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Camellia - PLANET//SHAPER [OsuMania]

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Tidek
Before it will be ranked

05:15:476 - 05:20:373 - Those SVs are really TOO strong, I recommend to make them a little weaker (maybe 1,5-0,5? or 1,75-0,25). Not gonna lie, if u have shitty monitor (and pretty low fps), then it looks really bad and its painful to read.
Ciel
Doing a check of all SV's, since otherwise nobody else will.

Also Tidek, I think those SV's are fine (see reasoning in the box). Though I can totally see why you wouldn't think they're ok.
can you love me now?
00:33:843 - .90x goes into...
00:34:251 - 1.50x/.50x = 1.0x. Maybe change to 1.40x/.40x instead? (or 1.30x/.50x)
Also, could consider starting the wubbing at 00:33:843 - , or making the shaking increase gradually.

00:30:986 - .95x vs.
00:33:843 - .90x vs.
00:37:516 - 1.00x (and so on)
If anything, you should switch the .95x/.90x? They don't necessarily have to be all consistent.

00:46:904 - No SV's here? Could try something similar to 00:26:496 -

00:50:986 - Possibly a slight slowdown? Just fell off of a buildup in both music/pattern.

00:54:251 - Yay fountains :D
01:00:373 - Could consider lagging with 1/16ths here?
01:04:455 - Could add something here, considering for the same sound back in 00:57:925 - you have an SV. (Admittedly, you don't have a LN here anymore, and I'm not modding the patterns.)

02:12:618 - These are so good.
02:23:435 - These all add up to 1.00x, even though the non-bumps have been running at 0.90x before this. Considering your making the shaking build up anyways, maybe recompute some of the earlier ones to slowly build up to 1.00x speed?
02:25:680 - 1.30x bumps feel much weaker when going at 1.00x normally. Maybe bump them up a bit more?
02:28:945 - Camellia why you skip beat -_-

02:30:782 - 1/12 lag vs.
02:31:190 - 1/16 lag. Feels like you should make these 2 the same. Also, the overall amount of laginess here doesn't feel as nice as before, as its just simply constant lag throughout the phrase.

02:38:741 - You go back up to 1.40x bumps here (mostly referring to previous comment). Admittedly, you feel this less since they're just stuck to an LN instead of rice.
02:43:639 - As shown by the fact you don't continue it here.
02:44:455 - Or here.

02:48:945 - Why do you have 3 bookmarks here???
02:49:353 - If you feel particualrly daring, you can try using the same idea all the way back from 00:26:496 - again.

02:57:925 - A bit sudden. Maybe you should try adding something at 02:58:027 -

03:04:353 - Not too confusing while playing, but the SV's do not add up here nicely. On the other hand, I can't think of an easy fix. So idk.

03:10:986 - Bit weird to have such a huge jump like that, especially since it sounds like there's another note at 03:11:190 - as well.

04:02:720 - The gap between this and the next note is somewhat big, so it feels like a somewhat jarring transition.

04:16:700 - This builds from 0.60x to 1.00x, while...
04:23:231 - goes frokm 0.80x to 1.00x. It feels like this is picking up the previous buildup after a small interruption in the middle, so maybe you can make the 2 buildups intersect a bit? (Like maybe 0.60 to 0.85, and 0.75 to 1.00, for instance.)

04:32:618 - 0.90x ...
04:35:476 - to 1.00x ...
04:39:149 - Back to 0.90x again. You don't have a LN this time.
04:42:006 - And back to 1.0x again. Decide :<

05:15:476 - This SV will almost certainly be controversial. I think this entire section is fine though. The first part of this is regular enough such that even if this is the first time seeing this section, you can grasp the pattern quickly, and know how to play it, not to mention having done it before. I remember this part was supposed to be intentionally borderline undreadable. Once you reach...
05:18:741 - There are 2 points to this. A. For players that don't want to acc this part, they can jumptrill this. Not to mention that this exact same setup occurs at 02:09:353 - , kind of repeated 03:11:394 - , and emphasizes the jumptrillness at 04:49:353 - . If someone wanted to pass this part, they know exactly what they need to do. B. If they want to acc this section, its actually still neverthless readable. Definitely trickier, but still readable.

06:53:027 - Any reason for the random speedup at the end? Idk, it might trip up some people. Probably not.
Somehow I managed to crash the game at the end of this. To anybody else checking SV's or anyone that cares, all the SV values not mentioned (and actually, most of the ones mentioned) are all correct. Even the really strange looking numbers.
Topic Starter
Evening

Tidek wrote:

Before it will be ranked

05:15:476 - 05:20:373 - Those SVs are really TOO strong, I recommend to make them a little weaker (maybe 1,5-0,5? or 1,75-0,25). Not gonna lie, if u have shitty monitor (and pretty low fps), then it looks really bad and its painful to read.
yea it is a pain to read, which is intended

Yoshiap wrote:

Doing a check of all SV's, since otherwise nobody else will.

Also Tidek, I think those SV's are fine (see reasoning in the box). Though I can totally see why you wouldn't think they're ok.
can you love me now?
00:33:843 - .90x goes into...
00:34:251 - 1.50x/.50x = 1.0x. Maybe change to 1.40x/.40x instead? (or 1.30x/.50x)
Also, could consider starting the wubbing at 00:33:843 - , or making the shaking increase gradually. i'll just make it shake more gradually, personally felt that the first bar didn't really have any effect as the next note was out of sight for most scroll speeds hmm

00:30:986 - .95x vs.
00:33:843 - .90x vs.
00:37:516 - 1.00x (and so on)
If anything, you should switch the .95x/.90x? They don't necessarily have to be all consistent. Some are meant for pauses and some are centered around 1.0 SV due to heavy effects, but mostly revolving around the 0.9 to 1.1 area so that the scroll speed doesn't go overboard

00:46:904 - No SV's here? Could try something similar to 00:26:496 - oh right, that could work, imma add some stuff

00:50:986 - Possibly a slight slowdown? Just fell off of a buildup in both music/pattern.Set a 0.95 so that it doesn't really affect the game play that much

00:54:251 - Yay fountains :D ' w' !
01:00:373 - Could consider lagging with 1/16ths here? lagged a bit
01:04:455 - Could add something here, considering for the same sound back in 00:57:925 - you have an SV. (Admittedly, you don't have a LN here anymore, and I'm not modding the patterns.) ehhh might want to just omit this as there is a stutter before so it kinda feels a bit overkill

02:12:618 - These are so good. www
02:23:435 - These all add up to 1.00x, even though the non-bumps have been running at 0.90x before this. Considering your making the shaking build up anyways, maybe recompute some of the earlier ones to slowly build up to 1.00x speed? uhhhhhh kinda bumped it up gradually by 0.02
02:25:680 - 1.30x bumps feel much weaker when going at 1.00x normally. Maybe bump them up a bit more? raised to 1.4
02:28:945 - Camellia why you skip beat -_- - _ ______ -

02:30:782 - 1/12 lag vs.
02:31:190 - 1/16 lag. Feels like you should make these 2 the same. Also, the overall amount of laginess here doesn't feel as nice as before, as its just simply constant lag throughout the phrase. uhhh i think i'll just keep it as it is since the lag difference is almost negligible during play, it's supposed to lag more than the previous anyways woop

02:38:741 - You go back up to 1.40x bumps here (mostly referring to previous comment). Admittedly, you feel this less since they're just stuck to an LN instead of rice.
02:43:639 - As shown by the fact you don't continue it here.
02:44:455 - Or here. This whole section is rather repetitive so I used LN to change up how this is structured so that it doesn't get too boring

