Hello ..
I am interested in your map nn if you want I can help you with insane diff <3
I am interested in your map nn if you want I can help you with insane diff <3
Thankyou very very muchHiicantpk wrote:
Mod from chat/otherwise
NormalHard
- 00:06:988 (1,2,3,1,2,3) Any reason these are different than 00:01:241 (1,2,3,1,2,3)? wut? xD
- 00:08:047 (3,1) Delete NC, put at 00:09:105 done
- 00:12:458 Delete NC ^^^
- 00:26:223 Delete NC, put NC on 00:25:870 ^^^
- 00:36:105 (1,2,3,4,5) This pattern is a little confusing for normal diff. I wanna keep it, let's see what BN will say in some time
- 00:44:929 (3,4,5) Flow is wierd here, Rotate 4/5 so 4 starts below 3 changed
- 00:52:752 (1,1) You need way more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok done
- 01:05:047 (1,1) You need more space after a spinner on Normal diff. At least 2 beats. Delete 1 and you should be ok ^^^
- 01:22:341 (1,1,2) Flow is wierd. Maybe put 1 near top right corner and flip the last combo horizontal and vertical so start of this combo is in bottom right quadrant I flipped vertical and rotated
With time this could be a really good ranked map. Keep at it. <- that why!
- 00:00:105 (1,2,3,4,5) Consistant spacing please there was no problem
- Dunno why you shot stars at this without it being finishe You know why? (look down)
[Colours]
Combo1 : 241,184,50
Combo2 : 215,64,151
Combo3 : 128,218,97
Combo4 : 35,207,243
Didn't change everything, but most of the stuff that I agreed with. :3Squirrel wrote:
hey there!
mod as per request :3
ofc I'm just making suggestions, so feel free to disagree!
GeneralEasy
- I'm pretty sure the actual bpm is 85, not 170, but since it's just doubled I don't know if you need to fix this.
try asking some BNs maybe? They should know. HERE https://songbpm.com/moxiie/anyway- the combo colours match the background, but using some more intense colours might look even better?
Idk, I just thought they were very boring to look at because they looked exactly like the bg.I'd try these colours, maybe you like them?[Colours]gonna keep mine :3
Combo1 : 241,184,50
Combo2 : 215,64,151
Combo3 : 128,218,97
Combo4 : 35,207,243
Tbh, I think this diff needs some more work. It doesn't feel like the map matches the song, it's just clicking objects with nice background music. :c
Sorry if this sounds rude to you, that's just my opinion. And I'm not saying that it's bad in general, it's just lacking some basics here and there, that easily can be added. :3 I dont think so
DzyreLkp wrote:
Mod req hahaha c:Insane[*]00:05:575: fix distance snap Done
[*]01:00:457 (5) This slider ta areas: what the fuck is this slide? Gonna be blunt. Do not curse in a mod. It's just rude, and quite frankly, makes you look bad. Just a word of advice.
[*]rate tick: 1 Let me have a word with the main mapper, so I know it's not just this diff that's getting changed,
[*]circle size: 4 Not changing thisGOOD LOOKS!!!!!! xDDDDDDD
My first mod req, sorry some errors in code.
Term Akatski wrote:
from my queue M4M
Easy
00:01:517 (3,4) - fix blanket done some rotating
00:03:635 (4,1) - fix blanket seems fine
00:10:694 (3,1) - fix blanket ^
00:20:576 (2,4) - blanket this one slightly changed
00:49:163 (1) - change slider shape done
00:56:929 (2) - move to x:220 y:188 though i see what you did there and it looks great, distance snap is not forgiving, meh... can't do it
Normal
since osu is a rhythm game sensible rhythm is important
and this is normal diff so....
00:12:987 - add hit cirlce here doesn't sound cool for me
00:17:046 - add hit cirlce here following voice
00:17:752 - add hit cirlce here i like that one though, added
00:19:516 - add hit cirlce here ^
00:21:635 (1) - move to 00:21:457 nah...
00:23:046 - add hit circle here approved
00:32:752 - add hit circle sounds kinda... awful :c
00:49:870 (2,3) - fix blanket looks good to me
01:00:104 - hitcircle cool, yet
01:01:516 - hit circle ^
01:13:516 - hit circle nice ^^
01:19:869 - hit circle yup
Hard
00:52:870 (1) - shorten slider and add a hitcircle at the end k.
