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senya - Kimiiro Subliminal

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Topic Starter
Dailycare
This beatmap was submitted using in-game submission on 2015년 12월 18일 금요일 at 오후 2:32:16

Artist: senya
Title: Kimiiro Subliminal
Source: 東方Project
Tags: Yuuhei Satellite Touhou Rekiemaki 幽閉サテライト 東方歴絵巻 iceon kamase tora かませ虎 Mayumi Morinaga 森永真由美 old yuanxian stage 4 boss theme seiga kaku yoshika miyako
BPM: 150
Filesize: 1899kb
Play Time: 01:41
Difficulties Available:
  1. Hard (2.99 stars, 224 notes)
  2. Lunatic (4.3 stars, 398 notes)
  3. Normal (1.74 stars, 122 notes)
Download: senya - Kimiiro Subliminal
Information: Scores/Beatmap Listing
---------------
kunka
From M4M~


General

※Tag: Please add it. 「Touhou Rekiemaki」It is the album name which this music is recorded. A source is this → official site Touhou Rekiemaki」The kanji is this → 東方歴絵巻
The 「Yuuhei Satellite」of the circle name may be necessary, too.

※About .osb: Do you use this? http://puu.sh/lnyOI.png
When it is necessary, a check is necessary for "Widescreen support" of the "Insane diff". http://puu.sh/lnz76.png
In addition, I think that the "Letterbox during breaks" of each diff is not necessary.

※※mp3: The present conditions don't have any problem. However, 192kbps is proper if It demand better sound quality.
Normal

00:29:003 - The momentum of the music does not decline. I think that a circle is necessary.

00:31:403 - ^

00:35:403 - ^

00:42:203 (1,2,3) - fix blanket, please.

00:44:603 (4,1) - ^

01:00:203 - 01:01:003 - The momentum of the music does not decline. I think that a circle is necessary. Or would you change 00:59:803 (1) - and the 01:00:603 (3) - to the 1/1 slider?

01:06:603 - 01:07:403 - ^

01:13:003 - 01:13:803 - ^

01:25:403 (1,2) - fix blanket, please.
Hard

00:08:603 (1) - In the point where a sound is emphasized in this way, the one that usually opened intervals more becomes better. If it is me, I make x1.8.

00:10:203 (1) - 00:11:003 (4) - 00:11:803 (1) - ^

00:11:803 (1,2) - The 00:11:803 - has good 1/2 slider. When the strong beat has the head of a circle or the slider, it is proper.
00:22:203 (3) - Would you like to stack in 00:20:803 (3) - ?

00:23:003 (1) - ^

00:45:803 (2,3) - fix blanket, please.
Lunatic

00:21:403 (1) - This overlap is not so good. You move this, or please change the direction.

00:28:203 (3,4,5) - I do not like rhythm personally lol. Because, I think that the 00:28:603 (5) - has to make rhythm same to 00:29:003 (6,7) - . How about this?
00:30:003 (2,3,4) - I feel rhythm to be oddly. How about this?
00:35:603 (7) - I hear the sound in front of 1/4. I recommend a change.
00:42:203 (1) - This stack is not so preferable personally. Because, I was confused because there is double stack. I recommend movement.

00:45:403 (1) - ^

00:48:603 (1) - ^

00:51:803 (1) - I recommend a jump. Because, The momentum does not decline from 00:51:303 (3) - . In the case of me, it stack in 00:51:003 (1) - lol.

00:56:003 (4,5) - A flow is not good. Would you move 00:56:003 (4) - in 00:55:003 (1) - stack on tail?

01:18:603 (3) - overlap is not good. It is difficult for this to look at a head and the tail. I recommend movement.

01:36:703 (1) - Would you add spinner? The end point is 01:41:403 - or 01:41:803 - . It is effective for other diff.

I think it to be good map overall. GL ;)
Topic Starter
Dailycare

kunkakunkakunkakunka wrote:

From M4M~


General

※Tag: Please add it. 「Touhou Rekiemaki」It is the album name which this music is recorded. A source is this → official site Touhou Rekiemaki」The kanji is this → 東方歴絵巻
The 「Yuuhei Satellite」of the circle name may be necessary, too.
fixed

※About .osb: Do you use this? http://puu.sh/lnyOI.png
When it is necessary, a check is necessary for "Widescreen support" of the "Insane diff". http://puu.sh/lnz76.png
In addition, I think that the "Letterbox during breaks" of each diff is not necessary.
fixed

※※mp3: The present conditions don't have any problem. However, 192kbps is proper if It demand better sound quality.
yea i'll keep this in mind
Normal

00:29:003 - The momentum of the music does not decline. I think that a circle is necessary.

00:31:403 - ^

00:35:403 - ^ fixed all

00:42:203 (1,2,3) - fix blanket, please. fixed

00:44:603 (4,1) - ^ I think it's good to see..

01:00:203 - 01:01:003 - The momentum of the music does not decline. I think that a circle is necessary. Or would you change 00:59:803 (1) - and the 01:00:603 (3) - to the 1/1 slider?

01:06:603 - 01:07:403 - ^

01:13:003 - 01:13:803 - ^ fixed all

01:25:403 (1,2) - fix blanket, please. fixed
Hard

00:08:603 (1) - In the point where a sound is emphasized in this way, the one that usually opened intervals more becomes better. If it is me, I make x1.8.

00:10:203 (1) - 00:11:003 (4) - 00:11:803 (1) - ^ fixed all, and repaired the flow

00:11:803 (1,2) - The 00:11:803 - has good 1/2 slider. When the strong beat has the head of a circle or the slider, it is proper. fixed
00:22:203 (3) - Would you like to stack in 00:20:803 (3) - ? 00:20:803 (3) stacked on 00:22:203 (3)

00:23:003 (1) - ^ ^

00:45:803 (2,3) - fix blanket, please. fixed
Lunatic

00:21:403 (1) - This overlap is not so good. You move this, or please change the direction. moved streams, and fixed flow

00:28:203 (3,4,5) - I do not like rhythm personally lol. Because, I think that the 00:28:603 (5) - has to make rhythm same to 00:29:003 (6,7) - . How about this? fixed
00:30:003 (2,3,4) - I feel rhythm to be oddly. How about this? really? i love this rhythm.. i will fix this if more people want to do
00:35:603 (7) - I hear the sound in front of 1/4. I recommend a change. i think so. but i don't want double stack in this part.
00:42:203 (1) - This stack is not so preferable personally. Because, I was confused because there is double stack. I recommend movement.

