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Moxiie - Anyway

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themizerable
Hello :)..

I am interested in your map nn if you want I can help you with insane diff <3
Senko-san
Mod from chat/otherwise



Normal
  1. 00:06:988 (1,2,3,1,2,3) Any reason these are different than 00:01:241 (1,2,3,1,2,3)?
  2. 00:08:047 (3,1) Delete NC, put at 00:09:105
  3. 00:12:458 Delete NC
  4. 00:26:223 Delete NC, put NC on 00:25:870
  5. 00:36:105 (1,2,3,4,5) This pattern is a little confusing for normal diff.
  6. 00:44:929 (3,4,5) Flow is wierd here, Rotate 4/5 so 4 starts below 3
  7. 00:52:752 (1,1) You need way more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok
  8. 01:05:047 (1,1) You need more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok
  9. 01:22:341 (1,1,2) Flow is wierd. Maybe put 1 near top right corner and flip the last combo horizontal and vertical so start of this combo is in bottom right quadrant
Hard
  1. 00:00:105 (1,2,3,4,5) Consistant spacing please
  2. Dunno why you shot stars at this without it being finishe
With time this could be a really good ranked map. Keep at it. :)
Topic Starter
Prismetical

Hiicantpk wrote:

Mod from chat/otherwise



Normal
  1. 00:06:988 (1,2,3,1,2,3) Any reason these are different than 00:01:241 (1,2,3,1,2,3)? wut? xD
  2. 00:08:047 (3,1) Delete NC, put at 00:09:105 done
  3. 00:12:458 Delete NC ^^^
  4. 00:26:223 Delete NC, put NC on 00:25:870 ^^^
  5. 00:36:105 (1,2,3,4,5) This pattern is a little confusing for normal diff. I wanna keep it, let's see what BN will say in some time
  6. 00:44:929 (3,4,5) Flow is wierd here, Rotate 4/5 so 4 starts below 3 changed
  7. 00:52:752 (1,1) You need way more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok done
  8. 01:05:047 (1,1) You need more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok ^^^
  9. 01:22:341 (1,1,2) Flow is wierd. Maybe put 1 near top right corner and flip the last combo horizontal and vertical so start of this combo is in bottom right quadrant I flipped vertical and rotated
Hard
  1. 00:00:105 (1,2,3,4,5) Consistant spacing please there was no problem
  2. Dunno why you shot stars at this without it being finishe You know why? (look down)
With time this could be a really good ranked map. Keep at it. :) <- that why! :D
Thankyou very very much :D
Squichu
hey there!
mod as per request :3
ofc I'm just making suggestions, so feel free to disagree!

General
  1. I'm pretty sure the actual bpm is 85, not 170, but since it's just doubled I don't know if you need to fix this.
    try asking some BNs maybe? They should know.
  2. the combo colours match the background, but using some more intense colours might look even better?
    Idk, I just thought they were very boring to look at because they looked exactly like the bg.
    I'd try these colours, maybe you like them?

    [Colours]
    Combo1 : 241,184,50
    Combo2 : 215,64,151
    Combo3 : 128,218,97
    Combo4 : 35,207,243
Easy
Tbh, I think this diff needs some more work. It doesn't feel like the map matches the song, it's just clicking objects with nice background music. :c
Sorry if this sounds rude to you, that's just my opinion. And I'm not saying that it's bad in general, it's just lacking some basics here and there, that easily can be added. :3

Let's take a look at the first pattern for example - 00:00:105 (1,2,3,4) -
(1) and (2) match strong beats, they're fine, but what's with the white tick in-between? It's just as strong as the other beats, so a short reverse slider would fit here much better. Then (3) starts at a point with no beat at all. The beat is on the red tick before (with actual bpm of 85 it's on the blue tick), so this needs to be changed, imo. Also, the reverse is at a point with -again- no beat.
I'd try to go with this rhythm- http://puu.sh/loKNL.jpg
It's simplified and ignores the beats in the middle of the sliders, but it still matches (imo). And since the bpm is really low the red(/blue) ticks shouldn't be any problem for beginner players, they have enough time to read time/distance between the objects.
Which brings me to the next point - DS. Theoretically it's fine, matches an Easy diff, but if you look at patterns like 00:13:517 (3,4,1,2) - it becomes clear that this is confusing for beginner players, and it'll get even worse if you decide to map red(/blue) ticks. So consider changing the DS to ~1.1, so 1/1 objects won't overlap. (If you fix bpm, you need to re-adjust SV and DS again. I'd recommend 1.3 SV and 1.3 DS to avoid overlaps of 1/2 objects. This might seem high but works nicely, because there are clear differences between 1/1, 1/2 and 1/4 beats. And beginner players have it a lot easier to understand time/distance when there actually is some distance between objects and they don't overlap.)

Ah, well. With this said you could re-do some parts of your diff already, if you want to. I'll just give some more general advice for now-
  1. 00:13:517 (3,4,1,2) - beginner players can't tap cosistently very well, so many clickable objects in a row is very uncomfortable to play for them. To avoid that, you can replace patterns like this with two short sliders or if the song provides the beats circle + slider + circle, or reverse slider + circle, or many more stuff, where players don't have to click each beat.
  2. 00:16:694 (1) - listen closely, the downbeat is pretty strong here (the long white line), so it shouldn't be ignored. I'm not saying that downbeats should be cklickable in general. In the beginning for exmaple they're not much different from the other sounds, sometimes even weaker, but later in the song there are many strong loud downbeats that are unstressed atm.
  3. 00:26:576 (1,2,1,2) - the movement makes this kinda uncomfortable to play, cause it's so straight up-down-up-down. In Easy diffs (and preferably in Normals, too), movement should be smoother (imo), so players can focus on the rhythm and don't have to struggle with this. Of course some sharp movements are okay, but the amount should be reduced, and if possible they can be used to accent extremely strong beats (like start of Kiai or end for example).
  4. 00:44:929 (3) - overlapping sliderends can look very beautiful, but are too confusing for the easiest diff. so try to avoid them
for now, that's all I can do. Please send a pm once you've fixed the stuff I've mentioned, so I can continue my mod! :3
If you decide against the suggestions, that's okay, too, but I don't know in how far I'll be able to help then. .o.

Anyway, //squee for now! >w<



edit 11/18 -

Okay, so here's round#2! :3
I'd like to ask of you to reply more in detail if possible, I want to understand why you decline some suggestions, otherwise I can't help you. :c