02:48:945 - Why do you have 3 bookmarks here??? uh
02:49:353 - If you feel particualrly daring, you can try using the same idea all the way back from 00:26:496 - again. changed up some stuff

02:57:925 - A bit sudden. Maybe you should try adding something at 02:58:027 - the net is 1.0 scroll speed so uh it should be fine i guess

03:04:353 - Not too confusing while playing, but the SV's do not add up here nicely. On the other hand, I can't think of an easy fix. So idk. ehhhh it adds up to 1.0 so it should be fiiine

03:10:986 - Bit weird to have such a huge jump like that, especially since it sounds like there's another note at 03:11:190 - as well. hmm not sure what to think about this, i can easily memorise this though so im not sure lol, people didn't have any problems with this except for telling themselves to jumptrill instead of playing it legitly, the jump is intended as the map signals the usage of a jumptrill for dense jumpstream

04:02:720 - The gap between this and the next note is somewhat big, so it feels like a somewhat jarring transition. it's intended to be big due to the rhythm

04:16:700 - This builds from 0.60x to 1.00x, while...
04:23:231 - goes frokm 0.80x to 1.00x. It feels like this is picking up the previous buildup after a small interruption in the middle, so maybe you can make the 2 buildups intersect a bit? (Like maybe 0.60 to 0.85, and 0.75 to 1.00, for instance.) Had to go from 0.6 to 0.9 and 0.8 to 1.00 due to the 1.0 section in the middle, i wanted smooth transition from the first synth to the jump, it kinda overlaps currently i guess

04:32:618 - 0.90x ...
04:35:476 - to 1.00x ...
04:39:149 - Back to 0.90x again. You don't have a LN this time.
04:42:006 - And back to 1.0x again. Decide :< special effects = 1.0, blanks < 1.0

05:15:476 - This SV will almost certainly be controversial. I think this entire section is fine though. The first part of this is regular enough such that even if this is the first time seeing this section, you can grasp the pattern quickly, and know how to play it, not to mention having done it before. I remember this part was supposed to be intentionally borderline undreadable. Once you reach...
05:18:741 - There are 2 points to this. A. For players that don't want to acc this part, they can jumptrill this. Not to mention that this exact same setup occurs at 02:09:353 - , kind of repeated 03:11:394 - , and emphasizes the jumptrillness at 04:49:353 - . If someone wanted to pass this part, they know exactly what they need to do. B. If they want to acc this section, its actually still neverthless readable. Definitely trickier, but still readable. meant to be 100% unreadable anyways, if the player refuses to adapt to this map then he can just fail it i guess

06:53:027 - Any reason for the random speedup at the end? Idk, it might trip up some people. Probably not. it's fine for me and most testplayers so imma just uh leave it, it's supposed to be a small speedup anyways
Somehow I managed to crash the game at the end of this. To anybody else checking SV's or anyone that cares, all the SV values not mentioned (and actually, most of the ones mentioned) are all correct. Even the really strange looking numbers. not sure what is the crash but i've crashed once woop
thanks for the check yoshiap ' u'
_underjoy

Evening wrote:

Tidek wrote:

Before it will be ranked

05:15:476 - 05:20:373 - Those SVs are really TOO strong, I recommend to make them a little weaker (maybe 1,5-0,5? or 1,75-0,25). Not gonna lie, if u have shitty monitor (and pretty low fps), then it looks really bad and its painful to read.
yea it is a pain to read, which is intended
I also disliked the ending sv, seemed pretty cancerish, it is very strong. I almost failed on that from being at 100% just because its so hard to read. Please weaken :<
Topic Starter
Evening
jumptrill it

im not removing it
Blocko
Everything here seems entirely subjective to me '_>'


4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[did i say i love you?]
maybe you did, maybe you didn't
00:21:496 (21496|3) - Move to 2? You didn't have that little trill on 03:37:312 - .

00:54:251 (54251|1,54251|0) - Add finishes here

00:56:496 (56496|0,56598|1) - Add claps here, similar to what you have on 01:03:027 - .

01:00:782 (60782|2) - Add finish here

01:07:108 - Add a note here for that drum tom

01:13:843 (73843|1) - Add finish here

01:17:108 (77108|2,77108|3) - Add finishes here

01:26:700 (86700|0,86700|3,86802|2,86802|0) - Add claps here for that kick

01:41:190 (101190|2,101190|0,101190|3,102006|0,102006|1,102006|2) - Remove claps for some hitsound consistency?

01:55:884 (115884|0) - Clap here

01:59:557 (119557|3,119557|2) - Add another clap n finish
02:00:373 (120373|2,120373|3) -
02:01:190 (121190|2,121190|3) -
02:02:006 (122006|1,122006|3) -
02:02:822 (122822|1,122822|0) -
02:03:639 (123639|2,123639|1) -
02:04:455 (124455|2,124455|0) -
02:05:271 (125271|2,125271|1) -
02:47:720 (167720|3,167720|2) -
02:48:027 (168027|1,168027|3) -
02:48:333 (168333|3,168333|2) -

02:06:088 (126088|2) - Add finish here

02:12:618 (132618|3,132618|2) - Add finishes here

02:25:680 (145680|3,145680|2) - Add finishes here

02:38:741 (158741|2,158741|3) - Add finishes here

02:48:435 (168435|0) - Add clap here

02:48:537 (168537|3,168537|1) - Add finishes here

02:50:169 (170169|2,170169|0) - Add claps here

02:51:802 (171802|0,171802|1) - Add finishes here

02:57:108 - Add a note here?

04:29:761 (269761|2,269761|3) - Add claps here

04:36:292 (276292|1,276292|0) - Switch these claps into finishes

04:55:884 (295884|1,295884|3) - Switch these into claps and finishes

05:05:271 (305271|2,305680|1,305986|2,306292|1,306598|1,307312|0,307312|2) - Add finishes here?

05:08:945 (308945|0,308945|1) - Add finishes here

05:22:414 (322414|3,322414|2,322414|0,322516|1) - Remove claps for some hitsound consistency

05:28:537 (328537|0) - Add finish here

06:05:271 (365271|3,365271|0) - Add claps here

06:32:822 - I think you missed a note here

06:39:455 - Some of the notes in the ending are a little bit early compared to the song. Might wanna double check those snaps just in case.


puranetto seipaa
Kreator014
プラネットシェイパー
Topic Starter
Evening

Blocko wrote:

Everything here seems entirely subjective to me '_>'


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4K Column:
| 1 | 2 | 3 | 4 |
[]
[did i say i love you?]
maybe you did, maybe you didn't
00:21:496 (21496|3) - Move to 2? You didn't have that little trill on 03:37:312 - . made that a trill then

00:54:251 (54251|1,54251|0) - Add finishes here

00:56:496 (56496|0,56598|1) - Add claps here, similar to what you have on 01:03:027 - .

01:00:782 (60782|2) - Add finish here

01:07:108 - Add a note here for that drum tom Focusing on the synth, not sure about having a note here, kinda dilutes the effect

01:13:843 (73843|1) - Add finish here

01:17:108 (77108|2,77108|3) - Add finishes here

01:26:700 (86700|0,86700|3,86802|2,86802|0) - Add claps here for that kick

01:41:190 (101190|2,101190|0,101190|3,102006|0,102006|1,102006|2) - Remove claps for some hitsound consistency?