00:45:403 (1) - ^

00:48:603 (1) - ^ fixed all and fixed flow too

00:51:803 (1) - I recommend a jump. Because, The momentum does not decline from 00:51:303 (3) - . In the case of me, it stack in 00:51:003 (1) - lol. this note is overlaped with 00:53:403 (1) - . so i changed 00:51:003 (1,2,3,4)

00:56:003 (4,5) - A flow is not good. Would you move 00:56:003 (4) - in 00:55:003 (1) - stack on tail? fixed. in addition, 00:56:803 (2,3,4) stacked on 00:55:803 (3)

01:18:603 (3) - overlap is not good. It is difficult for this to look at a head and the tail. I recommend movement. I'll consider your opinion

01:36:703 (1) - Would you add spinner? The end point is 01:41:403 - or 01:41:803 - . It is effective for other diff. fixed

I think it to be good map overall. GL ;)
i'm sorry to be late. thankss~
Enon
Satellite가 왜 태그에 있는?
Originality
Hihi! Love this song.

[Normal]

00:32:603 (1,2,3) - These overlaps looks yucky. Maybe something like...
http://puu.sh/lqh9n/d8f6d0df56.png
Those aren't perfectly aligned, and you might have to mess with next combo, but that looks a lot better imo
00:41:403 (5) - I think this would sound better as a light hit instead of base
00:51:003 (4) - Might look better if you made parallel to 00:50:003 (3) -
00:58:603 (2,3) - This is kind of visually messy too
http://puu.sh/lqhE1/d892809353.png
http://puu.sh/lqhFu/19db98c7e0.png
The bottom slider is kind of hanging off the bottom now though... xd
01:26:803 (3) - This blanket would look better if you moved the slider down, makes the quick jump easier too
01:32:603 (2) - I like this blanket better
http://puu.sh/lqhRi/a10175596d.png

Pretty sure those are all spacing issues, musically it sounds wonderful. :D

[Hard]

00:10:203 (1,2) - This double sounds a little excessive
00:11:203 (4,5) - ^
00:13:403 (1) - Reverse this slider, curved sliders are weird to jump to feels better when closer
00:23:603 (2) - I like it when it's stacked under the end of 00:23:003 (1) -
00:31:803 (3) - make sure this isn't touching hp bar -- DQ :P
00:58:203 (1,2,3,4) - It's bugging me that these aren't all evenly spaced but there's so close it's not a big deal xd
01:22:603 (2,3,4) - might wanna blanket these differently, little confusing
01:36:003 (1) - Instead of a reverse it'd be cool to reverse slider, then end on a single

[Lunatic]

You can probably turn HP Drain up to 6.5.
Also, I personally like halves, and 8.5 AR felt better than 8.8, but it's not a big deal

00:07:803 (1) - This is really early for a stream -- the player hasn't had time to get a feel for the beat yet
00:09:403 (1) - Nice job spacing these <3
00:12:603 (1) - Double here feels forced
00:12:903 (1) - ^
00:13:203 (1) - This double sounds good though
00:13:803 (2) - When people do that slider they're just going to leave their cursor on the 2, which makes the jump to 1 kind of far
00:18:603 (2) - I like this slider to the right more
http://puu.sh/lqjyd/8a25aed68d.png
00:27:803 (1) - not a fan of this blanket, they seem too far apart
00:31:803 (5,6,7) - This looks weird, decide if you want to go straight line or make 7 level with 5
00:39:803 (1,2,3,4) - Nice square! :D
00:41:803 (3,4,5,6) - Two doubles in a row like that is not nice... but I guess it's okay for diff this is at
00:45:003 (3,4,5,6) - ^
00:58:003 (10) - I would match the spacing on this triple to the stream coming before it
01:10:803 (10) - same with this set

Best of luck getting these maps ranked! :D Love the kicksliders/streams.
guineaQ
그냥 지나가던 시험 막 끝낸 대학생의 모드

루나팈

  1. 00:06:403 (1,1) - 개인적으로 간격이 너무 크다고 생각되네요, 슬라이더 속도를 극도로 낮춘 상태에서 갑자기 정반대흐름의 1/4 리버슬라로 점프하는 건 좀
  2. 00:13:203 (1,1) - 1/4인줄;
  3. 00:28:603 - 여기 1/4들을 일부러 배제한건 좀 아깝다고 생각됨
  4. 00:42:103 (5) - 강한음은 00:42:003 - 여기에 있는데 저걸 놔두고 그 뒤에 나오는 너무나도 약한 음을 맵한건 좀 의아하네요
  5. 00:45:303 (5) - ^
  6. 00:48:503 (5) - ^
  7. 00:53:403 (1,2,3) - 임팩트가 노래에 비해서 너무 떨어지네요. 슬라이더들 보단 단타 점프로 처리하는게 훨씬 좋을 듯
  8. 01:04:603 (1,2,3,4) - 이것도 그냥 스트림 처리하시지
  9. 01:06:203 (1,2,3) - 00:53:403 (1,2,3) -과 동일한 문제
  10. 01:19:803 (3) - 이건 커브시키는게 자연스러울거임

딱히 집을건 별로 없네여
ㅅㄱ
Luel Roseline
모딩예약
(잘하면 제가 익스트라 난이도를 만들 지도...)
LigerZero


in Tags added " 幽閉サテライト 東方歴絵巻 Touhou Kouroumu 8 iceon kamase tora かませ虎 Mayumi Morinaga 森永真由美 old yuanxian stage 4 boss theme seiga kaku yoshika miyako Touhou Shinreibyou Ten Desires"

No Kudosu and Good Luck your map :D
Topic Starter
Dailycare

Enon wrote:

Satellite가 왜 태그에 있는?
유저가 아니고 幽閉サテライト 영어표기일껄요, 아마도..

S A V E R Y wrote:

모딩예약
(잘하면 제가 익스트라 난이도를 만들 지도...)
모딩만으로도 감사한데 굳이 힘들여서 만들지 않으셔도 되요ㅠㅠ

LigerZero wrote:



in Tags added " 幽閉サテライト 東方歴絵巻 Touhou Kouroumu 8 iceon kamase tora かませ虎 Mayumi Morinaga 森永真由美 old yuanxian stage 4 boss theme seiga kaku yoshika miyako Touhou Shinreibyou Ten Desires"

No Kudosu and Good Luck your map :D
Thank you~
Enon
그렇군
Luel Roseline
네, 도착햇습니다...
어쨋든 아주 주~웅요한 루나틱만은 살릴께요.

[Lunatic]
00:11:403(2) - 슬라이더 제대로 맞춰주세요.

00:11:803 (1,2,3,1,2,3,1,2,1,2,1) - 흠...이건 좀 뭐라해야 하나...언랭이 될 것 같은 느낌이 읍니다.
00:12:603(1,2) - ○▷○▷○ 형식의 슬라이더로 해놓는 것이 좋을 것 같네요...
00:12:903(1,2) - 위와 동일해요.