General
  1. all fine. probably. ^-^
Easy
  1. there are still overlaps that make the diff uncomfortable to play/read for beginner players. I can only repeat my suggestion to increase DS, up to you.
  2. 00:00:105 (1,2) - beat in-between still should be emphasized. short slider with reverse?
  3. 00:01:517 (3) - there is still absolutely no beat where this slider starts. and no vocals either. But since you didn't change this with the last mod I don't know what to do about it.. maybe you should look for some newbie testplayers and ask them about how they feel about these rhythms..
  4. 00:03:635 (4) - here, there's no beat on the sliderhead and no beat on the slidertail, so what is this mapped to?!
    Mentioned this before already, too, so I don't know what to suggest to improve this.
  5. 00:05:752 (2,3) - same suggestions as here 00:00:105 (1,2) -, beat in-beatween should be mapped
    also, (2) is placed rather far down. it overlaps heavily with the default hit metre, so it'd be better to move it further up. (If it were a slidertrack it wouldn't bother me at all, but since it's a single circle and huge parts of it are covered.. meh)
  6. 00:07:164 (4) - same as for 00:01:517 (3) -
  7. 00:09:282 (1) - no beat here, either. there are beats on the red tick before and after, but not on the white tick.
  8. 00:09:988 (2) - same as before, placed too far down
  9. 00:12:811 (2) - there's no beat, there shouldn't be a clickable object
    In case you're trying to map to vocals - most other objects don't match to the vocals and switching between vocals and beat feels rather weird, especially for beginner players. they can't know by looking at the objects what sound to follow, so it's better to stick to either beat or vocals, but not both in lower difficulties. And a circle doesn't match the vocals 100%, they go on so it should be a slider instead
  10. 00:15:988 (3) - again, there's no beat here. :/ (if it's vocals: should be a slider instead)
  11. 00:21:282 (3) - no beat, no vocals. why is there a circle here?
  12. 00:23:752 (2) - slider ends on nothing, should be longer or shorter by 1/2 beat
    --- honestly, there are too many objects mapped to nothing.. I mentioned this before, but since you didn't give any reason for keeping these objects, I can't help you. Sorry about that. :c
    -
    continuing with other stuff.
  13. try to get an overall look over your diff ( http://puu.sh/lpiR3.jpg ), just press ctrl + A. notice how all of your objects are cluttered around the centre? it's even more noticeable while playing the diff that you don't use all of the playfield, which makes the diff more boring than it has to be. try to spread the objects more?
  14. 00:13:517 (3,1,2,3,1) - movement could be improved. you could curve (1) and place (2) differently to round out the movement. http://puu.sh/lpiPC.jpg
  15. 00:37:870 (1) - too close to the previous object. might not be much of an issue cause there's some time between the object. but still, for consistency it'd be better to adjust this.
  16. 01:20:929 (3,1) - objects are on screen at the same time so DS should be fixed here. otherwise it's too confusing
    also (1) shouldn't overlap with 01:23:399 (2) - , that's too confusing as well :c
Normal
  1. overall note: there are too many circles in a row, it's sometimes too much for a Normal diff and sometimes just doesn't match the music. since it's the same stuff as in Easy I won't point them out, so apologies if the mod turns out short. :c
  2. 00:05:576 (1,2,3,4) - first red tick is mapped, but the following aren't, which makes this weird to play. it's the exact same sound, so the other beats should be mapped just like the first. to simplify the rhythm you could try short sliders for (2,3)
  3. 00:11:223 - there should be a circle here, since it's the same rhythm as ^
    the following pattern has so many circles already, tho, so it'd be better to switch that up (talking about 00:11:400 (1,2,3,4,5) - )
  4. 00:12:988 - should be mapped, too, imo.
  5. 00:36:811 (3,4,5) - unreadable for this difficultyl level, unstack them?
  6. 00:55:870 (1) - start of Kiai is the most dominant beat here, so it should be clickable.
Hard
  1. overall look: http://puu.sh/lpk0M.jpg .. hm. :/
  2. same issue about overlaps. not as much as in lower diffs, but it still feels better if players hoave to move between objects.
  3. 00:00:811 (5) - slider doesn't work here because the sound stops and another one starts. this should be two circles.
  4. 00:12:988 (5) - doesn't feel natural to play, try two short sliders instead?
  5. 00:14:576 (4) - feels weird to have so many objects mapped to so many beats (or not) and here you ignore all of them.. probably better to split this up
    same goes for many more sliders, example: 00:19:870 (4) - 00:21:458 (3) - 00:25:517 (1) - . try to look for them yourself.
    --- welp, the stuff I pointed out in the other diffs just repeats itself. and there's no need to write everything twice.. xD you should know by now what to fix, if you want to.
Good luck!
Topic Starter
Prismetical

Squirrel wrote:

hey there!
mod as per request :3
ofc I'm just making suggestions, so feel free to disagree!

General
  1. I'm pretty sure the actual bpm is 85, not 170, but since it's just doubled I don't know if you need to fix this.
    try asking some BNs maybe? They should know. HERE https://songbpm.com/moxiie/anyway
  2. the combo colours match the background, but using some more intense colours might look even better?
    Idk, I just thought they were very boring to look at because they looked exactly like the bg.
    I'd try these colours, maybe you like them?

    [Colours]
    Combo1 : 241,184,50
    Combo2 : 215,64,151
    Combo3 : 128,218,97
    Combo4 : 35,207,243
    gonna keep mine :3
Easy
Tbh, I think this diff needs some more work. It doesn't feel like the map matches the song, it's just clicking objects with nice background music. :c
Sorry if this sounds rude to you, that's just my opinion. And I'm not saying that it's bad in general, it's just lacking some basics here and there, that easily can be added. :3 I dont think so :P
Didn't change everything, but most of the stuff that I agreed with. :3
Mafumafu
[General]
You could not place anything before the 1st timing line (red line), this is unrankable.

Your title should be correct. if (cut ver) is added by yourself, then it's unrankable. You should have the name from official website or CD, even if you cut the song

I dont see any reason to use slider tick rate 2 ;w;

[Easy]
You are following vocal too much. Consider following more 1/1 or 2/1 beats.
00:13:517 (3,1) - Avoid slight overlaps. They looks not neat.
00:25:517 (4) - Too low position, it may overlap with score meter in gameplay so just move it upside a little.
00:44:929 (3) - ^
00:56:929 (1) - Remove NC

[Normal]
Seems ok, but more work could be done on slider shapes and flows. :P

[Hard]
00:12:988 (5) - This plays weird, try not to use multi-reverse sliders where the music doent really support it much.
Remeber keep your rhythm balanced. 00:14:576 (4) - Here's a 2/1 slider. However 00:15:811 (2,3,4,5,6,1) - here're 1/2 spams. The abrupt change on rhythm seems not appropriate especially when the music of the two parts are similar.
01:10:517 (8) - Combo too long compared to previous sections

Good Luck!
Exile-
Hello :3

  • [General]
  1. Check you AIMod, you got unsnapped timing points
  2. You can increase volume on kiai

    [Easy]
  3. I think you should use 1.0 DS so notes will not overlap
  4. Start your diff from 00:11:399 - , becuase previous part doesnt follow the rhytm at all
  5. 00:13:517 (3,1) - make them perpendicular
  6. 00:18:811 (3) - Add reverse arrow (and reposition other notes)
  7. 00:23:752 (2) - ^
  8. 00:40:340 (4) - make something like this: http://scr.hu/1ks5/odtvt

    [Normal]
  9. 00:05:576 (1,2,3,4) - This is really confusing for new players because they hear constant beat here abnd you skipped some of them. You can convert 00:05:752 (2,3,4) - into a reverse slider
  10. 00:10:517 (2,3) - stack them, or covert into a slider
  11. 00:53:399 - Add note here

    [Hard]
  12. I think that slider velocity should be faster
  13. 00:03:458 (3,3) - stack them
  14. 01:12:811 (2) - ctrld + G
  15. 00:08:046 (3,3,3) - Place NC on them instaed of 00:08:400 (1,1,1) -
  16. 00:16:164 (3) - stack it on 00:16:340 (4) -

    [reanik's Insane]
  17. 00:00:105 (1,2,1,2) - This beginning is a bit too extreme
  18. 00:29:046 (5) - Place it at x: 70 y: 119
  19. 00:38:928 (5,6) - Make them parallel
  20. 00:40:340 (2) - If this is a blanket then its a bit off
  21. 00:43:163 (3,5) - Overlap
  22. 01:02:928 (2) - Move it to x: 359 y: 274
  23. 01:07:340 (3,5) - Overlap
  24. 01:10:163 (6) - Ctrl + G, it would create a nice patttern
  25. 00:18:281 (3) - Please change this shape, should be more edgy so it would fit to 00:17:575 (1,2) -
Good luck~
Valchara_old
Hard

00:30:104 - Maybe add hitcircle?
01:19:164 (4) - make new combo from this slider

Reanik's Insane

00:11:399 (1) , 00:11:752 (2) - add clap to sliders
00:13:340 (4) , 00:13:693 (5) - same ^
00:20:399 (1,2) - add claps
00:23:928 - maybe add hitcircle?
00:27:281 (1,2,3) - add claps again
00:29:928 - add three hitcircles
00:47:575 (1,2,3,4,5) - and again, claps
01:23:222 (1) - maybe make it like that? *MOVE BEAT OR TWO BACK AND MAKE A 3 REVERSE SLIDER*
Dzy
Mod req hahaha c:

General:


[*] Try to find hit sound corresponding to the music beat!!