01:55:884 (115884|0) - Clap here

01:59:557 (119557|3,119557|2) - Add another clap n finish
02:00:373 (120373|2,120373|3) -
02:01:190 (121190|2,121190|3) -
02:02:006 (122006|1,122006|3) -
02:02:822 (122822|1,122822|0) -
02:03:639 (123639|2,123639|1) -
02:04:455 (124455|2,124455|0) -
02:05:271 (125271|2,125271|1) -
02:47:720 (167720|3,167720|2) -
02:48:027 (168027|1,168027|3) -
02:48:333 (168333|3,168333|2) -

02:06:088 (126088|2) - Add finish here

02:12:618 (132618|3,132618|2) - Add finishes here

02:25:680 (145680|3,145680|2) - Add finishes here

02:38:741 (158741|2,158741|3) - Add finishes here

02:48:435 (168435|0) - Add clap here

02:48:537 (168537|3,168537|1) - Add finishes here

02:50:169 (170169|2,170169|0) - Add claps here

02:51:802 (171802|0,171802|1) - Add finishes here

02:57:108 - Add a note here? o ok

04:29:761 (269761|2,269761|3) - Add claps here

04:36:292 (276292|1,276292|0) - Switch these claps into finishes

04:55:884 (295884|1,295884|3) - Switch these into claps and finishes

05:05:271 (305271|2,305680|1,305986|2,306292|1,306598|1,307312|0,307312|2) - Add finishes here? probably a bit excessive

05:08:945 (308945|0,308945|1) - Add finishes here

05:22:414 (322414|3,322414|2,322414|0,322516|1) - Remove claps for some hitsound consistency

05:28:537 (328537|0) - Add finish here

06:05:271 (365271|3,365271|0) - Add claps here

06:32:822 - I think you missed a note here

06:39:455 - Some of the notes in the ending are a little bit early compared to the song. Might wanna double check those snaps just in case.

---- 06:40:680 (400680|1) - This is 1/32 early but lol osu
---- 06:40:680 (400680|1,401343|0) - shifted the joint 1/16 later
---- 06:45:067 (405067|2) - 1/32 early
---- 06:45:629 (405629|1) - 1/64 early
---- 06:46:700 (406700|3) - 1/32 early
---- 06:47:771 (407771|1) - 1/48 early(?)
---- 06:48:333 (408333|0) - 1/32 late
---- 06:48:843 (408843|3) - 1/32 early
---- 06:49:914 (409914|1) - 1/32 early


shifted HP to 9.2



puranetto seipaa
no reply = fixed
Blocko

Evening wrote:

shifted HP to 9.2
eh

Reduce HP to 9? I understand increasing HP discourages mash-passing, but then you also encourage players to jumptrill certain patterns if they wanna pass it, and said patterns are pretty mashy to me, so this whole idea doesn't really make a lot of sense.

Topic Starter
Evening

Blocko wrote:

Evening wrote:

shifted HP to 9.2
eh

Reduce HP to 9? I understand increasing HP discourages mash-passing, but then you also encourage players to jumptrill certain patterns if they wanna pass it, and said patterns are pretty mashy to me, so this whole idea doesn't really make a lot of sense.

I don't know how many times I've said that some patterns are made to be jumptrilled

Mashing isn't wrong, it is a technique that players can use in the right situations
If it looks stupid but it works it aint that stupid

And whata the differnece between 9.2 and 9 going to make anyways, sounds like you're just being picky
Jinjin

Evening wrote:

I don't know how many times I've said that some patterns are made to be jumptrilled

Mashing isn't wrong, it is a technique that players can use in the right situations
If it looks stupid but it works it aint that stupid

And whata the differnece between 9.2 and 9 going to make anyways, sounds like you're just being picky
What was the point of suddenly raising the HP to 10 tho? I mean, 9.2 is tolerable but by changing it to HP 10 you're really restricting the audience that this map will get.
Blocko

Evening wrote:

I don't know how many times I've said that some patterns are made to be jumptrilled

Mashing isn't wrong, it is a technique that players can use in the right situations
If it looks stupid but it works it aint that stupid

And whata the differnece between 9.2 and 9 going to make anyways, sounds like you're just being picky
You're right, mashing isn't wrong, but for others, it's sort of discouraged when players are trying to get a score with really good accuracy on a map. That's entirely on them, though.

But, um, dude, what's up with turning HP to 10?
I'm strongly suggesting you to switch it back to 9.2. 9 was just to be a bit forgiving for other players (which was pretty much the reason behind my suggestion to begin with), and 9.2 is still tolerable as the map still lets itself play for its designated audience. 10 just limits your audience into a very small one, and that's way too much, man.


With all that said, I think you can get the snaps in the ending to be as close as possible using 1/12s even though some of them sound 1/32 early or late.
4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[did you say you love me?]
snaps and stuff
00:33:843 (33843|1,33843|0) - Snap those LN ends to 00:34:557 - with 1/4? That's when the next synth note occurs.
00:40:373 (40373|0,40373|1) - Same as above, on 00:41:088 -

02:11:292 (131292|2) - Not sure but is this supposed to be on 02:11:317 - ?

03:07:720 (187720|1,187788|2,187856|0,187925|1,187993|3,188061|1) - I think this is supposed to be 1/8. Source: ddream

03:16:292 - Add 2 notes here with clap hitsounds for that kick?

03:54:863 (234863|2,234931|1,234999|2) - I think these notes are supposed to be in 1/8.
04:07:925 (247925|2,247993|1,248061|2) - Same as above

04:35:476 (275476|1,275476|0) - Snap those LN ends to 04:36:190 - with 1/4? That's when the next synth note occurs.

05:20:442 (320442|2,320510|1) - Should be 1/8 starting from 05:20:476 - .

06:33:639 (393639|3,393690|2,393741|1) - I think you missed a little trill here like all the others.


Here are some snaps that are as close as possible to the song:
06:40:067 (400067|2) - With 1/16, 06:40:093 -
06:40:680 (400680|1) - With 1/16, 06:40:705 -
06:41:343 (401343|0) - With 1/12, 06:41:360 -
06:42:567 (402567|2) - With 1/4, 06:42:618 -
06:43:180 (403180|1) - With 1/16, 06:43:205 -
06:45:067 (405067|2) - With 1/16, 06:45:093 -
06:45:629 (405629|1) - With 1/12, 06:45:646 -
06:46:700 (406700|3) - With 1/16, 06:46:726 -
06:47:261 (407261|2) - With 1/12, 06:47:278 -
06:47:771 (407771|1) - With 1/4, 06:47:822 -
06:48:843 (408843|3) - With 1/16, 06:48:868 -
06:49:914 (409914|1) - With 1/16, 06:49:940 -


And here are some snaps unsupported in the editor (just wanna mention them):
01:04:047 - 1/18
01:46:088 - 1/20
04:55:476 - 1/10


hmm
Kreator014

Blocko wrote:

You're right, mashing isn't wrong, but for others, it's sort of discouraged when players are trying to get a score with really good accuracy on a map. That's entirely on them, though.
the patterns that are supposed to be mashed are still playable well enough to try getting accuracy
Topic Starter
Evening
ok im back

Blocko wrote:

Evening wrote:

I don't know how many times I've said that some patterns are made to be jumptrilled

Mashing isn't wrong, it is a technique that players can use in the right situations
If it looks stupid but it works it aint that stupid

And whata the differnece between 9.2 and 9 going to make anyways, sounds like you're just being picky
You're right, mashing isn't wrong, but for others, it's sort of discouraged when players are trying to get a score with really good accuracy on a map. That's entirely on them, though.

