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Siestail - Magic Lip Service

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Nathan
[Easy]
  1. 00:56:167 (2) - ds error?
[Yuki's Lunatic]
  1. 01:21:626 (1) - weird rhythm, 01:21:788 - the strong beat here is just left on a repeat... shouldn't it be clickable? o.o
  2. 01:22:275 (3,4) - this was difficult to read as a polarity change, at first I thought 01:21:950 (2,3) had a 1/4 gap instead of 1/2, maybe space these out more?
  3. 00:06:707 (3,4) - felt out of place and also hard to read, there's nothing else in the diff with as much 1/4 spacing, and this is the first time using this pattern
[Magic Lip Service to You]
  1. 00:18:221 (1,2) - maybe ctrl+g and move 00:18:059 (4) somewhere else to have the anti-jumps consistent with patterns like 00:13:842 (2,1,2,3) - 00:22:923 (2,1,2,3) - 02:39:139 (2,1,2,3) - etc
nice set, call me back
Topic Starter
Hollow Wings

sukiNathan wrote:

[Easy]
  1. 00:56:167 (2) - ds error? fixed.
[Yuki's Lunatic]
  1. 01:21:626 (1) - weird rhythm, 01:21:788 - the strong beat here is just left on a repeat... shouldn't it be clickable? o.o true, changed.
  2. 01:22:275 (3,4) - this was difficult to read as a polarity change, at first I thought 01:21:950 (2,3) had a 1/4 gap instead of 1/2, maybe space these out more? k, changed.
  3. 00:06:707 (3,4) - felt out of place and also hard to read, there's nothing else in the diff with as much 1/4 spacing, and this is the first time using this pattern ofc, changed.
[Magic Lip Service to You]
  1. 00:18:221 (1,2) - maybe ctrl+g and move 00:18:059 (4) somewhere else to have the anti-jumps consistent with patterns like 00:13:842 (2,1,2,3) - 00:22:923 (2,1,2,3) - 02:39:139 (2,1,2,3) - etc hmm nope cuz actually the consistent part is like 00:22:599 (6,1,2) - ones, note 00:22:923 (2,1,2,3) ones, you can differ them with the exactly different rhythm imo.
nice set, call me back
thanks for modding!
Nathan
~
smallboat
IRC for mapper, looks fine, just say some small things to comment it Qualified