Easy
[*] 00:13:516 (3,1) this is confusing and messy, https://osu.ppy.sh/ss/4192867
[*]00:29:399 (3) this is the worst slide I have ever seen to this day fix please
[*]00:49:163 (1) no god, no please NO! Fix thanks

Normal
[*]00:01:693 (2,4) 00:03:810 (2,4) put those straight slider.
[*]00:05:575 (1,2) Separete them.

Hard
[*]ar7 please
[*] tick rate: 1
[*]00:48:104 (1) fix slider is is bent
[*]01:00:987 (5) no please, NO fix slider is horrible
[*]01:23:752 (2,3,4) fix distance snap

Insane
[*]00:05:575: fix distance snap
[*]01:00:457 (5) This slider ta areas: what the fuck is this slide?
[*]rate tick: 1
[*]circle size: 4


GOOD LOOKS!!!!!! xDDDDDDD




My first mod req, sorry some errors in code.
reanik

DzyreLkp wrote:

Mod req hahaha c:


Insane
[*]00:05:575: fix distance snap Done
[*]01:00:457 (5) This slider ta areas: what the fuck is this slide? Gonna be blunt. Do not curse in a mod. It's just rude, and quite frankly, makes you look bad. Just a word of advice.
[*]rate tick: 1 Let me have a word with the main mapper, so I know it's not just this diff that's getting changed,
[*]circle size: 4 Not changing this


GOOD LOOKS!!!!!! xDDDDDDD




My first mod req, sorry some errors in code.
KantanDez
from my queue M4M

Easy
00:01:517 (3,4) - fix blanket
00:03:635 (4,1) - fix blanket
00:10:694 (3,1) - fix blanket
00:20:576 (2,4) - blanket this one
00:49:163 (1) - change slider shape
00:56:929 (2) - move to x:220 y:188

Normal
since osu is a rhythm game sensible rhythm is important
and this is normal diff so....
00:12:987 - add hit cirlce here
00:17:046 - add hit cirlce here
00:17:752 - add hit cirlce here
00:19:516 - add hit cirlce here
00:21:635 (1) - move to 00:21:457
00:23:046 - add hit circle here
00:32:752 - add hit circle
00:49:870 (2,3) - fix blanket
01:00:104 - hitcircle
01:01:516 - hit circle
01:13:516 - hit circle
01:19:869 - hit circle

Hard
00:52:870 (1) - shorten slider and add a hitcircle at the end
00:53:576 (3) - remove
00:53:752 (1) - move to 00:53:575
01:16:693-01:17:222 - map here

Insane
00:05:046 (3) - shorten jump just like this one 00:08:046 (1,2,3)
00:06:281 (5) - move down a little
00:12:634 - add hit circle
00:17:575 (1) - remove NC
00:20:399 (1) - remove NC
00:25:516 (1) - end at white tick
00:47:575 (1) - remove NC
00:43:693 (1) - remove NC
01:01:869 (1) - end at white tick

Good luck
Topic Starter
Prismetical

Term Akatski wrote:

from my queue M4M

Easy
00:01:517 (3,4) - fix blanket done some rotating
00:03:635 (4,1) - fix blanket seems fine
00:10:694 (3,1) - fix blanket ^
00:20:576 (2,4) - blanket this one slightly changed
00:49:163 (1) - change slider shape done
00:56:929 (2) - move to x:220 y:188 though i see what you did there and it looks great, distance snap is not forgiving, meh... can't do it

Normal
since osu is a rhythm game sensible rhythm is important
and this is normal diff so....
00:12:987 - add hit cirlce here doesn't sound cool for me
00:17:046 - add hit cirlce here following voice
00:17:752 - add hit cirlce here i like that one though, added
00:19:516 - add hit cirlce here ^
00:21:635 (1) - move to 00:21:457 nah...
00:23:046 - add hit circle here approved
00:32:752 - add hit circle sounds kinda... awful :c
00:49:870 (2,3) - fix blanket looks good to me
01:00:104 - hitcircle cool, yet
01:01:516 - hit circle ^
01:13:516 - hit circle nice ^^
01:19:869 - hit circle yup

Hard
00:52:870 (1) - shorten slider and add a hitcircle at the end k.
00:53:576 (3) - remove nah, gonna map that beat, doesn't matter what space there is in front of a spinner
00:53:752 (1) - move to 00:53:575 gonna follow that one beat that kind of pauses the drums
01:16:693-01:17:222 - map here i want the player to have a little pause, due to the point that rhythm changes, i put a circle though that the one drum in that break is mapped

Good luck thankyou very much, you improved the map a lot ^^ ♥
Strategas
yo, m4m

[Insane]

uh the new combos seem random to me, hitsounds are pretty random too
00:20:575- for example you only need clap on hits like this not on the both sliders lol
00:00:810 (3,4) - will look much better if you use same shaped slider with copy pasting than manually making both
00:05:752 (2,3,4,5,6) - it's pretty clear these aren't even either try use 1x ds for them now they also seem way too close
00:13:340 (6,7) - poor rhythm choice imo since strong beats on white ticks but you make them on slider ends
00:16:869 - not sure why didn't you map this
00:25:163 - lots of beats ignored here

all of these things repeats so try to apply those thing to your whole map

[Easy]
00:00:105 (1,2,3,4,1,2,3,4,1,2,3) - dunno this whole part doesn't seem to correctly follow the beat, don't be afraid to put beats on red ticks

I know it's an easy and you can't map most of the beats however to me it doesn't really follows the basic rhythm here. You should try to create a music patern that supports the song and stick with it. Now it really seems random to me except for the parts where I can see you follow vocals.

Disregarding the rhythm thing:
00:03:635 (4,1) - 00:01:517 (3,4) - 00:10:694 (3,1) - blanket off
00:01:340 (3) - 00:03:635 (4) - DS
00:29:399 (3) - lol

[Normal]

00:05:576 (1,2,3,4) - feels kinda misleading here
00:13:164 (1) - this feels much better if you put it on downbeat
00:32:223 (1) - I suggest you do the same as 00:32:929 (3) - to follow vocal fully, now you switch between vocals and instruments in the same combo so it's kinda misleading
00:49:870 (2) - ds
00:55:870 (1) - slider end on strong beat, I don't recomend, especially on kiai start section

[Hard]

AR8.5 too much imo use 7-8

your NCs seem weird ins some places like 00:06:988 (1,1) -
00:14:576 (4) - 01:12:811 (2) - there is a strong sound in the middle of the slider, don't ignore
00:48:105 (1) - that shape though
00:58:870 (5,6,7,1) - looks pretty uneven
01:01:517 (6) - dunno why curve so much lol

all of the diffs need a lot of polishing imo

gl
NVAN
Since your map turns out is stilll lack of my "decent quality", I'll only here to tell you what you should consider and and what to do.

