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Neon Trees - Everybody Talks

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Topic Starter
Memoriola
This map has been deleted on the request of its creator. It is no longer available.
Nitsches
Hello ! I'll give you a little help for your mapset. Hope it will help you. :)

-First: i checked all difficulties; and i'm sorry they need to be ALL reworked...
-Second: BPM is wrong, set it too 155, all the time.
-Third: CS / AR / OD / HP aren't right for the specific diff. ( Exemple: you set "7" to all in the Hard diff )
-Four: There are too much break on low diff !! Let just one here: 01:45:880 (1)-
-Five: Forget to try to map high diff, however you're a CtB player, try to map CtB, or learn Std before mapping it, it's really difficult ... I'll help you again if you need help. ( I also help you for the Std diff if you really to map it. )

Well, know i'll help for each diff: ( BPM to "155" for all, offset to "0" )
Freq. Slider set to "1" for all. ( If you don't know where found it, it is under the Slider Speed )


Beginner:
Set the slider speed to 1,10
Diff Setup: CS:3 / AR:4 / OD:2 / HP:3
You start here: 00:05:981 (1) - it's good, don't change.
Make simple tricks, but not all in one line (Ex: 00:05:981 (1,2,3,4,5,6,7,8) - )
Try this kind of thinks: https://osu.ppy.sh/ss/3977525 ( I grouped all for showing you, but let the circle where there are, you have the right timing in. )
Same for all other hit in the diff. Try to make a max combo of 200~300, and minimize the spinner at very low diff. As i said before, "There are too much break on low diff !!". Just let one again, just see up.

Easy:
Approximatively same for Beginner diff...
Slider Speed to 1.30
Diff Setup: CS:3.5 / AR:4 / OD:3 / HP:3.5
01:09:938 (1) - Don't make one long slider, make 2-3 sliders for here
01:37:123 (1) - 01:42:811 (1) - WTF is that ? Never see it ! Just get it out, it's horrible, really..
01:58:966 (1) - Too long, make funny slow slider before, like that: https://osu.ppy.sh/ss/3977561

Normal:
A little different of Beginner and Easy.
Slider Speed to 1.30
Diff Setup: CS:3.5 / AR:4.5 / OD:3.5 / HP: 4 ( PS: Hold maj in song setup to have a access between numbers )
Nothing to said about this diff, just restart it, there isn't sliders ( EDIT: there's one 01:45:603 (1) - ) and the map is not cool too play, because you aren't in the right timing, so, some notes aren't good like those: 01:40:019 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Map in 1/4 all diff.
Make funny sliders again, and some circles between :D

FOR THE 3 DIFFS: FINISH THE SONG, DON'T LET THE SONG FINISH WITHOUT NOTES, that just horrible.

Hard:
Slider Speed to 1.60 for speedy hard or 1.40
Diff Setup: CS:4 / AR: 4.5/ OD:4 / HP: 4
. . . . . . . . . . What did you do again ? All wrong ! Suppr all, restart.

As i said again before, be creative, i can't make YOUR map, all i want it's you create your own map, with your own ideas. I do my best to help you, but if i can, i let you an advice: learn the mod before map it. Std and Mania are REALLY, REALLY, HARD to map, all difficulties.. If you need further help ingame, ( or forum ) ask a "Osu! Alumni" ( Dark Pseudo ), a "BN" ( Beatmap Nominator ) or a QAT ( Quality assurance team, Orange Pseudo ).
Or if you need specific help, ask a Global Moderator ( Green Pseudo ) Like Shiro or Charles445 ( He's also a "Elite Mapper II: Aspirant, so i thinks it will be good to ask him for your map )

That it, it's finished. Hope i helped you, if you need more help or something you didn't understand in my thread, ask me in forum or ingame!
Cya ~
Topic Starter
Memoriola
 
Nitsches
I detected some error again, but it's much much better than before 8-) 8-) !!

