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sweet ARMS - Installation [CatchTheBeat]

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Topic Starter
Nitsches

-Sh1n1- wrote:

and where is my kudosu? :P my last mod were 5 months ago ;w;
Oops o/ sorry i'm a bad friend too ~
rew0825
Hi from my Modding Queue

[Halvanhelev]

  1. 00:07:410 (1) - I think this spinner is should delete for catch the start note it too easy.
  2. 00:12:852 (4) - Move the curve of this slider to right.
  3. 00:23:875 (1) - Same as ^
  4. 01:35:735 (2) - How about change this slider to horizontal (start-left,end-right).
  5. 01:39:921 (3) - ctrl+g and move it to left a bit, I suggestion x:360.
  6. 03:20:945 (3) - How about move return of this slider to right ?
  7. 03:51:084 (1,2,3,4,1,2,3,4) - I think on this stream notes is should change. Change that to same 03:50:804 (1,2,3,4) - ?
[Hitsound]


W = Whistle
F = Finish
C = Clap


  1. 00:11:735 (1) - Add W + F
  2. 00:11:875 (2) - Delete F
  3. 00:19:549 (1) - Add C
  4. 00:19:898 (6) - Delete C
  5. 00:19:968 (1) - Add C
  6. 00:20:386 (1) - Add C (Start slider)
  7. 00:25:131 (1) - Delete C and Add F (Start slider) and Add C (End slider)
  8. 00:25:828 (3) - Delete C
  9. 00:25:968 (4) - Add C
  10. 00:26:107 (1) - Add F (Start slider)
  11. 00:31:410 (5) - Add C (End slider)
  12. 00:34:061 (1) - Add F (Start slider)
  13. 00:35:456 (2) - Add C (Start slider)
  14. 01:14:805 (3) - Delete C (Start slider)
  15. 01:15:084 (4) - Add C (Start slider)
  16. 01:21:921 (5) - Add F
  17. 01:22:061 (1) - Delete F (Start slider)
  18. 02:06:433 (3) - Add C
  19. 02:06:572 (4) - Delete C
  20. 02:26:666 (1) - Add F (Start slider) Delete C (End slider)
  21. 02:53:875 (2) - Add C
  22. 02:54:293 (6) - Delete C
  23. 02:54:433 (7) - Add C
  24. 02:57:224 (2) - Add C
  25. 02:57:782 (4) - Add C
  26. 02:58:340 (4) - Add C
  27. 02:58:899 (4) - Add C
  28. 02:59:456 (4) - Add C
  29. 03:00:014 (3) - Add C
  30. 03:02:107 (3) - Add C (End slider)
  31. 03:06:154 (5,6,7,4,5) - Add C
  32. 03:14:526 (4) - Add C
  33. 03:15:084 (2) - Add C (Start)
  34. 03:15:642 (4) - Add C
  35. 03:16:200 (1) - Add C (Start)
  36. 03:16:619 (3) - Add C (End)
  37. 03:25:689 (3,3,2) - Add C
  38. 03:30:154 (7) - Add C
  39. 03:38:526 (7,2,3) - Add C
  40. 03:40:200 (8) - Add C (Start)
  41. 03:44:107 (2) - Add C
  42. 03:44:666 (6) - Add C
  43. 03:50:805 (1,1,1,1,1) - Add C
  44. 03:53:596 - Add C
  45. 03:55:270 (3,5,1,3) - Add C
  46. 03:57:502 (1) - Add C
  47. 03:58:061 (1) - Add C (Start)
  48. 04:00:293 (3) - Add C
  49. 04:01:410 (4) - Add C
  50. 04:02:526 (4) - Add C
  51. 04:03:642 (3) - Add C
  52. 04:05:177 (2) - Add C (End)
  53. 04:05:875 (7) - Add C
  54. 04:07:549 (2,5) - Add C
  55. 04:07:828 (4) - Delete C (start)
  56. 05:16:200 (5) - Add C
  57. 05:17:317 (4) - Add C (Start)
  58. 05:17:875 (3) - Add C
  59. 05:26:805 (2) - Add C

Good luck Fucking with Hitsound :)
Topic Starter
Nitsches

rew0825 wrote:

Hi from my Modding Queue

[Halvanhelev]

  1. 00:07:410 (1) - I think this spinner is should delete for catch the start note it too easy. Was thinking about it all the time, deleted. :)
  2. 00:12:852 (4) - Move the curve of this slider to right. Done, added HDash
  3. 00:23:875 (1) - Same as ^ Fixed
  4. 01:35:735 (2) - How about change this slider to horizontal (start-left,end-right). Nope, i thinks it's good
  5. 01:39:921 (3) - ctrl+g and move it to left a bit, I suggestion x:360. Sure, great idea
  6. 03:20:945 (3) - How about move return of this slider to right ? Nope, but i changed the pattern direction
  7. 03:51:084 (1,2,3,4,1,2,3,4) - I think on this stream notes is should change. Change that to same 03:50:804 (1,2,3,4) - ? Hmm, changed but keep that in mind (self note)
[Hitsound]


W = Whistle
F = Finish
C = Clap


  1. 00:11:735 (1) - Add W + F
  2. 00:11:875 (2) - Delete F
  3. 00:19:549 (1) - Add C
  4. 00:19:898 (6) - Delete C
  5. 00:19:968 (1) - Add C
  6. 00:20:386 (1) - Add C (Start slider)
  7. 00:25:131 (1) - Delete C and Add F (Start slider) and Add C (End slider)
  8. 00:25:828 (3) - Delete C
  9. 00:25:968 (4) - Add C
  10. 00:26:107 (1) - Add F (Start slider)
  11. 00:31:410 (5) - Add C (End slider)
  12. 00:34:061 (1) - Add F (Start slider)
  13. 00:35:456 (2) - Add C (Start slider)
  14. 01:14:805 (3) - Delete C (Start slider)
  15. 01:15:084 (4) - Add C (Start slider)
  16. 01:21:921 (5) - Add F
  17. 01:22:061 (1) - Delete F (Start slider)
  18. 02:06:433 (3) - Add C
  19. 02:06:572 (4) - Delete C
  20. 02:26:666 (1) - Add F (Start slider) Delete C (End slider)
  21. 02:53:875 (2) - Add C
  22. 02:54:293 (6) - Delete C
  23. 02:54:433 (7) - Add C
  24. 02:57:224 (2) - Add C
  25. 02:57:782 (4) - Add C
  26. 02:58:340 (4) - Add C
  27. 02:58:899 (4) - Add C
  28. 02:59:456 (4) - Add C
  29. 03:00:014 (3) - Add C
  30. 03:02:107 (3) - Add C (End slider)
  31. 03:06:154 (5,6,7,4,5) - Add C
  32. 03:14:526 (4) - Add C
  33. 03:15:084 (2) - Add C (Start)
  34. 03:15:642 (4) - Add C
  35. 03:16:200 (1) - Add C (Start)
  36. 03:16:619 (3) - Add C (End)
  37. 03:25:689 (3,3,2) - Add C
  38. 03:30:154 (7) - Add C
  39. 03:38:526 (7,2,3) - Add C
  40. 03:40:200 (8) - Add C (Start)
  41. 03:44:107 (2) - Add C
  42. 03:44:666 (6) - Add C
  43. 03:50:805 (1,1,1,1,1) - Add C
  44. 03:53:596 - Add C
  45. 03:55:270 (3,5,1,3) - Add C
  46. 03:57:502 (1) - Add C
  47. 03:58:061 (1) - Add C (Start)
  48. 04:00:293 (3) - Add C
  49. 04:01:410 (4) - Add C
  50. 04:02:526 (4) - Add C
  51. 04:03:642 (3) - Add C
  52. 04:05:177 (2) - Add C (End)
  53. 04:05:875 (7) - Add C
  54. 04:07:549 (2,5) - Add C
  55. 04:07:828 (4) - Delete C (start)
  56. 05:16:200 (5) - Add C
  57. 05:17:317 (4) - Add C (Start)
  58. 05:17:875 (3) - Add C
  59. 05:26:805 (2) - Add C
    All hit sounding added and fixed, so much @_@ !!! Hope players will enjoy them :3

Good luck Fucking with Hitsound :) Thanks mate ~
Kurokami
Eh

[halvandnisgbru]

00:08:386 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1) - Here I suggest you to rethink both your patterns and the timeline. Your timeline tries to follow the music but that barely works. Basically the whole part can be mapped as 1/2. Your patterns are bad because this part contains a very intense intro but your patterns lack movement. You shouldn't place hypers everywhere but some jump would be nice at higher pitched sounds.
00:19:549 (1,2,3,4,5,6,1,2,3,4,5,6) - At this part its good to use hyperdashes but it would be nice if those are after the music. Now you have dashes between (4,5) in both combo put it represents nothing from the music. It would be better if you could put more movement to (1,2,3) and only put Hypers at both (6,1).
00:22:340 (3,4) - Its good to have these as slider+note pair but sounds much better as a triple curcle.This and the next few one with the same sounds.
00:38:526 (1) - I'm not really sure if the best choice here is a single note as the vocal goes on. I would say end a slider at 00:38:945
00:42:991 (1,2,3,4,5,6) - Why this part has different timeline than the previous?
00:48:014 (3) - Please do not end sliders on big white tick (main beat). Its very weird to hear and play it.
00:50:107 (2) - Slider please.
00:52:479 (3) - Again a slider+circle pair would be better.
01:00:852 (1,2) - Okay, same sound should have the same distance as well. Currently you are using at least 3 different one. This is a very bad way to represent something from the song.
01:04:759 (4,5,6,1) - You are making a high star map but you left something as strong as these untouched? Please, you can have a chained Hyper between at least 3 if not 4 notes.
01:05:317 (1,2) - Same rhythm starts again and you again used different distances.
01:13:689 - Are you sure you don't want to map this part? It would be nice to have emphasize at the start of the kiai. :c
01:14:666 (2,3) - This distance is too short for a Hyper although it would be nice to have one.
01:14:805 (3,4) - The distance here although too high for a comfortable jump. Please shorten it around 1.7x if possible.
01:16:200 (3,4) - Again high distance.
01:17:456 (1,2,3) - If you want to emphasize this part more I suggest you to make (1) 1/2 then put a circle to 01:17:735. Do not forget to make some Hyper chain with these 3(4) note to follow the vocal.
01:18:852 (2,3) - I personally think a Hyper would be nice here too.
01:21:503 (4,5,1) - There shouldn't be a Hyper between (4,5) but (5,1) must contain one.
01:30:433 (2,3,4) - You again started to mix your timeline although the music is the same. This shouldn't cause too much problem on its own but the patterns are also have too much difference.
01:49:131 (1,2) - I would say, two 1/2 slider would be better.
02:20:666 (4,5) - This Hyper follows nothing. The sound which might be Hypered is at the white tick 1/2 later where the slider ends.
02:21:084 (1,2) - I wonder what this Hyper represents. There is nothing to be followed with it.
02:22:200 (1,2) - Again something which follows nothing.
02:23:177 (4) - I don't get this 1/2 at all. In terms of rhythm this kiai is the same as the first so it should use the same timeline as well.

And still so on. Rest said in-game.
Topic Starter
Nitsches

Kurokami wrote:

Eh

[halvandnisgbru]

00:08:386 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1) - Here I suggest you to rethink both your patterns and the timeline. Your timeline tries to follow the music but that barely works. Basically the whole part can be mapped as 1/2. Your patterns are bad because this part contains a very intense intro but your patterns lack movement. You shouldn't place hypers everywhere but some jump would be nice at higher pitched sounds. Okay, i just barely changed pattern from that, but i really want to keep the timeline
00:19:549 (1,2,3,4,5,6,1,2,3,4,5,6) - At this part its good to use hyperdashes but it would be nice if those are after the music. Now you have dashes between (4,5) in both combo put it represents nothing from the music. It would be better if you could put more movement to (1,2,3) and only put Hypers at both (6,1). After speak with you, i'll stay on actual pattern
00:22:340 (3,4) - Its good to have these as slider+note pair but sounds much better as a triple curcle.This and the next few one with the same sounds. Donce
00:38:526 (1) - I'm not really sure if the best choice here is a single note as the vocal goes on. I would say end a slider at 00:38:945 Alright, seems better
00:42:991 (1,2,3,4,5,6) - Why this part has different timeline than the previous? Idk, but i just followed vocals as before, but differently, like that's the really start of the music of something else,but i want to keep it anyway
00:48:014 (3) - Please do not end sliders on big white tick (main beat). Its very weird to hear and play it. Okay, changed it. Removed reverse arrow and added 3 CURCLES
00:50:107 (2) - Slider please. Added
00:52:479 (3) - Again a slider+circle pair would be better. Fixed
01:00:852 (1,2) - Okay, same sound should have the same distance as well. Currently you are using at least 3 different one. This is a very bad way to represent something from the song. Fixed at ~1.80x to make consistency with 01:56:666 (1,2) -
01:04:759 (4,5,6,1) - You are making a high star map but you left something as strong as these untouched? Please, you can have a chained Hyper between at least 3 if not 4 notes.
01:05:317 (1,2) - Same rhythm starts again and you again used different distances. Already fixed before you wrote it :3
01:13:689 - Are you sure you don't want to map this part? It would be nice to have emphasize at the start of the kiai. :c Okay, okay, okay. i'll do it. And i did it like 30s later i wrote that, rofl.
01:14:666 (2,3) - This distance is too short for a Hyper although it would be nice to have one. I found the way for. Added :)
01:14:805 (3,4) - The distance here although too high for a comfortable jump. Please shorten it around 1.7x if possible. I prefer to have an HDash here
01:16:200 (3,4) - Again high distance. There's already an HDash on that, ooooor i didn't know what you mean
01:17:456 (1,2,3) - If you want to emphasize this part more I suggest you to make (1) 1/2 then put a circle to 01:17:735. Do not forget to make some Hyper chain with these 3(4) note to follow the vocal. Done, added dash on 01:17:456 (1,3,4,6) -
01:18:852 (2,3) - I personally think a Hyper would be nice here too. Sure, done
01:21:503 (4,5,1) - There shouldn't be a Hyper between (4,5) but (5,1) must contain one. Fixed
01:30:433 (2,3,4) - You again started to mix your timeline although the music is the same. This shouldn't cause too much problem on its own but the patterns are also have too much difference. Fixed consistency
01:49:131 (1,2) - I would say, two 1/2 slider would be better. Don't like it
02:20:666 (4,5) - This Hyper follows nothing. The sound which might be Hypered is at the white tick 1/2 later where the slider ends. Fixed
02:21:084 (1,2) - I wonder what this Hyper represents. There is nothing to be followed with it.Idk, that fit well with the music unless there's nothing to fit at
02:22:200 (1,2) - Again something which follows nothing. -^
02:23:177 (4) - I don't get this 1/2 at all. In terms of rhythm this kiai is the same as the first so it should use the same timeline as well. Fixed