[Easy]
  1. I think you better use 1.0x - 1.3x distance spacing. So it'll avoid the patterns from making themselves touching badly
  2. 00:00:105 (1,2,3) - Move 00:02:222 (3) to 00:02:399 ; Your music usage is right here, but you need to replace it more correctly. But try to at least make it like this. note that you are still able to use 1/2 depends on the condition of the song.
  3. 00:09:282 (1,2,3,1) - This is actually a nice pattern, you should make more like this :D
  4. 00:13:517 (3,1) - Making a touching pattern like this is obviously terrible, pls make it more into a cool pattern. For example, like this, at least make them head-to-head
  5. 00:27:988 (1,2,3,4,1,2,3,4,5) - You should take a focus at the instrumental, because take a focus at the vocal at this song will just make your map clustered.

    For short,
  6. Take a focus at the instruments than vocal
  7. Check AiMod, note that you may not make a spacing break or it'll be unrankable
  8. Make more better sliders
  9. And the most important, re-map your map again

[Normal]
  1. Please use common number for Normal Difficulty at Easy and Normal. Like CS 3 or 3.5
  2. 01:12:458 (4,5,6,1) - This spacing is definetly unrankable due to making the player confused. You need to avoid making this

    And yes, re-map this map again
[Hard and reanik's Insane]

  • I can say nothing but re-map.

Sorry, mate. Your map is not decent enough in my quality. :(
Please ask me again to check back your map, you are free to ask me a re-check when you have finished re-map it. :D

See ya :D
Topic Starter
Prismetical
REMAP DONE!


Going to change this in a 2/3 diff set.
Please do not mod until I edit this post for the remap being successful.

If you want the old version of this mapset: http://puu.sh/mcvuj/9cec44c54b.osz
Thankyou for all modders till now! :)

Let the modding begin!
Marianna
Hi Hi

Normal

  1. 00:15:281 (1,2,3) - This is a bit ugly and intense, with DT seems mini jump, the county change slightly this
  2. 00:19:163 (8,2,4) - Stacks well can confuse beginners
  3. 00:45:281 (4) - You could go down so it almost touches the HP bar and put NC
  4. 00:51:987 (8) - NC here because of the spinner that follows
  5. 01:00:457 (4,5) - This is a bit ungly o.O
  6. 01:06:810 (1,3) - Snap NC

Hard

  1. 00:05:046 (7,3) - These two are very down, please raise them
  2. 00:06:987 (4) - NC

Gl~ :3
Tedda
From my modding queue~

You didn't say what difficulty you want me to mod, so I only modded Normal and HOS' Hard.

I don't think I'll be much of help since it already has a fairly high SP and I'm a beginner at modding.

Normal:
00:51:634 (7) - Since you mapped this in "2010 style", why not put this at x:252 y:84.
01:01:163 (5) - Looks more pleasing if you copy the slider before it and flip it around a few times until you like the way it is.
01:06:810 (1) - Get rid of the NC here and instead add it here 01:07:869 (3).

Hard:
00:04:869 (6,7) - It looks like they're gonna go offscreen.

Also, why not add some hitsounds? If used correctly they can make the map better.
Topic Starter
Prismetical

Marianna wrote:

Hi Hi

Normal

  1. 00:15:281 (1,2,3) - This is a bit ugly and intense, with DT seems mini jump, the county change slightly this I actually like it a lot
  2. 00:19:163 (8,2,4) - Stacks well can confuse beginners this is not for beginners :3, and these stacks are mainly to avoid any design issues
  3. 00:45:281 (4) - You could go down so it almost touches the HP bar and put NC correct, rotated and applies
  4. 00:51:987 (8) - NC here because of the spinner that follows
  5. 01:00:457 (4,5) - This is a bit ungly o.O I don't find it ungly, I find it funny and cool :3
  6. 01:06:810 (1,3) - Snap NC nah.

Tedda wrote:

Normal:
00:51:634 (7) - Since you mapped this in "2010 style", why not put this at x:252 y:84. (8) would look stupid then
01:01:163 (5) - Looks more pleasing if you copy the slider before it and flip it around a few times until you like the way it is. I like it, as stated in the mod above
01:06:810 (1) - Get rid of the NC here and instead add it here 01:07:869 (3).I find it fitting where it is
Thankyou! c:
Stjpa
======================
= Unrankable issue
= Highly recommended suggestion
= Suggestion
======================

General

The BG needs a size of 1366x768.
Make sure that you untick Widescreen Support and Letterbox during breaks. Also you may want to have the same tags in every diff.
The CS of every diff is very high for their difficulties.



Aldwaych's Easy

00:01:340 (1,1) - Honestly I'm not sure if such an overlap is allowed in an Easy. The problem is that both sliderheads are at the same point unlike 00:02:399 (2,2) . So it might be a problem.
00:09:104 (1) - CTRL + H and some rotation to improve the transition to the next slider? Same goes for the slider after that one, in case you change it.
00:20:928 (2,3) - This pattern would make more sense if there was a sound that sounds quite the same as 00:15:281 (2,3) but it isn't the case here.
00:26:575 (2,3) - Also a quite weird transition if you ask me. It'd be way better if the slider would be more to the right.
00:37:869 (2,3) - Not really a fan of this one.
00:43:516 (2,3) - The new word and also lower pitch starts at the white tick between these sliders.
01:13:516 (1,3) - Looks very weird and could confuse a new player.
01:14:575 (2,1) - ^


Normal

00:00:634 (2,3,1,2,3,4,1,2,3,4) - I'd suggest to stack circle + slider because there's not really a good flow in it due low density so this plays quite weird. The same goes for all parts that are mapped like this.
00:15:281 (1,2) - Ofc they are not touching, but it looks really strange.
00:19:163 (8,2) - Stack definitely visible and confusing for newer players. Same goes for 00:20:575 (2,4) and all similar stacks.
00:23:399 (2,3) - Flow / transition is very meh.
00:32:222 (3,4,5) - For what reason do you destroy the flow out of a sudden?
00:41:399 (1) - I don't here anything this circle could be mapped to.
00:43:516 (1,2) - Improve slider shapes, they look like 2010 ones.
00:50:928 (6,7,8) - Did we timetravel back to 2010? Jk, you should definitely change it as it's weird as hell.
01:02:575 (1,2,3,1,2,3,1,2,3) - Imo they feel a bit awkward as there's nothing dominant it could be mapped to.
01:09:281 (5,6) - Fix blanket.
01:11:752 (3,4,5) - It's just really weird.

Overall this diff needs some polishing. D:


HOS' Hard

HEY HOS, HERE WE MEET AGAIN. :D
I feel like you could use NC more often at the beginning.
00:15:457 (4,5,6,7) - (4) shows directly to the stacked 1/2 circles, which makes it look awkward.
00:28:340 (1,4) - Is it stacked? Can't really tell because sometimes my editor shows it and sometimes it doesn't.

Someday I'll request a GD from you! (^:
Aldwych

Stjpa wrote:

General

The BG needs a size of 1366x768.

Not needs, it is recommended, what we needs is the ratio. However the ratio isn't good so it has to be fixed.

Make sure that you untick Widescreen Support and Letterbox during breaks. Also you may want to have the same tags in every diff.

Prismetical, add Aldwych and HOS on each diff of the set please. :>

The CS of every diff is very high for their difficulties.

