You failed.
Raiden wrote:
the amount of barlines in kantan is unbearableplaceholder
i don't even
[Loveful Oni]
00:05:198 (62) - Remove? it has a clear scratch behind
00:10:341 (125) - you can remove this again from 5ts to 9s come on do a smoother transition :3 same as before, scratches in the bg
00:12:698 (161,163) - pattern at 164 would feel so much better starting by itself, instead of being leaded by another pattern (let's not forget the fact that it starts on a downbeat) so i'd recommend deleting those 2 keeping the triplet as 00:13:501 (171,172,173) - is the same sound, deleted the leading note
00:45:216 (588,589,590,591,592) - kdkkd would reflect the melody much better used kkddk as it's actually a decreasing pitch
00:46:341 (607) - kat? kkkkd represents more the held note imo lmao theres no held notes just another scratch
01:13:019 (974) - don? kdddk ending feels more representative lol moved the k to 01:12:912 (969) -
01:30:055 (1234) - similar as above, delete? 5678 (modified slightly the prev pattern)
01:39:484 - ^ I'll keep this one as it is to represent the decrease in tone
01:43:287 (1391,1392,1393) - reverse them? (ddk) that way the snare is represented instead of just flat out ignored slightly changed
01:44:680 (1405,1406) - ctrl+g for similar reasons as above ^ only changed 1st note to k
01:45:216 (1410) - why not kat melody stutter focus is stronger than the clap
01:45:644 (1414) - same and 01:46:073 (1417) - too tbh only took the second, the first would clash too much with melody mapping
01:48:216 (1437) - and many snares ignored whyyyyy steter musik
------------------------------------------------------------------- kiai
01:55:180 (1547,1556) - as we talked on pm it'd be better to change these to dons for playability purposes aka not hitting 5 kats with the same hand thats for ddkk playas because kddk playas WOULD LOOK STUPID TRYINGholy fuck placeholder for rest of the diffs
[Inner Oni]
on the bridge between 2 kiais, the same suggestions about snares than in Loveless Oni focused on melody
feels like the jump from this to Loveless is insane lol, but at the same time it's also insane from Oni to Inner actually if it gets dqd for spread i'll laugh my ass off
[Oni]
SV1.2/1.4 rather i'll take 1.2 at most, the map is basically 140 bpm so 1.4 will get me fined for speeding
i often find difficulty trying to know what you're mapping to so it's pointless for me to point out (no pun intended) every single note... i'll rather focus on spread alone chaotic song
kind of having that trouble because there is no 1/4 at all so i took this as a slightly hard 140 bpm oni
[Muzukashii]
i have no complaints except maybe the usage of some ddkkd or patterns of such style i'd rather keep them monocolour or very slight variation like ddddk or kkkkd handcrafted with LOVE
[Futsuu]
kiai is kinda cool no objections
[Kantan]
SV is extremely slow the amount of barlines is unbearable to read... but what can we do about it.. maybe change time sig to 8/4? idk if that's unrankable tbh i'll see what can be done
go get somenazimods for patterns in low diffs and get back to me
ikin5050 wrote:
Whatever im gonna mod this anyways, regardless of whether you accept this as m4m or nah
Changing d/k is just my personal opinion what i hearsomehow i keep hearing bagpipes in the background where theres really some vocals of some kindROFL
All diffs
Disable countdown <3 as it's an unused feat (in taiko and mania) I see disabling as no use as it's disabled by default
Jumps between oni inner and loveless in terms of note density are a bit.... harsh
Kantan0.70 sv lol
First of all, i am wondering whether you could halve the bpm to 140 but not move the notes, so they still land exactly on time but there is not as many annoying bar lines or do you have to change the bpm for the whole mapset then? I'd be more in favor of putting 8/4. I'll see with the QAT what they think.
Why HP6? To avoid low acc clears.
01:00:430 - in my opinion this is a d I took the note after this one instead for pattern mirroring.
01:36:859 (145, 146, 147, 148, 149, 150, 151, 152, 153) - in my opinion this would work better as d k d d k d d d k I've barely changed the original pattern, it feels better to have only dons at this part - to clash with the decrease.
