i thought fruits are sweet
>apology request plz
>apology request plz
see ascendance was rightMIDAS wrote:
Ascendance wrote:
Oh yeah, also, "poidose" is pretty comprehensible for anyone who
A) Plays this level of difficulty
and B) has half of a brain
Just more scenarios where we overexaggerate things for little to no reason
Hello, I'd like to point out that it wasn't clear to me what Poidose was, and I am capable of playing overdoses.
By your implications that I do not have half of a brain, I am heavily offended.
Hence, I request a formal apology from you regarding your ignorance in your immature statement.
Please understand that proper conduct is the first step to a smooth conversation between human beings. You seem to lack that skill and should keep that in mind.
lololSinnoh wrote:
see ascendance was rightMIDAS wrote:
Hello, I'd like to point out that it wasn't clear to me what Poidose was, and I am capable of playing overdoses.
By your implications that I do not have half of a brain, I am heavily offended.
Hence, I request a formal apology from you regarding your ignorance in your immature statement.
Please understand that proper conduct is the first step to a smooth conversation between human beings. You seem to lack that skill and should keep that in mind.
UPDATEDCLSW wrote:
http://puu.sh/v39av/03a9c1d531.zip Fixed with advanced flow issues and tried to add 1/6 patterns just before the kiai
the reason i want to point this out is because no one checked the snapping of the mentioned sliderends except xinely. although it's not really a major issue and I believed that clsw has a better understanding with the usage of the 1/8 slider in the gameplay, i also would like to hear other modders' opinion on this matter as well. i really want to know whether its fine or not to have 1/8 snap on the sliderends.ZiRoX wrote:
[Crystal's Captivation]
- 00:15:594 (1,1,1,1,2) - I'm not sure the slidertails are snapped to something right now. To me, it should be a 1/6 snap, but other person said 1/4 was more fitting. Get this double-checked with someone else. Another alternative would be to replace them with circles. Additionally, while I think the idea is nice, I think it's overdone a bit, and I'd reduce the strenght of the HDashes a bit while keeping the idea. As example, I think x:304 for 00:15:784 (2) - and x:208 for 00:16:354 (2) - is nice, and a similar reduction in HDash strenght would be nice for 00:16:924 (2) - and 00:17:873 (1) -
Kagari wrote:
pls dont let the discussion dies out in an instance :<
i was wrongffstar0716 wrote:
gratz walaowey, now BN notice your map
ffstar0716 wrote:
i was wrongffstar0716 wrote:
gratz walaowey, now BN notice your map
It's always easier to put the blame on others. Some self-criticism would do you good.CLSW wrote:
It's really not good to see how a single BN DQ and runaway
It's always good to show some responsibility if you decide to make the map become better and DQ it.ZiRoX wrote:
It's always easier to put the blame on others. Some self-criticism would do you good.CLSW wrote:
It's really not good to see how a single BN DQ and runaway
The only unrankable stuff was already fixed by the mappers (based on what they replied), so please take some time to push the map forward, at least some ACTIVE discussion will be good as the mappers know what to do, and this map was DQ because of you started the discussion here, so I think you have the responsibility to continue the discussion.ZiRoX wrote:
Most of the stuff I pointed was minor and not DQ worth on its own. But the 1/6 thing was DQ worth. So yeah, I should have separated the actual unrankable issue from the rest of the suggestions, my bad there.
btw, CLSW if u did made changes. please clarify it properly.ZiRoX wrote:
Furthermore, CLSW has made some changes that he didn't point out - not even summarize.
01:03:442 (1,2,3) - While I kinda think the HDashes themselves are acceptable, the quick direction changes feel a bit too much for me. I'd go for normal flow instead for this pattern.Didn't you poke this part without proper reason? I don't think 'a bit too much for me' is enough to be reasonable. And then don't expect to get 'proper' reason from me.
Unfortunately, you don't decide when a map is fit to be qualified or not, the nominator does. Therefore it is the nominator's definition of "proper" that we shall follow.CLSW wrote:
There's no definition of 'proper' reason, it's just a difference of point of view on people because 'proper' is an abstract word.