Very high is a big word. But yes i recommend a -0.5 CS on our diff. (That's what i'll do on my at least)

Aldwaych's Easy


00:01:340 (1,1) - Honestly I'm not sure if such an overlap is allowed in an Easy. The problem is that both sliderheads are at the same point unlike 00:02:399 (2,2) . So it might be a problem. That should be fine, both slider are completely visible from the beginning.
00:09:104 (1) - CTRL + H and some rotation to improve the transition to the next slider? Same goes for the slider after that one, in case you change it. Symetrical pattern which will be destroy.

00:20:928 (2,3) - This pattern would make more sense if there was a sound that sounds quite the same as 00:15:281 (2,3) but it isn't the case here. In what this pattern doesn't make sense? In terms for slider shape? In terms of rythm? Maybe Develop what you think because i don't really understand what's the matter. In the end of the first slider we got a sound change and battery on the begining of the second. Here, the rythm is constructed on the 1/2, this is a legit 3/2 double sliders.

00:26:575 (2,3) - Also a quite weird transition if you ask me. It'd be way better if the slider would be more to the right. And after? I'm blocked and get a weird transition too with a circle a slider. It's easier to have this flow with 2 sliders rather than 1 circle between 2 sliders.

00:37:869 (2,3) - Not really a fan of this one. Sorry for you bro D:, give me an example of what you would want to have and we can discuss, because here i don't know what you really want me to do, last sentence you point the same rythm pattern that you want the sliders to go on the same direction and when i do this, you're not fan. Well ok.

00:43:516 (2,3) - The new word and also lower pitch starts at the white tick between these sliders. I don't care about the vocals here, i'm following the melody. And the structure i made along the whole part before the kiai.
01:13:516 (1,3) - Looks very weird and could confuse a new player. Fixed all here because of an ugly overlapp i didn't notice. Yep
01:14:575 (2,1) - ^
Thanks for the mod. :>

http://puu.sh/mzm2R/9d779d14c5.osu
Topic Starter
Prismetical

Stjpa wrote:

General

The BG needs a size of 1366x768. NEEDS?
Make sure that you untick Widescreen Support and Letterbox during breaks. Also you may want to have the same tags in every diff. k.
The CS of every diff is very high for their difficulties. I like mine, it looks clumsy when the CS is too low

Normal

00:00:634 (2,3,1,2,3,4,1,2,3,4) - I'd suggest to stack circle + slider because there's not really a good flow in it due low density so this plays quite weird. The same goes for all parts that are mapped like this. I prefer it how it is, because you use the playfield more in my version ^^
00:15:281 (1,2) - Ofc they are not touching, but it looks really strange. does it? looks cool to me
00:19:163 (8,2) - Stack definitely visible and confusing for newer players. Same goes for 00:20:575 (2,4) and all similar stacks. mirrored (2) in that case, also this is Normal, Easy diffs are for newer players and the star rating speaks for itself
00:23:399 (2,3) - Flow / transition is very meh. gonna think about that
00:32:222 (3,4,5) - For what reason do you destroy the flow out of a sudden? I try to kind of follow the "what--- do", so I made it like that
00:41:399 (1) - I don't here anything this circle could be mapped to. I hear a little break of the drums here
00:43:516 (1,2) - Improve slider shapes, they look like 2010 ones. no, why should all slider look the same? that's boring
00:50:928 (6,7,8) - Did we timetravel back to 2010? Jk, you should definitely change it as it's weird as hell. why? because there is a straight slider? OMG! xD
01:02:575 (1,2,3,1,2,3,1,2,3) - Imo they feel a bit awkward as there's nothing dominant it could be mapped to. what else should I do? I can't do the 2010 mapping style the whole way through
01:09:281 (5,6) - Fix blanket. improved.
01:11:752 (3,4,5) - It's just really weird. nope

Overall this diff needs some polishing. D: give it some time, ^.^ ♥ thankyou
wajinshu
Uncheck letterbox and widescreen support
Normal
00:29:752 (6) - NC
00:15:987 (2) - 192 172
00:52:340 - 00:53:399 - why is it empty
01:21:634 (5) - 443 307

The other diffs looks good
GL!
Topic Starter
Prismetical

wajinshu wrote:

Uncheck letterbox and widescreen support ok
Normal
00:29:752 (6) - NC nah.
00:15:987 (2) - 192 172 fixed
00:52:340 - 00:53:399 - why is it empty I mainly map parts when she sings, also, there are no elements to map, wanna give a soft entry to the kiai
01:21:634 (5) - 443 307 done :3

The other diffs looks good yeeeei
GL!thankyouuu
Mazziv
asdsdfvsdf

[aiMod stuff]
tag are not same tbh
fix that pls

[Easy]
look p nice
asdjopkk fix kiai pls

[Normal]
00:15:281 (1,1,1) - that pattern looks p boring why dont make the typical 01:00:457 (4) - copy this slider and replace the incomming slider with it
01:14:575 (3) - why is a note there? no sound to map on
your map looks like from 2005 lmao

[Hard]
asjdasdoj good enough

also why is none doing full size songs,lazy mappers everywhere zzzzzz
Nozhomi
Hi~ as requested.

- General :

  1. Tags are different on Aldwych's Easy.

- Aldwych's Easy :

  1. 01:07:163 (3,1) - Not fan of the flow dude. I don't really have a solution without destroying everything but...ye rip flow.

- Normal :

  1. AR5 works much better here, due to BPM, and for diffspread (2/6/7.5 is broken you know ?).
  2. 00:11:222 (5,6) - What about doing a symetry here with 00:10:516 (3,4) - ? Atm this pattern looks random and not really constructed.
  3. 00:15:281 (1,2,3) - You could have done a beautiful pattern here. 00:15:281 (1,2) - alone is ok, but with 00:16:693 (3) - it kinda break what you intended imo. You could do a pattern constructed around a 120° rotation like this -> http://puu.sh/mH2kv/52923348f8.jpg but up to you ofc.
  4. 00:24:104 (3,4) - Don't want to blanket here ?
  5. 00:29:752 (6,1) - ^
  6. 00:36:810 (5,6) - ^
  7. 00:42:457 (4,1) - The flow works poorly here. The angle between these slider is totally broken, doing like this could fix the issue http://puu.sh/mH2CL/202c63f446.jpg .
  8. 00:48:104 (1,2,3,4) - Blanket are off.
  9. 01:00:457 (4,5) - Could you make them with same shape ? Looks awful :c
  10. 01:23:046 (1) - Why NC ?

- HOS' Hard :

  1. 00:20:575 (3,4) - Blanket a little off.
  2. 00:28:340 (1,4) - Stack it correctly pls.
  3. Exellent diff.

Guess that's all.
Mukyu~
Aldwych

Mazziv wrote:

[Easy]
look p nice
asdjopkk fix kiai pls Nope :D I'm allowed to do something different :D

also why is none doing full size songs,lazy mappers everywhere zzzzzz
@Nozhomi

Yeye gonna fix the tags, though Prismecital would fix that but ok. Edit : NVM updated a bit but mine are good now. Prismetical fix yours :D
Tried to fix a bit the flow, it should be a bit better now. Fixed also an overlapp i've kept by mistake.


http://puu.sh/mH5jS/996dd56cfc.osu
Dilectus
M4M from pm in-game. Thanks for the mod btw.

