wrong but it's definitely harder than it needs to be when you put it all together. Consider adding some 2/1 sliders here and there and maybe trying a few different patterns when switching polarity to make it easy. I'll try to suggest a few just for a general idea in the mod.


00:04:978 (3,4) - There are some sections where you could change two 1/1 sliders into just one with a reverse arrow and then a break. For example here you could do it because then (3) would follow the vocals and then add a short pause at 00:06:037 - This could apply to other areas as well so consider that for other parts even if you don't wanna change this.

00:20:861 (1,2,3) - As mentioned above this is pretty hard cuz it requires a lot of polarity switches and especially coming out of 00:18:390 (2,3,4,5) - which also as some polarity changes with no breaks. This pattern would make more sense for a normal but it's pretty hard for an easy for those reasons. A small suggestion would be something like this where it still follows the vocals for the most part but adds a bit more break time so players aren't overwhelmed by notes. It's still a bit hard for an easy though and there are other alternatives but this was just to give you a general idea of things to consider.

00:43:096 (1,2,3) - This is also pretty hard. A pattern like this is very straight forward and covers the vocals well. Basically the pattern you used at 00:45:919 (1,2,3) -

00:59:684 (4,1,2) - Not recommended to have too much single tapping for an easy especially for 170 bpm. That's pretty fast to new players. Changing 1 and 2 to a 1/1 slider would be a good approach to this for instance. Also removing a lot of single tap will drop the star rating significantly trust me :)

01:18:390 - Might wanna add a green timing here and end the kiai or even end it at 01:18:037 (2) -

01:26:861 (3,4) - Making this just one slider with a reverse or even changing 4 to a note would add a slight pause here for example. Try to look for other areas where this could apply.

01:28:272 (1,2,3,4) - Definitely don't do this it's exhausting at this level (also spikes your SR significantly)

02:21:919 (1,2,3,4) - A VERY easy pattern to do for this would be this lol. Sure it might not follow the vocals but keep in mind in an easy you'll be sacrificing a LOT of rhythm for the sake of introduction to the game. Patterns like this might seem boring and sacrifice the rhythm to follow the big beats in the drum but they play really nicely for new players as it lets them enjoy the song instead of having them concentrate so much on how to rhythm. That's more for normals ;)

02:25:802 (3,5) - Similarly you could get rid of some of these notes for example to keep the tapping short and following the drums instead. Again might seem boring but new players will love you :v

02:34:449 (2) - Wouldn't recommend muting the middle note. Loud sound in the music there no real reason to mute it imo.

02:48:743 (1,2,3,4,1,2) - This is okay too but 2/1 sliders here would also be nice

03:45:214 - Nice to have a clickable object as the last one. Maybe change 03:43:802 (3,4) - to two 1/1 sliders and then a note.


[Normal]

In general this one plays kinda closer to an advanced (or like a light hard) especially with that slider velocity.

00:13:272 (4) - Minor but you could move this very slightly downward with distance snap and make a nice diamond moce it down a bit

00:14:861 (1) - Also would be a nice effect to have this stacked over 00:13:272 (4) - So it acts as kinda like a pause and continues where it left off. nice idea, ty

00:19:449 (2,3) - This could be a 1/2 slider with a repeat. Wouldn't make it much harder and would follow the vocals better :v I'll conisder this but right now no change

00:48:743 (1) - Add finish on slider head.

01:42:390 (1) - ^

01:48:037 (1) - ^ done for all 3

01:52:096 (3) - Blanket could be cleaner. fixed


[Hard]

And this one plays like a light insane xD

00:12:037 (1,2,3,4,5,6,7,8) - This is actually pretty hard for a hard lol. Lots of single tapping 170 bpm. Yh it does but I think its k :D

00:48:743 (1) - Missing finish added

01:28:272 (1,2,3,4) - Feels very empty especially compared to the rest of the map. no changerino as for now

01:48:037 (1) - Missing finish added

03:29:508 - Surprised you didn't map here considering thats where the vocals start :/ also you did here 03:35:155 (1) - I made it like this so it wouldnt get repetitive


Well you have a pretty good idea of how to map which is great! Also you make pretty nice sliders!! Only real issue is currently every diff is a bit too hard for its intended player audience. Like the easy is more like a normal, the normal is like a hard and the hard is like a light insane lol. Honestly if you were to make an easier easy and then slightly buff all of these diffs and rename them like above you'd have a more consistent set with a spread that's more suitable for players of those levels. Highly suggest doing that especially if you don't wanna rework patterns and such on your diffs.

Hope this helps. Good luck! :)
I havent replied to the 'easy' mods because of the reason I will state below
Thnx for the mod. As for the diffs I'll change the diff names and map them to the SR they have instead of the usual easy, normal, hard. Since I want the gap in difficulty between them relative
Andrea
~General~
  1. After downloading I'm getting an empty difficulty called "Graduate", not sure if this is a mistake but if it is, please delete it and submit again.
  2. Disable Widescreen Support on every difficulty since you aren't using any Storyboard.
~1st Year~
  1. Settings feels a bit too high for the easiest difficulty of the mapset, I'd reduce OD/HP/AR by 1 tick at least.
~2nd Year~
  1. 01:40:978 (3) - Too many slider repeats might be confusing imo, I'd suggest you to split this into 2 short sliders instead.
~3rd Year~
  1. 01:02:861 (1) - Finish on slider start would sound nice.
  2. 01:19:096 - Adding a note here would follow the "For you" in the lyrics, though you'll need to respace your pattern if you do so.
  3. 01:21:214 (1,2) - Spacing feels way too close, move (2) a bit more.
  4. 01:42:390 (1) - Add a finish on this entire slider.
  5. 02:37:449 - Break should start here.
Pretty clean and nice map, though I would add more hitsounds in every difficulty, to make it even nicer.
Topic Starter
_handholding

Andrea wrote:

~General~
  1. After downloading I'm getting an empty difficulty called "Graduate", not sure if this is a mistake but if it is, please delete it and submit again.
  2. Disable Widescreen Support on every difficulty since you aren't using any Storyboard.
~1st Year~
  1. Settings feels a bit too high for the easiest difficulty of the mapset, I'd reduce OD/HP/AR by 1 tick at least reduced OD by 1.


~2nd Year~
  1. 01:40:978 (3) - Too many slider repeats might be confusing imo, I'd suggest you to split this into 2 short sliders instead I think its ok since the DS makes it obvious when the end of the slider is.
~3rd Year~
  1. 01:02:861 (1) - Finish on slider start would sound nice. added
  2. 01:19:096 - Adding a note here would follow the "For you" in the lyrics, though you'll need to respace your pattern if you do so. added note
  3. 01:21:214 (1,2) - Spacing feels way too close, move (2) a bit more.
  4. 01:42:390 (1) - Add a finish on this entire slider.
  5. 02:37:449 - Break should start here changed.
Pretty clean and nice map, though I would add more hitsounds in every difficulty, to make it even nicer yh im currently on th elook out for more hitsounds.
ty for the mod
Mazziv
hi im mazziv

[1st year]
01:32:508 (3) - move this one tick to the right so it fits the vocal?
01:45:214 (1) - a bit to the left so it looks better? (x18 y126 for example)
02:06:390 (3) - a tick to the left for fitting vocal?
02:31:449 (2) - consider remove the first red dot and make it a bit longer,the floppy beginning feels weird
look,there are some sliders that sound much better if you move them one tick to the left:
03:24:037 (3) -
03:26:861 (3) -
03:32:331 (3) -
03:38:155 (3) -
03:43:802 (3) -
the thing is youre missing one tick behind it,if you move them.