You don't think it's not a proper reason, but I think it's proper reason.
Maps are not necessarily fit to be qualified simply because they present no unrankable issues. BNs may exercise their right to nominate whatever they deem to be of "suitable quality for ranking" - if their personal quality standards happen to be above the bare minimum required for rankability, and they wish to help push your map towards this higher quality, that is fine. How you come to the conclusion that someone giving up their time to improve your map is an "abuse of power" is beyond me.CLSW wrote:
Please don't make a delay on ranking progress with non-unrankable issue and just opinions to show your power abuse of BN, it's really a bad attitude to mapper. You already know, the unrankable issues were already discussed and done iirc
additionally, i resnapped the notes to 1/6 here 01:00:215 (3,4,5,6) - in Rain diff to avoid being sniped for unsnapped notes lol- Magic Meat - wrote:
Quick mod, as requested.
[Kagari's Rain]
00:23:759 (4,5,6) - Make this a 1/2 repeat slider instead to indicate that the voice has a held note. -nah i feel the previous one compared to 1/2 repeating sliderokay tried the 1/2 slider and it fits perfectly lol xP
00:36:860 (1) - Why is this a 1/1 slider? You appear to be following the voice, and this is the only beat you miss in the phrase on 00:37:050. - oh shit i missed that... fixed
01:00:974 (7,1) - An underwhelming jump for the introduction to the kiai. It feels like the jump before it in a weaker pattern and I would at least increase spacing. - ok
01:01:734 (3) - This works better as a 1/1 slider. I can't hear what the repeat slider is following strongly enough. - did you mean 1/2 slider?
even still, i prefer the repeat slider... it's more fitting to the vocal imo
01:11:607 (6) - A 1/2 repeat slider would work nicely here because it also holds the main beat, like you've done before. - i would like to but there's no distinctive sound at here 01:11:797 so it's kinda impossible to make it a repeat slider
[Kagari's Overdose]
00:04:961 (1,2) - This jump is a little unexpectedly long. You might want to move (2) to x=480 or so. - ok
00:36:291 (6,7,8) - I don't quite see the point of putting these hypers here. I would lower some distances except (8,1) and (6,7). - tbh i personally liked this hdash pattern a lot coz it fits the vocals perfectly imo... no change
01:08:284 - Add a hitcircle here. If you're going to follow the other offbeat note, you might as well follow this one as well. - ok
01:16:354 (1,2,3) - Weirdly low spacing here. Are you sure you don't want a kind of ">" shape (each hitcircle being a point on that ">")? - the long vocal here is much more fitting for a small flow movement (inb4 i make (1) and (2) as a 1/2 slider to make my point clear)
01:26:037 (2,3,1) - These jumps seem excessive for the ending. I would lower distancing a little bit, at least. - okay
thx a lot for the mods jbabe <3JBHyperion wrote:
Kagari asked me to take a look at catch diffsRain
- 00:33:063 (3,4) - Changing this to a 1/1 slider and circle would follow the vocal better and provide a little variety from the monotonous 1/2 spam - i couldnt agree with this part but i did change the two sliders before the ones you've mentioned into 4 circles to justify the variety
- 00:44:265 (8,1) - 00:45:784 (8,1) - Even though (1) is a downbeat it's still weak compared to the previous vocal, so dash after hyper feels excessive. Compare this to the small distance you used for 00:47:303 (8,1) - which is the same idea, I would reduce these a little - i tried reduce the space but i still feel that the downbeat is still prominent no matter how much i changed the distance to the said downbeat... no change
- 00:56:037 (3,4,1) - Kinda weird antiflow dash into hyper considering the past two vocal sounds had normal flow. I'd either remove the antiflow, or at least reduce the distance between (3,4) so the cymbal (with hyper) is more emphasised - removed the antiflow and make it normal flow instead
- 01:02:113 (4,1) - Really unexpected edge dash considering you didn't use any prior to this, think you probably meant for this to be a hyper based on 01:05:151 (4,1) - etc. - oops missed this one lmao kill me pls
