2016-01-13 22:36 ktgster: hello, are you able to mod a map?
2016-01-13 22:38 UndeadCapulet: sure i guess
2016-01-13 22:39 ktgster: ACTION is listening to [https://osu.ppy.sh/b/829598 SHK - Holic]
2016-01-13 22:40 UndeadCapulet: would you prefer irc or forum post
2016-01-13 22:40 ktgster: either would be fine
2016-01-13 22:43 UndeadCapulet: sad you're not mapping the 1/8 stuff
2016-01-13 22:44 ktgster: theres only one occasion where i hear 1/8
2016-01-13 22:44 UndeadCapulet: 00:15:832 (2,3,4) -
2016-01-13 22:45 UndeadCapulet: i guess it's fine because you're not really following that kind of thing
2016-01-13 22:46 UndeadCapulet: can you lower the stack leniency so stuff like 01:28:826 (13,1) - doesn't stack
2016-01-13 22:49 ktgster: nope
2016-01-13 22:49 UndeadCapulet: .-. o
2016-01-13 22:49 ktgster: lets just say, 0 doesnt' even stack it
2016-01-13 22:50 UndeadCapulet: doesn't 3 fix it
2016-01-13 22:50 UndeadCapulet: or is there some stacking you want to happen somewhere
2016-01-13 22:51 ktgster: oh well, just moved some streams around
2016-01-13 22:51 UndeadCapulet: ok lol
2016-01-13 22:53 UndeadCapulet: 01:03:626 (1,2) - maybe lower ds between these since the pitch is lower here
2016-01-13 22:54 ktgster: considering that this is more based on gameplay, i rather not change that
2016-01-13 22:54 UndeadCapulet: yeah figured
2016-01-13 22:54 ktgster: a lot of this is symmetry based so changing one thing wouldn't work
2016-01-13 22:56 UndeadCapulet: 01:39:626 (5) - maybe nc this idk, to break up the back and forth jumps like you've done earlier
2016-01-13 22:57 ktgster: im thinking more of changing the stream tbh
2016-01-13 22:57 ktgster: its really really weird to play
2016-01-13 22:58 UndeadCapulet: lol
2016-01-13 22:58 UndeadCapulet: you mean the design or the placement?
2016-01-13 22:58 ktgster: but the NC wouldn't do much
2016-01-13 22:58 ktgster: placement
2016-01-13 22:59 ktgster: the NCing is based on measures instead of patterns
2016-01-13 22:59 ktgster: if it was pattern based, things like 01:02:426 (3) - would be NC'd
2016-01-13 22:59 ktgster: the NCing is also like this to keep drain at controllable parts
2016-01-13 22:59 UndeadCapulet: 00:23:629 (1,2,1,2,3,1,2,1,2,3) - ??
2016-01-13 22:59 UndeadCapulet: 00:41:222 (1,2,3,4,1,2,3,4,1) - this was the main thing i was talking about earlier
2016-01-13 23:00 ktgster: o
2016-01-13 23:00 ktgster: k changed
2016-01-13 23:00 ktgster: as for the jumps, is it too high?
2016-01-13 23:00 UndeadCapulet: lmao
2016-01-13 23:01 ktgster: most of my testing have been able to consistently hit those jumps
2016-01-13 23:01 ktgster: its also just 3 circles, not a bramble of jumps you see in common maps
2016-01-13 23:01 UndeadCapulet: i think the main thing is that the pacing is weird
2016-01-13 23:01 UndeadCapulet: you've got
2016-01-13 23:01 UndeadCapulet: 00:22:629 (1) - huge slowdown
2016-01-13 23:01 UndeadCapulet: 00:23:629 (1,2,1,2,3) - straight into massive jumps
2016-01-13 23:02 ktgster: the slowdown is still accompanied by a huge jump
2016-01-13 23:02 ktgster: if anything, the longer you make that slider, the less obvious that the huge jumps are coming
2016-01-13 23:03 ktgster: as a note, most of this map is inspired by this old map hence why the slowdown
2016-01-13 23:03 ktgster: ACTION is listening to [https://osu.ppy.sh/b/66721 SHK - Holic]
2016-01-13 23:03 ktgster: wait...