[2nd year]
00:07:096 (3,1) - overlap v:
00:19:625 - put a note here
00:28:978 (1) - move it either to this,for a better looking flow
or to this 01:13:272 - put a note right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ)
02:12:566 - ^
03:16:096 - ^
03:26:684 (3) - same as above a few sliders would sound better if you move them to the left. i wont list every slider in here because its easy to hear it outta the song

[3rd year]
01:45:214 (1,2,3,1) - very easy to missread
the rest looks pretty solid


i never saw a combo go higher than 5,not in any diff
1st year was the hardest map to mod,not because of the map but because of those boobs.
man you got the there
Topic Starter
_handholding

Mazziv wrote:

hi im mazziv

[1st year]
01:32:508 (3) - move this one tick to the right so it fits the vocal? i want to try and keep pattersn as simple as I can for this diff
01:45:214 (1) - a bit to the left so it looks better? (x18 y126 for example) sure
02:06:390 (3) - a tick to the left for fitting vocal? nah
02:31:449 (2) - consider remove the first red dot and make it a bit longer,the floppy beginning feels weird
look,there are some sliders that sound much better if you move them one tick to the left: it follows the vocals this way
03:24:037 (3) -
03:26:861 (3) -
03:32:331 (3) -
03:38:155 (3) -
03:43:802 (3) - ^^^^ I wanted to do this all in 1/1 for this diff as I wasnt following the vocals and I didnt want it to be too complex
the thing is youre missing one tick behind it,if you move them.

[2nd year]
00:07:096 (3,1) - overlap v: remapped it so it wouldnt overlap
00:19:625 - put a note here decided against it for consistency
00:28:978 (1) - move it either to this,for a better looking flow fixed
or to this 01:13:272 - put a note right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ)
02:12:566 - ^
03:16:096 - ^ i feel it would be too hard/weird to play 3 1/2 circles in a row in contrast with the rest of teh difficulty
03:26:684 (3) - same as above a few sliders would sound better if you move them to the left. i wont list every slider in here because its easy to hear it outta the song I'll change them for the sliders for this diff

[3rd year]
01:45:214 (1,2,3,1) - very easy to missread reduced ds a bit
the rest looks pretty solid


i never saw a combo go higher than 5,not in any diff
1st year was the hardest map to mod,not because of the map but because of those boobs.
man you got the there
thnx for the mod, and sorry for the latee reply
Intone
Hello, Mod4Mod here! *MODDING COMPLETE*


[3rd year difficulty] (as requested)
00:06:341 (4) NC this, for visibility and improve the phrasing of the beatmap. Alternatively you can just remove the NC on the (1) slider followinng it, but I would NC the (4), since it's a new phrase.

00:10:707 (4) NC ^see above. I think you should usually try to avoid NC'ing anything that is beinng stacked on (it the rhythm is in a specified ongoing beat), to avoid confusion.

00:14:508 (1) I would move this slightly lower the the left, hannging onto the slider (1) that is following it. This could help with visibility to emphasize the upcoming rhythm

00:28:009 (1) remove NC.

00:30:683 (1,2,3,4) Hmm I see what you're trying to do here but I'm not a fann of the spacing. Try this:
SPOILER
at 00:30:125 (3)
at 00:30:683 (1,2,3,4)

00:33:037 (4) Try this? I think a longer shape slider would fit nicer here.

00:37:449 (1) see my comments for 00:14:508, except hang it to the right instead

00:41:114 (2) Try moving it a little down. Kind of clustered in this area.

00:43:096 (1) remove nc (see above)

00:59:976 (5) NC this, remove NC on the (1) slider following it. Try to place it on the right side half overlapping the (1) slider (like I specified above, for a pattern similar that you did earlier on).

01:02:596 (5) same thing^ This is because the beat of the next phrase actually starts on the (5), not the (1)

01:03:363 (2) distance snap this. Feels a bit awkward.

01:05:518 (4) Try a subtle up pattern on the tail? see pic:

01:11:155 (4) see my comments for 01:02:596

01:11:861 (2) consider overlapping it onto the 3, instead of being far away from it

01:24:783 (2) make this closer to the 1. Make it touch, makes it easier not to slider break here :cry:

01:32:250 (2) consider moving this slider tilt it like 15 degrees? hmmm...not too sure about this one, I think vertical is kind of weird since it is following the tilted (1) slider before it.

01:46:008 (1) I would separate this slider a little from the (3) circle behinnd it.

01:58:096 (2) consider tilting this slider more downwards.

02:00:390 (4) pull this slider more to the left like this (distance snnap it though!!)

02:02:890 (5) talked about this one earlier XD

02:10:625 (4) ^ =D

02:11:596 (1) consider moving the (1) (you will probably have to move the ones following the 1 as well). This pattern from 3->1 is wonky. I recommend a little bit lower, and to the right. Maybe tilt the slider-tail upwards (reshape slider).

02:14:222 (3) attach the 3 to the 4, not the 2.

03:00:037 (1) remove NC.

03:02:861 (5) talked about this earlier

03:05:508 (5) ^ =D

03:10:008 (1) the 3 and 2 circles before it are touchinng the 1 slider. I would move the 2+3 circles, for aesthetic purposes.

03:11:700 (2) move to the left. Consider tilting the (1) slider before it towards the bottom right.

03:13:978 (4) same pattern as previously discussed =D

03:41:508 (1) I think this slider is tilted too high. Move the tail a little lower.


Great map! Really cute =D I love your sliders. I hope this gets ranked in the future.
Mazziv
Legends say he will reply to my mod tomorrow...
Battle
m4m from queue:

[General]
Maybe snap your preview point
Unused Files:
atr.png s
homin_sample_wallpaper_2.jpg


[1]
Are you missing the kiai at the start? It's similar sounding to other kiais so
00:18:871 (2,3) - I can't really tell what kind of diff this is since like 1st year is kinda just, there, so if this is an easy things like this probably need to go, but it has the sr of a normal, granted it's basically the minimum of a normal, but in that case, there would probably be more 1/2 than there currently is so idk. Also for sliders like 3, you can move the red anchor a little more with the tick in the slider, so that way the vocal there is somewhat emphasized, having it curved slightly left to it or sth similar doesn't really make sense since you're emphasizing nothing at that point
00:21:342 (1,2,3) - For patterns like this, I feel like they could potentially be pretty confusing, it's sr is low, and not to say that sr dictates all, but the song has long pauses at some places, and uses long sliders, making me assume that this is an easy difficulty and not a normal (which in this case, you really shouldn't have 1/2 things), but aside from that, the notes that are like this that occur during the kiai can be a lot to take in for a newer player, it's low ar and there's like 3 shapes coming at them at once so maybe try to find something simpler\
01:32:989 (3) - This sticks out since this is the only 1/1 slider that has a pretty distinct shape in this section
02:19:577 (1,2) - Blanket can improve
02:25:324- Snap green point

[2]
Pretty big diff spike between 1 and 2, the only time that 1 really has dense rhythm is during that "wa wa" w/e thing in the chorus and some other parts, while this is just straight up an advanced, I don't know if that's a good spread tbh
00:28:753 (2) - Kinda just a random, oddly shaped slider, I don't think the music justifies this enough
02:01:224 (1) - This is kinda unjustified in the music, there really isn't a strong beat on the red tick, you should make this 1/1 slider
02:15:518 (2) - Why repeat here when no repeat 01:16:224 (2,3) -
02:20:812 (3,4) - DS
02:25:324- Snap green point
02:55:577 (3,4) - Kinda forgot to mention this on other ones, but make sure this is ds'd properly, stacking things ends up messing with ds so you probably have to do it manually
02:56:459 (2) - like 01:16:224 (2,3) - , simplest solution is to make 2,3 a repeat

[3]
The bg is pretty low quality
00:13:577 (7,8) - Farther than rest on purpose?
00:24:871 (6,7) - ^ some of the things you emphasize are pretty questionable tbh, for example, you emphasize 00:17:636 (2,3) - for the random yelling thing in the music, but you don't emphasize the downbeats like 00:18:165 (1) - which are MUCH more stronger so i dunno
01:10:400 (1) - I'm sure it's safe to say it's similar to 01:04:753 (1) - in terms of rhythm, so you should have notes or at least slider ends or sth for the red ticks here, because the beats are pretty noticeable
01:45:695 (1,2,3,1) - This is what I assume a hard yes? Having something stacked under last note of triplet is bound to mess up combos for hard players
03:20:106 (1) - Do most of your sliders curve as weirdly like this (like if you move it around, it becomes all weird n stuff)?