- 01:18:632 (4,5,6) - Personally looks a bit ugly to me, I'd give these equal spacing if you're not going to put a clear jump on (6) - sure
Overdose
- 00:05:911 (4,5,6,7) - Try and make a tighter curve on this for better aesthetic, it looks a bit squashed and flat atm, (5) at x-288 and (6) at x-336 looks a bit nicer - okay
- 00:44:265 (7,1) - 00:45:784 (7,1) - Sounds better as slider + circle to follow the vocal phrasing, currently you have a huge jump to the weak downbeat with no vocal and it feels really forced. Switching this will provide variety and a better match to the rhythm - i still like this pattern a lot even tho i tried change it a lot (the same reason as rain). no change
- 01:01:101 (6,1) - Not a fan of this 1/6 hyper into antiflow, very snappy and really easy to miss right at the start of the kiai and fail. If you could make at least the start of the slider a bit more vertical it would be more lenient, and/or perhaps try reducing the hyper strength a bit - reduced and made the slider a lil bit more vertical
- 01:07:620 (3,4) - Quite unexpected high spacing going into hyper, I'd reduce this a little bit - reduced
- 01:08:284 (6,7) - Weird place to put a regular 1/4 dash considering you didn't have any elsewhere in the diff. Personally this sounds and plays better if you remove 01:08:284 (6) - and stick to a simpler 1/2 dash, keeping 1/4 on the clearer triplet at 01:08:569 (7,8,1) - for contrast - auck fz
Hope this helps, good luck! (:
thanks for the mod benny~ <3Benny- wrote:
requested by walaowey - calvin mah boiii <3Kagari's Rain
- haha one thing i notice in both your diffs is that literally all patterns have like inverted patterns like this 00:20:531 (2,3,4) - if you understand what I mean xD Would be nice to see some variation and maybe change some sliders so they point outwards so it doesn't feel so repetitive but I guess it's your style so it's up to you lol - i get what you mean but when I mapped this song i kinda felt that the inverted pattern works well with some of the sections. i do try experimenting them before by making it outwards like you've suggested but it feels kinda odd so i stick to the previous pattern in the end
- 00:04:961 (1,2) - I don't think this is fitting as the first hyper of the map, kinda ruins the mood on 00:05:911 (4,1) - - removed the hyper
- 00:30:405 (3,4,5,6) - More like a personal thing, but would be nice if the streams had a nicer curve by moving 5 like two grids or so to the left, same applies here 01:21:670 (1,2,3,4,5,6,7,8) - for 2 and 6 xd - ay moved them by a grid
Kagari's Poidose
- Yeah, as I said in Rain, generally would be nice to see less inverted slider patterns etcetc - same as what i've mention in rain
- 00:03:253 (5,1) - is hyper needed here, I get it's a downbeat and all but I don't feel like the beat stands out enough - i'm trying to emphasize the vocal here with the hyper
- 00:21:575 - Could spice up the rhythm a bit by adding a note here as the violin or whatever it is has been mapped a lot later in the song - ay
- 00:24:329 (5,6) - same sound as 00:27:367 (5,6,7,8) - so why not a stream - trying to focus on the vocals on 5 and 6 there and emphasize abit, so it's kinda weird to have the part stream instead imo.
- 00:33:727 - same as before - ay
- 00:36:480 (7,8) - and again, can add a stream - same as above, trying to emphasize the vocals more imo
- 00:39:518 (6,7,8,9) - same as in rain, could try smoothing out the curve by moving 7 to the right, same here 01:12:556 (4,5,6,7) - - okey~
- 00:45:405 (5,6,7,1) - Why so many hypers in a row? Like this one is fine 00:43:886 (5,6,7,1) - cause it's just a double hyper but the music doesn't change to the second pattern so maybe remove at least one hyper - i kinda want to emphasize the vocals here by making a row of hyperdashes (also i can feel that this 00:45:405 (5,6) - has a lil bit more emphasis than this 00:43:886 (5,6) - in terms of vocal)
added video, thanks for the check xD-Sh1n1- wrote:
Minato Yukina's Overdose
- Before nominate this, add video to your diff please >.<