sana - Miraizu

posted
Total Posts
185
Topic Starter
Lasse
This beatmap was submitted using in-game submission on Montag, 7. März 2016 at 08:27:57

Artist: sana
Title: Miraizu
Tags: 好きになるその瞬間を。 Suki ni Naru Shunkan wo. honeyworks
BPM: 178
Filesize: 8891kb
Play Time: 02:59
Difficulties Available:
  1. Advanced (2,48 stars, 332 notes)
  2. Forever (5,62 stars, 706 notes)
  3. Hard (3,66 stars, 484 notes)
  4. Insane (4,86 stars, 645 notes)
  5. Normal (1,9 stars, 210 notes)


Download: sana - Miraizu
Information: Scores/Beatmap Listing
---------------


Electoz
Hi, from my modding queue~

- "Widescreen Support" checked in Extra while other diffs didn't.
- Maybe you could map until the end? I played and felt like this song is unfinished.
01:06:187 - Maybe map this note?
01:51:692 (2) - Blanket fix?
02:04:164 (5,1) - ^ (Not sure that this one is already intentional though.)
02:06:861 (3,1) - Fix this blanket?
02:10:569 (3,1) - Weird overlap imo.
02:31:805 (2,3) - Blanket?
02:55:064 (1,1) - ^

Even I'm the first one to mod this yet I can't find anything much, sry. If you think this mod isn't useful then you don't have to give me kd.
Good luck!
Topic Starter
Lasse

Electoz wrote:

Hi, from my modding queue~

- "Widescreen Support" checked in Extra while other diffs didn't.
- Maybe you could map until the end? I played and felt like this song is unfinished.the song doesn't really offer any gameplay value beyond that point, is nice as the ending is, also I love the way it plays in the score screen
01:06:187 - Maybe map this note? I didn't map it in both kiais. The easy is already very 1/1 heavy in this part, so leaving out one here makes it slighlty easier and also feels like it adds more emphasis to the next one (very strong beat)
01:51:692 (2) - Blanket fix? wow, how could I miss that, fixed
02:04:164 (5,1) - ^ (Not sure that this one is already intentional though.) it's fine, only way to make a better looking blanket would be making 1 more rounded which I really don't like here
02:06:861 (3,1) - Fix this blanket? sure
02:10:569 (3,1) - Weird overlap imo. it's fine, the slider goes through the middle of 02:10:569 (3) - and it's no problem during gameplay:
02:31:805 (2,3) - Blanket? fixed
02:55:064 (1,1) - ^this one looks fine for me

Even I'm the first one to mod this yet I can't find anything much, sry. If you think this mod isn't useful then you don't have to give me kd.
Good luck!
thanks for the mod, it still helped and improved some looks of the map (also that stupid widescreen thing that seems to enable it self all the time)
cheezstik
[Extra]
  1. 00:10:569 (1) - uncurve the end a little, could look better imo like this maybe, but rn looks a little odd.
  2. 00:13:940 (1,2,3,4,5,6) - Stacks are veeeery slightly awkward here and don't look the best, but maybe it's just me. Would look better as another pattern tho imo.
  3. 00:28:603 (1) - Same as slider above.
  4. 00:51:692 (1) - Think you went overboard with this one, looks a little funky (not in a good way), maybe tone it down just a little bit.
  5. 01:17:310 (1,2,1,2,1,2,1,2,1,2,1,2) - This pattern looks a little familiar :^)

Got really lazy to do anything else, dw about kd haha, maybe i do more later when i go through my unranked maps.
Topic Starter
Lasse

cheezstik wrote:

[Extra]
  1. 00:10:569 (1) - uncurve the end a little, could look better imo like this maybe, but rn looks a little odd. I changed the slider a litle bit, but the end curving back will stay
  2. 00:13:940 (1,2,3,4,5,6) - Stacks are veeeery slightly awkward here and don't look the best, but maybe it's just me. Would look better as another pattern tho imo. they go really well with the beats of the song here, as 00:14:108 (2,4) - are way weaker than 1 and 3 I don't hink this is a problem :/
  3. 00:28:603 (1) - Same as slider above. changed this a bit
  4. 00:51:692 (1) - Think you went overboard with this one, looks a little funky (not in a good way), maybe tone it down just a little bit. yes, right on that one it doesn't go well here, removed some of the red anchors and made it a bit simpler
  5. 01:17:310 (1,2,1,2,1,2,1,2,1,2,1,2) - This pattern looks a little familiar :^) pls :vvvv) btw I ctrl+h'd that pattern, flows better from the star before

Got really lazy to do anything else, dw about kd haha, maybe i do more later when i go through my unranked maps.
thanks for the small mod and the tesplay

if you aren't doing more later I'll just kds this since it still helped me improving the diff (and made me think about some stuff/fix minor issues) even if it was really short :v)
Louis Cyphre
[Overall]

- There are some kiai sections that are toggled on for less than 15 seconds
- 01:20:007 in Extra/Insane this section has an empty section that just drains HP, however Hard/Normal/Easy that section is set by a break point. Fix it
- 02:53:041 - ^

- I suggest to place a break somewhere in higher difficulties too


[Extra]

- 00:45:625 (3) - i suggest to set this slider like this:
- 00:46:636 (2) - 1 grid (lvl4) down
- 01:01:889 (6) - there is no addition hitsounds in the music track. Delete
- 01:17:310 (1,2,1,2,1,2,1,2,1,2,1,2,3,1) - Suggesting to reduce all those jumps. I think they work too hard for such moment

- 01:23:209 (2) - move to x336 y120

[Insane]

- AR -0.5~-1.0
- 00:07:872 (3) - reconsctruct like this?
268,264,7872,2,0,B|219:280|203:264|186:247|130:264,1,141.75
- 00:24:052 (5) - either you use 4 1/3 notes or just add one more repeat in slider and delete the next note. Looks awkward
- 00:27:086 (4,5,1,2,3) - ctrl+shift+d will help you to make perfect pentagons.
- 01:09:895 (3,4,5,6) - what is the meaning of such strange spacing?
- 02:04:501 (1,2,3,4) - adjust to perfect square pattern?


[Hard]
- 00:42:254 (1) - starting from this point and till 00:47:648 - has an awkward randomness as i see. Could you make them all specific, but not random?
- 02:12:591 (1) - ^

- 00:57:086 (1) - spacing

[Normal]
- 00:05:850 (1,3) - make theme symmetric?
- 02:07:198 (1) - fix the blanket


[Easy]

- nothing to say.