But, um, dude, what's up with turning HP to 10?
I'm strongly suggesting you to switch it back to 9.2. 9 was just to be a bit forgiving for other players (which was pretty much the reason behind my suggestion to begin with), and 9.2 is still tolerable as the map still lets itself play for its designated audience. 10 just limits your audience into a very small one, and that's way too much, man. shifted to 9.5, it's meant to be a challenge anyways, was thinking of just putting it higher but people will get mad


With all that said, I think you can get the snaps in the ending to be as close as possible using 1/12s even though some of them sound 1/32 early or late.
4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[did you say you love me?]
snaps and stuff
00:33:843 (33843|1,33843|0) - Snap those LN ends to 00:34:557 - with 1/4? That's when the next synth note occurs. This goes according to the SV changes, don't think it really makes a difference at that point anyways
00:40:373 (40373|0,40373|1) - Same as above, on 00:41:088 - ^

02:11:292 (131292|2) - Not sure but is this supposed to be on 02:11:317 - ? uhh no

03:07:720 (187720|1,187788|2,187856|0,187925|1,187993|3,188061|1) - I think this is supposed to be 1/8. Source: ddream ok this is pretty shit to play on 1/8 hold on

03:16:292 - Add 2 notes here with clap hitsounds for that kick? personal preference, no

03:54:863 (234863|2,234931|1,234999|2) - I think these notes are supposed to be in 1/8. did this for playability but w/e
04:07:925 (247925|2,247993|1,248061|2) - Same as above

04:35:476 (275476|1,275476|0) - Snap those LN ends to 04:36:190 - with 1/4? That's when the next synth note occurs. same reasoning as prev

05:20:442 (320442|2,320510|1) - Should be 1/8 starting from 05:20:476 - .

06:33:639 (393639|3,393690|2,393741|1) - I think you missed a little trill here like all the others. meant to be


Here are some snaps that are as close as possible to the song:
06:40:067 (400067|2) - With 1/16, 06:40:093 -
06:40:680 (400680|1) - With 1/16, 06:40:705 -
06:41:343 (401343|0) - With 1/12, 06:41:360 - this should be fine
06:42:567 (402567|2) - With 1/4, 06:42:618 - moved 1/16 later instead
06:43:180 (403180|1) - With 1/16, 06:43:205 -
06:45:067 (405067|2) - With 1/16, 06:45:093 -
06:45:629 (405629|1) - With 1/12, 06:45:646 -
06:46:700 (406700|3) - With 1/16, 06:46:726 -
06:47:261 (407261|2) - With 1/12, 06:47:278 - this should be fine
06:47:771 (407771|1) - With 1/4, 06:47:822 - uhh no, it's way too late
06:48:843 (408843|3) - With 1/16, 06:48:868 -
06:49:914 (409914|1) - With 1/16, 06:49:940 -



And here are some snaps unsupported in the editor (just wanna mention them):
01:04:047 - 1/18
01:46:088 - 1/20
04:55:476 - 1/10


hmm
Topic Starter
Evening
zz rip
snexe
zzz
Topic Starter
Evening
just going to let this hog my pending slot until someone actually bothers ranking maps that the community likes h4h4
Kamikaze
h4h4 tbh
january 2016 rank maybe???????
lemonguy
HP9.5 feels good tbh
Topic Starter
Evening
any hp feels good tbh, there's literally no spikes in this map taking the chorus as the base difficulty.

mashers complaining smh
[FX] AEM
pc lags = DIE

most SVs are guessable tho.
Shoegazer
Hey there, will be speaking for the Mania Modding Team.

I want to start by saying that I (personally, at least) think the chart is pretty enjoyable to play through. It has its appeal, its gimmicks are very nice and the SVs, while might be difficult for some, aren't unacceptable by any means and gave the chart a distinctive personality.

However, while I think the chart is very good playability-wise; the map just fiddles around between what is rankable and what isn't - to the point where we didn't think that it should be ranked because of how grey the area is. The chart is very distinctively a dump chart - rather a chart that is really overlayered - considering that about 60% of the chart are chords, but it could be layered a lot less heavily because the song really isn't all that heavy. Even if you could justify the chart's heaviness though, the layering scheme is pretty inconsistent, or rather not really resounding. Sections like 02:12:618 - , where quads are used very liberally, though it is used quite sparsely before in far more intense areas (e.g. the buildup) and 01:33:435 - , where triples aren't used anywhere as frequently anywhere as the part before - despite being only a tiny bit less intense.

Though my main complaint is probably the dense jumpstream sections. The patterns aren't necessarily bad, far from it - you're supposed to 1/6 jumptrill it. But that's also the problem, you're kinda exploiting a flaw in the ranking criteria - that you're not allowed to chart a particular rhythm in any snap that is not divisible by 2. (e.g. 1/8s -> 1/4s are fine, 1/8s -> 1/6s are not). Considering that the dense jumpstream is practically impossible to SS unless you're ungodly good at the game, the dense JS is a massive spike as it is. You might as well use a 1/6 jumptrill instead, but you're not allowed to do that. Trying to mimick a certain pattern that you want to do with a completely different pattern is probably pushing it, and might not be rankable to begin with.

The other complaint seemed to be about the SVs being a bit too exaggerated, but they're not necessarily talking about the last SV. I don't really hold this opinion, but it's something to consider. Maybe you can ask them (particularly Jole and underjoy) as to which SVs they're mainly referring to, but since they didn't give a specific SV I'm assuming that it's a general issue.

Again though, no one in the team has said that the map is bad or is unsatisfactory quality-wise for rank. It is far from it, most of us enjoyed for what it is, playability-wise. It's just that it probably isn't appropriate for the ranked section just yet. Maybe when the Ranking Criteria gets reconstructed, then it might have a chance of getting into the ranked section. There really isn't much I can particularly point out about the chart, because the chart, aside from layering inconsistencies, is fine. If you want it to be perfectly rankable, you'd have to redo the entire chart and I'm very sure that's not something that you want to do at all.

I'm personally not quite sure why your chart is in the special list however, your chart is an edge case and unfortunately will not have much benefit if put on the special list. In any case, good luck with your future maps - your charts are pretty good.

This isn't a mod by any means, so don't give kudosu to this. This is just reasoning as to why we decided to reject your map.
Topic Starter
Evening
a pretty logical explanation on the reject, i have no rebuttals, will let this rest in the grave then, will poke juan to remove it from the special list

edit: will actually edit in more details to the reply, maybe some opinions about ranking maps
Shoegazer
I'll do it on your behalf, don't worry.

e: Removed.
Topic Starter
Evening

Shoegazer wrote:

Hey there, will be speaking for the Mania Modding Team.

I want to start by saying that I (personally, at least) think the chart is pretty enjoyable to play through. It has its appeal, its gimmicks are very nice and the SVs, while might be difficult for some, aren't unacceptable by any means and gave the chart a distinctive personality.

However, while I think the chart is very good playability-wise; the map just fiddles around between what is rankable and what isn't - to the point where we didn't think that it should be ranked because of how grey the area is. The chart is very distinctively a dump chart - rather a chart that is really overlayered - considering that about 60% of the chart are chords, but it could be layered a lot less heavily because the song really isn't all that heavy. Even if you could justify the chart's heaviness though, the layering scheme is pretty inconsistent, or rather not really resounding. Sections like 02:12:618 - , where quads are used very liberally, though it is used quite sparsely before in far more intense areas (e.g. the buildup) and 01:33:435 - , where triples aren't used anywhere as frequently anywhere as the part before - despite being only a tiny bit less intense.