Futsuu
Why HP6? same tbh
In the beginning the music follows a structure... why did you not map to that? i did on a different struct
00:12:216 - i clearly hear this note as lower pitch, so d? 40 is a better candidate
00:34:073 - would make more sense to move this note to 00:34:287 and make it a k I'm not mapping the middle of a stutter, it would make no sense
00:53:359 - d in my mind I'll keep as kkk so it does not become too hard outside of kiai
Muzukashii
HP6 is still harsh no its not
Lowering the SV seems appropriate here because to be fair this plays like it's half the bpm (not 1/4 patterns, just 1/2) 1.00
HP6 is a bit on the high side you said it right above
02:00:859 - change to d imo chose 02:00:644 (568) - which is more appropriate
02:02:573 - change to k imo same 02:02:359 (576) -
Oni
OD6 and HP6 are harsh imo it's literally what you'll see on a typical 140 BPM map minus the high SV
02:22:501 - maybe add a triple kkk here? I keep as k only because I want to keep this 140 BPM play aspect
02:23:359 - triple here too? ^
The triples are just there to make the diff a bit more interesting because right now it is basically the muzu but with more pattern complexity, i think adding a few triples would be acceptable. It would move the Oni SR a bit more to the middle between muzu and inner as well don't care about the SR and the non-inner+ diffs are designed around a 140 BPM play rather than 280.
Inner Onioh hey thats nice there's 1/3 here O WAIT FUCK THIS IS SO FAST
OD7?.... good tick for high speed patterns
First off, personally i hate patterns that are e.g. k k kkk or d ddd d (so basically a note followed up by a triple in the same color) i personally feel it would be nicer to change that to smth like e.g. k d kkd or d kdd k just to make it more playable to divide the strain over more fingers. i see what you mean but sometimes this just does not fit well
01:01:073 - example of the above :3 well here is also one example than switching colors every so often isn't necessarily a good thing, I can't see any point to put d without "breaking" the consistency
02:08:787 - in my opinion kkkkd would fit pausing after a rather long pattern
02:09:644 - ddddk? same except it's not for the long pattern but for the consistency
02:10:716 - im hearing that the doubles start here so move the doubles here and then make a triple at 02:11:037 02:11:091 02:11:144 listen to it again at 50% :U
02:40:073 - maybe do ddddk kkd ? keeping it simple because outro which is actually 75% in, comparing to the release
Loveless Oni
wtf bro OD 8? HP3 is nice and forgiving though :3 blazing through the bursts at 420 BPM may notelock. And high OD is fun too.
will finish loveless oni mod soon, in school currently
ikin5050 wrote:
LovelessRSIOnihow2modthiskindofdifficulty
I had to reduce SV for a HT HR pass D: rt
01:53:251 - i get that this is meant to be difficulty but have some mercy... can you at least change it to dd(kkkd) for better playability? (my opinion) made it better by reversing colors on 3rd and 4th
02:22:501 - add 1/6 here?
02:23:359 - ^ bad idea on both, the stream is way too complex
02:30:537 02:30:966 - the new combos here bother me whatever LOL
02:40:073 - imo ddddkkddk (dudududubrrrrr) took k on 1st note instant good pattern
02:45:001 - K? no it's the kick that ate the crash and when it ended the crash became loud
I'm sorry this diff is modded a bit.... shit but that's because i think that the structure is mapped very well to the music (notes are in the right place)
also with such a hardoverjoydifficulty it's really up to the mapper's interpretation to hitsound this map
Raiden wrote:
put hp4 on loveless for a more linear spread? no, even though you have a point on linearity, this diff is far more demanding than inner oni.
also more linear SV?
like
kantan 0,70
futsuu 0,90
muzu 1,10
oni 1,3
inner & loveless 1,4 idk tbh, im putting 1.05 on muzu fuk it
on Futsuu
00:02:144 (8,9) - do like previous pattern, sounds much better, delete one and put the other on 00:02:251 -
02:11:359 (389) - 02:13:073 (395) - delete notes like this after the 3/2 patterns for the sake of technical correctness I prefer the original way for pattern formation consistency
i feel like you've asked me something in twitter nowManP wrote:
This mapset looks having 12 priorities o:
I'm just noob modder,I wish helping you a bit
[Kanatan][Muzu]
- Disable widescreen support and countdown (all difficulties too) it's something i'm deliberately not paying attention to because it's got no sb
- 00:43:287 (63) - change to d? I like this lower background sound so I wanna accentuate it by using d keeping k so the triplet is easier to hit (including big note)
..........I have no more suggestion o:....;w; looks already good (no kds me)
- 00:41:573 (195,196) - ctrl g? for pitch changed the pattern in the end because yo ujwwkwnchbgfj
- 01:57:859 (556) - move to 01:58:073 - ? (move back 1/1)
- 01:59:573 (564) - move back 1/1? same as ^ (I like better same as these patterns 02:00:644 (568,569,570,571,572,573,574,575,576,577,578,579) - both suggestions are slightly wonky, the pattern you gave as example has 1/8 glitches which is not the case for these exact ones.)