IRC (Chinese)
2016-02-13 10:59 smallboat: ez 01:09:788 (1) - 太下了上面一點
2016-02-13 11:00 smallboat: 02:11:734 (3) - 你怎麼都壓邊
2016-02-13 11:00 Hollow Wings: 放到上面去了
2016-02-13 11:00 smallboat: 感覺壓個一毫米還是會被找碴02:14:004 (3) -
2016-02-13 11:01 Hollow Wings: 这个是为了snap ds
2016-02-13 11:01 Hollow Wings: 好吧我调整一下
2016-02-13 11:01 smallboat: 02:49:031 (1) - 應該還ok
2016-02-13 11:02 Hollow Wings: 改好了
2016-02-13 11:02 Hollow Wings: 好
2016-02-13 11:05 smallboat: 怎麼他這感覺沒做完
2016-02-13 11:06 Hollow Wings: F酱和柚子没搞到底
2016-02-13 11:06 smallboat: 恩~
2016-02-13 11:06 smallboat: 柚子
2016-02-13 11:06 Hollow Wings: 是
2016-02-13 11:09 smallboat: 00:49:356 (1) - 感覺這邊突然設個NC有點怪
2016-02-13 11:09 smallboat: 可是每個diff都設這邊
2016-02-13 11:09 Hollow Wings: 不这个nc是多的
2016-02-13 11:09 Hollow Wings: 我删了
2016-02-13 11:17 smallboat: m醬的01:21:950 (2) - 和02:34:680 (2) - 節奏不太一樣
2016-02-13 11:17 smallboat: 恩應該可以
2016-02-13 11:19 Hollow Wings: 这里。。。就这样吧?
2016-02-13 11:19 smallboat: 好吧
2016-02-13 11:19 smallboat: 你的diff好多5%看得有點花
2016-02-13 11:19 Hollow Wings: 233
2016-02-13 11:19 smallboat: 確定都壓在尾?
2016-02-13 11:19 Hollow Wings: 毕竟2年前做的
2016-02-13 11:20 Hollow Wings: 是
2016-02-13 11:20 smallboat: 恩恩~
2016-02-13 11:21 smallboat: 好像跟之前看的差很多
2016-02-13 11:21 Hollow Wings: 排的干净点
2016-02-13 11:22 Hollow Wings: 之前那个版本感觉太乱了
2016-02-13 11:23 smallboat: 沒啥印象了好像是我當BAT前看過一次吧
2016-02-13 11:23 smallboat: 00:34:113 (5) - 這裡空拍加個NC讀這邊的jump?
2016-02-13 11:24 smallboat: 00:42:545 (4) - 看上去還ok NC也能考慮下
2016-02-13 11:24 Hollow Wings: 好像不太需要
2016-02-13 11:24 smallboat: 恩恩好
2016-02-13 11:24 Hollow Wings: 全图这种跳我都没加nc,除非特殊情况
2016-02-13 11:25 Hollow Wings: 比如换lyric等其他理由
2016-02-13 11:25 smallboat: OK~
2016-02-13 11:25 smallboat: 好的
2016-02-13 11:25 smallboat: 01:11:410 (1) - 記得這梗好像反震的?
2016-02-13 11:25 Hollow Wings: ok
2016-02-13 11:25 Hollow Wings: 这梗是欣欣的
2016-02-13 11:25 Hollow Wings: 反震抄我
2016-02-13 11:26 smallboat: 新?
2016-02-13 11:26 smallboat: 是哦
2016-02-13 11:26 Hollow Wings: shinxyn
2016-02-13 11:26 Hollow Wings: 我抄欣欣
2016-02-13 11:26 Hollow Wings: 反震抄我
2016-02-13 11:26 Hollow Wings: hanzer抄反震
2016-02-13 11:26 Hollow Wings: 嗯
2016-02-13 11:29 smallboat: 恩恩
2016-02-13 11:31 smallboat: 看上去都安全
2016-02-13 11:31 Hollow Wings: ok
2016-02-13 11:32 Hollow Wings: 那我传了
2016-02-13 11:32 Hollow Wings: 嗯已经改好了
2016-02-13 11:33 Hollow Wings: 搞定
2016-02-13 11:33 smallboat: 訊息我整理下
2016-02-13 11:33 Hollow Wings: k
BeatofIke
Congrats Hollow Wings ^-^
Lavender
epic storyboard
Shiranai
I just remember modding this like 2 yrs ago, grats❤️
Kinomi
啊?这歌
riffy
Greetings, I am sorry, but we are not ready to go yet. Things in bold are really important, the rest is stuff I'd love to see addressed personally.

[General]
  1. Normal > Hard has a really serious gap. From rare 1/2 additions on Normal we move to insane velocvcity and usage of 1/4s. Consider adding an Advanced (and/or a Light Hard, perhaps).
[Easy]
  1. The velocity choice here is prety much an overkill for this difficulty level. The fact alone that even Normal uses lower velocity makes us question the SV choice. At this BPM I would strongly insist on usiing lower velocity.
  2. 00:12:059 (3,2) - I recommend you to avoid stacks like these as they might confuse low skilled players a little. At this velocity they become a pretty serious problem, I'd say.
  3. 00:19:518 (2) - the curve here appears to be too aggressive, new players will have issues while reading it. Consider making the curve softer/less intense?
    Note: 02:44:815 (2) - same.
  4. 00:35:734 (2) - the way vocals pop up in the middle feels really confusing for the easiest difficulty.
  5. 01:06:869 (1,3) - this confusing for the easiest diff, as it tricks players into thinking (1) is way longer than it actually is. You should uunstack this pattern.
    Note: 01:15:950 (1,3) - 02:19:518 (1,3) - 02:28:599 (1,3) - same.
  6. 01:10:437 (2) - I would personally place it somewhere else. Low ranked players will not expect it to show up right under 01:08:167 (3)
[wkyik's Hard]
  1. 00:01:032 - concurrent volume levels, please fix that by setting equal volume level on both lines.
[Yuki's Lunatic]
  1. 00:22:599 (7,1,2) - feels pretty hard to read, sort of stands out of the difficulty context. Consider making it more readable, please.
    Note: 02:38:815 (7,1,2) - 02:47:896 (7,1,2,3) - same here.
Grim Rapper
RIP
(why bakari, why...... ;_;)
riffy
The reasons are in the post. Please read and ask questions directly!