That's all from me,gl
DeltaLeeds
Hello, this for the mod 4 mod, and this is my very first mod, plus I just started mapping so sorry if I made some bad suggestions or my suggestions ruin your style of making this beatmap! Anyway onto the modding...
General:
The 1st and 2nd year pictures are quite NSFW... Maybe you can change that? :|
1st Year:
SPOILER
Too hard for newbies but just okay for normal difficulty!
I think this one is good enough already, and I'm still a noob in modding so I could only spot a bit of mistakes or things to be improved. :?
02:53:459 (3) : I think it would be better if you nudge this slider backwards once to around 2:53:283 but make it a curve slider so that the slider could end at 02:54:165.

2nd Year:
SPOILER
The difficulty spike here is pretty steep. It starts of pretty easy but then gets hard in the middle and end parts.
00:11:106 (1) : Maybe change it to the same combo as before, as it still suits...
00:22:577 (2) : Instead of a note here I think it should be changed into the slider from (3), nudged back to this one note.
01:16:753 (4) : When the girls say "Yes!" I think it's better for it to be a note (Preferably with clap?) instead of a slider.
01:17:283 (1): If the previous part was followed, this slider should be nudged backwards two times to 01:17:106 and expanded all the way to 01:17:636.
Perhaps make it closer to the previous note?
02:16:047 (3): A similar thing should be done here as in 01:16:753's slider, make the slider to a note.
02:16:577 (1): This slider should be nudged backwards two times to 02:16:400 and expanded all the way to 02:16:930.
03:19:577 (4): Again here, do the same thing as the previous two, make it a note.
03:20:106 (1): This slider should be nudged backwards two times to 03:19:930 and expanded all the way to 03:20:459.

3rd Year
I'm not worthy of this part, too noobish to play the whole map, so I'll just emphasize on parts I said before...
Check out the Yes! parts from the previous difficulties, this advice applies for this difficulty as well.

4th Year (So far until 0:14:900)
SPOILER
00:13:753 (1): Should still be the previous combo, and put closer to 0:13:577's 7 note like perhaps x=236, y=56...
00:14:459 : Add a note here, maybe around x=196, y=224.

Welp, I did the best I could and it's very late at night while I'm modding here. Good luck on the map and if it's ranked this will be the first 3 minute plus anime map I've played. Tbh, I'm not that much into long anime maps, but this one is very promising! Can't wait to try!;)
Battle
1st and 2nd year's bg isn't nsfw really, there's maps that get qualified with much more skimpier outfits than the p.e. uniforms they're wearing so it's fine .-.
DeltaLeeds

Battle wrote:

1st and 2nd year's bg isn't nsfw really, there's maps that get qualified with much more skimpier outfits than the p.e. uniforms they're wearing so it's fine .-.
Haha yeah wrong use of words, I mean a bit of mature content not nsfw, I just realized they are two different things... My bad! :o
Topic Starter
_handholding

Battle wrote:

m4m from queue:

[General]
Maybe snap your preview point
Unused Files:
atr.png s
homin_sample_wallpaper_2.jpg


[1]
Are you missing the kiai at the start? It's similar sounding to other kiais so
00:18:871 (2,3) - I can't really tell what kind of diff this is since like 1st year is kinda just, there, so if this is an easy things like this probably need to go, but it has the sr of a normal, granted it's basically the minimum of a normal, but in that case, there would probably be more 1/2 than there currently is so idk. Also for sliders like 3, you can move the red anchor a little more with the tick in the slider, so that way the vocal there is somewhat emphasized, having it curved slightly left to it or sth similar doesn't really make sense since you're emphasizing nothing at that point
00:21:342 (1,2,3) - For patterns like this, I feel like they could potentially be pretty confusing, it's sr is low, and not to say that sr dictates all, but the song has long pauses at some places, and uses long sliders, making me assume that this is an easy difficulty and not a normal (which in this case, you really shouldn't have 1/2 things), but aside from that, the notes that are like this that occur during the kiai can be a lot to take in for a newer player, it's low ar and there's like 3 shapes coming at them at once so maybe try to find something simpler\
01:32:989 (3) - This sticks out since this is the only 1/1 slider that has a pretty distinct shape in this section i dont think it needs change though
02:19:577 (1,2) - Blanket can improve fixed
02:25:324- Snap green point snapped

Yh I tried cheating the diff criteria by giving them custom names so it could by-pass the 'easy' ranking system. Im jsut going to rename name all the diffs back to easy,normal etc and change all the 1/2 notes spread in this diff
[2]
Pretty big diff spike between 1 and 2, the only time that 1 really has dense rhythm is during that "wa wa" w/e thing in the chorus and some other parts, while this is just straight up an advanced, I don't know if that's a good spread tbh Honestly I think its fine. I've mapped everything 1/1 and 1/2 beats so if the SR is like this then it cant be helped. The gaps between SR dont have to be equal aswell
00:28:753 (2) - Kinda just a random, oddly shaped slider, I don't think the music justifies this enough changeed
02:01:224 (1) - This is kinda unjustified in the music, there really isn't a strong beat on the red tick, you should make this 1/1 slider done
02:15:518 (2) - Why repeat here when no repeat 01:16:224 (2,3) - because this part is different if you listen closely
02:20:812 (3,4) - DS the ds is fine...??? The ds in this map i suppose to be 1.15 not 1.1
02:25:324- Snap green point snapped
02:55:577 (3,4) - Kinda forgot to mention this on other ones, but make sure this is ds'd properly, stacking things ends up messing with ds so you probably have to do it manually it is???
02:56:459 (2) - like 01:16:224 (2,3) - , simplest solution is to make 2,3 a repeat its the same as 02:15:518 (2) thefore different to the others

[3]
The bg is pretty low quality I'll see if I can get a fix to that
00:13:577 (7,8) - Farther than rest on purpose? yh
00:24:871 (6,7) - ^ some of the things you emphasize are pretty questionable tbh, for example, you emphasize 00:17:636 (2,3) - for the random yelling thing in the music, but you don't emphasize the downbeats like 00:18:165 (1) - which are MUCH more stronger so i dunno Youre right, I'm going to look into this and remap a lot of sections for the downbeats. That being said the only parts I've emphasized are the claps and maybe the odd drum patterns
01:10:400 (1) - I'm sure it's safe to say it's similar to 01:04:753 (1) - in terms of rhythm, so you should have notes or at least slider ends or sth for the red ticks here, because the beats are pretty noticeable
01:45:695 (1,2,3,1) - This is what I assume a hard yes? Having something stacked under last note of triplet is bound to mess up combos for hard players I'll remap this part
03:20:106 (1) - Do most of your sliders curve as weirdly like this (like if you move it around, it becomes all weird n stuff)? I dont know what youre trying to tell me

That's all from me,gl
Thanks alot for your mod, much appreciated
Topic Starter
_handholding

DeltaLeeds wrote:

Hello, this for the mod 4 mod, and this is my very first mod, plus I just started mapping so sorry if I made some bad suggestions or my suggestions ruin your style of making this beatmap! Anyway onto the modding...
General:
The 1st and 2nd year pictures are quite NSFW... Maybe you can change that? :|
1st Year:
SPOILER
Too hard for newbies but just okay for normal difficulty! youre right, going to remap the parts with 1/2 spacing
I think this one is good enough already, and I'm still a noob in modding so I could only spot a bit of mistakes or things to be improved. :?
02:53:459 (3) : I think it would be better if you nudge this slider backwards once to around 2:53:283 but make it a curve slider so that the slider could end at 02:54:165.I decided against this part since I didnt want to change the rhythm for the 'nyan nyan' part after it

2nd Year:
SPOILER
The difficulty spike here is pretty steep. It starts of pretty easy but then gets hard in the middle and end parts.
00:11:106 (1) : Maybe change it to the same combo as before, as it still suits...i chose to do it tihs way since it is the end of the pattern
00:22:577 (2) : Instead of a note here I think it should be changed into the slider from (3), nudged back to this one note. its the same as 00:21:695 (3) - so I did it this way
01:16:753 (4) : When the girls say "Yes!" I think it's better for it to be a note (Preferably with clap?) instead of a slider. A circle would be very bland and I made it a 1/1 slider to capture the whole of it
01:17:283 (1): If the previous part was followed, this slider should be nudged backwards two times to 01:17:106 and expanded all the way to 01:17:636.
Perhaps make it closer to the previous note?
02:16:047 (3): A similar thing should be done here as in 01:16:753's slider, make the slider to a note.
02:16:577 (1): This slider should be nudged backwards two times to 02:16:400 and expanded all the way to 02:16:930.
03:19:577 (4): Again here, do the same thing as the previous two, make it a note.
03:20:106 (1): This slider should be nudged backwards two times to 03:19:930 and expanded all the way to 03:20:459. Same as teh first 2 points

3rd Year
I'm not worthy of this part, too noobish to play the whole map, so I'll just emphasize on parts I said before...
Check out the Yes! parts from the previous difficulties, this advice applies for this difficulty as well.

4th Year (So far until 0:14:900)
SPOILER
00:13:753 (1): Should still be the previous combo, and put closer to 0:13:577's 7 note like perhaps x=236, y=56... sure
00:14:459 : Add a note here, maybe around x=196, y=224. didnt want to since there isnt a strong beat here and Im not the kind of mapper that puts in circles like that

Welp, I did the best I could and it's very late at night while I'm modding here. Good luck on the map and if it's ranked this will be the first 3 minute plus anime map I've played. Tbh, I'm not that much into long anime maps, but this one is very promising! Can't wait to try!;)
I fully appreciate the time you spent modding my map :)

I'll start modding yours now
Battle
dododo (first time I've actually decided to come back and comment on a mod reply)

So to address the diff spike for 2, sr doesn't matter at all, what does matter is the choice of rhythm used, the rhythm used is very similar to that of an advanced rather than a normal, so obviously it's going to have a higher sr due to that. I'm just simply saying that the diff spread might be questionable because of this, because of the fact that the simple rhythm in 1 doesn't really prepare anyone for the rhythms used in 2.

As for the things said about stacking things messing up ds, it messes with ds by like .5 or something sometimes, it doesn't occur all the time, but for the thing pointed out, it's pretty close to the previous note. I mean it really is a small aesthetics thing, but I find that very important for lower diff mapsets since, well, it's a lower diff mapset, might as well make the low diffs as nice as possible.

As for background, I'm pretty much suggesting you use the bg you used on 1 and 2 for 3 and 4, since the bg itself for 3 and 4 both looks like a screenshot of the anime w/e instead of like, a normal bg, so yeah, it would most likely be very hard to make it actually look nice

Also for the final thing with the slider shape, sometimes if you have an anchor point and it messes up for whatever reason (I find that it happens if you make a red anchor into a white one), the slider shape gets altered, so basically I'm saying to delete the anchor point and add it again so it's normal
Topic Starter
_handholding

Battle wrote:

dododo (first time I've actually decided to come back and comment on a mod reply) lel, well glad to be your first

Also for the final thing with the slider shape, sometimes if you have an anchor point and it messes up for whatever reason (I find that it happens if you make a red anchor into a white one), the slider shape gets altered, so basically I'm saying to delete the anchor point and add it again so it's normal
I know exactly what youre talking about from my own experiences of changing a red anchor point back to a white one. Alright well that clears that up.

Battle wrote:

So to address the diff spike for 2, sr doesn't matter at all, what does matter is the choice of rhythm used, the rhythm used is very similar to that of an advanced rather than a normal, so obviously it's going to have a higher sr due to that. I'm just simply saying that the diff spread might be questionable because of this, because of the fact that the simple rhythm in 1 doesn't really prepare anyone for the rhythms used in 2.

As for the things said about stacking things messing up ds, it messes with ds by like .5 or something sometimes, it doesn't occur all the time, but for the thing pointed out, it's pretty close to the previous note. I mean it really is a small aesthetics thing, but I find that very important for lower diff mapsets since, well, it's a lower diff mapset, might as well make the low diffs as nice as possible.

As for background, I'm pretty much suggesting you use the bg you used on 1 and 2 for 3 and 4, since the bg itself for 3 and 4 both looks like a screenshot of the anime w/e instead of like, a normal bg, so yeah, it would most likely be very hard to make it actually look nice
I'll search for a higher quality bg and as for the DS I'll go back and inspect them for each object in one of my final checks. For the difficulty spike, I still still doesnt think it matters too much because when I made the diffs I started with hard > norm > easy ( I renamed them) and made them one step easier than the previous (well tried to anyways). Anyhow I'll try to nerf the normal diff in anyway possible since thats what a few people have been speculating.

Oh thanx again for your mod and further explanation.
Heart Attack
3rd year as requested
00:23:812 - Why do you miss this beat? It's a pretty solid sound I can hear it through the vocals
00:26:636 - Volume down the sound on this timing section and create a new one here 00:31:047 - a bit more lound I suggest 40 the first and 45 ish the new one at 00:31:047 -
00:39:342 - another skipped beat, you mess up the rhythm when mapping the vocals imo
01:25:224 (2) - Maybe put this a bit closer to the 01:24:518 (1) - 10/10 would get missread with hidden
03:36:518 (2) - this is awkward

This is kawaii, I like it :D
Topic Starter
_handholding

Heart Attack wrote:

00:23:812 - Why do you miss this beat? It's a pretty solid sound I can hear it through the vocals I dont think its that solid tbh and it doesnt feel awkward to play it the way it currently is
00:26:636 - Volume down the sound on this timing section and create a new one here 00:31:047 - a bit more lound I suggest 40 the first and 45 ish the new one at 00:31:047 - sure
00:39:342 - another skipped beat, you mess up the rhythm when mapping the vocals imo yh this one is pretty big here, fixed
01:25:224 (2) - Maybe put this a bit closer to the 01:24:518 (1) - 10/10 would get missread with hidden done
03:36:518 (2) - this is awkward changed the position of the notes a bit

This is kawaii, I like it :D
thnx a lot for the mod :)
Topic Starter
_handholding

Intone wrote:

Hello, Mod4Mod here! *MODDING COMPLETE*


[3rd year difficulty] (as requested)
00:06:341 (4) NC this, for visibility and improve the phrasing of the beatmap. Alternatively you can just remove the NC on the (1) slider followinng it, but I would NC the (4), since it's a new phrase.

00:10:707 (4) NC ^see above. I think you should usually try to avoid NC'ing anything that is beinng stacked on (it the rhythm is in a specified ongoing beat), to avoid confusion.