제대로 해주지 못해서 죄송해요...몸이 장난이 아닐 정도로 피곤한 상태라...
Topic Starter
Dailycare

S A V E R Y wrote:

네, 도착햇습니다...
어쨋든 아주 주~웅요한 루나틱만은 살릴께요.

[Lunatic]
00:11:403(2) - 슬라이더 제대로 맞춰주세요.

00:11:803 (1,2,3,1,2,3,1,2,1,2,1) - 흠...이건 좀 뭐라해야 하나...언랭이 될 것 같은 느낌이 읍니다.
00:12:603(1,2) - ○▷○▷○ 형식의 슬라이더로 해놓는 것이 좋을 것 같네요...
00:12:903(1,2) - 위와 동일해요.

제대로 해주지 못해서 죄송해요...몸이 장난이 아닐 정도로 피곤한 상태라...
00:12:603(1,2)랑 00:12:903(1,2)는 사실 고칠 맘이 없었는데 님 말대로 고쳐보니까 더 나아보이네요 ㅋㅋㅋ
00:11:803 (1,2,3,1,2,3,1,2,1,2,1)는 음.. 더 지적들어오면 거리를 줄이던지 할게요

guineaQ wrote:

quineaQ
그냥 지나가던 시험 막 끝낸 대학생의 모드

루나팈

  1. 00:06:403 (1,1) - 개인적으로 간격이 너무 크다고 생각되네요, 슬라이더 속도를 극도로 낮춘 상태에서 갑자기 정반대흐름의 1/4 리버슬라로 점프하는 건 좀
  2. 00:13:203 (1,1) - 1/4인줄;
  3. 00:28:603 - 여기 1/4들을 일부러 배제한건 좀 아깝다고 생각됨
  4. 00:42:103 (5) - 강한음은 00:42:003 - 여기에 있는데 저걸 놔두고 그 뒤에 나오는 너무나도 약한 음을 맵한건 좀 의아하네요
  5. 00:45:303 (5) - ^
  6. 00:48:503 (5) - ^
  7. 00:53:403 (1,2,3) - 임팩트가 노래에 비해서 너무 떨어지네요. 슬라이더들 보단 단타 점프로 처리하는게 훨씬 좋을 듯
  8. 01:04:603 (1,2,3,4) - 이것도 그냥 스트림 처리하시지
  9. 01:06:203 (1,2,3) - 00:53:403 (1,2,3) -과 동일한 문제
  10. 01:19:803 (3) - 이건 커브시키는게 자연스러울거임

딱히 집을건 별로 없네여
ㅅㄱ

00:42:103 (5)들은 실수로 안고치고 업로드 해버린거였어요

Originality wrote:

Originality
Hihi! Love this song.

[Normal]

00:32:603 (1,2,3) - These overlaps looks yucky. Maybe something like...
http://puu.sh/lqh9n/d8f6d0df56.png
Those aren't perfectly aligned, and you might have to mess with next combo, but that looks a lot better imo
00:41:403 (5) - I think this would sound better as a light hit instead of base
00:51:003 (4) - Might look better if you made parallel to 00:50:003 (3) -
00:58:603 (2,3) - This is kind of visually messy too
http://puu.sh/lqhE1/d892809353.png
http://puu.sh/lqhFu/19db98c7e0.png
The bottom slider is kind of hanging off the bottom now though... xd
01:26:803 (3) - This blanket would look better if you moved the slider down, makes the quick jump easier too
01:32:603 (2) - I like this blanket better
http://puu.sh/lqhRi/a10175596d.png

Pretty sure those are all spacing issues, musically it sounds wonderful. :D

[Hard]

00:10:203 (1,2) - This double sounds a little excessive
00:11:203 (4,5) - ^
00:13:403 (1) - Reverse this slider, curved sliders are weird to jump to feels better when closer
00:23:603 (2) - I like it when it's stacked under the end of 00:23:003 (1) -
00:31:803 (3) - make sure this isn't touching hp bar -- DQ :P
00:58:203 (1,2,3,4) - It's bugging me that these aren't all evenly spaced but there's so close it's not a big deal xd
01:22:603 (2,3,4) - might wanna blanket these differently, little confusing
01:36:003 (1) - Instead of a reverse it'd be cool to reverse slider, then end on a single

[Lunatic]

You can probably turn HP Drain up to 6.5.
Also, I personally like halves, and 8.5 AR felt better than 8.8, but it's not a big deal

00:07:803 (1) - This is really early for a stream -- the player hasn't had time to get a feel for the beat yet
00:09:403 (1) - Nice job spacing these <3
00:12:603 (1) - Double here feels forced
00:12:903 (1) - ^
00:13:203 (1) - This double sounds good though
00:13:803 (2) - When people do that slider they're just going to leave their cursor on the 2, which makes the jump to 1 kind of far
00:18:603 (2) - I like this slider to the right more
http://puu.sh/lqjyd/8a25aed68d.png
00:27:803 (1) - not a fan of this blanket, they seem too far apart
00:31:803 (5,6,7) - This looks weird, decide if you want to go straight line or make 7 level with 5
00:39:803 (1,2,3,4) - Nice square! :D
00:41:803 (3,4,5,6) - Two doubles in a row like that is not nice... but I guess it's okay for diff this is at
00:45:003 (3,4,5,6) - ^
00:58:003 (10) - I would match the spacing on this triple to the stream coming before it
01:10:803 (10) - same with this set

Best of luck getting these maps ranked! :D Love the kicksliders/streams.
Thanks for your detailed modding!
Electoz
Hi, from my modding queue~

General
- BG size should be 1366*768 if possible.

Normal
- I wouldn't recommend a SV change in normal diff. I mean, it should be the same sv through out the song.
00:21:403 (3) - Curve slider would fit better imo.
00:34:203 (3,4) - Not a good overlap here.
00:43:603 (3) - This slider is very close to the bar though, move it or not it's up to you. Same applies for 00:58:603 (2) .

Hard
00:13:403 (1) - This one touches the life bar.
00:16:603 (1,2) - Blanket fix?
00:27:803 (1,2) - Does this overlap intentional?
01:20:803 (2,4) - They're kind of kissing imo.
01:31:003 (3) - Move this to stack with 01:31:803 (1) ?

Yeah, that's all pretty much I can do, hope this helps!
Good luck!
Topic Starter
Dailycare

Electoz wrote:

Hi, from my modding queue~

General
- BG size should be 1366*768 if possible.