Also, I'd be glad to help the mapper if they decide to make changes to Easy difficulty, so feel free to PM me if you want a more detailed check for the Easy (or if you want a mod if/when it's remapped!).

Please keep the discussion reasonable and avoid going off topc or being rude.
Natsu
Bakari asked me for my opinion and I ended doing a quick mod post, please read careful and take suggestions with cold head, arguments like : You cant play noob, You so weak, My mapping spirit objetive / subjetive are invalid .Also take in mind that just because is not writing in ranking criteria doesn't means is rankable. So please reply why you pattern work better without posting invalid arguments.


General:

  1. Easy diff is too low quality and will need a several rework or remap, I think a remap its better, remember to use lower slider speed than normal diff this time
  2. Normal and Hard diff spread is so huge, you will need a diff between them or make normal diff harder, I think adding a new diff its better, because flask diff is super cool
Easy:

  1. 00:05:572 (1,2) - Extreme bad flow, easy need to be linear flow, new players follow sliders from head to tail, this is a fact
  2. 00:12:059 (3,2) - what is tail and what is head, at this AR this is extremely confused to play for any new player.
  3. 00:13:680 (3,4) - newbies follow the slider from head to tail so this flow is a no no
  4. 00:19:518 (2) - irregular slider shape for an easy diff its not good, as I said before new players follow sliders from the start to the end, this kind of the sliders make weird mouse movements, specially at this slider speed
  5. 00:26:004 (1) - slider suggest going to the other side, as my previous words, this slider suggest the player to go to the other side, an easy diff shouldn't work like this
  6. 00:30:545 (1,2) - same this is a worst case
  7. 00:35:734 (2,1) - not big deal but still this overlaps are not something I want to see in a ranked map and less in a easy
  8. 00:56:167 (2,3,4) - mouse movement required is so hard and would be only able to do at maybe normal lvl of experience
  9. 01:00:708 (2,3,4) - same
  10. 01:03:626 (3,4,5,1) - circle pattern and a stack this would be super confused to play, I'd say its a no no for a easy
  11. 01:13:680 (1,2) - combo breaker new players will go to 2 really early, this is also a NO in an easy diff
  12. 01:18:869 (1,2) - ^
  13. 01:48:383 (2) - you have a clap sound before, but you decide to start it at a lower sound in the music uh
  14. 02:16:274 (3,4,5,1) - again for obvious reasons this shouldn't be on a easy diff
  15. 02:44:815 (2,2) - minor but this kind of overlaps aren't part of quality mapping, if you don't care about design then its fine, but if you care about quality avoid doing this

    Slider speed being higher than the normal diff, spacing, awkward flow, confused patterns, overlaps etc. this is a really low quality diff and need much work before being ranked, my honest suggestion is to remap this diff and get more mods after it
Normal

  1. good, but can you map the last part and make it consistent with the set, this is important tbh.

Hard:

  1. good (just check bakari post And check normal diff suggestion)
Lunatic:
  1. 00:13:519 (7,1,2,3) - what is the tail, what is the head? this kind of patterns are super confused to play, I'd say you could do some manual stack to make this noticeable, unless you want a bunch of people doing retry ot checking at the editor.
  2. 00:22:599 (7,1,2,3) - etc
  3. beside that is a great diff
Extra:

  1. 01:13:356 (1,2,3) - what, please overlap them a bit, you will make people break combo here at first play.
  2. 01:22:518 (3,4) - same as above, this kind of patterns are not comfortable to play and doesn't fit with rest of map difficlty, there is nothing at the music that suggest this, and yeah music is not always a subjetive thing
  3. 02:19:518 (1,2,3,4,5) - musically talking how those extender sliders make sense? music its going in a constant 1/2, if you argue that you are following the vocals then let me say that you need to listen careful, with some exceptions they mostly follow 02:19:842 (2) - 1/2 gaps as well (I mean the hold sound).

    apart of those not overlaped 1/4s and the no sense extender sliders the diff looks fine tho, but srsly be more careful with song rhythm, after all its a rhythm game
GL
Koiyuki
those parts are totally readable from my side, in fact it's just a back jump, if not necessary, i'd like to keep
UndeadCapulet
I disagree with the stacking comments in the Easy diff (the stuff like 00:12:059 (3,2) - ). The first circle loads in much earlier, it's not very confusing at all. Plus, most new players will have snaking sliders turned on, which makes it almost impossible to misread. These kind of complaints are why people never learn how to properly read.
Topic Starter
Hollow Wings
added Stella's Easy to replace the last easy mapset, ready for keeping progress on now.
Momizi
easy mod
[Easy]
00:11:410 (2) - 尾巴往右边移一格看起来和后一个滑条衔接更加好?
00:31:842 (2,1) - 不是很好看的overlap
01:44:491 (2,1) - ↑
01:53:572 (2,1) - same
02:24:059 (1) - 往右边移动一些?
02:55:842 (1,2) - overlap
03:01:518 (2,1) - same (

就这样吧,祝快飞
- Cappuccino -
M4M

first mod 如果有不妥的地方请多见谅

首先熟悉这曲子节奏花了不少时间:D 初见应该低星很难踩准节奏吧(本来想开dt先试试结果发现dt后节奏根本无法驾驭233)

关于整体排列 毕竟easy都是开ds而且时间间隔也大。。所以并没法有什么好建议

00:07:842 (1) - 由于四节前奏前三节都是以滑条开始 作为easy或许这里也以滑条开头更好?(我的想法是之前的滑条去掉折返并加入一个单点) 相应的后面也会多一个note 自己试了试感觉后面滑条起接两个note会好点

00:13:680 (2) - 不知道打easy的人能不能读滑条后的note 后面(至少在前奏里)都是滑条+滑条 或note + 滑条 只有这一组是滑条+note (或许可以换成一组note)03:00:383 (1) - 像这样多好√

01:03:626 (3) - 感觉完全可以中间加个note?

01:18:545 (2) - 或许可以去掉或者直接前面滑条再折返一次(不过好像时间会挤)

02:19:194 (2) - 听着有点奇怪 感觉要么按照人声下 timing往前移1/4 要么按鼓声下 在之前1/2也加个note

后面那一组其实也有点这种感觉 不过音色有微妙的区别所以感觉好些?

大概就这些了 毕竟绝大多数的时候都是下的重复的节奏 而且感觉也很准
由于是新人mapper所以可能有没把握准的地方 :D 当做建议就好啦 by卡布奇诺

飞飞飞www
Streliteela

Momizi wrote:

easy mod
[Easy]
00:11:410 (2) - 尾巴往右边移一格看起来和后一个滑条衔接更加好? 爷爷,我看不粗来啊orz
00:31:842 (2,1) - 不是很好看的overlap 这个还好吧,因为前一个滑条会在后一个滑条出现之前消失掉,所以并不影响读图
01:44:491 (2,1) - ↑
01:53:572 (2,1) - same
这两个也是同理
02:24:059 (1) - 往右边移动一些? 为啥啊
02:55:842 (1,2) - overlap 并不影响读图,不想改
03:01:518 (2,1) - same ( 同上

就这样吧,祝快飞

- Cappuccino - wrote:

M4M

first mod 如果有不妥的地方请多见谅

首先熟悉这曲子节奏花了不少时间:D 初见应该低星很难踩准节奏吧(本来想开dt先试试结果发现dt后节奏根本无法驾驭233)