Easy:

Well, i thinks you forget to set the HP ^^ ( you set it to 0, set it to 3 )
Delete ALL inherits point BUT NOT the 2 last( for Kiai final mod )

00:29:612 (9) - to 00:53:032 (1) - Delete break pause, not needed here, SAME FOR ALL DIFF
01:09:870 (1) - to 01:34:354 (1) - Same -^
01:43:258 (1) - to 01:59:225 (1) - Take it for the only break..
01:04:935 (1) - to 01:09:870 (1) - Make something like 2,3 or 4 sliders
In the Kiai mod, try to switch with slider - circles, like 1 for 5 ( 1 slider next to 5 circles, etc... )

Normal:

01:12:774 (11) - Start too late ! Or make something before :) ( Also change the combo, 19 is too high )
01:12:774 (11) - to 01:33:483 (10) - Again make slider, it's boring without ...
01:46:064 (1) - re-start here, 01:47:709 (1) - not here.
01:50:612 (1) - Did you try to follow the drum/bass in the music ? If it is, make a bumper ( Ex: http://puu.sh/lross/2141157858.jpg )
01:53:806 (1) - Same -^
01:56:903 (1) - Same -^
01:46:064 (1) - to 01:57:483 (3) - Make slider between your circles, it's so boring to play that ( what you make )
02:46:645 (1,2,3,4,5,6) - Not on a single line, change it :)

Hard:

00:05:516 (3,4) - Hmm, i thinks the jump is too high, reduce it
00:06:870 (5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,1,2,3,1,2,3,1,2,3) - ( ITS TOO LONG LOL ! ) You didn't follow the rhythm for me ... Try something like this: http://puu.sh/lroYv/d18df62624.jpg I thinks it's better, and follow the right time of the guitar behind the vocal ( you don't ? :) )
00:53:129 (1,3,5,7,9,11,13) - Make little sliders like -^ with a jump ( http://puu.sh/lrpaK/683c3d6495.jpg ) and follow the ticks !!! http://puu.sh/lrpdZ/064e3eae3e.jpg
3 TICKS BETWEEN NOTES A THIS MOMENT
00:58:258 (1) - to 01:05:225 (1) - Follow the indication up -^ ( Same ticks between, repeat scene )
01:05:225 (1) - to 01:06:387 (4) - Make this: http://puu.sh/lrpyV/09eba07ab9.jpg ( Timing: puu.sh/lrpIv/3041351727.jpg )
01:06:870 (1) - to 01:07:548 (5) - ( repeat scene 2 times ) Make this: http://puu.sh/lrpFk/35d38c85dd.jpg ( Timing: http://puu.sh/lrpIv/3041351727.jpg )
01:45:096 (15) - Not needed if you make a slider reverse before, just start the slider here: 01:44:032 (1) - like that: http://puu.sh/lrpQ9/11b15f0eb7.jpg
01:46:645 (2,3,4,5,6,7,8,9,10) - Change it, make it like the beginning ( where there's so much numbers -^ )
02:04:741 (11) - to 02:06:967 (1) - Void time ? xD Fills this hole
Finish Kiai is great, BUT don't forget to try to not pass the 10 color combo, 8 or 10 are the better ( for me )

I DIDN'T FINISH THE MOD, I JUST DON'T HAVE TIME FOR MOD ALL DIFF ! I WILL DO OTHERS DIFF LATER! Thanks.
I just take a look at the highest diff, and it's seems better, i'll mod they later :) ( Delete Experimental diff, I think you should not map 5 stars or more, it's better like that, train on lower diff ! :P )
Topic Starter
Memoriola
 
Topic Starter
Memoriola
 
Bara-
Please only give kudosu to a modder once
Even if it's a recheck, it shouldn't be awarded any kudosu
Good luck with your map!
Also, If you have a question about anything mapping related (as long as it's not a mod request :P), feel free to ask me, preferrably via forum PM
Nitsches

Baraatje123 wrote:

Please only give kudosu to a modder once
Even if it's a recheck, it shouldn't be awarded any kudosu
Good luck with your map!
Also, If you have a question about anything mapping related (as long as it's not a mod request :P), feel free to ask me, preferrably via forum PM
I didn't know that !! :o You learn things to me Barratje, thanks :D:D
ayyEve
timing check from pm (sorry about bad mod/lack of info)

General:
SPOILER
** set offset to 193, change timing points as necessary **
** check the aimod tool. you have a lot of unsnapped objects **
kiai time should start at 02:09:486 - and end at 02:55:937 -

