forum

Nemonatika Project - LUSTCORE 3 [Taiko]

posted
Total Posts
37
Topic Starter
Yuzeyun
You failed.
Lust
You've really done it now
kouzuki_karen
3/10 prefer the version with Hoshi vibes

sorry
Topic Starter
Yuzeyun
PLOT TWIST: none of them have ~ h o s h i v i b e s ~
Vulkin
is this for rank :o
Raiden
the amount of barlines in kantan is unbearable
placeholder

i don't even

[Loveful Oni]
00:01:769 (20) - delete? feels kinda overpowering after only using triples, this way you can transition way better to doing longer patterns instead of just jumping from triplets to 7plets
00:02:734 (32) - change d and remove 00:02:948 (35) - ? Similar reasoning as above ^
00:05:198 (62) - Remove?
00:10:341 (125) - you can remove this again from 5ts to 9s come on do a smoother transition :3
00:12:698 (161,163) - pattern at 164 would feel so much better starting by itself, instead of being leaded by another pattern (let's not forget the fact that it starts on a downbeat) so i'd recommend deleting those 2
00:25:876 (342,343) - ctrl+g? the pattern ending on kat reflects percussion better imo
00:36:644 (475,476,477,478) - kkkd please
00:45:216 (588,589,590,591,592) - kdkkd would reflect the melody much better
00:46:341 (607) - kat? kkkkd represents more the held note imo
01:13:019 (974) - don? kdddk ending feels more representative lol
01:23:305 (1130) - change to kat and remove 01:23:412 (1132) - ? a kkkkd followed by kkd represents much better the descending tone and doesn't overkill the melody
01:30:055 (1234) - similar as above, delete?
01:38:734 - missed a note?
01:39:484 - ^
01:43:287 (1391,1392,1393) - reverse them? (ddk) that way the snare is represented instead of just flat out ignored
01:44:680 (1405,1406) - ctrl+g for similar reasons as above ^
01:45:216 (1410) - why not kat
01:45:644 (1414) - same and 01:46:073 (1417) - too
01:47:359 (1431,1432) - ctrl+g
01:48:216 (1437) - and many snares ignored whyyyyy
------------------------------------------------------------------- kiai
01:55:180 (1547,1556) - as we talked on pm it'd be better to change these to dons for playability purposes aka not hitting 5 kats with the same hand

holy fuck placeholder for rest of the diffs

[Inner Oni]
00:17:216 (158,159) - dons please, kkkdkkk is so hideous
00:36:644 (342,343,344,345) - kkkd thanks
01:20:359 (766,767,768,769) - same
on the bridge between 2 kiais, the same suggestions about snares than in Loveless Oni
feels like the jump from this to Loveless is insane lol, but at the same time it's also insane from Oni to Inner

[Oni]
SV1.2/1.4 rather
00:16:930 (103) - why not kat? ..............

i often find difficulty trying to know what you're mapping to so it's pointless for me to point out (no pun intended) every single note... i'll rather focus on spread alone
00:32:359 - there's a note in muzu, how about adding it here?
kind of having that trouble because there is no 1/4 at all so i took this as a slightly hard 140 bpm oni

[Muzukashii]
i have no complaints except maybe the usage of some ddkkd or patterns of such style i'd rather keep them monocolour or very slight variation like ddddk or kkkkd

[Futsuu]
kiai is kinda cool no objections

[Kantan]
SV is extremely slow the amount of barlines is unbearable to read... but what can we do about it.. maybe change time sig to 8/4? idk if that's unrankable tbh

go get some nazi mods for patterns in low diffs and get back to me
Topic Starter
Yuzeyun

Raiden wrote:

the amount of barlines in kantan is unbearable
placeholder

i don't even

[Loveful Oni]
00:05:198 (62) - Remove? it has a clear scratch behind
00:10:341 (125) - you can remove this again from 5ts to 9s come on do a smoother transition :3 same as before, scratches in the bg
00:12:698 (161,163) - pattern at 164 would feel so much better starting by itself, instead of being leaded by another pattern (let's not forget the fact that it starts on a downbeat) so i'd recommend deleting those 2 keeping the triplet as 00:13:501 (171,172,173) - is the same sound, deleted the leading note
00:45:216 (588,589,590,591,592) - kdkkd would reflect the melody much better used kkddk as it's actually a decreasing pitch
00:46:341 (607) - kat? kkkkd represents more the held note imo lmao theres no held notes just another scratch
01:13:019 (974) - don? kdddk ending feels more representative lol moved the k to 01:12:912 (969) -
01:30:055 (1234) - similar as above, delete? 5678 (modified slightly the prev pattern)
01:39:484 - ^ I'll keep this one as it is to represent the decrease in tone
01:43:287 (1391,1392,1393) - reverse them? (ddk) that way the snare is represented instead of just flat out ignored slightly changed
01:44:680 (1405,1406) - ctrl+g for similar reasons as above ^ only changed 1st note to k
01:45:216 (1410) - why not kat melody stutter focus is stronger than the clap
01:45:644 (1414) - same and 01:46:073 (1417) - too tbh only took the second, the first would clash too much with melody mapping
01:48:216 (1437) - and many snares ignored whyyyyy steter musik
------------------------------------------------------------------- kiai
01:55:180 (1547,1556) - as we talked on pm it'd be better to change these to dons for playability purposes aka not hitting 5 kats with the same hand thats for ddkk playas because kddk playas WOULD LOOK STUPID TRYING