00:53:576 (3) - remove nah, gonna map that beat, doesn't matter what space there is in front of a spinner
00:53:752 (1) - move to 00:53:575 gonna follow that one beat that kind of pauses the drums
01:16:693-01:17:222 - map here i want the player to have a little pause, due to the point that rhythm changes, i put a circle though that the one drum in that break is mapped
Good luck thankyou very much, you improved the map a lot ^^ ♥
Marianna wrote:
Hi Hi
Normal
- 00:15:281 (1,2,3) - This is a bit ugly and intense, with DT seems mini jump, the county change slightly this I actually like it a lot
- 00:19:163 (8,2,4) - Stacks well can confuse beginners this is not for beginners :3, and these stacks are mainly to avoid any design issues
- 00:45:281 (4) - You could go down so it almost touches the HP bar and put NC correct, rotated and applies
- 00:51:987 (8) - NC here because of the spinner that follows
- 01:00:457 (4,5) - This is a bit ungly o.O I don't find it ungly, I find it funny and cool :3
- 01:06:810 (1,3) - Snap NC nah.
Thankyou! c:Tedda wrote:
Normal:
00:51:634 (7) - Since you mapped this in "2010 style", why not put this at x:252 y:84. (8) would look stupid then
01:01:163 (5) - Looks more pleasing if you copy the slider before it and flip it around a few times until you like the way it is. I like it, as stated in the mod above
01:06:810 (1) - Get rid of the NC here and instead add it here 01:07:869 (3).I find it fitting where it is
Thanks for the mod. :>Stjpa wrote:
General
• The BG needs a size of 1366x768.
Not needs, it is recommended, what we needs is the ratio. However the ratio isn't good so it has to be fixed.
• Make sure that you untick Widescreen Support and Letterbox during breaks. Also you may want to have the same tags in every diff.
Prismetical, add Aldwych and HOS on each diff of the set please. :>
• The CS of every diff is very high for their difficulties.
Very high is a big word. But yes i recommend a -0.5 CS on our diff. (That's what i'll do on my at least)Aldw
aych's Easy
• 00:01:340 (1,1) - Honestly I'm not sure if such an overlap is allowed in an Easy. The problem is that both sliderheads are at the same point unlike 00:02:399 (2,2) . So it might be a problem. That should be fine, both slider are completely visible from the beginning.
• 00:09:104 (1) - CTRL + H and some rotation to improve the transition to the next slider? Same goes for the slider after that one, in case you change it. Symetrical pattern which will be destroy.
• 00:20:928 (2,3) - This pattern would make more sense if there was a sound that sounds quite the same as 00:15:281 (2,3) but it isn't the case here. In what this pattern doesn't make sense? In terms for slider shape? In terms of rythm? Maybe Develop what you think because i don't really understand what's the matter. In the end of the first slider we got a sound change and battery on the begining of the second. Here, the rythm is constructed on the 1/2, this is a legit 3/2 double sliders.
• 00:26:575 (2,3) - Also a quite weird transition if you ask me. It'd be way better if the slider would be more to the right. And after? I'm blocked and get a weird transition too with a circle a slider. It's easier to have this flow with 2 sliders rather than 1 circle between 2 sliders.
• 00:37:869 (2,3) - Not really a fan of this one. Sorry for you bro D:, give me an example of what you would want to have and we can discuss, because here i don't know what you really want me to do, last sentence you point the same rythm pattern that you want the sliders to go on the same direction and when i do this, you're not fan. Well ok.
• 00:43:516 (2,3) - The new word and also lower pitch starts at the white tick between these sliders. I don't care about the vocals here, i'm following the melody. And the structure i made along the whole part before the kiai.
• 01:13:516 (1,3) - Looks very weird and could confuse a new player. Fixed all here because of an ugly overlapp i didn't notice. Yep
• 01:14:575 (2,1) - ^
Stjpa wrote:
General
• The BG needs a size of 1366x768. NEEDS?
• Make sure that you untick Widescreen Support and Letterbox during breaks. Also you may want to have the same tags in every diff. k.