00:14:508 (1) I would move this slightly lower the the left, hannging onto the slider (1) that is following it. This could help with visibility to emphasize the upcoming rhythm done

00:28:009 (1) remove NC.

00:30:683 (1,2,3,4) Hmm I see what you're trying to do here but I'm not a fann of the spacing. Try this:
SPOILER
at 00:30:125 (3) no change
at 00:30:683 (1,2,3,4)

00:33:037 (4) Try this? I think a longer shape slider would fit nicer here. decided against it

00:37:449 (1) see my comments for 00:14:508, except hang it to the right instead sure

00:41:114 (2) Try moving it a little down. Kind of clustered in this area.
done

00:43:096 (1) remove nc (see above)

00:59:976 (5) NC this, remove NC on the (1) slider following it. Try to place it on the right side half overlapping the (1) slider (like I specified above, for a pattern similar that you did earlier on).

01:02:596 (5) same thing^ This is because the beat of the next phrase actually starts on the (5), not the (1)

01:03:363 (2) distance snap this. Feels a bit awkward. done

01:05:518 (4) Try a subtle up pattern on the tail? see pic: done

01:11:155 (4) see my comments for 01:02:596

01:11:861 (2) consider overlapping it onto the 3, instead of being far away from it didnt want to

01:24:783 (2) make this closer to the 1. Make it touch, makes it easier not to slider break here :cry: sure

01:32:250 (2) consider moving this slider tilt it like 15 degrees? hmmm...not too sure about this one, I think vertical is kind of weird since it is following the tilted (1) slider before it. ok

01:46:008 (1) I would separate this slider a little from the (3) circle behinnd it. remapped this part

01:58:096 (2) consider tilting this slider more downwards. remapped this part

02:00:390 (4) pull this slider more to the left like this (distance snnap it though!!)

02:02:890 (5) talked about this one earlier XD

02:10:625 (4) ^ =D

02:11:596 (1) consider moving the (1) (you will probably have to move the ones following the 1 as well). This pattern from 3->1 is wonky. I recommend a little bit lower, and to the right. Maybe tilt the slider-tail upwards (reshape slider). remapped this part as well

02:14:222 (3) attach the 3 to the 4, not the 2. i unstacked all of it

03:00:037 (1) remove NC.

03:02:861 (5) talked about this earlier

03:05:508 (5) ^ =D

03:10:008 (1) the 3 and 2 circles before it are touchinng the 1 slider. I would move the 2+3 circles, for aesthetic purposes. moved

03:11:700 (2) move to the left. Consider tilting the (1) slider before it towards the bottom right.didnt want to

03:13:978 (4) same pattern as previously discussed =D

03:41:508 (1) I think this slider is tilted too high. Move the tail a little lower. i think its fine


Great map! Really cute =D I love your sliders. I hope this gets ranked in the future.

sorry for the late reply to your mod I almost forgot
micchi_chi
Hey, M4M from your queue
Sorry, kinda late, thank you for waiting

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. Audio preview time conflict :/
  2. Still, DS problems
  3. I think HP 3 should be enough for easy :/
  4. 00:18:165 (1) - Would flow better from (4) if you curve this the other way tho.
  5. 00:23:812 (1,2,3) - Well, maybe try this rhythm http://puu.sh/mvehs/29d8f3afff.jpg not only the significant voice here 00:25:047 it's also support the "kimochi" sound here 00:24:518 because previously (with 1/1 reverse rhythm) it got mixed with the previous vocal.
  6. 00:55:400 it's better to start a 1/1 reverse slider here because it would follow a certain big sound like http://puu.sh/mvexS/1d1125b06a.jpg but if you don't want to make a 1/2 pattern then maybe no.
  7. 01:00:518 (1,2) - it's really better to just use 1/1 slider.... Leave variation out here
  8. 01:23:106 (1,2) - Actually, better to use 1/1 reverse slider here...
  9. 01:31:224 (6) - use two circles here so the slider tail don't fall on big white tick and it would be more emphasized.
  10. 01:32:989 (3) - Since there's no background sound here, I think you better stick to vocal like http://puu.sh/mveIn/66d7dff1ec.jpg btw, here's a pretty nice place to add break (at least for Easy) since the only break here 02:37:930 seems a bit too far...
  11. 01:49:930 (2,1) - ayy, perfect place to make symmetry goes wasted. Make these symmetric.
  12. 02:05:459 (1,2,3,4) - these too, make symmetric http://puu.sh/mveRV/0c8f4fd427.jpg
  13. 02:22:400 (1) - Add reverse? since there's vocal here 02:23:459
  14. 02:54:518 (4) - Usually you NC here :/
  15. 03:00:518 (1,3) - Make symmetric~ http://puu.sh/mvf0r/ea8ece7560.jpg
  16. 03:30:165 (3,4) - Yeah, it fit better with reverse slider and a circle...
  17. 03:34:400 (1,2,3,4) - welp maybe like this http://puu.sh/mvf6q/9d44ddfc08.jpg for variation since the vocal starts at the second tick
  18. 03:42:871 (1,3) - Make symmetric~♥ http://puu.sh/mvfar/7c29d6ed43.jpg
  19. 03:45:871 Maybe use spinner to fill the vocal here... kinda weird the map ends when the vocal goes on... There is decreasing sound too, so spinner should be appropriate. Same suggestion on the other diffs.

[Normal]
  1. 00:24:518 (3) - Can't this just use 1/1 slider? I don't really hear sound at red tick...
  2. 00:25:930 Add a note here for a better polarity to next note, there's sound too so it should be good.
  3. 00:42:871 (2,3) - try ctrl+g these, it should fit better since the vocal would be completely covered with reverse slider.
  4. 00:58:400 (2,3) - This don't really flow good xD maybe reshape (2) a bit so it would point directly to (3)
  5. 01:41:459 (3) - You really better use two 1/2 sliders instead of this. At least it would be easier to read.
  6. 01:52:577 (3) - since there's kinda big cymbal sound here 01:52:753 I think it would be better to add a note at red tick then start the slider at big white tick instead.
  7. 02:49:224 (1,2,3,4,1,2) - I think you better just place them apart like you did on Easy. It should be easier to hit that way.
  8. 03:02:283 (2) - Kinda stiff flow, rotate this to the right a bit for better flow http://puu.sh/mvfCi/4788452c9c.jpg
  9. 03:20:106 (1) - This wave could be better xD
  10. 03:24:518 (3,4) - Follow vocal? like this http://puu.sh/mvfG9/e810dad950.jpg
  11. That's all \(^^)/

[Hard]
  1. 00:05:459 (1,2,3,4,1) - Maybe make these distance the same... rough example http://puu.sh/mvfLC/0400a5fd81.jpg it should be easier to hit and make more sense imo
  2. 00:11:812 (3) - just end this at white tick and add a note to support vocal afterwards. Since you NC here 00:12:518 (1) - , the vocal circle won't get mixed with the drum the next circles following.
  3. 00:14:812 Should be a stream, but since this is Hard, maybe at least triplet here.
  4. 00:23:106 (4) - Better make this a 1/2 slider and add a note afterwards since it's a different word between them
  5. 00:25:224 (1,2,3,4,5,6,7) - well, fit better like this http://puu.sh/mvfXd/4b00fe0d5e.jpg
  6. 00:39:165 (3) - End this at red tick and add a note afterwards to follow vocal perfectly
  7. 01:17:812 (2,3,4) - Ctrl+g these, fit much better
  8. 01:28:753 (1,2,3,4) - If you want to follow the melody, it's better to do it like this http://puu.sh/mvhGL/b2ede366d1.jpg not really if you are following drums tho.
  9. 01:31:577 (3) - I think you better NC here...
  10. 01:34:400 (1) - Don't really fit imo... Maybe like this? http://puu.sh/mvhJP/a3b404bc86.jpg
  11. 01:38:106 (3,4,5) - Ehh, seriously? Ctrl+g these please
  12. 01:52:577 (1) - You really better just start this at white tick and add a note before that.
  13. 01:55:930 (4,5) - Feels kinda weird that you play the minor vocal but not the big drum sound. If you want to map the vocal, map the drum too by simply adding a triplet at (5)'s end
  14. 02:24:342 (3) - Better to use triplet and a circle here. Or use 1/4 reverse slider and a circle
  15. 02:31:930 (3) - End this at white tick. Add it's own circle for 02:33:518 sound since it's big so it would be emphasized better with a circle and it different from the previous sound the slider was following.
  16. 02:37:047 A spinner or a slowed down slider here? or at least add a note before break since you did it for Normal
  17. 02:58:753 (2) - Add one more reverse since there's still sound at blue tick
  18. 03:22:577 (1) - Is NC here really necessary?
  19. 03:41:459 (1) - Stick to vocal, move this 1/2 tick forward

