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C.I.L. Cafe - Just a fool loves you

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Topic Starter
Kyouren

HappyRocket88 wrote:

Hellow, -Nya-. I'm not against your points, but I'd like to go further the reasons I popped, since I think you considered not enough to pop the bubble.:
  1. Can an average person who doesn't know anything about the mapset know what Gomenasai, Aishiteru means? If it were the case, the diff could have been Hentai Aishiteru or Moe Moe Aishiteru. It's much better if Kitty would have found something more simple and understandable to don't make troubles about the meaning of the diff. That's why I used this link p/2725713 to avoid misunderstanding.
  2. I guess the combo colors is an issue that would take us hours to get into agreement because I also talked about many others BNs and they suggested to use the same combo colors through the diffs. It's not unrankable, yeah, I agreed with you that, but it's way better and more logical the combo colors don't change among the diff if the video is the SAME in all the diffs.
Stop to fight guys!
Gomenasai is mean I'm sorry
So, Gomenasai, Aishteru it mean I'm sorry, I love you but not hentai bla bla bla or moe moe bla bla bla

Gomenasai already used for t.A.T.u song!
https://en.m.wikipedia.org/wiki/Gomenasai
https://osu.ppy.sh/s/82031

Or you can ask japanese metadata about Gomemasai like alacat or KSHR or Guy or Gamu

About Colour Combo, BeatofIke and me agree if used diffrecent colour it fine but for worry, i change all combo colour like in video but BeatofIke said it'okay.

Hmm... I better to checked smallboat's all map because only he/she map is used mang diffrecent BG for all/some diff!

Anyway, Why my SP is 26+?
If i give kudosu to Rocket's, SP is 21+ or just my feeling or my eyes is really tired or just me feel sick or really tired! <____<
ZekeyHache

KittyAdventure wrote:

Stop to fight guys!
-Nya-

HappyRocket88 wrote:

Hellow, -Nya-. I'm not against your points, but I'd like to go further the reasons I popped, since I think you considered not enough to pop the bubble.:
  1. Can an average person who doesn't know anything about the mapset know what Gomenasai, Aishiteru means? If it were the case, the diff could have been Hentai Aishiteru or Moe Moe Aishiteru. It's much better if Kitty would have found something more simple and understandable to don't make troubles about the meaning of the diff. That's why I used this link p/2725713 to avoid misunderstanding.
  2. I guess the combo colors is an issue that would take us hours to get into agreement because I also talked about many others BNs and they suggested to use the same combo colors through the diffs. It's not unrankable, yeah, I agreed with you that, but it's way better and more logical the combo colors don't change among the diff if the video is the SAME in all the diffs.
I think you understood that post wrong about the diff name. I understand it like this: If you change all the diff names, they have to make sense together. Like Peppy said: Running, walking and sprinting, but if you only change the hardest diff's name, you can name it whatever you want cause players will still know that that is the hardest diff. They don't have to understand what the words mean though. I don't see Peppy saying anything like that. The players just have to know the difficulty. But I agree with you that the current last diff name is better. I just like started a discussion because I don't think it's worth a bubble pop. Remember that, imo, if you pop a bubble it has to be for something very serious. I personally hesitate a lot before popping a BN's bubble, because if you do then that pop makes the previous BN's bubble worthless. For example, I recently didn't pop a bubble but there were unused hitsound files that are actually unrankable, but since it's a very easy thing to fix and I can just easily check to see if they're gone, I didn't pop the bubble. Imo, bubble pops should be for things like an unbalanced spread that's not that easy to fix, or a diff that looks horrible, or maybe too many unrankable stuff. But it's true that it's still entirely up to you if you want to pop a bubble or not.

And remember, like apple had said, that many players disable the video during gameplay, so if you have different BG's and a video it doesn't really make a difference, you can still have different combo colours because you have different BG's.