Easy:
SPOILER
00:31:354 (8) - move to 00:31:548 - and only repeat 4 times http://puu.sh/lSYEb/8c1d6eee5c.jpg
00:33:679 (9) - move to 00:33:486 - and add a note at 00:33:873 -

00:53:032 (1) - move to 00:53:228 -
00:58:548 (2,3,4,5,6,7,8,9,1,2,3,4,5) - move to nearest white tick
01:14:709 (2) - move to 01:14:518 - and add a note at 01:14:905 -
01:17:806 (4) - ^
01:20:905 (6) - ^
01:23:999 (8) - ^ (i think you get the idea)

01:34:354 (1) - move to 01:34:260 -
01:37:838 (1) - extend this spinner to the next white tick
01:43:258 (1) - move this spinner to 01:43:163 - and ^

01:59:225 (1) - move to 01:59:034 -
02:00:483 (3,4,5,6) - move right to white tick
02:04:550 (8,9,10) - move left to white tick
02:08:129 (3) - delete

note: maybe add more sliders in the kiai part, like you have from 00:31:550 - to 00:52:744 - but make sure they fit the music


ok. before i keep modding, i want you to go through all your maps, and do the following:
1. run aimod: to do this: ctrl+shift+A
2. fix the timing in your maps so that the notes mostly are on white ticks (mostly for easy and normal)
3. sliders should normally start and end on white ticks. same with spinners
4. spinners should not be more than 8 bars long http://puu.sh/lT0u3/71c065e15d.jpg

after you have done that let me know and i will keep modding.
Spagett
Reading Previous comments, I've noted that you've corrected a lot. Thats already a plus, because some mappers can be stubborn and think what they did was perfect. :)

General
SPOILER
** I know the previous person said set the offset to 193, but it's actually 224, since you're using the drum as the first note. Always set the offset to the first note that you are planning to use, not the first time the song makes a sound.
**For most difficulties notes are really oddly timed. When using 1/4th dividers, the main idea is that White Lines and Red Lines are to be used for main notes, or lead instruments, while Blue Lines are for secondary notes. If you find yourself hearing instruments or vocals on the Red or White lines, then you either have the wrong offset, the wrong BPM, or you're hearing things (I do that too!)
**Nobody is above AiMod, not even professionals. Always use it, it's there to help you, not hurt you. You can open AiMod with "Control + Shift + A".
**This is just an opinion, so you don't have to this if you don't like, but I've noticed all your difficulties are lacking in sliders, making them almost all single-tap maps. This isn't a negative, but repetition can be annoying to some people. Like I said, this is an opinion, so do with that what you will.
**Just going to put this here, these are guidelines -- https://osu.ppy.sh/wiki/RU:Difficulty_a ... y_elements
** So are these -- https://osu.ppy.sh/wiki/RU:Ranking_Criteria

Easy
SPOILER
**When making the easy difficulty, use either 1/2 or 1/1 Dividers.
**Move the (7) note at 17:709 from the blue tick to the white tick,

Normal
SPOILER
**It seems like it went off the beat at 00:53:225 , thats ok! Just add another BPM (you can do this by going to (Timing) > (Orange Button) > (Green +) > (Uncheck "Inherit Previous Timing Settings"). This will make the BPM remain the same, but the White and Red slips will change positions.
**I'm not sure if you're trying to go to the beat of the vocals or the beat of the drums, so I can't really help much.

I can't help you with the other two, those are all maps that lack sliders, though. Also, when you map a song, you can go to the beat of the lead instrument or the beat of the lead vocals. You can switch in-between the two whenever you want, but It may confuse the player if that's what you're doing. Good luck!
Topic Starter
Memoriola
 
