forum

Perfume - NIGHT FLIGHT

posted
Total Posts
57
show more
rui
M4M
[Moonlight]
  1. 00:25:003 (1) - I don't like this overlap. How about this? http://puu.sh/oR7KR.jpg
  2. 00:25:830 (1) - Here is a loud sound.The jump of the sense same as the before part. You can placement big jump.
  3. 00:25:830 (1) - add NC
  4. 00:28:934 (4,5) - It is strange that a loud sound comes in the last of the slider. 00:28:934 add note here and delete note 00:29:761 (6) - and move slider 00:29:141 http://puu.sh/oR8wY.jpg
  5. 00:30:589 (4,5) - same
  6. 00:37:416 (5) - same reason. http://puu.sh/oR8z6.jpg
  7. 00:43:003 (7) - move to (296, 324). 00:43:003 (7,1,2) - this jump pattern isn't fit
  8. 00:44:865 (1,2,3,4) - change to slider beacuse you used slider here 00:41:554 (1,2) -
  9. 00:46:934 (3,4,5) - I think I want to do take sound unlike others here. I suggest a pattern using 3/4 slider pattern. http://puu.sh/oR90F.jpg
  10. 00:48:589 (3,4) - same http://puu.sh/oR96M.jpg
  11. 00:50:244 (3,4) - same reason. but diffrent take song http://puu.sh/oR99T.jpg
  12. 00:52:313 (5) - same reason. use 1/4 slider here
    Place of the same reason
    01:00:175 (3) -
    01:01:830 (3) -
    01:03:485 (3) -
    01:05:141 (3) -
    02:19:623 (3) -
    02:21:278 (3) -
    02:22:934 (3) -
    02:25:003 (5) -
    02:32:865 (3) -
    02:34:520 (3) -
    02:36:175 (3) -
    02:37:830 (3) -
  13. 00:53:141 (1) - so far this note.need not big jump here
  14. 01:02:865 (6) - move to (304.176). keep distance please.
  15. 01:14:451 (7) - ^
  16. 01:51:692 (4) - change to 1/4 slider? because vocal follow.
  17. 01:59:761 (9) - end of slider 01:59:968. because 02:00:175 - Here is a loud sound
  18. 02:06:382 (3) - same
  19. 02:12:796 (2) - delete note
  20. 02:13:623 (3) - move to (148,332) need not big jump here
  21. 02:22:313 (6) - why revers this note. keep follow is better. e.g. move to (400.120)
  22. 02:25:003 (5,1) - bad follow. 02:25:003 (5) - move to (432.84)
  23. 03:24:382 (4) - change to 1/4 slider? because vocal follow.
  24. 03:56:865 (1,2,3,4,5,6) - suggest rhythm http://puu.sh/oRe5Y.jpg
  25. 04:32:037 (3,4) - why use 1/4 slider. It is funny.
    Thank's all
It is good to keep consistency of beatmap. but it make boring player.
Please try a variety of arrangement patterns next map. Surely it becomes better.


Good luck
Topic Starter
just click

rui wrote:

M4M
[Moonlight]
  1. 00:25:003 (1) - I don't like this overlap. How about this? http://puu.sh/oR7KR.jpg Changed, but moved it horizontally instead of diagonally like in the picture.
  2. 00:25:830 (1) - Here is a loud sound.The jump of the sense same as the before part. You can placement big jump. I don't really hear a loud sound at this time, I think you meant the triplet? If so, I spaced that out further.
  3. 00:25:830 (1) - add NC Not needed at this time in my opinion, but I removed the NC from the triplet since I thought about it.
  4. 00:28:934 (4,5) - It is strange that a loud sound comes in the last of the slider. 00:28:934 add note here and delete note 00:29:761 (6) - and move slider 00:29:141 http://puu.sh/oR8wY.jpg Changed, it sounds better now.
  5. 00:30:589 (4,5) - same Changed.
  6. 00:37:416 (5) - same reason. http://puu.sh/oR8z6.jpg Changed.
  7. 00:43:003 (7) - move to (296, 324). 00:43:003 (7,1,2) - this jump pattern isn't fit Changed, it plays better to me now.
  8. 00:44:865 (1,2,3,4) - change to slider beacuse you used slider here 00:41:554 (1,2) - Makes sense, changed.
  9. 00:46:934 (3,4,5) - I think I want to do take sound unlike others here. I suggest a pattern using 3/4 slider pattern. http://puu.sh/oR90F.jpg I really like the current rhythm that I have in these sections, but I will consider it.
  10. 00:48:589 (3,4) - same http://puu.sh/oR96M.jpg ^
  11. 00:50:244 (3,4) - same reason. but diffrent take song http://puu.sh/oR99T.jpg ^
  12. 00:52:313 (5) - same reason. use 1/4 slider here I'll consider this, but I like the rhythm here also.
    Place of the same reason
    01:00:175 (3) - Same thing I mentioned with the above, I'll consider it but I really like the rhythm here that I have.
    01:01:830 (3) - ^
    01:03:485 (3) - ^
    01:05:141 (3) - ^
    02:19:623 (3) - ^
    02:21:278 (3) - ^
    02:22:934 (3) - ^
    02:25:003 (5) - ^
    02:32:865 (3) - ^
    02:34:520 (3) - ^
    02:36:175 (3) - ^
    02:37:830 (3) - ^
  13. 00:53:141 (1) - so far this note.need not big jump here Reduced spacing since it bothered me also.
  14. 01:02:865 (6) - move to (304.176). keep distance please. Fixed.
  15. 01:14:451 (7) - ^ Fixed.
  16. 01:51:692 (4) - change to 1/4 slider? because vocal follow. Changed to stay consistent with the sliders.
  17. 01:59:761 (9) - end of slider 01:59:968. because 02:00:175 - Here is a loud sound Makes sense, changed.
  18. 02:06:382 (3) - same Changed.
  19. 02:12:796 (2) - delete note I'll try this out for now, but I may change it in the future if I don't like it.
  20. 02:13:623 (3) - move to (148,332) need not big jump here Changed, this section was bothering me a little.
  21. 02:22:313 (6) - why revers this note. keep follow is better. e.g. move to (400.120) Changed, the pattern was bothering me.
  22. 02:25:003 (5,1) - bad follow. 02:25:003 (5) - move to (432.84) I agree, it flows much better now.
  23. 03:24:382 (4) - change to 1/4 slider? because vocal follow. I think this one is fine, it sounds weird to me here if I do that.
  24. 03:56:865 (1,2,3,4,5,6) - suggest rhythm http://puu.sh/oRe5Y.jpg Changed, something about the previous rhythm bothered me, I think it plays much better now.
  25. 04:32:037 (3,4) - why use 1/4 slider. It is funny. If you listen closely at a slower speed, you will hear the song indicating this rhythm.
    Thank's all
It is good to keep consistency of beatmap. but it make boring player.
Please try a variety of arrangement patterns next map. Surely it becomes better. I sent you a PM since I'm not sure what you mean about this.