Sorry for starting this up again (we're not fighting, Kitty) but I just wanted to make sure about those two points so that I don't make the same mistake again, or say it's a problem when it actually isn't. And the bubble pop isn't unjust, because the metadata was still wrong like alacat had said. (I thought it was fine, because IamKwaN had told Kitty it was)
Topic Starter
Kyouren
Glad to see if you guys not fighting :)
Konei

HappyRocket88 wrote:

[Konei's Insane]
00:02:160 (3,1) Just a minor suggestion but you can improve the blanket of these two slider to make them look like Surethis for a neater pattern.
00:03:564 (5) Remove the whistle of the slider's end and add a finish. Nah, sounds too noisy and takes away intensity from the following finish.
00:08:388 (7) This is slightly overmapped since there's no important beat to highlight in this part. So I heavily suggest you remove it since it doesn't make a lot of sense here. Listen more closely? There is DEFINITELY a drum beat
00:22:511 (1) The way you extended that slider makes an awkward flow because there's a beat that should be highlighted as well as you did before here 00:21:809 (2,3). Reduce the length of the slider until here 00:22:862 and then add a note here 00:23:037 Don't wanna follow the vocal, but the suggestion was quite good thanks.
00:26:371 While I was test-playing this, I found this second really relevant to add a note because it clearly follows the vocals. So consider adding a note there.
00:34:265 (3,4) I guess you weren't trying to make a blanket here but I think it would be more readable if you make them more neater. Same as above.
00:38:124 Add a note here to give more consistency to this part. It wasn't really intuitive because following the vocals here just made a weird rhythm. Yup, did that since I hear a quite bass as well there.
Update
osu file format v14

[General]
AudioFilename: opening.mp3
AudioLeadIn: 1600
PreviewTime: 25844
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 32160
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.5

[Metadata]
Title:I really stupid to play osu!
TitleUnicode:I really stupid to play osu!
Artist:C.I.L. Cafe
ArtistUnicode:C.I.L. Café
Creator:KittyAdventure
Version:Konei's Insane
Source:バカ部
Tags:Club Of The By The For The Baka Natsunosuke Yamato Ryoka Amada Sho Uraki Mizuki Yui Skyjunction KENN UTAU ポン吉 はち ねこすけ、ハウる visual novel furry yaoi Bakabu Takiken Auxent Konei まずらぼ[muzzle-lab] Mazurabo Opening Version Op Ver
BeatmapID:833689
BeatmapSetID:377622

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"bakabu_takiken by shad0w1and.flv"
0,0,"Konei's Insane.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1459,350.877192982456,4,2,1,45,1,0
21108,-200,4,2,1,45,0,0
23915,-100,4,2,1,45,0,0
26546,350.877192982456,4,2,1,65,1,1
40581,-100,4,2,1,45,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 128,255,255
Combo3 : 216,216,216
Combo4 : 128,64,0

[HitObjects]
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Wafu

HappyRocket88 wrote:

[*] I guess the combo colors is an issue that would take us hours to get into agreement because I also talked about many others BNs and they suggested to use the same combo colors through the diffs. It's not unrankable, yeah, I agreed with you that, but it's way better and more logical the combo colors don't change among the diff if the video is the SAME in all the diffs.[/list]
You're mixing two different things here. The post you mentioned here was related to maps where all diffs had custom names, thus the logic should be very easy to tell. I also have to say it's usually not good to refer to rules that were not clarified, that post is already dead and that could mean even after changing the rule, this reference would stay most likely unchanged, so referring to anything that is not in RC or in clarified criteria may be wrong.

-Nya- wrote:

Remember that, imo, if you pop a bubble it has to be for something very serious.
There are not many rules for popping bubbles and people are overacting when it comes to their bubbles being popped. In short, popping bubbles is sort of safe step to participate in beatmap's qualification for a slight BN score bonus. The thing is, if you think you've found enough issues and think you're eligible to gain a little bonus without taking one's bubble, you should probably do it. It is not: "Hi, I don't like you so I'll break your dreams.", it is: "Hey hey, you've hasted maybe a little bit and you should recheck it after these issues are fixed." - It is literally saving the map from potential disqualifications and not popping the bubble might be considered as a small tip, so people could tend to not even consider fixing it, if you pop the bubble, both rebubbler and qualifier will probably consider those issues much more and will try to avoid them if they cannot counter-argument them and explain why they're fine. It does not disable you to rebubble the map, so no stress, you don't have to tell others to not pop maps unless they literally found nothing or they found only: "Move 1 grid down, please blanket etc.", but still the issues don't have to be unrankable for a bubble pop. Nevertheless, this could be a little explanation of when you don't have to worry and can pop bubble. I won't check the map to see what was good, but from your post, I see you'd just tell him to not pop unless unrankable issues are found.
HappyRocket88
Ugh this is getting really serious here. I meant no harm by popping the bubble. But I just wanted to guarantee the mapset goes to the ranked page with maximum achievable quality.