• The CS of every diff is very high for their difficulties. I like mine, it looks clumsy when the CS is too lowNormal
• 00:00:634 (2,3,1,2,3,4,1,2,3,4) - I'd suggest to stack circle + slider because there's not really a good flow in it due low density so this plays quite weird. The same goes for all parts that are mapped like this. I prefer it how it is, because you use the playfield more in my version ^^
• 00:15:281 (1,2) - Ofc they are not touching, but it looks really strange. does it? looks cool to me
• 00:19:163 (8,2) - Stack definitely visible and confusing for newer players. Same goes for 00:20:575 (2,4) and all similar stacks. mirrored (2) in that case, also this is Normal, Easy diffs are for newer players and the star rating speaks for itself
• 00:23:399 (2,3) - Flow / transition is very meh. gonna think about that
• 00:32:222 (3,4,5) - For what reason do you destroy the flow out of a sudden? I try to kind of follow the "what--- do", so I made it like that
• 00:41:399 (1) - I don't here anything this circle could be mapped to. I hear a little break of the drums here
• 00:43:516 (1,2) - Improve slider shapes, they look like 2010 ones. no, why should all slider look the same? that's boring
• 00:50:928 (6,7,8) - Did we timetravel back to 2010? Jk, you should definitely change it as it's weird as hell. why? because there is a straight slider? OMG! xD
• 01:02:575 (1,2,3,1,2,3,1,2,3) - Imo they feel a bit awkward as there's nothing dominant it could be mapped to. what else should I do? I can't do the 2010 mapping style the whole way through
• 01:09:281 (5,6) - Fix blanket. improved.
• 01:11:752 (3,4,5) - It's just really weird. nope
Overall this diff needs some polishing. D: give it some time, ^.^ ♥ thankyou
wajinshu wrote:
Uncheck letterbox and widescreen support ok
Normal
00:29:752 (6) - NC nah.
00:15:987 (2) - 192 172 fixed
00:52:340 - 00:53:399 - why is it empty I mainly map parts when she sings, also, there are no elements to map, wanna give a soft entry to the kiai
01:21:634 (5) - 443 307 done :3
The other diffs looks good yeeeei
GL!thankyouuu
@NozhomiMazziv wrote:
[Easy]
look p nice
asdjopkk fix kiai pls Nope I'm allowed to do something different
also why is none doing full size songs,lazy mappers everywhere zzzzzz
Mazziv wrote:
asdsdfvsdf
[aiMod stuff]
tag are not same tbh sorry ._.
fix that pls
[Normal]
00:15:281 (1,1,1) - that pattern looks p boring why dont make the typical but I think what I did is different and that is why I like it :3
01:00:457 (4) - copy this slider and replace the incomming slider with it they are the same
01:14:575 (3) - why is a note there? no sound to map on I'm trying to fill the space there, it's easy to understand
your map looks like from 2005 lmao shut up ♥
also why is none doing full size songs,lazy mappers everywhere zzzzzzyou made a looped 40sec map you derp ♥♥♥
Nozhomi wrote:
Hi~ as requested. ty- General :
- Tags are different on Aldwych's Easy. answered above
- Normal :
- AR5 works much better here, due to BPM, and for diffspread changed (2/6/7.5 is broken you know ?).what? ._.
- 00:11:222 (5,6) - What about doing a symetry here with 00:10:516 (3,4) - ? Atm this pattern looks random and not really constructed. I see no problem here :/
- 00:15:281 (1,2,3) - You could have done a beautiful pattern here. 00:15:281 (1,2) - alone is ok, but with 00:16:693 (3) - it kinda break what you intended imo. You could do a pattern constructed around a 120° rotation like this -> http://puu.sh/mH2kv/52923348f8.jpg but up to you ofc. why is everyone hating on that? I love it c:
- 00:24:104 (3,4) - Don't want to blanket here ? seems perfect to me
- 00:29:752 (6,1) - ^ how?