Good luck
Thanks for the mod, it was very helpful in improving the rhythm and flow!
Lami
hi

00:38:037 (1,3) - swap NC
00:38:451 (4,5,6) - ctrl+G rhythm
this part required even of partten than triplet click.
00:42:382 (3,4,5,6,7) - make jump as strong melody
01:01:830 (3) - ctrl+g is more fluid
02:57:278 (1) - ^
02:47:347 (1) - ^
01:47:658 (9) - overmapped
00:52:520 (1,2,3) - make same DS with 02:25:209 (1,2,3) - ,02:51:692 (4,5,6) -
03:03:072 (1,1) - you ignore very worth beat, even if prefer vocal...
03:15:072 (5,6) - blanket
04:15:899 (5,9) - stack
Topic Starter
just click

Lami wrote:

hi

00:38:037 (1,3) - swap NC Makes sense, changed.
00:38:451 (4,5,6) - ctrl+G rhythm
this part required even of partten than triplet click. Not sure what you mean here, I'll probably send a PM for a picture so that I know what you mean.
00:42:382 (3,4,5,6,7) - make jump as strong melody Adjusted slightly.
01:01:830 (3) - ctrl+g is more fluid I agree, changed.
02:57:278 (1) - ^ Agree here as well.
02:47:347 (1) - ^ I agree. this goes well with the spacing as well.
01:47:658 (9) - overmapped I disagree since I'm following the guitar instrument with these triplets for every section like this in the map. I may have an idea in the future for this, but I think it's fine currently. I'll most likely change it if someone else addresses it.
00:52:520 (1,2,3) - make same DS with 02:25:209 (1,2,3) - ,02:51:692 (4,5,6) - I only do these for the triplets involving the kicksliders, so no need to change this triplet here. However, it did get me thinking about checking the other ones, and I found two of these with incorrect spacing so I fixed that.
03:03:072 (1,1) - you ignore very worth beat, even if prefer vocal... I see what you mean, but I don't want to change these sections, otherwise they would be inconsistent. Maybe in the future? No one else really mentioned it.
03:15:072 (5,6) - blanket I don't understand, there isn't anything to blanket here? :o
04:15:899 (5,9) - stack Fixed.
Thanks for the mod, it was helpful!
Dangaard
Nice to play, good job
Milan-
Hi

-00:26:037 (5) - add clap?
-00:36:175 (5,6,1,2) - Not a big fan of this angle. Even ctrl g'ng 00:36:589 (1,2) - can work as a back and forth movement instead of this lineal circular movement
-00:46:934 (3,5) - Overlaps like these aren't very beauty imo. Stacking would be better but doing other kind of overlap works better i think.
-01:19:003 (1,2,3,4,1) - Would be cool as http://puu.sh/oUzLa/ace5970661.jpg xd because 01:19:209 - isn't really as prominent as 01:19:313 - so making it clickable sounds somewhat better I think. You can play with the same idea on similar rhythms to make it more interesting, maybe?
-01:29:554 (1,1,1,1,1) - you dont need the nc spam at all.. you could go with a couple of ncs, but spam seems unnecessary
-01:44:865 (1) - unnecessary nc?
-01:45:278 (2,3,4,5) - The whole map uses these triangle thing, and since there's no music or drums in the background, maybe, you could use a different arrangement? a lineal one for example. Similar here 01:58:106 (2,3,4) - 04:30:382 (2,3,4) -
-03:03:072 (1,1,1) - You don't ignore others drums in the whole map, but here you decided to totally ignore them.. plsno ;;
-04:00:175 (1,1) - It's usually recommendable that when you do these 0.5x sv changes, you give the player some kind of 'hint' of what's going to happen. I think I'd use less spacing, like this maybe https://osu.ppy.sh/ss/5173432
-I'd suggest you to use soft-finish for crashes like 00:26:658 (1) - 00:53:141 (1) - 01:06:382 (1) - and even 00:19:623 - . Not sure how familiar you're with the editor, but you can change the additions on the left side of the screen hum. Other thing you can try is using normal-sampleset for some beats like 00:38:037 (7,8,1) - 00:26:037 (5,6,7,8) - 00:52:520 (1,2,3,4) - etc, that'll add some more impact or something to the map

Map is fine, you could make the hitsounding a bit more interesting tho. Using a single set the whole time is kinda dull in this case
Gloria Guard
I can't find this map is problem or unrankable issue :( I just catch this map problem. but I only a catch nazi mods...

Anyways, If you made the other map, I'll mod soon it.
Topic Starter
just click

Dangaard wrote:

Nice to play, good job
Thanks for the feedback!

Gloria Guard wrote:

I can't find this map is problem or unrankable issue :( I just catch this map problem. but I only a catch nazi mods...

Anyways, If you made the other map, I'll mod soon it.
RIP. I'll keep in mind for the future though with any other maps.

Milan- wrote:

Hi

-00:26:037 (5) - add clap? Added clap.
-00:36:175 (5,6,1,2) - Not a big fan of this angle. Even ctrl g'ng 00:36:589 (1,2) - can work as a back and forth movement instead of this lineal circular movement Changed this section with back and forth patterns.
-00:46:934 (3,5) - Overlaps like these aren't very beauty imo. Stacking would be better but doing other kind of overlap works better i think. Now that you mention it, you're right. Changed to what you suggested.
-01:19:003 (1,2,3,4,1) - Would be cool as http://puu.sh/oUzLa/ace5970661.jpg xd because 01:19:209 - isn't really as prominent as 01:19:313 - so making it clickable sounds somewhat better I think. You can play with the same idea on similar rhythms to make it more interesting, maybe? I'll consider it, your point makes sense though.
-01:29:554 (1,1,1,1,1) - you dont need the nc spam at all.. you could go with a couple of ncs, but spam seems unnecessary I was going to eventually change it, fixed.
-01:44:865 (1) - unnecessary nc? Fixed.
-01:45:278 (2,3,4,5) - The whole map uses these triangle thing, and since there's no music or drums in the background, maybe, you could use a different arrangement? a lineal one for example. Similar here 01:58:106 (2,3,4) - 04:30:382 (2,3,4) - Changed the shape a little.
-03:03:072 (1,1,1) - You don't ignore others drums in the whole map, but here you decided to totally ignore them.. plsno ;; I like this this pattern with the vocals though, it would be inconsistent with the other one I have previously in the map, so I'll consider it. :cry:
-04:00:175 (1,1) - It's usually recommendable that when you do these 0.5x sv changes, you give the player some kind of 'hint' of what's going to happen. I think I'd use less spacing, like this maybe https://osu.ppy.sh/ss/5173432 Adjusted the spacing, but I made it a little different than what the picture shows. I instead just CTRL + G'd those two sliders and it seems to work as how you suggested.
-I'd suggest you to use soft-finish for crashes like 00:26:658 (1) - 00:53:141 (1) - 01:06:382 (1) - and even 00:19:623 - . Not sure how familiar you're with the editor, but you can change the additions on the left side of the screen hum. Other thing you can try is using normal-sampleset for some beats like 00:38:037 (7,8,1) - 00:26:037 (5,6,7,8) - 00:52:520 (1,2,3,4) - etc, that'll add some more impact or something to the map I'll make sure to look into the hitsounds since I know they can be improved. I'll take a look at this a bit later.