-Nya- is free to rebubble once the metadata and the hardest diff name come back as they used to be.

Kitty: We're not fighting, only a mini debate that arose here but it already ended. Please, come back and get ranked your first map, please. \:D/

Shiroi Hiroshi

HappyRocket88 wrote:

Kitty: We're not fighting, only a mini debate that arose here but it already ended. Please, come back and get ranked your first map, please. \:D/

yep , dont give up. almost ranked
Topic Starter
Kyouren

Shiroi Hiroshi wrote:

HappyRocket88 wrote:

Kitty: We're not fighting, only a mini debate that arose here but it already ended. Please, come back and get ranked your first map, please. \:D/

yep , dont give up. almost ranked
Thanks, honey~
/me kiss your cheek

To all: We fixed combo colour, metadata, and diffname!
Update~ :3

To HappyRocket88 and -Nya-: Please be more careful in checking my map!
Topic Starter
Kyouren
I forget something, i forget add my old nickname in tags so, please to not checking now before i go home! <___<
Okay, I'm ready for recheck and rebubble!
HappyRocket88
(ノ・ω・)ノ
Topic Starter
Kyouren

HappyRocket88 wrote:

(ノ・ω・)ノ
Thanks for Re-Bubble, Happy-sensei~ <3 :D
Waiting -Nya- for checked and ranked~ <3 :3
Mafumafu
wow!
加油!
Topic Starter
Kyouren
Thanks for Change Colour Tittle, Bakari~ <3
Waiting -Nya- again now!
-Nya-
Everything looks fine now.

Qualified~
Topic Starter
Kyouren
Thanks, -Nya-~ <3 :D
Raiden
congrats cutie C:
Haruto
Gratz Goku :3~
Electoz
Gratz~ kitty.
ZekeyHache
yaaaay!! Let's throw a party at Kitty's place!!
Shiroi Hiroshi
okay you did it , おめでとう~
Karen
wow gratz goku ~
.
.
.
but...
00:25:494 - 00:37:072 - 1/6 ;w;
and 00:12:687 (3) - remove the whistle on the slider pls ;w;
Topic Starter
Kyouren
Thanks all~ <3

Karen wrote:

but...
00:25:494 - 00:37:072 - 1/6 ;w;
and 00:12:687 (3) - remove the whistle on the slider pls ;w;
00:25:494 - 00:37:072 - 1/6 ;w;. I think it's fine because that have a sound or i used my imagination!
00:12:687 (3) - remove the whistle on the slider pls ;w;. Why not? -Nya- and HappyRocket88 not said need remove!
Okoratu
it has a sound but just not the sound you mapped
Topic Starter
Kyouren

Okoratu wrote:

it has a sound but just not the sound you mapped
Baka!!! damn it! x_x
meii18
Gratz Kitty on qualify but sadly I've found some issues on Gomenasai,Aishiteru difficult

00:06:722(4,5,6,7)- As I can see on 00:06:809- I don't hear nothing on that blue tick which means the note from the blue tick sounds overmapped in my opinion.My suggestion is to delete the note and having the rhythm like this http://puu.sh/lSKA4/ed985eaa9a.jpg since you don't have nothing to follow on blue tick
00:16:809(5)- Sadly I don't hear nothing on blue tick but you mapped it with just a note which is overmapped.Since there's nothing to follow on this blue tick,removing the note wouldn't hurt
00:25:318(1,2,3,4,5,6)- This stream,as I can see,sounds overmapped since on 00:25:406(2)- and 00:25:757(6)- (blue ticks) there's no any sound which means you don't have to follow nothing there and the notes are overmapped.My suggestion is to remove the notes from 00:25:406(2)- and 00:25:757(6)- and then the rhythm should be like this http://puu.sh/lSKu4/1686d06d0f.jpg so you'll avoid overmapping