Normal
- I wouldn't recommend a SV change in normal diff. I mean, it should be the same sv through out the song.
00:21:403 (3) - Curve slider would fit better imo.
00:34:203 (3,4) - Not a good overlap here.
00:43:603 (3) - This slider is very close to the bar though, move it or not it's up to you. Same applies for 00:58:603 (2) .

Hard
00:13:403 (1) - This one touches the life bar.
00:16:603 (1,2) - Blanket fix?
00:27:803 (1,2) - Does this overlap intentional?
01:20:803 (2,4) - They're kind of kissing imo.
01:31:003 (3) - Move this to stack with 01:31:803 (1) ?

Yeah, that's all pretty much I can do, hope this helps!
Good luck!
I agree with your opinion about SV in normal diff. But there are only two inherited points that change SV. So i didn't fix this
00:27:803 (1,2) - omg this overlap is just my mistake :[

Thank you~
Starset
Hi from modding queue
Btw very gud map nice job ^^

[General]
-Uncheck widescreen support

[Normal]
-00:08:603 (2) - NC here since u did it here 00:10:203 (1) -
-00:54:603 - note can be added here
-01:03:003 (1,2) - blanket a bit off

[Hard]
-00:18:203 (1,3) - blanket
-00:19:803 (1) - less curved should be better
-00:32:503 (5,1,2) - slightly off blanket
-00:33:803 (4,1) - ^
-00:35:103 - missing note (make triple)
-00:53:803 (2,3) - blanket
-01:07:803 (1,3) - ^
-01:24:403 (3) - move it down a bit for better flow

[Lunatic]
-00:11:803 (1,2,3,1,2,3) - spacing D: others are okay but separated 1/4 circles x:
-00:28:703 - missing note
-00:35:103 - ^
-00:54:203 (5,1) - really dont like this overlap but...i think its okey

its not much since its so gud ;w; gud luck 0/
Topic Starter
Dailycare

HB24 wrote:

Hi from modding queue
Btw very gud map nice job ^^

[General]
-Uncheck widescreen support

[Normal]
-00:08:603 (2) - NC here since u did it here 00:10:203 (1) -
-00:54:603 - note can be added here
-01:03:003 (1,2) - blanket a bit off

[Hard]
-00:18:203 (1,3) - blanket
-00:19:803 (1) - less curved should be better
-00:32:503 (5,1,2) - slightly off blanket
-00:33:803 (4,1) - ^
-00:35:103 - missing note (make triple)
-00:53:803 (2,3) - blanket
-01:07:803 (1,3) - ^
-01:24:403 (3) - move it down a bit for better flow

[Lunatic]
-00:11:803 (1,2,3,1,2,3) - spacing D: others are okay but separated 1/4 circles x:
-00:28:703 - missing note
-00:35:103 - ^
-00:54:203 (5,1) - really dont like this overlap but...i think its okey

its not much since its so gud ;w; gud luck 0/
I fixed over all blankets, thanks for your modding :)
Line-
korean air project ~

제가 하위난이도는 잘 못봐서 마지막꺼만 해드릴께요..

  • Lunatic
  1. 이런맵 좋아요 ~~
  2. 00:12:603 (1,1) - 앞에 리버스슬라들이 전부 4박자인데 갑자기 3박자로 나와서 좀 헷갈렸어요. 00:51:003 (1,2) - 이런방식으로 바뀌주시는건 어떠실지..
  3. 00:38:203 (5) -
  4. 00:48:603 (1,2,1,2,3,1) - 이부분 좀 어색한감이 있는거같아요.
    너무 많이 바꿔버렸지만...
    4번째 슬라에서 리버스슬라로 연결되는 부분도 좀 어색한감이 있어서 이런식으로 바꿔봤는데 괜찮으시다면 참고해주세요.
  5. 00:51:103 (2,4) - 여기도 플레이할때 어렴풋이 겹치는게 보여요.
  6. 00:54:803 (6) - 앞에 4번과 스택?
  7. 01:03:803 (3,4) - 이 두개 앞서있던 슬라이더랑 비교하면 디스턴스가 과하게 짧아요. 모양 자체는 괜찮지만 거리를 좀 벌려줘도 좋을거같아요.
  8. 01:15:803 (1,2,1,2) - 얘네도 01:18:203 (1,2,3,4) - 이런느낌으로 바꿔주시는건 어떠실지?
  9. 01:22:003 (5,6,1,4,5,1) - 이런 구부러진 3연타는 솔직히 보기 안좋은거같아요. 차라리 직선형으로 바꾸시거나 제자리스택하시는게 좋을듯해요.
  10. 01:25:003 (3,4,5,1) - 이부분도 갑자기 디스턴스가 과하게 짧아지네요. 거리 좀 늘려줘도 괜찮을거라 생각해요.
  11. 01:31:803 (1,1) - 이 두개 오버랩되있는게 좀 어색하게 보이는거같아요.
    ^&^
    박자를 아예 고쳐봤는데 이렇게하면 모양도 더 다채롭게 만들 수 있을거 같아요.
  12. 01:36:703 (1) - 스피너 소리 줄여주시는게 좋을듯.
어쩌다보니 극히 주관적인 모딩이 되어버렸네요..

그래도 꼭 도움이 되셨으면 합니다 !
Topic Starter
Dailycare

Line- wrote:

korean air project ~

제가 하위난이도는 잘 못봐서 마지막꺼만 해드릴께요..

  • Lunatic
  1. 이런맵 좋아요 ~~
  2. 00:12:603 (1,1) - 앞에 리버스슬라들이 전부 4박자인데 갑자기 3박자로 나와서 좀 헷갈렸어요. 00:51:003 (1,2) - 이런방식으로 바뀌주시는건 어떠실지..
  3. 00:38:203 (5) -
  4. 00:48:603 (1,2,1,2,3,1) - 이부분 좀 어색한감이 있는거같아요.
    너무 많이 바꿔버렸지만...
    4번째 슬라에서 리버스슬라로 연결되는 부분도 좀 어색한감이 있어서 이런식으로 바꿔봤는데 괜찮으시다면 참고해주세요.
  5. 00:51:103 (2,4) - 여기도 플레이할때 어렴풋이 겹치는게 보여요.
  6. 00:54:803 (6) - 앞에 4번과 스택?
  7. 01:03:803 (3,4) - 이 두개 앞서있던 슬라이더랑 비교하면 디스턴스가 과하게 짧아요. 모양 자체는 괜찮지만 거리를 좀 벌려줘도 좋을거같아요.
  8. 01:15:803 (1,2,1,2) - 얘네도 01:18:203 (1,2,3,4) - 이런느낌으로 바꿔주시는건 어떠실지?
  9. 01:22:003 (5,6,1,4,5,1) - 이런 구부러진 3연타는 솔직히 보기 안좋은거같아요. 차라리 직선형으로 바꾸시거나 제자리스택하시는게 좋을듯해요.
  10. 01:25:003 (3,4,5,1) - 이부분도 갑자기 디스턴스가 과하게 짧아지네요. 거리 좀 늘려줘도 괜찮을거라 생각해요.
  11. 01:31:803 (1,1) - 이 두개 오버랩되있는게 좀 어색하게 보이는거같아요.
    ^&^
    박자를 아예 고쳐봤는데 이렇게하면 모양도 더 다채롭게 만들 수 있을거 같아요.
  12. 01:36:703 (1) - 스피너 소리 줄여주시는게 좋을듯.
어쩌다보니 극히 주관적인 모딩이 되어버렸네요..