2016-01-13 23:06 ktgster: kk gave 00:22:629 (1,2) - a jump
2016-01-13 23:06 UndeadCapulet: yeah i think that helps
2016-01-13 23:07 UndeadCapulet: guess i'll move on to the insane then
2016-01-13 23:08 ktgster: one thing i see with this insane is that it might be too easy
2016-01-13 23:08 UndeadCapulet: am i tripping balls or is 00:26:028 (3,4,5,1) - not straight
2016-01-13 23:09 ktgster: [https://osu.ppy.sh/ss/4331048 well]
2016-01-13 23:11 UndeadCapulet: lmao it's a pixel off
2016-01-13 23:11 UndeadCapulet: excuse me as i go back to modding things that matter
2016-01-13 23:11 ktgster: loooool
2016-01-13 23:11 UndeadCapulet: yeah i think your kiais could be a little harder probably
2016-01-13 23:12 UndeadCapulet: especially because right now you have 01:07:426 (5,6) - here for some reason
2016-01-13 23:12 UndeadCapulet: compared to everything else it's crazy
2016-01-13 23:15 UndeadCapulet: i dont know man, i hate modding, sometimes i feel like i have no idea what im doing
2016-01-13 23:19 ktgster: ehh
2016-01-13 23:20 UndeadCapulet: for advanced: 00:35:624 (3) - you've been spinning clockwise for a while, this might be a good point to change that
2016-01-13 23:21 ktgster: k thats an easy change
2016-01-13 23:23 UndeadCapulet: the triplets in that diff might be a bit of a diff spike, since they weren't in the first half of the map
2016-01-13 23:24 ktgster: its more of an introduction
2016-01-13 23:24 ktgster: and introducing it any earlier wouldn't be wise
2016-01-13 23:24 UndeadCapulet: sure sure
2016-01-13 23:24 UndeadCapulet: normal and easy seem fine to me
2016-01-13 23:25 UndeadCapulet: 150bpm lets you get away with a lot of jumps in the higher diffs, so i think everything else is fine too
2016-01-13 23:27 UndeadCapulet: so i guess i'll post the log now?
2016-01-13 23:27 ktgster: yeah that'll be fine
2016-01-13 22:36 ktgster: hello, are you able to mod a map?
2016-01-13 22:38 UndeadCapulet: sure i guess
2016-01-13 22:39 ktgster: ACTION is listening to [https://osu.ppy.sh/b/829598 SHK - Holic]
2016-01-13 22:40 UndeadCapulet: would you prefer irc or forum post
2016-01-13 22:40 ktgster: either would be fine
2016-01-13 22:43 UndeadCapulet: sad you're not mapping the 1/8 stuff
2016-01-13 22:44 ktgster: theres only one occasion where i hear 1/8
2016-01-13 22:44 UndeadCapulet: 00:15:832 (2,3,4) -
2016-01-13 22:45 UndeadCapulet: i guess it's fine because you're not really following that kind of thing
2016-01-13 22:46 UndeadCapulet: can you lower the stack leniency so stuff like 01:28:826 (13,1) - doesn't stack
2016-01-13 22:49 ktgster: nope
2016-01-13 22:49 UndeadCapulet: .-. o
2016-01-13 22:49 ktgster: lets just say, 0 doesnt' even stack it
2016-01-13 22:50 UndeadCapulet: doesn't 3 fix it
2016-01-13 22:50 UndeadCapulet: or is there some stacking you want to happen somewhere
2016-01-13 22:51 ktgster: oh well, just moved some streams around
2016-01-13 22:51 UndeadCapulet: ok lol
2016-01-13 22:53 UndeadCapulet: 01:03:626 (1,2) - maybe lower ds between these since the pitch is lower here
2016-01-13 22:54 ktgster: considering that this is more based on gameplay, i rather not change that
2016-01-13 22:54 UndeadCapulet: yeah figured
2016-01-13 22:54 ktgster: a lot of this is symmetry based so changing one thing wouldn't work
2016-01-13 22:56 UndeadCapulet: 01:39:626 (5) - maybe nc this idk, to break up the back and forth jumps like you've done earlier
2016-01-13 22:57 ktgster: im thinking more of changing the stream tbh
2016-01-13 22:57 ktgster: its really really weird to play
2016-01-13 22:58 UndeadCapulet: lol
2016-01-13 22:58 UndeadCapulet: you mean the design or the placement?