And still so on. Rest said in-game. Sure
Hibari_Yagyu
Halvanhelev


01:13:828 (2) - Move to X88
01:13:968 (3) - Move to X312
01:14:107 (4) - Move to X144
01:14:247 (1) - Move X408
01:14:666 (2) - Same :V X280
01:14:805 (3) - And same all time :V X120
01:17:735 (2) - X352
01:17:875 (3) - X160
02:13:968 (1) - X104
02:14:247 (2) - X408
02:14:945 (2) - X56
02:15:084 (3) - X288
02:46:200 (2) - X320
02:47:038 (2) - X312
02:47:177 (3) - X192
02:47:317 (4) - X64
02:47:456 (5) - X256
02:47:596 (6) - X384
02:47:735 (7) - X384
02:47:875 (8) - X256
02:48:014 (1) - X360
02:48:293 (2) - X296
02:56:945 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - Insane, so insane ;w; Nerf a little
03:05:875 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - Same here :___:

05:05:875 - Start last Kiai, maybe can be more harder than all
05:05:875 (1) - X136
05:06:154 (2) - X376
05:06:433 (1) - End in Y328, move to Y232
05:06:991 (3) - X208
05:07:270 (4) - X112
05:08:107 (3) - X408
05:08:386 (4) - X104
05:09:084 (2) - X168
05:09:921 (2) - X368
05:10:061 (3) - X224
05:10:200 (4) - Ctrl + G and X416
Topic Starter
Nitsches

[ K a e d e ] wrote:

Halvanhelev


01:13:828 (2) - Move to X88 Fixed
01:13:968 (3) - Move to X312 Fixed
01:14:107 (4) - Move to X144 Fixed
01:14:247 (1) - Move X408 Fixed
01:14:666 (2) - Same :V X280 Fixed
01:14:805 (3) - And same all time :V X120 Fixed
01:17:735 (2) - X352 Fixed
01:17:875 (3) - X160 Fixed
02:13:968 (1) - X104 Fixed
02:14:247 (2) - X408 Fixed
02:14:945 (2) - X56 Fixed
02:15:084 (3) - X288 Fixed
02:46:200 (2) - X320 Fixed
02:47:038 (2) - X312 I don't change that
02:47:177 (3) - X192 Same -^
02:47:317 (4) - X64 Same -^
02:47:456 (5) - X256 Same -^
02:47:596 (6) - X384 Same -^
02:47:735 (7) - X384 Same -^
02:47:875 (8) - X256 Same -^
02:48:014 (1) - X360 Same -^
02:48:293 (2) - X296 Fixed
02:56:945 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - Insane, so insane ;w; Nerf a little
03:05:875 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - Same here :___:
Nerf a bit stream part, need testplays for it pls xd
05:05:875 - Start last Kiai, maybe can be more harder than all Fixed
05:05:875 (1) - X136 Fixed
05:06:154 (2) - X376 Fixed
05:06:433 (1) - End in Y328, move to Y232 Fixed
05:06:991 (3) - X208 Fixed
05:07:270 (4) - X112 Fixed
05:08:107 (3) - X408 Fixed
05:08:386 (4) - X104 Fixed
05:09:084 (2) - X168 Fixed
05:09:921 (2) - X368 Fixed
05:10:061 (3) - X224 Fixed
05:10:200 (4) - Ctrl + G and X416 Fixed
SYAHME
Nitsches in the house
Lyaneii
Mod from Blergh's modding queue
[Halvanhelev]

Blergh is blergh
Blergh is blergh

02:24:991 (2) - Blergh note blergh a bit blergh blerghed, like blergh after the blergh, would blergh it someblergh blergh.
02:30:293 (1,1) - Blergh too much blergh or blergh your spinner blergh is.
04:34:479 (2) - Blergh don't see blergh reason blergh blergh a repeat blergh at blergh instead of a blergh blergh like the blergh blerghfore.
04:48:572 (1) - Would blergh this a blergh to blergh that blergh switch in blergh as it doesn't blergh any blergh because it is blergh before a blergh.
Blergh like this -> http://osu.ppy.sh/ss/blergh
[Halvanhelev]
(Actual mod)
This colour is for things that seem a bit risky for ranking the map
This colour is for personal preference

02:24:991 (2) - This note seems a bit dull placed, like right after the slider, would move it somewhere else, maybe to space.
02:30:293 (1,1) - Maybe too much banana's or whatever your spinner skin is.
04:34:479 (2) - I don't see any reason to pick a repeat slider at that point instead of a normal slider like the ones before.
04:48:572 (1) - Would make this a hyper to match that strong switch in the voice as it doesn't create any trouble because it is just before a break. Something like this -> http://osu.ppy.sh/ss/6240735
Topic Starter
Nitsches

Calibus wrote:

Mod from Blergh's modding queue
[Halvanhelev]

Blergh is blergh
Blergh is blergh

02:24:991 (2) - Blergh note blergh a bit blergh blerghed, like blergh after the blergh, would blergh it someblergh blergh.
I'm blergh with blergh, more blerghs seems blerghing blergh
02:30:293 (1,1) - Blergh too much blergh or blergh your spinner blergh is.
Nah, blerghs are blergh and blergh, i blergh blergh you can blergh blergh that, dude.
04:34:479 (2) - Blergh don't see blergh reason blergh blergh a repeat blergh at blergh instead of a blergh blergh like the blergh blerghfore.
I don't blergh why blergh, but i blergh i blergh blergh it blergh "It's blergh a blergh'ning for blergh 04:37:410 (1,2) -
04:48:572 (1) - Would blergh this a blergh to blergh that blergh switch in blergh as it doesn't blergh any blergh because it is blergh before a blergh.
I don't blergh any blerghs with blergh
Blergh like this -> http://osu.ppy.sh/ss/blergh

Blergh for blergh ! Like i blergh, a blergh is a blergh and I'll blergh all blergh of blergh.
[Halvanhelev]
(Actual mod)
This colour is for things that seem a bit risky for ranking the map
This colour is for personal preference

02:24:991 (2) - This note seems a bit dull placed, like right after the slider, would move it somewhere else, maybe to space.
I'm okay with that, more space seems actually better
02:30:293 (1,1) - Maybe too much banana's or whatever your spinner skin is.
Nah, bananas are cool and yummy, i don't believe you can actually thinks that, dude.
04:34:479 (2) - I don't see any reason to pick a repeat slider at that point instead of a normal slider like the ones before.
I don't know why too, but i thinks i can describe it like "It's like a beginning for 04:37:410 (1,2) -
04:48:572 (1) - Would make this a hyper to match that strong switch in the voice as it doesn't create any trouble because it is just before a break.
I don't see any problem with that
Something like this -> http://osu.ppy.sh/ss/6240735
Thanks for mod ! Like i said, a mod is a mod and I'll take all of them.
MMBan
Modded through irc.
Halvanhelev
SPOILER
18:16 MMBan: Let's return to your map
18:17 MMBan: your map is 7*
18:17 Nitsches: yup
18:17 MMBan: and won't say is easy. to my map i use.. strange style
18:17 Nitsches: i saw that lel
18:17 Nitsches: but it's funny though
18:18 MMBan: Still i wonder why it have 10 favs
18:18 Nitsches: 11*
18:19 Nitsches: :D
18:19 MMBan: Meah
18:19 MMBan: 01:13:689 (1,2,3,4) Why not make those hdash to each other?
18:20 Nitsches: Hmm
18:21 MMBan: 1/2 hdash start at 2.40 distance on this map
18:21 Nitsches: I thinks this way will be less appreciated by players
18:21 MMBan: But at least those won't be near pixel jumps
18:21 Nitsches: wat ? .8.
18:22 Nitsches: maybe i should reduce them ?
18:22 MMBan: Idk or reduce or make them hdash or do nothing. Your choice
18:22 Nitsches: i reduced them to 1.85x
18:23 MMBan: Ai
18:23 Nitsches: still Hdash :)
18:23 Nitsches: brb
18:24 MMBan: Hdash to from 2 to 3 and 4 to slider can stay
18:24 Nitsches: back
18:24 Nitsches: yeah ikr
18:27 MMBan: That stream at 03:06:624
18:27 MMBan: 03:06:624 -
18:28 Nitsches: yep
18:28 Nitsches: (same here:03:07:968 - )
18:28 MMBan: 1 x168 2 x224
18:29 MMBan: What do you think about this small change?
18:30 Nitsches: that a good one yep
18:31 MMBan: Cheers
18:31 Nitsches: i changed the 03:06:363 (1,2,3,4) - before it
18:31 MMBan: This one you can keep as it is
18:31 Nitsches: and i'll made the same for 03:07:688 (1,2,3,4,1,2,3,4) -
18:31 Nitsches: it feels weird
18:31 Nitsches: :')
18:31 MMBan: Not really.
18:32 Nitsches: really ?
18:32 MMBan: Reminds a bit onoken
18:32 Nitsches: but i need to do the same for 03:07:967 (1,2,3,4) - ( of 03:06:642 (1,2,3,4) - )
18:32 MMBan: 03:14:666 (1) - Make Hdash to it and next slider
18:32 Nitsches: yeah sure
18:32 Nitsches: xD
18:33 Nitsches: done
18:35 MMBan: 03:57:503 - those jumps are doomish
18:35 Nitsches: there're for that :)
18:36 Nitsches: there totally possible for advanced player
18:36 Nitsches: it's like a fast reversed bullet rain
18:37 MMBan: 04:15:363 - Missing hdash?
18:38 Nitsches: Nope
18:38 Nitsches: look at 04:09:224 (4,4) -
18:39 Nitsches: 04:11:457 (4) - & 04:09:224 (4) -
18:39 MMBan: Meah nvm
18:39 Nitsches: :)
18:40 MMBan: Everything else looks good
DeletedUser_6709840
modded through PM, what i covered briefly in PM in spoilerbox

mod
first off, DON'T USE BLACK AS A COMBO COLOR. The notes appear invisible when playing with a dimmed screen and this is an unrankble issue.

Literally my computer is being garbage, but i recommend using the Slider to Stream tool on your curved streams because your spacing is in consistant or straight up almost uncatchable because you used bad distance snap. (use the slider to stream too by mapping a slider where you want and stream and then using Ctrl+Shift+F on that stream.) Examples of spacing that triggers me:

02:56:945 - through 03:00:293 -

03:06:363 (1,2,3,4) - HERE, DISTANCE SNAPS

03:07:688 (1,2,3,4,1,2,3,4) - ^^^

03:08:666 (3,4) - Move these to X=432 before i lose my mind. stream will curve better now.

03:38:107 - through 03:39:782 -
Topic Starter
Nitsches

RoseusJaeger wrote:

modded through PM, what i covered briefly in PM in spoilerbox
first off, DON'T USE BLACK AS A COMBO COLOR. The notes appear invisible when playing with a dimmed screen and this is an unrankble issue. Fixed

Literally my computer is being garbage, but i recommend using the Slider to Stream tool on your curved streams because your spacing is in consistant or straight up almost uncatchable because you used bad distance snap. (use the slider to stream too by mapping a slider where you want and stream and then using Ctrl+Shift+F on that stream.) Examples of spacing that triggers me: I'll take a look about that thanks !