그래도 꼭 도움이 되셨으면 합니다 !
헉 모딩 감사합니다~
01:31:803 (1,1)는 저 박자 고민 좀 해보고, 스피너 소리는 사정이 있어서 나중에 고치도록 하겠습니다 ;w;
Moa
korean air project 에서 발모딩 하러왓음
[노말]00:53:803 - 여기 안찍으신 이유 따로 있으신건가염?
[루나틱] 00:13:203 (1,1) - 이거두개 스택안하시는게 좋을거같음 겁나어렵
01:31:803 (6) - 이런박자는 어떠신지 살짝 추천해봅니다 http://puu.sh/lEevb/961e651883.jpg
언제봐도 하드는 겁나 잘찍으시는듯...! 다잘찍긴 하시지만.. 하드는 유달리 잘찍으심
제눈엔 보이는게없네욤.. 더공부하고 와야겟음
Topic Starter
Dailycare

[Cupid] wrote:

korean air project 에서 발모딩 하러왓음 ㅋㅋㅋ음슴체니까 저도 음슴체로 쓰겠음!
[노말]00:53:803 - 여기 안찍으신 이유 따로 있으신건가염? 00:59:803 (1) 같은 부분이랑 맞추려 한거임.. 사실 지금 보니까 저도 이상하게 보이네요 ㅋㅋㅋㅋㅋ 한번 어떻게 고쳐볼까 생각해 보겠음
[루나틱] 00:13:203 (1,1) - 이거두개 스택안하시는게 좋을거같음 겁나어렵 스택 안하면 딱히 놓을 장소가 제눈엔 보이지 않음ㅠㅠ
01:31:803 (6) - 이런박자는 어떠신지 살짝 추천해봅니다 http://puu.sh/lEevb/961e651883.jpg Line-님께서 제안하신 박자랑 같이 고려해보겠음.. 근데 아마 안바꿀지도 모름
언제봐도 하드는 겁나 잘찍으시는듯...! 다잘찍긴 하시지만.. 하드는 유달리 잘찍으심 <3<3<3
제눈엔 보이는게없네욤.. 더공부하고 와야겟음
모딩 감사합니다~ + 칭찬도ㅋㅋㅋㅋ :)
KASUM1
annyoung haseyo~! gam sa ham ni da for requesting in my queue ♥♥♥ here I am to mod your map

[General]
  1. I think the gap between hard and lunatic unrankable >//<
[Normal]
  1. 00:35:803 (1) - ctrl+j better flow :)
  2. 00:55:003 (3) - x:184 y:40
  3. 00:58:203 - this should be clickable , high beat :o
[Hard]
  1. 01:01:203 (4,1) - any reason for this jump?
  2. 01:31:803 (1,1) - why did you do the another NC?
[Lunatic]
  1. nothing!
sorry if I couldn't help but your map is too good for me >:(
noice map and good luck! wish you all the best :D
Topic Starter
Dailycare

KASUM1 wrote:

annyoung haseyo~! gam sa ham ni da for requesting in my queue ♥♥♥ here I am to mod your map

[General]
  1. I think the gap between hard and lunatic unrankable >//<
[Normal]
  1. 00:35:803 (1) - ctrl+j better flow :)
  2. 00:55:003 (3) - x:184 y:40
  3. 00:58:203 - this should be clickable , high beat :o
[Hard]
  1. 01:01:203 (4,1) - any reason for this jump?
  2. 01:31:803 (1,1) - why did you do the another NC?
[Lunatic]
  1. nothing!
sorry if I couldn't help but your map is too good for me >:(
noice map and good luck! wish you all the best :D
Thank you to mod~ I'll check and fix it tomorrow :) gam sa ham ni da!! <3
Bastionior
Hi there :D

I've been looking at your map, honestly what u want me modding, for he is good d + but in any case we will see what I think could change

Lunatic
  1. this part 00:00:603 - until that 00:06:203 - why not put with streams? I suppose it's the diff apice to not be to do an extra and put the notes in the beginning but in any case recommend to fill these stream with DS 0.3 and the volume at 30% think it would have very sense with difficulty
  2. 00:25:403 (1) - replace for 3 hit circles, a triangle jump. suggestion <
  3. missing notes here: 00:28:903 - , 00:29:103 - ,00:29:103 -
  4. 00:55:003 (1) - stack with 00:54:203 (5) - to make a blanket with 00:53:603 (2) -
  5. 01:11:203 (2) - stack with 01:11:603 (4) -
  6. 01:23:803 (1) - replace for 3 hit circles, another jump inb4
  7. 01:25:403 (1) - slider 3/4 please t-t, 01:25:803 - put a single note here for more sense aa
only that, but said good map need not detail what is already good, anyway good luck.
Topic Starter
Dailycare

Kalindraz wrote:

Hi there :D

I've been looking at your map, honestly what u want me modding, for he is good d + but in any case we will see what I think could change

Lunatic
  1. this part 00:00:603 - until that 00:06:203 - why not put with streams? I suppose it's the diff apice to not be to do an extra and put the notes in the beginning but in any case recommend to fill these stream with DS 0.3 and the volume at 30% think it would have very sense with difficulty
  2. 00:25:403 (1) - replace for 3 hit circles, a triangle jump. suggestion <
  3. missing notes here: 00:28:903 - , 00:29:103 - ,00:29:103 -
  4. 00:55:003 (1) - stack with 00:54:203 (5) - to make a blanket with 00:53:603 (2) -
  5. 01:11:203 (2) - stack with 01:11:603 (4) -
  6. 01:23:803 (1) - replace for 3 hit circles, another jump inb4
  7. 01:25:403 (1) - slider 3/4 please t-t, 01:25:803 - put a single note here for more sense aa
only that, but said good map need not detail what is already good, anyway good luck.
this part 00:00:603 - until that 00:06:203 - yea i think it feels empty too, and i know it's better to put streams on this part. but i don't have any inspiration for 'soft' streams T-T.. Anyway thanks for your suggestion!
chucentry
Hi Dailycare

normal
00:41:803 - slider here ?

