NM from muh qWoop, thanks for checking the set out Smokeman, really appreciate it! No mentions = fixed!
couldnt really play this since no tablet (rip). Tried to play it with mouse and relax on so most of it isnt rly tested so... ye more like thoughts and observations.
00:10:354 (5,6) - I know you that you mapped the bass with the slider and it fits musicaly but i think if you actually reversed the rythm you would get a much better payoff on 00:10:744 (1) - like this.. I like how this looks if you just move the objects in the itmeline (thing), so mayb you could change the start point of the jumps 00:09:835 (1,2,3,4) - instead of moving 00:10:354 (5,6) - on the playfield. I'd like to keep it as it is right now due to said reason. The offbeat slider here works really well with the bass, and I want to keep it in this way.
00:12:692 (6) - personal thing: move this to ~ 200|141. Fits the music more since you keep the whole patern ina circular motion. Because you keep things rotating in one direction breaking out of it with the slider way out there feels/looks more rewarding. The way you have it now, you are putting more stress on 00:12:692 - and so jumping to 00:12:822 - feels kinda kinda awkward :/ I cleaned up the spacing for the jump, but the motion stays the same. Pure circular motion doesn't feel too rewarding for me .
00:15:679 (4,5) - make the curve of 5 look more in sinc with the flow. example
00:16:847 (3,1) - move these a bit more apart? They are almost touching so it looks more clear
00:21:133 (1) - There are a lot of thise rythms in this song. But The vocals in this one make it sound a bit off imo. You could move it 1/2 later and add a stacked note over the slider head (00:21:133 - ). Depending how you feel like you could either change the new slider on 00:21:263 - to be 1/2 or stick with the 1/1. It's actually following the bass line here.
00:27:302 (5,6,1) - move 5 and 6 a bit further down so you have better circle :^)
00:38:276 (2) - it does look good ...but i think its too fancy for this part. The guitar stroke is nearly inaudible. normal linear or slightly curved slider should do the trick. That's rather subjective, for me the stroke is noticeable enough for the shape.
00:39:964 (1,2,1,2) - custom off-stack? It looks kinda wierd ingame. 00:39:964 (1,2) - looks stacked but 00:41:782 (1,2) - not That's due to their timeline distance but I guess I'll arrange it anyway.
00:45:937 (3) - You could keep the momentum of this part going for little longer if you put 3 over 00:46:067 (1) - . It looks kinda cooler imo The current motion brings more momentum in the pattern, stacking them would cause a reset in flow which i really don't want to do here.
00:47:885 (4,1) - trigger the blanketfags ayy Blankets are for nubs. is intentional xd
00:50:352 (1,2) - Dont you think the spacing between these too is a bit too low concidering the intensity of the rest of the part? The "above" 00:50:742 - starts on a slider-end so there should be some buildup for the next part. OR just change 00:50:612 (2) - with a circle and a slider to fit more.
00:52:300 - You could enhance the strength of this part by mapping a kickslider to the vocals. The scream (outcry?) would flow into the 5-note stream which would be kinda cool imo. You dont need to do it here 00:54:378 - since the outcry starts with the streamm... oh well. Feels weird to play for me at this bpm. I'd rather leave it as is.
00:56:326 - i think this should beclickable so it flows cooler into 00:56:456 (1) - :/ I'd like the current repeatslider more as the music's calming down at this point.
00:59:703 (1,2,3,4,5,6,1,2,3) - you are slowly increasing the spacing as the vocals get more intense. but the vocals get less intense here 01:01:261 (4,5,6) - so it would be kinda fitting to reduce the spacing of these 01:01:261 (4,5) - . Intensity is still high at this point, only the pitch went down.
01:16:326 (5) - some dump shit: change it to a 1/2 slider to follow the guitar note till it gets palm-muted. Circle puts better emphasis on the cymbal which is more prominent to me.
00:21:133 (1) - same thing like above Same reasoning as above.
00:52:430 (1,1,2,3,4) - why are these different? I'm not sure what you mean by this
00:55:547 (1,2,1,2,1,2,3) - I think these are a bit to hard to hit for an insane on 230BPM :/ Doesn't look as difficult to play as it looks imo, but I'll think about it
00:57:625 (1,2) - move these 1/2 earlier so they play on the lyrics? Would feel weird at this point as it leaves the dominant beats unclickable.
00:59:703 (2) - this feel just as off as 00:21:133 (1) I think this is fine, doesn't feel misplaced to me.
01:05:937 (1,2,1,2,1,2,3,4) - difficulty is kinda subjective but this is kinda overkill (8 1/2 notes on 230 bpm) only for hardcore bois
01:16:326 - same shitty quirck suggestion ^xd
00:34:899 - its rly wierd to let this space open like this in such an intense section out of the blue :/ The gap is for gameplay purposes to take a small break. Doesn't feel too bad to leave this out.
00:45:547 (2,3) - hwy not swap this rythm like this. This feel more intuitive imo I'd like to keep the rhythm as is, that offbeat slider feels weird.
00:52:430 (1) - do you rly need to map the drums here. Tbh they are so silent i had to double check. smth like this instead Clearly notable for me, I'd like to keep this repeatslider.
00:53:469 (1,2,3) - these caught me by surprise. You stack alot of things so it was kinda wierd to have a 1/1 stack all of a sudden. Dunno how you could fix this since its a sightread problem more than anything. I agree that this is tricky to read but at this difficulty stage I expect players to play this properly. Might change if more players share the same issue though.
00:54:508 (5,6) - this one is kinda fine and i dont know why. But you could change it to a similar fashion as the one before That's pretty much like the previous one lol.
01:00:352 (4,5) - 01:02:041 (2,1) - these have visually the same spacing although they have different rythms
All you ppl start mapping these offbeat sliders... Well, as long as there is a proper reasoning behind using offbeat sliders, I don't know what the issue is.
Sorry if i didnt see some intentions, i haven't experimented with these myself