This bass is making my ear ring.
Hard
00:11:399 (1) - I think you can bend this a little. Just a small visual thing.
00:13:163 (5) - Same as above (this)
00:38:928 (6) - Maybe you were emphasizing that weird tom sound. But I think you should remove that red slidertick.
00:56:575 (1) - Bend a bit (this)
Chorus just feels like I'm playing the verse all over again (nothing important)
01:24:810 (1) - Please delete or make 01:24:104 (6) a 1/4 slider

Looks good though
Normal
Check AImod (ctrl+shift+a)
Change volumes to this
Difficulty has no hitsounds. Make sure to get that fixed as it is unrankable.
00:47:752 - Felt kinda weird not having a note here. I understand the other parts, but I'd prefer if you'd put a note here.
00:52:340 - Dont leave this part empty. Map until start of spinner.
00:56:575 - I think you need at least 3 beats (white ticks) between the end of the spinner and the start of the next combo. (not sure as I dont mod easier difficulties much)

Nice.
Easy
Creator should get the tags fixed up for ya.
00:05:575 (1) - Prefer if you'd start this on white tick to keep consistency. It's kinda confusing too.
00:32:222 (2,3) - Weird rhythm. It's hard for me to follow. I cant think of a way to fix it though.
00:43:516 (2,3) - ^
00:53:752 (1) - The spinner ends kinda weird, but I understand since you need 3 beats in between.

Looks good though.

Hope I could mention something useful. Good luck!
Topic Starter
Prismetical

Mazziv wrote:

asdsdfvsdf

[aiMod stuff]
tag are not same tbh sorry ._.
fix that pls

[Normal]
00:15:281 (1,1,1) - that pattern looks p boring why dont make the typical but I think what I did is different and that is why I like it :3
01:00:457 (4) - copy this slider and replace the incomming slider with it they are the same
01:14:575 (3) - why is a note there? no sound to map on I'm trying to fill the space there, it's easy to understand
your map looks like from 2005 lmao shut up ♥ :D

also why is none doing full size songs,lazy mappers everywhere zzzzzzyou made a looped 40sec map you derp :D ♥♥♥

Nozhomi wrote:

Hi~ as requested. ty ;)

- General :

  1. Tags are different on Aldwych's Easy. answered above

- Normal :

  1. AR5 works much better here, due to BPM, and for diffspread changed (2/6/7.5 is broken you know ?).what? ._.
  2. 00:11:222 (5,6) - What about doing a symetry here with 00:10:516 (3,4) - ? Atm this pattern looks random and not really constructed. I see no problem here :/
  3. 00:15:281 (1,2,3) - You could have done a beautiful pattern here. 00:15:281 (1,2) - alone is ok, but with 00:16:693 (3) - it kinda break what you intended imo. You could do a pattern constructed around a 120° rotation like this -> http://puu.sh/mH2kv/52923348f8.jpg but up to you ofc. why is everyone hating on that? I love it c:
  4. 00:24:104 (3,4) - Don't want to blanket here ? seems perfect to me
  5. 00:29:752 (6,1) - ^ how?
  6. 00:36:810 (5,6) - ^ moved a bit
  7. 00:42:457 (4,1) - The flow works poorly here. The angle between these slider is totally broken, doing like this could fix the issue http://puu.sh/mH2CL/202c63f446.jpg . good point, I made a blanket with 00:42:104 (3) -
  8. 00:48:104 (1,2,3,4) - Blanket are off. I don't think so
  9. 01:00:457 (4,5) - Could you make them with same shape ? Looks awful :c they are the exact same
  10. 01:23:046 (1) - Why NC ? removed and made NC here 01:23:399 (1) - instead

DavidEd wrote:

M4M from pm in-game. Thanks for the mod btw. always here to help o7

This bass is making my ear ring. good >:)

Check AImod (ctrl+shift+a) yup
Change volumes to this 39% hahahaha xD
Difficulty has no hitsounds. Make sure to get that fixed as it is unrankable. I know but it is still WIP, gonna work on that soon ;)
00:47:752 - Felt kinda weird not having a note here. I understand the other parts, but I'd prefer if you'd put a note here. I know what you mean, but that would totally break the pattern and I couldn't avoid overlays there, it would look so ugly... :/
00:52:340 - Dont leave this part empty. Map until start of spinner. I try to map mainly parts where she sings, because she stops singing there I wanted to make a lil break there, also for the player to breathe a bit
00:56:575 - I think you need at least 3 beats (white ticks) between the end of the spinner and the start of the next combo. (not sure as I dont mod easier difficulties much) yeah, but this one beat is SO strong, I had to map it xD

Hope I could mention something useful. Good luck! of course! thanks! good luck with your map!
Mazziv

Prismetical wrote:

Mazziv wrote:

asdsdfvsdf

[aiMod stuff]
tag are not same tbh sorry ._.
fix that pls

[Normal]
00:15:281 (1,1,1) - that pattern looks p boring why dont make the typical but I think what I did is different and that is why I like it :3

01:00:457 (4) - copy this slider and replace the incomming slider with it they are the same they didnt look like the same,thats why i pointed it out but if they are,its fine

01:14:575 (3) - why is a note there? no sound to map on I'm trying to fill the space there, it's easy to understand
#overmapped hue

your map looks like from 2005 lmao shut up ♥ :D linear patterns are out :(
also why is none doing full size songs,lazy mappers everywhere zzzzzzyou made a looped 40sec map you derp :D ♥♥♥
the original song is only 15 seconds long so i did more than full size hue
Akitoshi
$$

[Aldwych's Easy]
  1. 01:00:457 (2,3,4,1,2) - why DS boosted to x1.2 at only this part? Make it x1.0 too m8
  2. 01:16:340 (1,2,3) - maybe can polish the circular pattern itself, or try other patterns that can avoid overlap of tails of 01:18:457 (3) - to 01:16:340 (1) -
[Normal]
  1. 00:11:222 (5,1,2,3) - it's kinda confusing lol, maybe convert to slider at least this 00:11:399 (1,2) -
  2. 00:13:516 (6) - you can copypasta the shape of 00:12:457 (4) - for more clean looking yo
  3. 00:19:163 (8,2) - nazi stack
  4. 00:52:340 - up to 00:53:399 - why spaced out? there's still same beat strength with previous part lol. map this plzxzxz
[HOS' Hard]
  1. 01:14:222 (3,4) - it's better if you did copypasta
  2. 01:24:104 (6) - fits better
good mapset, goodluck!
Aldwych
Creator should get the tags fixed up for ya.
00:05:575 (1) - Prefer if you'd start this on white tick to keep consistency. It's kinda confusing too. I don't really understand why it's confusing. And au contraire, using on a white tick would be confusing since it's not on the same break distance imo.
00:32:222 (2,3) - Weird rhythm. It's hard for me to follow. I cant think of a way to fix it though.
00:43:516 (2,3) - ^ For both of 2 it's follows the same rythm as before, just there's lyrics with. I've a way to fix it. But i would like to keep this rythm structure. Keep noticing tho.
00:53:752 (1) - The spinner ends kinda weird, but I understand since you need 3 beats in between. Yes no real choice :(
Looks good though. thanks :>
[Aldwych's Easy]
  1. 01:00:457 (2,3,4,1,2) - why DS boosted to x1.2 at only this part? Make it x1.0 too m8 Wooooot? aaaaaaaaaaaaa
  2. 01:16:340 (1,2,3) - maybe can polish the circular pattern itself, or try other patterns that can avoid overlap of tails of 01:18:457 (3) - to 01:16:340 (1) -
    Fixed to avoid the overlapp
Thanks for the mod :D

