Hey there~ M4M from your queue~
[General]
And don't forget those missing hitsounds
GL!
- Unrankable issues
- My opinion which I highly recommend changing it
- Small suggestions/Nazi
[General]
- All looks fine.
- I don't know, as the song progresses the hit-normal is slowly becoming faint up to the point where I can't hear them at all(first kiai) :/ Consider increasing the volume for hit-normal for the parts that is being way too faint.
- 00:03:360 (6,2) - Just a small little thing, since they are on the same intensity of the piano, you should make them have the same distance to express that a little more better.
- 00:13:970 (2) - You would want some more distance here as this can lead to confusion due to it having a same distance like those 1/2 notes did, and you would not want that in a easy marathon. Either make like an anti-jump or just increase the distance as a whole.
- 00:56:409 (1) - IMO you should make this a slider instead of a circle, as the piano extends up to 00:57:141 - , and that is the only piano sound up to that point, so leaving this as a circle kinda misinterprets the piano :/
- 01:13:787 - Add a circle probably, considering you did emphasize the vocals at 01:10:860 (6) - and also to keep the consistency of emphasizing things.
- 01:22:751 (6) - Something similar to 00:56:409 (1) - , but this time to emphasize the vocals that is the only thing present here. There are some other places that could use this as well.
- 01:29:702 (3,4,5) - Ok I find the movement here bit weird, as the movement suddenly stops at (4) for the reason that I don't know And players may get thrown off by this as they won't really know what is the rhythmic snap for this. Like what the above modder said, having movements rather than stopping would be better to read.
- 01:49:092 (1) - Judging by the rhythm that you were following(drums), this should technically have a same/farther distance with/from 01:48:726 (6) - , as there is a cymbal present at this point.
- 02:52:202 (4,5,6,1) - Comparing (5) to (6) and (1) to (2), they have the same distance on paper but they have rhythmic gap difference which also could lead to confusion like the one in the earlier part.
- 04:22:815 (1,2,3,4,5,6) - When I thought this will be a easy marathon map... I guess this brakes everything off lol. Seriously though, I would be fine with triplets if you are going to emphasize the drumroll, but 6-plet is just going way too overboard... For me I guess.
- 04:42:937 - You should definitely emphasize the drumroll here as you did emphasize on 04:22:815 (1,2,3,4,5,6) - , 04:24:644 (4) - and so on.
And don't forget those missing hitsounds
GL!