Personally didn't look at this track as 1 whole song in general, instead a mash up of different sectioned as indicated by their respective "unique" patterning, probably did miss out on the consistency in terms of note counts in chords used.

@ 02:12:618 - More of a personal opinion but I feel that note counts in chords don't really matter if the playability of the chart intended is shown when I testplayed the map, I feel that using quads makes the feeling gotten when playing skew more towards the "control" instead of the "mashing" aspect in which is what I am trying to get here. The feeling gotten when playing those quads kinda matches the "sudden" movement in the track itself in which is also paired with a swing/bump SV there

@ 01:33:435 - kind of the same idea here, I focus more on the "control" itself rather than using quads as they kinda throw player's control off more, intended to make this as "flowy" as possible while making use of jacks instead of streams hence the really high playability in this section.


Though my main complaint is probably the dense jumpstream sections. The patterns aren't necessarily bad, far from it - you're supposed to 1/6 jumptrill it. But that's also the problem, you're kinda exploiting a flaw in the ranking criteria - that you're not allowed to chart a particular rhythm in any snap that is not divisible by 2. (e.g. 1/8s -> 1/4s are fine, 1/8s -> 1/6s are not). Considering that the dense jumpstream is practically impossible to SS unless you're ungodly good at the game, the dense JS is a massive spike as it is. You might as well use a 1/6 jumptrill instead, but you're not allowed to do that. Trying to mimick a certain pattern that you want to do with a completely different pattern is probably pushing it, and might not be rankable to begin with.

I understand this, personally feel like 1/6 was rather hard to catch accurately with the music mainly on a non-1/3swing rhythm, not too sure what to really replace this with except a simple stream in which i feel that it's kinda not what I'm really aiming for, but on a second look at this section, I guess the note density can get thinner as the music's build up fades out, i guess it's somewhat better but it's not really what i'm aiming for currently in this chart in general

something like : (not really going to upload/update to this version though)


The other complaint seemed to be about the SVs being a bit too exaggerated, but they're not necessarily talking about the last SV. I don't really hold this opinion, but it's something to consider. Maybe you can ask them (particularly Jole and underjoy) as to which SVs they're mainly referring to, but since they didn't give a specific SV I'm assuming that it's a general issue.

Yeaaa, didn't really make this to be 100% SS-able therefore the jumptrill 1/6 thingy but i guess these kinds of maps are strictly not-rankable. Not sure what to really think about the SVs right now, they feel ok for me lol

Again though, no one in the team has said that the map is bad or is unsatisfactory quality-wise for rank. It is far from it, most of us enjoyed for what it is, playability-wise. It's just that it probably isn't appropriate for the ranked section just yet. Maybe when the Ranking Criteria gets reconstructed, then it might have a chance of getting into the ranked section. There really isn't much I can particularly point out about the chart, because the chart, aside from layering inconsistencies, is fine. If you want it to be perfectly rankable, you'd have to redo the entire chart and I'm very sure that's not something that you want to do at all.

I'm personally not quite sure why your chart is in the special list however, your chart is an edge case and unfortunately will not have much benefit if put on the special list. In any case, good luck with your future maps - your charts are pretty good.

Thanks for posting this explanation btw, really appreciate that you can give a closure on this issue that has been bugging me for quite a bit

This isn't a mod by any means, so don't give kudosu to this. This is just reasoning as to why we decided to reject your map.
Topic Starter
Evening
basically what's preventing this from ranking is the jumptrill, SVs and inconsistency in note counts in chord usage is still intended, if i amend the jumptrill to a 1/8 stream will this still be rankable

there's also no definitive rule saying that every map should be 100-able humanly, idk why is 1/6 over a 1/8 section a problem, some songs/maps require you to play at a rhythm that doesn't follow a specific rhythm as the rhythm hasn't been established in the player's mind yet, for example the first notes in the music or even some notes in this track that doesn't really even follow a 1/4 nor 1/6 rhythm, it's more of a dynamic rhythm that focuses mainly on you visualizing the gaps between the notes in the map correctly. So why is it that 1/6 is not allowed over a 1/8? Personally don't really feel like making a 1/8 jumptrill cause that's dumb and 1/8 streams are just horribly underwhelming, why is it that people can't play 1/6 over that rhythm visually by approximating all rolls to a jump? I can do that so I have no idea what's wrong

dumps are already ranked, not even talking about AiAe, altale is a very distinctive dump, if I were to map the altale track without the BMS I wouldn't even know there were 1/6s, heck, I wouldn't even know those 1/6 exists, I bet 99.99% of the players don't even realize that when they listened to it, it felt more like a chilling track than that of a 1/6 stream song, do maps have to have a BMS chart behind it to justify everything?

I really would like to just create a song using 1% volume samples over some lounge track and call those 1/32 streams justified, so why is it that I can't use 1/6 to go over a 1/8? It is the perfect snap to jumptrill at this skill level without it going overboard and without it feeling like the most underwhelming pattern in the universe, so why can't the ranking system, not even talking about the ranking criteria, the ranking system just bend and let this map go through?

I highly doubt there is a more fitting pattern for this section than this, this follows what I wanted, a map that doesn't give the player a free 100%, this is to create replayability this also includes the more expressive SV changes, a map that doesn't just give you a massive ass spike at any point, of course it's a massive spike if you want to 100% this but that's a mindset, not a criteria to rank any map, if you really want to 100% every map in existence i hope you try this map on halftime.

This is NOT aimed at those top tier players that want to go for 100%s and 1 000 000s, this is aimed at those around my skill level, god damn this is not a fucking MA file.

BNs are supposed to cover the subjective part in this ranking criteria area, not follow 100% on the norm of people ranking maps, feels like you guys are just restricting everything because you're afraid of what is going to happen next and I have to agree with you, it's a risky move as it promotes more expressive+edgy cases in terms of ranking maps, but god damn if no one is going to rank these files who the fuck would and why the fuck would people even map anything away from all these standard patterns and standard songs, no one will ever do that anymore and that is why no one plays ranked maps.
Shoegazer

Evening wrote:

basically what's preventing this from ranking is the jumptrill, SVs and inconsistency in note counts in chord usage is still intended, if i amend the jumptrill to a 1/8 stream will this still be rankable
It's probably rankable if you fix up layering and the 1/8s, but I know that you're extremely adamant about this and we're not going to force you to change the patterning. I personally think that a 1/8 dense jumpstream is completely fine playability-wise, it's just an unfortunate case because of an issue with the ranking criteria as a whole - that you're only allowed to chart a certain rhythm in unnecessarily restrictive ways. MANY mappers have argued that 1/6 patterning should be allowed for 1/8 rhythms, but that hasn't budged.

there's also no definitive rule saying that every map should be 100-able humanly
PLANET//SHAPER is completely SSable, no one has implied that the map is unrankable because you need to be extremely good at the game to SS it.