http://puu.sh/mHJti/a3bb72ff30.osu
Kagetsu
hi... m4m (my mapset

[General]
  1. you should use hitsounds.. otherwise this would be unrankable... adding claps shouldn't be that hard
[Aldwych's Easy]
  1. 00:05:575 (1) - this slider starts kinda in a weird place... considering this part for example 00:11:399 (1) - i think you should start those sliders in the same place (musically speaking)
  2. 00:16:693 (4,2) - it's better to avoid all kind of overlaps/stacking in a easy diff
  3. 00:47:752 (4,1) - ^
  4. 00:50:575 (4,2) - ^
  5. 00:32:222 (2,3) - weird rhythm here... compare what you did here 00:37:869 (2,3) - ... it felt much better tbh
  6. 00:43:516 (2,3) - ^
  7. 00:53:752 (1) - this spinner is innecessary imo, there is no change at all in music... also it might be very confusing for a new player, because spinners are usually the hardest part for a beginner lol
  8. 01:02:222 (1,2) - - spacing here is not correct
[Normal]
  1. cs 4 in a normal diff is kinda questionable... specially when you make a sudden transition from cs 3 to 4... but it's up to you
  2. slider velocity's transition is also high in some way (0,9 to 1,2 and then 1,4)
  3. the "problem" about this diff, is mainly about the rhythm... it is not that good because isn't consistent... you should try to map to the beat instead of focusing on voice to make it more logical
  4. 00:38:575 (2,3) - flow between this 2 is not that good
  5. 00:39:634 (4,5,6) - angle between this 3 might be too straight... it doesn't play good. maybe try to move 00:40:693 (6) - to "fix" it?
Good luck!
Topic Starter
Prismetical

Kagetsu wrote:

hi... m4m (my mapset

[General]
  1. you should use hitsounds.. otherwise this would be unrankable... adding claps shouldn't be that hard still not sure how to hitsound that, because it's a bit tricky on that song, but I'll figure out
[Normal]
  1. cs 4 in a normal diff is kinda questionable... specially when you make a sudden transition from cs 3 to 4... but it's up to you I find it very fitting
  2. slider velocity's transition is also high in some way (0,9 to 1,2 and then 1,4) where is the problem? ._.
  3. the "problem" about this diff, is mainly about the rhythm... it is not that good because isn't consistent... you should try to map to the beat instead of focusing on voice to make it more logical I find it pretty cool the way I made it ;)
  4. 00:38:575 (2,3) - flow between this 2 is not that good kind of right, but I want to keep this pattern really bad, gotta figure a way out to make it better playable
  5. 00:39:634 (4,5,6) - angle between this 3 might be too straight... it doesn't play good. maybe try to move 00:40:693 (6) - to "fix" it? and... what is the problem?
Good luck! thankyou! :)
Namki
yo
  1. Red - unrankable issue.
  2. Bold - highly recommend to change.
  3. Normal - suggestion/nazi.
[Easy]
00:26:575 (2,1) - overlap.
01:00:457 (2,3,4,1,2) - spacing, you used 1х but changed it to 1.2x, fix that.
01:19:163 (1,2,1,2,3) - since here you ignored white ticks, but earlier you didn't.

[Normal]
00:13:516 (6) - don't end sliders with big white tick. *click* - second part.
00:20:575 (2) - but this is fine.
From that seems good.

[Hard]
00:11:222 (8,1) - use 1.5x, because of others patterns like this one.
Clear diff.

Best of luck~
Topic Starter
Prismetical

Namki wrote:

yo oy

[Normal]
00:13:516 (6) - don't end sliders with big white tick. *click* - second part. very right and a really valid reason, but I don't find any way to avoid either overlaps or ugly patterns... ._.
00:20:575 (2) - but this is fine. yeah, mainly the strongest beat even isn't on the downbeat somehow... :P
From that seems good.

Best of luck~ thankyou! :) good luck with yours too! ♥
Aldwych

Kagetsu wrote:

hi... m4m (my mapset

[General]
  1. you should use hitsounds.. otherwise this would be unrankable... adding claps shouldn't be that hard
Already hitsounded. It doesn't really needs more.

[Aldwych's Easy]
  1. 00:05:575 (1) - this slider starts kinda in a weird place... considering this part for example 00:11:399 (1) - i think you should start those sliders in the same place (musically speaking) Wat? Both sliders you compare are completly different. So why would i try to strat that the same moment?
  2. 00:16:693 (4,2) - it's better to avoid all kind of overlaps/stacking in a easy diff I don't really find it shockant it's not a suprise slider.
  3. 00:47:752 (4,1) - ^
  4. 00:50:575 (4,2) - ^
  5. 00:32:222 (2,3) - weird rhythm here... compare what you did here 00:37:869 (2,3) - ... it felt much better tbh You compare with vocals, but not with the beats. And i'm using the beats here, in terms of rythm structure, my pattern is logic.
  6. 00:43:516 (2,3) - ^
  7. 00:53:752 (1) - this spinner is innecessary imo, there is no change at all in music... also it might be very confusing for a new player, because spinners are usually the hardest part for a beginner lol No changes? Ther's no more vocal, a strong beat in the start and a loud sound. And spinners are fine for begginiers too lol. We won't wait normal diff to put some spiners spinner
  8. 01:02:222 (1,2) - - spacing here is not correct
    Thanks to prismetical who didn't update the diff :V Already mentioned on previous mods and already patched.
Good luck!
Thanks for the mod, i may be nazi but i thought a lot while doing the diff if i made right choice or not, ofc it's not a perfect one, but i decided to follow a rythmic structure here.
[Easy]
00:26:575 (2,1) - overlap. Dunno if it is because of the non latest version or non but there's no overlapp at all if it is with next combo's (1), it's the same, theere's plenty of time before the sliders appears. :V
01:00:457 (2,3,4,1,2) - spacing, you used 1х but changed it to 1.2x, fix that.
Prismetical didn't update the diff giorgjirogjeriogjoergjeiorjgioergioejgero ¦:^(
01:19:163 (1,2,1,2,3) - since here you ignored white ticks, but earlier you didn't.
It's the ending so i can change the rythm and make something cleaner. And it's an easy so i can avoid some beat imo
Thanks for the mod but no changes.
Prismetical fzeprofjeiofjzjfzeiofjzfioz Take this link http://puu.sh/mHJti/a3bb72ff30.osu D:
Smokeman
M4M

skin is messed up pls fix http://puu.sh/mNfDz/df3da3ccf9.jpg

[easy]

lower difs are all about looking good and flowing well while keeping it simple

00:05:575 (1) - remove the red point in the slider and just make a normal curved one
00:10:163 (2,1) - changes form a 3/2 rythm to 2/1 rythm. You might wanna make the transition smoother
(I would recomend you just dont map this part 00:00:105 (1,1,2,1,2,1,1,2,1,2) - , you can since it a GD)
00:12:457 (2) - move this to 380|292 for a smoother curve motion
00:12:810 (3,4,1) - put 00:14:222 (1) - in a better position so the curvy motion doesnt break. Right now 00:14:222 (1) - is a bit off
00:15:281 (2) - mvoe this to 444|120 (if you dont change the above ofc, if you do change then you should try to get a smoother transition between 00:14:222 (1,2) - aswell)
00:26:575 (2,1) - slight stack is visible while playing
01:12:457 (3) - move this a bit mroe away from 01:11:751 (2) -
01:22:693 (3) - move this away from 01:20:928 (1) -
01:19:163 (1,2,1,2,3) - thise whole section has a wierd rythm. 01:20:928 (1) - its wierd that this starts on the vocals while there are all those drums...
01:23:399 (1) - whats up with this pointless 1 meassure long spinner? Newplayers are too slow to hit this in time...