02:56:945 - through 03:00:293 - Fixed up spacing

03:06:363 (1,2,3,4) - HERE, DISTANCE SNAPS Well, i already done changing that but didn't update

03:07:688 (1,2,3,4,1,2,3,4) - ^^^ -^

03:08:666 (3,4) - Move these to X=432 before i lose my mind. stream will curve better now. Done

03:38:107 - through 03:39:782 - Same as up
Thanks !
BoberOfDarkness
Modding it now since you bugged me like a boss kek

About:
A normal suggestion
Unrankable issue

  1. 00:09:503 (5,1) - swap NC makes more sense to put on strong beat and start of new measure
  2. 00:12:852 (4) - for consistency with your NCing
  3. 00:18:433 (1) - the slider looks nice in editor but makes no sense in gameplay
  4. 00:19:549 (1,2,3,4) - 00:19:968 (1,2,3,4) - that shape works better for those streams - https://osu.ppy.sh/ss/6807435
  5. 00:41:735 (4) - a bit nazi but that should be placed a bit further from 00:41:875 (1) -
  6. 00:42:991 (1,2,3,4,5,6) - combo contains 22 fruits so you should reduce a bit by placing a NC on 00:45:224 (3) -
    Combos should not exceed 16 objects including slider tails and repeats. Spinners are an exception.
  7. 00:48:572 (5,1) - swap NC cause on 00:48:572 - makes more sense due to new stanza and vocals lines change over there
  8. 00:53:456 (1) - slider doesn't make sense too me since it does not follow vocals and it seems you tried to follow them before, you should rather put repeat on 00:52:898 (5) - and 2 notes at 00:53:596 - and 00:53:735 -
  9. 01:13:689 (1,2,3,4) - I like the pattern but not sure if the hypers are fine here
  10. 01:17:735 (2,3) - thats edge jump and should't be used, move (3) right by one or two grids to trigger a hyperdash
    Edge dashes may be used with caution for a maximum of three consecutive objects, and should not be used in conjunction with hyperdashes.
  11. 01:37:968 (2,3,4,5,6,7,1) - more hypers should make this more interesting, drums are pretty intense here so I would say you undermapped them
  12. 01:39:921 (3) - FeelsNCMan
  13. 01:41:038 (1,2) - that pattern doesn't flow at all
  14. 01:48:293 (1,3,1) - new combo only at 01:48:852 - on 01:48:293 - and 01:49:131 - remove cause they doesn't work there
  15. 02:05:038 (1) - unnecessary NC
  16. 02:53:596 (5,1) - swap NC
  17. 02:55:689 (5) - the note is placed on x:0 would be nice if you move it by 1/2 grids from map boarder
  18. 02:59:247 (1,2,3,4) - you should use the anti-flow pattern with such huge distance, maybe try normal curved stream instead?
  19. 03:07:200 (1,2,3) - thats too harsh, you should re:work that stream a bit, that doesn't work well
  20. 03:08:246 (1,2,3,4) - you could curve that more cause it doesn't look nice
  21. 03:15:782 (1,1) - just keep one of them (NC)
  22. 03:17:596 (3,4) - try hyper dash
  23. 03:51:921 (1,2,3,4) - and 03:52:479 (1,2,3,4) - does not work at all, please use other shape
  24. 03:54:991 (5) - this should be NCed
  25. 03:55:131 (1,2,3,4) -
    03:58:061 (1) - dude you are like missing 2 beats with that slider, it should be ended at 03:58:340 - and 03:58:479 - should be mapped as well, try this for pattering https://osu.ppy.sh/ss/6807627
  26. 04:18:782 (6,1,2) - try to place hyperdash here
  27. 04:21:224 (3,4) - try other pattering cause that doesn't flow well to me
  28. 05:30:712 - the 1/4 stack would be nice finisher here

I guess thats all for now
Topic Starter
Nitsches

BoberOfDarkness wrote:

Modding it now since you bugged me like a boss kek mod again kek

About:
A normal suggestion
Unrankable issue

  1. 00:09:503 (5,1) - swap NC makes more sense to put on strong beat and start of new measure Fixed
  2. 00:12:852 (4) - for consistency with your NCing Fixed
  3. 00:18:433 (1) - the slider looks nice in editor but makes no sense in gameplay It does what i what so we don't care ? :o
  4. 00:19:549 (1,2,3,4) - 00:19:968 (1,2,3,4) - that shape works better for those streams - https://osu.ppy.sh/ss/6807435 Changed them a bit, curve looks better i thinks
  5. 00:41:735 (4) - a bit nazi but that should be placed a bit further from 00:41:875 (1) - Fixed
  6. 00:42:991 (1,2,3,4,5,6) - combo contains 22 fruits so you should reduce a bit by placing a NC on 00:45:224 (3) - Fixed
    Combos should not exceed 16 objects including slider tails and repeats. Spinners are an exception.
  7. 00:48:572 (5,1) - swap NC cause on 00:48:572 - makes more sense due to new stanza and vocals lines change over there Fixed
  8. 00:53:456 (1) - slider doesn't make sense too me since it does not follow vocals and it seems you tried to follow them before, you should rather put repeat on 00:52:898 (5) - and 2 notes at 00:53:596 - and 00:53:735 - Changed the 2nd slider,but i'll keep the first
  9. 01:13:689 (1,2,3,4) - I like the pattern but not sure if the hypers are fine here I'll take a look and ask for
  10. 01:17:735 (2,3) - thats edge jump and should't be used, move (3) right by one or two grids to trigger a hyperdash Fixed
    Edge dashes may be used with caution for a maximum of three consecutive objects, and should not be used in conjunction with hyperdashes.
  11. 01:37:968 (2,3,4,5,6,7,1) - more hypers should make this more interesting, drums are pretty intense here so I would say you undermapped them Ayyy Fixed
  12. 01:39:921 (3) - FeelsNCMan FeelsGoodMan
  13. 01:41:038 (1,2) - that pattern doesn't flow at all That what i wanted :)
  14. 01:48:293 (1,3,1) - new combo only at 01:48:852 - on 01:48:293 - and 01:49:131 - remove cause they doesn't work there Fixed
  15. 02:05:038 (1) - unnecessary NC Fixed
  16. 02:53:596 (5,1) - swap NC Fixed
  17. 02:55:689 (5) - the note is placed on x:0 would be nice if you move it by 1/2 grids from map boarder Fixed
  18. 02:59:247 (1,2,3,4) - you should use the anti-flow pattern with such huge distance, maybe try normal curved stream instead? Fixed
  19. 03:07:200 (1,2,3) - thats too harsh, you should re:work that stream a bit, that doesn't work well Just reduced a bit the distance
  20. 03:08:246 (1,2,3,4) - you could curve that more cause it doesn't look nice I don't want a curve here :) i just did it like what i want to do
  21. 03:15:782 (1,1) - just keep one of them (NC) Fixed
  22. 03:17:596 (3,4) - try hyper dash Fixed
  23. 03:51:921 (1,2,3,4) - and 03:52:479 (1,2,3,4) - does not work at all, please use other shape Changed but keeped in mind
  24. 03:54:991 (5) - this should be NCed Fixed
  25. 03:55:131 (1,2,3,4) -
    03:58:061 (1) - dude you are like missing 2 beats with that slider, it should be ended at 03:58:340 - and 03:58:479 - should be mapped as well, try this for pattering https://osu.ppy.sh/ss/6807627 Wow we ask me to change that a lot but never thinks of that, thanks a lot for this one !
  26. 04:18:782 (6,1,2) - try to place hyperdash here Done
  27. 04:21:224 (3,4) - try other pattering cause that doesn't flow well to me Done kek
  28. 05:30:712 - the 1/4 stack would be nice finisher here Well, i did but some don't want so i'll make it because i like and we'll see where it goes to

I guess thats all for now Thanks for it bro !
Hareimu
holy shit dude
nice map.
Topic Starter
Nitsches

Hareimu wrote:

holy shit dude
nice map.
Thanks ^^ i work hard on it to make it rank ! Hopefully i got those supers modders :3
And btw 1year on it, there can only be improvement :)
Deif
You actually never told me which map should I take a look at, so I'm guessing you wanted this one. Hopefully it's the right one!

[General]
  1. Combo colors: yours are definitely too dark for the current background picture. Consider making those red/violet lighter than they are. Using a pure black (0,0,0) and a pure white (255,255,255) is also not recommendable, so you should substitute them for other alternatives.
[Halvanhelev]
  1. 00:20:108 (3) - Try moving this note a bit to the right to reduce the curve on this stream? It's kinda edgy for the beginning of the map.
  2. 00:44:107 (2) - Add a clap at the end of the slider as you did with the previous one to remark the lyric?
  3. 00:45:224 (3,4,5,6) - In fact, these notes could also carry some hitsounds as well. They look kinda naked without them. eg: Claps at the end of (3) and (5) and Whistles at (4) and (6).
  4. 00:47:177 (6,1) - Is it possible to add a hyper between those notes to remark the beginning of a new section?
  5. 00:47:456 - 00:55:549 - In this section the hitsounds also look insufficient and rather quiet. Consider adding some more to help players get further feedback on their playrun.
  6. 01:03:503 (2,1) - To go with the high-pitched vocals you should also add a hyper between those sliders.
  7. 01:05:317 (1) - The curve this slider has doesn't go that well with the previous hyper as it cause a rather uncomfortable antiflow pattern. Consider curving that slider to the right side instead, like ">".
  8. 01:17:456 (1,2,3,4) - I also like using this kind of pattern in my maps but you have to be extra careful with the distance you use in the middle notes. You'll need to place (2,3) a bit closer to reduce the strength of the middle dash, since it's quite borderline at the moment.
  9. 01:22:340 (2,3,4) - Seeing your previous patterns, I sort of missed that you didn't use a multiple hyper on (2,3,4,1) to remark the vocals. It'd be cool if you could include it here as well, but be careful not to mess with the flow of the next notes!
  10. 01:24:293 (1) - Something similar as the issue mentioned at 01:05:317 (1) - . I'd try to avoid this kind of antiflow structures in high-BPM songs like this one.
  11. 01:37:968 (2,3,4,5,6,7,1) - On the other hand, a bit of antiflow could be included in here to make a better introduction into the calm section. The pattern you used looks quite safe and a bit boring for the drums of the music so here's an alternative you could use: https://osu.ppy.sh/ss/7320733 (only moved (2) to x:112 and (5) to x:400).
  12. 01:41:038 (1,2) - In this calm section consider reducing the intensity of such dashes, as they're somehow unexpected.
  13. 01:47:456 (4,1) - Something similar as 00:47:177 (6,1) - could be done here as well, if you applied that previous suggestion.
  14. 01:49:968 (1,2,3) - I'd rather get the hyper done between (1,2) instead of your current (2,3). It looks more intuitive to have it on the vocals, but both options could be valid. Your call.
  15. 01:54:433 (1,2,3) - Kind of mean that you placed such a strong dash and then a hyper with direction change. Consider placing (2) more to the right to reduce a bit its intensity.
  16. 02:24:572 (1) - 02:25:689 (1) - Add a Finish at the beginning of those sliders to be consistent with the 1st half of this kiai?
  17. 02:42:991 - You don't need to finish the break time manually unless there's something relevant on the melody to do so. That could be removed.
  18. 02:53:596 (5,1,2,3,4) - Aesthetically you could place that little stream closer to the slider (5), so all notes have a similar distance. On the other hand, I'd get (3) removed to remark better the current chords the guitar offer.
  19. 03:00:154 (5,6,1) - Try looking for alternatives at the end of that stream, since the transition to the next note would be a pain for many players with that sudden direction change + hyper.
  20. 03:07:688 (1,2,3,4,1,2,3,4) - Whoa, calm there buddy. You're coming from an almost ~9.0x note distance and you propose such bestiality. First of all, consider moving 03:07:618 (7) - to x:96 or similar to reduce the intensity of that hyper. Then you should reduce the curve the notes 03:07:688 (1,2,3,4) - make, and include the notes 03:07:968 (1,2) - into that curve cancelling the hyper. This should be mostly made because the high-pitched sound goes at 03:08:107 (3) - where a hyper would be recommendable to use. Last of all, I wouldn't recommend using such strong direction change regarding 03:08:107 (3,4) - with such a high BPM. Have fun modifying this section!
  21. 03:09:642 - Did you miss a note here? It'd be a shame not to map the snare on this one, but be careful not to do a hard pattern with the previous repeating slider!
  22. 03:22:340 (4,1,2) - The slider (1) is a bit flow-breaker being so vertical. Consider moving its ending a bit to the left to at least include some more movement. What about placing that point at around x:344?
  23. 03:23:735 - Please avoid using flash kiai times like this one. You remarked this note more than enough with the current hitsound.
  24. 03:38:945 (1,2,3,4,5,6,1,2,3,4,5,6) - Consider looking for alternatives to those streams, mainly due to the hypers with direction changes... Try to make them softer at least.
  25. 03:50:386 - 03:53:875 - The Claps in this section are rather unfitting. Care to substitute them for another hitsound? Same would go for the section 03:55:131 - 03:58:061 - .
  26. 03:57:502 (1,2,1,2,1,2,1,2) - Try making all those (2) notes closer to their correspondant (1)s to make the pattern a bit more vertical. You didn't used this kind of pattern so often on your beatmap and it's quite unexpected to perform it 4 consecutive times properly.
  27. 04:05:526 (4) - Remove this note? There's no hearable beat on that one.
  28. 04:16:200 (1,2,1,2,1,2) - Unexpected usage of the N-Whistles in there. You should probably reduce their volume, or add Claps instead like in the rest of the section.
  29. 04:18:433 (1,2,3,4,5,6) - Those beats are clearly 1/3s instead of 1/4s as you mapped.
  30. 04:18:991 (1,2,3,4,5,6) - I'm kind of impressed with this pattern, even found out that you have to move the catcher constantly to the right but press the dash button only when a jump comes. The problem is that it's quite unexpected, taking into account that your beatmap is mostly made of 1/4 beats and you suddenly have such a challenging pattern with 1/3 beats. To make it easier to perform, you should rather group those notes in 2 groups of 3 notes, instead of the current 3 groups of 2 notes you have. This way you'd make more clear that those notes are 1/3 since you included jumps only at white ticks.
  31. 04:19:479 - This timing line affects no object and can be removed.
  32. 04:23:666 (4) - I know you mainly follow other instruments while mapping this section, but it'd be cool to include this beat on ~x:332 to remark the notorious guitar.
  33. 05:09:642 (1,2) - Include a hyper in this transition if possible, as the current dash is quite extreme if you add it to the next hyper.
  34. 05:15:084 (4,5) - Consider removing (5) as there's no hearable sound and move (4) to about x:192 to remark the piano.
  35. 05:17:596 (1) - Missed a Finish in there?
  36. 05:20:805 (1,1) - A bit surprising that you only left a 1/4 distance between the note and the spinner, considering you left at least 1/2 in similar cases in the rest of the map. Increase the distance here as well to keep it consistent?
[]
You'll probably need some more mods or playtests from experienced players before trying to get it qualified, but it's going into the right direction. Had a lot of fun playing it though. Good luck!
Topic Starter
Nitsches