idk why is 1/6 over a 1/8 section a problem, some songs/maps require you to play at a rhythm that doesn't follow a specific rhythm as the rhythm hasn't been established in the player's mind yet, for example the first notes in the music or even some notes in this track that doesn't really even follow a 1/4 nor 1/6 rhythm, it's more of a dynamic rhythm that focuses mainly on you visualizing the gaps between the notes in the map correctly. So why is it that 1/6 is not allowed over a 1/8? Personally don't really feel like making a 1/8 jumptrill cause that's dumb and 1/8 streams are just horribly underwhelming, why is it that people can't play 1/6 over that rhythm visually by approximating all rolls to a jump? I can do that so I have no idea what's wrong
I guess that's a fair enough point now that I think about it. There are certain charts where you're supposed to somewhat manipulate patterning - HAELEQUIN is a pretty big one; but at the same time, HAELEQUIN will also never pass the qualified section today. It was ranked at a time where the QATs didn't know that they can DQ anything through subjective criteria.

dumps are already ranked, not even talking about AiAe, altale is a very distinctive dump, if I were to map the altale track without the BMS I wouldn't even know there were 1/6s, heck, I wouldn't even know those 1/6 exists, I bet 99.99% of the players don't even realize that when they listened to it, it felt more like a chilling track than that of a 1/6 stream song, do maps have to have a BMS chart behind it to justify everything?
I don't think Altale should be ranked either, personally - it's exceptionally dense for a 4K context. There's also a myriad of ghost notes that are overlooked and was a legitimate mistake on Starry's part (I don't think Blocko was QAT at the time?). They happen sometimes and is something that we will have to deal with. I don't think a BMS chart is good justification for the presence of certain patterning either, I think that's something should be changed. I'm not really fond of relying on irrational thought processes (e.g. the BMS chart does it, so why can't my 4K chart!) to justify your charts to get your charts ranked.

I really would like to just create a song using 1% volume samples over some lounge track and call those 1/32 streams justified
That's where the subjective side of the ranking criteria comes in, that map will get DQ'd for that. Just because a sound is there doesn't mean that it's necessary to put sounds there. I think you know this.

so why is it that I can't use 1/6 to go over a 1/8? It is the perfect snap to jumptrill at this skill level without it going overboard and without it feeling like the most underwhelming pattern in the universe, so why can't the ranking system, not even talking about the ranking criteria, the ranking system just bend and let this map go through?
Because it's a set of rules. The rules are not the most agreeable, but you're not obligated to have a map ranked - you have to follow arbitrary criteria to get your chart ranked. I will 100% agree with you and say that your patterning would be the most appropriate - it's fairly nuanced, but you also have to realise that you can't do that if you want to get your chart ranked because of how the rules work. Again, I don't agree with this rule, and many other mappers certainly don't agree with this rule either. The ranking criteria is, however, going under a revamp. Just have to nudge certain people in the team who are doing the revamp about what their thoughts about things like that.

I highly doubt there is a more fitting pattern for this section than this, this follows what I wanted, a map that doesn't give the player a free 100%, this is to create replayability this also includes the more expressive SV changes, a map that doesn't just give you a massive ass spike at any point, of course it's a massive spike if you want to 100% this but that's a mindset, not a criteria to rank any map, if you really want to 100% every map in existence i hope you try this map on halftime.
I agree, I think the structure of the chart is perfectly fine playability-wise - in fact I think it's probably optimal.

This is NOT aimed at those top tier players that want to go for 100%s and 1 000 000s, this is aimed at those around my skill level, god damn this is not a fucking MA file.
We know what the intention of the chart is. There is nothing in the ranking criteria that says that a chart that is not meant to be easily SSable isn't allowed. Your chart is not rankable for different reasons, or rather your chart is not really rankable for some ambiguity that the QATs have and are rather uncertain about. Again, this is probably bound to change soon and your chart might be more appropriate for ranking some time in the future. I don't know what's going on there - but considering that the people who are revamping the criteria know what they're doing, I'd trust them.

BNs are supposed to cover the subjective part in this ranking criteria area, not follow 100% on the norm of people ranking maps, feels like you guys are just restricting everything because you're afraid of what is going to happen next and I have to agree with you, it's a risky move as it promotes more expressive+edgy cases in terms of ranking maps, but god damn if no one is going to rank these files who the fuck would and why the fuck would people even map anything away from all these standard patterns and standard songs, no one will ever do that anymore and that is why no one plays ranked maps.
The MMT's main purpose is to streamline the ranking process of people who are willing to give back to the community through extensive modding rather than try to break new grounds for ranking criteria. People don't want to play ranked charts because they're insanely homogenous sure, but that's not because charts like these aren't allowed to be ranked. Dump charts and charts that have ghost notes are strictly unallowed for a game like FFR, yet they have an extreme variety of charts that far exceed osu!mania's library. The problem with osu!mania ranked charts is not the ranking criteria, but simply because people are arbitrarily limiting themselves to rhythm game music that have little dynamic value. If people charted more music in general that's not the same structure of amen breaks, 180-210 BPM, woosh woosh bang bang and unnecessary symphonic elements, it doesn't necessarily have to be the most dynamic; the charts will not appear anywhere as homogenous. There are a TON of maps that are amazing and are perfectly rankable in the StepMania world, some with a difficulty spread for osu!mania ranking criteria. So why can't the community do the same? Why can't people chart music like classical or breakcore or prog metal, rather than anxiously waiting for the new SDVX event to come out and charting it with a single consideration on whether or not the track is going to be dynamic enough to call for a emotionally-charged chart?

We all have said this a million times, most of us have enjoyed playing your chart, and most of us would want to see this ranked if this is possible. But "enjoyment" is a subjective criterion that is based on objective (musical relevancy) and intersubjective (playability) criteria, most players only care about the playability of the chart, which is why so many people enjoy playing through your chart. It's just that intersubjectivity alone can't justify a chart being ranked, especially since there is already an objective protocol for how to get charts ranked. We're just following a set of imperfect and disagreeable rules. There's nothing we can do about it, because the criteria shouldn't be discriminatory.

It is what it is.
Topic Starter
Evening
Edit: nevermind
dionzz99
:c
i really wish this thing is ranked...
Topic Starter
Evening
difficulty name change, though the difficulty didn't really change, so you can just not redl if you feel like it

edit: if you guys have any mindblocks feel free to post, i might move some notes actually, i mindblocked some too
living yell
Epic song! Let me throw you with a star! /^v^/*

Good luck on rank!
Aruel
Oh my god rank please
dionzz99
its happening
LordRaika

Bubble~ #1


idk if i overlooked something or missing something but ive checked what i can >w<


