Wishmaker980 wrote:Hello! From my NM Queue~
01:15:211 (5) - Maybe place it at X 144:Y 92 to make a straight line with 01:15:395 (6,7,1) - -- The problem with doing only this is that the curve at 01:14:475 (2,3,4,5) - would look funky since the angles of 01:14:475 (2,3,4) - and 01:14:843 (3,4,5) - would be so different. So I set up this combo better to keep this curve and move (5) to get the linear feel
You may want to consider putting sliders here 01:33:248 (1) - and 01:34:721 (1) - ,give the mapper a breather from that massive singletap especially for this difficulty like what you did at 01:30:303 (1) - -- I agree with the sentiment, but doing so would give 3 measures of single tap at 01:26:254 (2) - and only 2 measures of single tap at01:34:721 (1) - . For pacing reasons, I'd like the latter measures to be more intense than the former measures, so I made 01:32:144 (2) - into three 1/2 sliders, which gives a bigger break to set up the 3 measure singletapping. Good suggestion
01:11:346 (2) - Blanket with 01:11:714 (4) - -- While your design is nicer, I prefer my flow. The reason is that if I make your change, than 01:11:346 (2,3,4) - would have the same inward curve kind of flow that 01:11:714 (4,5,6) - has. I want these to feel different, so having the different curves into them expresses that a little nicer, in my opinion.
You may wanna consider putting the hp drain for this difficulty to 7 cause its 5 stars -- plenty of 5 star maps have HP = 6, and I think 163bpm doesn't want too high of a drain rate.
Good rhythm and flow,generally cant find many mistakes in the map.Good luck with your map! -- thanks!
Unused hitsound: drum-hitclap.wav – deleted
Check AI Mod for a few distance snap issues. -- fixed
....aaaaaaand I spilled my tea all over my keyboard – oh no
00:20:365 (3) - If you do this here you might aswell do it 00:23:310 (3) - here and 00:26:254 (3) - here etc – made this just a circle because I see your point but don't want to change the latter parts
00:44:659 (1,2,1,2) - I don't really think these are the best option here, they don't really make much sense rythm wise and really catched the eye – they go with the strings in the background, and slowing down this section seems okay to me for pacing. If you don't like the design, well, sorry I guess, but I think they're fine. If you're talking about 00:50:549 (1,2) - , then I could see changing them, though I need to replace them with something better, I just don't know what.
If you care, check dem blankets – too lazy XD
00:19:076 (3,4) - These feel kinda awkward because you were following a totally different rythm before – Okay, I also like going with the 3/2 tuba here, so changed this up
00:25:702 (5,6) - All these kinda things where you have 2 on top of eachother and then big spacing (00:25:886 (6,7) - ) with the same timing are really not a good idea imo. I am not going to mention any more of these – the idea was to express pitch changes, but this is not the difficulty for it.
00:28:647 (5,6,7) - I think you only did this custom stack once or twice in the whole diff. So maybe just stack it normally? – I don't have a problem with this
01:34:721 (1,2,3,4,5,6) - Don't you want single notes here again like 01:28:831 (1,2,3,4,5,6) - for consistency etc? – Originally the early parts were also sliders since I was told they looked messy. Made these rhythms consistent
00:14:291 (2,4) - Stack these perfectly – wish the editor did this nicer so you and I wouldn't have to check these
00:21:837 (3,1) - ^
01:03:800 (1,2,3,4) - Make this spacing more consistent. It will look very clean if you do so – The slider leniency on 3 makes it so that keeping consistent distance plays odd. I did try to clean this up though.
01:25:334 (4) - You can just stack it under 01:24:598 (1) - , it will be np – I like having it like this so the player can see the note instead of it being hidden. I'm fine trading this playability for a slightly uglier pattern.
00:12:635 (3,6) - Perhaps you can avoid this overlap – Ideally yes, but there's a lot of things that would be disrupted if I change this pattern, and the overlap is placed in the middle of the slider, and 3 fades almost all the way out, so I don't think it's too bad
00:17:420 (4,5,6,1,2) - Spacing inconsistencies – 4 → 5 is for slider leniency, but I fixed (1) so it's a little smoother
00:19:261 - I'd put a note here instead of the sliderend. I highly recommend you change this – There is the main melody rhythm of the chimes, and there is the harmony of this tuba. Using a combination of both rhythms doesn't make sense, so I have to pick one. I think using 3/2 rhythm of the tuba is too slow for this section, and the chimes sound nice. I know I'm in the minority on this (Alheak pointed this out above), but I'm going to insist on giving the priority to the melody.
00:33:064 (2,4,5,7) - Please give these some more space – you're probably right, but I'm so afraid of spacing being an issue. Re did it a little but probably not quite as much as you want
00:56:622 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This is quite messy. Try to make an actual pattern in them – That's mostly due to the low spacing (which I want), but I did move 00:56:622 (1) – up so that the pattern it's going for makes more sense
00:59:567 (2,3,4,5,6,7) - ^ – I think this is fine, albeit (4) and (6) are a little close
01:03:064 (3,4,5) - Make an actual triangle outta this or something – I tried
00:03:432 (1,2,3,4) - Please be more consistent in your spacing – Yeah, 2 → 3 is me derping, but I want 3 → 4 to have higher DS to reflect the pitch change.
00:19:261 - Same as last diff, I'd put a note here instead of the sliderend. I highly recommend you change this
00:39:874 (7) - Try x288y284 – I don't know what you're trying to accomplish with this change. It doesn't make sense to me, so I'll keep it as is
00:44:107 (3) - End looks bad – How would you suggest fixing it?
00:56:070 (5,6,7,8,9) - Try to do something more interesting – Try is the keyword
01:10:610 (4,5) - Too far apart. – I'll test a slightly smaller jump (2.17 → 2.06)
GL! – thanks for the mod!