Such GD name xD

Can't find anything on the WIP diffs, so I'll end this here
Good luck ^^
Topic Starter
_handholding

hanyuu_nanodesu wrote:

Hey, M4M from your queue
Sorry, kinda late, thank you for waiting

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. Audio preview time conflict :/
  2. Still, DS problems
  3. I think HP 3 should be enough for easy :/
  4. 00:18:165 (1) - Would flow better from (4) if you curve this the other way tho. sure
  5. 00:23:812 (1,2,3) - Well, maybe try this rhythm http://puu.sh/mvehs/29d8f3afff.jpg not only the significant voice here 00:25:047 it's also support the "kimochi" sound here 00:24:518 because previously (with 1/1 reverse rhythm) it got mixed with the previous vocal. didnt like this idea. The only time i used 1/2 beats was when I felt like it would feel awkward any other way so I wont use it here
  6. 00:55:400 it's better to start a 1/1 reverse slider here because it would follow a certain big sound like http://puu.sh/mvexS/1d1125b06a.jpg but if you don't want to make a 1/2 pattern then maybe no. i think the current rhythm is more suitable for an easy
  7. 01:00:518 (1,2) - it's really better to just use 1/1 slider.... Leave variation out here youre right, changed
  8. 01:23:106 (1,2) - Actually, better to use 1/1 reverse slider here... changed,
  9. 01:31:224 (6) - use two circles here so the slider tail don't fall on big white tick and it would be more emphasized.
  10. 01:32:989 (3) - Since there's no background sound here, I think you better stick to vocal like http://puu.sh/mveIn/66d7dff1ec.jpg btw, here's a pretty nice place to add break (at least for Easy) since the only break here 02:37:930 seems a bit too far... I really liked this idea but I wasnt sure if I had to use it in other places for consistency. This will be going in my ideas bin for now I've just changed the pattern to all 1/1 sliders
  11. 01:49:930 (2,1) - ayy, perfect place to make symmetry goes wasted. Make these symmetric. I dont like total symmetry, I have anti-ocd ocd
  12. 02:05:459 (1,2,3,4) - these too, make symmetric http://puu.sh/mveRV/0c8f4fd427.jpg this looks cool, sure
  13. 02:22:400 (1) - Add reverse? since there's vocal here 02:23:459 I get where youre coming from but I wanted to have quite a few pauses in between notes for this section
  14. 02:54:518 (4) - Usually you NC here :/ I think there was a special reason why I made the NC that way but I cant remember. Changed NC
  15. 03:00:518 (1,3) - Make symmetric~ http://puu.sh/mvf0r/ea8ece7560.jpg
  16. 03:30:165 (3,4) - Yeah, it fit better with reverse slider and a circle... fixed
  17. 03:34:400 (1,2,3,4) - welp maybe like this http://puu.sh/mvf6q/9d44ddfc08.jpg for variation since the vocal starts at the second tick wanted to[/color]
  18. 03:42:871 (1,3) - Make symmetric~♥ http://puu.sh/mvfar/7c29d6ed43.jpg sure
  19. 03:45:871 Maybe use spinner to fill the vocal here... kinda weird the map ends when the vocal goes on... There is decreasing sound too, so spinner should be appropriate. Same suggestion on the other diffs .[/color]


[Normal]
  1. 00:24:518 (3) - Can't this just use 1/1 slider? I don't really hear sound at red tick... no change
  2. 00:25:930 Add a note here for a better polarity to next note, there's sound too so it should be good. sounds good, added
  3. 00:42:871 (2,3) - try ctrl+g these, it should fit better since the vocal would be completely covered with reverse slider. nice catch, fixed
  4. 00:58:400 (2,3) - This don't really flow good xD maybe reshape (2) a bit so it would point directly to (3) remade the pattern
  5. 01:41:459 (3) - You really better use two 1/2 sliders instead of this. At least it would be easier to read. you wrote it in blue so it must be serious xD, however because reasons, I dont want to change it (even tho I may be forced to change it later)
  6. 01:52:577 (3) - since there's kinda big cymbal sound here 01:52:753 I think it would be better to add a note at red tick then start the slider at big white tick instead. remapped this section
  7. 02:49:224 (1,2,3,4,1,2) - I think you better just place them apart like you did on Easy. It should be easier to hit that way. done
  8. 03:02:283 (2) - Kinda stiff flow, rotate this to the right a bit for better flow http://puu.sh/mvfCi/4788452c9c.jpg did osmethign similar
  9. 03:20:106 (1) - This wave could be better xDvtried to fix
  10. 03:24:518 (3,4) - Follow vocal? like this http://puu.sh/mvfG9/e810dad950.jpg sure
  11. That's all \(^^)/

[Hard]
  1. 00:05:459 (1,2,3,4,1) - Maybe make these distance the same... rough example http://puu.sh/mvfLC/0400a5fd81.jpg it should be easier to hit and make more sense imo no change for conisstency
  2. 00:11:812 (3) - just end this at white tick and add a note to support vocal afterwards. Since you NC here 00:12:518 (1) - , the vocal circle won't get mixed with the drum the next circles following. sure but I might need to change back due to amount of circles after
  3. 00:14:812 Should be a stream, but since this is Hard, maybe at least triplet here. added something, a triple placing seemed weird since there are 5 notes and im not sure about a stream since it is 1/8
  4. 00:23:106 (4) - Better make this a 1/2 slider and add a note afterwards since it's a different word between them no change
  5. 00:25:224 (1,2,3,4,5,6,7) - well, fit better like this http://puu.sh/mvfXd/4b00fe0d5e.jpg
  6. 00:39:165 (3) - End this at red tick and add a note afterwards to follow vocal perfectly made into a revserse lsider to end at red tick
  7. 01:17:812 (2,3,4) - Ctrl+g these, fit much better didnt want to becuase reasons
  8. 01:28:753 (1,2,3,4) - If you want to follow the melody, it's better to do it like this http://puu.sh/mvhGL/b2ede366d1.jpg not really if you are following drums tho. yh it fits the melody but because the drums are so strong I think its better to follow those insstead
  9. 01:31:577 (3) - I think you better NC here... done
  10. 01:34:400 (1) - Don't really fit imo... Maybe like this? http://puu.sh/mvhJP/a3b404bc86.jpg i think the note density in your suggestion is too high for this part.
  11. 01:38:106 (3,4,5) - Ehh, seriously? Ctrl+g these please Used a different rhythm
  12. 01:52:577 (1) - You really better just start this at white tick and add a note before that. Remapped the entire section
  13. 01:55:930 (4,5) - Feels kinda weird that you play the minor vocal but not the big drum sound. If you want to map the vocal, map the drum too by simply adding a triplet at (5)'s end ^
  14. 02:24:342 (3) - Better to use triplet and a circle here. Or use 1/4 reverse slider and a circle used triplet/slider
  15. 02:31:930 (3) - End this at white tick. Add it's own circle for 02:33:518 sound since it's big so it would be emphasized better with a circle and it different from the previous sound the slider was following. done
  16. 02:37:047 A spinner or a slowed down slider here? or at least add a note before break since you did it for Normal done
  17. 02:58:753 (2) - Add one more reverse since there's still sound at blue tick I had this done before but someone told me to take it out aha. Added again
  18. 03:22:577 (1) - Is NC here really necessary? dchanged the NC position
  19. 03:41:459 (1) - Stick to vocal, move this 1/2 tick forward done