holy fuck placeholder for rest of the diffs

[Inner Oni]
on the bridge between 2 kiais, the same suggestions about snares than in Loveless Oni focused on melody
feels like the jump from this to Loveless is insane lol, but at the same time it's also insane from Oni to Inner actually if it gets dqd for spread i'll laugh my ass off

[Oni]
SV1.2/1.4 rather i'll take 1.2 at most, the map is basically 140 bpm so 1.4 will get me fined for speeding

i often find difficulty trying to know what you're mapping to so it's pointless for me to point out (no pun intended) every single note... i'll rather focus on spread alone chaotic song
kind of having that trouble because there is no 1/4 at all so i took this as a slightly hard 140 bpm oni

[Muzukashii]
i have no complaints except maybe the usage of some ddkkd or patterns of such style i'd rather keep them monocolour or very slight variation like ddddk or kkkkd handcrafted with LOVE

[Futsuu]
kiai is kinda cool no objections

[Kantan]
SV is extremely slow the amount of barlines is unbearable to read... but what can we do about it.. maybe change time sig to 8/4? idk if that's unrankable tbh i'll see what can be done

go get some nazi mods for patterns in low diffs and get back to me
ikin5050
Whatever im gonna mod this anyways, regardless of whether you accept this as m4m or nah
Changing d/k is just my personal opinion what i hear
somehow i keep hearing bagpipes in the background where theres really some vocals of some kind

All diffs
Disable countdown <3
Jumps between oni inner and loveless in terms of note density are a bit.... harsh

Kantan 0.70 sv lol
First of all, i am wondering whether you could halve the bpm to 140 but not move the notes, so they still land exactly on time but there is not as many annoying bar lines or do you have to change the bpm for the whole mapset then?

Why HP6?
00:48:001 - is the finisher really nessecary?
00:59:144 - k?
01:00:430 - in my opinion this is a d
01:36:859 (145, 146, 147, 148, 149, 150, 151, 152, 153) - in my opinion this would work better as d k d d k d d d k
02:03:859 - keeping in mind this is kantan, what i hear is BRBRBRBR (silence) BRBRBRRB. therefore i think removing (182) is a viable option
02:05:573 - same ^

Futsuu

Why HP6?
The same problem as with the Kantan, theres quite a lot of bar lines. Im not sure how to fix this but for the rest there's just a couple of notes where i think a change would be appropriate.
In the beginning the music follows a structure... why did you not map to that?
00:12:216 - i clearly hear this note as lower pitch, so d?
00:34:073 - would make more sense to move this note to 00:34:287 and make it a k
00:53:359 - d in my mind
00:54:537 - i dont feel this noise is obvious enough for a note... maybe just do a break here or make it d d on 00:54:430 and 00:54:644

Muzukashii

HP6 is still harsh
Because of the higher note density i dont think that the bar lines is a problem here
Lowering the SV seems appropriate here because to be fair this plays like it's half the bpm (not 1/4 patterns, just 1/2)
HP6 is a bit on the high side
02:00:859 - change to d imo
02:02:573 - change to k imo
For the rest i'd say change patterns like 02:07:287 (599, 600, 601, 602, 603) to k k k k d (so make them monocolor except for the last note)

Oni

OD6 and HP6 are harsh imo
00:48:001 - this finisher is perfectly justifyable but serious dude it's 280 bpm, have mercy xD
02:22:501 - maybe add a triple kkk here?
02:23:359 - triple here too?
The triples are just there to make the diff a bit more interesting because right now it is basically the muzu but with more pattern complexity, i think adding a few triples would be acceptable. It would move the Oni SR a bit more to the middle between muzu and inner as well

Inner Oni
oh hey thats nice there's 1/3 here O WAIT FUCK THIS IS SO FAST

OD7?....
First off, personally i hate patterns that are e.g. k k kkk or d ddd d (so basically a note followed up by a triple in the same color) i personally feel it would be nicer to change that to smth like e.g. k d kkd or d kdd k just to make it more playable to divide the strain over more fingers.
01:01:073 - example of the above :3
01:59:251 - this sort of stands out from the rest, what made you decide to make this a 5 burst instead of the triples we find err'where else?
02:08:787 - in my opinion kkkkd would fit
02:09:644 - ddddk?
02:10:716 - im hearing that the doubles start here so move the doubles here and then make a triple at 02:11:037 02:11:091 02:11:144
02:40:073 - maybe do ddddk kkd ?