Map is fine, you could make the hitsounding a bit more interesting tho. Using a single set the whole time is kinda dull in this case Yep, I'll adjust the hitsounds a bit later.
Thanks for the mod, it was helpful!
PlasticMemor
m4m from your queue

[Memelight]
00:14:865 (6) - make this overlap 00:16:106 (3)
00:21:485 (7) - dont put this under 3
00:24:796 (7) - ^
00:26:244 (6,7,8) - curve this or make it diagonal
00:30:175 (2,4) - this should look like https://imgur-archive.ppy.sh/MsFkpJy.png
00:34:727 (8) - this should be deleted, move 00:34:934 (1) in its place
00:38:037 (7) - why is this a soft hitsound/normal
00:38:037 (7,8,1,2,3,4,5,6) - curve some of the circles,
00:40:313 (3) - move this down from HP bar
00:49:830 (1,3) - blanketrino
00:51:072 (5) - this is poorly placed, i would move way down
01:01:003 (5) - touches HP bar
01:32:865 (1) - unnecessary NC
03:14:037 (2,4,5,6) - the blanket distance here is different
03:38:658 (1,1,1,1,1,1) - these don't sound right, either hitsound is bad or just me sounds like lawnmower
04:07:830 (4,6) - change equal distance

imo some triples should just be sliders, and some things shouldn't be continuously back and forth but you are almost flawless with the triangle jumps :/
Ayyri
Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

My favorite Perfume song. ;w;

General
Flow is pretty nice, as well as the hitsounds. (It's rare I see someone using the normal hit clap.)
Only thing that kind of bothers me is your constant use of jumps repeating themselves. Generally two or three times. Seeing that again and again, gets kind of tiresome. But at least you tend to change up the patterns a bit.
Having said the above, I don't have a whole lot to say about your map. ;w;

Moonlight
01:47:761 (1) - Remove NC. This note is part of the triplet, and having this NC states otherwise.
01:47:968 (2) - NC here instead.
02:29:554 (3) - Move on top of where 02:29:968 (5) - I find it uncomfortable to play where it currently is.
rs_fadeaway
Hello, M4M from ur queue

Add "triangle" in source

[Moonlight]
00:39:072 (1,2,3,4) - clap sounds seems too more, i feel noisy here. maybe just put them on white and red tick
00:39:899 (1,2) - consider here to use a slider instead of 2 notes, will fit the vocal
00:44:037 (5) - but here i suggest to use 2 notes,and make a triangle (00:44:037 (5,6,7) - ) more big than 00:43:209 (1,2,3,4) - ,coz the vocal's volume feels increase here. just a example
00:46:520 (1,2,3,4,5,1,2,3,4,5) - the distance here should have some regularity, coz the two parts are same melody. lets see yours, first part DS: 1-2<2-3>3-4>4-5, so u may increase DS between 1 - 2 to make them bigger than 2-3, and make the second part regularity same as first part
01:19:313 - here has no sounds, i suggest to remake the two sliders as notes, and make a similar pattern like 01:11:968 (2,3,4,5,6) - (as an echo).
01:19:003 (1,2,3,4) - remove the clap on blue ticks,sounds better
02:11:761 (1,2) - this maybe too close?
02:27:485 (1,2,3,4) - DS should bigger than 02:26:244 (3,4,5,6) - ,vocal increase here
03:05:347 (1,1) - dont worry you can increase DS here
03:18:175 (4,5,6) - i think this is not quite suit the style of this map,mb just stack them or half stack
03:38:658 (1,1,1) - maybe we can increase the SV here.
04:55:830 (1,2,3) - sounds here too noisy,i even hard to hear vocal.
you can check the same problems in same melody in map ,i just lazy to type them all. And dont afraid to use same pattern in the same melody of song, it will make ppl feel :ye, here should be like this .
Osu need more purfume )good luck
Topic Starter
just click

PlasticMemor wrote:

m4m from your queue

[Memelight]
00:14:865 (6) - make this overlap 00:16:106 (3) Not necessary, current pattern is fine.
00:21:485 (7) - dont put this under 3 Why? It plays fine.
00:24:796 (7) - ^ ^
00:26:244 (6,7,8) - curve this or make it diagonal Not curving since I don't curve any other triplets, and it used to be vertical but the flow was weird, no change.
00:30:175 (2,4) - this should look like https://imgur-archive.ppy.sh/MsFkpJy.png Changed stacking on this since I didn't like it that much.
00:34:727 (8) - this should be deleted, move 00:34:934 (1) in its place Since many people suggested I follow the vocals instead of the drum beats, changed.
00:38:037 (7) - why is this a soft hitsound/normal I use soft finish for all cymbal crashes/finishes.
00:38:037 (7,8,1,2,3,4,5,6) - curve some of the circles, It's fine as it is.
00:40:313 (3) - move this down from HP bar Moved down since I also didn't like the stack there.
00:49:830 (1,3) - blanketrino It looks fine to me already?
00:51:072 (5) - this is poorly placed, i would move way down Looks fine to me, it doesn't look good overlapped on the bottom.
01:01:003 (5) - touches HP bar Moved down slightly.
01:32:865 (1) - unnecessary NC Changed since another person suggested it.
03:14:037 (2,4,5,6) - the blanket distance here is different Fixed since it's noticeable.
03:38:658 (1,1,1,1,1,1) - these don't sound right, either hitsound is bad or just me sounds like lawnmower Sounds fine to me, lawnmowers are cool anyways 8-)
04:07:830 (4,6) - change equal distance Changed.

imo some triples should just be sliders, and some things shouldn't be continuously back and forth but you are almost flawless with the triangle jumps It would be too boring to play with a majority being sliders and jumps, so I made triplets fit as a whole with the map. A common recurring theme with this map is the back and forth motions as well, which I think fit in with the map.:/
Thanks for the mod, it was helpful in some aspects!