关于整体排列 毕竟easy都是开ds而且时间间隔也大。。所以并没法有什么好建议

00:07:842 (1) - 由于四节前奏前三节都是以滑条开始 作为easy或许这里也以滑条开头更好?(我的想法是之前的滑条去掉折返并加入一个单点) 相应的后面也会多一个note 自己试了试感觉后面滑条起接两个note会好点
这样会无形中增加节奏密度,如果不是ez难度的话也许是个好建议

00:13:680 (2) - 不知道打easy的人能不能读滑条后的note 后面(至少在前奏里)都是滑条+滑条 或note + 滑条 只有这一组是滑条+note (或许可以换成一组note)03:00:383 (1) - 像这样多好√
这里不会很难,而且这里相比于结尾的地方,节奏密度本来就要安排得比结尾复杂一些

01:03:626 (3) - 感觉完全可以中间加个note?
个人觉得不用

01:18:545 (2) - 或许可以去掉或者直接前面滑条再折返一次(不过好像时间会挤)
太挤了不改

02:19:194 (2) - 听着有点奇怪 感觉要么按照人声下 timing往前移1/4 要么按鼓声下 在之前1/2也加个note
啊?没觉得啊

后面那一组其实也有点这种感觉 不过音色有微妙的区别所以感觉好些?

大概就这些了 毕竟绝大多数的时候都是下的重复的节奏 而且感觉也很准
由于是新人mapper所以可能有没把握准的地方 :D 当做建议就好啦 by卡布奇诺

飞飞飞www
感谢摸图啦>W<
hw帮我改一下00:22:761 (2,1) - 这里的ds问题,其它没有什么要改动的
特别感谢m神的友情指导orz
ZZHBOY


[General]
加s讲id进tag

[Magic Lip Service to You]
00:41:572 (1,2) - ? 删掉好点
00:48:707 - 00:53:248 - 这两个地方不如放长滑条跟人声 而且00:49:031 - 00:49:680 - 两个音好像一样 一个跟一个空不是不太好 后面那个同理
01:21:788 (1) - 这个怎么回事 不要折返滑条啊
01:42:545 (6,7,8) - flow不太好 改下
01:57:464 (4) - 是不是可以去了 反正你前面也没刻意跟这个音
02:01:356 - 02:05:896 - 同前
02:34:437 (5) - 同前 为什么莫名放折返滑条
02:46:761 (1) - 不3/4?

[Yuki's Lunatic]
00:59:572 - 这里最好跟下人声

[wkyik's Hard]
02:07:518 (5,6) - 加音效

[Flask's Normal]
00:30:545 (5,1) - 这里nc和其他部分统一下

[Stella's Easy]
?

好了喊我
Topic Starter
Hollow Wings

Bakari wrote:

Greetings, I am sorry, but we are not ready to go yet. Things in bold are really important, the rest is stuff I'd love to see addressed personally.

[General]
  1. Normal > Hard has a really serious gap. From rare 1/2 additions on Normal we move to insane velocvcity and usage of 1/4s. Consider adding an Advanced (and/or a Light Hard, perhaps). all 1/4s in hard diff are in really low ds and even stacked together, almost all tapping ticks are in 1/2s so the difficulty of that really changes rare things even with some 1/4s among them... also the normal diff has some patterns with a bit tricky gap settings like 01:34:113 (1,2,3,4) - for newbies judging the rhythm, it's not the only part that the difficulty is depending on how much objects appeared together in a short time, which rhythm style and composing's structure can also do that in another way. so still think the mapset fits consistent setting.
[Easy]
  1. i just removed my easy diff which reall broke the balance of the mapset... and also asked a gd for it, and i think the current easy gd is good, so thanks for the mod, but i think i don't need to check it now ;w;
  2. The velocity choice here is prety much an overkill for this difficulty level. The fact alone that even Normal uses lower velocity makes us question the SV choice. At this BPM I would strongly insist on usiing lower velocity.
  3. 00:12:059 (3,2) - I recommend you to avoid stacks like these as they might confuse low skilled players a little. At this velocity they become a pretty serious problem, I'd say.
  4. 00:19:518 (2) - the curve here appears to be too aggressive, new players will have issues while reading it. Consider making the curve softer/less intense?
    Note: 02:44:815 (2) - same.
  5. 00:35:734 (2) - the way vocals pop up in the middle feels really confusing for the easiest difficulty.
  6. 01:06:869 (1,3) - this confusing for the easiest diff, as it tricks players into thinking (1) is way longer than it actually is. You should uunstack this pattern.
    Note: 01:15:950 (1,3) - 02:19:518 (1,3) - 02:28:599 (1,3) - same.
  7. 01:10:437 (2) - I would personally place it somewhere else. Low ranked players will not expect it to show up right under 01:08:167 (3)
[wkyik's Hard]
  1. 00:01:032 - concurrent volume levels, please fix that by setting equal volume level on both lines. fixed.
[Yuki's Lunatic]
  1. 00:22:599 (7,1,2) - feels pretty hard to read, sort of stands out of the difficulty context. Consider making it more readable, please.
    Note: 02:38:815 (7,1,2) - 02:47:896 (7,1,2,3) - same here. uhh... this pattern can be fine in an insane level diff... and this is not a spike pattern in the difficulty as well, since we had something like 01:21:788 (1,2,3,4,5) - or 02:34:437 (1,2,3,4,5) - in it.