Also on Konei's Insane, on 00:24:967(1,2,3,4)- I think this stream overmaps the doublets which means that there is supposed to be doublets and not an 4x stream plus on the blue ticks I mean on 00:25:055(2)- and 00:25:230(4)- there's nothing audible there which could be followed so the suggestion is to delete the notes and to have doublets here like in this picture http://puu.sh/lSKYN/9a04c6671a.jpg
In easy,00:16:897(3)- could be snapped to red tick (1/2 tick) I mean it could be a 2/1 slider because having snapped as an 1/1 slider,you're leaving 00:17:423- empty since there is a beat too which seems to be a little stronger and having the slider snapped to 2/1 slider,you will follow that red tick where is that beat which you left it empty.
And in normal,on 00:17:423- there's a noticeable beat which is left empty so adding a note would be good to follow it and making it clickable instead leaving it empty

Just throwing my opinion so let's see what will happens
Anyway gratz again!
Topic Starter
Kyouren

ByBy13 wrote:

Gratz Kitty on qualify but sadly I've found some issues on Gomenasai,Aishiteru difficult

00:06:722(4,5,6,7)- As I can see on 00:06:809- I don't hear nothing on that blue tick which means the note from the blue tick sounds overmapped in my opinion.My suggestion is to delete the note and having the rhythm like this http://puu.sh/lSKA4/ed985eaa9a.jpg since you don't have nothing to follow on blue tick
00:16:809(5)- Sadly I don't hear nothing on blue tick but you mapped it with just a note which is overmapped.Since there's nothing to follow on this blue tick,removing the note wouldn't hurt
00:25:318(1,2,3,4,5,6)- This stream,as I can see,sounds overmapped since on 00:25:406(2)- and 00:25:757(6)- (blue ticks) there's no any sound which means you don't have to follow nothing there and the notes are overmapped.My suggestion is to remove the notes from 00:25:406(2)- and 00:25:757(6)- and then the rhythm should be like this http://puu.sh/lSKu4/1686d06d0f.jpg so you'll avoid overmapping

Also on Konei's Insane, on 00:24:967(1,2,3,4)- I think this stream overmaps the doublets which means that there is supposed to be doublets and not an 4x stream plus on the blue ticks I mean on 00:25:055(2)- and 00:25:230(4)- there's nothing audible there which could be followed so the suggestion is to delete the notes and to have doublets here like in this picture http://puu.sh/lSKYN/9a04c6671a.jpg
In easy,00:16:897(3)- could be snapped to red tick (1/2 tick) I mean it could be a 2/1 slider because having snapped as an 1/1 slider,you're leaving 00:17:423- empty since there is a beat too which seems to be a little stronger and having the slider snapped to 2/1 slider,you will follow that red tick where is that beat which you left it empty.
And in normal,on 00:17:423- there's a noticeable beat which is left empty so adding a note would be good to follow it and making it clickable instead leaving it empty

Just throwing my opinion so let's see what will happens
Anyway gratz again!
Call now and go to hell my map!
riffy
Disqualified upon mapper's request. Be sure to adress things listed in ByBy's mod.
Topic Starter
Kyouren
Thanks!
Mekki
This map was nice :< Good Luck with requalifying <3
Topic Starter
Kyouren
Okay, No change because some parts is fine and I don't see a wrong so sorry!

Edit:
If i'm remove or adding that part like:
00:06:722(4,5,6,7)- As I can see on 00:06:809- I don't hear nothing on that blue tick which means the note from the blue tick sounds overmapped in my opinion.My suggestion is to delete the note and having the rhythm like this http://puu.sh/lSKA4/ed985eaa9a.jpg since you don't have nothing to follow on blue tick
00:16:809(5)- Sadly I don't hear nothing on blue tick but you mapped it with just a note which is overmapped.Since there's nothing to follow on this blue tick,removing the note wouldn't hurt
00:25:318(1,2,3,4,5,6)- This stream,as I can see,sounds overmapped since on 00:25:406(2)- and 00:25:757(6)- (blue ticks) there's no any sound which means you don't have to follow nothing there and the notes are overmapped.My suggestion is to remove the notes from 00:25:406(2)- and 00:25:757(6)- and then the rhythm should be like this http://puu.sh/lSKu4/1686d06d0f.jpg so you'll avoid overmapping

