Bacon wrote:
Okoratu wrote:
so
why do you force ppl in #25k-#10k to read AR10 consistently in a tournament for fun?
You aren't serious... are you? Ofc there are going to be fuckin hr maps in a tournament. There is a line between having skill and having fun. AR10 isn't even hard to read...
You're right. There is a very
fine line between having skill and having fun. You know what the goal of this tournament is?
To have fun.
The point Oko is trying to make is that if this is a tournament meant for fun in an 10k-25k skill range, the mappool would have reflected that notion by giving low rankers who aren't really too great, a chance to upset a top or mid seeded team.
In fact let's take the Group Stage pool for example; the two most notable map throughout the entire tournament are Clumsy thoughts HD and GALLOWS BELL HR.
Clumsy thoughts is very circle oriented and jump heavy, it takes a lot more effort and jump stamina for a lower ranked player to play that. Throw on a Hidden mod, and it makes that 2x more difficult for them, yet an
experienced HD player would have a less difficult time with the map, given they are a higher rank, with practice that a player between 20k - 25k would
likely never haveGALLOWS BELL HR, the most infamous map of the entire group stage pool, has seen the most bans out of teams that aren't low ranked either. Why? Well, it's simple - they can't play it consistently. Why? AR10, OD10, and HP9.8 are the reasons why. When you say AR10, isn't "even that hard", that's probably because you had practice on it. If you had never ever touched AR10, you would never say something like that. Not only is the AR a problem, the slow BPM of the map combined with low object density, high OD (harder to get 300s on time) makes it extremely difficult for lower ranked players to survive on this map. Lack of opportunity to regain HP to survive the high drain (there's probably only 2 areas in the entire map that can give a good boost of HP) makes this map very
punishing, simply because these lower ranked players don't have the ability to do so many things you are likely able to do such as keep combo, keep high accuracy, dealing with nerves, etc.
Consider also the type of words I used to describe these two maps;
difficult and
punishing. These aren't words you would even hear about a map from a tournament that's meant for fun. The moment you mention player skill, it nullifies your argument entirely.
I'm not asking for the mappool selectors to change the entire HR pool, but I hope you consider your entire range of players' skill the next time a tournament is organized.