Natsu wrote:

Bakari asked me for my opinion and I ended doing a quick mod post, please read careful and take suggestions with cold head, arguments like : You cant play noob, You so weak, My mapping spirit objetive / subjetive are invalid .Also take in mind that just because is not writing in ranking criteria doesn't means is rankable. So please reply why you pattern work better without posting invalid arguments.


General:

  1. Easy diff is too low quality and will need a several rework or remap, I think a remap its better, remember to use lower slider speed than normal diff this timei just removed my easy diff which reall broke the balance of the mapset... and also asked a gd for it, and i think the current easy gd is good, so thanks for the mod, but i think i don't need to check it now ;w;
  2. Normal and Hard diff spread is so huge, you will need a diff between them or make normal diff harder, I think adding a new diff its better, because flask diff is super cool with same word as bakari's as above.
Easy:

  1. 00:05:572 (1,2) - Extreme bad flow, easy need to be linear flow, new players follow sliders from head to tail, this is a fact
  2. 00:12:059 (3,2) - what is tail and what is head, at this AR this is extremely confused to play for any new player.
  3. 00:13:680 (3,4) - newbies follow the slider from head to tail so this flow is a no no
  4. 00:19:518 (2) - irregular slider shape for an easy diff its not good, as I said before new players follow sliders from the start to the end, this kind of the sliders make weird mouse movements, specially at this slider speed
  5. 00:26:004 (1) - slider suggest going to the other side, as my previous words, this slider suggest the player to go to the other side, an easy diff shouldn't work like this
  6. 00:30:545 (1,2) - same this is a worst case
  7. 00:35:734 (2,1) - not big deal but still this overlaps are not something I want to see in a ranked map and less in a easy
  8. 00:56:167 (2,3,4) - mouse movement required is so hard and would be only able to do at maybe normal lvl of experience
  9. 01:00:708 (2,3,4) - same
  10. 01:03:626 (3,4,5,1) - circle pattern and a stack this would be super confused to play, I'd say its a no no for a easy
  11. 01:13:680 (1,2) - combo breaker new players will go to 2 really early, this is also a NO in an easy diff
  12. 01:18:869 (1,2) - ^
  13. 01:48:383 (2) - you have a clap sound before, but you decide to start it at a lower sound in the music uh
  14. 02:16:274 (3,4,5,1) - again for obvious reasons this shouldn't be on a easy diff
  15. 02:44:815 (2,2) - minor but this kind of overlaps aren't part of quality mapping, if you don't care about design then its fine, but if you care about quality avoid doing this

    Slider speed being higher than the normal diff, spacing, awkward flow, confused patterns, overlaps etc. this is a really low quality diff and need much work before being ranked, my honest suggestion is to remap this diff and get more mods after it
Normal

  1. good, but can you map the last part and make it consistent with the set, this is important tbh. it is flask who insist the current length version... well i'm just sending the words.