That's it. Good luck ~
Topic Starter
Lasse

Louis Cyphre wrote:

[Overall]

- There are some kiai sections that are toggled on for less than 15 seconds I know and aimod doesnt like that, but it is rankable and fits in those places, so it's fine
- 01:20:007 in Extra/Insane this section has an empty section that just drains HP, however Hard/Normal/Easy that section is set by a break point. Fix it
- 02:53:041 - ^

those are intended for those diffs, the repeat sliders on 01:19:333 (1) - together with the low drain gives enough hp to pass here, even if the playedr messes up the jumps, it adds some "suspense" imo. On the lower diffs there is a break here cause it's more fair for newer players like that

- I suggest to place a break somewhere in higher difficulties too

parts like 01:33:490 (1) - and 02:12:591 (1) - act pretty much the same as breaks since they are so slow and give the player some time to recover. also the bpm of the song is quite low, so it's not really exhausting to play anyways

[Extra]

- 00:45:625 (3) - i suggest to set this slider like this: slightly moved
- 00:46:636 (2) - 1 grid (lvl4) down k
- 01:01:889 (6) - there is no addition hitsounds in the music track. Delete I know that this might be slightly "overmapped". but it really puts more pressure on this part, which goes well with the really strong vocals, same as 02:34:839 (5,6,7) -
- 01:17:310 (1,2,1,2,1,2,1,2,1,2,1,2,3,1) - Suggesting to reduce all those jumps. I think they work too hard for such moment

I love those jumps, this is by far the most intense part of the song so they feel justified, epsecially since they don't start with an extremely juge jump but increase over time. a very fitting diffspike in my opinion
- 01:23:209 (2) - move to x336 y120 current one looks better for me

[Insane]

- AR -0.5~-1.0 9 is fine here
- 00:07:872 (3) - reconsctruct like this? remade the slider
- 00:24:052 (5) - either you use 4 1/3 notes or just add one more repeat in slider and delete the next note. Looks awkward seems fine for me
- 00:27:086 (4,5,1,2,3) - ctrl+shift+d will help you to make perfect pentagons. [/color]
- 01:09:895 (3,4,5,6) - what is the meaning of such strange spacing? 01:09:895 (3,4) - and 01:10:232 (5,6) - have the same spacing, with a .5 increase between, making the jump to 01:10:232 (5) - bigger seems justified because it's a stronger beat
- 02:04:501 (1,2,3,4) - adjust to perfect square pattern? yes, I though I fixed all of those thing, seems like I overlooked this one, perfect square now


[Hard]
- 00:42:254 (1) - starting from this point and till 00:47:648 - has an awkward randomness as i see. Could you make them all specific, but not random?
- 02:12:591 (1) - ^

I changed the a little bit, but they seem mostly fine
- 00:57:086 (1) - spacing fixed

[Normal]
- 00:05:850 (1,3) - make theme symmetric?
- 02:07:198 (1) - fix the blanket
[/color]
yes, already fixed last mod

[Easy]

- nothing to say.

That's it. Good luck ~
thanks
Starset
Hi from our modding queue

[Easy]
-Not only i think that it should be CS 2.5 but also SV is a little high for an easy, oh well geuss its rankable
-00:15:119 (3,4) - really needs improvements in term of blanketing :p
-00:18:996 (5,1) - ^
-00:20:513 (2,4) - ^
-00:22:704 (1) - maybe reverse this slider here 00:23:209 - and put circle here 00:24:052 - would be great
-00:27:086 (3,1) - a bit off blanket
-00:31:468 (1,2) - ^
-00:46:973 (5,1) - ^
-02:04:164 (5,1) - guess u should move 1 to the left a bit
-02:28:771 - why not a slider like this one 02:30:119 (1) - here
-02:59:782 (3) - NC

[Normal]
-i also think SV is high here u could at least use DS *1.0 x)
-00:05:850 (1,2,3) - i also think blankets needs to be loved here
-01:02:142 (3) - actually no need for this note
-02:07:872 (2,3) - blanket
-02:10:569 (2,3,4,5) - i dont think beginners can handle this x) maybe replace with sliders
-02:27:507 (1) - u can add spinner here 02:28:771 -
-02:59:782 (3) - u really dont want NC here dont you xD

[Hard]
-00:10:569 (2,1) - blanket
-00:13:265 - no note here D:
-00:33:322 (3,4) - blanket
-01:06:187 (5,1) - ^
-01:11:580 (5) - tail could be stacked on 01:10:400 (1) -
-02:12:254 - u sure need a note here there s clearly a guitare note there
-02:39:221 (5,1) - guess blanket is a bit off
-02:44:614 (5) - stack on 02:43:434 (1) -
-02:52:535 - trust me u can add a note here
-02:59:782 (1) - OH U DID HERE U DID THE NC XD

[Insane]
-00:32:816 (1,2) - not stacked properly
-00:36:440 - missing note (make a triple)
-02:05:344 (5,1) - blanket
-02:28:434 - dont u want to mute this note here it goes for all diffs
other than that this diff is gud nice job

Still learning how to map Extras so modding is beyond me ;w; gud luck with the map
Topic Starter
Lasse

HB24 wrote:

Hi from our modding queue

[Easy]
-Not only i think that it should be CS 2.5 but also SV is a little high for an easy, oh well geuss its rankable
-00:15:119 (3,4) - really needs improvements in term of blanketing :p
-00:18:996 (5,1) - ^
-00:20:513 (2,4) - ^
-00:22:704 (1) - maybe reverse this slider here 00:23:209 - and put circle here 00:24:052 - would be great like the current one more
-00:27:086 (3,1) - a bit off blanket
-00:31:468 (1,2) - ^
-00:46:973 (5,1) - ^
-02:04:164 (5,1) - guess u should move 1 to the left a bit current placement is fine and 4-5-1 flows really well
-02:28:771 - why not a slider like this one 02:30:119 (1) - here yes, added it, but I had to remove the break :(
-02:59:782 (3) - NC no, look how 02:55:737 (1,2,3,4) - is nc'd, it's the same nc pattern for the whole part