Deif wrote:

You actually never told me which map should I take a look at, so I'm guessing you wanted this one. Hopefully it's the right one! You guessed right ! And mb :c

[General]
  1. Combo colors: yours are definitely too dark for the current background picture. Consider making those red/violet lighter than they are. Using a pure black (0,0,0) and a pure white (255,255,255) is also not recommendable, so you should substitute them for other alternatives. Allright changed those things
[Halvanhelev]
  1. 00:20:108 (3) - Try moving this note a bit to the right to reduce the curve on this stream? It's kinda edgy for the beginning of the map.
    It doesn't change that much but i don't mind change it so why not
  2. 00:44:107 (2) - Add a clap at the end of the slider as you did with the previous one to remark the lyric?
    Sure!
  3. 00:45:224 (3,4,5,6) - In fact, these notes could also carry some hitsounds as well. They look kinda naked without them. eg: Claps at the end of (3) and (5) and Whistles at (4) and (6).
    Done
  4. 00:47:177 (6,1) - Is it possible to add a hyper between those notes to remark the beginning of a new section?
    Theoretical yes but no, because i don't thinks it'll be good here, first because this a "slow part" or something that lead to a strong beat and second it's because that a new section i don't want to, it's like progressive and really start here 00:55:270 (1) -
  5. 00:47:456 - 00:55:549 - In this section the hitsounds also look insufficient and rather quiet. Consider adding some more to help players get further feedback on their playrun.
    I will take a lot on that later but thanks for noticing it !
  6. 01:03:503 (2,1) - To go with the high-pitched vocals you should also add a hyper between those sliders.
    I thinks that'll be much Hdash but why not
  7. 01:05:317 (1) - The curve this slider has doesn't go that well with the previous hyper as it cause a rather uncomfortable antiflow pattern. Consider curving that slider to the right side instead, like ">".
    Fixed
  8. 01:17:456 (1,2,3,4) - I also like using this kind of pattern in my maps but you have to be extra careful with the distance you use in the middle notes. You'll need to place (2,3) a bit closer to reduce the strength of the middle dash, since it's quite borderline at the moment.
    Alright reduced the distance in the minimum HDash possible in here
  9. 01:22:340 (2,3,4) - Seeing your previous patterns, I sort of missed that you didn't use a multiple hyper on (2,3,4,1) to remark the vocals. It'd be cool if you could include it here as well, but be careful not to mess with the flow of the next notes!
    I don't really understand what you mean here, i'll ask you IG if i can
  10. 01:24:293 (1) - Something similar as the issue mentioned at 01:05:317 (1) - . I'd try to avoid this kind of antiflow structures in high-BPM songs like this one.
    Hmm.. Yep i should said that too, but i thinks for this one there's no problem, i didn't saw anyone complaining about this one in particular ^^
  11. 01:37:968 (2,3,4,5,6,7,1) - On the other hand, a bit of antiflow could be included in here to make a better introduction into the calm section. The pattern you used looks quite safe and a bit boring for the drums of the music so here's an alternative you could use: https://osu.ppy.sh/ss/7320733 (only moved (2) to x:112 and (5) to x:400).
    Ok, i like this !
  12. 01:41:038 (1,2) - In this calm section consider reducing the intensity of such dashes, as they're somehow unexpected.
    Well this jump was an Hdash but it bugged ? Fixed
  13. 01:47:456 (4,1) - Something similar as 00:47:177 (6,1) - could be done here as well, if you applied that previous suggestion.
    Well i tried, but in this the HDash will be too heavy for that, so i prefer to not do one here
  14. 01:49:968 (1,2,3) - I'd rather get the hyper done between (1,2) instead of your current (2,3). It looks more intuitive to have it on the vocals, but both options could be valid. Your call.
    Nah, i'm good with the current one
  15. 01:54:433 (1,2,3) - Kind of mean that you placed such a strong dash and then a hyper with direction change. Consider placing (2) more to the right to reduce a bit its intensity.
    Done ^3^
  16. 02:24:572 (1) - 02:25:689 (1) - Add a Finish at the beginning of those sliders to be consistent with the 1st half of this kiai?
    Sure
  17. 02:42:991 - You don't need to finish the break time manually unless there's something relevant on the melody to do so. That could be removed.
    That was just to make that "cool" in the editor because that's not finish on a white tick and this not really edit the gameplay right ?
  18. 02:53:596 (5,1,2,3,4) - Aesthetically you could place that little stream closer to the slider (5), so all notes have a similar distance. On the other hand, I'd get (3) removed to remark better the current chords the guitar offer.
    Yeah sure why not seems good
  19. 03:00:154 (5,6,1) - Try looking for alternatives at the end of that stream, since the transition to the next note would be a pain for many players with that sudden direction change + hyper.
    I don't see a problem for that, if i can pass this easily why other will miss here ? And i like this pattern so this is a no
  20. 03:07:688 (1,2,3,4,1,2,3,4) - Whoa, calm there buddy. You're coming from an almost ~9.0x note distance and you propose such bestiality. First of all, consider moving 03:07:618 (7) - to x:96 or similar to reduce the intensity of that hyper. Then you should reduce the curve the notes 03:07:688 (1,2,3,4) - make, and include the notes 03:07:968 (1,2) - into that curve cancelling the hyper. This should be mostly made because the high-pitched sound goes at 03:08:107 (3) - where a hyper would be recommendable to use. Last of all, I wouldn't recommend using such strong direction change regarding 03:08:107 (3,4) - with such a high BPM. Have fun modifying this section!
    Ho god.. ._.' Edited somes thing but i stay on my position for 03:07:618 (7) -
  21. 03:09:642 - Did you miss a note here? It'd be a shame not to map the snare on this one, but be careful not to do a hard pattern with the previous repeating slider!
    I'm not following the guitar but the drums here so nope i didn't forget anything :)
  22. 03:22:340 (4,1,2) - The slider (1) is a bit flow-breaker being so vertical. Consider moving its ending a bit to the left to at least include some more movement. What about placing that point at around x:344?
    I don't see any problem with that, done
  23. 03:23:735 - Please avoid using flash kiai times like this one. You remarked this note more than enough with the current hitsound.
    Ho mb forget to delete this one, thanks for noticing !
  24. 03:38:945 (1,2,3,4,5,6,1,2,3,4,5,6) - Consider looking for alternatives to those streams, mainly due to the hypers with direction changes... Try to make them softer at least.
    Nah i'm good :^)
  25. 03:50:386 - 03:53:875 - The Claps in this section are rather unfitting. Care to substitute them for another hitsound? Same would go for the section 03:55:131 - 03:58:061 - .
    Hmmm i don't really knows how to make a good hitsounds, i just followed the mod from rew0825 here
  26. 03:57:502 (1,2,1,2,1,2,1,2) - Try making all those (2) notes closer to their correspondant (1)s to make the pattern a bit more vertical. You didn't used this kind of pattern so often on your beatmap and it's quite unexpected to perform it 4 consecutive times properly.
    That why i like do that, because that unexpected and make the game more difficult >:)
  27. 04:05:526 (4) - Remove this note? There's no hearable beat on that one.
    Fixed
  28. 04:16:200 (1,2,1,2,1,2) - Unexpected usage of the N-Whistles in there. You should probably reduce their volume, or add Claps instead like in the rest of the section.
    Done both
  29. 04:18:433 (1,2,3,4,5,6) - Those beats are clearly 1/3s instead of 1/4s as you mapped.
    That clearly clever ! Fixed back
  30. 04:18:991 (1,2,3,4,5,6) - I'm kind of impressed with this pattern, even found out that you have to move the catcher constantly to the right but press the dash button only when a jump comes. The problem is that it's quite unexpected, taking into account that your beatmap is mostly made of 1/4 beats and you suddenly have such a challenging pattern with 1/3 beats. To make it easier to perform, you should rather group those notes in 2 groups of 3 notes, instead of the current 3 groups of 2 notes you have. This way you'd make more clear that those notes are 1/3 since you included jumps only at white ticks.
    Again like before, i'm good with those hard pattern :^)
  31. 04:19:479 - This timing line affects no object and can be removed.
    Fixed
  32. 04:23:666 (4) - I know you mainly follow other instruments while mapping this section, but it'd be cool to include this beat on ~x:332 to remark the notorious guitar.
    Done !
  33. 05:09:642 (1,2) - Include a hyper in this transition if possible, as the current dash is quite extreme if you add it to the next hyper.
    Again idk why but some HDash are quitting the beatmap, like they took vacations or something to do
  34. 05:15:084 (4,5) - Consider removing (5) as there's no hearable sound and move (4) to about x:192 to remark the piano.
    Aaaanw.. I liked this one :( but you're right
  35. 05:17:596 (1) - Missed a Finish in there?
    Fone
  36. 05:20:805 (1,1) - A bit surprising that you only left a 1/4 distance between the note and the spinner, considering you left at least 1/2 in similar cases in the rest of the map. Increase the distance here as well to keep it consistent?
    Fixed !
[]
You'll probably need some more mods or playtests from experienced players before trying to get it qualified, but it's going into the right direction. Had a lot of fun playing it though. Good luck!
That long.. But i enjoyed you get fun playing it ! ^^ Thanks for modding bro
Topic Starter
Nitsches
Double post sh*t :D
DUKI MODODIABLO
Epic map, hope to see it ranked
Razor Sharp
from my queue: p/6028288

in general the map needs alot of polishing. Will only mention some stuff, as i guess you can figure out the rest yourself. There are also some spacing issues and unjustified hypers here and there.

00:00:573 (1,1,1) - move these where the spinners start please. as you dont miss any start bananas.

00:10:200 (2,3) - this hyper should not be here

00:15:084 (1,2,3,5,6) - ^

01:28:619 (5) - move this under the spinner start too

01:56:107 (3,4,5,6) - i find this weird to play

02:28:898 (1) - move this under the spinner start too

02:57:852 (1,2,3,4,1,2,3,4) - this needs to change. Its weird to look at, and feels weird to play due to the spacing. Try something else

03:00:084 (4,5,6) - Unexpected movement. This is suggested to change.

03:07:688 (1,2,3,4,1,2,3) - This is kinda hard to catch. And its weird to play. Try something else

03:38:945 (1,2,3,4,5,6,1,2,3,4,5,6) - honestly, this is pretty bad imo. both the spacing and patterning here. unexpected 1/4 left right is also not good.

03:57:502 (1,2,1,2,1,2,1,2) - nononono, this is annoying to play imo. ctrl+g each section here and increase distance a little

04:18:433 (1,2,3,4,5) - again, distance. Also this is weird to play

04:18:991 (1,2,3,4,5,6) - this also needs to be changed.

05:20:805 (1) - should be under spinner start

good luck!
Topic Starter
Nitsches

Razor Sharp wrote:

from my queue: p/6028288

in general the map needs alot of polishing. Will only mention some stuff, as i guess you can figure out the rest yourself. There are also some spacing issues and unjustified hypers here and there.