Hard:

  1. good (just check bakari post And check normal diff suggestion)
Lunatic:
  1. 00:13:519 (7,1,2,3) - what is the tail, what is the head? this kind of patterns are super confused to play, I'd say you could do some manual stack to make this noticeable, unless you want a bunch of people doing retry ot checking at the editor. this is similar to bakari's mod as well... orz...
  2. 00:22:599 (7,1,2,3) - etc ^
  3. beside that is a great diff
Extra:

  1. 01:13:356 (1,2,3) - what, please overlap them a bit, you will make people break combo here at first play. for the stream is among really large jumps, i think spaced ones can be much more better than overlaps, for aiming can be stacked here and even give bad effect in flows in playing.
  2. 01:22:518 (3,4) - same as above, this kind of patterns are not comfortable to play and doesn't fit with rest of map difficlty, there is nothing at the music that suggest this, and yeah music is not always a subjetive thing it's what the diff's offering like a theme to it, as all similar streams are spaced set in that way, the difficulty is also consistent in playing, with players can figure them out really easy even with some stacked or overlapped notes.
  3. 02:19:518 (1,2,3,4,5) - musically talking how those extender sliders make sense? music its going in a constant 1/2, if you argue that you are following the vocals then let me say that you need to listen careful, with some exceptions they mostly follow 02:19:842 (2) - 1/2 gaps as well (I mean the hold sound). it's because i wanna mainly emphasis the vocal track here, which is also a way to express the music. if i somehow follow the drum or other tracks here, it'll completely become another map with even different style. as the map is made like 3 years ago, i think i still insist what i've did before, even with almost all patterns remapped and polished.

    apart of those not overlaped 1/4s and the no sense extender sliders the diff looks fine tho, but srsly be more careful with song rhythm, after all its a rhythm game ofc, i care the rhythm really carefully, even changed a lot from the original version of the diff to fit all beats in the original tracks of the song from the beginning when i wanna retry this map out.
GL

ZZHBOY wrote:



[General]
加s讲id进tag 嗯。

[Magic Lip Service to You]
00:41:572 (1,2) - ? 删掉好点 不好。。。
00:48:707 - 00:53:248 - 这两个地方不如放长滑条跟人声 而且00:49:031 - 00:49:680 - 两个音好像一样 一个跟一个空不是不太好 后面那个同理 这边我确实是想主要跟人声,不过这边鼓存在感太强而且人声并不是完全连续,中间大段空白都必须跟鼓,所以还是兼顾一下这样下节奏比较自然一点。
01:21:788 (1) - 这个怎么回事 不要折返滑条啊 为后面那个遮挡+大间距作缓冲,柑橘还行吧。。。
01:42:545 (6,7,8) - flow不太好 改下 整一大块梗动了一下。
01:57:464 (4) - 是不是可以去了 反正你前面也没刻意跟这个音 白线的鼓存在感太强,不跟违和太严重了。
02:01:356 - 02:05:896 - 同前 同前。
02:34:437 (5) - 同前 为什么莫名放折返滑条 同前。
02:46:761 (1) - 不3/4? 嗯,因为后面直接跟大间距,不想搞太难了。

[Yuki's Lunatic]
00:59:572 - 这里最好跟下人声 这里就是特别要停一下凸显鼓的轨。

[wkyik's Hard]
02:07:518 (5,6) - 加音效 fixed.

[Flask's Normal]
00:30:545 (5,1) - 这里nc和其他部分统一下 其实这边和后面同样的部分nc是一样那么下的。

好了喊我
thanks for modding!

edit: added missed feedback to bakari and natsu's mods.
ZZHBOY
smallboat
Okay check this I think it is not so hard mapset to everyone imo, feel soft, so give it to clear.
Re-qualified
Anxient
hawawawawawawawawawawawa
Flask
恭喜requa啊-w-
Meg
this is """Story"""board

Great!
Autumn
令人怀念。。。
Princess God
终于rank了啊,恭喜
yf_bmp
很棒。。
这种体现SB本身定义的SB好久没见了
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