00:48:203 - ↑

01:10:203 - what do you think about it http://puu.sh/lJP47/5d1a0afdd6.jpg

01:38:203 - add a green line with low volume

01:39:803 - here too

Hard
00:40:603 - i think here need be a note here u can do note + slider or slider + note or reverse slider or 1 thing that u want but i think it

00:43:803 - here too

00:27:003 (3) - ↑

01:23:803 (1,2,3) - this looks hard maybe a reverse slider ?

01:38:203 - add a green line with low volume

01:39:803 - here too

Insane
00:26:603 (3) - x:214 y:202

00:28:703 (5) - remove

00:28:903 - add note here do a triple with 00:28:803 (6,7) -

00:30:003 (2,3,4) - what do you think about this? http://puu.sh/lJNzi/282e06c70b.jpg

00:32:003 (7) - move to here 00:32:103 - and stack with 00:32:203 (8) - http://puu.sh/lJNJN/93e443f8f0.jpg the song is strong in 00:31:903 (6,7) - so i think it

01:36:603 (1) - NC

01:38:203 - add a green line with low volume

01:39:803 - here too

Im bad ass modding i guess so hope me helpful and really good map
hope be ranked GL ♥
Topic Starter
Dailycare

chucentry wrote:

Hi Dailycare

normal
00:41:803 - slider here ?

00:48:203 - ↑

01:10:203 - what do you think about it http://puu.sh/lJP47/5d1a0afdd6.jpg

01:38:203 - add a green line with low volume

01:39:803 - here too

Hard
00:40:603 - i think here need be a note here u can do note + slider or slider + note or reverse slider or 1 thing that u want but i think it

00:43:803 - here too

00:27:003 (3) - ↑

01:23:803 (1,2,3) - this looks hard maybe a reverse slider ?

01:38:203 - add a green line with low volume

01:39:803 - here too

Insane
00:26:603 (3) - x:214 y:202

00:28:703 (5) - remove

00:28:903 - add note here do a triple with 00:28:803 (6,7) -

00:30:003 (2,3,4) - what do you think about this? http://puu.sh/lJNzi/282e06c70b.jpg

00:32:003 (7) - move to here 00:32:103 - and stack with 00:32:203 (8) - http://puu.sh/lJNJN/93e443f8f0.jpg the song is strong in 00:31:903 (6,7) - so i think it

01:36:603 (1) - NC

01:38:203 - add a green line with low volume

01:39:803 - here too

Im bad ass modding i guess so hope me helpful and really good map
hope be ranked GL ♥
Hitsounds modding <3 i love it, thank you~
Left
Project Korean Air~


[루나틱루나틱루나틱루나틱]
00:19:003 (1) - 깔끔함을 위해 00:17:903 (6) - 얘에 머리를 완전 스택시키는 게 좋지 않을까요
00:21:403 (1) - 이걸 방향을 이렇게 해놓은 특별한 이유가 있나요? 직전의 연타랑 겹쳐서 좀 불편해 보이는데
00:34:803 (4,5) - 이건 걍 제안이지만 블랭킷을 시키면 어떨까 하는 점
00:35:403 (6,7) - 비트가 이게 아닌거 같습니다
00:48:603 (1,1) - 이렇게랑 00:49:003 (2,2) - 이렇게 두개가 정확히 대칭이 되도록 하는게 어떨지...아마 현재 모양의 원인은 위쪽에서 잘려서 그러셨을 거라고 생각합니다

Good Luck!
Topic Starter
Dailycare

Left wrote:

Project Korean Air~


[루나틱루나틱루나틱루나틱]
00:19:003 (1) - 깔끔함을 위해 00:17:903 (6) - 얘에 머리를 완전 스택시키는 게 좋지 않을까요
00:21:403 (1) - 이걸 방향을 이렇게 해놓은 특별한 이유가 있나요? 직전의 연타랑 겹쳐서 좀 불편해 보이는데
00:34:803 (4,5) - 이건 걍 제안이지만 블랭킷을 시키면 어떨까 하는 점
00:35:403 (6,7) - 비트가 이게 아닌거 같습니다
00:48:603 (1,1) - 이렇게랑 00:49:003 (2,2) - 이렇게 두개가 정확히 대칭이 되도록 하는게 어떨지...아마 현재 모양의 원인은 위쪽에서 잘려서 그러셨을 거라고 생각합니다

Good Luck!
00:34:803 (4,5) 이거는 정확한 의도를 파악 못하겠어요 ;w;
00:35:403 (6,7) 이 비트는 윗 모딩들을 참고해서 고치도록 하겠습니다, 아직은 이대로 놔두겠습니다..

모딩 감사합니다!~
GIDZ
In game modding :)
20:35 Dailycare: there is awkward parts?
20:35 - G I D Z -: just some places can have better flow
20:37 Dailycare: ok, where is it?
20:39 - G I D Z -: 00:28:103 (2,3) - I think this can be spaced abit more
20:39 - G I D Z -: 00:50:103 (3,1) - ^
20:40 Dailycare: yup i fixed
20:40 Dailycare: and then?
20:40 - G I D Z -: 00:51:603 (4) - I think this can move to 200,248 for a closing pattern
20:41 Dailycare: 200, 248?
20:41 Dailycare: wait,,
20:41 - G I D Z -: yes
20:41 - G I D Z -: 01:16:603 (1,2) - I dun think stacking it like this is rankable nowadays o.o
20:42 - G I D Z -: http://puu.sh/lNQlA/505fcf97e8.jpg after moved to 200 248
20:42 Dailycare: omg
20:43 - G I D Z -: o.o
20:43 Dailycare: again plz
20:43 Dailycare: your fourth suggestion :(
20:44 - G I D Z -: the stacking one?
20:44 Dailycare: yeah
20:44 - G I D Z -: 01:15:803 (1,2,1,2) -
20:44 Dailycare: umm.. how can i fix it better?
20:44 - G I D Z -: hmm
20:44 Dailycare: it's good to see in my eyes
20:48 - G I D Z -: http://puu.sh/lNQyo/01af99bcad.jpg
20:48 - G I D Z -: 01:15:803 (1) - 216 240
20:48 - G I D Z -: 01:16:203 (2) - 328 208
20:48 - G I D Z -: 01:16:603 (1) - 232 108
20:49 - G I D Z -: 01:17:003 (2) - 328 48
20:49 - G I D Z -: 01:16:603 (1) - Can remove NC here
20:50 Dailycare: i'll change this sliders later
20:50 - G I D Z -: ok
20:50 Dailycare: captured :D
20:50 - G I D Z -: :d
20:51 - G I D Z -: 01:19:603 (2) - A bit overlapping with 01:19:003 (1) \
20:51 Dailycare: it's already overlapped with 01:18:403 (2) -
20:52 Dailycare: fix it?
20:52 - G I D Z -: oops
20:52 - G I D Z -: I mean
20:53 - G I D Z -: 01:19:603 (2) not 01:18:403 (2) xd
20:54 - G I D Z -: 01:31:803 - I think here should be 40% volume already
20:54 Dailycare: yea, i mean 01:19:603 (2) - is already overlapped with 01:18:403 (2) -
20:54 - G I D Z -: oh ok then
20:55 Dailycare: volume was changed xd
20:56 - G I D Z -: 01:22:403 (2,3,4,5,1) - I think you can move this pattern up abit cuz 01:22:803 (4,5,1) - is abit off grid
20:58 Dailycare: fixed it :D
20:59 - G I D Z -: :D
20:59 Dailycare: i stacked 01:20:603 (1) - this slider's tail on 01:19:003 (1) - this slider
20:59 Dailycare: anything else?
20:59 - G I D Z -: nop
20:59 - G I D Z -: all doe :)
20:59 - G I D Z -: done*
Sonnyc
고려항공