some mod history....
2016-05-03 19:35 LordRaika: nize 1/8 short LN usage here and there and thereeeeee00:08:537 -
2016-05-03 19:35 LordRaika: by not mixing with single note
2016-05-03 19:35 Evening: :d
2016-05-03 19:43 LordRaika: do u update it somehow? this looks a bit different from the last time and yeahhhhhh, it has soooo many detailed stuff and the consistency is very solid as well >w<
2016-05-03 19:44 Evening: uh
2016-05-03 19:44 Evening: update which part
2016-05-03 19:44 Evening: i didn't update anything
2016-05-03 19:44 LordRaika: oh
2016-05-03 19:44 Evening: oh and i just moved a few notes
2016-05-03 19:44 LordRaika: then i think i forgot the structure somehow
2016-05-03 19:44 LordRaika: haha
2016-05-03 19:44 Evening: actually, lemme update
2016-05-03 19:44 LordRaika: nvm then :D jst asking
2016-05-03 19:45 Evening: 1:20:000 is the kiai section that i moved notes, it's not that noticable
2016-05-03 19:45 Evening: you need to update actually
2016-05-03 19:45 LordRaika: k
2016-05-03 19:45 Evening: since there are a lot of left hand repeats so i just shifted some notes
2016-05-03 19:45 Evening: was mindblocky
2016-05-03 19:49 LordRaika: ok, ive finish checking, whats left is some of my opinion to give and your update after it :D
2016-05-03 19:49 LordRaika: do u want to do the mod now?
2016-05-03 19:49 LordRaika: im lazy to do post thingy, so lets jst do it by chat :D
2016-05-03 19:50 Evening: oh oki
2016-05-03 19:50 Evening: ye sure
2016-05-03 19:50 LordRaika: first, lets talk about the SV
2016-05-03 19:51 LordRaika: all the SV is good ^^b , but some is jst too sudden that i cant even predict or see its coming
2016-05-03 19:51 Evening: oh, which ones
2016-05-03 19:52 LordRaika: 01:39:557 (99557|0,99761|3) - first, this two, the 5x is too fast...
2016-05-03 19:53 Evening: oh
2016-05-03 19:53 LordRaika: oh i know
2016-05-03 19:53 Evening: hoollld on
2016-05-03 19:54 LordRaika: its bcs u dont reset it to 1.0x
2016-05-03 19:54 LordRaika: 01:39:608 - try to set 1.0x here
2016-05-03 19:54 LordRaika: 01:39:812 - and here
2016-05-03 19:54 Evening: :d?
2016-05-03 19:54 Evening: but that's going to make it faster
2016-05-03 19:54 LordRaika: its like teleport SV now,
2016-05-03 19:55 LordRaika: before... it was teleport and then very slow....
2016-05-03 19:55 LordRaika: if u add 1.0x, its teleport a bit, and back to normal...
2016-05-03 19:56 Evening: don't think it works that way ,_,
2016-05-03 19:56 Evening: anyways i checked the match and it averages on 1.0
2016-05-03 19:56 Evening: don't think it's too fast :x
2016-05-03 19:56 Evening: 8 - 7*0.4 = 5.2
2016-05-03 19:57 LordRaika: true
2016-05-03 19:57 LordRaika: oh btw i use speed 2.4 , slow 0.4 and reset 1.0x
2016-05-03 19:57 LordRaika: so the SV is not strong enough
2016-05-03 19:58 LordRaika: but ok ... thats jst a bit of my opinion , there is more SV i want to confirm
2016-05-03 19:58 Evening: i want the sv to be really strong basically lol
2016-05-03 19:59 LordRaika: 01:52:925 (112925|3) - and ..... this is????
2016-05-03 19:59 Evening: oh
2016-05-03 19:59 Evening: vocal
2016-05-03 19:59 Evening: the sample lol
2016-05-03 19:59 Evening: just added there to have a little bit of variation
2016-05-03 20:00 LordRaika: 02:00:373 (120373|3,120373|1,120373|2,120476|0,120476|3,120578|0,120578|2) - i prefer this to be a focused jack...
2016-05-03 20:00 Evening: triplet jack?
2016-05-03 20:00 LordRaika: 02:02:006 (122006|3,122006|1,122006|0,122108|0,122108|2,122210|1,122210|3,122312|2,122312|0,122414|1,122414|2) - this too
2016-05-03 20:00 LordRaika: yea, vocal
2016-05-03 20:01 Evening: well, the thing is that, if you noticed, the whole chart practically has 0 triplet jacks for playability lol
2016-05-03 20:01 LordRaika: 02:03:639 - if u apply it, do the same for the v o c a l
2016-05-03 20:01 Evening: so i kinda resorted to those patterns
2016-05-03 20:01 LordRaika: yea, its jst ,... the vocal is somehow need it to be jack/trill
2016-05-03 20:01 LordRaika: how bout trill?
2016-05-03 20:01 LordRaika: trill of 1/4 short LN
2016-05-03 20:02 Evening: eh?
2016-05-03 20:02 LordRaika: but a focused trill... (only 1note per 1/4)
2016-05-03 20:02 Evening: screenshoot
2016-05-03 20:02 LordRaika: wait, its 1/2 , my bad
2016-05-03 20:02 LordRaika: haha
2016-05-03 20:03 Evening: anyways i'm reserving the LNs for the other effects so
2016-05-03 20:03 LordRaika: 02:03:639 - http://puu.sh/oEKZ3.jpg
2016-05-03 20:04 Evening: yea, that's way too underwhelming :x
2016-05-03 20:04 LordRaika: well... but its jst another unique pattern for this part...
2016-05-03 20:05 LordRaika: else... since its all normal note with same mini jack,,... i cant feel the unique part of the vocal
2016-05-03 20:05 Evening: it's an endless 1/4 here and i don't really wanna break that :p
2016-05-03 20:05 LordRaika: thts what i mean
2016-05-03 20:05 LordRaika: go for trill?
2016-05-03 20:05 Evening: oh, all minijacks are representitive of the vocal
2016-05-03 20:06 Evening: if there's a minijack then there's a vocal
2016-05-03 20:06 LordRaika: yea but somehow not full
2016-05-03 20:06 Evening: well idk how you can really go for a trill ,_,
2016-05-03 20:07 Evening: i'm using minijack to emphasize it and trill is kind of a level below that
2016-05-03 20:07 LordRaika: yep, trill is easier than this minijack
2016-05-03 20:07 LordRaika: 02:00:373 - , http://puu.sh/oELak.png
2016-05-03 20:08 Evening: :d?
2016-05-03 20:08 Evening: that's way too less notes for difficulty
2016-05-03 20:09 LordRaika: k k if u say so :D
2016-05-03 20:13 LordRaika: 03:16:292 - i really want to hit this note so badly.... ... hmmm make it like 01:05:680 -
2016-05-03 20:14 Evening: mmmmmmmmmmmmm
2016-05-03 20:16 Evening: oki
2016-05-03 20:16 Evening: done
2016-05-03 20:17 LordRaika: 04:32:822 - http://puu.sh/oELAl.png , and for the other one as well
2016-05-03 20:17 LordRaika: i feels like not hitting it feels like missing
2016-05-03 20:18 Evening: 00:30:986 - this also?
2016-05-03 20:18 LordRaika: ye
2016-05-03 20:19 Evening: oki
2016-05-03 20:21 LordRaika: 05:05:271 - this was ok, but 05:05:476 - at the first sight, i cant read the rest
2016-05-03 20:21 LordRaika: (SV)
2016-05-03 20:22 Evening: eh?
2016-05-03 20:22 Evening: looks fine lol
2016-05-03 20:22 Evening: well, for me
2016-05-03 20:22 Evening: idk how you would really fix it tbh
2016-05-03 20:23 LordRaika: 05:05:476 - the 1/4 here ... too aggressive imo?
2016-05-03 20:23 LordRaika: 1.9 and 0.1
2016-05-03 20:24 Evening: not really :<
2016-05-03 20:24 Evening: maybe i'm just very aggressive idk
2016-05-03 20:24 Evening: that i see these as quite tame