[Normal]
-i also think SV is high here u could at least use DS *1.0 x) dont think that is a problem, it fits well within the spread. making this diff easier would not be good. Also, if I map with 1x ds all 1/2 notes slighlty overlap which looks really bad
-00:05:850 (1,2,3) - i also think blankets needs to be loved here
-01:02:142 (3) - actually no need for this note removed
-02:07:872 (2,3) - blanket
-02:10:569 (2,3,4,5) - i dont think beginners can handle this x) maybe replace with sliders replaced 4/5 with a 1/2 slider, should be better now
-02:27:507 (1) - u can add spinner here 02:28:771 - changed that part a bit anyways
-02:59:782 (3) - u really dont want NC here dont you xD still doesnt fit nc pattern

[Hard]
-00:10:569 (2,1) - blanket
-00:13:265 - no note here D: slide follows the guitar, imo more outstanding here
-00:33:322 (3,4) - blanket
-01:06:187 (5,1) - ^
-01:11:580 (5) - tail could be stacked on 01:10:400 (1) - sure
-02:12:254 - u sure need a note here there s clearly a guitare note there remapped that part a bit
-02:39:221 (5,1) - guess blanket is a bit off
-02:44:614 (5) - stack on 02:43:434 (1) - done
-02:52:535 - trust me u can add a note here I know, this is "undermapped" on purpose, since it goes so well with the music getting much calmer, an object here would ruin it
-02:59:782 (1) - OH U DID HERE U DID THE NC XD yes cause my nc pattern is different for this part on this diff

[Insane]
-00:32:816 (1,2) - not stacked properly not supposed to be, I really like that way that looks with that many beats distance since it makes 2 "pop out" more
-00:36:440 - missing note (make a triple) well I guess so, made it a kickslider, same on extra
-02:05:344 (5,1) - blanket
-02:28:434 - dont u want to mute this note here it goes for all diffs lowered volume of this
other than that this diff is gud nice job

Still learning how to map Extras so modding is beyond me ;w; gud luck with the map
all mentioned blankets fixed
thanks for the mod!
Kalibe
Hello Lasse. Focusing on Easy and Normal~~ btw. I tested your Insane and it's good tho :p

general:

i'm not sure about drum-hitclap bcs he have only 705kb/s transmision.

Mayb change BG : .png -> .jpg or .jpeg ?

00:00:457 - please remove green line or change volume on red line~~

[Easy]

Prefer to change difficult:

CS : 3,2 -> 3
AR: 4 -> 3
OD and HP: 3 -> 2,5

00:13:940 (1) - x: 67 y: 253 for me it's a better place (moar flow imo)
00:17:985 - should be clickabe dood
00:28:603 (1,3) - swap NC or remove on (3)
00:31:468 (1,2) - fix blanket.
01:05:176 (1) - don't spam NC on Easy, remove NC.
01:56:749 (2,3) - bad flow imo. Try this : http://puu.sh/lsMwo/21e3d80cd2.jpg
01:59:782 (1) - really unnessesary NC
02:20:007 (1) - same ^
02:38:210 (1) - remove NC
02:48:996 (3,4) - fixd blankettt

[Normal]

Also prefer to change difficult ( well it's Normal+ so here we go ) :

CS: 4 (Normal and CS 4, nah) 4 -> 3,5
AR: 5,7 (ahh why 5,7 dood?) -> 5 or 5,5 if you really want
OD and HP: 4,5/4 -> 4/4

00:25:232 (3) - move to up a little? : x: 188 y: 140
00:32:816 (1) - is this NC nessesary dood?
00:35:513 (1) - ^ imo it's not
00:42:254 (1,2) - this rhythm sounds weird for me. could you please short sliders to white tick, not red
00:51:692 (1) - suggest removing NC 00:57:086 (1) - also and 02:27:423 (1) - there
00:54:389 (3,4) - replace it with 1/2 slider. You do this in 00:53:041 (1) - and it sounds good.
01:04:839 (4,1,2,3) - spam 1/2 sliders isn't good in Normal tho:(
01:23:715 - add circle dood.
01:56:412 (1) - this slider is avaible in Normal ??

Ok, that's all. Good Luck~~
Topic Starter
Lasse

Kalibe wrote:

Hello Lasse. Focusing on Easy and Normal~~ btw. I tested your Insane and it's good tho :p

general:

i'm not sure about drum-hitclap bcs he have only 705kb/s transmision.

Mayb change BG : .png -> .jpg or .jpeg ?

this stuff seems fine to me :/

00:00:457 - please remove green line or change volume on red line~~ wow I really forgot that, fixed on all diff

[Easy]

Prefer to change difficult:

CS : 3,2 -> 3
AR: 4 -> 3
OD and HP: 3 -> 2,5
it's a very "hard" easy, should be fine with those settings

00:13:940 (1) - x: 67 y: 253 for me it's a better place (moar flow imo) makes a triangle, the flow is nice here
00:17:985 - should be clickabe dood sure, there is big white tick so people might think that, but it is not stronger than the others, sliderreverse here is okay
00:28:603 (1,3) - swap NC or remove on (3) oh, right
00:31:468 (1,2) - fix blanket.
01:05:176 (1) - don't spam NC on Easy, remove NC. sure
01:56:749 (2,3) - bad flow imo. Try this : rearranged
01:59:782 (1) - really unnessesary NC
02:20:007 (1) - same ^
02:38:210 (1) - remove NC
02:48:996 (3,4) - fixd blankettt

[Normal]

Also prefer to change difficult ( well it's Normal+ so here we go ) :

CS: 4 (Normal and CS 4, nah) 4 -> 3,5
AR: 5,7 (ahh why 5,7 dood?) -> 5 or 5,5 if you really want
OD and HP: 4,5/4 -> 4/4
same reasons to keep like easy
but I'll use ar 5.5 for now