- 00:36:810 (5,6) - ^ moved a bit
- 00:42:457 (4,1) - The flow works poorly here. The angle between these slider is totally broken, doing like this could fix the issue http://puu.sh/mH2CL/202c63f446.jpg . good point, I made a blanket with 00:42:104 (3) -
- 00:48:104 (1,2,3,4) - Blanket are off. I don't think so
- 01:00:457 (4,5) - Could you make them with same shape ? Looks awful :c they are the exact same
- 01:23:046 (1) - Why NC ? removed and made NC here 01:23:399 (1) - instead
DavidEd wrote:
M4M from pm in-game. Thanks for the mod btw. always here to help o7
This bass is making my ear ring. good >:)
Check AImod (ctrl+shift+a) yup
Change volumes to this 39% hahahaha xD
Difficulty has no hitsounds. Make sure to get that fixed as it is unrankable. I know but it is still WIP, gonna work on that soon
00:47:752 - Felt kinda weird not having a note here. I understand the other parts, but I'd prefer if you'd put a note here. I know what you mean, but that would totally break the pattern and I couldn't avoid overlays there, it would look so ugly... :/
00:52:340 - Dont leave this part empty. Map until start of spinner. I try to map mainly parts where she sings, because she stops singing there I wanted to make a lil break there, also for the player to breathe a bit
00:56:575 - I think you need at least 3 beats (white ticks) between the end of the spinner and the start of the next combo. (not sure as I dont mod easier difficulties much) yeah, but this one beat is SO strong, I had to map it xD
Hope I could mention something useful. Good luck! of course! thanks! good luck with your map!
Prismetical wrote:
Mazziv wrote:
asdsdfvsdf
[aiMod stuff]
tag are not same tbh sorry ._.
fix that pls
[Normal]
00:15:281 (1,1,1) - that pattern looks p boring why dont make the typical but I think what I did is different and that is why I like it :3
01:00:457 (4) - copy this slider and replace the incomming slider with it they are the same they didnt look like the same,thats why i pointed it out but if they are,its fine
01:14:575 (3) - why is a note there? no sound to map on I'm trying to fill the space there, it's easy to understand
#overmapped hue
your map looks like from 2005 lmao shut up ♥ linear patterns are out
also why is none doing full size songs,lazy mappers everywhere zzzzzzyou made a looped 40sec map you derp ♥♥♥
the original song is only 15 seconds long so i did more than full size hue
Creator should get the tags fixed up for ya.
00:05:575 (1) - Prefer if you'd start this on white tick to keep consistency. It's kinda confusing too. I don't really understand why it's confusing. And au contraire, using on a white tick would be confusing since it's not on the same break distance imo.
00:32:222 (2,3) - Weird rhythm. It's hard for me to follow. I cant think of a way to fix it though.
00:43:516 (2,3) - ^ For both of 2 it's follows the same rythm as before, just there's lyrics with. I've a way to fix it. But i would like to keep this rythm structure. Keep noticing tho.
00:53:752 (1) - The spinner ends kinda weird, but I understand since you need 3 beats in between. Yes no real choice
Looks good though. thanks :>
[Aldwych's Easy]Thanks for the mod
- 01:00:457 (2,3,4,1,2) - why DS boosted to x1.2 at only this part? Make it x1.0 too m8 Wooooot? aaaaaaaaaaaaa
- 01:16:340 (1,2,3) - maybe can polish the circular pattern itself, or try other patterns that can avoid overlap of tails of 01:18:457 (3) - to 01:16:340 (1) -
Fixed to avoid the overlapp
Kagetsu wrote:
hi... m4m (my mapset
[General][Normal]
- you should use hitsounds.. otherwise this would be unrankable... adding claps shouldn't be that hard still not sure how to hitsound that, because it's a bit tricky on that song, but I'll figure out
Good luck! thankyou!
- cs 4 in a normal diff is kinda questionable... specially when you make a sudden transition from cs 3 to 4... but it's up to you I find it very fitting
- slider velocity's transition is also high in some way (0,9 to 1,2 and then 1,4) where is the problem? ._.
- the "problem" about this diff, is mainly about the rhythm... it is not that good because isn't consistent... you should try to map to the beat instead of focusing on voice to make it more logical I find it pretty cool the way I made it
- 00:38:575 (2,3) - flow between this 2 is not that good kind of right, but I want to keep this pattern really bad, gotta figure a way out to make it better playable
- 00:39:634 (4,5,6) - angle between this 3 might be too straight... it doesn't play good. maybe try to move 00:40:693 (6) - to "fix" it? and... what is the problem?