Kartowkin
Nice song :3
Ulquiorra
moddddddddddddddddddd

Easy
00:20:352 (10) - start a new combo here
00:31:191 (7) - there should be another kiai timing here too, since it's also a chorus
00:35:062 (2,3,4) - very off, it should go with the snare from the drums instead of just random notes
00:34:288 (1,2,3,4,5) - spacing is very uneven
00:37:771 (6,8) - try to avoid these random repeating sliders as much as possible as it doesn't really play well nor does it go with the music
00:42:803 (1,2,3,4) - why is there a random timing gap here and a sudden change of rhythm, try not to do this in the future
00:53:256 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - i can see this working but this wouldn't work in this mapping era, it's very awkwardly timed and spaced out. map some sliders going with the vocals while keeping the single taps that go with the snare from the drum
01:12:223 (1) - another kiai timing should start here, and random repeating slider again
01:21:513 (10) - new combo
01:12:223 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - remap this part please, it's really weird imo. (this might've worked like, 3-5 years ago but this doesn't work in the present mapping era.)
01:34:287 (1,2,3,4,5) - keep the same distance snap in between
02:00:610 (3,4) - why is there a sudden jump here? there is no change in the intensity of the song so this jump shouldn't be here
02:09:126 (1,2) - now that you actually have a kiai timing here, map a note on where the kiai starts, or where the chorus begins.
02:09:126 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2) - where are the sliders in this? it looks like you literally just spammed notes with distance snap on with the beat of the song.

Normal
00:00:224 (1,2,3,4,5,6,7,8,9) - i don't know what you were trying to do here but it doesn't play well.
00:06:030 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - again, this part is very boring and it needs more variety rather than a continuous loop of circles and then a repeating slider
00:31:191 (1) - kiai timing should start here, and this slider is repeating too many times
00:46:288 (1) - these types of sliders are unrankable
00:31:191 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - as i stated before, this style of mapping would work 3-5 years ago but it doesn't play well nor does it look good, try adding variety instead repeating slider spam.
00:53:256 (1,1,2,1,2,1,2,1,2,3,4) - like this! your map should be more like this and less repeating slider spam, or single tap spam!
01:06:805 (1,2,3,4,5,6,7,8) - keep the same spacing in between the notes and make this a less awkward pattern and it'll be fine.
01:12:223 (1) - kiai timing and the same thing i said earlier.
01:14:546 (1,2,3) - these triplets are what this map needs more of, instead of spamming sliders you should have more of these but not too many.
01:33:901 (1) - why is this spinner so long? xd
01:40:094 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - keep same spacing in between the notes as there is no increase in intensity from the song.
02:09:127 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,1,1,1,1,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - same thing from what i said from the easy diff, more variety less spam and "geometric" mapping. (that means less square or less patterns that are shaped as squares, triangles, etc

Hard
00:06:417 (6,8,10,12,14) - these sliders are good, you have more variety, but they play really bad with the AR and the way you positioned them.
00:09:900 (1,2,3,4,5,6,7,8) - aaa these awkward random spacing with the notes, dont do this please, especially if there is no timing gap in between the notes.
00:12:127 (9) - over mapped, the way you did this pattern in the first two diffs was fine.
00:12:900 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - very, VERY awkwardly timed, why did you map them on the blue ticks?!?!?!

Okay actually, I couldn't finish this mod for 3 reasons.
1. This is very poorly mapped and it needs ALOT of remapping and polishing (example: 01:46:385 (1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3) - [insane diff] )

2. There's numerous timing and kiai mistakes that I just can't.

3. You have potential but before i leave i have a pro tip for you, look at other people's maps and sort of copy them or take notes from them in a sense.
Topic Starter
Memoriola
 
Ulquiorra
also forgot to add this: the source isn't MUSIC.
just leave it blank since this doesn't come from a show or a movie.
Topic Starter
Memoriola
 
Nitsches
As you requested in pm:

OneLoveOneLife wrote:

Hi bro, After a long time since you has helped me with a map. Can I ask to make it one last time? I have since worked enough over a map ofthat would not occupy much of your time :3
https://osu.ppy.sh/s/377691
I'll do a re-check of your mapset ^^ No Kudosu for this.

[General]
All okay here ~

[Easy diff]
01:09:901 (1) - Don't do spinner here, let it blank
01:38:158 (1) - Same -^
02:30:417 (1) - Same -^
02:36:223 (7) - Move it to x:416 y:224
02:39:320 (11) - Move it to x:224 y:64
02:42:998 (4) - Move it to x:256 y:192
02:54:029 (9,10) - Between this two notes, start a spinner ( white tick ) and finish it to 02:55:965 (2) -
All others stuff seems good ~