00:25:232 (3) - move to up a little? : x: 188 y: 140 really like the current angle
00:32:816 (1) - is this NC nessesary dood? dood dood I nc every measure for this part starting 00:30:119 (1) - since the music changes
00:35:513 (1) - ^ imo it's not same
00:42:254 (1,2) - this rhythm sounds weird for me. could you please short sliders to white tick, not red there is a really strong sound on 00:42:760 so I don't want to ignore it, it plays fine
00:51:692 (1) - suggest removing NC 00:57:086 (1) - also and 02:27:423 (1) - there same reasoning as before
00:54:389 (3,4) - replace it with 1/2 slider. You do this in 00:53:041 (1) - and it sounds good. no, I want lower density (2/1) here so the increase at 00:55:737 (1) - adds intensity (1/1 now)
01:04:839 (4,1,2,3) - spam 1/2 sliders isn't good in Normal tho:( seems fine for me, they are basically low spacing 1/1 taps
01:23:715 - add circle dood. there's only week drums here, this way puts more emphasis on the guitar (sliderheads)
01:56:412 (1) - this slider is avaible in Normal ?? seems fine for me, I got this ranked on a normal too http://i.imgur.com/6h820ov.jpg the slider is not confusing and I only using it twices during a 3min map where it fits really well

no comment on blanket/nc stuff means I applied it, or I'm stupid and overlooked it :/
Ok, that's all. Good Luck~~
thanks kalibe
Topic Starter
Lasse
renamed extra (=> forever)
added some small hitsound stuff
==> redownload
moph
Heyo Lasse o/
[General]
  1. Everything seems fine
[Easy]
  1. 00:16:636 (1,2) - You should swap these two so it becomes slider -> circle, 00:17:310 - is pretty dominant and shouldn't be covered by a slider end.
  2. 01:06:187 - any reason as to why this is missed? Should be a single here as it follows the drums and vocals nicely.
  3. 01:10:569 (4) - I think you should reduce the length of this slider by 1/2, you're missing out 01:10:906 - and 01:11:243 - which are imo much more important beats as they both map the drums and vocals. 01:07:872 (3) - compare it to this which is fine as it maps the piano on all 3 notes
  4. 01:25:400 (1,2,3) - Maybe keep this rhythmically consistent with 01:28:097 (3,4,5) -
  5. 01:53:715 (1) - Reduce the length by 1/2 pls, ending it 01:54:389 - would sound a lot better as you're not ignoring the main beat + a 3/2 gap feels cool rhythm wise :3
  6. 01:57:760 (4) - Same as before, reducing the length by 1/2 sounds better to me, again compare it to its use here 02:00:456 (1) - the repeat is on the guitar which is fine as it is pretty dominant and a nice change in rhythm use.
  7. 02:20:681 (1) - Again same reasoning as before BUT I think you should increase the length this time to 2/1, fits the drums better imo and reduce the length of the following slider by 1/1 and move it forward by 1/1.
  8. 02:39:221 - Again why is this missed? At least there's consistency with the other kiai haha.
  9. 02:43:603 (4) - Same, not mapping anything properly blah blah.
[Normal]
  1. 00:26:412 (6) - Try this rhythm.
  2. 00:35:513 (1) - Maybe reduce by 1/2 and add a single 00:36:018 - here where the vocals are.
  3. 00:50:344 (1,2) - Maybe try this rhythm here? sounds a little odd as you're skipping this 00:51:018 -
  4. 02:20:681 (1,2) - Same ^
  5. 02:38:209 (1,2,3) - I like what you did here better than 01:05:176 (1,2,3,4) - Feels a bit more "Normal" if that makes sense haha
[Hard]
  1. 00:34:839 (3) - Maybe add a repeat to this slider, I feel like something should be here 00:35:176 -
  2. 00:40:906 (1,2,3) - The rhythm switches to 1/3 here, try this rhythm (hopefully its not too hard).
  3. 01:03:743 - Single here maybe?
  4. 01:07:872 (1,2,3,4,5,6,7) - Try this here, kinda sounds weird having a 1/1 gap when there are all those 1/4 notes lol
  5. 01:18:659 (1,2,3,4,5) - Again sounds a bit off as there are 1/3s in here, try this
  6. 02:36:777 - Again single here?
  7. 02:40:906 (1,2,3,4,5) - Same as in the last kiai
  8. 02:51:693 (1,2,3,4,5,1) - Same as before as well heh
[Insane]
  1. 00:40:906 (1,2) - This is 1/3 here, imo switch both into 2/3 sliders as currently you're ignoring 00:41:468 -
  2. 00:42:254 (1) - This entire section are just 1/2 sliders ._. maybe change things up a bit so its not too boring rhythmically for example
    00:42:928 (3,4) - Maybe 1/1 slider then single?
  3. 00:56:917 (4) - x340, y176?
  4. 01:01:889 (6) - Overmap, there is nothing audible here
  5. 02:12:591 (1) - Again so many 1/2 sliders haha, imo you should vary it up a bit
  6. diff is nice
[Forever]
  1. 00:40:906 (1,2,3) - Like insane, maybe try 2 2/3 sliders instead
  2. 00:42:254 (1) - Again with the 1/2 sliders :V maybe try replacing the second slider in each stanza with two singles?
  3. 00:47:310 (4) - Just a single instead?
  4. 00:52:956 - Should be a note here.
  5. 01:17:310 (1,2,1,2,1,2,1,2,1,2,1) - Omg hi Fycho, I guess you probably won't change this but this is overdoing it a bit (same with jumps later on). The diff as a whole feels like an Insane spacing and rhythm wise then its like HELLO ACROSS SCREEN PP JUMPS. Diff spike is too high and unnecessary even if the song is intense here compared to the rest of the map (I don't think its that intense tho). Either nerf these jumps OR make the overall spacing higher.
  6. 02:12:591 (1) - What I said before.
  7. 02:23:294 - Note here again pls
  8. 02:50:344 (1,2,1,2,3,1,2,1,2,1,2,1) - pls
I hope this was helpful!
Good luck :)
Topic Starter
Lasse

moph wrote:

Heyo Lasse o/
[General]
  1. Everything seems fine
[Easy]
  1. 00:16:636 (1,2) - You should swap these two so it becomes slider -> circle, 00:17:310 - is pretty dominant and shouldn't be covered by a slider end. really like the way it is currently :/
  2. 01:06:187 - any reason as to why this is missed? Should be a single here as it follows the drums and vocals nicely. lol I think I accidentally deleted that, fixed
  3. 01:10:569 (4) - I think you should reduce the length of this slider by 1/2, you're missing out 01:10:906 - and 01:11:243 - which are imo much more important beats as they both map the drums and vocals. 01:07:872 (3) - compare it to this which is fine as it maps the piano on all 3 notes I think you're right, fixed
  4. 01:25:400 (1,2,3) - Maybe keep this rhythmically consistent with 01:28:097 (3,4,5) - yes
  5. 01:53:715 (1) - Reduce the length by 1/2 pls, ending it 01:54:389 - would sound a lot better as you're not ignoring the main beat + a 3/2 gap feels cool rhythm wise :3 kk
  6. 01:57:760 (4) - Same as before, reducing the length by 1/2 sounds better to me, again compare it to its use here 02:00:456 (1) - the repeat is on the guitar which is fine as it is pretty dominant and a nice change in rhythm use. done
  7. 02:20:681 (1) - Again same reasoning as before BUT I think you should increase the length this time to 2/1, fits the drums better imo and reduce the length of the following slider by 1/1 and move it forward by 1/1. did sth
  8. 02:39:221 - Again why is this missed? At least there's consistency with the other kiai haha. idk either, fixed
  9. 02:43:603 (4) - Same, not mapping anything properly blah blah.blah blah fixed :v)
[Normal]
  1. 00:26:412 (6) - Try this rhythm. yes ,that is better
  2. 00:35:513 (1) - Maybe reduce by 1/2 and add a single 00:36:018 - here where the vocals are. like the current one better
  3. 00:50:344 (1,2) - Maybe try this rhythm here? sounds a little odd as you're skipping this 00:51:018 -
    00:50:850 (2) - is perfectly on the piano which it is supposed to be, don't really need the drum here clickable
  4. 02:20:681 (1,2) - Same ^ same but with guitar
  5. 02:38:209 (1,2,3) - I like what you did here better than 01:05:176 (1,2,3,4) - Feels a bit more "Normal" if that makes sense haha yes, applied
[Hard]
  1. 00:34:839 (3) - Maybe add a repeat to this slider, I feel like something should be here 00:35:176 - yes there is sth on that tick but current one goes so well with the vocals and gives better emphasis imo
  2. 00:40:906 (1,2,3) - The rhythm switches to 1/3 here, try this rhythm (hopefully its not too hard). changed this a bit, but I'll skip the 1/3 on 00:41:580 (3,4) - since that goes better on this diff
  3. 01:03:743 - Single here maybe? yes
  4. 01:07:872 (1,2,3,4,5,6,7) - Try this here, kinda sounds weird having a 1/1 gap when there are all those 1/4 notes lol
    this seems to be the best way to get the strong piano beats clickable 01:08:378 (4, 7) - while keeping the difficulty appropriate, i only mapped the 2 1/4 before each piano tick cause they put a nice emphasis on it
  5. 01:18:659 (1,2,3,4,5) - Again sounds a bit off as there are 1/3s in here, try this done
  6. 02:36:777 - Again single here? yes
  7. 02:40:906 (1,2,3,4,5) - Same as in the last kiai same
  8. 02:51:693 (1,2,3,4,5,1) - Same as before as well heh done
[Insane]
  1. 00:40:906 (1,2) - This is 1/3 here, imo switch both into 2/3 sliders as currently you're ignoring 00:41:468 - k
  2. 00:42:254 (1) - This entire section are just 1/2 sliders ._. maybe change things up a bit so its not too boring rhythmically for example
    00:42:928 (3,4) - Maybe 1/1 slider then single?
    see forever, sure it might be considered a bit "boring" but it goes well hereo/
  3. 00:56:917 (4) - x340, y176? dont want a normal triangle here, it's the same jump as 00:55:737 (1,2) - which makes for a really nice pattern im
  4. 01:01:889 (6) - Overmap, there is nothing audible here sure there are no 1/4 audible here, but it really puts more "pressure" on the really strong vocal that goes on until 01:01:973 (7) - so I'd like to keep it. same for Forever. It just puts so much emphasis on the vocal and one easily readable/playable/etc. "overmapped" 1/4 won't hurt anybody
  5. 02:12:591 (1) - Again so many 1/2 sliders haha, imo you should vary it up a bit added some stuff here like on forever, not too much but at least some singletaps
  6. diff is nice ty :v)
[Forever]
  1. 00:40:906 (1,2,3) - Like insane, maybe try 2 2/3 sliders instead that's really nice, changed
  2. 00:42:254 (1) - Again with the 1/2 sliders :V maybe try replacing the second slider in each stanza with two singles? I get your idea, but I really like the low density the sliders bring since there is really no intensity here
  3. 00:47:310 (4) - Just a single instead? huh, there are clearly drums on the sliderend like before, ignoring them would feel weird imo. also fits perfectly on the breathing :v)
  4. 00:52:956 - Should be a note here. fair enough
  5. 01:17:310 (1,2,1,2,1,2,1,2,1,2,1) -aaa see below
  6. 02:12:591 (1) - What I said before. added some 1/2 where it fits with the guitar since there is more going on than the first time it happens
  7. 02:23:294 - Note here again pls k
  8. 02:50:344 (1,2,1,2,3,1,2,1,2,1,2,1) - pls
I hope this was helpful!
Good luck :)
Hey there
first let me elaborate on the jumps
1. they are way easier than the star rating suggests since one part of the jump stays on nearly the same spot for the pattern making you only really aim the other part
2. this is by far the most intense part and deserves intense spacing on an extra
3. it's not like the jumps come out of nowhere, you can clearly see that I'm reamping up the spacing slowly starting from 01:14:614 (1) -
4. I know comparing with other maps is no justification, but the spike on this is actually lower than on the ranked aki miraizu
I totally get what you are saying but there is enough reasoning here. more a problem of the star rating system overrating them tbh
5. If I got forced to, I could reduce the spacing on them, but that would only be if I really had to to get this ranked
Also "PP JUMPS" :( if you take a look at my other 2 ranked maps (okay one is only qualified) you can see that I'm not one to put stuff on maps just to give pp, except maybe my usage of high OD, but I do that cause it's more fun to play imo since a lower timing window makes the map more challenging without making the patterns harder. I put them cause they go great with the building up intensity and not cause "must.. put... pp jump... so people play map urgh"


reply might look a bit weird cause I started with Forever and ended with Easy

green stuff = applied
orange stuff = denied + reason
thanks for the mod it really helped me

you made me stay up two more hours (almost 3am here)
ReFaller
I'm modding this map from your queue.
[Easy]
  1. 01:22:704 (1,2,3) - for this part i prefer push a little (1) and (3) from middle vertical line and lower place of (2)
  2. 02:00:456 (1,2) - switch NC's?
  3. 02:55:737 (1,2,3) - this is the same as first issue

[Normal]
CLEAR!
[Hard]
  1. 01:08:209 (2,3,4) - this triplet is too late. I will show you by image what should be applied

listen this part several times when you done this sliders, distance snap is measured
P.S. copy this data directly to avoid spies(if you won't play with set these sliders)
356,192,68041,2,0,L|397:204,2,36
288,268,68378,2,0,L|308:305,2,36
  1. 02:40:906 (1,2) - try a similar as above, the same mistake

[Insane]
  1. 00:18:490 (3) - i prefer change into two circles and stack with (4)
  2. 01:07:872 (1,2,3,4,5) - as usually, problem with place objects here. Do similar like a hard, but this time apply the circles.
  3. 01:21:018 - for this area set break time
  4. 02:40:906 (1,2,3,4,5,6,7,8) - them same again, and that's all about insane.