Ayyri wrote:

Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

My favorite Perfume song. ;w; I think mine is Daijobanai xd

General
Flow is pretty nice, as well as the hitsounds. (It's rare I see someone using the normal hit clap.)
Only thing that kind of bothers me is your constant use of jumps repeating themselves. Generally two or three times. Seeing that again and again, gets kind of tiresome. But at least you tend to change up the patterns a bit. It's mostly a recurring theme/style I like to use in this map with, it's kind of hard to find something different in a low bpm song that doesn't really change too much.
Having said the above, I don't have a whole lot to say about your map. ;w;

Moonlight
01:47:761 (1) - Remove NC. This note is part of the triplet, and having this NC states otherwise. The NC is fine here, I want to start one for every large white tick.
01:47:968 (2) - NC here instead. ^
02:29:554 (3) - Move on top of where 02:29:968 (5) - I find it uncomfortable to play where it currently is. I didn't think it bad to play, but I tried your suggestion and I think that plays better now, so changed.
Thanks for short, but helpful mod!
Starfy
Sorry for being late

From M4M Queue

[Moonlight]
-00:20:037 (1) - I suggest using 60 volume instead of 75 here since using 75 is kinda noisy. Using 60 here would be great to emphasize the beats in a proper way
-00:26:244 (6,7,8) - Hmm these notes are a bit weird for me, maybe you may try to rearrange the direction of the triplet in order to maintain a better flow here, for instance, http://puu.sh/p6LBS/b2f4692172.jpg
-00:33:072 (9) - The note can be placed at (224,228) or (328,108) since it can maintain the clockwise circular flow
-01:01:830 (3) - The slider end can be stacked at the slider end of 01:01:003 (5) - in order to keep a neat play field: http://puu.sh/p6LQg/56b243022d.jpg. If so, be careful to the blanket of 01:01:623 (2) -
-01:22:934 (1,3) - Blanket can be improved
-01:26:244 (1,3) - You may consider to stack them with 01:25:623 (5) - so as to maintain a clean playfield
-02:02:244 (8) - Same as before, maybe stack at 02:02:658 (1) - ?
-02:11:761 (1,2,3) - You may consider to unify their distance since I think this kind of distance is not that appropriate here
-02:53:968 (1) - Place it a bit left to create a better blanket :V
-03:26:658 (8,1) - Blanklet

I'm sorry that I can't help much since modding this kind of genre is hard for me and I'm not exprienced at modding this kind of map
Good Luck With The Map!
Topic Starter
just click
Sorry for the late reply to everyone, I've been focusing on some other things lately!

rs_fadeaway wrote:

Hello, M4M from ur queue

Add "triangle" in source Added in source and removed it from tags.

[Moonlight]
00:39:072 (1,2,3,4) - clap sounds seems too more, i feel noisy here. maybe just put them on white and red tick I'll consider it, but I think it sounds fine and fits in with the music more since these claps are more differentiated compared to the rest.
00:39:899 (1,2) - consider here to use a slider instead of 2 notes, will fit the vocal I'll consider this also, but there's not really too much room for me to add a slider anywhere without it looking messy. I think it plays fine still as circles.
00:44:037 (5) - but here i suggest to use 2 notes,and make a triangle (00:44:037 (5,6,7) - ) more big than 00:43:209 (1,2,3,4) - ,coz the vocal's volume feels increase here. just a example I agree with your suggestion, changed.
00:46:520 (1,2,3,4,5,1,2,3,4,5) - the distance here should have some regularity, coz the two parts are same melody. lets see yours, first part DS: 1-2<2-3>3-4>4-5, so u may increase DS between 1 - 2 to make them bigger than 2-3, and make the second part regularity same as first part I think I know what you mean, changed.
01:19:313 - here has no sounds, i suggest to remake the two sliders as notes, and make a similar pattern like 01:11:968 (2,3,4,5,6) - (as an echo). I'd rather not, I think it's fine.
01:19:003 (1,2,3,4) - remove the clap on blue ticks,sounds better I'll consider with what I suggested with the hitsounds.
02:11:761 (1,2) - this maybe too close?Since the upcoming mod suggested it, I changed it.
02:27:485 (1,2,3,4) - DS should bigger than 02:26:244 (3,4,5,6) - ,vocal increase here I agree, changed.
03:05:347 (1,1) - dont worry you can increase DS here Meh, I think it's fine, I'd prefer not to increase the DS since it's a different rhythm there that can catch someone off guard.
03:18:175 (4,5,6) - i think this is not quite suit the style of this map,mb just stack them or half stack I changed this up a little bit since I didn't like the angle of how this plays.
03:38:658 (1,1,1) - maybe we can increase the SV here. Nah, I think it's fine since it first sounds quieter while the upcoming ones are louder, so I think the rhythm here is fine.
04:55:830 (1,2,3) - sounds here too noisy,i even hard to hear vocal. Looks like I got the hitsounds wrong here, fixed.
you can check the same problems in same melody in map ,i just lazy to type them all. And dont afraid to use same pattern in the same melody of song, it will make ppl feel :ye, here should be like this . I guess if anything weird comes up, someone will mention it.
Osu need more purfume )good luck
Thanks for the mod, it was helpful! I will consider some hitsound suggestions but I think most are fine.

StarForYou wrote:

Sorry for being late

From M4M Queue

[Moonlight]
-00:20:037 (1) - I suggest using 60 volume instead of 75 here since using 75 is kinda noisy. Using 60 here would be great to emphasize the beats in a proper way Did you mean only for the head of this slider? If so, I agree with you and I changed. If you were suggesting for the WHOLE song, then I think it would be fine currently.
-00:26:244 (6,7,8) - Hmm these notes are a bit weird for me, maybe you may try to rearrange the direction of the triplet in order to maintain a better flow here, for instance, http://puu.sh/p6LBS/b2f4692172.jpg In my opinion I think this plays fine, I had it previously with a vertical motion and I didn't like how it felt so I stuck with the horizontal one instead.
-00:33:072 (9) - The note can be placed at (224,228) or (328,108) since it can maintain the clockwise circular flow Moved to the 2nd suggestion.
-01:01:830 (3) - The slider end can be stacked at the slider end of 01:01:003 (5) - in order to keep a neat play field: http://puu.sh/p6LQg/56b243022d.jpg. If so, be careful to the blanket of 01:01:623 (2) - Adjusted since it looked messy to me as well. I adjusted the blanket and the quadrilateral pattern afterwards as well.
-01:22:934 (1,3) - Blanket can be improved Adjusted very slightly.
-01:26:244 (1,3) - You may consider to stack them with 01:25:623 (5) - so as to maintain a clean playfield Fixed the stack since it was uneven.
-02:02:244 (8) - Same as before, maybe stack at 02:02:658 (1) - ? I think something happened with the stacks that they look a little weird, but fixed.
-02:11:761 (1,2,3) - You may consider to unify their distance since I think this kind of distance is not that appropriate here Since, the previous mod suggested it, changed.
-02:53:968 (1) - Place it a bit left to create a better blanket :V Moved slightly.
-03:26:658 (8,1) - Blanklet Fixed the blanket.

