You should explain better imo, who will approve this? BN, QATs? Also will these sub-gamemodes maps have just a map leaderboard without pp or will it be like the 4 main modes?
You should explain better imo, who will approve this? BN, QATs?Huh? You should study up on BN and QAT roles. The better question would be regarding BN and QAT categorization. We have them split up for standard, CtB, taiko, and mania now, so what would happen when subgame modes are implemented? Well glad you asked! I see BN and QAT split up among the sub-gamemodes as well, but not as strictly as gamemodes. In sort, standard BN and QAT would be effective within Jubeats sub-gamemode and Tag sub-gamemode since in terms of mapping, it's not that much different. It should be up to them to decide whether they know how to deal with the mapping or not. Some 4k mania modders have no clue how to map 7k, and therefore don't.
Also will these sub-gamemodes maps have just a map leaderboard without pp or will it be like the 4 main modes?The main reason why the ranked TAG maps has their PP disabled is because they required more than one finger/hand to aim at the notes. The PP formula is only applicable to single cursor aiming, and therefore those maps made it largely unfair to the overall gamemode philosophy. With the introduction of sub-gamemodes, the rank tables should be split up as the skill in one sub-gamemode is not applicable to another due to the way you play is different (mostly due to the required different input devices).