Such GD name xD

Can't find anything on the WIP diffs, so I'll end this here
Good luck ^^
Thnx for the mod, It was helped a lot and even helped me noticed more mistakes when self modding :)
RVMathew
Hi there. As thanks for modding my map, here is a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General
1) No spinners? Whyyyyyyyyyyyyyyyyyyyyyyyyy? In all seriousness, a spinner is an integral part of the map in my opinion.

2) :idea: 02:54:518 to 02:57:342. Notice how the music picks up in volume?, I was thinking between those 2 time stamps, you add timing points with each successive timing point having an increase in volume (around 2-3% per point - more points = smoother increase in volume). This is done to increase the volume of the hitsounds, which in turn reflects the music picking up in volume.

Easy
1) 00:21:342 (1,2,3) - Why do you switch to a 1/2 rhythm, considering that the previous notes have a 1/1 spacing? I know that you are following the vocals but wouldn't this be difficult for new players to do (it may catch them out)?

2) 02:57:695 (1,2) - Somehow I do not like the idea of slider 2 being a blanket. To me it feels better if you have a simple path: https://osu.ppy.sh/ss/4344495

Nothing wrong in terms of distance spacing: though most of the time the distance between notes goes between 0.78-0.83, which should not be a cause for concern.

Normal
Nothing of major concern. The slider velocity was quite fast but in a good way. (Where have I seen someone use a very fast slider velocity for their guest beatmap before?)

Hard
1) 00:16:753 (5,1) - With a small slider, blanketing does not seem viable to me. I would just make them into parallel sliders because to me it looks better.

2) 00:20:636, 00:20:989, 00:21:342, 00:21:695, 00:21:871, 00:22:224, 00:22:577 and 00:22:753 (sliderheads only where concerned) - add a hitwhistle. This applies to the rest of the choruses.

3) 00:25:930 (5,6,7,8) - The triplet stack is causing spacing inconsistency. Just wanted to let you know if you plan on fixing that.

4) 01:55:930 (4) - 1/1 slider here or 2 notes 1/1 measure apart. You are not going to map the part where they say 'tsun - tsun'?

5) 02:37:930 You added a note here in normal, so wouldn't it make sense to add a note here on hard as well?

6) 01:41:812 (3,4,5,6) - Spacing inconsistency.

Otherwise nice.

Hitsounding needs to be done though I assume it is WIP.

Final thoughts

Good map and fun to play. I have high hopes in the insane and Doormat's guest difficulty.

Good luck.
P.S you are my 8th mod in the span of 10 hours.
Electoz
Oh shoot, this three way modding circle is not gonna end zzzzzzzzzz
Well played Mathew.
Topic Starter
_handholding

RVMathew wrote:

Hi there. As thanks for modding my map, here is a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General
1) No spinners? Whyyyyyyyyyyyyyyyyyyyyyyyyy? In all seriousness, a spinner is an integral part of the map in my opinion. The only place I can put a a decent spinner are before the last chorus and and the very and to me it would jsut feel weird. Besides I was more focused on sliders than anythign else when making this map

2) :idea: 02:54:518 to 02:57:342. Notice how the music picks up in volume?, I was thinking between those 2 time stamps, you add timing points with each successive timing point having an increase in volume (around 2-3% per point - more points = smoother increase in volume). This is done to increase the volume of the hitsounds, which in turn reflects the music picking up in volume. Great idea

Easy
1) 00:21:342 (1,2,3) - Why do you switch to a 1/2 rhythm, considering that the previous notes have a 1/1 spacing? I know that you are following the vocals but wouldn't this be difficult for new players to do (it may catch them out)? I think its ok since I have made it consistent throughout the map. I mostly put it in forthe difficulty spread

2) 02:57:695 (1,2) - Somehow I do not like the idea of slider 2 being a blanket. To me it feels better if you have a simple path: https://osu.ppy.sh/ss/4344495
I really like it though , it looks neat :)
Nothing wrong in terms of distance spacing: though most of the time the distance between notes goes between 0.78-0.83, which should not be a cause for concern.

Normal
Nothing of major concern. The slider velocity was quite fast but in a good way. (Where have I seen someone use a very fast slider velocity for their guest beatmap before?)

Hard
1) 00:16:753 (5,1) - With a small slider, blanketing does not seem viable to me. I would just make them into parallel sliders because to me it looks better. Trying to thinking of a better pattern for this since I dont like making them parellel. I might just remap the whole pattern

2) 00:20:636, 00:20:989, 00:21:342, 00:21:695, 00:21:871, 00:22:224, 00:22:577 and 00:22:753 (sliderheads only where concerned) - add a hitwhistle. This applies to the rest of the choruses. done

3) 00:25:930 (5,6,7,8) - The triplet stack is causing spacing inconsistency. Just wanted to let you know if you plan on fixing that. nice eyes, fixed

4) 01:55:930 (4) - 1/1 slider here or 2 notes 1/1 measure apart. You are not going to map the part where they say 'tsun - tsun'? Left the circle as it is and mapped the toon toon part

5) 02:37:930 You added a note here in normal, so wouldn't it make sense to add a note here on hard as well? It would make snese wouldnt it, lol. added

6) 01:41:812 (3,4,5,6) - Spacing inconsistency. fixed

Otherwise nice.

Hitsounding needs to be done though I assume it is WIP.

Final thoughts

Good map and fun to play. I have high hopes in the insane and Doormat's guest difficulty. :)

Good luck.
P.S you are my 8th mod in the span of 10 hours. damn, you are turning into electoz
thnx for the mod :)
Shiranai
Hello ^^
Small sugestion on finished diff,

[Hard]
  1. 00:04:577 - Maybe add a circle there? so it can match with the lyric "fuwa fuwa", imo kinda odd if you skipping that
  2. 00:31:930 (1) - Imo no need to be nc there, the spacing with previous pattern is also 1.8. So that nc kinda questionable if I say
  3. 02:35:283 (1,2,3,4) - Maybe make the jump a triangle instead https://osu.ppy.sh/ss/4358496 ? the current kinda random imo
  4. 5% volume on some green lines is not really audible imo, maybe you can try 10% to make it save?
[Normal]
  1. There's several inconsitent spacing on this diff e.g. 02:34:930 (3,4) - and else. Check aimod frequent to check those issues
  2. Those green lines on easy and normal it seems taken from hard diff, and some of them is sounded too low e.g. 00:21:165 - and else. It doesn't make sense imo, regarding the rhythm that you use is not exactly same as hard so that volume setting is not fit. Try to use normal volume so at least they are more audible
  3. 01:28:753 (1,2,3,4,1) - That zig zag pattern kinda looks like old fashion imo haha xD
  4. 01:34:400 (1) - Maybe make that a curve? so it will paralel with previous slider here 01:33:695 (4) - https://osu.ppy.sh/ss/4358548
  5. 02:31:930 (3) - Try to end that slider on red tick here 02:33:518 - ? it will sound more reasonable imo
  6. 03:23:106 (1,2) - and 03:28:753 (1,2) - The rhythm supposed to be like this http://puu.sh/mA0Ey/e3eb1d1dde.jpg
[Easy]
  1. 02:26:459 (2) - The reverse is better on red tick here 02:26:812 - so it can cover both bass and vocal better, maybe try this rhythm instead https://osu.ppy.sh/ss/4358575
  2. Those green lines on easy and normal it seems taken from hard diff, and some of them is sounded too low e.g. 00:21:165 - and else. It doesn't make sense imo, regarding the rhythm that you use is not exactly same as hard so that volume setting is not fit. Try to use normal volume so at least they are more audible
[]
Did you remap this? they are nicer than the last time I check your another map, also try to work on the hitsound more, it sound random in some parts imo
Goodluck~
Topic Starter
_handholding