[Forever]
  1. 01:21:018 - break time
Topic Starter
Lasse

ReFaller wrote:

I'm modding this map from your queue.
[Easy]
  1. 01:22:704 (1,2,3) - for this part i prefer push a little (1) and (3) from middle vertical line and lower place of (2) this play really nice right now
  2. 02:00:456 (1,2) - switch NC's? no, I nc like this the whole time
  3. 02:55:737 (1,2,3) - this is the same as first issue seems fine for me

[Normal]
CLEAR!
[Hard]
  1. 01:08:209 (2,3,4) - this triplet is too late. I will show you by image what should be applied

listen this part several times when you done this sliders, distance snap is measured
P.S. copy this data directly to avoid spies(if you won't play with set these sliders)
356,192,68041,2,0,L|397:204,2,36
288,268,68378,2,0,L|308:305,2,36
  1. 02:40:906 (1,2) - try a similar as above, the same mistakefixed too


[Insane]
  1. 00:18:490 (3) - i prefer change into two circles and stack with (4) supposed to be a buildup one click 00:18:490 (3) - => two 00:19:839 (3,4) -
  2. 01:07:872 (1,2,3,4,5) - as usually, problem with place objects here. Do similar like a hard, but this time apply the circles. IIt works either way but I changed it to something better!
  3. 01:21:018 - for this area set break time see forever
  4. 02:40:906 (1,2,3,4,5,6,7,8) - them same again, and that's all about insane. fixed

[Forever]
  1. 01:21:018 - break timeno, this barely drains hp and fits better than a break
thanks!
Asfand
23:12 Asfand: do you mind iirc mod?
23:16 Lasse: go for it if you want :)
23:16 Asfand: flows well
23:16 Asfand: some uneven patterns here and there
23:16 Asfand: lemme go edit
23:16 Asfand: 00:09:221 (2,3,1,2,1) -
23:16 Asfand: like this might as well be even
23:17 Asfand: looks neater
23:19 Lasse: ye, I change that a bit and make the angle to 00:09:895 (1) - different for emphasis
23:19 Asfand: 00:14:782 (5,1) - I think you bend these too little
23:19 Lasse: eh, I really like those, I use them often on my maps lol
23:20 Asfand: http://puu.sh/lv60c/ff72b1f9ca.jpg
23:21 Lasse: i dont want blankets here, 00:14:445 (3,4,5,1,2) - gets a nice circular flow that I break up to transition to the 1/4 starting at 00:15:456 (2) -
23:21 Asfand: 00:21:355 (1) -
23:21 Asfand: this one you could move to make a triangle hjere00:20:681 (1,1,2) - and a triplet here00:21:018 (1,2,1) -
23:22 Asfand: http://puu.sh/lv6aM/bc19c2375b.jpg
23:22 Asfand: but it would decrease the emphasis a bit on 1
23:22 Lasse: i dont want to make a nearly straight line to 1
23:22 Lasse: i agree yours looks a bit nicer
23:23 Lasse: but it takes away the core of it
23:23 Lasse: also that would not be visible during gameplay anyways
23:23 Asfand: 00:24:052 (5,6) - Id move 6 so it doesnt overlap
23:23 Asfand: meh I noticed it
23:23 Asfand: maybe because I map though
23:23 Asfand: http://puu.sh/lv6ga/7f07a38590.jpg
23:24 Asfand: 00:36:524 (4,1) - Id really blanket this
23:24 Lasse: current hap suggests players to alternate this 00:24:052 (5,6) - since it's a 1/3 gap, spacing it out would be too confusing for this diff imo
23:24 Asfand: 00:39:221 (4,5) - this DS is good don't know why you decrease it here 00:39:558 (1,2,3,4) -
23:24 Lasse: ye ill fix that one
23:25 Asfand: 00:52:956 - this screwed me over
23:25 Asfand: missing a note
23:25 Lasse: 00:39:221 (4,5) - hight pitched vocals => more spacing, lower after
23:26 Lasse: 00:39:558 (1,2,3,4) - is basically only melody and held vocal so lower spacing
23:26 Lasse: oh lol I fixed that on the higher diff
23:26 Lasse: and forgot here
23:26 Asfand: the instruments are getting a buit stronger though
23:27 Asfand: at 39:448 or whatever
23:27 Lasse: added a note there
23:27 Asfand: just awkward movement
23:27 Asfand: maybe jsut nme
23:27 Asfand: 01:05:513 (2,3) - I really didnt like the movement stopping here
23:27 Asfand: personal though
23:28 Asfand: 01:06:187 (2,3) - ^^
23:28 Lasse: 01:06:187 (2,3) - it goes so well with the instrument since the second note is pretty weak
23:28 Lasse: only other optin is a slider and that would be boring to play cause it is slider heavy already
23:29 Asfand: 01:16:636 (3,4,5,6,1) - this star pattern need fixing
23:31 Lasse: fixed it
23:32 Asfand: fix these a bit too
23:32 Asfand: so that they are parallell
23:32 Asfand: 02:47:901 (2,3,4,5,6,7,8) -
23:33 *Asfand is playing [https://osu.ppy.sh/b/827830 sana - Miraizu [Forever]]
23:33 Asfand: tell me when youa re done
23:34 Lasse: fixed that
23:37 Asfand: I liked this better
23:37 Lasse: diffspikes :v)
23:38 Asfand: prbably because it had less straight sliders
23:38 Asfand: your insane has straight sliders almost everywher
23:38 Asfand: diffspike wise I think your insane was harder at times
23:38 Asfand: compared to the extra
23:38 Asfand: at the same moments
23:39 Lasse: cant be, it has some less 1/4 mapped, all jumps lower spaced
23:39 Lasse: no spaced streams
23:39 Lasse: maybe cause you knew the song already/knew what to expect when played the extra
23:39 Asfand: I dunno
23:39 Asfand: the movement might have been more fluid
23:40 Lasse: and I like my straight and barely curved sliders, sure they are everyone's thing lol
23:40 Asfand: http://puu.sh/lv7q1/a76a85e488.jpg
23:41 Asfand: 00:19:333 (1,2,3,4,5) -
23:41 Asfand: made a triple too
23:41 Asfand: with slider ends and 2
23:41 Asfand: dunno if you like it
23:42 Lasse: now the second slider implies upwards movement but 2 is below
23:42 Lasse: i dont want to put a minor flow break here
23:42 Lasse: doesnt suit the music in that place well
23:42 Lasse: *6 is below not 2
23:43 Asfand: 01:09:895 (3,4,5,6,1) - you could fix this star
23:45 Lasse: really minor but fixed
23:45 Asfand: your mapping style isnt like mine so Im trying not to influence it
23:45 Asfand: the rest is fine I guess
Darson
did a thing