[Lunatic]
  1. 01:19:003 (1,2) - 둘이 살짝 닿고 있는데, (1)을 위로 올려서 오버랩 피할 수 있습니다.
  2. 01:32:403 (2,3) - 매뉴얼 스택이 불필요한 부분입니다. 좌측 상단 View -> Stacking 해제하셔서 일반 스택으로 바꾸시면 게임 화면에서 저절로 스택 적용됩니다.
맵 퀄의 상태가? ㄷㄷ

별 3개 드리고 갑니다.
Topic Starter
Dailycare

Sonnyc wrote:

고려항공

[Lunatic]
  1. 01:19:003 (1,2) - 둘이 살짝 닿고 있는데, (1)을 위로 올려서 오버랩 피할 수 있습니다.
  2. 01:32:403 (2,3) - 매뉴얼 스택이 불필요한 부분입니다. 좌측 상단 View -> Stacking 해제하셔서 일반 스택으로 바꾸시면 게임 화면에서 저절로 스택 적용됩니다.
맵 퀄의 상태가? ㄷㄷ

별 3개 드리고 갑니다.
01:19:003 (1,2)는 (1)의 꼬리부분을 01:17:703 (4) - 과 겹쳐놓았기 때문에 (2)의 위치를 손봤습니다, 별 감사합니다 <3
-Nya-
From my M4M queue~

General:
Looks clean~

Lunatic:
  1. 00:42:003 –Maybe add a note here to create a triple?
  2. 00:45:203 -^
  3. 00:48:403 -^
  4. 00:53:403 (1,2,3,4,5) –I would have tried to create some kind of nice shape or pattern with these objects. Maybe something like this:
  5. 00:54:803 (6) –Rather unstack, since stacking like this can disrupt flow. Stacking objects like this is more for cases like this: 00:55:803 (3) – where the note has to be clicked fast.
  6. 00:56:203 (5,5) –Why not stack?
  7. 01:02:503 (5,3) -^
  8. 01:07:603 (6) –Same as 00:54:803 (6) –
  9. 01:07:803 (1) –I don’t like this placement at all. The slider is overlapping this slider: 01:07:003 (5) – badly and the flow feels forced. Rather place this slider under (5).
  10. 01:16:203 (2,3,4) –Map these sliders to the left side of the grid to avoid cramming it into one space on the right.
  11. 01:17:803 (5,6,7,3) –Bleh, bad overlapping. Map to the left and not to the right to avoid the overlapping and to make the slider more visible.
  12. 01:18:603 (3,4) –Make this jump similar to this jump: 01:18:203 (1,2) -?
  13. 01:28:603 (1,2,3,1,2,3) –Too many straight sliders after another. Please spice it up a bit by using differently shaped sliders, like curved sliders.

Rhythmwise this diff is not bad, but flow and overall neatness require a bit more work.

Hard:
  1. 00:14:603 (4,3) –I would always try to avoid unnecessary overlappings like this. But that’s just my own style though, but also remember that tidyness in diffs and how you present your diffs are also very important.
  2. 00:21:803 (2,3) –Jump is too big. Try placing the (3) slider like this:
  3. 00:34:203 (1) –Not a good idea at all. This placement causes a bad overlapping with 00:33:403 (3) – and there’s a much better alternative. Rather place the slider here:
  4. 00:35:403 (3) –I can hear multiple beats here so I suggest you place a triple here:
  5. 00:38:603 (3) -^
  6. 00:42:203 –I highly suggest you place a clickable note here since this beat is quite important.
  7. 00:42:403 – and 00:42:803 – You miss important beats here that could have been mapped. Remember that this is still a Hard and if you make it too easy it will create problems with the gap between your Hard and Insane.
  8. 00:48:603 –Same as 00:42:203 –
  9. 00:49:003 (1) –Same as 00:42:403 – and 00:42:803 –
  10. 01:24:403 (3,4) –Hm, not nice placement. Try tweaking the objects a bit for better placement.
  11. 01:32:203 –Place a note here? Important beat.
  12. 01:34:603 -^

The gap between the Insane and Hard really looks like a problem to me. In Insane you have long streams and very difficult fast patterns, while in the Hard you only have a few triples, missed a few beats and made easy patterns that could have been harder. I highly suggest you make your Hard harder. Take note that if you do this a possible problem with the gap between Hard and Normal can arise, so perhaps the best option would be to map a new diff between Hard and Insane. The song isn’t that long, so it shouldn’t take too long to map.

Normal:
  1. An approach rate of 5 is too high for the easiest diff. (One of my maps got disqualified because of this) Lower to 4.
  2. 00:34:203 (3,1) –Rather not overlap. Looks untidy.
  3. 00:41:903 (6) –Quite a difficult rhythm to follow imo. Beginners might have a problem reading this. I suggest doing this instead:
    There’s no need to map that blue tick.
  4. 00:43:403 (2,3) –Fix this spacing please. It’s a bit too close to 00:42:203 (1) –
  5. 00:48:303 (6) –Same as 00:41:903 (6) –
  6. 00:47:803 (5,1) –Bad overlap. Please try to avoid these objects touching each other.

The only issue here is those difficult patterns. Remember that this is still a diff meant for beginners so try to avoid patterns or rhythms that can cause confusion or that’s hard to read.