00:00:573 (1,1,1) - move these where the spinners start please. as you dont miss any start bananas.
Idk because the sound is clearly indicating that the hit need to be 2 ticks before the spinner aaannd, it's not a big deal to miss 1 or 2 bananas ? ;_;
00:10:200 (2,3) - this hyper should not be here
Fixed
00:15:084 (1,2,3,5,6) - ^
I won't change that because it made consistency with this one: 00:37:689 (2,3,4,5,6,7) -
01:28:619 (5) - move this under the spinner start too
Why ? I disagree with this idea of putting every hit exactly before the spinner idk why you want that but it'll not change for me
01:56:107 (3,4,5,6) - i find this weird to play
Only for you, it's just a simple pattern ¯\_(ツ)_/¯
02:28:898 (1) - move this under the spinner start too
Nah
02:57:852 (1,2,3,4,1,2,3,4) - this needs to change. Its weird to look at, and feels weird to play due to the spacing. Try something else
Done
03:00:084 (4,5,6) - Unexpected movement. This is suggested to change.
I didn't change it but i nerfed it a bit
03:07:688 (1,2,3,4,1,2,3) - This is kinda hard to catch. And its weird to play. Try something else
Done
03:38:945 (1,2,3,4,5,6,1,2,3,4,5,6) - honestly, this is pretty bad imo. both the spacing and patterning here. unexpected 1/4 left right is also not good.
Changed it a bit but i don't want the pattern to change sorry :v
03:57:502 (1,2,1,2,1,2,1,2) - nononono, this is annoying to play imo. ctrl+g each section here and increase distance a little
nononono, this is annoying to play for you ! I get a lot of ppl saying that was a really cool pattern and stuff here so i'll not change this too :)
04:18:433 (1,2,3,4,5) - again, distance. Also this is weird to play
I don't thinks it's weird, it's like the opening for the 1/6 section
04:18:991 (1,2,3,4,5,6) - this also needs to be changed.
Nananana you're wrong it's a cool pattern for ppl again (see above)
05:20:805 (1) - should be under spinner start
Again ! :'D
good luck! Thanks for modding ! And whats stand "imo" for ? Idk this word dude :')
Razor Sharp
For the notes i aaid to move where spinner starts, i ment move as the fruits drops down where the first bananas of the spinner comes. Not move the note on the spinner
-Aerith-
Hello Hitsound Modding from my Queue

Just like i said before on my queue this is a short mod so here we go :


Halvanhelev

-00:09:782 add whistle
-00:10:061 add clap
-00:10:619 add whistle
-00:10:898 add whistle
-00:11:177 add clap
-00:11:317 add whistle
-00:11:875 remove whistle
-00:12:014 add whistle
-00:12:293 add clap
-00:12:852 add whistle
-00:13:270 add clap
-00:13:549 add whistle
-00:13:689 add clap

Done !!! Good luck :) :) :)
Topic Starter
Nitsches

-Aerith- wrote:

Hello Hitsound Modding from my Queue

Just like i said before on my queue this is a short mod so here we go :


Halvanhelev

-00:09:782 add whistle Done
-00:10:061 add clap Done
-00:10:619 add whistle Done
-00:10:898 add whistle Done
-00:11:177 add clap Done
-00:11:317 add whistle Done
-00:11:875 remove whistle Done
-00:12:014 add whistle Done
-00:12:293 add clap Done
-00:12:852 add whistle Done
-00:13:270 add clap Done
-00:13:549 add whistle Done
-00:13:689 add clap Done
ctrl+c ctrl+v Done

Done !!! Good luck :) :) :)
Sorry for the late kudo(s) i was terribly busy !!
Time Series
M4M from my queue~

You already have FIVE PAGES of mods so why you say you need tons of mods

ハルヴァンヘレヴ

00:31:131 (3) - I think it would be better if it is nearer to 2 than 4, say at x:232

00:33:224 (2,3) - Please change them into two sliders of 1/2 beat because 00:33:503 should be stressed

00:38:526 (1,2,3,4) - This pattern should be consistent with 00:42:991 (1,2), so please change either of the group

00:42:852 - I guess there should be a note here

00:53:317 - Add a note beside the head of 1, say x:160

01:10:898 (1,2,3) - This part did not follow the vocal but inherited the pattern before. I think they should be mapped by vocal

01:22:340 (2) - Split it into a 1/2 beat slider + circle

01:24:433 - This is a slider anti-flow, so I think it would be better if the beat here is a fruit instead of a droplet

01:29:875 - There should be a circle/slider here

01:38:805 (1,2,3,4) - Should be consistent with 01:43:270 (1,2), or at least 01:43:270 (1,2) shouldn't be two simple sliders

02:05:317 (2,3) - Please replace them by a 1/2 beat slider. If you really want to stress both sounds, please place 2 on the left and 3 on the right

02:11:177 (1,2,3) - This part did not follow the vocal

02:27:224 (3,4) - I guess they don't need to be hyper because 4 is not a stressed beat

02:28:898 (1,1,1) - This is a crazy idea: Can you try to replace them by a super long slider?

02:48:293 (2) - Please split it into slider + circle

Streams after 02:57:224 (2,3,4,5,6) - This is not a mod. Although each stream's initial fruit does not lie on the white tick, I personally think this is even better than have it lie on a white tick, so please DON'T change it. However, if anyone mentions that to be a problem, you need to consider modifying this part.

03:13:689 (1,1,2,3,4,1,2,3,4) - Please listen slowly and carefully. This stream did not follow the drum, so I think you'd better change it

I can't mod the part around 03:55:131 (1,2,3,4)... It's so lunatic

The part between 04:57:503 (1) and 05:05:317 (1) - There is no problem there. But as the music is really weak, I don't think you need to map this part so dense. Some simple long sliders here can make great comparisons to the strong music behind, which may make this map better

05:22:061 - I think here it need a circle/slider

Very nice song, very impressive map, and very cute background! Good luck with your map!
Topic Starter
Nitsches

liuzicheng4732 wrote:

M4M from my queue~

You already have FIVE PAGES of mods so why you say you need tons of mods
BN's stuff u know, more mod = more eligible map ¯\_(๑❛ᴗ❛๑)_/¯

ハルヴァンヘレヴ

00:31:131 (3) - I think it would be better if it is nearer to 2 than 4, say at x:232
Hmm you right, since i change this i did 3 in same distance of 2 and 4
00:33:224 (2,3) - Please change them into two sliders of 1/2 beat because 00:33:503 should be stressed
Wow, i got 5 pages of mod but nobody noticed this, changed as you said !
00:38:526 (1,2,3,4) - This pattern should be consistent with 00:42:991 (1,2), so please change either of the group
Well, yes and no. I do an another pattern because the map is already a tons of repetitive so i like when people play the same "consistency" but differently ..
00:42:852 - I guess there should be a note here
If you listen with x0.25 you'll ear.. nothing here :/
00:53:317 - Add a note beside the head of 1, say x:160
Alright done
01:10:898 (1,2,3) - This part did not follow the vocal but inherited the pattern before. I think they should be mapped by vocal
I feel like it's false, but that totally cool dude, added
01:22:340 (2) - Split it into a 1/2 beat slider + circle
Done
01:24:433 - This is a slider anti-flow, so I think it would be better if the beat here is a fruit instead of a droplet
I followed the vocals here, no need of a circle in the droplet
01:29:875 - There should be a circle/slider here
Well it could be true but i don't like it. The sound makes the spinner-end even stronger
01:38:805 (1,2,3,4) - Should be consistent with 01:43:270 (1,2), or at least 01:43:270 (1,2) shouldn't be two simple sliders
Well it's a slow part and i thinks people need a bit of rest before going again in full speed, that let to them like, 8 sec to breath a bit :)
02:05:317 (2,3) - Please replace them by a 1/2 beat slider. If you really want to stress both sounds, please place 2 on the left and 3 on the right
I'll choose to stress both sounds :)
02:11:177 (1,2,3) - This part did not follow the vocal
ThIs PaRt DiD nOt FoLlOw ThE vOcAl
Alright changed like 01:10:898 (4,5,6) -

02:27:224 (3,4) - I guess they don't need to be hyper because 4 is not a stressed beat
You right, again =w= changed
02:28:898 (1,1,1) - This is a crazy idea: Can you try to replace them by a super long slider?
Well i could but i like how the things is make to start the pause before the guitar solo soooo, that a nope.
02:48:293 (2) - Please split it into slider + circle
Sure !
Streams after 02:57:224 (2,3,4,5,6) - This is not a mod. Although each stream's initial fruit does not lie on the white tick, I personally think this is even better than have it lie on a white tick, so please DON'T change it. However, if anyone mentions that to be a problem, you need to consider modifying this part.
Alright, will remind
03:13:689 (1,1,2,3,4,1,2,3,4) - Please listen slowly and carefully. This stream did not follow the drum, so I think you'd better change it
I don't not follow the drum, but the guitar here
I can't mod the part around 03:55:131 (1,2,3,4)... It's so lunatic
Ehehe :3 np
The part between 04:57:503 (1) and 05:05:317 (1) - There is no problem there. But as the music is really weak, I don't think you need to map this part so dense. Some simple long sliders here can make great comparisons to the strong music behind, which may make this map better
I'll try smth, and if that good i will let it, if i don't thinks that is, i will not
05:22:061 - I think here it need a circle/slider
Well again, the sound makes the spinner-end even stronger :)

Very nice song, very impressive map, and very cute background! Good luck with your map!
Very cool mod, very impressive player, and very thanks to you !
Divine Cake
Responding to NM

This map feels like a map from 2015. Maybe not a big shocker since it was first posted then, but i still think this map feels outdated.

to clarify before the mod: imo = in my opinion. used when i disagree with your mapping style, but its not bad necessarily. Im either unsure or i make a suggestion on how i would like the map.

00:08:386 (1,2,3) - imo would have 3 at slider tail of 1 instead and move the whole section more towards the right to keep the hyper on 3. flows better
00:11:317 (3) - what sound compliments a 1/1 slider here? id rather have a 1/2 beat repeat
00:12:293 (3) - ^
00:13:270 (5,6) - imo would reduce spacing a bit. its in the intro, high spacing is just unconfertable to play
00:14:247 (2,3,4,1) - same with spacing regarding these notes too, fell spacing is a bit to high between them. especially 00:14:805 (4,1)
00:23:456 (3,4,5) - imo would have 5 back at 3 instead. (sections after will need remapping too)
00:39:084 (2,3,4) - spacing here too high.
01:01:689 (3,1) - with the hyper on 3, 1 becomes really unconfertable to play.
01:07:549 (1) - same here, i would curve this slider so the tick isnt too far away from the slider head.
01:18:014 (4,5) - this really does not deserve a hyper, i suggest putting 5 on 4's slider head and 01:18:433 (6) - on the slider tail of 4.
01:22:061 (1,2) - imo this spacing is a bit high.
01:39:363 (2,3) - i would like these 2 more with ctrl + h. just my preffrence tho.
01:42:154 (1) - this one is almost a hyper. i dont feel its strong eanogh to get such a large dash. in normal play it would be hard to hit.
01:56:386 (5) - would move this more to the left, so dash from 4 becomes larger (if you agree, also keep distance from 5 to 01:56:526 (6) - the same as it is now [1.54x]).
02:02:666 (2,3) - imo spacing to large.
02:50:945 (3) - isnt it better to have the hyper from 3 to 4 than from 2 to 3? theres a clearer sound on 4 than on 3.
03:06:293 (7,1) - why is the jump here? instead of for example 03:06:084 (4,5) - since strong drum beat is on 5
03:06:572 (4,1) - why jump here instead of 03:06:642 (1,2) - since strong drum beat is on 2
03:07:270 (2) - strong beat here not 03:07:200 (1) -
03:07:688 (1) - this has a hyper, but is a weaker beat than 03:07:828 (3) -
03:08:107 (3) - pretty sure the guitar goes higher pitch here not on 03:08:177 (1) - so the jump should be on 3.
03:05:875 - 03:08:875 - pretty much this whole section has wierd spacing emphasis.
03:14:107 (2) - jump should be here not 03:14:038 (1) - here. As the drum and guitar hits on the red tick.
03:18:154 (1) - correct spacing emphasis.
02:56:945 - 03:59:317 - i won't point out any more spacing errors here, but there are alot of them. this is the most unpolished part of your map.
04:16:200 (1,2,1,2,1,2) - personaly dont find this pattern fitting to the song.
05:04:479 (2,3) - spacing to high imo
Topic Starter
Nitsches

Divine Cake wrote:

Responding to NM

This map feels like a map from 2015. Maybe not a big shocker since it was first posted then, but i still think this map feels outdated. Yeah that because i started it on 2015 and i tried to rank it since this date, so it keeps improving months by months, and getting mods keeps getting harder :/

to clarify before the mod: imo = in my opinion. used when i disagree with your mapping style, but its not bad necessarily. Im either unsure or i make a suggestion on how i would like the map.