Loveless Oni

wtf bro OD 8? HP3 is nice and forgiving though :3

will finish loveless oni mod soon, in school currently
ikin5050
Loveless RSI Oni

how2modthiskindofdifficulty
I had to reduce SV for a HT HR pass D:
01:53:251 - i get that this is meant to be difficulty but have some mercy... can you at least change it to dd(kkkd) for better playability? (my opinion)
01:53:680 - ^ (not nessecarily the same pattern but same idea)
01:54:109 - ^
01:54:537 - ^
02:22:501 - add 1/6 here?
02:23:359 - ^
02:30:537 02:30:966 - the new combos here bother me
02:40:073 - imo ddddkkddk (dudududubrrrrr)
02:45:001 - K?

I'm sorry this diff is modded a bit.... shit but that's because i think that the structure is mapped very well to the music (notes are in the right place)
also with such a hard overjoy difficulty it's really up to the mapper's interpretation to hitsound this map
Topic Starter
Yuzeyun
ill answer when im back today
Topic Starter
Yuzeyun

ikin5050 wrote:

Whatever im gonna mod this anyways, regardless of whether you accept this as m4m or nah
Changing d/k is just my personal opinion what i hear
somehow i keep hearing bagpipes in the background where theres really some vocals of some kind ROFL

All diffs
Disable countdown <3 as it's an unused feat (in taiko and mania) I see disabling as no use as it's disabled by default
Jumps between oni inner and loveless in terms of note density are a bit.... harsh

Kantan 0.70 sv lol
First of all, i am wondering whether you could halve the bpm to 140 but not move the notes, so they still land exactly on time but there is not as many annoying bar lines or do you have to change the bpm for the whole mapset then? I'd be more in favor of putting 8/4. I'll see with the QAT what they think.

Why HP6? To avoid low acc clears.
01:00:430 - in my opinion this is a d I took the note after this one instead for pattern mirroring.
01:36:859 (145, 146, 147, 148, 149, 150, 151, 152, 153) - in my opinion this would work better as d k d d k d d d k I've barely changed the original pattern, it feels better to have only dons at this part - to clash with the decrease.


Futsuu

Why HP6? same tbh
In the beginning the music follows a structure... why did you not map to that? i did on a different struct
00:12:216 - i clearly hear this note as lower pitch, so d? 40 is a better candidate
00:34:073 - would make more sense to move this note to 00:34:287 and make it a k I'm not mapping the middle of a stutter, it would make no sense
00:53:359 - d in my mind I'll keep as kkk so it does not become too hard outside of kiai

Muzukashii

HP6 is still harsh no its not
Lowering the SV seems appropriate here because to be fair this plays like it's half the bpm (not 1/4 patterns, just 1/2) 1.00
HP6 is a bit on the high side you said it right above
02:00:859 - change to d imo chose 02:00:644 (568) - which is more appropriate
02:02:573 - change to k imo same 02:02:359 (576) -

Oni

OD6 and HP6 are harsh imo it's literally what you'll see on a typical 140 BPM map minus the high SV
02:22:501 - maybe add a triple kkk here? I keep as k only because I want to keep this 140 BPM play aspect
02:23:359 - triple here too? ^
The triples are just there to make the diff a bit more interesting because right now it is basically the muzu but with more pattern complexity, i think adding a few triples would be acceptable. It would move the Oni SR a bit more to the middle between muzu and inner as well don't care about the SR and the non-inner+ diffs are designed around a 140 BPM play rather than 280.