That really to bad because i listening used headphone or i'm can said too bad!
I'm already doing that but too bad! :<
Sorry, ByBy13

Waiting Julie and Frey for Easy and Insane diff!
Mafumafu
Sorry I need to delay this more days.
Your spread is fine, you can directly rank it without me if you dont want to wait.
(AR -1 on Normal pls)
Topic Starter
Kyouren

Regraz wrote:

Sorry I need to delay this more days.
Your spread is fine, you can directly rank it without me if you dont want to wait.
(AR -1 on Normal pls)
Okay, waiting your diff baka!
Will fixed tomorrow!
Alpe
Just a few 'things' which should get changed (You don't have to change them)

[Luxo's Easy]
00:34:967 (1,2) - Do that to this.
00:37:774 (1,2) - Do this more perfectly.

[Advanced]
00:02:160 (2,3,1) - Maybe same DS?
00:30:405 (1,2) - Do that to this.

[Frey's Insane]
00:05:494 (1,3) - I like it like this more.

This map is nice! Please requalify it again! :cry:
Qiyana
From my queue!
Frey's Insane
[General]
Nothing
[Modding Itself]
00:04:967 (3) - Add a clap on the beginning of this slider.

Wow not much mistakes.
Frey

Azulae wrote:

[Frey's Insane]
00:05:494 (1,3) - I like it like this more. not much need to, current structure is fine too.

Dyl-Byl wrote:

From my queue!
Frey's Insane
[Modding Itself]
00:04:967 (3) - Add a clap on the beginning of this slider. Whistle you mean? well fixed.
Thanks for your mod! and I adjusted some parts

CODE
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Topic Starter
Kyouren
Fixed all, etc 00:02:160 (2,3,1) - Maybe same DS? in advanced diff, because i used distance snap!
Thanks for mod, Dyl-Byl and Azulae~ :3

Upgrade~ <3
Sieg
Hello, 3 diffs, as requested :3

[General]
  1. No video in {Frey's Insane}
  2. It's hard to read white repeat arrow on the yellow combo color.
  3. I suggest you to rise OD for all diffcultes to (AR-0.5 ~ AR-1) level as most common settings for plain rhythm-timng map. This is also gives better rewards for good accuracy players.
  4. Normal claps in kiai are great for diversity but imo placed not rhythmically.
[Luxo's Easy]
  1. 00:08:301 (1) - Time to recovery for Easy level difficulties must be bigger.
  2. Just copied hitsounds are not wrking here. e.g. 00:14:090 (3) sudden soft set
  3. 00:16:897 (3) - ^ and so on, you should go through whole diff and adjust this.
[Advanced]
  1. 00:16:897 (1) - Soft set without hitsounds sounds empty here.
[Frey's Insane]
  1. 00:08:125 (5,1) - This jump is absurd. Too large to reflect anything is the song, huge difficulty spike and placed just for the symmetry sake.
  2. 00:08:652 (3,4,5) - Awkward flow transfer here. You may "reset" flow by stacking 00:08:652 (3,4) - this will make tranfer to 00:09:002 (5) - much better.
I don't have any more complains about this 3 difficulties. GL on requalifying. <3
Topic Starter
Kyouren
Fixed all, etc... "Normal claps in kiai are great for diversity but imo placed not rhythmically." because that is correct, don't see any wrong.
Thanks for mod, Sieg~ <3

Waiting Frey's diff~ :3
Frey

Sieg wrote:

[Frey's Insane]
  1. 00:08:125 (5,1) - This jump is absurd. Too large to reflect anything is the song, huge difficulty spike and placed just for the symmetry sake.
  2. 00:08:652 (3,4,5) - Awkward flow transfer here. You may "reset" flow by stacking 00:08:652 (3,4) - this will make tranfer to 00:09:002 (5) - much better.
Fixed all
CODE
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215,127,9880,6,0,P|134:123|85:188,1,170,4|2,0:0|0:0,0:0:0:0:
104,349,10406,2,0,P|120:310|119:267,1,85
36,296,10757,1,0,0:0:0:0:
185,366,10932,1,2,0:0:0:0:
172,202,11108,2,0,L|164:96,1,85
346,117,11458,2,0,L|340:202,1,85,0|2,0:0|0:0,0:0:0:0:
256,300,11809,6,0,L|64:320,1,170
24,212,12336,1,2,0:0:0:0:
4,296,12511,1,0,0:0:0:0:
108,232,12687,2,0,P|97:169|89:105,1,127.5
84,72,13037,1,2,0:0:0:0:
177,136,13213,2,0,P|183:178|192:220,1,85
400,192,13564,1,0,0:0:0:0:
334,136,13739,1,2,0:0:0:0:
320,220,13915,1,0,0:0:0:0:
384,280,14090,6,0,P|460:252|480:160,1,170,0|2,0:0|0:0,0:0:0:0:
350,48,14616,2,0,P|274:76|254:168,1,170
414,108,15143,2,0,P|436:56|432:16,1,85,2|0,1:2|0:0,0:0:0:0:
350,48,15494,5,4,0:0:0:0:
250,155,15669,1,0,0:0:0:0:
376,228,15844,1,2,0:0:0:0:
336,152,16020,1,0,0:0:0:0:
290,231,16195,6,0,P|282:275|292:324,1,85
222,152,16546,2,0,P|229:111|223:69,1,85,2|0,0:0|0:0,0:0:0:0:
148,108,16897,1,0,0:0:0:0:
112,256,17073,1,0,0:0:0:0:
172,192,17248,5,2,0:0:0:0:
88,172,17423,1,0,0:0:0:0:
196,276,17599,1,0,0:0:0:0:
280,256,17774,1,0,0:0:0:0:
136,340,17950,1,2,0:0:0:0:
88,172,18126,1,0,0:0:0:0:
176,96,18301,6,0,P|292:108|360:112,1,170,0|2,0:0|0:0,0:0:0:0:
472,64,18827,2,0,P|516:112|488:232,1,170
440,268,19353,1,2,0:0:0:0:
312,192,19529,1,0,0:0:0:0:
345,111,19704,5,0,0:0:0:0:
400,180,19880,1,0,0:0:0:0:
256,284,20055,1,2,0:0:0:0:
111,179,20230,2,0,P|103:138|111:97,1,85
188,140,20581,1,0,1:0:0:0:
68,252,20757,1,8,1:0:0:0:
256,356,21108,6,0,L|392:340,1,127.500004863739,0|2,1:0|0:0,0:0:0:0:
456,292,21634,1,0,0:0:0:0:
376,252,21809,2,0,P|360:196|400:128,1,127.500004863739,0|2,1:0|0:0,0:0:0:0:
448,204,22336,1,0,0:0:0:0:
284,204,22511,6,0,P|224:196|152:184,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
68,168,23037,2,0,P|78:230|86:294,1,127.500004863739
148,360,23564,1,2,0:0:0:0:
228,320,23739,1,0,0:0:0:0:
256,240,23915,6,0,P|264:204|260:136,1,85,6|0,1:0|0:0,0:0:0:0:
120,20,24266,1,0,1:0:0:0:
60,84,24441,2,0,P|59:126|67:167,1,85,2|0,1:0|0:0,0:0:0:0:
140,268,24792,1,0,1:0:0:0:
256,240,24967,1,2,1:0:0:0:
160,108,25143,5,0,0:0:0:0:
12,172,25318,1,0,1:0:0:0:
140,268,25494,2,0,L|248:260,1,85,2|0,1:0|1:0,0:0:0:0:
396,188,25844,5,4,0:0:0:0:
280,156,26020,1,0,0:0:0:0:
224,261,26195,2,0,L|216:361,1,85,2|0,0:0|0:0,0:0:0:0:
396,188,26546,6,0,L|402:103,1,85,2|0,1:2|0:0,0:0:0:0:
280,156,26896,2,0,P|296:216|296:240,1,85,2|0,0:0|1:0,0:0:0:0:
164,100,27247,1,2,0:0:0:0:
248,76,27423,1,0,0:0:0:0:
280,156,27598,1,0,0:0:0:0:
184,288,27774,1,0,1:0:0:0:
60,184,27949,6,0,P|52:140|60:84,1,85,2|0,0:0|0:0,0:0:0:0:
196,144,28300,2,0,L|188:260,1,85,2|0,0:0|1:0,0:0:0:0:
256,284,28651,1,0,0:0:0:0:
333,155,28826,1,0,0:0:0:0:
333,155,29002,5,0,0:0:0:0:
192,228,29177,1,0,1:0:0:0:
340,292,29353,2,0,L|432:288,1,85,2|0,0:0|0:0,0:0:0:0:
484,228,29703,5,0,0:0:0:0:
444,116,29879,1,0,1:0:0:0:
332,154,30054,2,0,P|327:112|328:70,1,85,2|0,0:0|0:0,0:0:0:0:
256,244,30405,6,0,B|260:290|252:291|256:328,1,85,0|0,0:0|1:0,0:0:0:0:
179,155,30756,2,0,P|184:112|182:70,1,85,2|0,0:0|0:0,0:0:0:0:
116,216,31107,2,0,L|20:232,1,85,0|0,0:0|1:0,0:0:0:0:
42,110,31458,6,0,P|82:62|198:86,1,170,2|0,0:0|0:0,0:0:0:0:
224,184,31984,1,0,1:0:0:0:
328,120,32160,2,0,P|388:112|428:104,1,85,2|0,0:0|0:0,0:0:0:0:
508,204,32510,2,0,P|465:199|424:192,1,85,2|0,0:0|1:0,0:0:0:0:
328,120,32861,5,2,0:0:0:0:
412,56,33037,1,0,0:0:0:0:
504,100,33212,1,0,0:0:0:0:
508,204,33388,1,0,1:0:0:0:
424,264,33563,6,0,P|420:192|416:152,1,85,2|0,0:0|0:0,0:0:0:0:
243,125,33914,2,0,P|285:121|327:119,1,85,2|0,0:0|1:0,0:0:0:0:
269,259,34265,2,0,P|226:262|184:264,1,85,2|0,0:0|0:0,0:0:0:0:
84,204,34616,5,0,0:0:0:0:
196,164,34791,1,0,1:0:0:0:
269,259,34967,2,0,L|276:360,1,85,2|0,0:0|0:0,0:0:0:0:
157,299,35317,5,0,0:0:0:0:
196,164,35493,1,0,1:0:0:0:
336,156,35668,2,0,P|412:148|432:144,1,85,2|0,0:0|0:0,0:0:0:0:
348,292,36019,5,0,0:0:0:0:
288,228,36195,1,0,1:0:0:0:
336,156,36370,2,0,P|336:80|252:20,1,170,2|0,0:0|0:0,0:0:0:0:
184,36,36896,2,0,P|120:48|72:56,1,85,0|0,1:0|0:0,0:0:0:0:
16,68,37247,5,2,3:0:0:0:
40,184,37423,1,4,3:0:0:0:
156,208,37598,1,4,3:0:0:0:
232,116,37774,2,0,P|158:101|80:84,1,127.5,4|0,1:2|0:0,0:0:0:0:
107,90,38124,5,0,0:0:0:0:
240,32,38300,1,0,1:0:0:0:
312,156,38475,2,0,L|328:252|336:300,1,127.5,4|0,1:2|0:0,0:0:0:0:
332,281,38826,5,0,0:0:0:0:
240,300,39002,1,0,1:0:0:0:
147,318,39177,2,0,P|128:236|200:180,1,170,2|0,0:0|0:0,0:0:0:0:
272,172,39703,6,0,P|320:168|388:156,1,85,0|0,1:0|0:0,0:0:0:0:
384,304,40054,2,0,P|399:264|417:226,1,85,2|0,0:0|0:0,0:0:0:0:
305,94,40405,1,0,0:0:0:0:
207,290,40581,1,4,1:2:0:0:
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