00:08:386 (1,2,3) - imo would have 3 at slider tail of 1 instead and move the whole section more towards the right to keep the hyper on 3. flows better
I could, but in your case you are not following the drums as i do :p
00:11:317 (3) - what sound compliments a 1/1 slider here? id rather have a 1/2 beat repeat
Agree
00:12:293 (3) - ^
Agree
00:13:270 (5,6) - imo would reduce spacing a bit. its in the intro, high spacing is just uncomfortable to play
Reduced by 3 lil squares
00:14:247 (2,3,4,1) - same with spacing regarding these notes too, fell spacing is a bit to high between them. especially 00:14:805 (4,1)
Agree, corrected
00:23:456 (3,4,5) - imo would have 5 back at 3 instead. (sections after will need remapping too)
Nope, i thinks it's good like this
00:39:084 (2,3,4) - spacing here too high.
I don't see any problems with the spacing, it's only 1.9x :thinking:
01:01:689 (3,1) - with the hyper on 3, 1 becomes really uncomfortable to play.
Agree
01:07:549 (1) - same here, i would curve this slider so the tick isnt too far away from the slider head.
Done
01:18:014 (4,5) - this really does not deserve a hyper, i suggest putting 5 on 4's slider head and 01:18:433 (6) - on the slider tail of 4.
Well, your idea is cool but i don't really like it. It means "destroying" the pattern and i really like this one, and lot of people never talk about it difficulty so i'll just let it
01:22:061 (1,2) - imo this spacing is a bit high.
imo your just bad. Joke i mean on the paper it seems hard but in the game it isn't, i mean yeah that a bit harsh jump but it still possible at a point so.. no change ¯\_(ツ)_/¯
01:39:363 (2,3) - i would like these 2 more with ctrl + h. just my preference tho.
It'll kill the previous pattern with 01:38:805 (1,2) - in your case
01:42:154 (1) - this one is almost a hyper. i don't feel its strong enough to get such a large dash. in normal play it would be hard to hit.
Alright this one's now a hyper
01:56:386 (5) - would move this more to the left, so dash from 4 becomes larger (if you agree, also keep distance from 5 to 01:56:526 (6) - the same as it is now [1.54x]).
Alright done !
02:02:666 (2,3) - imo spacing to large.
Editor problems, it suppressed the hyper, fixed !
02:50:945 (3) - isnt it better to have the hyper from 3 to 4 than from 2 to 3? theres a clearer sound on 4 than on 3.
You right, modified !

=====================================================================
03:06:293 (7,1) - why is the jump here? instead of for example 03:06:084 (4,5) - since strong drum beat is on 5
03:06:572 (4,1) - why jump here instead of 03:06:642 (1,2) - since strong drum beat is on 2
03:07:270 (2) - strong beat here not 03:07:200 (1) -
03:07:688 (1) - this has a hyper, but is a weaker beat than 03:07:828 (3) -
03:08:107 (3) - pretty sure the guitar goes higher pitch here not on 03:08:177 (1) - so the jump should be on 3.
03:05:875 - 03:08:875 - pretty much this whole section has weird spacing emphasis.
03:14:107 (2) - jump should be here not 03:14:038 (1) - here. As the drum and guitar hits on the red tick.
03:18:154 (1) - correct spacing emphasis.
02:56:945 - 03:59:317 - i won't point out any more spacing errors here, but there are a lot of them. this is the most unpolished part of your map.

=====================================================================
I'll try my best to rework on this section but atm i don't have so much time with work and stuff so i thinks it'll take some times

04:16:200 (1,2,1,2,1,2) - personally don't find this pattern fitting to the song.
That the last streaming part so it has to be "harder" ? :)
05:04:479 (2,3) - spacing to high imo
Fixed
Thanks for fast modding ! Woaw I'll edit all of this tonight when i got some time for it.
Unlucky_w
Hello hello
From modding queue

Mod
00:15:782 (4,5) - It kinda feels like an edge jump here, maybe slightly reduce distance...

00:35:456 (2) - Kinda useless making shaped like this, curve it will make it more efficiently imo.

00:41:735 (4) - It's too close to (1)

01:24:293 (1) - Add "finish" hitsound at the beginning of this slider, make consistency with the others same hitsounds.
01:25:410 (1) - ^

02:57:852 (1,2,3,4,1,2,3,4) - This pattern (the brakes) is kinda hard, especially for 02:58:131 (1,2,3,4) - you can easily go pass it.
02:58:340 (1,2,3,4) - ^, players can miss the (1,3) notes

03:07:758 (8,1,2,3) - This insta-back-forth pattern is pretty hard, as well as 03:08:317 (8,1,2,3) - , I recommend that you ctrl+g these: 03:07:827 (1,2,3,4,5,6,7,8) - then make the distance of 03:08:386 (1,2,3,4) - stick the together.

03:38:735 (4,5,6,7,8) - I wouldn't do that, just curve it... even though it's possible, I didn't expect (and prepared) for such pattern...

03:55:340 (4) - x:352

04:19:177 (3,4,5,6) - Another kinda similar unexpected pattern, I suggest to ctrl+g these 04:19:177 (3,4,5,6) - then move 04:18:991 (1,2) - to x:240.

04:23:735 (4) - ctrl+g, kinda fits better

04:46:480 (2,3,4) - I would ctrl+g then move them to close to (5), the "brake" pattern just doesn't fit..

05:06:991 (3,4) - The end of slider (3) and the beginning of (4) has a bit far distance...

Now... for my usual process for the "General":
MetaData is okay
Rest of hitsounds are fine.
Combos are fine

Great map, good luck! :)
Topic Starter
Nitsches

_wwwww wrote:

Hello hello hello hello
From modding queue

Mod
00:15:782 (4,5) - It kinda feels like an edge jump here, maybe slightly reduce distance...
I didn't see any difficulties to pass this but reduced a bit
00:35:456 (2) - Kinda useless making shaped like this, curve it will make it more efficiently imo.
Well it looks cool C: modified
00:41:735 (4) - It's too close to (1)
Fixed
01:24:293 (1) - Add "finish" hitsound at the beginning of this slider, make consistency with the others same hitsounds.
01:25:410 (1) - ^
Both done
02:57:852 (1,2,3,4,1,2,3,4) - This pattern (the brakes) is kinda hard, especially for 02:58:131 (1,2,3,4) - you can easily go pass it.
02:58:340 (1,2,3,4) - ^, players can miss the (1,3) notes
Modified a bit
03:07:758 (8,1,2,3) - This insta-back-forth pattern is pretty hard, as well as 03:08:317 (8,1,2,3) - , I recommend that you ctrl+g these: 03:07:827 (1,2,3,4,5,6,7,8) - then make the distance of 03:08:386 (1,2,3,4) - stick the together.
Changed like you said and modified a bit the streams
03:38:735 (4,5,6,7,8) - I wouldn't do that, just curve it... even though it's possible, I didn't expect (and prepared) for such pattern...
It was really mean yeah ^^" changed
03:55:340 (4) - x:352
NO! x:344.
04:19:177 (3,4,5,6) - Another kinda similar unexpected pattern, I suggest to ctrl+g these 04:19:177 (3,4,5,6) - then move 04:18:991 (1,2) - to x:240.
Changed but not exactly at the same x position
04:23:735 (4) - ctrl+g, kinda fits better
:thinking done
04:46:480 (2,3,4) - I would ctrl+g then move them to close to (5), the "brake" pattern just doesn't fit..
Alright then.. :( *sad*
05:06:991 (3,4) - The end of slider (3) and the beginning of (4) has a bit far distance...
It seems that the editor destroy some Hdash by there and there, fixed !
Now... for my usual process for the "General":
MetaData is okay
Rest of hitsounds are fine.
Combos are fine

Great map, good luck! :)
Thanks bud ! Sorry for late responding ~
Will edit if i got some time, got busy with IRL stuff here, thanks for modding !
tatatat
when rankerino.
Topic Starter
Nitsches

tatatat wrote:

when rankerino.
:thinking: when bn'inos decided to :'(
Hareimu

Nitsches wrote:

tatatat wrote:

when rankerino.
:thinking: when bn'inos decided to :'(
or when the glaring issues of this map are resolved accordingly, which include but are not limited to:

[New Comboing]
You should stick to placing NCs over downbeats (big white ticks that appear every 4 normal white ones), since not doing so can begin to look really, really weird and inconsistent. Examples of this are:
00:09:503 (5) - This should have a NC, not 00:09:782 (1) - this, since the most important and prominent cymbal sound is 00:09:503 - here and therefore should have the NC.
00:10:759 (1) - You should probably remove this NC, it doesn't look right having it there (you didn't place a 00:12:852 - NC here anyway so it would also fix some inconsistencies). Doing so with 00:15:084 (1) - would also be a good idea for consistency's sake.
00:16:200 (1) - Removing this NC would also be great, since 00:17:317 (1) - already has one and having both of them makes the catcher's plate clear itself twice, which is odd to see.
00:45:224 (3) - This should have a NC since you've been placing NCs every two downbeats so far. Following this logic, you should also remove the NC from 00:41:875 (1) - for consistency.
00:48:572 (5,1) - NCs should be switched here for obvious reasons, the slider that has the NC now isn't either on a downbeat or stands out at all. 00:52:898 (5,1) - Same with these.
00:54:154 (5) - I'm gonna stop pointing these out now since I think you're smart enough to figure out how to fix the next inconsistencies by yourself, but NC this, and remove the NC from 00:55:270 (1) - for consistency.
01:03:921 (1,2) - Switch NCs, same reason as the similar points before this one (gonna stop pointing these out too)
01:10:898 (4) - Why doesn't this have NC? You've been adding NCs every downbeat until now.
01:48:293 (1) - Remove NC here, add it 01:48:852 (3) - here instead. Also remove 01:49:131 (1) - .
02:28:898 (1) - This NC shouldn't be here, since the plate is gonna clear itself after the next spinner finishes anyway.
02:56:945 - From this point on, on the streams, you should add a NC every 8 notes (or every two white ticks). Right now it looks like an utter mess. With the new newcomboing, you should be able to figure out that the patterning of the streams is wrong, too. The downbeats should be emphasized with hyperdashes, not the notes after the downbeats.
03:05:875 - Same as before applies here on the streams (stopping pointing these out now).


[Readability]
00:00:573 (1,1,1,1,1,1,1) - The distance between the start/end of spinner and the notes should be of at least a full beat, not 1/2 of a beat, since having such a fast BPM makes the bananas and the fruits look really dense together.

I'd go more in depth with all this, but the map is so plagued with these repetitive issues that I'd rather just leave the job to somebody who can take their time to go through all them for me (which I already did, just wait a few days hopefully)

this map needs a lot of work in order to be rankable.
Topic Starter
Nitsches

Hareimu wrote:

or when the glaring issues of this map are resolved accordingly, which include but are not limited to:

[New Comboing]
You should stick to placing NCs over downbeats (big white ticks that appear every 4 normal white ones), since not doing so can begin to look really, really weird and inconsistent. Examples of this are:
00:09:503 (5) - This should have a NC, not 00:09:782 (1) - this, since the most important and prominent cymbal sound is 00:09:503 - here and therefore should have the NC.
00:10:759 (1) - You should probably remove this NC, it doesn't look right having it there (you didn't place a 00:12:852 - NC here anyway so it would also fix some inconsistencies). Doing so with 00:15:084 (1) - would also be a good idea for consistency's sake.
00:16:200 (1) - Removing this NC would also be great, since 00:17:317 (1) - already has one and having both of them makes the catcher's plate clear itself twice, which is odd to see.
00:45:224 (3) - This should have a NC since you've been placing NCs every two downbeats so far. Following this logic, you should also remove the NC from 00:41:875 (1) - for consistency.
00:48:572 (5,1) - NCs should be switched here for obvious reasons, the slider that has the NC now isn't either on a downbeat or stands out at all. 00:52:898 (5,1) - Same with these.
00:54:154 (5) - I'm gonna stop pointing these out now since I think you're smart enough to figure out how to fix the next inconsistencies by yourself, but NC this, and remove the NC from 00:55:270 (1) - for consistency.
01:03:921 (1,2) - Switch NCs, same reason as the similar points before this one (gonna stop pointing these out too)
01:10:898 (4) - Why doesn't this have NC? You've been adding NCs every downbeat until now.
01:48:293 (1) - Remove NC here, add it 01:48:852 (3) - here instead. Also remove 01:49:131 (1) - .
02:28:898 (1) - This NC shouldn't be here, since the plate is gonna clear itself after the next spinner finishes anyway.
02:56:945 - From this point on, on the streams, you should add a NC every 8 notes (or every two white ticks). Right now it looks like an utter mess. With the new newcomboing, you should be able to figure out that the patterning of the streams is wrong, too. The downbeats should be emphasized with hyperdashes, not the notes after the downbeats.
03:05:875 - Same as before applies here on the streams (stopping pointing these out now).

All done, will change the stream NC part and check out for any other unconsistent NC on the whole map

[Readability]
00:00:573 (1,1,1,1,1,1,1) - The distance between the start/end of spinner and the notes should be of at least a full beat, not 1/2 of a beat, since having such a fast BPM makes the bananas and the fruits look really dense together. I don't really what you mean by full beat tbh :/ will ask u

I'd go more in depth with all this, but the map is so plagued with these repetitive issues that I'd rather just leave the job to somebody who can take their time to go through all them for me (which I already did, just wait a few days hopefully)

this map needs a lot of work in order to be rankable.
Alostis
This mod will be in french.

Note : Je vais beaucoup parler de spacings pour rendre la map le plus propre possible, cela de dépend que de toi de les suivre ou non.

00:10:759 (5) - si tu regardes bien en haut à droite : prev x1.27, next x1.03, ça se voit quand on joue ces petits problèmes donc faut faire attention, au début tu l'as respecté 00:10:200 (3) - , il faut faire de même avec la suite. Même si ça reste très mineur, c'est ça qui fait fait la différence entre deux maps.