2016-01-13 22:58 ktgster: but the NC wouldn't do much
2016-01-13 22:58 ktgster: placement
2016-01-13 22:59 ktgster: the NCing is based on measures instead of patterns
2016-01-13 22:59 ktgster: if it was pattern based, things like 01:02:426 (3) - would be NC'd
2016-01-13 22:59 ktgster: the NCing is also like this to keep drain at controllable parts
2016-01-13 22:59 UndeadCapulet: 00:23:629 (1,2,1,2,3,1,2,1,2,3) - ??
2016-01-13 22:59 UndeadCapulet: 00:41:222 (1,2,3,4,1,2,3,4,1) - this was the main thing i was talking about earlier
2016-01-13 23:00 ktgster: o
2016-01-13 23:00 ktgster: k changed
2016-01-13 23:00 ktgster: as for the jumps, is it too high?
2016-01-13 23:00 UndeadCapulet: lmao
2016-01-13 23:01 ktgster: most of my testing have been able to consistently hit those jumps
2016-01-13 23:01 ktgster: its also just 3 circles, not a bramble of jumps you see in common maps
2016-01-13 23:01 UndeadCapulet: i think the main thing is that the pacing is weird
2016-01-13 23:01 UndeadCapulet: you've got
2016-01-13 23:01 UndeadCapulet: 00:22:629 (1) - huge slowdown
2016-01-13 23:01 UndeadCapulet: 00:23:629 (1,2,1,2,3) - straight into massive jumps
2016-01-13 23:02 ktgster: the slowdown is still accompanied by a huge jump
2016-01-13 23:02 ktgster: if anything, the longer you make that slider, the less obvious that the huge jumps are coming
2016-01-13 23:03 ktgster: as a note, most of this map is inspired by this old map hence why the slowdown
2016-01-13 23:03 ktgster: ACTION is listening to [https://osu.ppy.sh/b/66721 SHK - Holic]
2016-01-13 23:03 ktgster: wait...
2016-01-13 23:06 ktgster: kk gave 00:22:629 (1,2) - a jump
2016-01-13 23:06 UndeadCapulet: yeah i think that helps
2016-01-13 23:07 UndeadCapulet: guess i'll move on to the insane then
2016-01-13 23:08 ktgster: one thing i see with this insane is that it might be too easy
2016-01-13 23:08 UndeadCapulet: am i tripping balls or is 00:26:028 (3,4,5,1) - not straight
2016-01-13 23:09 ktgster: [https://osu.ppy.sh/ss/4331048 well]
2016-01-13 23:11 UndeadCapulet: lmao it's a pixel off
2016-01-13 23:11 UndeadCapulet: excuse me as i go back to modding things that matter
2016-01-13 23:11 ktgster: loooool
2016-01-13 23:11 UndeadCapulet: yeah i think your kiais could be a little harder probably
2016-01-13 23:12 UndeadCapulet: especially because right now you have 01:07:426 (5,6) - here for some reason
2016-01-13 23:12 UndeadCapulet: compared to everything else it's crazy
2016-01-13 23:15 UndeadCapulet: i dont know man, i hate modding, sometimes i feel like i have no idea what im doing
2016-01-13 23:19 ktgster: ehh
2016-01-13 23:20 UndeadCapulet: for advanced: 00:35:624 (3) - you've been spinning clockwise for a while, this might be a good point to change that
2016-01-13 23:21 ktgster: k thats an easy change
2016-01-13 23:23 UndeadCapulet: the triplets in that diff might be a bit of a diff spike, since they weren't in the first half of the map
2016-01-13 23:24 ktgster: its more of an introduction
2016-01-13 23:24 ktgster: and introducing it any earlier wouldn't be wise
2016-01-13 23:24 UndeadCapulet: sure sure
2016-01-13 23:24 UndeadCapulet: normal and easy seem fine to me
2016-01-13 23:25 UndeadCapulet: 150bpm lets you get away with a lot of jumps in the higher diffs, so i think everything else is fine too
2016-01-13 23:27 UndeadCapulet: so i guess i'll post the log now?
2016-01-13 23:27 ktgster: yeah that'll be fine