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Perfume - NIGHT FLIGHT

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Stjpa
M4M

I guess you can disable the 'Letterbox during breaks' thing as you don't have a storyboard.
00:14:037 (4,5,6) - Probably intended but this looks a bit cleaner due the blanket.
00:15:692 (1,2,3,4,5) - To make them look like a real star you should try out the polygon function and then increase the spacing manually or using the scale function.
00:19:210 (2,3,1) - Make the spacing even here? If you look at the approach circle of (3) here you'll see that it isn't the case.
00:21:485 (7,1) - (1) deserves a slightly stronger emphasis because of the slow pitch change during the slider. And it's a downbeat nontheless. Otherwise using a 1/4 slider instead of a circle would work too. Same goes for 00:24:796 (7,1).
00:28:934 (4,5) - Since the "special sounds" (ex: slidertail of 00:27:485 (5) and 00:28:106 (8) ) were clickable you should do the same here. Using this rhythm should improve it.
00:42:589 (4,5,6) - To me it sounds like a regular jump patterns. Maybe it's just me since I can't really figure out your scheme on how you used your triplets, so I'm not gonna mention them.
00:46:727 (2) - Place it a bit higher for a better transition with the slider afterwards? Otherwise I'd suggest to rotate the slider but that would kinda destroy the cool pattern you used there.
01:11:968 (2,3,4,5,6) - I don't really think that the vocals fit too well to use a back'n' forth pattern. Also because they go back and forth a few times it's also a bit boring to play.
01:21:072 (6,1) - Switch the position maybe? You would cover the melody better and also have a clickable syllable on 01:21:692.
02:03:382 (6) - Slightly weird that you have this one clickable which is way less audible than 02:03:175 and the other afterwards.
02:07:003 (4,5,6) - Since the music gets louder (or a higher pitch, whatever) here you should space them way more to make it fit the music. They really shouldn't have less spacing than the previous objects that don't have such a special highlighting on them.
02:58:727 (6,1,2) - Using a smaller DS from one object to another can be weird without having a drastic change in flow. At least when the spacing is a bit bigger like in this case.
03:58:520 (1,1,1,1,1) - A small nerf would be appropriate as they request a really fast cursor move and even alternating because else you would most likely get 100's. Thus not that good for this skill range.
04:03:279 (4,1,1) - Try using a custom stack maybe? Would look cooler I guess.

Everything else seems cool.
Topic Starter
just click

girleyz-desu wrote:

hey, M4M: t/434056/start=15

!DISCLAIMER!: All those changes are my own preference! >.<
[*Moonlight]
00:35:554 (2,3,4,5,6,1,2,3) - kinda overmapped? Pitch increased in the song which accounts for the spacing. I disagree with it being overmapped.
00:38:451 (4) - nc I don't think it's needed.
00:38:865 (7) - nc I don't think it's needed, and the combo would be inconsistent with one here.
00:39:072 (1,2,3,4) - they are kinda random, try to make it being something like a square like that: I don't think it fits the song, and the spacing is too large.
01:11:968 (2,3,4,5,6) - I would scale them per 2 circles like that: This was bothering me, changed it to what you suggested.
02:05:244 (5,6,7,8,9) - there are no tripples needed Not changing this, I think it goes well with the guitar-like noise occurring, such as in 00:27:692 (6,7,8,9,1)
03:50:244 (1,2,3,4,5,6,7,8,1,2,3) - overmapped :o Pitch increases which accounts for the spacing, I think it fits in.
04:56:451 (1,2,3,4,5,6,7,8) - PLS NEVER USE JUMPS LIKE THOSE TO FINISH A HARD PART, IT DOES NOT FIT IN AND ITS OVERMAPPED!! I don't think it's overmapped, especially since it's the finisher and the most emphasized section of the song. Keeping it.
Thanks for the mod!

Stjpa wrote:

M4M

I guess you can disable the 'Letterbox during breaks' thing as you don't have a storyboard. Disabled.
00:14:037 (4,5,6) - Probably intended but this looks a bit cleaner due the blanket. This slider was actually bothering me, so I curved it more for a neater blanket.
00:15:692 (1,2,3,4,5) - To make them look like a real star you should try out the polygon function and then increase the spacing manually or using the scale function. This actually wasn't intended to be a star, I wanted the shape to look more random because of the various pitches in this section of the song xd
00:19:210 (2,3,1) - Make the spacing even here? If you look at the approach circle of (3) here you'll see that it isn't the case. Made it more even.
00:21:485 (7,1) - (1) deserves a slightly stronger emphasis because of the slow pitch change during the slider. And it's a downbeat nontheless. Otherwise using a 1/4 slider instead of a circle would work too. Same goes for 00:24:796 (7,1). Adjusted both.
00:28:934 (4,5) - Since the "special sounds" (ex: slidertail of 00:27:485 (5) and 00:28:106 (8) ) were clickable you should do the same here. Using this rhythm should improve it. Changed, it sounds and plays better to me.
00:42:589 (4,5,6) - To me it sounds like a regular jump patterns. Maybe it's just me since I can't really figure out your scheme on how you used your triplets, so I'm not gonna mention them. It seems too bland to just make everything a jump here, and I think the triplets fit in well since it's mixed in with jumps.
00:46:727 (2) - Place it a bit higher for a better transition with the slider afterwards? Otherwise I'd suggest to rotate the slider but that would kinda destroy the cool pattern you used there. Raised it higher since it was kind of bothering me xd
01:11:968 (2,3,4,5,6) - I don't really think that the vocals fit too well to use a back'n' forth pattern. Also because they go back and forth a few times it's also a bit boring to play. From a previous mod, I adjusted it a little bit so that they are more interesting so maybe that will help.
01:21:072 (6,1) - Switch the position maybe? You would cover the melody better and also have a clickable syllable on 01:21:692. I'll think about this, a lot of sliders in this map are timed at the large white ticks, so it would feel really weird to skip over it. I'll think about it though since I also have to restructure some things here.
02:03:382 (6) - Slightly weird that you have this one clickable which is way less audible than 02:03:175 and the other afterwards. Not sure why I even have 2 triplets here, I'll probably change it later but for now I'll leave it.
02:07:003 (4,5,6) - Since the music gets louder (or a higher pitch, whatever) here you should space them way more to make it fit the music. They really shouldn't have less spacing than the previous objects that don't have such a special highlighting on them. Adjusted the spacing.
02:58:727 (6,1,2) - Using a smaller DS from one object to another can be weird without having a drastic change in flow. At least when the spacing is a bit bigger like in this case. Made the spacing more even if this is what you meant.
03:58:520 (1,1,1,1,1) - A small nerf would be appropriate as they request a really fast cursor move and even alternating because else you would most likely get 100's. Thus not that good for this skill range. I'll leave this alone for now and see what others say. Otherwise, I may change this.
04:03:279 (4,1,1) - Try using a custom stack maybe? Would look cooler I guess. Adjusted a little.

Everything else seems cool.
Thanks for the mod! The orange stuff is stuff I might change depending on if others mention it.
Parachute
Hey! So heres the mod from m4m :3

General

Well the only thing that was kinda weird imo is the hitsounding. You used drum hitsounds and imo they arent good, sorry :/
They are barely hearable and just weird, so i wont mod hitsound because i would just do the whole hitsounding different.


Moonlight

00:13:830 (3) - Why not moving this to x:300 y:148 for nice triangle
00:38:451 (4,5,6) - Would put this a bit more down 00:38:451 (4) - to ~ x:320 y:196.. stream jump is kinda bad imo.
00:57:692 (7) - I know you stacked it over the slider but putting this to x:328 y:124 makes a nice triangle and looks better :3
01:02:865 (6) - This like x:192 y:152 ... These weird triangles you do look weird
01:49:623 (2) - Here again weird triangle: x:328 y:248
01:49:830 (3) - x: 148 y:248
01:56:451 (3) - Again x:236 y:20
02:13:830 (5) - Also this one a bit more up maybe?
02:57:279 (1) - Blanket is weird
03:14:244 (3) - Why dont you stack this correctly? o.o
03:15:485 (1,4) - Triangle again maybe? x:368 y:220
03:57:485 (4) - Could do this blanket better
04:23:554 (2) - Triangle? x:240 y:164
03:58:106 (1) - Remove nc, kinda seems like a random nc
04:49:830 (1) - I would do this circle ~ x:384 y:80 ... just plays and looks better imo.
05:10:313 (1,1,2,3,4) - Well about this section.. first i would remove the 1 and make the spinner end there and imo
the triangle would be better if it was same distance and bigger like this:
05:11:348 (1) - x:256 y:88 4 is just stacked under this obviously
05:11:554 (2) - x:164 y:244 and 3 just copied and ctrl + h



But overall i think this map is really nice and i love jump maps :3
Didnt find much but i hope it helps anyways, gl with the map!
Topic Starter
just click

Parachute wrote:

Hey! So heres the mod from m4m :3

General

Well the only thing that was kinda weird imo is the hitsounding. You used drum hitsounds and imo they arent good, sorry :/
They are barely hearable and just weird, so i wont mod hitsound because i would just do the whole hitsounding different. To me, it sounds fine with my skin. I could probably ask others on the hitsounds though.


Moonlight

00:13:830 (3) - Why not moving this to x:300 y:148 for nice triangle Moved.
00:38:451 (4,5,6) - Would put this a bit more down 00:38:451 (4) - to ~ x:320 y:196.. stream jump is kinda bad imo. I like it better now, lol. It's kind of hard to properly stream this also because the bpm is pretty low.
00:57:692 (7) - I know you stacked it over the slider but putting this to x:328 y:124 makes a nice triangle and looks better :3 The shape I had currently was kind of bothering me, so I changed it to what you suggested. I think I did this originally just to stack, like how you mentioned.
01:02:865 (6) - This like x:192 y:152 ... These weird triangles you do look weird This section also looked weird to me because I had no idea how to map it out, it looks better now with this circle here.
01:49:623 (2) - Here again weird triangle: x:328 y:248 Looks the same still, but I changed it nonetheless.
01:49:830 (3) - x: 148 y:248 Oh lol, I had no idea this went with the previous suggestion above. Now the triangle looks better xd
01:56:451 (3) - Again x:236 y:20 Changed since this triangle looked weird.
02:13:830 (5) - Also this one a bit more up maybe? Moved it up a bit more.
02:57:279 (1) - Blanket is weird I think I fixed it? It was hard to tell because of the triplet here.
03:14:244 (3) - Why dont you stack this correctly? o.o For some reason, it's not stacking here. I decided to move this note somewhere else and it stacked fine now.
03:15:485 (1,4) - Triangle again maybe? x:368 y:220 Fixed since I moved the note from above somewhere else.
03:57:485 (4) - Could do this blanket better Blanket looks fine to me? Not sure what you see.
04:23:554 (2) - Triangle? x:240 y:164 Changed.
03:58:106 (1) - Remove nc, kinda seems like a random nc You're right, not sure why I even had this lol.
04:49:830 (1) - I would do this circle ~ x:384 y:80 ... just plays and looks better imo. Changed, looks better now.
05:10:313 (1,1,2,3,4) - Well about this section.. first i would remove the 1 and make the spinner end there and imo
the triangle would be better if it was same distance and bigger like this: I think you forgot a link or something here, but I changed the triangle so it looks more equilateral but I didn't change the spinner because I want the player to click all the audible beats here.
05:11:348 (1) - x:256 y:88 4 is just stacked under this obviously Actually, nvm I think this is what you were suggesting from above lol. I changed to the positions you mentioned.
05:11:554 (2) - x:164 y:244 and 3 just copied and ctrl + h ^

Thanks for the mod! I pretty much changed nearly everything since it helps with the aesthetics.



But overall i think this map is really nice and i love jump maps :3
Didnt find much but i hope it helps anyways, gl with the map!
Fraye
General
~Add custom hitsounds?

Moonlight
00:51:692 (2) - move this to 300:187 for better flow imo
00:52:106 (4) - move this to 217:124 same^
01:03:485 (3) - move to 320:48
01:04:313 (5,1,3) - layer the ends properly; something like 01:04:313 (5) - 421/117 then 01:04:727 (1) - 446:250 and finally 01:05:141 (3) - 461:261
01:05:761 (4) - place this on 402:362 if you follwed the suggestion above then place 01:05:968 (1) - at 321:228 then move 01:06:382 (1) - to 294:24
01:10:727 (4,5,6,7) - the flow you had with these circles disappeared on 01:11:348 (1) - but that is purely my opinion
02:10:934 (1,2,3) - this looks and feels awkward to play imo; change the pattern to something like 02:11:141 (2) - this on 352:156 then 02:11:348 (3) - this on 124:200
02:12:382 (3) - angle this a bit more upward; it looks kinda forced as it is imo
04:44:244 (1,3) - I don't like this touching each other ( ͡° ͜ʖ ͡°) ; try something like 04:44:451 (2) - move this to 444:332 then ctrl+g, 04:44:658 (3) - move this to 424:112
04:55:830 (1,2,3,1) - kinda similar to that ^; I suggest moving 04:56:037 (2) - this to 112:216 , then this 04:56:244 (3) - to 208:76 then ctrl+g

Aside from that, the rhythm looks good and the hitsounds are okay~

I love 'em jumpy maps ( ͡° ͜ʖ ͡°)

GL with ranking this and I hope I helped! :D

plot twist
star for star? is that a thing? lol
Crimmi
Responding to the M4M~ feel free to reject anything that may not work with you~

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear

Moonlight



  1. 00:15:899 (2,3) - These feel a bit better swapped so that you can get a better jump out of it, plus if fixed properly, 00:15:692 (1,2,3,4,5) would form a good star pattern like *this*
  2. 00:59:761 (1) - Perhaps you can move this to x:248|y:224?
  3. 01:21:072 (6,1) - It'll be a bit better if you deleted (6) and moved (1) back a bit, placing 01:20:865 (5) in it's place like *this*
  4. 01:24:382 (5,1) - ^ Same suggestion as above.
  5. 02:32:451 (3) - Perhaps you can stack *this* on 02:32:865 (3) ?
  6. 03:43:623 (1) - Unsnapped slider (by slider end and repeat, double check it).
  7. 03:44:037 (1) - ^
  8. 03:44:451 (1) - ^
  9. 04:02:037 (2,3,4,1) - These could spaced out a bit more evenly.
  10. 04:56:658 (2,3,4,5,6,7,8) - I know it's for approval but isn't this jump a bit excessive?

Nice map, some jumps and patterns need to polished up a bit but other than that it's good.
Topic Starter
just click

flawful wrote:

General
~Add custom hitsounds? Maybe later if I find any good ones.

Moonlight
00:51:692 (2) - move this to 300:187 for better flow imo Changed.
00:52:106 (4) - move this to 217:124 same^ Adjusted this as well.
01:03:485 (3) - move to 320:48 It's already at this position?
01:04:313 (5,1,3) - layer the ends properly; something like 01:04:313 (5) - 421/117 then 01:04:727 (1) - 446:250 and finally 01:05:141 (3) - 461:261 Changed because why not. The stacking kind of did look bad.
01:05:761 (4) - place this on 402:362 if you follwed the suggestion above then place 01:05:968 (1) - at 321:228 then move 01:06:382 (1) - to 294:24 Adjusted this as well.
01:10:727 (4,5,6,7) - the flow you had with these circles disappeared on 01:11:348 (1) - but that is purely my opinion I think it's fine to me.
02:10:934 (1,2,3) - this looks and feels awkward to play imo; change the pattern to something like 02:11:141 (2) - this on 352:156 then 02:11:348 (3) - this on 124:200 I thought this was fine, but I changed it because I think I forgot to revamp this also because the distance was too large.
02:12:382 (3) - angle this a bit more upward; it looks kinda forced as it is imo Tilted slightly.
04:44:244 (1,3) - I don't like this touching each other ( ͡° ͜ʖ ͡°) ; try something like 04:44:451 (2) - move this to 444:332 then ctrl+g, 04:44:658 (3) - move this to 424:112 I like how it is stacked currently, I'll change it if others suggest it.
04:55:830 (1,2,3,1) - kinda similar to that ^; I suggest moving 04:56:037 (2) - this to 112:216 , then this 04:56:244 (3) - to 208:76 then ctrl+g Same with above

Aside from that, the rhythm looks good and the hitsounds are okay~

I love 'em jumpy maps ( ͡° ͜ʖ ͡°)

GL with ranking this and I hope I helped! :D

plot twist
star for star? is that a thing? lol
Thanks for the mod! It was helpful!

Crimmi wrote:

Responding to the M4M~ feel free to reject anything that may not work with you~

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear

Moonlight



  1. 00:15:899 (2,3) - These feel a bit better swapped so that you can get a better jump out of it, plus if fixed properly, 00:15:692 (1,2,3,4,5) would form a good star pattern like *this* Changed since someone else mentioned I should make a star pattern out of this.
  2. 00:59:761 (1) - Perhaps you can move this to x:248|y:224? Even though it's not really going with the back and forth motions I have in this section, this note actually bothered me so I changed it to what you suggested.
  3. 01:21:072 (6,1) - It'll be a bit better if you deleted (6) and moved (1) back a bit, placing 01:20:865 (5) in it's place like *this* Since someone else suggested it, changed to something like this.
  4. 01:24:382 (5,1) - ^ Same suggestion as above. Changed as well.
  5. 02:32:451 (3) - Perhaps you can stack *this* on 02:32:865 (3) ? I stack these sections intentionally like this, but I did adjust it a little, but not completely like how you suggested.
  6. 03:43:623 (1) - Unsnapped slider (by slider end and repeat, double check it). I'm confused, I checked these all and they looked snapped correctly.
  7. 03:44:037 (1) - ^ ^
  8. 03:44:451 (1) - ^ ^
  9. 04:02:037 (2,3,4,1) - These could spaced out a bit more evenly. Spaced out more evenly.
  10. 04:56:658 (2,3,4,5,6,7,8) - I know it's for approval but isn't this jump a bit excessive? I think it fits in fine as a finisher, especially as the most emphasized drums or whatever the noises are here.

Nice map, some jumps and patterns need to polished up a bit but other than that it's good.
Thank you for the mod, it was helpful!
Yoshimaro
M4M!

That bouncy bouncy beat
Tbh this map's pretty fire I'll give it my best

00:44:658 (7,1,2,3,4,5) - runs a very circular flow, consider some Ctrl+G's
00:53:141 (1,3) - if that's what you're going for then nice otherwise the slider was too straight (you probably meant for it to be like this lol its k just looking for things)
01:11:968 (2,3,4,5,6) - consider toning down a (just a bit if at all) or adding a bit more direction to the jump
01:21:072 (1,3) - definitely fix
01:44:244 (1,2) - reduce mirror distance imo
02:17:141 (7,8,1) - since rest of pattern is anti directional and this part in particular is very linear, maybe switch 02:17:554 (1,2) - ? idk why im here fam this song is mmmmmmmmMMMMMMM
02:27:899 (3,5) - blanket again (sry lol)
02:32:244 (8,3) - again you probably meant for it to be more linear, just pointing it out
02:47:347 (1,3) - nice this was good
03:38:658 - maybe change, for the difficulty i'd imagine there would be a PP/FC boner dead sliderbreak denial fest right here but idk maybe not
04:48:175 (1,2,3,4,5,6,7,8,1) - difficulty spikes pretty hard right here, consider nerfing
04:56:451 (1,2,3,4,5,6,7,8,1) - woah shit nevermind this spikes hella hard xD, definitely nerf this
05:11:347 (1,2,3,4) - i like doritos too <3

hype! i like this song, never knew this artist, thanks for hitting me up i would've never found this xD

Complimentary meme that comes with all of my mods
She can ride her bike with no handlebars
Kami-senpai
M4M from le queue

00:13:416 (1,2,3) - I think these should be spaced larger, or at least bigger than 00:14:658 (5,6,1,2) - these since the sound is much more emphasized.
00:32:658 (6,7,8,1) - This stack is a bit unpredictable and doesn't play well
00:38:451 (4,5,7,8) - I would turn all of these into streams for consistency. Ideally, to fit the music, I would make those all short 1/4 sliders and then make 00:39:072 (1,2,3,4) - into circle stream. It would sound and play much better
00:44:037 (5,6) - I feel like 5 should be a slider and 6 should be a circle
00:48:589 (3,5) - Blanket properly
00:49:830 (1,3) - ^
01:01:623 (2,3) - ^
01:09:072 (4,6) - These would play better if you stacked them, or semi stacked them
01:11:968 (2,3,4,5,6) - I know you tried to make them horizontally parallel, but I think they would look better if you aligned them in the same line
01:21:072 (1,3) - Blanket properly
01:22:106 (4,5,6,7) - Make more equilateral
01:26:865 (4,1) - Move the 1 slightly down for a semi stack. This will make the timing gap a bit more predictable
01:28:313 (3,4) - Due to change in tone, I would increase the distance between these.
01:29:554 (1,1,1,1,1) - I would put these closer together if you're going to have 1/4 gap in between. Also, maybe you can try increasing SV for 01:29:968 (1,1) - these. It'll make it a bit more interesting. NC on all of those is also not necessary, but if you want to keep it it's fine too.
01:32:865 (1) - NC off
01:39:072 (6,1) - Unstack these
01:53:554 (5,1) - Blanket properly
01:58:727 (5,6,7,1) - I would make jump smaller here since the volume of the song decreases. 01:57:485 (1,2,3,4,5) - However, if you want to keep high jumps, make these bigger. That way it fits the diminishing volume
02:07:830 (2,3,4,6) - Unstack
02:11:554 (4,5) - I know there is sound in the music that you're mapping to here, but I think the silent effect that the music has here would be so much better if you deleted these.
02:12:382 (3,2) - Unstack
02:16:934 (6,7,8) - Make equidistant
02:32:037 (7,8,1) - ^
02:32:244 (8,3) - Blanket properly
02:33:692 (5,1,3) - This setup is pretty messy. I would move 1 so it's not overlapped
02:36:796 (4,5) - Blanket properly
02:39:072 (1,2,3,4) - Make a proper zigzag pattern with equal DS
02:48:382 (4,6,5,6,7) - This stack is a little too much. You can stack one or two, but stacking two circles and a triplet is way too much
02:56:658 (4,5,6,1) - Blanket properly
02:59:554 (4,1) - Semi stack for readablility
03:01:003 (3,1) - Can increase distance a bit
03:02:244 (1,1,1,1) - Same thing I said about the other part like this
03:10:520 (1,2,3,4) - Make this a back and forth jump instead of two stacks.
03:38:658 (1,1,1) - These seem like way too much 1/8th spam, but tbh I'm not sure what I would do differently, so look for other mods on that part.
03:57:072 (2,4) - Blanket properly
03:58:520 (1,1,1,1) - Seem too far apart for 1/4
04:04:106 (2,3,4) - Instead of stacking, I would make it a straight stream. It would fit the flow of the electronic voice more
04:04:313 (4) - You can NC here since it's start of emphasized musical statement
04:04:934 (7,2) - Don't stack.
04:07:209 (2,5) - Blanket properly
04:31:416 (7,2) - Don't stack. Since 2 is obviously less emphasized than 7, make the distance between 04:31:623 (1,2) - smaller
04:50:865 (6,7,8) - Make more equilateral
04:53:141 (1,2,1,2,1,2,1,2) - Instead of the 2 combo spam here, I would do it 04:56:451 (1,2,3,4,5,6,7,8) - Here
05:05:554 (3,5) - Don't stack for readablility
05:08:037 (1,2,3,4) - Align these

This song could use some dope custom hitsounds.
You can also vary the SV a bit more in places to spice things up a bit since it's such a long map.

Overall, I think it is very fun to play and I will trying for that FC when it's ranked XD. Your mapping style with the jumps is very similar to mine, which is pretty cool, but I would watch out for the stacks a bit. You sort of overdo them at times and it makes it less fun or unpredictable at times.

Good luck!
Elally
Hello! form queues

Only screen)

CR = Cricle
SR = Slider




Moonlight

SPOILER
00:16:727 (1,2,1) - how about this? 1 or 2
00:21:692 (1) -

00:20:451 (2,3) - ctrl+g
00:23:761 (2,3) - ctrl+g or 1
00:29:347 (5,6) - 1 or 2
00:34:727 (8,1) - ctrl+g and add CR 00:35:244
00:41:554 (1) - Replace SR on CR
00:44:037 (5,6,7) - mayby?

00:46:934 (3,4,5) -

00:48:589 (3) -

00:50:244 (3,4,5) -

00:53:554 (3) -

01:00:175 (3,4,5) -

01:01:830 (3) -

01:03:485 (3,4,5) -

01:05:141 (3,4,1) -

01:26:865 (4) -

01:44:244 (1,2) -

01:59:141 (7,1) - SR?
02:06:382 (3,4) -

02:19:623 (3,4,5) -

02:21:278 (3) -

02:22:934 (3,4,5) -

02:28:934 (8,1) - mayby?

02:32:244 (8,1) - ^
02:32:865 (3,4,5) - ^^^
02:34:520 (3) - ^^^^^
02:47:347 (1) -

02:50:658 (1) - ^
02:57:278 (1) - ^^
02:59:554 (4) -

04:24:589 (7,8) - SR?
04:40:727 (5,6) -

04:52:313 (5,6) - SR?

This is all what I can do
If something is not clear, please send me a PM
Good luck!
Topic Starter
just click

- Yoshimaro - wrote:

M4M!

That bouncy bouncy beat
Tbh this map's pretty fire I'll give it my best

00:44:658 (7,1,2,3,4,5) - runs a very circular flow, consider some Ctrl+G's I think this pattern is fine.
00:53:141 (1,3) - if that's what you're going for then nice otherwise the slider was too straight (you probably meant for it to be like this lol its k just looking for things) I actually didn't intend this xd. I changed it so it's slightly more curved.
01:11:968 (2,3,4,5,6) - consider toning down a (just a bit if at all) or adding a bit more direction to the jump I'll consider it, but I think the current spacing is fine.
01:21:072 (1,3) - definitely fix Should be finally fixed now.
01:44:244 (1,2) - reduce mirror distance imo Reduced it since I didn't really like the spacing with this.
02:17:141 (7,8,1) - since rest of pattern is anti directional and this part in particular is very linear, maybe switch 02:17:554 (1,2) - ? idk why im here fam this song is mmmmmmmmMMMMMMM Adjusted those two sliders since they were bothering me as well.
02:27:899 (3,5) - blanket again (sry lol) It's ok xd I fixed it.
02:32:244 (8,3) - again you probably meant for it to be more linear, just pointing it out I adjusted this very slightly but this one seemed fine.
02:47:347 (1,3) - nice this was good THanks mang11
03:38:658 - maybe change, for the difficulty i'd imagine there would be a PP/FC boner dead sliderbreak denial fest right here but idk maybe not This should be fine spacing wise, I might adjust the first three still if necessary in the future.
04:48:175 (1,2,3,4,5,6,7,8,1) - difficulty spikes pretty hard right here, consider nerfing I only adjusted the (7) in these jumps, I think the rest is fine.
04:56:451 (1,2,3,4,5,6,7,8,1) - woah shit nevermind this spikes hella hard xD, definitely nerf this I personally think this one is fine since the claps are the most emphasized in the song. I'll most likely change it if like literally every single person tells me to change it.
05:11:347 (1,2,3,4) - i like doritos too <3 Sam

hype! i like this song, never knew this artist, thanks for hitting me up i would've never found this xD No problem, too bad their soundcloud is closed now, they had a lot of cool songs.

Complimentary meme that comes with all of my mods
She can ride her bike with no handlebars
Lol I've heard this song a long time ago xd


Thanks for the mod!

Kami-senpai wrote:

M4M from le queue

00:13:416 (1,2,3) - I think these should be spaced larger, or at least bigger than 00:14:658 (5,6,1,2) - these since the sound is much more emphasized. I understand what you mean here, but it's the intro of the song and I don't think it's necessary to have large spacing.
00:32:658 (6,7,8,1) - This stack is a bit unpredictable and doesn't play well I think it plays fine.
00:38:451 (4,5,7,8) - I would turn all of these into streams for consistency. Ideally, to fit the music, I would make those all short 1/4 sliders and then make 00:39:072 (1,2,3,4) - into circle stream. It would sound and play much better I'll think about it, but I currently like this pattern more.
00:44:037 (5,6) - I feel like 5 should be a slider and 6 should be a circle I agree with this, changed.
00:48:589 (3,5) - Blanket properly I probably forgot to blanket this, fixed.
00:49:830 (1,3) - ^ Fixed.
01:01:623 (2,3) - ^ Originally wasn't meant to be a blanket, but this was bothering me so I changed the pattern up here a bit.
01:09:072 (4,6) - These would play better if you stacked them, or semi stacked them I think it's fine.
01:11:968 (2,3,4,5,6) - I know you tried to make them horizontally parallel, but I think they would look better if you aligned them in the same line I like the current pattern better.
01:21:072 (1,3) - Blanket properly Fixed from previous mod.
01:22:106 (4,5,6,7) - Make more equilateral Adjusted slightly.
01:26:865 (4,1) - Move the 1 slightly down for a semi stack. This will make the timing gap a bit more predictable Changed.
01:28:313 (3,4) - Due to change in tone, I would increase the distance between these. I adjusted the whole section here a little.
01:29:554 (1,1,1,1,1) - I would put these closer together if you're going to have 1/4 gap in between. Also, maybe you can try increasing SV for 01:29:968 (1,1) - these. It'll make it a bit more interesting. NC on all of those is also not necessary, but if you want to keep it it's fine too. I think the spacing is fine, and I don't want to mess with the SV here because I think it plays better this way.
01:32:865 (1) - NC off I'll think about this, I want to stay consistent and use a NC for every large white tick.
01:39:072 (6,1) - Unstack these I think it's fine.
01:53:554 (5,1) - Blanket properly Fixed.
01:58:727 (5,6,7,1) - I would make jump smaller here since the volume of the song decreases. 01:57:485 (1,2,3,4,5) - However, if you want to keep high jumps, make these bigger. That way it fits the diminishing volume Reduced slightly in order to stay consistent with the other section similar to this.
02:07:830 (2,3,4,6) - Unstack It's fine.
02:11:554 (4,5) - I know there is sound in the music that you're mapping to here, but I think the silent effect that the music has here would be so much better if you deleted these. It was originally silent here, but people suggested I changed it. Maybe I'll change it again in the future, it depends.
02:12:382 (3,2) - Unstack It's fine.
02:16:934 (6,7,8) - Make equidistant I adjusted it slightly, but I didn't make it equidistant because it looks really weird to me with the pattern I have.
02:32:037 (7,8,1) - ^ Fixed.
02:32:244 (8,3) - Blanket properly Blanket fixed from previous mod.
02:33:692 (5,1,3) - This setup is pretty messy. I would move 1 so it's not overlapped This is intended and it doesn't look messy to me.
02:36:796 (4,5) - Blanket properly Not intended to be a blanket at all, and I don't like this blanketed.
02:39:072 (1,2,3,4) - Make a proper zigzag pattern with equal DS Pitch of song and vocals accounts for this, I don't agree with equal spacing here.
02:48:382 (4,6,5,6,7) - This stack is a little too much. You can stack one or two, but stacking two circles and a triplet is way too much I don't see what's wrong with this, it plays fine.
02:56:658 (4,5,6,1) - Blanket properly I can't really fix this because of how it automatically stacks for me, I'll see how to make it so it doesn't do this and fix it in the future if needed.
02:59:554 (4,1) - Semi stack for readablility Changed to stay consistent with the similar section.
03:01:003 (3,1) - Can increase distance a bit I think it's fine.
03:02:244 (1,1,1,1) - Same thing I said about the other part like this I changed the spacing on this one, but not the other one since that one was fine to me.
03:10:520 (1,2,3,4) - Make this a back and forth jump instead of two stacks. I think it's fine, I wanted to change it up.
03:38:658 (1,1,1) - These seem like way too much 1/8th spam, but tbh I'm not sure what I would do differently, so look for other mods on that part. This part is fine already and fits with the music, it doesn't really need to be changed.
03:57:072 (2,4) - Blanket properly Nothing wrong with this blanket.
03:58:520 (1,1,1,1) - Seem too far apart for 1/4 I changed only the spacing on two of the sliders, the rest is fine to me.
04:04:106 (2,3,4) - Instead of stacking, I would make it a straight stream. It would fit the flow of the electronic voice more I tried it and I don't like it so much, keeping it stacked.
04:04:313 (4) - You can NC here since it's start of emphasized musical statement I'll think about it, but I think this is fine to me.
04:04:934 (7,2) - Don't stack. It's fine.
04:07:209 (2,5) - Blanket properly Fixed.
04:31:416 (7,2) - Don't stack. Since 2 is obviously less emphasized than 7, make the distance between 04:31:623 (1,2) - smaller This one I changed because I didn't like the back and forth motion here, I instead moved the (2) somewhere else.
04:50:865 (6,7,8) - Make more equilateral Fixed.
04:53:141 (1,2,1,2,1,2,1,2) - Instead of the 2 combo spam here, I would do it 04:56:451 (1,2,3,4,5,6,7,8) - Here Actually, I forgot to remove the NC's from the previous revamp of this map. I instead just removed the NC's.
05:05:554 (3,5) - Don't stack for readablility I adjusted this pattern here differently so it's not stacked anymore.
05:08:037 (1,2,3,4) - Align these Not sure if you mean to stack them closer to each other or so that they're the same slope, but I didn't change this since I like it.

This song could use some dope custom hitsounds. I'll probably find some soon since everyone is suggesting it.
You can also vary the SV a bit more in places to spice things up a bit since it's such a long map. I can't really find anywhere else to change SV because the song remains the same throughout it.

Overall, I think it is very fun to play and I will trying for that FC when it's ranked XD. Your mapping style with the jumps is very similar to mine, which is pretty cool, but I would watch out for the stacks a bit. You sort of overdo them at times and it makes it less fun or unpredictable at times. Most of the stacks you pointed out were fine to me since that's how I intended it to be, but I did change some of them.

Good luck!
Thanks for the mod, good luck with your mapset as well!

MouseEz wrote:

Hello! form queues

Only screen)

CR = Cricle
SR = Slider




Moonlight

SPOILER
00:16:727 (1,2,1) - how about this? 1 or 2 I like it the way it currently is.
00:21:692 (1) -
The current rhythm I have fits better.
00:20:451 (2,3) - ctrl+g I like the current way I have right now.
00:23:761 (2,3) - ctrl+g or 1 Don't really like those either, I like the way it is right now.
00:29:347 (5,6) - 1 or 2 Don't really like those either, I like this rhythm more.
00:34:727 (8,1) - ctrl+g and add CR 00:35:244 I'll think about this one, but I used the long slider here to go with the drums more.
00:41:554 (1) - Replace SR on CR Doesn't feel right to me, no change.
00:44:037 (5,6,7) - mayby? I'll think about it, but I would have to readjust a bunch of patterns then.

00:46:934 (3,4,5) - Nah, it's fine.

00:48:589 (3) - Nah, I prefer the current rhythm.

00:50:244 (3,4,5) - Don't really like it either.

00:53:554 (3) - No to this either, I like the rhythm here more.

01:00:175 (3,4,5) - Current rhythm is better to me.

01:01:830 (3) - Current rhythm is better to me.

01:03:485 (3,4,5) - I like the current rhythm.

01:05:141 (3,4,1) - No thanks, rhythm is fine here.

01:26:865 (4) - I'm going with the vocals here, no change.

01:44:244 (1,2) - Current rhythm is better to me.

01:59:141 (7,1) - SR? I don't want a slider to end on the large white tick, it would sound weird with it ending on it.
02:06:382 (3,4) - I like the rhythm here more.

02:19:623 (3,4,5) - Current rhythm I have is better to me.

02:21:278 (3) - Current rhythm is better.

02:22:934 (3,4,5) - Current rhythm is better.

02:28:934 (8,1) - mayby? I don't see why a triplet needs to go here, no change.

02:32:244 (8,1) - ^ No need for a triplet.
02:32:865 (3,4,5) - ^^^ No need, rhythm is fine.
02:34:520 (3) - ^^^^^ Rhythm is fine.
02:47:347 (1) - It wouldn't go with the pattern and rhythm I have here.

02:50:658 (1) - ^ ^
02:57:278 (1) - ^^ ^
02:59:554 (4) - No need since it goes with the vocals.

04:24:589 (7,8) - SR? No need, it's fine.
04:40:727 (5,6) - No need, the current rhythm goes with the vocals better.

04:52:313 (5,6) - SR?No need for a slider here either.

This is all what I can do
If something is not clear, please send me a PM
Good luck!

Thanks for the mod, but unfortunately it wasn't really that helpful to me. I'll keep in mind possibly the ones I marked in orange though.
_handholding
Night Flight
  1. 00:15:692 (1,2) - ctrl + g would play better imo
  2. 00:18:589 (2) - Increase spacing of last circle a bit
  3. 00:26:037 (5,1,2,3) - the flow from 5 to 1 is quite forced and kinda awkward, also having 5 stacked underneath 00:25:623 (3) can causs players to mis read it as its not really expected given the pattern
  4. 00:33:485 (2,3,4) - I'd prefer increased spacing
  5. 00:34:727 (8) - shouldnt the slider start here??
  6. 00:39:072 (1,2,3,4) - This final kick slider pattern has bad flow imho especially from 3-4-1. How a pattern like this? http://puu.sh/oOHsQ/43169e4d6b.jpg
  7. 01:28:520 (4,1,2) - I dont think the music justifies spacing this big when you compare it to the earlier parts in the map
  8. 01:29:554 (1,1,1,1) - Really consider decreasing the spacing. A player wouldnt think these a 3/4 sliders just by looking at it ( the NCs suggest there is gonna be a SV change). Use spacing similar to this http://puu.sh/oOHGE/c78ff38db5.jpg
  9. 01:47:347 (7,8) - Increase spacing between the 2 triplets. The second one is quite strong as well as the momentum between the 2
  10. 02:36:175 (3) - slider is a bit ugly imo
  11. 03:02:244 (1,1,1,1) - This works here because the idea of 3/4 sliders has already been established also the spacing here is a lot more reasonable and comfrtable
  12. 03:23:554 (8,1) - (1) is a really strong beat, pls increase spacing
  13. 03:38:658 (1,1,1) - I would decrease the spacing like 03:43:623 (1,1,1) . just because they are 1/8 and slider breaking here would be extremly annoying for a player
  14. 04:44:244 (1,3) - make these the same angle
  15. 04:49:623 (8) - spacing is waayyyy too high. Also, the jump should be for 04:49:830 (1) as (1) is the stronger beat
  16. 04:51:278 (8,1) - Increase spacing pls
  17. 04:57:278 (5,6,7,8) - Decrease spacing by like a 1/4. It does look like you're getting carried away just because its the end of the map tbh

ok thats all from me, I hope this mod was useful, GL!
Topic Starter
just click

Kisses wrote:

Night Flight
  1. 00:15:692 (1,2) - ctrl + g would play better imo I think so too, changed.
  2. 00:18:589 (2) - Increase spacing of last circle a bit Increase it a little bit mainly so that the jumps are more even with the next notes.
  3. 00:26:037 (5,1,2,3) - the flow from 5 to 1 is quite forced and kinda awkward, also having 5 stacked underneath 00:25:623 (3) can causs players to mis read it as its not really expected given the pattern I moved the triplet somewhere else so that it flows better, but I think the (5) being stacked is fine to me.
  4. 00:33:485 (2,3,4) - I'd prefer increased spacing Not sure why I even left it like this lol, changed with more spacing.
  5. 00:34:727 (8) - shouldnt the slider start here?? When I originally first made this map, I made the slider go by the beat of the drums and not the vocals. I might consider changing it in the future, but I'll see.
  6. 00:39:072 (1,2,3,4) - This final kick slider pattern has bad flow imho especially from 3-4-1. How a pattern like this? http://puu.sh/oOHsQ/43169e4d6b.jpg This pattern looked weird to me anyways, changed it to what you suggested.
  7. 01:28:520 (4,1,2) - I dont think the music justifies spacing this big when you compare it to the earlier parts in the map I adjusted the spacing on these a little.
  8. 01:29:554 (1,1,1,1) - Really consider decreasing the spacing. A player wouldnt think these a 3/4 sliders just by looking at it ( the NCs suggest there is gonna be a SV change). Use spacing similar to this http://puu.sh/oOHGE/c78ff38db5.jpg Decreased the spacing since others suggested it, I made the spacing similar to that one other section later on.
  9. 01:47:347 (7,8) - Increase spacing between the 2 triplets. The second one is quite strong as well as the momentum between the 2 Increased the spacing.
  10. 02:36:175 (3) - slider is a bit ugly imo I think it looks fine to me, I'll change it if others think so.
  11. 03:02:244 (1,1,1,1) - This works here because the idea of 3/4 sliders has already been established also the spacing here is a lot more reasonable and comfrtable Yep, I adjusted that other section with similar spacing to this.
  12. 03:23:554 (8,1) - (1) is a really strong beat, pls increase spacing Increased the spacing since I didn't really like the flow there either.
  13. 03:38:658 (1,1,1) - I would decrease the spacing like 03:43:623 (1,1,1) . just because they are 1/8 and slider breaking here would be extremly annoying for a player Decreased the spacing, I've had people test play this and I noticed that they slider broke mostly around here.
  14. 04:44:244 (1,3) - make these the same angle This is intended, I don't like how these look with the same angle.
  15. 04:49:623 (8) - spacing is waayyyy too high. Also, the jump should be for 04:49:830 (1) as (1) is the stronger beat Changed the spacing with these notes a little.
  16. 04:51:278 (8,1) - Increase spacing pls I think I misplaced this note here, increased the spacing.
  17. 04:57:278 (5,6,7,8) - Decrease spacing by like a 1/4. It does look like you're getting carried away just because its the end of the map tbh Since so many people suggested that I decrease the spacing here, I finally decreased it a bit xd

ok thats all from me, I hope this mod was useful, GL!
Thanks for the mod, I found it helpful!
Marianna
Sorru i cant make m4m but (No kds)

Metadata


  1. Perfume - Night Flight



    Tags:
    A-Chan Nocchi Kashiyuka Triangle japanese all-girl idol トライアングル Yasutaka Nakata Tokuma Japan Communications Pino Airlines commercial bitpop techno electrohouse chiptune synthpop


Source 1 Source 2


Make a nice flight
B r o k e n
my modding queue

The one and only difficulty
00:42:589 (4,5,6) - I don't see why you have a triple here, well you may have it has this for a different element for a more enjoyable play, I personally rather have it no triple and a good distance back and forth jump like you always had
00:45:899 (6,7,8) - ^ and so on for some of the other triples
01:01:830 (3) - 1/2 slider? circle at 01:02:244? better fit for the music
01:24:382 (1) - blanket this around tail of 01:23:554 (3) - better?
01:27:278 (1,2,3) - pretty much the same sound here, I feel like you should have these 3 same DS
01:28:727 (1,2,3,4,1) - star shape? 01:29:554 (1) - should go up a bit more for perfect star shape
01:44:244 (1,1) - I don't think normal whistle sounds too well fit at all
02:45:692 (1,2) - you can just change these into single notes for more better fit for the music, making the red tick clickable for the music to emphasize the music there
03:29:554 (5) - why does this note have the biggest distance? it's only a normal drum beat here and has the biggest distance, no other music or a strong vocal here, I don't think this note should had the biggest distance here, nothing to emphasize here
03:37:003 I feel like you should start here with your sliders
04:05:968 (5) - just a normal drum beat, I don't think it should have this mush distance, nothing much to emphasize
04:29:141 (5) - ^ I can say the same thing to some other areas, but it may just be in your liking so you can just have it has it is
CyberX
Here we go my mod
note that everythings here is just my opinons

MoonLight
i like it more if you make the AR 9,3
00:14:658 (5) - NC
00:23:347 (1,2) - you still can fix the symetry here
00:30:589 (4,5) - blanket can be improve
00:34:416 (6) - no sound here
00:46:934 (3,4) - blanket can be improve
01:03:278 (2,3) - ^
01:05:141 (3,4) - ^
01:19:416 (4,1) - you emphasize too much here, suggestion change the (4) to the other direction
01:31:313 - spinner start here
01:57:485 (1,3) - can be blanket
02:05:658 (8) - no sound here
03:05:347 (1) - you need more emphasize here
03:05:347 (1,5,6) - blanket can be improve
03:29:761 (6,7,8,1) - blanket
03:44:658 (1,2,3,4,1) - too much emphasize
03:46:727 (9) - NC should be here instead of here 03:46:934 (1) -
03:49:623 (1) - NC
04:03:485 (1) - no reason to NC here
05:10:313 (1) - Slider better

well overall, you did well at the jump, its fit the song :D

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Topic Starter
just click

Marianna wrote:

Sorru i cant make m4m but (No kds)

Metadata


  1. Perfume - Night Flight



    Tags:
    A-Chan Nocchi Kashiyuka Triangle japanese all-girl idol トライアングル Yasutaka Nakata Tokuma Japan Communications Pino Airlines commercial bitpop techno electrohouse chiptune synthpop
Source 1 Source 2

Make a nice flight
Thanks for the check! I changed the artist and added the tags. The only thing I kept was the song name in caps since there's a ranked version spelt like that.

B r o k e n wrote:

my modding queue

The one and only difficulty
00:42:589 (4,5,6) - I don't see why you have a triple here, well you may have it has this for a different element for a more enjoyable play, I personally rather have it no triple and a good distance back and forth jump like you always had I didn't want to make it too repetitive with jumps, so I made it more for that reason you mentioned. I'll change it in the future if necessary, but I think it's fine.
00:45:899 (6,7,8) - ^ and so on for some of the other triples ^
01:01:830 (3) - 1/2 slider? circle at 01:02:244? better fit for the music I like the current rhythm and patterns I have here for these sections of the song.
01:24:382 (1) - blanket this around tail of 01:23:554 (3) - better? Fixed.
01:27:278 (1,2,3) - pretty much the same sound here, I feel like you should have these 3 same DS Should be better now.
01:28:727 (1,2,3,4,1) - star shape? 01:29:554 (1) - should go up a bit more for perfect star shape Moved up a bit, should be better now.
01:44:244 (1,1) - I don't think normal whistle sounds too well fit at all I think I accidentally hitsounded the whole slider instead of the head and tail, changed. I probably never noticed because of my skin xd
02:45:692 (1,2) - you can just change these into single notes for more better fit for the music, making the red tick clickable for the music to emphasize the music there I agree, these sliders didn't really sound right to me either.
03:29:554 (5) - why does this note have the biggest distance? it's only a normal drum beat here and has the biggest distance, no other music or a strong vocal here, I don't think this note should had the biggest distance here, nothing to emphasize here Makes sense, reduced the spacing on this note.
03:37:003 I feel like you should start here with your sliders The song used to be fully mapped here, but the rhythm got really weird so I wanted it to be more simple by starting it where I started it.
04:05:968 (5) - just a normal drum beat, I don't think it should have this mush distance, nothing much to emphasize Changed so it's closer.
04:29:141 (5) - ^ I can say the same thing to some other areas, but it may just be in your liking so you can just have it has it is I moved this also to stay consistent with the other section.
Thanks for the mod, it was helpful!

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons

MoonLight
i like it more if you make the AR 9,3 It used to be, but now I disagree because the spacing is lower.
00:14:658 (5) - NC Not really necessary.
00:23:347 (1,2) - you still can fix the symetry here They look symmetrical to me?
00:30:589 (4,5) - blanket can be improve Fixed, didn't realize the blanketing here was still off.
00:34:416 (6) - no sound here This part feels bland without the triplet, I'll change it if others suggest it.
00:46:934 (3,4) - blanket can be improve I think I originally didn't intend to blanket this, but I fixed it so that it does.
01:03:278 (2,3) - ^ This one isn't intended as a blanket, I placed it here to make the quadrilateral pattern before this.
01:05:141 (3,4) - ^ Not intended as a blanket either.
01:19:416 (4,1) - you emphasize too much here, suggestion change the (4) to the other direction I think this plays fine, it doesn't seem emphasized so I'm not sure what you mean.
01:31:313 - spinner start here Good catch, the other spinner in the other section started here as well. Fixed.
01:57:485 (1,3) - can be blanket Changed.
02:05:658 (8) - no sound here It's going with the guitar instrument thing here, which I did for every other section in the song.
03:05:347 (1) - you need more emphasize here Not sure what you mean, it seems fine to me?
03:05:347 (1,5,6) - blanket can be improve What am I supposed to blanket it with? :o
03:29:761 (6,7,8,1) - blanket No need for the blanket here.
03:44:658 (1,2,3,4,1) - too much emphasize Confused, it seems fine to me.
03:46:727 (9) - NC should be here instead of here 03:46:934 (1) - I disagree, it makes more sense to start the NC at the large white tick.
03:49:623 (1) - NC Not needed.
04:03:485 (1) - no reason to NC here It starts at a large white tick, so I felt it was necessary. Not going to change this unless others mention it.
05:10:313 (1) - Slider better I disagree, but I may change it if others suggest it.

well overall, you did well at the jump, its fit the song :D Thanks!

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Thanks for the mod, it was helpful!
rui
M4M
[Moonlight]
  1. 00:25:003 (1) - I don't like this overlap. How about this? http://puu.sh/oR7KR.jpg
  2. 00:25:830 (1) - Here is a loud sound.The jump of the sense same as the before part. You can placement big jump.
  3. 00:25:830 (1) - add NC
  4. 00:28:934 (4,5) - It is strange that a loud sound comes in the last of the slider. 00:28:934 add note here and delete note 00:29:761 (6) - and move slider 00:29:141 http://puu.sh/oR8wY.jpg
  5. 00:30:589 (4,5) - same
  6. 00:37:416 (5) - same reason. http://puu.sh/oR8z6.jpg
  7. 00:43:003 (7) - move to (296, 324). 00:43:003 (7,1,2) - this jump pattern isn't fit
  8. 00:44:865 (1,2,3,4) - change to slider beacuse you used slider here 00:41:554 (1,2) -
  9. 00:46:934 (3,4,5) - I think I want to do take sound unlike others here. I suggest a pattern using 3/4 slider pattern. http://puu.sh/oR90F.jpg
  10. 00:48:589 (3,4) - same http://puu.sh/oR96M.jpg
  11. 00:50:244 (3,4) - same reason. but diffrent take song http://puu.sh/oR99T.jpg
  12. 00:52:313 (5) - same reason. use 1/4 slider here
    Place of the same reason
    01:00:175 (3) -
    01:01:830 (3) -
    01:03:485 (3) -
    01:05:141 (3) -
    02:19:623 (3) -
    02:21:278 (3) -
    02:22:934 (3) -
    02:25:003 (5) -
    02:32:865 (3) -
    02:34:520 (3) -
    02:36:175 (3) -
    02:37:830 (3) -
  13. 00:53:141 (1) - so far this note.need not big jump here
  14. 01:02:865 (6) - move to (304.176). keep distance please.
  15. 01:14:451 (7) - ^
  16. 01:51:692 (4) - change to 1/4 slider? because vocal follow.
  17. 01:59:761 (9) - end of slider 01:59:968. because 02:00:175 - Here is a loud sound
  18. 02:06:382 (3) - same
  19. 02:12:796 (2) - delete note
  20. 02:13:623 (3) - move to (148,332) need not big jump here
  21. 02:22:313 (6) - why revers this note. keep follow is better. e.g. move to (400.120)
  22. 02:25:003 (5,1) - bad follow. 02:25:003 (5) - move to (432.84)
  23. 03:24:382 (4) - change to 1/4 slider? because vocal follow.
  24. 03:56:865 (1,2,3,4,5,6) - suggest rhythm http://puu.sh/oRe5Y.jpg
  25. 04:32:037 (3,4) - why use 1/4 slider. It is funny.
    Thank's all
It is good to keep consistency of beatmap. but it make boring player.
Please try a variety of arrangement patterns next map. Surely it becomes better.


Good luck
Topic Starter
just click

rui wrote:

M4M
[Moonlight]
  1. 00:25:003 (1) - I don't like this overlap. How about this? http://puu.sh/oR7KR.jpg Changed, but moved it horizontally instead of diagonally like in the picture.
  2. 00:25:830 (1) - Here is a loud sound.The jump of the sense same as the before part. You can placement big jump. I don't really hear a loud sound at this time, I think you meant the triplet? If so, I spaced that out further.
  3. 00:25:830 (1) - add NC Not needed at this time in my opinion, but I removed the NC from the triplet since I thought about it.
  4. 00:28:934 (4,5) - It is strange that a loud sound comes in the last of the slider. 00:28:934 add note here and delete note 00:29:761 (6) - and move slider 00:29:141 http://puu.sh/oR8wY.jpg Changed, it sounds better now.
  5. 00:30:589 (4,5) - same Changed.
  6. 00:37:416 (5) - same reason. http://puu.sh/oR8z6.jpg Changed.
  7. 00:43:003 (7) - move to (296, 324). 00:43:003 (7,1,2) - this jump pattern isn't fit Changed, it plays better to me now.
  8. 00:44:865 (1,2,3,4) - change to slider beacuse you used slider here 00:41:554 (1,2) - Makes sense, changed.
  9. 00:46:934 (3,4,5) - I think I want to do take sound unlike others here. I suggest a pattern using 3/4 slider pattern. http://puu.sh/oR90F.jpg I really like the current rhythm that I have in these sections, but I will consider it.
  10. 00:48:589 (3,4) - same http://puu.sh/oR96M.jpg ^
  11. 00:50:244 (3,4) - same reason. but diffrent take song http://puu.sh/oR99T.jpg ^
  12. 00:52:313 (5) - same reason. use 1/4 slider here I'll consider this, but I like the rhythm here also.
    Place of the same reason
    01:00:175 (3) - Same thing I mentioned with the above, I'll consider it but I really like the rhythm here that I have.
    01:01:830 (3) - ^
    01:03:485 (3) - ^
    01:05:141 (3) - ^
    02:19:623 (3) - ^
    02:21:278 (3) - ^
    02:22:934 (3) - ^
    02:25:003 (5) - ^
    02:32:865 (3) - ^
    02:34:520 (3) - ^
    02:36:175 (3) - ^
    02:37:830 (3) - ^
  13. 00:53:141 (1) - so far this note.need not big jump here Reduced spacing since it bothered me also.
  14. 01:02:865 (6) - move to (304.176). keep distance please. Fixed.
  15. 01:14:451 (7) - ^ Fixed.
  16. 01:51:692 (4) - change to 1/4 slider? because vocal follow. Changed to stay consistent with the sliders.
  17. 01:59:761 (9) - end of slider 01:59:968. because 02:00:175 - Here is a loud sound Makes sense, changed.
  18. 02:06:382 (3) - same Changed.
  19. 02:12:796 (2) - delete note I'll try this out for now, but I may change it in the future if I don't like it.
  20. 02:13:623 (3) - move to (148,332) need not big jump here Changed, this section was bothering me a little.
  21. 02:22:313 (6) - why revers this note. keep follow is better. e.g. move to (400.120) Changed, the pattern was bothering me.
  22. 02:25:003 (5,1) - bad follow. 02:25:003 (5) - move to (432.84) I agree, it flows much better now.
  23. 03:24:382 (4) - change to 1/4 slider? because vocal follow. I think this one is fine, it sounds weird to me here if I do that.
  24. 03:56:865 (1,2,3,4,5,6) - suggest rhythm http://puu.sh/oRe5Y.jpg Changed, something about the previous rhythm bothered me, I think it plays much better now.
  25. 04:32:037 (3,4) - why use 1/4 slider. It is funny. If you listen closely at a slower speed, you will hear the song indicating this rhythm.
    Thank's all
It is good to keep consistency of beatmap. but it make boring player.
Please try a variety of arrangement patterns next map. Surely it becomes better. I sent you a PM since I'm not sure what you mean about this.


Good luck
Thanks for the mod, it was very helpful in improving the rhythm and flow!
Lami
hi

00:38:037 (1,3) - swap NC
00:38:451 (4,5,6) - ctrl+G rhythm
this part required even of partten than triplet click.
00:42:382 (3,4,5,6,7) - make jump as strong melody
01:01:830 (3) - ctrl+g is more fluid
02:57:278 (1) - ^
02:47:347 (1) - ^
01:47:658 (9) - overmapped
00:52:520 (1,2,3) - make same DS with 02:25:209 (1,2,3) - ,02:51:692 (4,5,6) -
03:03:072 (1,1) - you ignore very worth beat, even if prefer vocal...
03:15:072 (5,6) - blanket
04:15:899 (5,9) - stack
Topic Starter
just click

Lami wrote:

hi

00:38:037 (1,3) - swap NC Makes sense, changed.
00:38:451 (4,5,6) - ctrl+G rhythm
this part required even of partten than triplet click. Not sure what you mean here, I'll probably send a PM for a picture so that I know what you mean.
00:42:382 (3,4,5,6,7) - make jump as strong melody Adjusted slightly.
01:01:830 (3) - ctrl+g is more fluid I agree, changed.
02:57:278 (1) - ^ Agree here as well.
02:47:347 (1) - ^ I agree. this goes well with the spacing as well.
01:47:658 (9) - overmapped I disagree since I'm following the guitar instrument with these triplets for every section like this in the map. I may have an idea in the future for this, but I think it's fine currently. I'll most likely change it if someone else addresses it.
00:52:520 (1,2,3) - make same DS with 02:25:209 (1,2,3) - ,02:51:692 (4,5,6) - I only do these for the triplets involving the kicksliders, so no need to change this triplet here. However, it did get me thinking about checking the other ones, and I found two of these with incorrect spacing so I fixed that.
03:03:072 (1,1) - you ignore very worth beat, even if prefer vocal... I see what you mean, but I don't want to change these sections, otherwise they would be inconsistent. Maybe in the future? No one else really mentioned it.
03:15:072 (5,6) - blanket I don't understand, there isn't anything to blanket here? :o
04:15:899 (5,9) - stack Fixed.
Thanks for the mod, it was helpful!
Dangaard
Nice to play, good job
Milan-
Hi

-00:26:037 (5) - add clap?
-00:36:175 (5,6,1,2) - Not a big fan of this angle. Even ctrl g'ng 00:36:589 (1,2) - can work as a back and forth movement instead of this lineal circular movement
-00:46:934 (3,5) - Overlaps like these aren't very beauty imo. Stacking would be better but doing other kind of overlap works better i think.
-01:19:003 (1,2,3,4,1) - Would be cool as http://puu.sh/oUzLa/ace5970661.jpg xd because 01:19:209 - isn't really as prominent as 01:19:313 - so making it clickable sounds somewhat better I think. You can play with the same idea on similar rhythms to make it more interesting, maybe?
-01:29:554 (1,1,1,1,1) - you dont need the nc spam at all.. you could go with a couple of ncs, but spam seems unnecessary
-01:44:865 (1) - unnecessary nc?
-01:45:278 (2,3,4,5) - The whole map uses these triangle thing, and since there's no music or drums in the background, maybe, you could use a different arrangement? a lineal one for example. Similar here 01:58:106 (2,3,4) - 04:30:382 (2,3,4) -
-03:03:072 (1,1,1) - You don't ignore others drums in the whole map, but here you decided to totally ignore them.. plsno ;;
-04:00:175 (1,1) - It's usually recommendable that when you do these 0.5x sv changes, you give the player some kind of 'hint' of what's going to happen. I think I'd use less spacing, like this maybe https://osu.ppy.sh/ss/5173432
-I'd suggest you to use soft-finish for crashes like 00:26:658 (1) - 00:53:141 (1) - 01:06:382 (1) - and even 00:19:623 - . Not sure how familiar you're with the editor, but you can change the additions on the left side of the screen hum. Other thing you can try is using normal-sampleset for some beats like 00:38:037 (7,8,1) - 00:26:037 (5,6,7,8) - 00:52:520 (1,2,3,4) - etc, that'll add some more impact or something to the map

Map is fine, you could make the hitsounding a bit more interesting tho. Using a single set the whole time is kinda dull in this case
Gloria Guard
I can't find this map is problem or unrankable issue :( I just catch this map problem. but I only a catch nazi mods...

Anyways, If you made the other map, I'll mod soon it.
Topic Starter
just click

Dangaard wrote:

Nice to play, good job
Thanks for the feedback!

Gloria Guard wrote:

I can't find this map is problem or unrankable issue :( I just catch this map problem. but I only a catch nazi mods...

Anyways, If you made the other map, I'll mod soon it.
RIP. I'll keep in mind for the future though with any other maps.

Milan- wrote:

Hi

-00:26:037 (5) - add clap? Added clap.
-00:36:175 (5,6,1,2) - Not a big fan of this angle. Even ctrl g'ng 00:36:589 (1,2) - can work as a back and forth movement instead of this lineal circular movement Changed this section with back and forth patterns.
-00:46:934 (3,5) - Overlaps like these aren't very beauty imo. Stacking would be better but doing other kind of overlap works better i think. Now that you mention it, you're right. Changed to what you suggested.
-01:19:003 (1,2,3,4,1) - Would be cool as http://puu.sh/oUzLa/ace5970661.jpg xd because 01:19:209 - isn't really as prominent as 01:19:313 - so making it clickable sounds somewhat better I think. You can play with the same idea on similar rhythms to make it more interesting, maybe? I'll consider it, your point makes sense though.
-01:29:554 (1,1,1,1,1) - you dont need the nc spam at all.. you could go with a couple of ncs, but spam seems unnecessary I was going to eventually change it, fixed.
-01:44:865 (1) - unnecessary nc? Fixed.
-01:45:278 (2,3,4,5) - The whole map uses these triangle thing, and since there's no music or drums in the background, maybe, you could use a different arrangement? a lineal one for example. Similar here 01:58:106 (2,3,4) - 04:30:382 (2,3,4) - Changed the shape a little.
-03:03:072 (1,1,1) - You don't ignore others drums in the whole map, but here you decided to totally ignore them.. plsno ;; I like this this pattern with the vocals though, it would be inconsistent with the other one I have previously in the map, so I'll consider it. :cry:
-04:00:175 (1,1) - It's usually recommendable that when you do these 0.5x sv changes, you give the player some kind of 'hint' of what's going to happen. I think I'd use less spacing, like this maybe https://osu.ppy.sh/ss/5173432 Adjusted the spacing, but I made it a little different than what the picture shows. I instead just CTRL + G'd those two sliders and it seems to work as how you suggested.
-I'd suggest you to use soft-finish for crashes like 00:26:658 (1) - 00:53:141 (1) - 01:06:382 (1) - and even 00:19:623 - . Not sure how familiar you're with the editor, but you can change the additions on the left side of the screen hum. Other thing you can try is using normal-sampleset for some beats like 00:38:037 (7,8,1) - 00:26:037 (5,6,7,8) - 00:52:520 (1,2,3,4) - etc, that'll add some more impact or something to the map I'll make sure to look into the hitsounds since I know they can be improved. I'll take a look at this a bit later.

Map is fine, you could make the hitsounding a bit more interesting tho. Using a single set the whole time is kinda dull in this case Yep, I'll adjust the hitsounds a bit later.
Thanks for the mod, it was helpful!
PlasticMemor
m4m from your queue

[Memelight]
00:14:865 (6) - make this overlap 00:16:106 (3)
00:21:485 (7) - dont put this under 3
00:24:796 (7) - ^
00:26:244 (6,7,8) - curve this or make it diagonal
00:30:175 (2,4) - this should look like https://imgur-archive.ppy.sh/MsFkpJy.png
00:34:727 (8) - this should be deleted, move 00:34:934 (1) in its place
00:38:037 (7) - why is this a soft hitsound/normal
00:38:037 (7,8,1,2,3,4,5,6) - curve some of the circles,
00:40:313 (3) - move this down from HP bar
00:49:830 (1,3) - blanketrino
00:51:072 (5) - this is poorly placed, i would move way down
01:01:003 (5) - touches HP bar
01:32:865 (1) - unnecessary NC
03:14:037 (2,4,5,6) - the blanket distance here is different
03:38:658 (1,1,1,1,1,1) - these don't sound right, either hitsound is bad or just me sounds like lawnmower
04:07:830 (4,6) - change equal distance

imo some triples should just be sliders, and some things shouldn't be continuously back and forth but you are almost flawless with the triangle jumps :/
Ayyri
Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

My favorite Perfume song. ;w;

General
Flow is pretty nice, as well as the hitsounds. (It's rare I see someone using the normal hit clap.)
Only thing that kind of bothers me is your constant use of jumps repeating themselves. Generally two or three times. Seeing that again and again, gets kind of tiresome. But at least you tend to change up the patterns a bit.
Having said the above, I don't have a whole lot to say about your map. ;w;

Moonlight
01:47:761 (1) - Remove NC. This note is part of the triplet, and having this NC states otherwise.
01:47:968 (2) - NC here instead.
02:29:554 (3) - Move on top of where 02:29:968 (5) - I find it uncomfortable to play where it currently is.
rs_fadeaway
Hello, M4M from ur queue

Add "triangle" in source

[Moonlight]
00:39:072 (1,2,3,4) - clap sounds seems too more, i feel noisy here. maybe just put them on white and red tick
00:39:899 (1,2) - consider here to use a slider instead of 2 notes, will fit the vocal
00:44:037 (5) - but here i suggest to use 2 notes,and make a triangle (00:44:037 (5,6,7) - ) more big than 00:43:209 (1,2,3,4) - ,coz the vocal's volume feels increase here. just a example
00:46:520 (1,2,3,4,5,1,2,3,4,5) - the distance here should have some regularity, coz the two parts are same melody. lets see yours, first part DS: 1-2<2-3>3-4>4-5, so u may increase DS between 1 - 2 to make them bigger than 2-3, and make the second part regularity same as first part
01:19:313 - here has no sounds, i suggest to remake the two sliders as notes, and make a similar pattern like 01:11:968 (2,3,4,5,6) - (as an echo).
01:19:003 (1,2,3,4) - remove the clap on blue ticks,sounds better
02:11:761 (1,2) - this maybe too close?
02:27:485 (1,2,3,4) - DS should bigger than 02:26:244 (3,4,5,6) - ,vocal increase here
03:05:347 (1,1) - dont worry you can increase DS here
03:18:175 (4,5,6) - i think this is not quite suit the style of this map,mb just stack them or half stack
03:38:658 (1,1,1) - maybe we can increase the SV here.
04:55:830 (1,2,3) - sounds here too noisy,i even hard to hear vocal.
you can check the same problems in same melody in map ,i just lazy to type them all. And dont afraid to use same pattern in the same melody of song, it will make ppl feel :ye, here should be like this .
Osu need more purfume )good luck
Topic Starter
just click

PlasticMemor wrote:

m4m from your queue

[Memelight]
00:14:865 (6) - make this overlap 00:16:106 (3) Not necessary, current pattern is fine.
00:21:485 (7) - dont put this under 3 Why? It plays fine.
00:24:796 (7) - ^ ^
00:26:244 (6,7,8) - curve this or make it diagonal Not curving since I don't curve any other triplets, and it used to be vertical but the flow was weird, no change.
00:30:175 (2,4) - this should look like https://imgur-archive.ppy.sh/MsFkpJy.png Changed stacking on this since I didn't like it that much.
00:34:727 (8) - this should be deleted, move 00:34:934 (1) in its place Since many people suggested I follow the vocals instead of the drum beats, changed.
00:38:037 (7) - why is this a soft hitsound/normal I use soft finish for all cymbal crashes/finishes.
00:38:037 (7,8,1,2,3,4,5,6) - curve some of the circles, It's fine as it is.
00:40:313 (3) - move this down from HP bar Moved down since I also didn't like the stack there.
00:49:830 (1,3) - blanketrino It looks fine to me already?
00:51:072 (5) - this is poorly placed, i would move way down Looks fine to me, it doesn't look good overlapped on the bottom.
01:01:003 (5) - touches HP bar Moved down slightly.
01:32:865 (1) - unnecessary NC Changed since another person suggested it.
03:14:037 (2,4,5,6) - the blanket distance here is different Fixed since it's noticeable.
03:38:658 (1,1,1,1,1,1) - these don't sound right, either hitsound is bad or just me sounds like lawnmower Sounds fine to me, lawnmowers are cool anyways 8-)
04:07:830 (4,6) - change equal distance Changed.

imo some triples should just be sliders, and some things shouldn't be continuously back and forth but you are almost flawless with the triangle jumps It would be too boring to play with a majority being sliders and jumps, so I made triplets fit as a whole with the map. A common recurring theme with this map is the back and forth motions as well, which I think fit in with the map.:/
Thanks for the mod, it was helpful in some aspects!

Ayyri wrote:

Hello~

M4M.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

My favorite Perfume song. ;w; I think mine is Daijobanai xd

General
Flow is pretty nice, as well as the hitsounds. (It's rare I see someone using the normal hit clap.)
Only thing that kind of bothers me is your constant use of jumps repeating themselves. Generally two or three times. Seeing that again and again, gets kind of tiresome. But at least you tend to change up the patterns a bit. It's mostly a recurring theme/style I like to use in this map with, it's kind of hard to find something different in a low bpm song that doesn't really change too much.
Having said the above, I don't have a whole lot to say about your map. ;w;

Moonlight
01:47:761 (1) - Remove NC. This note is part of the triplet, and having this NC states otherwise. The NC is fine here, I want to start one for every large white tick.
01:47:968 (2) - NC here instead. ^
02:29:554 (3) - Move on top of where 02:29:968 (5) - I find it uncomfortable to play where it currently is. I didn't think it bad to play, but I tried your suggestion and I think that plays better now, so changed.
Thanks for short, but helpful mod!
Starfy
Sorry for being late

From M4M Queue

[Moonlight]
-00:20:037 (1) - I suggest using 60 volume instead of 75 here since using 75 is kinda noisy. Using 60 here would be great to emphasize the beats in a proper way
-00:26:244 (6,7,8) - Hmm these notes are a bit weird for me, maybe you may try to rearrange the direction of the triplet in order to maintain a better flow here, for instance, http://puu.sh/p6LBS/b2f4692172.jpg
-00:33:072 (9) - The note can be placed at (224,228) or (328,108) since it can maintain the clockwise circular flow
-01:01:830 (3) - The slider end can be stacked at the slider end of 01:01:003 (5) - in order to keep a neat play field: http://puu.sh/p6LQg/56b243022d.jpg. If so, be careful to the blanket of 01:01:623 (2) -
-01:22:934 (1,3) - Blanket can be improved
-01:26:244 (1,3) - You may consider to stack them with 01:25:623 (5) - so as to maintain a clean playfield
-02:02:244 (8) - Same as before, maybe stack at 02:02:658 (1) - ?
-02:11:761 (1,2,3) - You may consider to unify their distance since I think this kind of distance is not that appropriate here
-02:53:968 (1) - Place it a bit left to create a better blanket :V
-03:26:658 (8,1) - Blanklet

I'm sorry that I can't help much since modding this kind of genre is hard for me and I'm not exprienced at modding this kind of map
Good Luck With The Map!
Topic Starter
just click
Sorry for the late reply to everyone, I've been focusing on some other things lately!

rs_fadeaway wrote:

Hello, M4M from ur queue

Add "triangle" in source Added in source and removed it from tags.

[Moonlight]
00:39:072 (1,2,3,4) - clap sounds seems too more, i feel noisy here. maybe just put them on white and red tick I'll consider it, but I think it sounds fine and fits in with the music more since these claps are more differentiated compared to the rest.
00:39:899 (1,2) - consider here to use a slider instead of 2 notes, will fit the vocal I'll consider this also, but there's not really too much room for me to add a slider anywhere without it looking messy. I think it plays fine still as circles.
00:44:037 (5) - but here i suggest to use 2 notes,and make a triangle (00:44:037 (5,6,7) - ) more big than 00:43:209 (1,2,3,4) - ,coz the vocal's volume feels increase here. just a example I agree with your suggestion, changed.
00:46:520 (1,2,3,4,5,1,2,3,4,5) - the distance here should have some regularity, coz the two parts are same melody. lets see yours, first part DS: 1-2<2-3>3-4>4-5, so u may increase DS between 1 - 2 to make them bigger than 2-3, and make the second part regularity same as first part I think I know what you mean, changed.
01:19:313 - here has no sounds, i suggest to remake the two sliders as notes, and make a similar pattern like 01:11:968 (2,3,4,5,6) - (as an echo). I'd rather not, I think it's fine.
01:19:003 (1,2,3,4) - remove the clap on blue ticks,sounds better I'll consider with what I suggested with the hitsounds.
02:11:761 (1,2) - this maybe too close?Since the upcoming mod suggested it, I changed it.
02:27:485 (1,2,3,4) - DS should bigger than 02:26:244 (3,4,5,6) - ,vocal increase here I agree, changed.
03:05:347 (1,1) - dont worry you can increase DS here Meh, I think it's fine, I'd prefer not to increase the DS since it's a different rhythm there that can catch someone off guard.
03:18:175 (4,5,6) - i think this is not quite suit the style of this map,mb just stack them or half stack I changed this up a little bit since I didn't like the angle of how this plays.
03:38:658 (1,1,1) - maybe we can increase the SV here. Nah, I think it's fine since it first sounds quieter while the upcoming ones are louder, so I think the rhythm here is fine.
04:55:830 (1,2,3) - sounds here too noisy,i even hard to hear vocal. Looks like I got the hitsounds wrong here, fixed.
you can check the same problems in same melody in map ,i just lazy to type them all. And dont afraid to use same pattern in the same melody of song, it will make ppl feel :ye, here should be like this . I guess if anything weird comes up, someone will mention it.
Osu need more purfume )good luck
Thanks for the mod, it was helpful! I will consider some hitsound suggestions but I think most are fine.

StarForYou wrote:

Sorry for being late

From M4M Queue

[Moonlight]
-00:20:037 (1) - I suggest using 60 volume instead of 75 here since using 75 is kinda noisy. Using 60 here would be great to emphasize the beats in a proper way Did you mean only for the head of this slider? If so, I agree with you and I changed. If you were suggesting for the WHOLE song, then I think it would be fine currently.
-00:26:244 (6,7,8) - Hmm these notes are a bit weird for me, maybe you may try to rearrange the direction of the triplet in order to maintain a better flow here, for instance, http://puu.sh/p6LBS/b2f4692172.jpg In my opinion I think this plays fine, I had it previously with a vertical motion and I didn't like how it felt so I stuck with the horizontal one instead.
-00:33:072 (9) - The note can be placed at (224,228) or (328,108) since it can maintain the clockwise circular flow Moved to the 2nd suggestion.
-01:01:830 (3) - The slider end can be stacked at the slider end of 01:01:003 (5) - in order to keep a neat play field: http://puu.sh/p6LQg/56b243022d.jpg. If so, be careful to the blanket of 01:01:623 (2) - Adjusted since it looked messy to me as well. I adjusted the blanket and the quadrilateral pattern afterwards as well.
-01:22:934 (1,3) - Blanket can be improved Adjusted very slightly.
-01:26:244 (1,3) - You may consider to stack them with 01:25:623 (5) - so as to maintain a clean playfield Fixed the stack since it was uneven.
-02:02:244 (8) - Same as before, maybe stack at 02:02:658 (1) - ? I think something happened with the stacks that they look a little weird, but fixed.
-02:11:761 (1,2,3) - You may consider to unify their distance since I think this kind of distance is not that appropriate here Since, the previous mod suggested it, changed.
-02:53:968 (1) - Place it a bit left to create a better blanket :V Moved slightly.
-03:26:658 (8,1) - Blanklet Fixed the blanket.

Thanks for the mod, it was helpful!

I'm sorry that I can't help much since modding this kind of genre is hard for me and I'm not exprienced at modding this kind of map
Good Luck With The Map!
Len
from q


Moonlight:
  1. 00:15:072 (1,2,1,2,3,4,5) - make beautiful star? use ctrl shift d
  2. 01:44:865 (2,3) - normal clap sound is a bit loud and annoyin
  3. 01:57:072 (6,7,8) - sampleset drum is better imo
  4. other kiai parts are same as above
  5. 04:00:175 (1) - move like this? http://puu.sh/pl9Js/f9ada408ed.jpg its better than before for flow. if you do, 04:01:003 (1) - also need to move
  6. 04:56:244 (3,1) - what about avoiding that overlap with 04:55:830 (1,2) - ?

if you add custom hitsounds, it will be perfect i think :d
Topic Starter
just click

Len wrote:

from q


Moonlight:
  1. 00:15:072 (1,2,1,2,3,4,5) - make beautiful star? use ctrl shift d Should be a more perfect star now.
  2. 01:44:865 (2,3) - normal clap sound is a bit loud and annoyin I think the normal clap sound fits because it's following the large claps in the song, which is what I use everywhere. Maybe I'll consider it if others mention it? No one really had problem with the hitsounds here.
  3. 01:57:072 (6,7,8) - sampleset drum is better imo I think the normal sampleset is fine here since they are the same noise as the streamy sections, so I'll keep this for now. Will change if others mention it.
  4. other kiai parts are same as above ^
  5. 04:00:175 (1) - move like this? http://puu.sh/pl9Js/f9ada408ed.jpg its better than before for flow. if you do, 04:01:003 (1) - also need to move I don't really like the placement you suggested in the picture because the movement seems random compared to the other sliders. I placed it here originally to differentiate that the slider is at a slower speed, which is what Milan- suggested for this part. I'll keep this for now, unless there is a better suggestion.
  6. 04:56:244 (3,1) - what about avoiding that overlap with 04:55:830 (1,2) - ? The overlap here is intentional because I overlapped the same rhythm at 04:44:244 (1,2,3,1), so I'm keeping this. I also think the larger spacing here compared to the other section fits in because it builds up into the build up of the ending better.

if you add custom hitsounds, it will be perfect i think :d I'm bad at finding them, maybe if someone helps me find some I'll add them in. Otherwise, I think I'll try it in another mapset. :D
Thanks for the mod, it helped improve a star pattern and I will consider the hitsound suggestions highlighted with orange if needed!
Doyak
Hello, from my queue (m4m)

[General]
* I see one mod post that consists metadata, but Wikipedia cannot be used as a reliable source as it can be edited by everyone, and it's not official. Also an album name cannot be used as a source. Just delete it.

[Moonlight]
Your map is very consistent throughout the whole map, but only the notes are. This means I don't see proper emphasis for certain sounds, or specific patterns that could represent each part better. Yes, this song is kinda like that, but still you can make difference depending on what kind of sound is there.

Especially the jumps. This map contains a lot of circles and jumps. But that's it, this map has the same kind of jumps on the whole map. I can't tell what kind of part I'm playing if I don't listen to the music. Like, in example, the vocal sound of 01:35:347 (3,4,5,6) - and 01:36:175 (1,2,3,4) - are pretty different. But there is just no difference on the shape/distance/movement of the jump pattern. More obvious one here: 01:45:278 (3,4,5,6) - and 01:46:106 (1,2,3,4) - . The music is vitally different, but is there any pattern difference between them? No, it's just a continuous of the previous jump pattern.

So let me start from the beginning and point some of them out. I won't say same thing over and over again. Try to find similar ones as you get through.
* 00:13:416 (1,2,3,4,5,6,1,2,1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1) - This is really good, I can clearly see the pattern and structured shapes.
* 00:21:072 (4,5,6) - Personally I don't agree this kind of triplets. They serve nothing but overmapping. Not that there's especially a strong sound too.
* 00:21:278 (6,7,1) - Rather than using similar distance, discreting the pattern by distance would be better. They're not just the same sounds. Considering that 00:21:485 (7) - is a deep long sound, increasing the distance 00:21:278 (6,7) - would work nicely. The opposite would work as well. Anyway, keeping it just similar is what makes this pattern monotonous. 00:24:589 (6,7,1) - is done pretty well.
* 00:22:520 (1) - Is this NC needed? You usually keep the downbeat on every downbeats, so removing the NC here would make more sense.
* 00:22:520 (1,2,3) - As you can hear, the pitch of the deep sound (what is it called, bass?) goes up by 1 octave on 00:22:727 (2,3) - , while 00:22:520 (1,2) - these are just same pitches. So back-and-forth jump with stack is just a monotonous jump, and you can represent the changes of the music better by increasing the distance for 00:22:727 (2,3) - .
* 00:25:416 (2,3,4,5) - Their impact aren't just the same. 00:25:003 (1,2,3) - is one group of sounds, and 00:25:830 (4,5,6,7,8) - is another. But I don't see any pattern difference between them. You even bound them into one pattern so that I cannot feel the strong beat on 00:26:037 (5) - at all.
* 00:27:485 (5,6,7,8,9,1) - So you used triplets to emphasize that sound. Then why don't you care about the same sounds on 00:28:934 (4) - 00:29:347 - 00:31:003 - ? The tone is a bit down, but still you decided to emphasize that instrument, then you need to keep tracking on it afterwards as well.
* 00:31:623 (1,2,3,4,5,6,7,8,9) - Apparently some sliders can emphasize certain sounds, if you're not going to strictly control the distance between circles. Right now, these are just all random jumps/distances that represent nothing but the 1/2 beats, rather they're strong or not.
* 00:35:347 (2,3,4,5,6,7) - Same here. You can hear 00:35:347 - 00:35:761 - 00:35:968 - 00:36:382 - are stronger than others, but there's just nothing that cares about them. I'm not saying you should only emphasize what I'm picking. You need to find your own beats you want to emphasize and put impact on them. The song's intensity is not 1/2 consistent, and you know that.
* 00:46:520 (1,2,3,4,5) - 00:48:175 (1,2,3,4,5,6) - Both are focusing on the vocals. But are the vocals that same for both parts? I totally hear that the latter one is much more faded out, but I don't see any difference on the pattern. These should have different scale to represent the change of the song properly. Just putting same notes all over the map doesn't make the map consistent. The map should follow the song's changes.
* 00:49:416 (5,6) - Especially for this one, with the faded vocal, this beat should be very very weak. But you're keeping the same distance as before, and you even used a circle while it was on a slider on 00:47:761 (5) - .
* 00:56:451 (1,2,3,4,5,6,7,8) - This, on the other hand, makes sense. Because the vocal is 1/2 consistent with the same pitch for all these beats. It's well representing it.
* 01:07:830 - 01:11:141 - 01:14:451 - 01:17:761 - These need more emphasis. When you have jumps around everywhere, one another jump cannot emphasize a certain note, like this case. These sounds have great impact on this part but it's just... in the middle of the jumps. I would rather use the rhythm of 01:21:072 (1,2) - , but I guess you don't want to miss the downbeats here, so at least adjust the distance to make a proper emphasis for those sounds.
* 01:26:244 (1) - This one sound, is definitely stronger than others and should be emphasized, but it's just inside a random jump pattern 01:25:003 (2,3,4,5,6,7,1,2,3,4) - and it's even stacked with an object before, so I don't feel any impact on that strong beat. The distance is even smaller than others.
* 01:27:899 (1,2,3,4,1,2,3,4) - Starting from 01:27:899 - , you have the star jump repeating two times, and all of the jumps have equal distance with others. But are the vocals really that equal? There's a huge pitch jump between 01:27:692 (3,1) - 01:28:313 (3,4) - but any emphasis for those? Speaking of the distance overall, I don't think the whole vocal sounds deserve that amount of distance. Only those few high-pitched vocals would deserve it, considering the spacing you've been using before these jumps.
* 01:31:209 (1) - This sound is something that gets out of the 1/1 vocals 01:29:554 (1,2,3,4) - , so placing it on the far left side would make more sense, rather than just reapeating same circular movement like before.
* 01:31:313 (1,1,2,3) - I'd just use a stacked triplet as a moving triplet 1/2 after a spinner is really harsh. This can be so annoying for CW spin players. Also use an NC on 3 because that's where the new 'part' of the song starts where you put the kiai start.
* 01:43:416 (4,5,6) - Look at the place where you used the triplet. Now check here: 00:27:485 (5,6,7,8,9,1) - see the difference? You used the triplets on different beats for the similar beats. Do you want to emphasize that kind of sounds? Then use it consistently. (The 00:27:485 (5,6,7,8,9,1) - one is much better for me)
* 01:44:244 (1) - This also needs emphasizing but you used just the same distance as before D:
* 02:04:934 (4,5,6,7,8,9) - Same as above. This is inconsistent with the red-tick-starting triplets like 02:01:209 (2,3,4) - 02:02:865 (2,3,4,5,6,7) - 02:07:830 (2,3,4) - 02:09:485 (2,3,4,5,6,7) - as well.

At this point you should already know what I'm talking about. The rest of the map is just same as now. So you should check the later part and find similar things too.

I'll continue to write some things that I didn't mention above.

* 03:38:658 (1,1,1,1,1,1,1) - I lost some score on BN test because I didn't point this out. An object that is on 1/12 after a DRRRRR slider is just being an evil and makes players hard to get 300s on the pattern. Especially 03:44:451 (1,1) - this. At least make some gap between the sliders so that players won't miss because of lack of slider leniency.
* 04:13:209 (8,1) - 04:16:520 (9,1) - Using a 1/2 slider on things like this can represent the vocal better.

Also use lower AR because a 145 bpm without long streams is just too much. Only the consecutive jumps made this difficult, but that doesn't mean each notes deserve fast approach to be read properly.

Good luck!
Topic Starter
just click

Doyak wrote:

Hello, from my queue (m4m)

[General]
* I see one mod post that consists metadata, but Wikipedia cannot be used as a reliable source as it can be edited by everyone, and it's not official. Also an album name cannot be used as a source. Just delete it.

[Moonlight]
Your map is very consistent throughout the whole map, but only the notes are. This means I don't see proper emphasis for certain sounds, or specific patterns that could represent each part better. Yes, this song is kinda like that, but still you can make difference depending on what kind of sound is there.

Especially the jumps. This map contains a lot of circles and jumps. But that's it, this map has the same kind of jumps on the whole map. I can't tell what kind of part I'm playing if I don't listen to the music. Like, in example, the vocal sound of 01:35:347 (3,4,5,6) - and 01:36:175 (1,2,3,4) - are pretty different. But there is just no difference on the shape/distance/movement of the jump pattern. More obvious one here: 01:45:278 (3,4,5,6) - and 01:46:106 (1,2,3,4) - . The music is vitally different, but is there any pattern difference between them? No, it's just a continuous of the previous jump pattern.

So let me start from the beginning and point some of them out. I won't say same thing over and over again. Try to find similar ones as you get through.
* 00:13:416 (1,2,3,4,5,6,1,2,1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1) - This is really good, I can clearly see the pattern and structured shapes.
* 00:21:072 (4,5,6) - Personally I don't agree this kind of triplets. They serve nothing but overmapping. Not that there's especially a strong sound too.
* 00:21:278 (6,7,1) - Rather than using similar distance, discreting the pattern by distance would be better. They're not just the same sounds. Considering that 00:21:485 (7) - is a deep long sound, increasing the distance 00:21:278 (6,7) - would work nicely. The opposite would work as well. Anyway, keeping it just similar is what makes this pattern monotonous. 00:24:589 (6,7,1) - is done pretty well.
* 00:22:520 (1) - Is this NC needed? You usually keep the downbeat on every downbeats, so removing the NC here would make more sense.
* 00:22:520 (1,2,3) - As you can hear, the pitch of the deep sound (what is it called, bass?) goes up by 1 octave on 00:22:727 (2,3) - , while 00:22:520 (1,2) - these are just same pitches. So back-and-forth jump with stack is just a monotonous jump, and you can represent the changes of the music better by increasing the distance for 00:22:727 (2,3) - .
* 00:25:416 (2,3,4,5) - Their impact aren't just the same. 00:25:003 (1,2,3) - is one group of sounds, and 00:25:830 (4,5,6,7,8) - is another. But I don't see any pattern difference between them. You even bound them into one pattern so that I cannot feel the strong beat on 00:26:037 (5) - at all.
* 00:27:485 (5,6,7,8,9,1) - So you used triplets to emphasize that sound. Then why don't you care about the same sounds on 00:28:934 (4) - 00:29:347 - 00:31:003 - ? The tone is a bit down, but still you decided to emphasize that instrument, then you need to keep tracking on it afterwards as well.
* 00:31:623 (1,2,3,4,5,6,7,8,9) - Apparently some sliders can emphasize certain sounds, if you're not going to strictly control the distance between circles. Right now, these are just all random jumps/distances that represent nothing but the 1/2 beats, rather they're strong or not.
* 00:35:347 (2,3,4,5,6,7) - Same here. You can hear 00:35:347 - 00:35:761 - 00:35:968 - 00:36:382 - are stronger than others, but there's just nothing that cares about them. I'm not saying you should only emphasize what I'm picking. You need to find your own beats you want to emphasize and put impact on them. The song's intensity is not 1/2 consistent, and you know that.
* 00:46:520 (1,2,3,4,5) - 00:48:175 (1,2,3,4,5,6) - Both are focusing on the vocals. But are the vocals that same for both parts? I totally hear that the latter one is much more faded out, but I don't see any difference on the pattern. These should have different scale to represent the change of the song properly. Just putting same notes all over the map doesn't make the map consistent. The map should follow the song's changes.
* 00:49:416 (5,6) - Especially for this one, with the faded vocal, this beat should be very very weak. But you're keeping the same distance as before, and you even used a circle while it was on a slider on 00:47:761 (5) - .
* 00:56:451 (1,2,3,4,5,6,7,8) - This, on the other hand, makes sense. Because the vocal is 1/2 consistent with the same pitch for all these beats. It's well representing it.
* 01:07:830 - 01:11:141 - 01:14:451 - 01:17:761 - These need more emphasis. When you have jumps around everywhere, one another jump cannot emphasize a certain note, like this case. These sounds have great impact on this part but it's just... in the middle of the jumps. I would rather use the rhythm of 01:21:072 (1,2) - , but I guess you don't want to miss the downbeats here, so at least adjust the distance to make a proper emphasis for those sounds.
* 01:26:244 (1) - This one sound, is definitely stronger than others and should be emphasized, but it's just inside a random jump pattern 01:25:003 (2,3,4,5,6,7,1,2,3,4) - and it's even stacked with an object before, so I don't feel any impact on that strong beat. The distance is even smaller than others.
* 01:27:899 (1,2,3,4,1,2,3,4) - Starting from 01:27:899 - , you have the star jump repeating two times, and all of the jumps have equal distance with others. But are the vocals really that equal? There's a huge pitch jump between 01:27:692 (3,1) - 01:28:313 (3,4) - but any emphasis for those? Speaking of the distance overall, I don't think the whole vocal sounds deserve that amount of distance. Only those few high-pitched vocals would deserve it, considering the spacing you've been using before these jumps.
* 01:31:209 (1) - This sound is something that gets out of the 1/1 vocals 01:29:554 (1,2,3,4) - , so placing it on the far left side would make more sense, rather than just reapeating same circular movement like before.
* 01:31:313 (1,1,2,3) - I'd just use a stacked triplet as a moving triplet 1/2 after a spinner is really harsh. This can be so annoying for CW spin players. Also use an NC on 3 because that's where the new 'part' of the song starts where you put the kiai start.
* 01:43:416 (4,5,6) - Look at the place where you used the triplet. Now check here: 00:27:485 (5,6,7,8,9,1) - see the difference? You used the triplets on different beats for the similar beats. Do you want to emphasize that kind of sounds? Then use it consistently. (The 00:27:485 (5,6,7,8,9,1) - one is much better for me)
* 01:44:244 (1) - This also needs emphasizing but you used just the same distance as before D:
* 02:04:934 (4,5,6,7,8,9) - Same as above. This is inconsistent with the red-tick-starting triplets like 02:01:209 (2,3,4) - 02:02:865 (2,3,4,5,6,7) - 02:07:830 (2,3,4) - 02:09:485 (2,3,4,5,6,7) - as well.

At this point you should already know what I'm talking about. The rest of the map is just same as now. So you should check the later part and find similar things too.

I'll continue to write some things that I didn't mention above.

* 03:38:658 (1,1,1,1,1,1,1) - I lost some score on BN test because I didn't point this out. An object that is on 1/12 after a DRRRRR slider is just being an evil and makes players hard to get 300s on the pattern. Especially 03:44:451 (1,1) - this. At least make some gap between the sliders so that players won't miss because of lack of slider leniency.
* 04:13:209 (8,1) - 04:16:520 (9,1) - Using a 1/2 slider on things like this can represent the vocal better.

Also use lower AR because a 145 bpm without long streams is just too much. Only the consecutive jumps made this difficult, but that doesn't mean each notes deserve fast approach to be read properly.

Good luck!
Thanks for the mod, I'll edit and take a look at this once I have more time since I'm busy from college.
Raging Bull
Shame, be nice if you continued this.
Topic Starter
just click

Doyak wrote:

Hello, from my queue (m4m)

[General]
* I see one mod post that consists metadata, but Wikipedia cannot be used as a reliable source as it can be edited by everyone, and it's not official. Also an album name cannot be used as a source. Just delete it. Deleted "Triangle" from the source.

[Moonlight]
Your map is very consistent throughout the whole map, but only the notes are. This means I don't see proper emphasis for certain sounds, or specific patterns that could represent each part better. Yes, this song is kinda like that, but still you can make difference depending on what kind of sound is there. I completely agree, after looking back at this after a few months, a lot of the notes could be more emphasized so I will go back over and remap any parts that need emphasizing.

Especially the jumps. This map contains a lot of circles and jumps. But that's it, this map has the same kind of jumps on the whole map. I can't tell what kind of part I'm playing if I don't listen to the music. Like, in example, the vocal sound of 01:35:347 (3,4,5,6) - and 01:36:175 (1,2,3,4) - are pretty different. But there is just no difference on the shape/distance/movement of the jump pattern. More obvious one here: 01:45:278 (3,4,5,6) - and 01:46:106 (1,2,3,4) - . The music is vitally different, but is there any pattern difference between them? No, it's just a continuous of the previous jump pattern. Like with what you mentioned where patterns and notes need more emphasis, I agree with this and will change it.

So let me start from the beginning and point some of them out. I won't say same thing over and over again. Try to find similar ones as you get through.
* 00:13:416 (1,2,3,4,5,6,1,2,1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1) - This is really good, I can clearly see the pattern and structured shapes. Yeah, not sure why I didn't just do this for the whole map lol.
* 00:21:072 (4,5,6) - Personally I don't agree this kind of triplets. They serve nothing but overmapping. Not that there's especially a strong sound too. I prefer to keep this triplet, I think it fits in better to me. I did it for another similar sound few seconds afterwards and I think it sounds fine.
* 00:21:278 (6,7,1) - Rather than using similar distance, discreting the pattern by distance would be better. They're not just the same sounds. Considering that 00:21:485 (7) - is a deep long sound, increasing the distance 00:21:278 (6,7) - would work nicely. The opposite would work as well. Anyway, keeping it just similar is what makes this pattern monotonous. 00:24:589 (6,7,1) - is done pretty well. Increased the distance and I agree with your statement here.
* 00:22:520 (1) - Is this NC needed? You usually keep the downbeat on every downbeats, so removing the NC here would make more sense. Removed NC.
* 00:22:520 (1,2,3) - As you can hear, the pitch of the deep sound (what is it called, bass?) goes up by 1 octave on 00:22:727 (2,3) - , while 00:22:520 (1,2) - these are just same pitches. So back-and-forth jump with stack is just a monotonous jump, and you can represent the changes of the music better by increasing the distance for 00:22:727 (2,3) - . Increased the distance between 2 and 3.
* 00:25:416 (2,3,4,5) - Their impact aren't just the same. 00:25:003 (1,2,3) - is one group of sounds, and 00:25:830 (4,5,6,7,8) - is another. But I don't see any pattern difference between them. You even bound them into one pattern so that I cannot feel the strong beat on 00:26:037 (5) - at all. Since you mentioned that they are different groups of sounds, I increased the spacing for emphasis and it feels and plays better to me now.
* 00:27:485 (5,6,7,8,9,1) - So you used triplets to emphasize that sound. Then why don't you care about the same sounds on 00:28:934 (4) - 00:29:347 - 00:31:003 - ? The tone is a bit down, but still you decided to emphasize that instrument, then you need to keep tracking on it afterwards as well. I will emphasize the other parts after I go through the rest of the map.I
* 00:31:623 (1,2,3,4,5,6,7,8,9) - Apparently some sliders can emphasize certain sounds, if you're not going to strictly control the distance between circles. Right now, these are just all random jumps/distances that represent nothing but the 1/2 beats, rather they're strong or not. I'll change this section up a bit.
* 00:35:347 (2,3,4,5,6,7) - Same here. You can hear 00:35:347 - 00:35:761 - 00:35:968 - 00:36:382 - are stronger than others, but there's just nothing that cares about them. I'm not saying you should only emphasize what I'm picking. You need to find your own beats you want to emphasize and put impact on them. The song's intensity is not 1/2 consistent, and you know that. Changed, will go through the rest as mentioned.
* 00:46:520 (1,2,3,4,5) - 00:48:175 (1,2,3,4,5,6) - Both are focusing on the vocals. But are the vocals that same for both parts? I totally hear that the latter one is much more faded out, but I don't see any difference on the pattern. These should have different scale to represent the change of the song properly. Just putting same notes all over the map doesn't make the map consistent. The map should follow the song's changes. Changed as well.
* 00:49:416 (5,6) - Especially for this one, with the faded vocal, this beat should be very very weak. But you're keeping the same distance as before, and you even used a circle while it was on a slider on 00:47:761 (5) - . Changed this section as well.
* 00:56:451 (1,2,3,4,5,6,7,8) - This, on the other hand, makes sense. Because the vocal is 1/2 consistent with the same pitch for all these beats. It's well representing it. Agreed.
* 01:07:830 - 01:11:141 - 01:14:451 - 01:17:761 - These need more emphasis. When you have jumps around everywhere, one another jump cannot emphasize a certain note, like this case. These sounds have great impact on this part but it's just... in the middle of the jumps. I would rather use the rhythm of 01:21:072 (1,2) - , but I guess you don't want to miss the downbeats here, so at least adjust the distance to make a proper emphasis for those sounds. I'll see what I can do with these sections.
* 01:26:244 (1) - This one sound, is definitely stronger than others and should be emphasized, but it's just inside a random jump pattern 01:25:003 (2,3,4,5,6,7,1,2,3,4) - and it's even stacked with an object before, so I don't feel any impact on that strong beat. The distance is even smaller than others. Changed pattern for emphasis.
* 01:27:899 (1,2,3,4,1,2,3,4) - Starting from 01:27:899 - , you have the star jump repeating two times, and all of the jumps have equal distance with others. But are the vocals really that equal? There's a huge pitch jump between 01:27:692 (3,1) - 01:28:313 (3,4) - but any emphasis for those? Speaking of the distance overall, I don't think the whole vocal sounds deserve that amount of distance. Only those few high-pitched vocals would deserve it, considering the spacing you've been using before these jumps. I agree with the emphasis, but I think the distance is fine. Maybe I'll decrease it when I re-map a lot of parts in this song, but I'll see.
* 01:31:209 (1) - This sound is something that gets out of the 1/1 vocals 01:29:554 (1,2,3,4) - , so placing it on the far left side would make more sense, rather than just reapeating same circular movement like before. Adjusted.
* 01:31:313 (1,1,2,3) - I'd just use a stacked triplet as a moving triplet 1/2 after a spinner is really harsh. This can be so annoying for CW spin players. Also use an NC on 3 because that's where the new 'part' of the song starts where you put the kiai start. Changed so that it's stacked.
* 01:43:416 (4,5,6) - Look at the place where you used the triplet. Now check here: 00:27:485 (5,6,7,8,9,1) - see the difference? You used the triplets on different beats for the similar beats. Do you want to emphasize that kind of sounds? Then use it consistently. (The 00:27:485 (5,6,7,8,9,1) - one is much better for me) I'm not really sure what you mean here, could you clarify? These are different sections to me.
* 01:44:244 (1) - This also needs emphasizing but you used just the same distance as before D: Changed.
* 02:04:934 (4,5,6,7,8,9) - Same as above. This is inconsistent with the red-tick-starting triplets like 02:01:209 (2,3,4) - 02:02:865 (2,3,4,5,6,7) - 02:07:830 (2,3,4) - 02:09:485 (2,3,4,5,6,7) - as well. Fixed and changed.

At this point you should already know what I'm talking about. The rest of the map is just same as now. So you should check the later part and find similar things too. I'll make sure to do that.

I'll continue to write some things that I didn't mention above.

* 03:38:658 (1,1,1,1,1,1,1) - I lost some score on BN test because I didn't point this out. An object that is on 1/12 after a DRRRRR slider is just being an evil and makes players hard to get 300s on the pattern. Especially 03:44:451 (1,1) - this. At least make some gap between the sliders so that players won't miss because of lack of slider leniency.A lot of people keep asking me to change this to one way or another frequently so I'm not sure what to even do with this anymore lol.
* 04:13:209 (8,1) - 04:16:520 (9,1) - Using a 1/2 slider on things like this can represent the vocal better. I'll consider this on those parts.

Also use lower AR because a 145 bpm without long streams is just too much. Only the consecutive jumps made this difficult, but that doesn't mean each notes deserve fast approach to be read properly.Changed to AR 8.8

Good luck!
Thanks for the mod, I finally looked at this after a few months since I wanted to focus on other things for a while. I read through the mod post and I didn't change everything right away while going through because I prefer to do it all together so that I have it fresh in my mind on what I'm doing. I'll change up the emphasis on many parts and hopefully it will look a lot better in the end.
Topic Starter
just click

Raging Bull wrote:

Shame, be nice if you continued this.
You actually gave me some motivation thanks to your kind words, I decided to continue this and see if I can get it ranked after I fix up the map a bit.
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