Thanks for the mod, it was helpful!

I'm sorry that I can't help much since modding this kind of genre is hard for me and I'm not exprienced at modding this kind of map
Good Luck With The Map!
Len
from q


Moonlight:
  1. 00:15:072 (1,2,1,2,3,4,5) - make beautiful star? use ctrl shift d
  2. 01:44:865 (2,3) - normal clap sound is a bit loud and annoyin
  3. 01:57:072 (6,7,8) - sampleset drum is better imo
  4. other kiai parts are same as above
  5. 04:00:175 (1) - move like this? http://puu.sh/pl9Js/f9ada408ed.jpg its better than before for flow. if you do, 04:01:003 (1) - also need to move
  6. 04:56:244 (3,1) - what about avoiding that overlap with 04:55:830 (1,2) - ?

if you add custom hitsounds, it will be perfect i think :d
Topic Starter
just click

Len wrote:

from q


Moonlight:
  1. 00:15:072 (1,2,1,2,3,4,5) - make beautiful star? use ctrl shift d Should be a more perfect star now.
  2. 01:44:865 (2,3) - normal clap sound is a bit loud and annoyin I think the normal clap sound fits because it's following the large claps in the song, which is what I use everywhere. Maybe I'll consider it if others mention it? No one really had problem with the hitsounds here.
  3. 01:57:072 (6,7,8) - sampleset drum is better imo I think the normal sampleset is fine here since they are the same noise as the streamy sections, so I'll keep this for now. Will change if others mention it.
  4. other kiai parts are same as above ^
  5. 04:00:175 (1) - move like this? http://puu.sh/pl9Js/f9ada408ed.jpg its better than before for flow. if you do, 04:01:003 (1) - also need to move I don't really like the placement you suggested in the picture because the movement seems random compared to the other sliders. I placed it here originally to differentiate that the slider is at a slower speed, which is what Milan- suggested for this part. I'll keep this for now, unless there is a better suggestion.
  6. 04:56:244 (3,1) - what about avoiding that overlap with 04:55:830 (1,2) - ? The overlap here is intentional because I overlapped the same rhythm at 04:44:244 (1,2,3,1), so I'm keeping this. I also think the larger spacing here compared to the other section fits in because it builds up into the build up of the ending better.

if you add custom hitsounds, it will be perfect i think :d I'm bad at finding them, maybe if someone helps me find some I'll add them in. Otherwise, I think I'll try it in another mapset. :D
Thanks for the mod, it helped improve a star pattern and I will consider the hitsound suggestions highlighted with orange if needed!
Doyak
Hello, from my queue (m4m)

[General]
* I see one mod post that consists metadata, but Wikipedia cannot be used as a reliable source as it can be edited by everyone, and it's not official. Also an album name cannot be used as a source. Just delete it.

[Moonlight]
Your map is very consistent throughout the whole map, but only the notes are. This means I don't see proper emphasis for certain sounds, or specific patterns that could represent each part better. Yes, this song is kinda like that, but still you can make difference depending on what kind of sound is there.

Especially the jumps. This map contains a lot of circles and jumps. But that's it, this map has the same kind of jumps on the whole map. I can't tell what kind of part I'm playing if I don't listen to the music. Like, in example, the vocal sound of 01:35:347 (3,4,5,6) - and 01:36:175 (1,2,3,4) - are pretty different. But there is just no difference on the shape/distance/movement of the jump pattern. More obvious one here: 01:45:278 (3,4,5,6) - and 01:46:106 (1,2,3,4) - . The music is vitally different, but is there any pattern difference between them? No, it's just a continuous of the previous jump pattern.

So let me start from the beginning and point some of them out. I won't say same thing over and over again. Try to find similar ones as you get through.
* 00:13:416 (1,2,3,4,5,6,1,2,1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1) - This is really good, I can clearly see the pattern and structured shapes.
* 00:21:072 (4,5,6) - Personally I don't agree this kind of triplets. They serve nothing but overmapping. Not that there's especially a strong sound too.
* 00:21:278 (6,7,1) - Rather than using similar distance, discreting the pattern by distance would be better. They're not just the same sounds. Considering that 00:21:485 (7) - is a deep long sound, increasing the distance 00:21:278 (6,7) - would work nicely. The opposite would work as well. Anyway, keeping it just similar is what makes this pattern monotonous. 00:24:589 (6,7,1) - is done pretty well.
* 00:22:520 (1) - Is this NC needed? You usually keep the downbeat on every downbeats, so removing the NC here would make more sense.
* 00:22:520 (1,2,3) - As you can hear, the pitch of the deep sound (what is it called, bass?) goes up by 1 octave on 00:22:727 (2,3) - , while 00:22:520 (1,2) - these are just same pitches. So back-and-forth jump with stack is just a monotonous jump, and you can represent the changes of the music better by increasing the distance for 00:22:727 (2,3) - .
* 00:25:416 (2,3,4,5) - Their impact aren't just the same. 00:25:003 (1,2,3) - is one group of sounds, and 00:25:830 (4,5,6,7,8) - is another. But I don't see any pattern difference between them. You even bound them into one pattern so that I cannot feel the strong beat on 00:26:037 (5) - at all.
* 00:27:485 (5,6,7,8,9,1) - So you used triplets to emphasize that sound. Then why don't you care about the same sounds on 00:28:934 (4) - 00:29:347 - 00:31:003 - ? The tone is a bit down, but still you decided to emphasize that instrument, then you need to keep tracking on it afterwards as well.
* 00:31:623 (1,2,3,4,5,6,7,8,9) - Apparently some sliders can emphasize certain sounds, if you're not going to strictly control the distance between circles. Right now, these are just all random jumps/distances that represent nothing but the 1/2 beats, rather they're strong or not.
* 00:35:347 (2,3,4,5,6,7) - Same here. You can hear 00:35:347 - 00:35:761 - 00:35:968 - 00:36:382 - are stronger than others, but there's just nothing that cares about them. I'm not saying you should only emphasize what I'm picking. You need to find your own beats you want to emphasize and put impact on them. The song's intensity is not 1/2 consistent, and you know that.
* 00:46:520 (1,2,3,4,5) - 00:48:175 (1,2,3,4,5,6) - Both are focusing on the vocals. But are the vocals that same for both parts? I totally hear that the latter one is much more faded out, but I don't see any difference on the pattern. These should have different scale to represent the change of the song properly. Just putting same notes all over the map doesn't make the map consistent. The map should follow the song's changes.
* 00:49:416 (5,6) - Especially for this one, with the faded vocal, this beat should be very very weak. But you're keeping the same distance as before, and you even used a circle while it was on a slider on 00:47:761 (5) - .
* 00:56:451 (1,2,3,4,5,6,7,8) - This, on the other hand, makes sense. Because the vocal is 1/2 consistent with the same pitch for all these beats. It's well representing it.
* 01:07:830 - 01:11:141 - 01:14:451 - 01:17:761 - These need more emphasis. When you have jumps around everywhere, one another jump cannot emphasize a certain note, like this case. These sounds have great impact on this part but it's just... in the middle of the jumps. I would rather use the rhythm of 01:21:072 (1,2) - , but I guess you don't want to miss the downbeats here, so at least adjust the distance to make a proper emphasis for those sounds.
* 01:26:244 (1) - This one sound, is definitely stronger than others and should be emphasized, but it's just inside a random jump pattern 01:25:003 (2,3,4,5,6,7,1,2,3,4) - and it's even stacked with an object before, so I don't feel any impact on that strong beat. The distance is even smaller than others.
* 01:27:899 (1,2,3,4,1,2,3,4) - Starting from 01:27:899 - , you have the star jump repeating two times, and all of the jumps have equal distance with others. But are the vocals really that equal? There's a huge pitch jump between 01:27:692 (3,1) - 01:28:313 (3,4) - but any emphasis for those? Speaking of the distance overall, I don't think the whole vocal sounds deserve that amount of distance. Only those few high-pitched vocals would deserve it, considering the spacing you've been using before these jumps.
* 01:31:209 (1) - This sound is something that gets out of the 1/1 vocals 01:29:554 (1,2,3,4) - , so placing it on the far left side would make more sense, rather than just reapeating same circular movement like before.
* 01:31:313 (1,1,2,3) - I'd just use a stacked triplet as a moving triplet 1/2 after a spinner is really harsh. This can be so annoying for CW spin players. Also use an NC on 3 because that's where the new 'part' of the song starts where you put the kiai start.
* 01:43:416 (4,5,6) - Look at the place where you used the triplet. Now check here: 00:27:485 (5,6,7,8,9,1) - see the difference? You used the triplets on different beats for the similar beats. Do you want to emphasize that kind of sounds? Then use it consistently. (The 00:27:485 (5,6,7,8,9,1) - one is much better for me)
* 01:44:244 (1) - This also needs emphasizing but you used just the same distance as before D:
* 02:04:934 (4,5,6,7,8,9) - Same as above. This is inconsistent with the red-tick-starting triplets like 02:01:209 (2,3,4) - 02:02:865 (2,3,4,5,6,7) - 02:07:830 (2,3,4) - 02:09:485 (2,3,4,5,6,7) - as well.

