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Halozy - Kanshou no Matenrou

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Total Posts
86
Topic Starter
Keada
This map has been deleted on the request of its creator. It is no longer available.
LigerZero
in Tags added "Sentimental Skyscraper Aqua Trytone Comiket80 Sumijun すみじゅん ほたる Hotaru 法界の火 fires of hokkai stage 6 theme 感情の摩天楼 emotional skyscraper cosmic mind Touhou Seirensen Undefined Fantastic Object Byakuren Hijiri"

NO KUDOSU
Topic Starter
Keada

LigerZero wrote:

in Tags added "Sentimental Skyscraper Aqua Trytone Comiket80 Sumijun すみじゅん ほたる Hotaru 法界の火 fires of hokkai stage 6 theme 感情の摩天楼 emotional skyscraper cosmic mind Touhou Seirensen Undefined Fantastic Object Byakuren Hijiri"

NO KUDOSU
Thank you man :D
BarkingMadDog
Bunnrei
MAYBE KUDOSU

actually no xd
Alheak
ey m4m

[General]
  1. add "kanjou" to the tags, it's the romaji of the theme's name (not to be confused with the song's name "kanshou")
  2. i'd suggest using these combo colours, more consistent imo:
    [Colours]
    Combo1 : 0,85,0
    Combo2 : 91,32,164
    Combo3 : 146,13,5
    Combo4 : 193,169,30
[mappu]
  1. 00:57:703 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream is REAAALLY long, and most importantly the same DS everywhere, even though the tension is building up, how about spicing it up with 1/4 sliders and gradually increasing the DS?
  2. 01:11:473 (3,4,5) - you have quite a lot of momentum here and the stream here feels a bit awkward to play, how about doing something like this:
  3. other than that, not much really, the rhythm in general felt a bit weird but I guess it's because I played captin's map too much lol, and try to recheck the map's general aesthetics
    also im a bit rusty nowadays so i can't really play and judge if the jumps are good, but they look okay
    last thing the game is constantly crashing for whatever reason so i can't really check everything from the editor, just by playing
here, good luck for the rest!
Topic Starter
Keada

Alheak wrote:

ey m4m

[General]
  1. add "kanjou" to the tags, it's the romaji of the theme's name (not to be confused with the song's name "kanshou") ait
  2. i'd suggest using these combo colours, more consistent imo: thanks :D
    [Colours]
    Combo1 : 0,85,0
    Combo2 : 91,32,164
    Combo3 : 146,13,5
    Combo4 : 193,169,30
[mappu]
  1. 00:57:703 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream is REAAALLY long, and most importantly the same DS everywhere, even though the tension is building up, how about spicing it up with 1/4 sliders and gradually increasing the DS? fixed it to be better now :D
  2. 01:11:473 (3,4,5) - you have quite a lot of momentum here and the stream here feels a bit awkward to play, how about doing something like this: that looks cool, added
  3. other than that, not much really, the rhythm in general felt a bit weird but I guess it's because I played captin's map too much lol, and try to recheck the map's general aesthetics
    also im a bit rusty nowadays so i can't really play and judge if the jumps are good, but they look okay
    last thing the game is constantly crashing for whatever reason so i can't really check everything from the editor, just by playing
here, good luck for the rest!
Thanks for the mod :D And I saw you got bubble on your map so, Ill wait with the mod, or just give you a ticket :D

Edit: Sorry for answering so late D: family dinner etc D:
Zectro
Yo, m4m

[General]
Wave hitsounds with possible delay >5ms:
soft-hitclap.wav
soft-slidertick.wav
soft-hitclap3.wav

[Etheral]
  1. 00:26:555 (2) - Try sliderhead to x195y265 and stack the sliderend under 00:26:064 (1) - 's sliderend again, this looks better I think
  2. 00:40:654 (1,2,3,4,5,6,7,8) - This stream feels random and out of place since it follows a sound you have ignored for the biggest part of the spinner before!
  3. 01:44:588 (3) - I don't really get what sound the shape of this slider follows
  4. 02:15:080 (1,2) - Kinda misleading spacing cuz 02:09:178 (5,6) - etc
  5. 02:55:408 (7,1) - It would look nice and clean if these pointed in the same direction
  6. 02:58:687 (3) - Imo too thick, subjective I guess though, so I won't mention any more of these sliders in the future
  7. 03:34:752 (2) - Try x268y88 and adjust 03:33:769 (1) - accordingly
  8. 03:52:129 (1,2) - This can definetly look better I think, it's too cramped, specially for kiai time
  9. 04:07:867 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - Expected something more intense looking back at the previous section like this ;_;
  10. 04:24:916 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Spacing on these could be clearer
  11. 04:34:752 (4,5) - ^ , looks like oh baby a tripple
  12. 04:43:277 (1,2,3,4) - Have the volume build up on these maybe?
  13. 04:57:703 (1) - Too thick for sure :c
  14. 05:02:621 (6,7,8,9,1,2,3,4) - Unclear spacing again
Great map! Good luck
Topic Starter
Keada