[Normal diff]
00:00:804 (1,2,3,4,5) - and 00:02:353 (1,2,3,4,5) - Try to make good "1/2 circles with" like this: http://puu.sh/mCWIU/5af3440762.jpg
00:29:836 (1) - Again, don't do spinner here, let it blank
00:57:707 (1) - Same -^ ( this one is good: 01:09:901 (1) - )
01:38:546 (1) - Start it at the chorus, here 01:37:772 (1) -
01:47:643 (6) - Don't do that, make a longer bumper
All others stuff seems good again ~

[Hard diff]
00:29:643 (1) - Continue to make some circle here
00:50:739 (1) - Same -^
01:09:900 (1) - 01:34:288 (1) - Kiai mod with pause ? Choose one of both x"3
01:50:000 --> do this: http://puu.sh/mCXee/04146c3d08.jpg Same for 01:53:643 (10) - and 01:56:836 (11) -
02:45:707 (1) - No
02:48:804 (1) - No
02:51:901 (1) - And no. :3
02:54:998 (1,2,3,1,2,1) - Wat da jumps ? é-è
I thinks there's too much one tap circle on this one to be ranked... Try something different ? ^^ ( my opinion )

Thanks all modders btw ;)
Topic Starter
Memoriola
 
Nitsches
INCOMING GUEST "CTB" DIFF


Nit's CtB Rain
Why did you open this ??? I said it was "incoming" so that means "still WIP" ... BAKA x3


I just want to own this "reply place" for making it for not flooding this page $*^*$ thanks everyone ~~
The Last
Easy
00:19:191 (9) - Думаю тут стоит поменять расположение начала слайдера, т.к. может не хватить времени для наведения на 00:20:352 (1)
00:37:772 (1) - Тут аналогичная ситуация, стоит: либо поменять местами 00:37:772 (1) и 00:38:159 (2), или сдвинуть эту 00:37:772 (1,2) конструкцию ближе к 00:37:385 (9)
00:40:482 (1,2) - Аналогичная ситуация, как-никак это Easy сложность и местами нужно меньше спейсинга.
00:45:513 (7) - Стоит начать новое комбо, т.к. кончается фраза и комбо слишком большое.
00:50:546 (6) - Тут следует начать новое комбо, а тут 00:51:707 (1) - убрать новое комбо.
02:14:933 (7) - Новое комбо, тут убрать новое комбо 02:16:868 (1) и поставить новое комбо тут 02:18:030 (3)
Для киаи на 02:09:486 поставить оффсет 129514, а на конце этого самого киаи поставить оффсет 175965.


Normal
00:52:675 (1) - Нет нужды в новом комбо.
01:48:998 (1) - Убрать новое комбо и поставить его здесь 01:49:289 (2)
01:52:385 (7) - Стоит начать новое комбо.
01:55:482 (12) - Стоит начать новое комбо, т.к. оно слишком большое, и новое комбо будет в ритм.
02:11:836 (8) - Новое комбо - конец фразы.
02:14:933 (9) - Новое комбо, а тут убрать новое комбо 02:15:320 (1) - т.к. конец фразы.
02:18:030 (9) - Новое комбо по той же причине окончания фразы.
02:19:192 (1) - Убрать новое комбо и поставить его либо тут 02:18:805 (11), либо тут 02:21:127 (6)
02:23:837 (8) - И снова новое комбо, советую ставить его после окончания фразы.
02:27:321 (7) - Ещё одно новое комбо.
02:09:486 поменять оффсет для киаи на 129514, а оффсет конца киаи на 175937.


Hard
00:06:417 (6) - Новое комбо, из написанного выше .
00:09:127 (13) - Новое комбо из-за окончания фразы и слишком большого комбо.
Далее большое комбо следует разделить в нескольких местах: 00:13:772 (5), 00:15:127 (10).
00:25:191 (10) , 00:49:771 (7) - Новое комбо.
02:29:449 (14) - Новое комбо по той же причине огромного комбо и окончания фразы.
02:43:578 (1,2,3,4) - С этим нужно что-либо сделать, т.к. слишком большое расстояние между нотами, предлагаю выделить это комбо и повернуть его на 180°, а ноту под номером (4) сместить ближе к следующей ноте.
02:09:486 поменять оффсет для киаи на 129514, а оффсет конца киаи на 175937.


Надеюсь, что я помог тебе, удачи с маппингом, если не поленюсь, то после обновлений этих сложностей проверю ещё раз. :)
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