At this point you should already know what I'm talking about. The rest of the map is just same as now. So you should check the later part and find similar things too.

I'll continue to write some things that I didn't mention above.

* 03:38:658 (1,1,1,1,1,1,1) - I lost some score on BN test because I didn't point this out. An object that is on 1/12 after a DRRRRR slider is just being an evil and makes players hard to get 300s on the pattern. Especially 03:44:451 (1,1) - this. At least make some gap between the sliders so that players won't miss because of lack of slider leniency.
* 04:13:209 (8,1) - 04:16:520 (9,1) - Using a 1/2 slider on things like this can represent the vocal better.

Also use lower AR because a 145 bpm without long streams is just too much. Only the consecutive jumps made this difficult, but that doesn't mean each notes deserve fast approach to be read properly.

Good luck!
Topic Starter
just click

Doyak wrote:

Hello, from my queue (m4m)

[General]
* I see one mod post that consists metadata, but Wikipedia cannot be used as a reliable source as it can be edited by everyone, and it's not official. Also an album name cannot be used as a source. Just delete it.

[Moonlight]
Your map is very consistent throughout the whole map, but only the notes are. This means I don't see proper emphasis for certain sounds, or specific patterns that could represent each part better. Yes, this song is kinda like that, but still you can make difference depending on what kind of sound is there.

Especially the jumps. This map contains a lot of circles and jumps. But that's it, this map has the same kind of jumps on the whole map. I can't tell what kind of part I'm playing if I don't listen to the music. Like, in example, the vocal sound of 01:35:347 (3,4,5,6) - and 01:36:175 (1,2,3,4) - are pretty different. But there is just no difference on the shape/distance/movement of the jump pattern. More obvious one here: 01:45:278 (3,4,5,6) - and 01:46:106 (1,2,3,4) - . The music is vitally different, but is there any pattern difference between them? No, it's just a continuous of the previous jump pattern.