2016-05-03 20:24 LordRaika: im jst stating my opinion anyway :D
2016-05-03 20:25 LordRaika: t-tame.....
2016-05-03 20:25 Evening: ^ w^
2016-05-03 20:25 LordRaika: idk, 05:08:690 - things like this need something like.... instinct (a bit near prediction but yea)
2016-05-03 20:25 LordRaika: jst my tiny bit of opinion :D
2016-05-03 20:25 Evening: well, i mean like, i've calibrated most SVs to look like 1.0
2016-05-03 20:25 Evening: so they should be rather sightreadable
2016-05-03 20:27 LordRaika: if u say so...
2016-05-03 20:27 Evening: yea i've gotten a lot of testplays for this haha
2016-05-03 20:27 Evening: even tourneys have used this for their map pools :p
2016-05-03 20:27 LordRaika: i know :D
2016-05-03 20:28 LordRaika: 05:15:476 - this is ok too?
2016-05-03 20:28 Evening: yeap
2016-05-03 20:28 LordRaika: or i prefer if u reduce it to 1.7 and 0.3
2016-05-03 20:28 Evening: uh
2016-05-03 20:28 Evening: think it's the same ,_<
2016-05-03 20:28 Evening: not much of a difference imo :x
2016-05-03 20:29 Evening: i wanted to make this as blinding to the player as possible basically
2016-05-03 20:29 Evening: there are 2 similar sections before this to prepare them for this final burst haha
2016-05-03 20:29 Evening: so they are kinda just repeating what they did before
2016-05-03 20:29 LordRaika: yea, i knw that trill pattern
2016-05-03 20:32 LordRaika: and... 05:49:557 - , 05:52:822 - , .... 06:02:618 - , 06:05:884 -
2016-05-03 20:32 LordRaika: different.... somehow
2016-05-03 20:33 Evening: as in patterning?
2016-05-03 20:33 LordRaika: btw sry if the mod goes a bit slow ;w; , distraction always exist
2016-05-03 20:33 LordRaika: consistency of the LN?
2016-05-03 20:33 Evening: oh no it's fine
2016-05-03 20:33 Evening: oh
2016-05-03 20:33 Evening: idk the sound effects sounded slightly different lol
2016-05-03 20:34 Evening: and i wanted to have less svs here
2016-05-03 20:34 Evening: so i dropped a couple of LNs
2016-05-03 20:34 Evening: since most LNs represent an SV :o
2016-05-03 20:35 LordRaika: i see
2016-05-03 20:39 LordRaika: waiiiiiit
2016-05-03 20:39 LordRaika: aaa sudden IRL stuff
2016-05-03 20:40 LordRaika: be back
2016-05-03 20:45 LordRaika: huff huff.... back.... got a guest irl
2016-05-03 20:45 Evening: rip
2016-05-03 20:45 Evening: you can take your time anyways
2016-05-03 20:45 Evening: imma go off in like... an hour
2016-05-03 20:45 Evening: 1 hour 30 mins
2016-05-03 20:45 LordRaika: oh, ok ok, poke me again later for the check
2016-05-03 20:46 Evening: when
2016-05-03 20:46 LordRaika: when u back?
2016-05-03 20:46 Evening: uh
2016-05-03 20:46 LordRaika: u are going off right?
2016-05-03 20:47 Evening: im not going off now
2016-05-03 20:47 Evening: i mean i'm staying for like 1 hour and 30 mins
2016-05-03 20:47 Evening: so you can take your time
2016-05-03 20:47 LordRaika: ooh
2016-05-03 20:47 LordRaika: k k XD
2016-05-03 20:54 LordRaika: hmm i dont know if i overlook smthg or missing something
2016-05-03 20:54 Evening: o wo)?
2016-05-03 20:54 LordRaika: nothin jst sying i might not have anything to say :D
2016-05-03 20:54 LordRaika: wkwkwkw
2016-05-03 20:55 LordRaika: oh btw, 06:48:868 (408868|3,409404|2) - hwo bout extending this two here, 06:52:976 - , 06:53:027 - then shield it there?
2016-05-03 20:56 Evening: eh how
2016-05-03 20:56 Evening: screenshot o wo
2016-05-03 20:58 LordRaika: http://puu.sh/oENvN.png (u can make the last 3 single note, thats easier but.... break the LN consistency)
2016-05-03 20:58 LordRaika: but at this point, it should be totally ok with 3
2016-05-03 20:58 LordRaika: LN
2016-05-03 20:59 Evening: isn't that last chord too heavy ;;
2016-05-03 20:59 Evening: wanted to end it lightly :p
2016-05-03 20:59 LordRaika: yea, heavy , thats why single....
2016-05-03 20:59 LordRaika: even so... hmm how bout make it single note on 1?
2016-05-03 20:59 LordRaika: 06:53:027 - on 1
2016-05-03 20:59 Evening: sssssssss
2016-05-03 21:00 Evening: i really want to keep the shield though ,_<
2016-05-03 21:00 LordRaika: then keep the shield? but let the LN or 3rd and 4th got extend
2016-05-03 21:00 LordRaika: *on
2016-05-03 21:00 Evening: uguuu but that's weird ,_,
2016-05-03 21:01 Evening: since 3 and 4 don't have shield
2016-05-03 21:01 Evening: but if they shield it's too heavy
2016-05-03 21:01 LordRaika: uguuu
2016-05-03 21:01 LordRaika: kyunnn~
2016-05-03 21:01 Evening: uguuuuuuuu
2016-05-03 21:01 Evening: ~
2016-05-03 21:02 LordRaika: and, do u use copy paste on set ing the SV?
2016-05-03 21:02 Evening: uh nope
2016-05-03 21:02 Evening: just manual remember lol
2016-05-03 21:02 LordRaika: for example... stutter effect, i copy these , and paste and move the paste one by 2000offset or so
2016-05-03 21:02 Evening: i don't really use that if it's like only 50 timing points haha
2016-05-03 21:02 LordRaika: oh , if manual then it should be perfectly snapped
2016-05-03 21:02 Evening: since shifting might cause some unsnapped SVs
2016-05-03 21:03 LordRaika: yea
2016-05-03 21:03 Evening: ye basically
2016-05-03 21:03 LordRaika: i wish osu editor have more efficient way to add greeny
2016-05-03 21:04 LordRaika: oh right, make this 02:14:455 (134455|1,134455|3) - , same with 02:14:863 (134863|2,134863|0) -
2016-05-03 21:04 Evening: aa
2016-05-03 21:04 LordRaika: 02:20:986 (140986|0,140986|3,141394|0,141394|2) - .....
2016-05-03 21:04 Evening: i only use the 1/8 LNs if they are isolated
2016-05-03 21:04 Evening: basically there is no 1/4 in between 2 white lines
2016-05-03 21:04 LordRaika: but they both somehow looks very similar
2016-05-03 21:04 LordRaika: oh, u r not emphasize by sound?
2016-05-03 21:04 Evening: they are similar but i used 1/8 to occupy the player while they play 1/2
2016-05-03 21:05 LordRaika: i prefer it to be LN
2016-05-03 21:05 LordRaika: its jst more unique
2016-05-03 21:05 Evening: nah, it's for keeping the player entertained while playing 1/2 :p
2016-05-03 21:05 Evening: i kinda dislike LNs within 1/4s ,_,
2016-05-03 21:05 LordRaika: im not entertained if there is missing LN
2016-05-03 21:05 LordRaika: ACTION runssssssss
2016-05-03 21:05 Evening: :(
2016-05-03 21:05 LordRaika: yea, u can like remove the 1/4s?
2016-05-03 21:05 Evening: it hinders playability basically
2016-05-03 21:05 Evening: i don't want to lol
2016-05-03 21:05 Evening: 1/2 straight is boring

Thats it, nice one and good luck ^^b
Daikyi
"aaaa"

svs not hard enough, neeed at least twice the grass kd pls

Hydria
I think this map might be a bit hype.
AncuL
zen is going to have a ranked map
Jinjin
wew I think I'm wet
Aras

DEM owo
Raveille
lets get this plantshaper ranked
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