00:09:503 (1) - là, on a droit à un petit dash, et là 00:11:735 (1) - on a droit à un hyperdash full screen intense alors que c'est le même son avec la même puissance. Pareil là 00:13:968 (1) - , celui là est beaucoup moins intense que le deuxième, alors que c'est la même chose. Pour changer, il faudrait remap, ce qui serait trop compliqué et chiant, surtout après tous ces mods, mais réduire le deuxième avec le x5.18 devrait suffire car le premier peut se comprendre, tu n'as pas voulu le mettre en valeur et le 3èmeet lui : 00:16:200 (11) - ont tous les deux à peut prêt le même spacing.

AH j'ai trouvé une solution à ce problème justement, 00:10:898 (6,7) - le spacing entre ceux deux sliders devrait être le même que entre ces deux là 00:11:875 (2,3) - , rien n'explique que l'un ait un hyper et l'autre non. Donc tu pourrais rapprocher par exemple les deux 00:11:735 (1,2) - du slider 3 pour réduire le spacing que j'ai noté au dessus pour avoir une distance similaire entre les deux sliders (x2.00) ou augmenter la distance entre le 6 et le 7 pour avoir un hyper comme après (x3.03)

00:14:247 (2,3,4) - les spacings sont respectés (~x1.6) puis tu augmentes l'intensité avec eux 00:15:084 (5,6) - justifié probablement par la guitare, mais elle justifie que ces deux là, pas l'augmentation d'intensité de ces circles 00:15:642 (7,8,9,10) - , tu peux garder l'effet du gauche droite sans rajouter de spacing tu sais, t'auras quand même ton hyper de fin et ça change rien, ce sera juste plus logique.

00:18:014 (4,5) - le pattern était cool jusqu'à ce spacing absolument absurde, le hyper est justifié mais pas à cette intensité. Il aurait dû être le même que celui là 00:17:596 (2,3) - . Réduire le spacing te demandera juste de déplacer le slider 00:18:433 (1) - pour faire l'effet que tu voulais faire, ou changer sa forme. Pour introduire le stream qui suit, je l'aurai courbé vers la droite en arc de cercle, comme ça tu pourras garder l'intensité que tu voulais avoir de base avec 00:18:154 (5) - lui en déplaçant le slider 1 vers sa droite tout en amortissant avec la courbe, ce qui rendrait le pattern parfait.

00:19:549 (1,2,3,4,5,6,1,2,3,4,5,6) - Cette partie a aussi beaucoup de problèmes, je m'explique : le pattern est cool et n'a aucune raison d'être changé, c'est encore une histoire de spacing qui se voit ingame et qui rend le pattern pas propre du tout, ce qui peut entraîner des shitmiss. 00:19:549 (1,2,3,4) - là tu as gardé un spacing constant de x1.18 entre chaque circle, mais là 00:19:968 (1,2,3,4) - tu as voulu amortir, du coup l'effet de symétrie que le pattern devait donner ne le donne plus. On entre dans le stream avec un hyper, alors tu peux très bien commencer par un amortis tout comme le second, il suffit de copier coller, ou tu peux aussi changer le deuxième en le rendant comme le premier, c'est ton choix. Ensuite, 00:19:829 (5) - et 00:20:248 (5) - devraient avoir le même spacing, rien ne prouve cette différence de x0.30.

Je ne vais pas approfondir sur les distances, à part celles qui me semblent importantes car sinon je ne vais jamais finir. Il faudrait que tu polisses ta map en regardant tous les spacings que tu as utilisé pour tel ou tel son et intensité.

00:24:433 (3) - Au début de ce slider, il y a un petit coup de guitare puis il y en a un autre en pleins milieu du slider qui n'est exprimé par aucun circle/slider alors qu'on l'entend bien, ça déstabilise le joueur donc a voir ce que tu veux faire, soit mettre 3 circles à la place du slider, soit un circle au début puis un slider allant du tic blanc au tic rouge, jsp.

00:25:550 (2) - Ce spacing est trop close, il faudrait un peu le nerf.

00:37:689 (2) - Rapprocher aussi ce circle du slider 1, ce spacing semble trop important et se démarque du reste alors qu'il ne devrait pas.

Petit avis sur toute cette partie guitare, elle me semble plate et on a l'impression que tu as voulu mettre de la difficulté et donc tu as mis beaucoup d'hyper qui sont ou ne sont pas justifiés, c'est pas les hyper qui font la difficulté mais bien le mouvement, et là il en manque clairement, le seul pattern que je trouve sympa c'est celui là : 00:28:759 (2,3,4) - (d'ailleurs 00:29:317 (4) - celui là devrait avoir un prev : 1.60x~ pas 1.5x) qui donne du mouvement sans hyper. Le reste c'est juste du gauche droite avec des hyper..

00:39:084 (2,3,4) - arrête avec les sliders droit sérieusement, c'est plat et sans mouvement, de plus, pourquoi 00:39:642 (3) - il est courbé de cette manière ? Il ne va qu'augmenter l'inconsistance et les shitmiss avec lui >:( .

00:42:573 (8) - augmente ce spacing à 1.00x minimum, comme celui là 00:42:293 (6) - , ça rendra le pattern plus propre, la première fois que j'ai vu le pattern je l'ai trouvé horrible car tu suis la chanteuse puis d'un coup il te prend de suivre la guitare en arrière qu'on entend presque pas en ajoutant un dash.. Je sais pas mec, fait comme tu veux.

00:50:386 (3,1,2) - là j'ai pas compris, il y a un tout petit bruit derrière mais, suis pas ça, on dirait clairement du overmapping, quand on joue, on dirait que tu suis rien, même pas d'hitsounds pour expliquer ce passage. Tu suis la chanteuse ou tu suis rien et là bah tu suis rien. A ta place, j'aurai fini le slider 3 au tic blanc et j'aurai fait un gros slider allant de 00:50:666 à 00:51:224.

00:52:340 (2) - Encore une fois, overmapping. Si il y a du overmapping, la map est unrakable, du coup fait bien gaffe avec ça :!: .

00:53:317 (6,1) - overmapping, on entend pas beaucoup l'instrument derrière voir pas du tout... Si tu veux justifier, met des hitsounds qui s'entendent, cela évitera le joueur à être déstabilisé

00:55:828 (4,5,6,7) - L'augmentation d'intensité n'est pas justifié mais rend un petit côté d'impulsion qui remet dans l'intensité, intéressant ici.

Tout la partie de 00:56:386 à 01:10:619 est remplie d'hyper a distances inégales et complètement abusées plus ou moins non justifié qui rendent cette partie très irrégulière et shitmissable. Je te conseil de regarder un peu et de tester par toi même pour voir si tu peux réduire tous ces screen jumps et distances irrégulières. Je vais te donner un exemple :
Bien que 01:06:852 (2,3,1) - et 01:07:968 (2,3,1) - tu as respecté la symétrie en gardant les mêmes distances, qui te dis que ce n'est pas shitmissable pour autant. Je m'explique, le pattern est intéressant mais les distances à l'intérieur de celui-ci font qu'il devient plus ou moins horrible à cause de lui 01:07:270 (3) - Prev: 3.19x, Next: 2.44x. Pourquoi avoir changé et ne pas l'avoir gardé équidistant entre les deux sliders où il est entre ? Cela aurait rendu le pattern plus jouable et plus propre.

Il en est de même pour le kiai, les distances irrégulières le rend extrêmement shitmissable et pas très fun, il faut que tu revois les spacings et faire bien attention à toujours garder les mêmes, surtout avec les DASH :!: Les hypers sont pas très importants car ils sont très rarement source de shitmiss mais la distance entre deux fruits doit toujours être contrôlé pour qu'un dash puisse l'atteindre aisément et qu'il soit constant pour que le joueur s'imprime du spacing et qu'il n'ait pas à être en constant stresse à cause d'un random spacing plus grand que les autres.

Je ne sais pas si il est nécessaire pour moi de continuer à modder la maps car c'est un problème de polissage qu'il faut que tu fasses toi même selon tes goûts. Je n'ai pas envie de préciser tous les spacings qui ne vont pas et dire ce qu'il faudrait faire car c'est à toi de le faire avant de proposer le ranking. Pour moi, la map est loin d'avoir la possible d'être rank et ce n'est pas une insulte ou de la méchanceté envers ta map et ton mapping bien au contraire, elle a du potentiel et a le mérite d'être une bonne première map pour toi, elle va justement te permettre de t'améliorer avec les conseils que les gens te font avec les mods, donc continue comme ça et ne t'arrête pas. Mon mod est certes rude et pas très sympa et peut se voir comme un remord envers toi mais il doit l'être pour te permettre de progresser et de comprendre tes erreurs pour qu'elles ne se répètent pas. Merci d'avoir pris la patience de check tout ça et bonne continuation.
Topic Starter
Nitsches

Aqliva wrote:

This mod will be in french.
Merci déjà d'avoir pris le temps pour faire un NM c'est très admirable de ta pars o/
Note : Je vais beaucoup parler de spacings pour rendre la map le plus propre possible, cela de dépend que de toi de les suivre ou non.

00:10:759 (5) - si tu regardes bien en haut à droite : prev x1.27, next x1.03, ça se voit quand on joue ces petits problèmes donc faut faire attention, au début tu l'as respecté 00:10:200 (3) - , il faut faire de même avec la suite. Même si ça reste très mineur, c'est ça qui fait fait la différence entre deux maps.
Okay, j'ai corrigé

00:09:503 (1) - là, on a droit à un petit dash, et là 00:11:735 (1) - on a droit à un hyperdash full screen intense alors que c'est le même son avec la même puissance. Pareil là 00:13:968 (1) - , celui là est beaucoup moins intense que le deuxième, alors que c'est la même chose. Pour changer, il faudrait remap, ce qui serait trop compliqué et chiant, surtout après tous ces mods, mais réduire le deuxième avec le x5.18 devrait suffire car le premier peut se comprendre, tu n'as pas voulu le mettre en valeur et le 3ème et lui : 00:16:200 (11) - ont tous les deux à peut prêt le même spacing.
En effet, j'ai corrigé le problème en mettant 00:09:503 (1,1,1,11) - tous a a peut prêt 3.93/94 pour avoir un jolie consistance

AH j'ai trouvé une solution à ce problème justement, 00:10:898 (6,7) - le spacing entre ceux deux sliders devrait être le même que entre ces deux là 00:11:875 (2,3) - , rien n'explique que l'un ait un hyper et l'autre non. Donc tu pourrais rapprocher par exemple les deux 00:11:735 (1,2) - du slider 3 pour réduire le spacing que j'ai noté au dessus pour avoir une distance similaire entre les deux sliders (x2.00) ou augmenter la distance entre le 6 et le 7 pour avoir un hyper comme après (x3.03)
Bas ducoup je l'es fais même avant de lire ceci tbh :thinking:

00:14:247 (2,3,4) - les spacings sont respectés (~x1.6) puis tu augmentes l'intensité avec eux 00:15:084 (5,6) - justifié probablement par la guitare, mais elle justifie que ces deux là, pas l'augmentation d'intensité de ces circles 00:15:642 (7,8,9,10) - , tu peux garder l'effet du gauche droite sans rajouter de spacing tu sais, t'auras quand même ton hyper de fin et ça change rien, ce sera juste plus logique.
J'ai essayé de faire un truc propre, ça devrais être "mieux", enfin du moins j’espère

00:18:014 (4,5) - le pattern était cool jusqu'à ce spacing absolument absurde, le hyper est justifié mais pas à cette intensité. Il aurait dû être le même que celui là 00:17:596 (2,3) - . Réduire le spacing te demandera juste de déplacer le slider 00:18:433 (1) - pour faire l'effet que tu voulais faire, ou changer sa forme. Pour introduire le stream qui suit, je l'aurai courbé vers la droite en arc de cercle, comme ça tu pourras garder l'intensité que tu voulais avoir de base avec 00:18:154 (5) - lui en déplaçant le slider 1 vers sa droite tout en amortissant avec la courbe, ce qui rendrait le pattern parfait.
j'ai pas réussi à vraiment tout tout comprendre mais je pense avoir fait approximativement comme tu l'entendais

00:19:549 (1,2,3,4,5,6,1,2,3,4,5,6) - Cette partie a aussi beaucoup de problèmes, je m'explique : le pattern est cool et n'a aucune raison d'être changé, c'est encore une histoire de spacing qui se voit ingame et qui rend le pattern pas propre du tout, ce qui peut entraîner des shitmiss. 00:19:549 (1,2,3,4) - là tu as gardé un spacing constant de x1.18 entre chaque circle, mais là 00:19:968 (1,2,3,4) - tu as voulu amortir, du coup l'effet de symétrie que le pattern devait donner ne le donne plus. On entre dans le stream avec un hyper, alors tu peux très bien commencer par un amortis tout comme le second, il suffit de copier coller, ou tu peux aussi changer le deuxième en le rendant comme le premier, c'est ton choix. Ensuite, 00:19:829 (5) - et 00:20:248 (5) - devraient avoir le même spacing, rien ne prouve cette différence de x0.30.
Tout changé, mais ducoup j'ai augmenter le spacing total a 1.34x pour 00:19:549 (1,2,3,4) - & 00:19:968 (1,2,3,4) -