So let me start from the beginning and point some of them out. I won't say same thing over and over again. Try to find similar ones as you get through.
* 00:13:416 (1,2,3,4,5,6,1,2,1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1) - This is really good, I can clearly see the pattern and structured shapes.
* 00:21:072 (4,5,6) - Personally I don't agree this kind of triplets. They serve nothing but overmapping. Not that there's especially a strong sound too.
* 00:21:278 (6,7,1) - Rather than using similar distance, discreting the pattern by distance would be better. They're not just the same sounds. Considering that 00:21:485 (7) - is a deep long sound, increasing the distance 00:21:278 (6,7) - would work nicely. The opposite would work as well. Anyway, keeping it just similar is what makes this pattern monotonous. 00:24:589 (6,7,1) - is done pretty well.
* 00:22:520 (1) - Is this NC needed? You usually keep the downbeat on every downbeats, so removing the NC here would make more sense.
* 00:22:520 (1,2,3) - As you can hear, the pitch of the deep sound (what is it called, bass?) goes up by 1 octave on 00:22:727 (2,3) - , while 00:22:520 (1,2) - these are just same pitches. So back-and-forth jump with stack is just a monotonous jump, and you can represent the changes of the music better by increasing the distance for 00:22:727 (2,3) - .
* 00:25:416 (2,3,4,5) - Their impact aren't just the same. 00:25:003 (1,2,3) - is one group of sounds, and 00:25:830 (4,5,6,7,8) - is another. But I don't see any pattern difference between them. You even bound them into one pattern so that I cannot feel the strong beat on 00:26:037 (5) - at all.
* 00:27:485 (5,6,7,8,9,1) - So you used triplets to emphasize that sound. Then why don't you care about the same sounds on 00:28:934 (4) - 00:29:347 - 00:31:003 - ? The tone is a bit down, but still you decided to emphasize that instrument, then you need to keep tracking on it afterwards as well.
* 00:31:623 (1,2,3,4,5,6,7,8,9) - Apparently some sliders can emphasize certain sounds, if you're not going to strictly control the distance between circles. Right now, these are just all random jumps/distances that represent nothing but the 1/2 beats, rather they're strong or not.
* 00:35:347 (2,3,4,5,6,7) - Same here. You can hear 00:35:347 - 00:35:761 - 00:35:968 - 00:36:382 - are stronger than others, but there's just nothing that cares about them. I'm not saying you should only emphasize what I'm picking. You need to find your own beats you want to emphasize and put impact on them. The song's intensity is not 1/2 consistent, and you know that.
* 00:46:520 (1,2,3,4,5) - 00:48:175 (1,2,3,4,5,6) - Both are focusing on the vocals. But are the vocals that same for both parts? I totally hear that the latter one is much more faded out, but I don't see any difference on the pattern. These should have different scale to represent the change of the song properly. Just putting same notes all over the map doesn't make the map consistent. The map should follow the song's changes.
* 00:49:416 (5,6) - Especially for this one, with the faded vocal, this beat should be very very weak. But you're keeping the same distance as before, and you even used a circle while it was on a slider on 00:47:761 (5) - .
* 00:56:451 (1,2,3,4,5,6,7,8) - This, on the other hand, makes sense. Because the vocal is 1/2 consistent with the same pitch for all these beats. It's well representing it.
* 01:07:830 - 01:11:141 - 01:14:451 - 01:17:761 - These need more emphasis. When you have jumps around everywhere, one another jump cannot emphasize a certain note, like this case. These sounds have great impact on this part but it's just... in the middle of the jumps. I would rather use the rhythm of 01:21:072 (1,2) - , but I guess you don't want to miss the downbeats here, so at least adjust the distance to make a proper emphasis for those sounds.
* 01:26:244 (1) - This one sound, is definitely stronger than others and should be emphasized, but it's just inside a random jump pattern 01:25:003 (2,3,4,5,6,7,1,2,3,4) - and it's even stacked with an object before, so I don't feel any impact on that strong beat. The distance is even smaller than others.
* 01:27:899 (1,2,3,4,1,2,3,4) - Starting from 01:27:899 - , you have the star jump repeating two times, and all of the jumps have equal distance with others. But are the vocals really that equal? There's a huge pitch jump between 01:27:692 (3,1) - 01:28:313 (3,4) - but any emphasis for those? Speaking of the distance overall, I don't think the whole vocal sounds deserve that amount of distance. Only those few high-pitched vocals would deserve it, considering the spacing you've been using before these jumps.
* 01:31:209 (1) - This sound is something that gets out of the 1/1 vocals 01:29:554 (1,2,3,4) - , so placing it on the far left side would make more sense, rather than just reapeating same circular movement like before.
* 01:31:313 (1,1,2,3) - I'd just use a stacked triplet as a moving triplet 1/2 after a spinner is really harsh. This can be so annoying for CW spin players. Also use an NC on 3 because that's where the new 'part' of the song starts where you put the kiai start.
* 01:43:416 (4,5,6) - Look at the place where you used the triplet. Now check here: 00:27:485 (5,6,7,8,9,1) - see the difference? You used the triplets on different beats for the similar beats. Do you want to emphasize that kind of sounds? Then use it consistently. (The 00:27:485 (5,6,7,8,9,1) - one is much better for me)
* 01:44:244 (1) - This also needs emphasizing but you used just the same distance as before D:
* 02:04:934 (4,5,6,7,8,9) - Same as above. This is inconsistent with the red-tick-starting triplets like 02:01:209 (2,3,4) - 02:02:865 (2,3,4,5,6,7) - 02:07:830 (2,3,4) - 02:09:485 (2,3,4,5,6,7) - as well.

At this point you should already know what I'm talking about. The rest of the map is just same as now. So you should check the later part and find similar things too.

I'll continue to write some things that I didn't mention above.

* 03:38:658 (1,1,1,1,1,1,1) - I lost some score on BN test because I didn't point this out. An object that is on 1/12 after a DRRRRR slider is just being an evil and makes players hard to get 300s on the pattern. Especially 03:44:451 (1,1) - this. At least make some gap between the sliders so that players won't miss because of lack of slider leniency.
* 04:13:209 (8,1) - 04:16:520 (9,1) - Using a 1/2 slider on things like this can represent the vocal better.

Also use lower AR because a 145 bpm without long streams is just too much. Only the consecutive jumps made this difficult, but that doesn't mean each notes deserve fast approach to be read properly.

Good luck!
Thanks for the mod, I'll edit and take a look at this once I have more time since I'm busy from college.
Raging Bull
Shame, be nice if you continued this.
Topic Starter
just click

Doyak wrote:

Hello, from my queue (m4m)

[General]
* I see one mod post that consists metadata, but Wikipedia cannot be used as a reliable source as it can be edited by everyone, and it's not official. Also an album name cannot be used as a source. Just delete it. Deleted "Triangle" from the source.

[Moonlight]
Your map is very consistent throughout the whole map, but only the notes are. This means I don't see proper emphasis for certain sounds, or specific patterns that could represent each part better. Yes, this song is kinda like that, but still you can make difference depending on what kind of sound is there. I completely agree, after looking back at this after a few months, a lot of the notes could be more emphasized so I will go back over and remap any parts that need emphasizing.

Especially the jumps. This map contains a lot of circles and jumps. But that's it, this map has the same kind of jumps on the whole map. I can't tell what kind of part I'm playing if I don't listen to the music. Like, in example, the vocal sound of 01:35:347 (3,4,5,6) - and 01:36:175 (1,2,3,4) - are pretty different. But there is just no difference on the shape/distance/movement of the jump pattern. More obvious one here: 01:45:278 (3,4,5,6) - and 01:46:106 (1,2,3,4) - . The music is vitally different, but is there any pattern difference between them? No, it's just a continuous of the previous jump pattern. Like with what you mentioned where patterns and notes need more emphasis, I agree with this and will change it.