Reclaimer: alright so here are some things
Reclaimer: for the insane
Reclaimer: 00:16:636 (1) - i think this should follow the flow of the stream
Lasse: but it does, the strem curves on it
Lasse: if you mean downwards then no
Reclaimer: yeah but the slider has a much sharper turn somepared to the stream
Reclaimer: alright
Reclaimer: nazi but 00:27:086 (4,5,1,2,3) - spacing isnt equal
Reclaimer: 00:27:254 (5) - specifically
Lasse: 00:27:423 (1) - is supposed to have higher spacing since it's stronger
Reclaimer: http://puu.sh/lvaby/bdaaa85951.jpg
Reclaimer: maybe do something like this ?
Reclaimer: so it still looks neat and the emphasis is still there
Reclaimer: 4 is at x:312 y:272
Reclaimer: and 5 is at x:208 y:296
Lasse: I changed that a little, yes
Reclaimer: okie
Reclaimer: 00:30:119 (1,2,3) - i thought this played weird bc of the flow of the notes since theres a really sharp turn with these notes
Lasse: http://i.imgur.com/pdieuba.jpg
Reclaimer: cool
Reclaimer: the way that 00:30:288 (2,3,4) - these play
Lasse: i changed the angle a bit, should be better
Reclaimer: alright
Lasse: but again slight flow change is intended for guitar emphasis on 00:30:625 (4) -
Reclaimer: 00:50:344 (1,2,1) - here you opted to skip the triplets but I think you should put them in as they're big beats to skip and since this is an insane you can add them in
Reclaimer: yeah ofc
Reclaimer: i was just mosly pointing towards00:30:119 (1,2) -
Lasse: they are 1/3 and I dont want them there on insane
Lasse: also 00:29:782 (5,1,2,3) - makes a square
Lasse: i like how squares flow
Reclaimer: true
Lasse: then flow change on 00:30:625 (4) - for emphasis
Lasse: new angle should fix it
Reclaimer: alright
Reclaimer: 01:13:940 (4,5,6,7,8) - I think this would play better as 1/4 sliders bc the 3 tick return slider seems unfitting to play
Reclaimer: for me
Reclaimer: i expect a 4 tick return slider on streams
Reclaimer: so the 3 tick one just didnt play right imo
Lasse: it's just a triple replaced by a repeat slider, single repeat after burst is a common pattern
Lasse: 2x repeat is normally used to replace long streams or parts in those to make the less exhausting
Reclaimer: true
Reclaimer: idk that part just messed me up sometimes :P
Reclaimer: 01:22:704 (1) - Maybe make this a return slider to match the vocals? as well as the guitar
Lasse: there are only drums and part vocals on the red tick there
Lasse: current one lays fine on the guitar and still goes with the vocals
Reclaimer: hm ok
Lasse: 01:22:704 (1,2,3) - are all supposed to be on guitar
Lasse: with sliderhead on guitarhits
Reclaimer: on the red tick theres a slight rift in the guitar
Reclaimer: on 01:22:704 (1) -
Reclaimer: probably not enough to make note of
Reclaimer: just something i noticed
Lasse: current one makes a nicer rhythm imo, same for extra so I'll likely keep it
Reclaimer: alright
Reclaimer: 02:46:131 (1,2,3,4,5,6,7,8,9,10) - this part is great but for me personally i always mess up here, i'm sure its just me but idk maybe its something to look into
Reclaimer: like almost everytime i play this map i've FC'd up until that point i always miss on 02:46:973 (7) - this slider
Reclaimer: again probably not worth changing as it is probably just personal error
Lasse: idk it's a simple and common pattern, nobody complained about so far
Reclaimer: yeah
Reclaimer: alright well thats all for the insane
Reclaimer: 01:07:872 (1,2,3,4,5) - you could space these out for epmhasis and i think it would play better like this http://puu.sh/lvbhZ/5bba80a8fb.jpg
Reclaimer: obviously thats really unpolished but i think overall it would be better in terms of readability
Lasse: no, I love this pattern and waited to use this on a map where it fits for a long time
Reclaimer: lol
Reclaimer: alright
Lasse: also that would play weird as fk
Reclaimer: 01:22:030 (1,2,3,4) - maybe make each of these a NC or use some sliders, unlikely people will expect the 1/3 rythm
Lasse: cause you have the gap on blue ticks
Lasse: the spacing should indicate it it people actually try to read the map
Lasse: the only time I use such spacing for 1/4 is at the first stream
Lasse: and never used it for 1/2
Reclaimer: true
Lasse: also since they overlap that way it's not that hard to get right with singletap or alternate, just might lose some acc first try
Lasse: nc on them reads worse imo
Lasse: nc would only make it easier cause you probably played fycho's map before
Lasse: who used nc for those lol
Reclaimer: i have played it but not much
Reclaimer: wasnt really thinking about it tbh just thought it might read better
Reclaimer: 02:01:215 - theres a guitar strum here that could be mapped 02:00:962 (3,4,5,6,7,8,9,10,11) - and make thhis one stream
Lasse: doesnt deserve a note tbh, but ill make 3 a kickslider to cover it
Reclaimer: alright
Reclaimer: 02:45:288 (3,4,5,6,1,2) - personally don't like how this stream plays, I don't think the hard turn plays well
Lasse: ye that plays fine
Reclaimer: to me since you never had such a curve in any stream pervious in the map its random ot have there
Reclaimer: would catch people off guard
Reclaimer: if not having something like that presented earlier in the map then people wouldn't expect it
Lasse: everybody fc'd it so far, including you lol
Reclaimer: well mostly bc i've played the map severalt times no i know its coming
Reclaimer: idk its just that theres no real emphasis to make suck a curve
Reclaimer: its just there to be there
Lasse: vocals much more intense on 02:45:625 (1) - following
Lasse: good reason to change stream imo
Reclaimer: i guess
Lasse: esp this angle adds lots of pressure 02:45:541 (6,1,2) -
Reclaimer: personally i'd be expecting guitar or drum emphasis to change
Reclaimer: for that kind of stream
Reclaimer: rather than vocals
Lasse: the vocals pretty much set the intensity of this song
Reclaimer: ofc it's certainly fine as it isnt a bad pattern i just thought it didn't fit
Reclaimer: and yeah
Lasse: hence the giant jumps on the end of the chorus
Reclaimer: just personaly opinion
Lasse: only parts where instruments have more influence is the slow part + guitar part
Reclaimer: yeah
Reclaimer: alright well thats all i could find
pkhg
yo