Namki wrote:
yo oy
[Normal]
00:13:516 (6) - don't end sliders with big white tick. *click* - second part. very right and a really valid reason, but I don't find any way to avoid either overlaps or ugly patterns... ._.
00:20:575 (2) - but this is fine. yeah, mainly the strongest beat even isn't on the downbeat somehow...
From that seems good.
Best of luck~ thankyou! good luck with yours too! ♥
Thanks for the mod, i may be nazi but i thought a lot while doing the diff if i made right choice or not, ofc it's not a perfect one, but i decided to follow a rythmic structure here.Kagetsu wrote:
hi... m4m (my mapset
[General]Already hitsounded. It doesn't really needs more.
- you should use hitsounds.. otherwise this would be unrankable... adding claps shouldn't be that hard
[Aldwych's Easy]Good luck!
- 00:05:575 (1) - this slider starts kinda in a weird place... considering this part for example 00:11:399 (1) - i think you should start those sliders in the same place (musically speaking) Wat? Both sliders you compare are completly different. So why would i try to strat that the same moment?
- 00:16:693 (4,2) - it's better to avoid all kind of overlaps/stacking in a easy diff I don't really find it shockant it's not a suprise slider.
- 00:47:752 (4,1) - ^
- 00:50:575 (4,2) - ^
- 00:32:222 (2,3) - weird rhythm here... compare what you did here 00:37:869 (2,3) - ... it felt much better tbh You compare with vocals, but not with the beats. And i'm using the beats here, in terms of rythm structure, my pattern is logic.
- 00:43:516 (2,3) - ^
- 00:53:752 (1) - this spinner is innecessary imo, there is no change at all in music... also it might be very confusing for a new player, because spinners are usually the hardest part for a beginner lol No changes? Ther's no more vocal, a strong beat in the start and a loud sound. And spinners are fine for begginiers too lol. We won't wait normal diff to put some spiners spinner
- 01:02:222 (1,2) - - spacing here is not correct
Thanks to prismetical who didn't update the diff :V Already mentioned on previous mods and already patched.
[Easy]Thanks for the mod but no changes.
00:26:575 (2,1) - overlap. Dunno if it is because of the non latest version or non but there's no overlapp at all if it is with next combo's (1), it's the same, theere's plenty of time before the sliders appears. :V
01:00:457 (2,3,4,1,2) - spacing, you used 1х but changed it to 1.2x, fix that.
Prismetical didn't update the diff giorgjirogjeriogjoergjeiorjgioergioejgero ¦:^(
01:19:163 (1,2,1,2,3) - since here you ignored white ticks, but earlier you didn't.
It's the ending so i can change the rythm and make something cleaner. And it's an easy so i can avoid some beat imo
Smokeman wrote:
M4M yup
[Normal]
00:10:693 (4,5) - put a 1/1 slider here so the transition happens smoother (no point in breaking consistency here) prefer mine
00:12:457 (4) - end on nothing. Check your rythm, dont just map smth that clearly doesnt fit voice 'you've been less'
00:14:928 (8,1,2,3) - move all those slider a bit apart so they dont touch eachother and dont stack 8 on a slider please i like it, and there is no problem with stacking this
00:19:163 (8,2,4) - dont do those stacks, it looks very wierd. i love them ^.^
00:32:222 (3,4,5) - these rectangular paterns look rly wierd. Just put in some angle so they flow better no problem for me
00:43:516 (1,2) - wow lol
00:52:340 - why leave such a huge space open for a spinner which hardly fits, map it and remoe the spinner! no
01:06:810 (1,2,3) - this doesnt play good at all i think it plays cool
(01:19:163 - map should end here since the mp3 is cut so poorly, the next part of the song fades away and doesnt rly fit to be played)can you get a better mp3 or cut it better? afterwards a big beat comes again, i really tried to cut it as close as i could but thats it, cant change :/
IN general you completely missed the rythm on a lot of parts It plays rly bad imho.
00:12:457 (4,5) - no
00:15:987 (2) - wierd to start smth on those barely audible vocals no
00:18:104 (6,7) - no
00:21:634 (3) - no
00:24:104 (3) - no
00:29:752 (6) - wierd just like 00:15:987 (2) - no