Overall this mapset has a lot of potential, but imo that gap between Hard and Insane would really have to be fixed before this will be ready.

Good Luck~!
Sonnyc
Hard has got several jumps through the difficulty which is never easy, and the level of Insane isn't that high nor relaxing. An extra difficulty to narrow the gap would really be a redundant diff here imo.

제가 보기엔 그냥 하드 cs4로 하시면 균형 잡힐 것 같습니다.
-Nya-

Sonnyc wrote:

Hard has got several jumps through the difficulty which is never easy, and the level of Insane isn't that high nor relaxing. An extra difficulty to narrow the gap would really be a redundant diff here imo.

제가 보기엔 그냥 하드 cs4로 하시면 균형 잡힐 것 같습니다.
A few jumps won't cut it imo. The Hard is much easier than the Insane. (Keep in mind this is my own opinion and I judged the map using my own personal criteria)

EDIT: If the mapper doesn't want to add another diff then it's fine. Perhaps a different BN will think it's fine and push it forward.
Topic Starter
Dailycare

-Nya- wrote:

From my M4M queue~

General:
Looks clean~

Lunatic:
  1. 00:42:003 –Maybe add a note here to create a triple?
  2. 00:45:203 -^
  3. 00:48:403 -^
  4. 00:53:403 (1,2,3,4,5) –I would have tried to create some kind of nice shape or pattern with these objects. Maybe something like this:
  5. 00:54:803 (6) –Rather unstack, since stacking like this can disrupt flow. Stacking objects like this is more for cases like this: 00:55:803 (3) – where the note has to be clicked fast.
  6. 00:56:203 (5,5) –Why not stack?
  7. 01:02:503 (5,3) -^
  8. 01:07:603 (6) –Same as 00:54:803 (6) –
  9. 01:07:803 (1) –I don’t like this placement at all. The slider is overlapping this slider: 01:07:003 (5) – badly and the flow feels forced. Rather place this slider under (5).
  10. 01:16:203 (2,3,4) –Map these sliders to the left side of the grid to avoid cramming it into one space on the right.
  11. 01:17:803 (5,6,7,3) –Bleh, bad overlapping. Map to the left and not to the right to avoid the overlapping and to make the slider more visible.
  12. 01:18:603 (3,4) –Make this jump similar to this jump: 01:18:203 (1,2) -?
  13. 01:28:603 (1,2,3,1,2,3) –Too many straight sliders after another. Please spice it up a bit by using differently shaped sliders, like curved sliders.

Rhythmwise this diff is not bad, but flow and overall neatness require a bit more work.

Hard:
  1. 00:14:603 (4,3) –I would always try to avoid unnecessary overlappings like this. But that’s just my own style though, but also remember that tidyness in diffs and how you present your diffs are also very important.
  2. 00:21:803 (2,3) –Jump is too big. Try placing the (3) slider like this:
  3. 00:34:203 (1) –Not a good idea at all. This placement causes a bad overlapping with 00:33:403 (3) – and there’s a much better alternative. Rather place the slider here:
  4. 00:35:403 (3) –I can hear multiple beats here so I suggest you place a triple here:
  5. 00:38:603 (3) -^
  6. 00:42:203 –I highly suggest you place a clickable note here since this beat is quite important.
  7. 00:42:403 – and 00:42:803 – You miss important beats here that could have been mapped. Remember that this is still a Hard and if you make it too easy it will create problems with the gap between your Hard and Insane.
  8. 00:48:603 –Same as 00:42:203 –
  9. 00:49:003 (1) –Same as 00:42:403 – and 00:42:803 –
  10. 01:24:403 (3,4) –Hm, not nice placement. Try tweaking the objects a bit for better placement.
  11. 01:32:203 –Place a note here? Important beat.
  12. 01:34:603 -^

The gap between the Insane and Hard really looks like a problem to me. In Insane you have long streams and very difficult fast patterns, while in the Hard you only have a few triples, missed a few beats and made easy patterns that could have been harder. I highly suggest you make your Hard harder. Take note that if you do this a possible problem with the gap between Hard and Normal can arise, so perhaps the best option would be to map a new diff between Hard and Insane. The song isn’t that long, so it shouldn’t take too long to map.

Normal:
  1. An approach rate of 5 is too high for the easiest diff. (One of my maps got disqualified because of this) Lower to 4.
  2. 00:34:203 (3,1) –Rather not overlap. Looks untidy.
  3. 00:41:903 (6) –Quite a difficult rhythm to follow imo. Beginners might have a problem reading this. I suggest doing this instead:
    There’s no need to map that blue tick.
  4. 00:43:403 (2,3) –Fix this spacing please. It’s a bit too close to 00:42:203 (1) –
  5. 00:48:303 (6) –Same as 00:41:903 (6) –
  6. 00:47:803 (5,1) –Bad overlap. Please try to avoid these objects touching each other.

The only issue here is those difficult patterns. Remember that this is still a diff meant for beginners so try to avoid patterns or rhythms that can cause confusion or that’s hard to read.

Overall this mapset has a lot of potential, but imo that gap between Hard and Insane would really have to be fixed before this will be ready.

Good Luck~!
Almost fixed (something inspired by yours replaced your own suggestions :D)

..And i want to talk about Hard diff. Yes, i agree the gap between Hard and Insane diffs is too big. But i rejected your suggestion 'make new diff', Because I can't come up with any idea to make an extra diff, and i didn't want another diff name: Light insane, Hyper, and anything else. Instead of accepting your suggestion, I focused on closing the gap between both diffs (It's also your suggestion). So I changed Hard diff's CS to 4 and made some rhythm/pattern harder. I hope you understand my decision.
Anyway thanks for detailed modding!

Sonnyc wrote:

Hard has got several jumps through the difficulty which is never easy, and the level of Insane isn't that high nor relaxing. An extra difficulty to narrow the gap would really be a redundant diff here imo.

제가 보기엔 그냥 하드 cs4로 하시면 균형 잡힐 것 같습니다.
Sonnyc님 다시 한 번 감사드립니다 :D 서클사이즈를 3.5로 한 이유도 키아이구간 점프때문이었는데 4로 하면 하드치곤 너무 어렵지 않을까 싶기도 하네요.. 3.8도 제 눈엔 적당해 보이지만 지금은 저보다 경험있으신 분의 조언을 받아들이겠습니다 Thank you!~
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: senya
  2. Title: 君色サブリミナル
  3. Romanised Title: Kimiiro Subliminal
  4. Source: 東方Project
  5. Tags: There are three "Touhou" Only one is enough. http://puu.sh/lRvB9/2fe2a9c947.png
<Reference>
  1. http://www.yuuhei-satellite.jp/714


Good luck~ :3
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