Zectro wrote:

Yo, m4m

[General]
Wave hitsounds with possible delay >5ms:
soft-hitclap.wav
soft-slidertick.wav
soft-hitclap3.wav not sure how to fix this tho D:

[Etheral]
  1. 00:26:555 (2) - Try sliderhead to x195y265 and stack the sliderend under 00:26:064 (1) - 's sliderend again, this looks better I think it does, changed
  2. 00:40:654 (1,2,3,4,5,6,7,8) - This stream feels random and out of place since it follows a sound you have ignored for the biggest part of the spinner before! fixed again, but im not sure about this, because I think the spinner is too long but Ill just see D:
  3. 01:44:588 (3) - I don't really get what sound the shape of this slider follows me neither now that Im thinking about it, fixed as well
  4. 02:15:080 (1,2) - Kinda misleading spacing cuz 02:09:178 (5,6) - etc Im kind of building up I think, or Im not sure what you meant but I found another wrong thing so xD
  5. 02:55:408 (7,1) - It would look nice and clean if these pointed in the same direction oh yeah true, fixed that
  6. 02:58:687 (3) - Imo too thick, subjective I guess though, so I won't mention any more of these sliders in the future I think the same, made it less thick
  7. 03:34:752 (2) - Try x268y88 and adjust 03:33:769 (1) - accordingly Fixed it to be something else
  8. 03:52:129 (1,2) - This can definetly look better I think, it's too cramped, specially for kiai time its not kiai time, but I know what you mean, fixed
  9. 04:07:867 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - Expected something more intense looking back at the previous section like this ;_; Its because the section after this isnt as intense, so I made it less intense
  10. 04:24:916 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Spacing on these could be clearer hmmm, sure
  11. 04:34:752 (4,5) - ^ , looks like oh baby a tripple not this one D: I want it to be a bit hard to read
  12. 04:43:277 (1,2,3,4) - Have the volume build up on these maybe? sure, good idea
  13. 04:57:703 (1) - Too thick for sure :c this is fine imo
  14. 05:02:621 (6,7,8,9,1,2,3,4) - Unclear spacing againThis too
Great map! Good luck
Thank you! :D
Stjpa
Somehow I know your name but I have no idea from where...
This map seems pretty fine to me, so I can mostly just make some suggestions play-wise.


• 00:32:949 (1) - Why you so lazy? Ofc this spinner fits, but mapping something streamy here would be way cooler than this long-ass spinner. D:

• 01:43:277 (6,7,8,9,1) - It feels wrong that this stream gets a lower spacing again. Even though it's supposed to calm down, the music is still quite intense until the slider. And at first I moved them too fast because I expected some more spacing here.

• 01:58:359 (3,4,5,6) - Why don't you make a triangle out of this like you did here? 01:59:998 (2,3,1,2)

• 02:27:539 (3,4,5,6) - I feel like they should be more like this.That's just an example tho, like this it would be a better build-up and also flows way better than this you made here. (and you probably shouldn't place them on the exact same spot as I did)

• 02:34:096 (3,4) - This stack kinda destroys the flow.

• 02:59:014 (4,5) - Switch these? Also fits better to the stream.

• 03:04:752 (1) - Hard to explain, that's why I can just show it. Thingy with the slidertail of 03:03:932 (2) .

• 03:07:211 (8,9,10,11,1) - Same as above.

• 03:28:195 (6,7,8,9,1) - ^

• 03:48:195 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I think you should increase the spacing a little bit at yellow combo and once again at green combo. Or at least at green combo because you kinda emphasized it with your hitsounding.

• 04:07:867 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - Honestly I don't understand why you mapped this part so calm when you made the previous one that sounds exactly the same VERY intense.

• 04:18:687 (3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think this stream should gain spacing because of the sound. I suck at describing.

• 04:22:293 (1,2,3) - Why is this custom stacking different than 04:23:932 (3,4,5) ?

• 05:02:621 (6,7,8,9,1) - Maybe overthink the spacing here too, dunno.
Topic Starter
Keada

Stjpa wrote:

Somehow I know your name but I have no idea from where... I have no idea either o.o
This map seems pretty fine to me, so I can mostly just make some suggestions play-wise.


• 00:32:949 (1) - Why you so lazy? Ofc this spinner fits, but mapping something streamy here would be way cooler than this long-ass spinner. D: Actually I thought about this, and did it now.