So let me start from the beginning and point some of them out. I won't say same thing over and over again. Try to find similar ones as you get through.
* 00:13:416 (1,2,3,4,5,6,1,2,1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1) - This is really good, I can clearly see the pattern and structured shapes. Yeah, not sure why I didn't just do this for the whole map lol.
* 00:21:072 (4,5,6) - Personally I don't agree this kind of triplets. They serve nothing but overmapping. Not that there's especially a strong sound too. I prefer to keep this triplet, I think it fits in better to me. I did it for another similar sound few seconds afterwards and I think it sounds fine.
* 00:21:278 (6,7,1) - Rather than using similar distance, discreting the pattern by distance would be better. They're not just the same sounds. Considering that 00:21:485 (7) - is a deep long sound, increasing the distance 00:21:278 (6,7) - would work nicely. The opposite would work as well. Anyway, keeping it just similar is what makes this pattern monotonous. 00:24:589 (6,7,1) - is done pretty well. Increased the distance and I agree with your statement here.
* 00:22:520 (1) - Is this NC needed? You usually keep the downbeat on every downbeats, so removing the NC here would make more sense. Removed NC.
* 00:22:520 (1,2,3) - As you can hear, the pitch of the deep sound (what is it called, bass?) goes up by 1 octave on 00:22:727 (2,3) - , while 00:22:520 (1,2) - these are just same pitches. So back-and-forth jump with stack is just a monotonous jump, and you can represent the changes of the music better by increasing the distance for 00:22:727 (2,3) - . Increased the distance between 2 and 3.
* 00:25:416 (2,3,4,5) - Their impact aren't just the same. 00:25:003 (1,2,3) - is one group of sounds, and 00:25:830 (4,5,6,7,8) - is another. But I don't see any pattern difference between them. You even bound them into one pattern so that I cannot feel the strong beat on 00:26:037 (5) - at all. Since you mentioned that they are different groups of sounds, I increased the spacing for emphasis and it feels and plays better to me now.
* 00:27:485 (5,6,7,8,9,1) - So you used triplets to emphasize that sound. Then why don't you care about the same sounds on 00:28:934 (4) - 00:29:347 - 00:31:003 - ? The tone is a bit down, but still you decided to emphasize that instrument, then you need to keep tracking on it afterwards as well. I will emphasize the other parts after I go through the rest of the map.I
* 00:31:623 (1,2,3,4,5,6,7,8,9) - Apparently some sliders can emphasize certain sounds, if you're not going to strictly control the distance between circles. Right now, these are just all random jumps/distances that represent nothing but the 1/2 beats, rather they're strong or not. I'll change this section up a bit.
* 00:35:347 (2,3,4,5,6,7) - Same here. You can hear 00:35:347 - 00:35:761 - 00:35:968 - 00:36:382 - are stronger than others, but there's just nothing that cares about them. I'm not saying you should only emphasize what I'm picking. You need to find your own beats you want to emphasize and put impact on them. The song's intensity is not 1/2 consistent, and you know that. Changed, will go through the rest as mentioned.
* 00:46:520 (1,2,3,4,5) - 00:48:175 (1,2,3,4,5,6) - Both are focusing on the vocals. But are the vocals that same for both parts? I totally hear that the latter one is much more faded out, but I don't see any difference on the pattern. These should have different scale to represent the change of the song properly. Just putting same notes all over the map doesn't make the map consistent. The map should follow the song's changes. Changed as well.
* 00:49:416 (5,6) - Especially for this one, with the faded vocal, this beat should be very very weak. But you're keeping the same distance as before, and you even used a circle while it was on a slider on 00:47:761 (5) - . Changed this section as well.
* 00:56:451 (1,2,3,4,5,6,7,8) - This, on the other hand, makes sense. Because the vocal is 1/2 consistent with the same pitch for all these beats. It's well representing it. Agreed.
* 01:07:830 - 01:11:141 - 01:14:451 - 01:17:761 - These need more emphasis. When you have jumps around everywhere, one another jump cannot emphasize a certain note, like this case. These sounds have great impact on this part but it's just... in the middle of the jumps. I would rather use the rhythm of 01:21:072 (1,2) - , but I guess you don't want to miss the downbeats here, so at least adjust the distance to make a proper emphasis for those sounds. I'll see what I can do with these sections.
* 01:26:244 (1) - This one sound, is definitely stronger than others and should be emphasized, but it's just inside a random jump pattern 01:25:003 (2,3,4,5,6,7,1,2,3,4) - and it's even stacked with an object before, so I don't feel any impact on that strong beat. The distance is even smaller than others. Changed pattern for emphasis.
* 01:27:899 (1,2,3,4,1,2,3,4) - Starting from 01:27:899 - , you have the star jump repeating two times, and all of the jumps have equal distance with others. But are the vocals really that equal? There's a huge pitch jump between 01:27:692 (3,1) - 01:28:313 (3,4) - but any emphasis for those? Speaking of the distance overall, I don't think the whole vocal sounds deserve that amount of distance. Only those few high-pitched vocals would deserve it, considering the spacing you've been using before these jumps. I agree with the emphasis, but I think the distance is fine. Maybe I'll decrease it when I re-map a lot of parts in this song, but I'll see.
* 01:31:209 (1) - This sound is something that gets out of the 1/1 vocals 01:29:554 (1,2,3,4) - , so placing it on the far left side would make more sense, rather than just reapeating same circular movement like before. Adjusted.
* 01:31:313 (1,1,2,3) - I'd just use a stacked triplet as a moving triplet 1/2 after a spinner is really harsh. This can be so annoying for CW spin players. Also use an NC on 3 because that's where the new 'part' of the song starts where you put the kiai start. Changed so that it's stacked.
* 01:43:416 (4,5,6) - Look at the place where you used the triplet. Now check here: 00:27:485 (5,6,7,8,9,1) - see the difference? You used the triplets on different beats for the similar beats. Do you want to emphasize that kind of sounds? Then use it consistently. (The 00:27:485 (5,6,7,8,9,1) - one is much better for me) I'm not really sure what you mean here, could you clarify? These are different sections to me.
* 01:44:244 (1) - This also needs emphasizing but you used just the same distance as before D: Changed.
* 02:04:934 (4,5,6,7,8,9) - Same as above. This is inconsistent with the red-tick-starting triplets like 02:01:209 (2,3,4) - 02:02:865 (2,3,4,5,6,7) - 02:07:830 (2,3,4) - 02:09:485 (2,3,4,5,6,7) - as well. Fixed and changed.

At this point you should already know what I'm talking about. The rest of the map is just same as now. So you should check the later part and find similar things too. I'll make sure to do that.

I'll continue to write some things that I didn't mention above.

* 03:38:658 (1,1,1,1,1,1,1) - I lost some score on BN test because I didn't point this out. An object that is on 1/12 after a DRRRRR slider is just being an evil and makes players hard to get 300s on the pattern. Especially 03:44:451 (1,1) - this. At least make some gap between the sliders so that players won't miss because of lack of slider leniency.A lot of people keep asking me to change this to one way or another frequently so I'm not sure what to even do with this anymore lol.
* 04:13:209 (8,1) - 04:16:520 (9,1) - Using a 1/2 slider on things like this can represent the vocal better. I'll consider this on those parts.

Also use lower AR because a 145 bpm without long streams is just too much. Only the consecutive jumps made this difficult, but that doesn't mean each notes deserve fast approach to be read properly.Changed to AR 8.8

Good luck!
Thanks for the mod, I finally looked at this after a few months since I wanted to focus on other things for a while. I read through the mod post and I didn't change everything right away while going through because I prefer to do it all together so that I have it fresh in my mind on what I'm doing. I'll change up the emphasis on many parts and hopefully it will look a lot better in the end.
Topic Starter
just click

Raging Bull wrote:

Shame, be nice if you continued this.
You actually gave me some motivation thanks to your kind words, I decided to continue this and see if I can get it ranked after I fix up the map a bit.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply