M4M
• I guess you can disable the 'Letterbox during breaks' thing as you don't have a storyboard.
• 00:14:037 (4,5,6) - Probably intended but this looks a bit cleaner due the blanket.
• 00:15:692 (1,2,3,4,5) - To make them look like a real star you should try out the polygon function and then increase the spacing manually or using the scale function.
• 00:19:210 (2,3,1) - Make the spacing even here? If you look at the approach circle of (3) here you'll see that it isn't the case.
• 00:21:485 (7,1) - (1) deserves a slightly stronger emphasis because of the slow pitch change during the slider. And it's a downbeat nontheless. Otherwise using a 1/4 slider instead of a circle would work too. Same goes for 00:24:796 (7,1).
• 00:28:934 (4,5) - Since the "special sounds" (ex: slidertail of 00:27:485 (5) and 00:28:106 (8) ) were clickable you should do the same here. Using this rhythm should improve it.
• 00:42:589 (4,5,6) - To me it sounds like a regular jump patterns. Maybe it's just me since I can't really figure out your scheme on how you used your triplets, so I'm not gonna mention them.
• 00:46:727 (2) - Place it a bit higher for a better transition with the slider afterwards? Otherwise I'd suggest to rotate the slider but that would kinda destroy the cool pattern you used there.
• 01:11:968 (2,3,4,5,6) - I don't really think that the vocals fit too well to use a back'n' forth pattern. Also because they go back and forth a few times it's also a bit boring to play.
• 01:21:072 (6,1) - Switch the position maybe? You would cover the melody better and also have a clickable syllable on 01:21:692.
• 02:03:382 (6) - Slightly weird that you have this one clickable which is way less audible than 02:03:175 and the other afterwards.
• 02:07:003 (4,5,6) - Since the music gets louder (or a higher pitch, whatever) here you should space them way more to make it fit the music. They really shouldn't have less spacing than the previous objects that don't have such a special highlighting on them.
• 02:58:727 (6,1,2) - Using a smaller DS from one object to another can be weird without having a drastic change in flow. At least when the spacing is a bit bigger like in this case.
• 03:58:520 (1,1,1,1,1) - A small nerf would be appropriate as they request a really fast cursor move and even alternating because else you would most likely get 100's. Thus not that good for this skill range.
• 04:03:279 (4,1,1) - Try using a custom stack maybe? Would look cooler I guess.
Everything else seems cool.
• I guess you can disable the 'Letterbox during breaks' thing as you don't have a storyboard.
• 00:14:037 (4,5,6) - Probably intended but this looks a bit cleaner due the blanket.
• 00:15:692 (1,2,3,4,5) - To make them look like a real star you should try out the polygon function and then increase the spacing manually or using the scale function.
• 00:19:210 (2,3,1) - Make the spacing even here? If you look at the approach circle of (3) here you'll see that it isn't the case.
• 00:21:485 (7,1) - (1) deserves a slightly stronger emphasis because of the slow pitch change during the slider. And it's a downbeat nontheless. Otherwise using a 1/4 slider instead of a circle would work too. Same goes for 00:24:796 (7,1).
• 00:28:934 (4,5) - Since the "special sounds" (ex: slidertail of 00:27:485 (5) and 00:28:106 (8) ) were clickable you should do the same here. Using this rhythm should improve it.
• 00:42:589 (4,5,6) - To me it sounds like a regular jump patterns. Maybe it's just me since I can't really figure out your scheme on how you used your triplets, so I'm not gonna mention them.
• 00:46:727 (2) - Place it a bit higher for a better transition with the slider afterwards? Otherwise I'd suggest to rotate the slider but that would kinda destroy the cool pattern you used there.
• 01:11:968 (2,3,4,5,6) - I don't really think that the vocals fit too well to use a back'n' forth pattern. Also because they go back and forth a few times it's also a bit boring to play.
• 01:21:072 (6,1) - Switch the position maybe? You would cover the melody better and also have a clickable syllable on 01:21:692.
• 02:03:382 (6) - Slightly weird that you have this one clickable which is way less audible than 02:03:175 and the other afterwards.
• 02:07:003 (4,5,6) - Since the music gets louder (or a higher pitch, whatever) here you should space them way more to make it fit the music. They really shouldn't have less spacing than the previous objects that don't have such a special highlighting on them.
• 02:58:727 (6,1,2) - Using a smaller DS from one object to another can be weird without having a drastic change in flow. At least when the spacing is a bit bigger like in this case.
• 03:58:520 (1,1,1,1,1) - A small nerf would be appropriate as they request a really fast cursor move and even alternating because else you would most likely get 100's. Thus not that good for this skill range.
• 04:03:279 (4,1,1) - Try using a custom stack maybe? Would look cooler I guess.
Everything else seems cool.