• 01:43:277 (6,7,8,9,1) - It feels wrong that this stream gets a lower spacing again. Even though it's supposed to calm down, the music is still quite intense until the slider. And at first I moved them too fast because I expected some more spacing here. I dont want to speed up the acceleration before a slooow slider D:

• 01:58:359 (3,4,5,6) - Why don't you make a triangle out of this like you did here? 01:59:998 (2,3,1,2) Did something else

• 02:27:539 (3,4,5,6) - I feel like they should be more like this.That's just an example tho, like this it would be a better build-up and also flows way better than this you made here. (and you probably shouldn't place them on the exact same spot as I did) I like them more the way I did tbh

• 02:34:096 (3,4) - This stack kinda destroys the flow. Fixed

• 02:59:014 (4,5) - Switch these? Also fits better to the stream. The slider before is 3/4 tho D: so then it would be harder to read and you get sliderbreaks D:

• 03:04:752 (1) - Hard to explain, that's why I can just show it. Thingy with the slidertail of 03:03:932 (2) . Fixed to be something else

• 03:07:211 (8,9,10,11,1) - Same as above. This is fine imo

• 03:28:195 (6,7,8,9,1) - ^ ^

• 03:48:195 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I think you should increase the spacing a little bit at yellow combo and once again at green combo. Or at least at green combo because you kinda emphasized it with your hitsounding. I dont hear any change in the music other than here tho 03:49:506 (1) -

• 04:07:867 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - Honestly I don't understand why you mapped this part so calm when you made the previous one that sounds exactly the same VERY intense. Because after this part, comes a slow part so wanted to tune down a little

• 04:18:687 (3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think this stream should gain spacing because of the sound. I suck at describing. I think its fine as it is

• 04:22:293 (1,2,3) - Why is this custom stacking different than 04:23:932 (3,4,5) ? oops

• 05:02:621 (6,7,8,9,1) - Maybe overthink the spacing here too, dunno. I want it to be like that D:
Thank you for modding! :D
Fixed some stuff here and there as well as this mod
Karen
[General]
  1. Where is your "white.jpg",
[Ethereal]
  1. 04:44:260 (4) - i feel it's better to use 1/4 stream here like you did here 01:24:916 (4,5,6,7) -
  2. 00:33:932 (3,9) - why not stack them better.
  3. 00:46:228 (4) - try (21,176), then 00:45:900 (3,4,5) - this flow would be better imo.
  4. 00:58:195 (7,8,1,2,3) - a bit weird to play, try 04:19:424 (12,13,14,1,2) - this kind of angle.
  5. 03:49:015 (3,4,5,6,7) - ^
  6. 01:21:800 (5,6,1) - is there any reason that you use such a small spacing, it doesn't fit the music here, i suggest to use the same spacing with 01:22:210 (4,5,6,7) -
  7. 03:49:506 (1) - personal suggestion, use 1/4 slider here like 03:48:031 (11) - for consistency.
  8. 04:04:424 (4,5) - they are too close compared with 04:04:260 (3,4) - this jump.
  9. 04:49:342 (9) - it isn't a good flow here imo, if i was you i'd like to try stack it on 04:49:834 (3) - this slider's tail.

^ just suggestions, feel free to reject.
nice map, call me back when you're ready.
Santtu

Karen wrote:

[notice][General]
  1. Where is your "white.jpg",
nice map, call me back when you're ready.
Woops, It shouldn't be there.

SB update
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"byakuren333.jpg",320,240
M,0,0,,320,240
S,0,0,,0.6218182
F,0,0,982,0
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F,0,61637,,0.2
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F,0,75080,,0.3
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F,0,283482,283523,0.15625,1
F,0,283523,283564,0.1875,1
F,0,283564,283605,0.21875,1
F,0,283605,283646,0.25,1
F,0,283646,283687,0.28125,1
F,0,283687,283728,0.3125,1
F,0,283728,283769,0.34375,1
F,0,283769,283809,0.375,1
F,0,283809,283850,0.40625,1
F,0,283850,283891,0.4375,1
F,0,283891,283932,0.46875,1
F,0,283932,283973,0.5,1
F,0,283973,284014,0.53125,1
F,0,284014,284055,0.5625,1
F,0,284055,284096,0.59375,1
F,0,284096,284137,0.625,1
F,0,284137,284178,0.65625,1
F,0,284178,284219,0.6875,1
F,0,284219,284260,0.71875,1
F,0,284260,284301,0.75,1
F,0,284301,284342,0.78125,1
F,0,284342,284383,0.8125,1
F,0,284383,284424,0.84375,1
F,0,284424,284465,0.875,1
F,0,284465,284506,0.90625,1
F,0,284506,284547,0.9375,1
F,0,284547,284588,0.96875,1
F,0,284588,302949,1
F,0,302949,305080,0,1
F,0,305080,305244,1,0
S,0,305080,305244,0.6218182,0.1
F,0,305244,,0
S,0,337047,,0.6218182
F,0,337047,342293,1,0
Sprite,Background,Centre,"toobright o-o.jpg",320,240
F,0,21801,22293,0,0.4
M,0,22293,,320,240
S,0,22293,,0.6218182
F,0,22293,22621,1,0
F,0,53769,55080,1,0
F,0,68850,69178,1,0
F,0,69178,69506,1,0
F,0,69506,70162,1,0
F,0,73277,73932,1,0
F,0,73932,74588,1,0
F,0,92949,93605,1,0
F,0,95736,96391,1,0
F,0,98359,99014,1,0
F,0,99506,100162,1,0
F,0,100326,100818,1,0
F,0,100818,101473,1,0
F,0,102293,102949,1,0
F,0,103605,104260,1,0
F,0,137703,138359,1,0
F,0,142949,143605,1,0
F,0,144096,144752,1,0
F,0,145572,146228,1,0
F,0,146719,147375,1,0
F,0,176883,177539,1,0
F,0,179670,180326,1,0
F,0,182293,182949,1,0
F,0,183441,184096,1,0
F,0,184260,184752,1,0
F,0,184752,185408,1,0
F,0,186228,186883,1,0
F,0,187539,188195,1,0
F,0,197867,198523,1,0
F,0,200654,201309,1,0
F,0,203277,203932,1,0
F,0,204424,205080,1,0
F,0,205244,205736,1,0
F,0,205736,206391,1,0
F,0,207211,207867,1,0
F,0,208523,209178,1,0
F,0,221637,222293,1,0
F,0,226883,227539,1,0
F,0,228031,228687,1,0
F,0,229506,230162,1,0
F,0,258359,259014,1,0
F,0,276719,277375,1,0
F,0,277867,278523,1,0
F,0,279178,279834,1,0
F,0,280654,281309,1,0
F,0,292293,292990,1,0
F,0,295080,295736,1,0
F,0,297703,298359,1,0
F,0,298850,299506,1,0
F,0,299670,300203,1,0
F,0,300203,300818,1,0
F,0,301637,302293,1,0
F,0,302949,303605,1,0
Sprite,Background,Centre,"toobright o-o.jpg",320,240
F,0,64260,64916,1,0
S,0,64260,64916,0.6218182,0.6858181
F,0,85244,85900,1,0
S,0,85244,85900,0.6218182,0.6858181
F,0,106228,106884,1,0
S,0,106228,106884,0.6218182,0.6858181
F,0,148195,148851,1,0
S,0,148195,148851,0.6218182,0.6858181
F,0,190162,190818,1,0
S,0,190162,190818,0.6218182,0.6858181
F,0,211146,211802,1,0
S,0,211146,211802,0.6218182,0.6858181
F,0,232129,232785,1,0
S,0,232129,232785,0.6218182,0.6858181
F,0,274096,274752,1,0
S,0,274096,274752,0.6218182,0.6858181
F,0,284588,285244,1,0
S,0,284588,285244,0.6218182,0.6858181
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"thx.png",320,240
M,0,337047,,320,240
S,0,337047,,0.5229092
F,0,337047,343113,1
F,0,343113,343605,1,0
Sprite,Foreground,Centre,"byakuren2s.jpg",320,240
S,0,305572,,0.6218186
F,0,305572,326555,1,0.9476364
F,0,326555,329178,0.9476364,0
S,0,326555,329178,0.6218186,0.8
F,0,329178,,0
Sprite,Foreground,Centre,"byakuren2colorful.jpg",320,240
S,0,305572,,0.625
F,0,305572,305736,1,0
F,0,305900,306064,1,0
F,0,306228,306392,1,0
F,0,306555,306719,1,0
F,0,306883,307047,1,0
F,0,307211,307375,1,0
F,0,307539,307703,1,0
F,0,307866,308030,1,0
F,0,308195,308359,1,0
F,0,308523,308687,1,0
F,0,308851,309015,1,0
F,0,309178,309342,1,0
F,0,309506,309670,1,0
F,0,309834,309998,1,0
F,0,310162,310326,1,0
F,0,310489,310653,1,0
F,0,310818,310982,1,0
F,0,311146,311310,1,0
F,0,311474,311638,1,0
F,0,311801,311965,1,0
F,0,312129,312293,1,0
F,0,312457,312621,1,0
F,0,312785,312949,1,0
F,0,313112,313276,1,0
F,0,313441,313605,1,0
F,0,313769,313933,1,0
F,0,314097,314261,1,0
F,0,314424,314588,1,0
F,0,314588,314752,1,0
F,0,314916,315080,1,0
F,0,315080,315244,1,0
F,0,315244,315408,1,0
F,0,315572,315654,1,0
F,0,315572,315654,1,0
F,0,315654,315736,1,0
F,0,315736,315900,1,0
F,0,315900,316064,1,0
F,0,316064,316228,1,0
F,0,316392,316556,1,0
F,0,316720,316884,1,0
F,0,317047,317211,1,0
F,0,317375,317539,1,0
F,0,317703,317867,1,0
F,0,318031,318195,1,0
F,0,318358,318522,1,0
F,0,318687,318851,1,0
F,0,319015,319179,1,0
F,0,319343,319507,1,0
F,0,319670,319834,1,0
F,0,319998,320162,1,0
F,0,320326,320490,1,0
F,0,320654,320818,1,0
F,0,320981,321145,1,0
F,0,321310,321474,1,0
F,0,321638,321802,1,0
F,0,321966,322130,1,0
F,0,322293,322457,1,0
F,0,322621,322785,1,0
F,0,322949,323113,1,0
F,0,323277,323441,1,0
F,0,323604,323768,1,0
F,0,323933,324097,1,0
F,0,324261,324425,1,0
F,0,324589,324753,1,0
F,0,324916,325080,1,0
F,0,325080,325244,1,0
F,0,325408,325572,1,0
F,0,325572,325736,1,0
F,0,325736,325900,1,0
F,0,326064,326146,1,0
F,0,326064,326146,1,0
F,0,326146,326228,1,0
F,0,326228,326392,1,0
F,0,326392,326556,1,0
Sprite,Foreground,Centre,"byakuren2colorful.jpg",320,240
F,0,305572,306228,1,0
S,0,305572,306228,0.625,0.9399789
S,0,306228,,0.9399789
F,0,316064,316720,1,0
S,0,316064,316720,0.625,0.9399789
S,0,316720,,0.9399789
F,0,326555,327211,1,0
S,0,326555,327211,0.625,0.9399789
S,0,327211,,0.9399789
Sprite,Foreground,Centre,"byakuren333.jpg",320,240
F,0,158687,159342,1,0
S,0,158687,159342,0.6218182,0.6858181
F,0,242621,243277,1,0
S,0,242621,243277,0.6218182,0.6858181
Sprite,Foreground,Centre,"aurathingidk.png",320,240
M,0,106228,,-32,61
S,0,106228,,0.8661819
C,0,106228,,255,255,128
F,0,106228,107211,0,1
R,0,106228,115080,0,5.131637
F,0,114752,115080,1,0
Sprite,Foreground,Centre,"aurathingidk.png",320,240
S,0,106228,,0.8661819
C,0,106228,,255,255,128
F,0,106228,107211,0,1
R,0,106228,115080,0,5.131637
M,0,110165,,607,406
F,0,114752,115080,1,0
Sprite,Foreground,Centre,"redlight.png",320,240
S,0,85244,,0.5694545
P,0,85244,,A
F,0,85244,85900,0,0.85
M,0,85244,103605,310,245,303,262
R,0,85244,103605,0.1512726,-0.1396365
F,0,85900,103277,0.75
F,0,103277,103605,0.85,0
F,0,190162,208195,0.85
M,0,190162,208523,303,262,266,248
S,0,190162,208523,0.5694545,0.6741818
R,0,190162,208523,-0.1396365,-0.3258182
F,0,208195,208523,0.85,0
F,0,284588,284916,0,0.85
M,0,284588,305080,266,248,254,317
S,0,284588,305080,0.6741818,0.8952729
R,0,284588,305080,-0.3258182,-0.837818
F,0,284916,305080,0.85
F,0,305080,,0
F,0,337047,340982,1
M,0,337047,342293,254,317,310,245
S,0,337047,342293,0.8952729,0.5694545
R,0,337047,342293,-0.837818,0.1512726
F,0,340982,342293,1,0
Sprite,Foreground,Centre,"beatmap.png",320,240
S,0,107539,,0.2960002
M,0,107539,107867,463,169,398,169
F,0,107539,107867,0,1
M,0,107867,,398,169
M,0,107867,115080,398,169,229,169
F,0,114752,115080,1,0
Sprite,Foreground,Centre,"storyboard.png",320,240
S,0,108195,,0.2960002
M,0,108195,108523,515,288,452,288
F,0,108195,108523,0,1
F,0,108523,,1
M,0,108523,115080,452,288,319,288
F,0,114752,115080,1,0
M,0,115080,,319,288
//Storyboard Sound Samples
Topic Starter
Keada

Karen wrote:

[General]
  1. Where is your "white.jpg", Updated sb
[Ethereal]
  1. 04:44:260 (4) - i feel it's better to use 1/4 stream here like you did here 01:24:916 (4,5,6,7) - Thats true, fixed to be a 1/4 stream
  2. 00:33:932 (3,9) - why not stack them better. Fixed as well
  3. 00:46:228 (4) - try (21,176), then 00:45:900 (3,4,5) - this flow would be better imo. youre right! thanks :D fixed
  4. 00:58:195 (7,8,1,2,3) - a bit weird to play, try 04:19:424 (12,13,14,1,2) - this kind of angle. I think this one is fine, but im not sure tbh like everyone that plays loves these kind of patterns in streams (at least people I know)
  5. 03:49:015 (3,4,5,6,7) - ^ This one I fixed a bit though :D
  6. 01:21:800 (5,6,1) - is there any reason that you use such a small spacing, it doesn't fit the music here, i suggest to use the same spacing with 01:22:210 (4,5,6,7) - Tbh I dont know either why I put less spacing there o.o
  7. 03:49:506 (1) - personal suggestion, use 1/4 slider here like 03:48:031 (11) - for consistency. Yeah, fits well, got problems with how to rotate the stream compared to the 1/4 slider, but it worked out :D
  8. 04:04:424 (4,5) - they are too close compared with 04:04:260 (3,4) - this jump. Fixed
  9. 04:49:342 (9) - it isn't a good flow here imo, if i was you i'd like to try stack it on 04:49:834 (3) - this slider's tail. Good suggestion right there, I like it :D

^ just suggestions, feel free to reject.
nice map, call me back when you're ready. Most of them were really good suggestions though :D
Thank you Karen! :D
Updated map and Storyboard!
Karen
Bubble ~
Topic Starter
Keada
Yay \:D/

Thanks!
Kroytz
hype hype hype
-Genesis

Kroytz wrote:

hype hype hype
Topic Starter
Keada

-Genesis wrote:

Kroytz wrote:

hype hype hype
so much hype o.o
JBHyperion
Unfortunately, the hype train is gonna have to be halted temporarily whilst some unrankable issues are fixed

Storyboard Elements: Several SB elements exceed maximum permitted dimensions. These are:
  1. byakuren2s.jpg (1366x1202)
  2. byakuren2colorful.jpg (1366x1202)
  3. redlight.png (2000x1124)
whilst the maximum permitted size of a static SB element is 1366x768. Please reduce these if possible.

Hitsounds:
Several hitsounds have more than the maximum permitted delay of 5ms. These are:
  1. soft-hitclap.wav
  2. soft-slidertick.wav
  3. soft-hitfinish2.wav
  4. soft-hitclap3.wav
This was even pointed out in a previous mod post, but not resolved. In addition, whilst not unrankable, some hitsounds are excessively long and are thus taking up additional file space, so might as well be improved at the same time. I went over all of your hitsounds and fixed them up as best I could - boop.

Once these are addressed, I'm sure Karen wouldn't mind if you asked for a rebub. I'm a scrub at Std so I can't evaluate the map critically enough to icon myself - I'm merely trying to help avoid the "obvious" DQ material. I hope you understand.

Good luck with qualification Keada!
Santtu

JBHyperion wrote:

Storyboard Elements: Several SB elements exceed maximum permitted dimensions. These are:
  1. byakuren2s.jpg (1366x1202)
  2. byakuren2colorful.jpg (1366x1202)
  3. redlight.png (2000x1124)
whilst the maximum permitted size of a static SB element is 1366x768. Please reduce these if possible.
We spoke about the images and stuff.
The purpose of this post is just to tell why I didn't do all the changes...
Chat log
2015-12-02 20:54 smsh150: Hello!
2015-12-02 20:54 JBHyperion: yo
2015-12-02 20:54 smsh150: saw your mod, thx to make it :P
2015-12-02 20:54 JBHyperion: you're here about the SB?
2015-12-02 20:54 smsh150: yep, it's me
2015-12-02 20:54 smsh150: May I ask a thing?
2015-12-02 20:55 JBHyperion: sure
2015-12-02 20:55 smsh150: "redlight.png (2000x1124)"
2015-12-02 20:55 smsh150: And ranking criteria says "Storyboard images must be at a reasonable filesize and dimension for their usage. For most uses (e.g. full-screen images), the maximum is 1366x768 pixels. For widescreen storyboards 854x480 is preferred as it matches the internal resolution of the SB editor. For 4:3 aspect ratio images 640x480 is preferred."
2015-12-02 20:55 smsh150: " images must be at a reasonable filesize and dimension for their usage"
2015-12-02 20:55 JBHyperion: I take it this is not "most usage"
2015-12-02 20:55 JBHyperion: it's a rotating element iirc
2015-12-02 20:56 smsh150: So it's not allowed to have that big image with 370kb?
2015-12-02 20:57 smsh150: it's really small, though it is big image
2015-12-02 20:57 JBHyperion: well as you pointed out, the RC says "appropriate for usage"
2015-12-02 20:57 JBHyperion: I wouldn't say the size of that particular image is strictly unrankable per se
2015-12-02 20:58 JBHyperion: which is why I said to reduce it "if possible"
2015-12-02 20:58 smsh150: So I don't have to make that image smaller?
2015-12-02 20:58 JBHyperion: you don't "have" to, but if you can in any way, I would advise you to do so
2015-12-02 20:59 smsh150: I'm bit scared it gets DQ because of me ;w;
2015-12-02 20:59 JBHyperion: obviously don't compromise the effect you're trying to pull off
2015-12-02 21:00 JBHyperion: if you're still in doubt, I'd try asking a QAT. I'm just working off the RC and some people interpret that in different ways lol
2015-12-02 21:00 JBHyperion: although even QATs sometimes disagree on stuff xD
2015-12-02 21:00 smsh150: RC =?
2015-12-02 21:00 JBHyperion: ranking criteria
2015-12-02 21:00 JBHyperion: sorry
2015-12-02 21:00 smsh150: sorry don't know these abbreviation
2015-12-02 21:01 smsh150: Ah np
2015-12-02 21:01 smsh150: Hm I think I'll leave that image as it is
2015-12-02 21:01 smsh150: since it's so big in usage
2015-12-02 21:01 smsh150: it would maybe look horrible with low quality
2015-12-02 21:01 smsh150: dunno
2015-12-02 21:01 JBHyperion: fair enough
2015-12-02 21:01 JBHyperion: I would have had to pop for hitsounds anyway
2015-12-02 21:01 smsh150: I see
2015-12-02 21:02 JBHyperion: if you can get another opinion on it, you may as well
2015-12-02 21:02 JBHyperion: but at the end of the day, it comes down to the bubblers/qualifier
2015-12-02 21:02 smsh150: yea
2015-12-02 21:02 JBHyperion: if they're ok with it, great
2015-12-02 21:02 JBHyperion: if QATs aren't, then something's gotta give
2015-12-02 21:03 smsh150: Hmm
2015-12-02 21:03 JBHyperion: since I can't rebubble it's not really my call on what you should do
2015-12-02 21:03 smsh150: how do I get "byakuren2s" and "byakuren333" smaller O-o?
2015-12-02 21:04 smsh150: then it's not anymore full screan
2015-12-02 21:04 smsh150: screen*
2015-12-02 21:05 smsh150: Ah I got it, I need to cut the image from top and bottom
2015-12-02 21:05 JBHyperion: see this is gonna be a tricky one, since you'd need to lose a bunch of rows to get it under 768 height without stretching the image
2015-12-02 21:05 smsh150: Sorry for askin nonsenses
2015-12-02 21:05 JBHyperion: it's fine xD
2015-12-02 21:06 JBHyperion: how you go about that while still keeping a ice image is up to you
2015-12-02 21:06 JBHyperion: nice*
2015-12-02 21:06 smsh150: yea
2015-12-02 21:07 smsh150: Also the place of the bg's toriis forced me to do big image of redlight.png
2015-12-02 21:07 smsh150: since it's so centre, and the red light have to cover whole screen to not look stupid
2015-12-02 21:08 smsh150: If you get what I'm saying D:
2015-12-02 21:08 JBHyperion: yeah
2015-12-02 21:08 JBHyperion: if that's the smallest you can go whilst still doing what you want it to do, then it's fine ino
2015-12-02 21:09 JBHyperion: since that's it's "purpose"
2015-12-02 21:09 smsh150: ^^
2015-12-02 21:12 smsh150: Do I need to do forum answer so other BNs will see the meaning not to change redlight.png?
2015-12-02 21:13 smsh150: what do you think?
2015-12-02 21:13 JBHyperion: If you want you can just save a log of this conversation and post it there
2015-12-02 21:13 JBHyperion: it wouldn't hurt
2015-12-02 21:13 smsh150: Ah so smart
2015-12-02 21:14 smsh150: I wouldn't think that option O-o
2015-12-02 21:14 JBHyperion: please >///<
2015-12-02 21:14 smsh150: heh
2015-12-02 21:14 smsh150: I would have just write all the again xd
2015-12-02 21:14 JBHyperion: exactly, why make extra work for yourself? xD
2015-12-02 21:14 smsh150: yea
2015-12-02 21:14 smsh150: you are right
2015-12-02 21:15 smsh150: It's so nice always to speak to British :P
2015-12-02 21:15 smsh150: you use so good English
2015-12-02 21:15 JBHyperion: well it's my native language so I would hope I had good English lol
2015-12-02 21:16 smsh150: Heh, to me it is xD

EDIT:
To Keada: will drop the update zip here too!
Topic Starter
Keada
Okay, Added the new hitsounds and sb update now!