[Normal]

00:10:693 (4,5) - put a 1/1 slider here so the transition happens smoother (no point in breaking consistency here)
00:12:457 (4) - end on nothing. Check your rythm, dont just map smth that clearly doesnt fit
00:14:928 (8,1,2,3) - move all those slider a bit apart so they dont touch eachother and dont stack 8 on a slider please
00:19:163 (8,2,4) - dont do those stacks, it looks very wierd.
00:32:222 (3,4,5) - these rectangular paterns look rly wierd. Just put in some angle so they flow better
00:43:516 (1,2) - wow
00:52:340 - why leave such a huge space open for a spinner which hardly fits, map it and remoe the spinner!
01:06:810 (1,2,3) - this doesnt play good at all
(01:19:163 - map should end here since the mp3 is cut so poorly, the next part of the song fades away and doesnt rly fit to be played)can you get a better mp3 or cut it better?

IN general you completely missed the rythm on a lot of parts It plays rly bad imho.
00:12:457 (4,5) -
00:15:987 (2) - wierd to start smth on those barely audible vocals
00:18:104 (6,7) -
00:21:634 (3) -
00:24:104 (3) -
00:29:752 (6) - wierd just like 00:15:987 (2) -

[Hard]

00:09:634 (4) - move this further up so it doesnt stack that much
00:20:928 - it would be better to have smth clickable here. 00:20:575 (3) - make this a 1/2 slider and add a note here 00:20:928 -
01:20:399 (4,5) - its wierd that these end on the drums

Hard looks solid
Topic Starter
Prismetical

Smokeman wrote:

M4M yup

[Normal]

00:10:693 (4,5) - put a 1/1 slider here so the transition happens smoother (no point in breaking consistency here) prefer mine
00:12:457 (4) - end on nothing. Check your rythm, dont just map smth that clearly doesnt fit voice 'you've been less'
00:14:928 (8,1,2,3) - move all those slider a bit apart so they dont touch eachother and dont stack 8 on a slider please i like it, and there is no problem with stacking this
00:19:163 (8,2,4) - dont do those stacks, it looks very wierd. i love them ^.^
00:32:222 (3,4,5) - these rectangular paterns look rly wierd. Just put in some angle so they flow better no problem for me
00:43:516 (1,2) - wow lol
00:52:340 - why leave such a huge space open for a spinner which hardly fits, map it and remoe the spinner! no
01:06:810 (1,2,3) - this doesnt play good at all i think it plays cool
(01:19:163 - map should end here since the mp3 is cut so poorly, the next part of the song fades away and doesnt rly fit to be played)can you get a better mp3 or cut it better? afterwards a big beat comes again, i really tried to cut it as close as i could but thats it, cant change :/

IN general you completely missed the rythm on a lot of parts It plays rly bad imho.
00:12:457 (4,5) - no
00:15:987 (2) - wierd to start smth on those barely audible vocals no
00:18:104 (6,7) - no
00:21:634 (3) - no
00:24:104 (3) - no
00:29:752 (6) - wierd just like 00:15:987 (2) - no
Aldwych
[easy]

lower difs are all about looking good and flowing well while keeping it simple Not only, Rythm structure is important

00:05:575 (1) - remove the red point in the slider and just make a normal curved one Nope the melody transition is in the slider, howerver a changed it a little bit to fit it more, i admit that i didn't like this actual slider.
00:10:163 (2,1) - changes form a 3/2 rythm to 2/1 rythm. You might wanna make the transition smoother
(I would recomend you just dont map this part 00:00:105 (1,1,2,1,2,1,1,2,1,2) - , you can since it a GD) Completely disagree, if delete is the smooth transition, then it's not a transition at all, each part has to be mapped differently. And just miss at 11 second is not such a big deal.
00:12:457 (2) - move this to 380|292 for a smoother curve motion Distance snap? Fixed anyway

00:12:810 (3,4,1) - put 00:14:222 (1) - in a better position so the curvy motion doesnt break. Right now 00:14:222 (1) - is a bit off Fixed a bit but this is so nazi and has no real reason.
00:15:281 (2) - mvoe this to 444|120 (if you dont change the above ofc, if you do change then you should try to get a smoother transition between 00:14:222 (1,2) - aswell) This is completly fine. No changes

00:26:575 (2,1) - slight stack is visible while playing stack? There's no stack where you point? If you mean overlapp it's the same, the new player will be focus on the slider (3) and won't care about the """"""""""""""overlapp""""""""""""""" (because i consider there's none).

01:12:457 (3) - move this a bit mroe away from 01:11:751 (2) - Distance snap? Try by yourself you won't have any worth placement.
01:22:693 (3) - move this away from 01:20:928 (1) - Distance Snap?
01:19:163 (1,2,1,2,3) - thise whole section has a wierd rythm. 01:20:928 (1) - its wierd that this starts on the vocals while there are all those drums... Do You have any other choice? What do you expect? It's an easy, i won't map on this 1/2 drums when it's a clam part. I've to make it simple.
01:23:399 (1) - whats up with this pointless 1 meassure long spinner? Newplayers are too slow to hit this in time... You didn't point the previous one, so i consider it's fine, AI mod complete it with 6000 points which is the double of the minimal required (3000). Completly fine.


Why do you try to move away objects without considering the distance snap? This doesn't makes any sense.
http://puu.sh/mObG6/65321c1cd8.osu
Kei
Hi! m4ming back <3

  • [HOS' Hard]

    This difficulty needs hitsounding. It's monotonous and a complete waste since the song has a lot of room for creative hitsounding.
  1. 00:43:163 (3) - It'd be nice if you could move this slider a tad down since it's quite close to the HP bar. You only have to move 00:42:104 (7,8) down so you can move 00:42:457 (1,2,3) down as well.

    This difficulty is pretty solid as it is. It just needs hitsounds.
  • [Normal]
  1. 00:20:575 (2) - The repeat arrow is covered up by 00:19:163 (8)'s end. I tested this part and the hitburst dissapears right when you have to click (2) but I think it's a wise decision to avoid this regardless and rearrange this pattern.
  2. 00:38:575 (2) - How about trying a blanket here for better flow with 00:39:281 (3)?
  3. 00:46:340 (2,3,4) - I think you can make a blanket here like this, and add a note at 00:47:752 since it's a beat that feels ignored for no reason and should be clickable.
  4. 00:52:340 - This empty space here is unfitting. I see you left some space so players could see the spinner coming but this is way too much. I highly suggest you to map till 00:53:046. I think a long slider will do (to follow the vocals). Anything is fine as long as you don't leave that empty space. ):
  5. 01:00:457 (4,5) - How about reversing 01:01:163 (5) horizontally for a better looking pattern?
  6. 01:06:810 (1,2) - How about blanketing again?
  7. 01:24:104 (2,3,4) - This straightforward curve pattern is kinda overused and boring for being the final notes of the song. How about trying something more creative? Maybe something like this?

    Just like the Hard difficulty: it lacks hitsounds.
  • [Aldwych's Easy]
  1. 00:01:340 (1) - I don't think this NC is necessary. I see your reasoning behind it but I think it's better if you remove it. It's not that necessary.
  2. 00:06:987 (1) - Same here.
  3. 00:21:810 (3) - This red tick slider is a no-no for me. I think it's a bit too much. I'd rather add a repeat to 00:20:928 (2) and then add a circle at 00:22:340.
  4. 00:33:104 (3) - Same here.
  5. 00:53:399 (3,1) - You didn't leave enough time for beginners to prepare for the spinner. You should delete 00:53:399 (3) in order to do so. Also, the spinner is too short. I suggest you to extend it to 00:55:869. Sounds way better in my opinion.
    _____________

I hope this helps. Good luck ♥
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