Je ne vais pas approfondir sur les distances, à part celles qui me semblent importantes car sinon je ne vais jamais finir. Il faudrait que tu polisses ta map en regardant tous les spacings que tu as utilisé pour tel ou tel son et intensité. Aawww j'essayerais de prendre une aprem pour me pencher sur ça mais la je peux pas trop :'(

00:24:433 (3) - Au début de ce slider, il y a un petit coup de guitare puis il y en a un autre en pleins milieu du slider qui n'est exprimé par aucun circle/slider alors qu'on l'entend bien, ça déstabilise le joueur donc a voir ce que tu veux faire, soit mettre 3 circles à la place du slider, soit un circle au début puis un slider allant du tic blanc au tic rouge, jsp. J'ai changé en circle + slider ducoup

00:25:550 (2) - Ce spacing est trop close, il faudrait un peu le nerf.
Pour être honnête je vois pas ducoup de quoi tu veux parler ici ,_,

00:37:689 (2) - Rapprocher aussi ce circle du slider 1, ce spacing semble trop important et se démarque du reste alors qu'il ne devrait pas.
Fixé

Petit avis sur toute cette partie guitare, elle me semble plate et on a l'impression que tu as voulu mettre de la difficulté et donc tu as mis beaucoup d'hyper qui sont ou ne sont pas justifiés, c'est pas les hyper qui font la difficulté mais bien le mouvement, et là il en manque clairement, le seul pattern que je trouve sympa c'est celui là : 00:28:759 (2,3,4) - (d'ailleurs 00:29:317 (4) - celui là devrait avoir un prev : 1.60x~ pas 1.5x) qui donne du mouvement sans hyper. Le reste c'est juste du gauche droite avec des hyper..
Les seuls hyper que j'ai highlight sur toute la partie guitare c'est quand on entend comme un pitch d'une guitare ( a l'exception de 00:28:759 (2,3,4) - & 00:33:224 (2,3,4) - )

00:39:084 (2,3,4) - arrête avec les sliders droit sérieusement, c'est plat et sans mouvement, de plus, pourquoi 00:39:642 (3) - il est courbé de cette manière ? Il ne va qu'augmenter l'inconsistance et les shitmiss avec lui >:( .
;___; j'ai pas trouvé mieux tbh, mais soit, j'ai courbé les sliders mais je vois pas vraiment de grands changement au niveau du mouvement :(

00:42:573 (8) - augmente ce spacing à 1.00x minimum, comme celui là 00:42:293 (6) - , ça rendra le pattern plus propre, la première fois que j'ai vu le pattern je l'ai trouvé horrible car tu suis la chanteuse puis d'un coup il te prend de suivre la guitare en arrière qu'on entend presque pas en ajoutant un dash.. Je sais pas mec, fait comme tu veux.
Tu as totalement raison, fixé

00:50:386 (3,1,2) - là j'ai pas compris, il y a un tout petit bruit derrière mais, suis pas ça, on dirait clairement du overmapping, quand on joue, on dirait que tu suis rien, même pas d'hitsounds pour expliquer ce passage. Tu suis la chanteuse ou tu suis rien et là bah tu suis rien. A ta place, j'aurai fini le slider 3 au tic blanc et j'aurai fait un gros slider allant de 00:50:666 à 00:51:224.
Changé aussi
00:52:340 (2) - Encore une fois, overmapping. Si il y a du overmapping, la map est unrakable, du coup fait bien gaffe avec ça :!: .
Fixé :!:

00:53:317 (6,1) - overmapping, on entend pas beaucoup l'instrument derrière voir pas du tout... Si tu veux justifier, met des hitsounds qui s'entendent, cela évitera le joueur à être déstabilisé
La je ne suis pas d'accord, car on entend presque autant la batterie que la chanteuse, alors soit ton son est vraiment trop bas aka 5/100,
ou alors je sais pas :thinking:


00:55:828 (4,5,6,7) - L'augmentation d'intensité n'est pas justifié mais rend un petit côté d'impulsion qui remet dans l'intensité, intéressant ici.
C'est le but :D :D :D
Tout la partie de 00:56:386 à 01:10:619 est remplie d'hyper a distances inégales et complètement abusées plus ou moins non justifié qui rendent cette partie très irrégulière et shitmissable. Je te conseil de regarder un peu et de tester par toi même pour voir si tu peux réduire tous ces screen jumps et distances irrégulières. Je vais te donner un exemple :
Bien que 01:06:852 (2,3,1) - et 01:07:968 (2,3,1) - tu as respecté la symétrie en gardant les mêmes distances, qui te dis que ce n'est pas shitmissable pour autant. Je m'explique, le pattern est intéressant mais les distances à l'intérieur de celui-ci font qu'il devient plus ou moins horrible à cause de lui 01:07:270 (3) - Prev: 3.19x, Next: 2.44x. Pourquoi avoir changé et ne pas l'avoir gardé équidistant entre les deux sliders où il est entre ? Cela aurait rendu le pattern plus jouable et plus propre.Alors j'ai eu pas mal de problèmes avec 00:57:224 (3,3) - etc etc et j'ai passé presque 1h pour trouver le bon spacing (qui est donc de ~2.65x) mais ducoup, tout est nickel propre avec des spacings consistent et tout le tralala

Il en est de même pour le kiai, les distances irrégulières le rend extrêmement shitmissable et pas très fun, il faut que tu revois les spacings et faire bien attention à toujours garder les mêmes, surtout avec les DASH :!: Les hypers sont pas très importants car ils sont très rarement source de shitmiss mais la distance entre deux fruits doit toujours être contrôlé pour qu'un dash puisse l'atteindre aisément et qu'il soit constant pour que le joueur s'imprime du spacing et qu'il n'ait pas à être en constant stresse à cause d'un random spacing plus grand que les autres.

Je ne sais pas si il est nécessaire pour moi de continuer à modder la maps car c'est un problème de polissage qu'il faut que tu fasses toi même selon tes goûts. Je n'ai pas envie de préciser tous les spacings qui ne vont pas et dire ce qu'il faudrait faire car c'est à toi de le faire avant de proposer le ranking. Pour moi, la map est loin d'avoir la possible d'être rank et ce n'est pas une insulte ou de la méchanceté envers ta map et ton mapping bien au contraire, elle a du potentiel et a le mérite d'être une bonne première map pour toi, elle va justement te permettre de t'améliorer avec les conseils que les gens te font avec les mods, donc continue comme ça et ne t'arrête pas. Mon mod est certes rude et pas très sympa et peut se voir comme un remord envers toi mais il doit l'être pour te permettre de progresser et de comprendre tes erreurs pour qu'elles ne se répètent pas. Merci d'avoir pris la patience de check tout ça et bonne continuation.
Merci beaucoup encore pour ce mod sorti de nul part (merci kasumi quand même quand même[/spoiler])
DUCOUP ! J’essayerais de trouver un peu de temps pour regarder tout ça en profondeur même si je risque d'avoir besoin de quand même pas mal d'aide a ce niveau.. :o
Kimitakari
Why is this haven't ranked yet? Gotta drop some 2 cents here. Mostly in-game issues so yeah. 10 miss run.

  • Halvanhelev
  1. 00:23:177 (2,3,4,5) - Move this to x:336 because after (1) the movement here is almost highly spaced.
  2. 00:24:293 (2) - x:288.
  3. 00:38:108 (5,6) - In my opinion (5) should be marked as a hyperdash note because of these strong sounds of (6,7). Move (5) to x:332 and (6) to x:136.
  4. 00:50:666 (4) - That's some high spacing in calm parts. Makes players to miss here sometimes which is bad looking movement. Move it to x:216.
  5. 00:55:270 (3) - Same with the previous suggestion. x:416.
  6. 00:56:247 (7) - This note feels a bit too much spaced. In my opinion this should be decreased. Move it to x:32.
  7. 01:00:572 (3,4) - Heavily spaced in my opinion. Since decreasing the spacing on (4) causes to a pixeljump then move (3) a bit to x:164 and after (4) - x:284.
  8. 01:10:200 (1) - Remove NC.
  9. 01:10:898 (1,2,3) - Once you've applied to my previous suggestion then move this pattern to x:160. Difference between this note and this pattern would be suitable now.
  10. 01:13:689 (1,2,3,4) - This is awkward spacing. Move (2) to x:128 and (3) - x:200. After that move (3,4) to x:328 to keep the hyperdash on (2). Once you applied you have to make a result something like this.
  11. 01:14:666 (2,3) - This one went really far from the spacing issues and I might say that is unrankable. You need to decrease the spacing so that would result really normally. Move (2) to x:304 and then move (3) to x:192.
  12. 01:37:410 (4) - A bit highly spaced. Move it to x:136.
  13. 01:55:828 (2,3,4,5,6) - Another spacing issue for (2) it feels rough to catch. Move it to x:160. Once you accept it move (3,4,5,6) pattern to x:296 so this sliderend on (2) could be hyperdashed.
  14. 02:20:805 (5) - With the previous suggestion, move this slider to x:288.
  15. 02:23:177 (4) - x:432.
  16. 02:47:875 (8) - There is no some ultra mega sound to emphasize this kind of spacing. Move it to x:104.
  17. 03:08:386 (1,2,3,4,5,6,7,8) - Okay, what the hell is this breaking flow? I don't say it's impossible but it feels out of place. On top of that you broke the overall flow there. You should either rework this pattern or make it look the same but somehow changed to the flow side. Dunno if this sentence is exists but I hope you got my suggestion.
  18. 03:22:898 (2) - Very huge spacing here. x:456.
  19. 03:59:177 (4) - Move it to x:232.

I personally still not sure if this map is ready for ranking or not. Call experienced mappers/modders for a detailed help but I hope that it'll help that much. Bonne chance!
Topic Starter
Nitsches

Nelly wrote:

Why is this haven't ranked yet? Gotta drop some 2 cents here. Mostly in-game issues so yeah. 10 miss run.
Oh wow, is this what we call the legendary random mod ? Thanks dude ! Nice run btw. o/
  • Halvanhelev
  1. 00:23:177 (2,3,4,5) - Move this to x:336 because after (1) the movement here is almost highly spaced.
  2. 00:24:293 (2) - x:288.
  3. 00:38:108 (5,6) - In my opinion (5) should be marked as a hyperdash note because of these strong sounds of (6,7). Move (5) to x:332 and (6) to x:136.
    Done, though the spacing is not really consistency or have a consistent multiplicator
  4. 00:50:666 (4) - That's some high spacing in calm parts. Makes players to miss here sometimes which is bad looking movement. Move it to x:216.
  5. 00:55:270 (3) - Same with the previous suggestion. x:416.
  6. 00:56:247 (7) - This note feels a bit too much spaced. In my opinion this should be decreased. Move it to x:32.
  7. 01:00:572 (3,4) - Heavily spaced in my opinion. Since decreasing the spacing on (4) causes to a pixeljump then move (3) a bit to x:164 and after (4) - x:284. The problem of this one is a can't move much because it'll kill the spacing consistency of the whole section, and if i change it to a slider it's the same thing, soo i'll let it like that for the moment and speak about with a friend, ty for the hl tho
  8. 01:10:200 (1) - Remove NC.
  9. 01:10:898 (1,2,3) - Once you've applied to my previous suggestion then move this pattern to x:160. Difference between this note and this pattern would be suitable now.
  10. 01:13:689 (1,2,3,4) - This is awkward spacing. Move (2) to x:128 and (3) - x:200. After that move (3,4) to x:328 to keep the hyperdash on (2). Once you applied you have to make a result something like this.
    Done, but it thinks you mean (4) and not (3) to be on x:200 :'), also x:328 would be only (3) then, not (3,4) - weird -
  11. 01:14:666 (2,3) - This one went really far from the spacing issues and I might say that is unrankable. You need to decrease the spacing so that would result really normally. Move (2) to x:304 and then move (3) to x:192.
  12. 01:37:410 (4) - A bit highly spaced. Move it to x:136.
  13. 01:55:828 (2,3,4,5,6) - Another spacing issue for (2) it feels rough to catch. Move it to x:160. Once you accept it move (3,4,5,6) pattern to x:296 so this sliderend on (2) could be hyperdashed.
  14. 02:20:805 (5) - With the previous suggestion, move this slider to x:288.
  15. 02:23:177 (4) - x:432.
  16. 02:47:875 (8) - There is no some ultra mega sound to emphasize this kind of spacing. Move it to x:104.
  17. 03:08:386 (1,2,3,4,5,6,7,8) - Okay, what the hell is this breaking flow? I don't say it's impossible but it feels out of place. On top of that you broke the overall flow there. You should either rework this pattern or make it look the same but somehow changed to the flow side. Dunno if this sentence is exists but I hope you got my suggestion.
  18. 03:22:898 (2) - Very huge spacing here. x:456.
  19. 03:59:177 (4) - Move it to x:232.
    All has been changed, tho i didn't wrote "fixed" or "done" on each thing

Edit: HOLY SHIT WHAT 34 STARS R U CRAZY MAN ??
I personally still not sure if this map is ready for ranking or not. Call experienced mappers/modders for a detailed help but I hope that it'll help that much. Bonne chance!
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