JBHyperion wrote:

Once these are addressed, I'm sure Karen wouldn't mind if you asked for a rebub. I'm a scrub at Std so I can't evaluate the map critically enough to icon myself - I'm merely trying to help avoid the "obvious" DQ material. I hope you understand. I understand Fully!

Good luck with qualification Keada! Thanks :D
And thanks for the hitsounds, wasnt really sure how to do it by myself D:
Karen
Rebubbled
Krfawy

#2


That resolution of the SB element is logical so I guess it should be okay to go.
chucentry
Emmmm....

i didnt read the thread and so.... ok em I Mod the map for M4M so if u want check it

Ethernal
00:45:326 (4) - Remove this note. Put here a triple 00:45:490 -

01:05:408 (1) - maybe change it for 1 note and a slider if u do it NC in the slider (01:05:572 - )

01:08:031 (1) - same ↑

01:10:654 (1) - same ↑

01:21:882 (6) - remove clap

01:21:965 (1) - clap here

01:22:292 (5) - clap here

01:57:375 (1) - maybe change it for a curve slider https://gyazo.com/3fcf395b801147f6545e9754daa7e7ef

02:18:850 (1) - maybe curve this slider https://gyazo.com/cc4fb117d28719c0d57af5feb609e32d

02:24:096 (1) - clap

02:25:571 (1) - ↑

02:26:719 (1) - clap

03:38:850 (6) - maybe stack with 03:37:211 (5) -

03:39:014 (1,2,3,4) - mmm... 03:39:014 (1) - this in x:288 y:120 and them stack 03:39:670 (2,3) - in the slider tail and 03:40:162 (4) - in x:111 y:55 try it if u like https://gyazo.com/a8b8c7c1dd86f0e99b8c97028088ec03

03:49:506 (9) - NC and finish

03:49:669 (1) - remove NC

04:06:228 (5) - maybe something like this http://puu.sh/lIAEF/b254bb6721.jpg

05:11:965 (1) - slider + note

05:19:834 (1) - slider + note

05:22:457 (1) - slider + note
Topic Starter
Keada
Edit: Replied to the mod now

chucentry wrote:

Emmmm....

i didnt read the thread and so.... ok em I Mod the map for M4M so if u want check it

Ethernal
00:45:326 (4) - Remove this note. Put here a triple 00:45:490 - Didnt fit the music tbh

01:05:408 (1) - maybe change it for 1 note and a slider if u do it NC in the slider (01:05:572 - ) I like it more with 1/1 sliders to this rhythm tbh, and that is why I have a clap sound as slidertick

01:08:031 (1) - same ↑ ^

01:10:654 (1) - same ↑ ^

01:21:882 (6) - remove clap youre actually right, mb

01:21:965 (1) - clap here this didnt fit with clap tho

01:22:292 (5) - clap here right here as well

01:57:375 (1) - maybe change it for a curve slider https://gyazo.com/3fcf395b801147f6545e9754daa7e7ef nah, doesnt fit with the section later D:

02:18:850 (1) - maybe curve this slider https://gyazo.com/cc4fb117d28719c0d57af5feb609e32d same here D:

02:24:096 (1) - clap nah, I have a finish there, cause the music

02:25:571 (1) - ↑ ^

02:26:719 (1) - clap and here ^

03:38:850 (6) - maybe stack with 03:37:211 (5) - did something else that fits here

03:39:014 (1,2,3,4) - mmm... 03:39:014 (1) - this in x:288 y:120 and them stack 03:39:670 (2,3) - in the slider tail and 03:40:162 (4) - in x:111 y:55 try it if u like https://gyazo.com/a8b8c7c1dd86f0e99b8c97028088ec03 I like it more my way tbh

03:49:506 (9) - NC and finish added finish but not NC

03:49:669 (1) - remove NC as stated ^

04:06:228 (5) - maybe something like this http://puu.sh/lIAEF/b254bb6721.jpg Thanks for the tip, but did something a little bit different here

05:11:965 (1) - slider + note nah I like it more this way D:

05:19:834 (1) - slider + note ^

05:22:457 (1) - slider + note^
Okay, Ill ask the others for a rebubble then.
mostly small fixes and hitsoundfixes

Ill mod your map soon :D
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