[General]

• The following hitsounds are shorter than 100ms:
drum-hitfinish.wav (52ms)
normal-hitwhistle.wav (52ms)
using the default slidertick as a hitsound o
didnt liked the hitsounding xd

[Easy]
  1. 00:14:614 (2) - p/4577511 this goes for all 1/2s
  2. 00:16:636 (1,2) - ctrl+g does it better cuz this beat 00:17:310 - is clearly stronger than the one on (2)'s head
  3. 00:17:985 - same
  4. 00:21:355 (4,1) - making this 00:22:030 - clickable will be much better
  5. 00:24:726 (4) - shouldnt this have nc
  6. 01:14:614 (1,2,3,4,1,2,3,4,5) - this is too repetitive, you can use circles or reverses for more variety
  7. 01:22:030 - nice kiai
  8. 02:22:367 (2,3) - O
  9. 02:55:063 - nice kiai
  10. 02:58:434 (1,2) - lol this plays really weird cuz theres nothing on (2) but its an easy, you can use this http://puu.sh/lvbuP/0163159718.jpg its more simple and thats what you want in a easy diff
    you have some nc inconsistecies so pls check over them again xd
    needs moar polishment


[Normal]
  1. 00:32:310 (3,1) - http://puu.sh/lvbLL/151e088175.jpg much better
  2. 00:33:322 (2,3) - http://puu.sh/lvbNN/5b06172364.jpg yeah
  3. 00:39:558 (1,2,3,4,1,2,3,4) - please nerf
  4. 01:05:681 (2,3) - u know
  5. 02:03:322 - dont ignore it pls. u mapped the guitars in this entire section so yeah
  6. 02:04:670 - same
  7. 02:13:265 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1) - nice copypaste
  8. 02:58:940 (2,3) - uhhhh, the drums are on 1/3 so http://puu.sh/lvchF/acc0678304.jpg
    same nice kiais as easy
    too spaced for my taste


[Hard]
  1. 00:34:839 (3,4) - fix spacing pls
  2. 01:08:883 (8) - making shapes with short sliders is extremely ugly
  3. 01:10:569 - this is strong enough to map it so why not
  4. 02:31:468 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - nice copypaste
    too spaced for my taste, needs mooooore polishment


ill post so i dont forget to finish it xd
Topic Starter
Lasse

pkhg wrote:

yo

[General]

• The following hitsounds are shorter than 100ms:
drum-hitfinish.wav (52ms)
normal-hitwhistle.wav (52ms)
using the default slidertick as a hitsound o
didnt liked the hitsounding xd
fixed both
nobody so far disliked it, so I don't think it's a problemBut I changed the soft-hitfinish + soft-hitnormal2 for now

[Easy]
  1. 00:14:614 (2) - p/4577511 this goes for all 1/2s well fine then, removed all of those
  2. 00:16:636 (1,2) - ctrl+g does it better cuz this beat 00:17:310 - is clearly stronger than the one on (2)'s head ight
  3. 00:17:985 - same same
  4. 00:21:355 (4,1) - making this 00:22:030 - clickable will be much better fine
  5. 00:24:726 (4) - shouldnt this have nc yes
  6. 01:14:614 (1,2,3,4,1,2,3,4,5) - this is too repetitive, you can use circles or reverses for more variety remapped
  7. 01:22:030 - nice kiai have the kiai like this on all diff, but seem like i'll change it here then
  8. 02:22:367 (2,3) - O Ö
  9. 02:55:063 - nice kiai as before
  10. 02:58:434 (1,2) - lol this plays really weird cuz theres nothing on (2) but its an easy, you can use this http://puu.sh/lvbuP/0163159718.jpg its more simple and thats what you want in a easy diff
    there is some guitar on there and it feels fine imo. if more people complain i'll look into it again
    you have some nc inconsistecies so pls check over them again xd re-nc'd the diff, mostly every 2 stanzas with some exceptions like 00:30:962 (2,1) - where the music really calls for nc, just like 02:11:917 (2,1) -
    needs moar polishment


[Normal]
  1. 00:32:310 (3,1) - http://puu.sh/lvbLL/151e088175.jpg much better rearranged
  2. 00:33:322 (2,3) - http://puu.sh/lvbNN/5b06172364.jpg yeah same^
  3. 00:39:558 (1,2,3,4,1,2,3,4) - please nerf well k
  4. 01:05:681 (2,3) - u know a
  5. 02:03:322 - dont ignore it pls. u mapped the guitars in this entire section so yeah yeah
  6. 02:04:670 - same same
  7. 02:13:265 (1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1) - nice copypaste made this more different eh
  8. 02:58:940 (2,3) - uhhhh, the drums are on 1/3 so http://puu.sh/lvchF/acc0678304.jpg
    same nice kiais as easy see easy
    too spaced for my taste
    seems fine for me, it's a slighlty harder than average normal, just like the easy is harder than most easies but maybe I should rename the diffs up until hard :/
    If I space it any less it makes for really ugly slight-overlaps on 1/2 so I'd have to drastically reduce spacing to get decent looking overlaps on 1/2 but that would ruin the spread


[Hard]
  1. 00:34:839 (3,4) - fix spacing pls a
  2. 01:08:883 (8) - making shapes with short sliders is extremely ugly b
  3. 01:10:569 - this is strong enough to map it so why not c
  4. 02:31:468 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1) - nice copypaste well you're right. I rearranged lots of the parts of this section, should be better now
    too spaced for my taste nice copypaste :_v) same as normal tbh, needs mooooore polishment


ill post so i dont forget to finish it xd
I'll apply this stuff already until you're done with other diffs, thanks so far
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