Mako Sakata wrote:

Hello ^^
Small sugestion on finished diff,

[Hard]
  1. 00:04:577 - Maybe add a circle there? so it can match with the lyric "fuwa fuwa", imo kinda odd if you skipping that I didnt put a note there because if I did i would have to add a cricle at 00:03:871 aswell. And adding a circle was odd to me since I didnt want to start before the big white tick
  2. 00:31:930 (1) - Imo no need to be nc there, the spacing with previous pattern is also 1.8. So that nc kinda questionable if I say removed NC
  3. 02:35:283 (1,2,3,4) - Maybe make the jump a triangle instead https://osu.ppy.sh/ss/4358496 ? the current kinda random imo Nice idea, ty
  4. 5% volume on some green lines is not really audible imo, maybe you can try 10% to make it save? I'll do this for all the sliders except the ones that end on blue ticks since those are suppose to be silent
[Normal]
  1. There's several inconsitent spacing on this diff e.g. 02:34:930 (3,4) - and else. Check aimod frequent to check those issues I went over and I think I fixed all of them. Welp next time I'll do my final checks during the day and not at 2 am xD
  2. Those green lines on easy and normal it seems taken from hard diff, and some of them is sounded too low e.g. 00:21:165 - and else. It doesn't make sense imo, regarding the rhythm that you use is not exactly same as hard so that volume setting is not fit. Try to use normal volume so at least they are more audible Will go over them and try to fix
  3. 01:28:753 (1,2,3,4,1) - That zig zag pattern kinda looks like old fashion imo haha xD Probably is but I think it suits the rhythm quite nicely here :P
  4. 01:34:400 (1) - Maybe make that a curve? so it will paralel with previous slider here 01:33:695 (4) - https://osu.ppy.sh/ss/4358548 done
  5. 02:31:930 (3) - Try to end that slider on red tick here 02:33:518 - ? it will sound more reasonable imo done, I was actually suppose to end on the red tick anyways lol
  6. 03:23:106 (1,2) - and 03:28:753 (1,2) - The rhythm supposed to be like this http://puu.sh/mA0Ey/e3eb1d1dde.jpg fixed


[Easy]
  1. 02:26:459 (2) - The reverse is better on red tick here 02:26:812 - so it can cover both bass and vocal better, maybe try this rhythm instead https://osu.ppy.sh/ss/4358575 I'm going to use your idea just without the reverse slider
  2. Those green lines on easy and normal it seems taken from hard diff, and some of them is sounded too low e.g. 00:21:165 - and else. It doesn't make sense imo, regarding the rhythm that you use is not exactly same as hard so that volume setting is not fit. Try to use normal volume so at least they are more audible Will review volume settings
[]
Did you remap this? they are nicer than the last time I check your another map, also try to work on the hitsound more, it sound random in some parts imo Yh I did a massive remap to try and polish all my diffs. I'll go over my hitsounds again
Goodluck~
Ty for the mod, helped me iron a few things out)
Electoz
Someone deny that kudos on my post above please, thanks.
Kibbleru
next level masochist's GD
i think you need to name it doormat's insane not just 'GD'
00:15:342 - 03:48:518 - i like how creative u are with this break

insane
00:12:518 (1,2) - im confused why this is stacked, i don't really see a reason to stop flow here
god dammit i should really check drain times b4 i start modding these unfinished diffs lol

hard
01:24:518 (1,2) - man why do ppl do this, its just weird imo lol
00:59:989 (3,4,5,1) - these kind of patterns are really awkward to play cuz of the motion changes you need to make between 00:59:989 (3,4,5,1) - , the pattern itself is intuitive but spacing this out 01:00:165 (4,5,1) - evenly would play better
01:02:989 (4,5,1) - especially this one xd
01:20:371 (2) - don't really hear this triplet
01:29:459 (3) - curve this slightly more, make it similar to 01:28:753 (1) - ? or maybe curve this one lesss idk 01:28:753 (1) -
02:58:753 (2) - i wud ctrl h xd

normal
you could probably try ar 6 for a normal like this tbh.
01:01:753 (3,1) - personally it makes more sense to nc on 01:01:753 - instead
01:52:047 (2,5) - try to avoid this overlap, doesn't look neat
02:20:283 (2,4) - i would expose 4 more to make it more readable since its hidden under a slider atm
02:25:930 (2,4) - same i guess
03:29:459 (2,4) - man. idk. if u wana fix this issue, make sure to fix them all lol
02:33:695 (1,2) - touches hp bar

nothing wrong with easy diff
Topic Starter
_handholding

Kibbleru wrote:

next level masochist's GD
i think you need to name it doormat's insane not just 'GD' Thats what he named it lol, It'll be renamed to Doormat's Insane or perhaps a custom name if he wants when hes finished
00:15:342 - 03:48:518 - i like how creative u are with this break Canadians think alike i guess lol

insane
00:12:518 (1,2) - im confused why this is stacked, i don't really see a reason to stop flow here Because reasons... Idk it feels right, will change if the next person mentions it
god dammit i should really check drain times b4 i start modding these unfinished diffs lol

hard
01:24:518 (1,2) - man why do ppl do this, its just weird imo lol You could have suggested what you'd do if you thought it was weird, anyways Ive changed it up a bit
00:59:989 (3,4,5,1) - these kind of patterns are really awkward to play cuz of the motion changes you need to make between 00:59:989 (3,4,5,1) - , the pattern itself is intuitive but spacing this out 01:00:165 (4,5,1) - evenly would play better I honeslty think it fits well since the DS both matches both points in the song if anythign I'll change the DS between (3) and (4) since the downbeat should have a slight jump imo
01:02:989 (4,5,1) - especially this one xd
01:20:371 (2) - don't really hear this triplet I do, its the same rhythm as the other triplets. Maybe I'm tone deaf, anyways it makes sense to do it this way regardless, cos you know, reasons.
01:29:459 (3) - curve this slightly more, make it similar to 01:28:753 (1) - ? or maybe curve this one lesss idk 01:28:753 (1) - I like the look of it already.
02:58:753 (2) - i wud ctrl h xd I changed the angle of the other slider instead

normal
you could probably try ar 6 for a normal like this tbh. sure
01:01:753 (3,1) - personally it makes more sense to nc on 01:01:753 - instead done
01:52:047 (2,5) - try to avoid this overlap, doesn't look neat fixed, I didnt spot that
02:20:283 (2,4) - i would expose 4 more to make it more readable since its hidden under a slider atm I dont see why this is a problem
02:25:930 (2,4) - same i guess
03:29:459 (2,4) - man. idk. if u wana fix this issue, make sure to fix them all lol If a BN or QAT mentions it Ill change the whole thing then lol
02:33:695 (1,2) - touches hp bar fixed, thnx for spotting

nothing wrong with easy diff
Ty for the mod :)
show more
Please sign in to reply.

New reply