Inner Oni
oh hey thats nice there's 1/3 here O WAIT FUCK THIS IS SO FAST

OD7?.... good tick for high speed patterns
First off, personally i hate patterns that are e.g. k k kkk or d ddd d (so basically a note followed up by a triple in the same color) i personally feel it would be nicer to change that to smth like e.g. k d kkd or d kdd k just to make it more playable to divide the strain over more fingers. i see what you mean but sometimes this just does not fit well
01:01:073 - example of the above :3 well here is also one example than switching colors every so often isn't necessarily a good thing, I can't see any point to put d without "breaking" the consistency
02:08:787 - in my opinion kkkkd would fit pausing after a rather long pattern
02:09:644 - ddddk? same except it's not for the long pattern but for the consistency
02:10:716 - im hearing that the doubles start here so move the doubles here and then make a triple at 02:11:037 02:11:091 02:11:144 listen to it again at 50% :U
02:40:073 - maybe do ddddk kkd ? keeping it simple because outro which is actually 75% in, comparing to the release

Loveless Oni

wtf bro OD 8? HP3 is nice and forgiving though :3 blazing through the bursts at 420 BPM may notelock. And high OD is fun too.

will finish loveless oni mod soon, in school currently

ikin5050 wrote:

Loveless RSI Oni

how2modthiskindofdifficulty
I had to reduce SV for a HT HR pass D: rt
01:53:251 - i get that this is meant to be difficulty but have some mercy... can you at least change it to dd(kkkd) for better playability? (my opinion) made it better by reversing colors on 3rd and 4th
02:22:501 - add 1/6 here?
02:23:359 - ^ bad idea on both, the stream is way too complex
02:30:537 02:30:966 - the new combos here bother me whatever LOL
02:40:073 - imo ddddkkddk (dudududubrrrrr) took k on 1st note instant good pattern
02:45:001 - K? no it's the kick that ate the crash and when it ended the crash became loud

I'm sorry this diff is modded a bit.... shit but that's because i think that the structure is mapped very well to the music (notes are in the right place)
also with such a hard overjoy difficulty it's really up to the mapper's interpretation to hitsound this map
Raiden
sp...

12...

whereRE
Topic Starter
Yuzeyun
In yer buttcheeks
Raiden
put hp4 on loveless for a more linear spread?

also more linear SV?

like
kantan 0,70
futsuu 0,90
muzu 1,10
oni 1,3
inner & loveless 1,4

on Futsuu
00:02:144 (8,9) - do like previous pattern, sounds much better, delete one and put the other on 00:02:251 -
02:11:359 (389) - 02:13:073 (395) - delete notes like this after the 3/2 patterns for the sake of technical correctness
Topic Starter
Yuzeyun

Raiden wrote:

put hp4 on loveless for a more linear spread? no, even though you have a point on linearity, this diff is far more demanding than inner oni.

also more linear SV?

like
kantan 0,70
futsuu 0,90
muzu 1,10
oni 1,3
inner & loveless 1,4 idk tbh, im putting 1.05 on muzu fuk it

on Futsuu
00:02:144 (8,9) - do like previous pattern, sounds much better, delete one and put the other on 00:02:251 -
02:11:359 (389) - 02:13:073 (395) - delete notes like this after the 3/2 patterns for the sake of technical correctness I prefer the original way for pattern formation consistency
Grimbow
(∩`-´)⊃━.*・。゚ in place of a promised mod for now i'm afk, sorry, go on w/o me
ManP
This mapset looks having 12 priorities o:
I'm just noob modder,I wish helping you a bit


[Kanatan]
  1. Disable widescreen support and countdown (all difficulties too)
  2. 00:43:287 (63) - change to d? I like this lower background sound so I wanna accentuate it by using d
[Muzu]
  1. 00:41:573 (195,196) - ctrl g? for pitch
  2. 01:57:859 (556) - move to 01:58:073 - ? (move back 1/1)
  3. 01:59:573 (564) - move back 1/1? same as ^ (I like better same as these patterns 02:00:644 (568,569,570,571,572,573,574,575,576,577,578,579) -
..........I have no more suggestion o:....;w; looks already good (no kds me) :?
Topic Starter
Yuzeyun

ManP wrote:

This mapset looks having 12 priorities o:
I'm just noob modder,I wish helping you a bit


[Kanatan]
  1. Disable widescreen support and countdown (all difficulties too) it's something i'm deliberately not paying attention to because it's got no sb
  2. 00:43:287 (63) - change to d? I like this lower background sound so I wanna accentuate it by using d keeping k so the triplet is easier to hit (including big note)
[Muzu]
  1. 00:41:573 (195,196) - ctrl g? for pitch changed the pattern in the end because yo ujwwkwnchbgfj
  2. 01:57:859 (556) - move to 01:58:073 - ? (move back 1/1)
  3. 01:59:573 (564) - move back 1/1? same as ^ (I like better same as these patterns 02:00:644 (568,569,570,571,572,573,574,575,576,577,578,579) - both suggestions are slightly wonky, the pattern you gave as example has 1/8 glitches which is not the case for these exact ones.)
..........I have no more suggestion o:....;w; looks already good (no kds me) :?
i feel like you've asked me something in twitter now
Raiden
disabled countdown for good reasons

let the chaos begin
Topic Starter
Yuzeyun
eat my rotten heart
show more
Please sign in to reply.

New reply