It's probably rankable if you fix up layering and the 1/8s, but I know that you're extremely adamant about this and we're not going to force you to change the patterning. I personally think that a 1/8 dense jumpstream is completely fine playability-wise, it's just an unfortunate case because of an issue with the ranking criteria as a whole - that you're only allowed to chart a certain rhythm in unnecessarily restrictive ways. MANY mappers have argued that 1/6 patterning should be allowed for 1/8 rhythms, but that hasn't budged.Evening wrote:
basically what's preventing this from ranking is the jumptrill, SVs and inconsistency in note counts in chord usage is still intended, if i amend the jumptrill to a 1/8 stream will this still be rankable
there's also no definitive rule saying that every map should be 100-able humanlyPLANET//SHAPER is completely SSable, no one has implied that the map is unrankable because you need to be extremely good at the game to SS it.
idk why is 1/6 over a 1/8 section a problem, some songs/maps require you to play at a rhythm that doesn't follow a specific rhythm as the rhythm hasn't been established in the player's mind yet, for example the first notes in the music or even some notes in this track that doesn't really even follow a 1/4 nor 1/6 rhythm, it's more of a dynamic rhythm that focuses mainly on you visualizing the gaps between the notes in the map correctly. So why is it that 1/6 is not allowed over a 1/8? Personally don't really feel like making a 1/8 jumptrill cause that's dumb and 1/8 streams are just horribly underwhelming, why is it that people can't play 1/6 over that rhythm visually by approximating all rolls to a jump? I can do that so I have no idea what's wrongI guess that's a fair enough point now that I think about it. There are certain charts where you're supposed to somewhat manipulate patterning - HAELEQUIN is a pretty big one; but at the same time, HAELEQUIN will also never pass the qualified section today. It was ranked at a time where the QATs didn't know that they can DQ anything through subjective criteria.
dumps are already ranked, not even talking about AiAe, altale is a very distinctive dump, if I were to map the altale track without the BMS I wouldn't even know there were 1/6s, heck, I wouldn't even know those 1/6 exists, I bet 99.99% of the players don't even realize that when they listened to it, it felt more like a chilling track than that of a 1/6 stream song, do maps have to have a BMS chart behind it to justify everything?I don't think Altale should be ranked either, personally - it's exceptionally dense for a 4K context. There's also a myriad of ghost notes that are overlooked and was a legitimate mistake on Starry's part (I don't think Blocko was QAT at the time?). They happen sometimes and is something that we will have to deal with. I don't think a BMS chart is good justification for the presence of certain patterning either, I think that's something should be changed. I'm not really fond of relying on irrational thought processes (e.g. the BMS chart does it, so why can't my 4K chart!) to justify your charts to get your charts ranked.
I really would like to just create a song using 1% volume samples over some lounge track and call those 1/32 streams justifiedThat's where the subjective side of the ranking criteria comes in, that map will get DQ'd for that. Just because a sound is there doesn't mean that it's necessary to put sounds there. I think you know this.
so why is it that I can't use 1/6 to go over a 1/8? It is the perfect snap to jumptrill at this skill level without it going overboard and without it feeling like the most underwhelming pattern in the universe, so why can't the ranking system, not even talking about the ranking criteria, the ranking system just bend and let this map go through?Because it's a set of rules. The rules are not the most agreeable, but you're not obligated to have a map ranked - you have to follow arbitrary criteria to get your chart ranked. I will 100% agree with you and say that your patterning would be the most appropriate - it's fairly nuanced, but you also have to realise that you can't do that if you want to get your chart ranked because of how the rules work. Again, I don't agree with this rule, and many other mappers certainly don't agree with this rule either. The ranking criteria is, however, going under a revamp. Just have to nudge certain people in the team who are doing the revamp about what their thoughts about things like that.
I highly doubt there is a more fitting pattern for this section than this, this follows what I wanted, a map that doesn't give the player a free 100%, this is to create replayability this also includes the more expressive SV changes, a map that doesn't just give you a massive ass spike at any point, of course it's a massive spike if you want to 100% this but that's a mindset, not a criteria to rank any map, if you really want to 100% every map in existence i hope you try this map on halftime.I agree, I think the structure of the chart is perfectly fine playability-wise - in fact I think it's probably optimal.
This is NOT aimed at those top tier players that want to go for 100%s and 1 000 000s, this is aimed at those around my skill level, god damn this is not a fucking MA file.We know what the intention of the chart is. There is nothing in the ranking criteria that says that a chart that is not meant to be easily SSable isn't allowed. Your chart is not rankable for different reasons, or rather your chart is not really rankable for some ambiguity that the QATs have and are rather uncertain about. Again, this is probably bound to change soon and your chart might be more appropriate for ranking some time in the future. I don't know what's going on there - but considering that the people who are revamping the criteria know what they're doing, I'd trust them.
BNs are supposed to cover the subjective part in this ranking criteria area, not follow 100% on the norm of people ranking maps, feels like you guys are just restricting everything because you're afraid of what is going to happen next and I have to agree with you, it's a risky move as it promotes more expressive+edgy cases in terms of ranking maps, but god damn if no one is going to rank these files who the fuck would and why the fuck would people even map anything away from all these standard patterns and standard songs, no one will ever do that anymore and that is why no one plays ranked maps.The MMT's main purpose is to streamline the ranking process of people who are willing to give back to the community through extensive modding rather than try to break new grounds for ranking criteria. People don't want to play ranked charts because they're insanely homogenous sure, but that's not because charts like these aren't allowed to be ranked. Dump charts and charts that have ghost notes are strictly unallowed for a game like FFR, yet they have an extreme variety of charts that far exceed osu!mania's library. The problem with osu!mania ranked charts is not the ranking criteria, but simply because people are arbitrarily limiting themselves to rhythm game music that have little dynamic value. If people charted more music in general that's not the same structure of amen breaks, 180-210 BPM, woosh woosh bang bang and unnecessary symphonic elements, it doesn't necessarily have to be the most dynamic; the charts will not appear anywhere as homogenous. There are a TON of maps that are amazing and are perfectly rankable in the StepMania world, some with a difficulty spread for osu!mania ranking criteria. So why can't the community do the same? Why can't people chart music like classical or breakcore or prog metal, rather than anxiously waiting for the new SDVX event to come out and charting it with a single consideration on whether or not the track is going to be dynamic enough to call for a emotionally-charged chart?
We all have said this a million times, most of us have enjoyed playing your chart, and most of us would want to see this ranked if this is possible. But "enjoyment" is a subjective criterion that is based on objective (musical relevancy) and intersubjective (playability) criteria, most players only care about the playability of the chart, which is why so many people enjoy playing through your chart. It's just that intersubjectivity alone can't justify a chart being ranked, especially since there is already an objective protocol for how to get charts ranked. We're just following a set of imperfect and disagreeable rules. There's nothing we can do about it, because the criteria shouldn't be discriminatory.
It is what it is.