*dies*Executionist wrote:
*throws stars at Zen's face*
*dies*Executionist wrote:
*throws stars at Zen's face*
can someone just bubble this and rank it or something alreadyKreator014 wrote:
Abraxos wrote:
this has to be ranked
hype[GraveChaos] wrote:
Recently my checks are mostly about hitsounds wtf lol i'll check this soon~
do you want to rank itOkoratu wrote:
You're quite the fickle person
ok now nownwowonwonwonwownown own ownw onw onw onwon wonw onwow[GraveChaos] wrote:
I can help now with this map just tell me when will i start~
║ Uncheck/Unpick:Overall Difficulty wrote:
9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
Ranking Criteria wrote:
The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
woewoaw it's happenigns[GraveChaos] wrote:
[General]
☑ Background
-- Timing
?? Song Setup
☑ Metadata
☑ Misc. . .
║ Add Tags:
─ Dubstep/Drumstep, Electro, Hardstyle, Mainstream Gabba, Speedcore
║ OD:
─ 7 - 8.5 at least║ Uncheck/Unpick:Overall Difficulty wrote:
9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
─ "Widescreen Support"
║ Capitalize:
─ did i say i love you? -> Did i say i love you? (Formalities?)
║ Timing:
─ I won't check this as this is too complicated for me to check. Pls let anyone check on this part pls c:
|1|2|3|4|
[did i say i love you?]
- - - - - WIP! - - - - -
imma put 8.0 due to the very SVs and jumptrill woop-Kamikaze- wrote:
Od 8,5 pLeAsSeSeS
iJinjin wrote:
woop woop doot doot
best 4k map 2015 incoming (assuming it gets ranked before 2016)
the most support i've gotten on a map actually, i'm really happy about this ' u'JamesHappy wrote:
take my fking stars zen!
(/o_o)/
oh okays will check soon sank you grave ~[GraveChaos] wrote:
Good day!
//slaps zen
Pls take notice of my MOD post pls update if applied some or if nothing applies then pls update. (General/AiMOD)
//slapped noob check
tank you gravey ' w'[GraveChaos] wrote:
[General]
☑ Background
-- Timing
?? Song Setup
☑ Metadata
☑ Misc. . .
║ Add Tags:
─ Dubstep/Drumstep, Electro, Hardstyle, Mainstream Gabba, Speedcore I omitted some since they only appear in the others songs in the album
║ OD:
─ 7 - 8.5 at least Set to 8║ Uncheck/Unpick:Overall Difficulty wrote:
9-10 when using mainly notes and just a few amount of holds
7-8 when using a mix a balanced notes and holds
─ "Widescreen Support" ehhh should be fine since i'm using a widescreen BG
║ Capitalize:
─ did i say i love you? -> Did i say i love you? (Formalities?) it was part of a sentence so D in did is not capitalized woop
║ Timing:
─I won't check this as this is too complicated for me to check. Pls let anyone check on this part pls c:
|1|2|3|4|
[did i say i love you?]
00:40:271 Add note to |4| notice this 00:33:741 (33741|3) - Add 'C' oh, i kinda moved a note instead for consistency
00:50:578 (50578|0,50680|2) - Ctrl + G for pattern consistency and for better hand balance coordination alright moved
00:59:353 (59353|1) - Add 'C'? changed everything below woop
01:02:618 (62618|3,62618|1,62618|2) - Add 'C'?
01:04:251 (64251|2,64251|3) - Add 'C'
01:13:843 (73843|0,73843|1) - Add 'F' to signify the cymbals
01:16:700 (76700|3,76700|1,76700|2) - Add 'C' or 'W' i think
01:17:312 (77312|3) - Add 'C'
01:20:373 (80373|0,80373|2) - Add 'F' and 'C' (C|F C|F)
01:33:435 (93435|0,93435|1) - ^
02:24:047 (144047|3,144047|2) - Add 'C'
02:32:210 (152210|2,152210|3) - Add 'C'
04:39:557 (279557|1,279557|0) - Add 'C' notice 04:33:027 (273027|3,273027|2,273027|1,273027|0) -
AiMOD:
║ Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
■ MP3 Bit rate : 320 Kbps oh ok lemme fix dat reel quikRanking Criteria wrote:
The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
H appenin G[GraveChaos] wrote:
1st-
Good luck on Rank! >w<)b LOL
oh, i'll change that later if i can remember woopMEGAtive wrote:
So Fast o.o
Go For Approval~
Anyway, on the tags there's "electronic" and "electro". Aren't they same? And I think if you only put "electronic" as the tag, even if you type "electro" in the search box it will appear too.
No, this is just a simple suggestion from me. You may apply it if there's a 2nd bubble check. It's okay if it's rejected for some reason.
yea it is a pain to read, which is intendedTidek wrote:
Before it will be ranked
05:15:476 - 05:20:373 - Those SVs are really TOO strong, I recommend to make them a little weaker (maybe 1,5-0,5? or 1,75-0,25). Not gonna lie, if u have shitty monitor (and pretty low fps), then it looks really bad and its painful to read.
thanks for the check yoshiap ' u'Yoshiap wrote:
Doing a check of all SV's, since otherwise nobody else will.
Also Tidek, I think those SV's are fine (see reasoning in the box). Though I can totally see why you wouldn't think they're ok.can you love me now?Somehow I managed to crash the game at the end of this. To anybody else checking SV's or anyone that cares, all the SV values not mentioned (and actually, most of the ones mentioned) are all correct. Even the really strange looking numbers. not sure what is the crash but i've crashed once woop00:33:843 - .90x goes into...
00:34:251 - 1.50x/.50x = 1.0x. Maybe change to 1.40x/.40x instead? (or 1.30x/.50x)
Also, could consider starting the wubbing at 00:33:843 - , or making the shaking increase gradually. i'll just make it shake more gradually, personally felt that the first bar didn't really have any effect as the next note was out of sight for most scroll speeds hmm
00:30:986 - .95x vs.
00:33:843 - .90x vs.
00:37:516 - 1.00x (and so on)
If anything, you should switch the .95x/.90x? They don't necessarily have to be all consistent. Some are meant for pauses and some are centered around 1.0 SV due to heavy effects, but mostly revolving around the 0.9 to 1.1 area so that the scroll speed doesn't go overboard
00:46:904 - No SV's here? Could try something similar to 00:26:496 - oh right, that could work, imma add some stuff
00:50:986 - Possibly a slight slowdown? Just fell off of a buildup in both music/pattern.Set a 0.95 so that it doesn't really affect the game play that much
00:54:251 - Yay fountains ' w' !
01:00:373 - Could consider lagging with 1/16ths here? lagged a bit
01:04:455 - Could add something here, considering for the same sound back in 00:57:925 - you have an SV. (Admittedly, you don't have a LN here anymore, and I'm not modding the patterns.) ehhh might want to just omit this as there is a stutter before so it kinda feels a bit overkill
02:12:618 - These are so good. www
02:23:435 - These all add up to 1.00x, even though the non-bumps have been running at 0.90x before this. Considering your making the shaking build up anyways, maybe recompute some of the earlier ones to slowly build up to 1.00x speed? uhhhhhh kinda bumped it up gradually by 0.02
02:25:680 - 1.30x bumps feel much weaker when going at 1.00x normally. Maybe bump them up a bit more? raised to 1.4
02:28:945 - Camellia why you skip beat -_- - _ ______ -
02:30:782 - 1/12 lag vs.
02:31:190 - 1/16 lag. Feels like you should make these 2 the same. Also, the overall amount of laginess here doesn't feel as nice as before, as its just simply constant lag throughout the phrase. uhhh i think i'll just keep it as it is since the lag difference is almost negligible during play, it's supposed to lag more than the previous anyways woop
02:38:741 - You go back up to 1.40x bumps here (mostly referring to previous comment). Admittedly, you feel this less since they're just stuck to an LN instead of rice.
02:43:639 - As shown by the fact you don't continue it here.
02:44:455 - Or here. This whole section is rather repetitive so I used LN to change up how this is structured so that it doesn't get too boring
02:48:945 - Why do you have 3 bookmarks here??? uh
02:49:353 - If you feel particualrly daring, you can try using the same idea all the way back from 00:26:496 - again. changed up some stuff
02:57:925 - A bit sudden. Maybe you should try adding something at 02:58:027 - the net is 1.0 scroll speed so uh it should be fine i guess
03:04:353 - Not too confusing while playing, but the SV's do not add up here nicely. On the other hand, I can't think of an easy fix. So idk. ehhhh it adds up to 1.0 so it should be fiiine
03:10:986 - Bit weird to have such a huge jump like that, especially since it sounds like there's another note at 03:11:190 - as well. hmm not sure what to think about this, i can easily memorise this though so im not sure lol, people didn't have any problems with this except for telling themselves to jumptrill instead of playing it legitly, the jump is intended as the map signals the usage of a jumptrill for dense jumpstream
04:02:720 - The gap between this and the next note is somewhat big, so it feels like a somewhat jarring transition. it's intended to be big due to the rhythm
04:16:700 - This builds from 0.60x to 1.00x, while...
04:23:231 - goes frokm 0.80x to 1.00x. It feels like this is picking up the previous buildup after a small interruption in the middle, so maybe you can make the 2 buildups intersect a bit? (Like maybe 0.60 to 0.85, and 0.75 to 1.00, for instance.) Had to go from 0.6 to 0.9 and 0.8 to 1.00 due to the 1.0 section in the middle, i wanted smooth transition from the first synth to the jump, it kinda overlaps currently i guess
04:32:618 - 0.90x ...
04:35:476 - to 1.00x ...
04:39:149 - Back to 0.90x again. You don't have a LN this time.
04:42:006 - And back to 1.0x again. Decide :< special effects = 1.0, blanks < 1.0
05:15:476 - This SV will almost certainly be controversial. I think this entire section is fine though. The first part of this is regular enough such that even if this is the first time seeing this section, you can grasp the pattern quickly, and know how to play it, not to mention having done it before. I remember this part was supposed to be intentionally borderline undreadable. Once you reach...
05:18:741 - There are 2 points to this. A. For players that don't want to acc this part, they can jumptrill this. Not to mention that this exact same setup occurs at 02:09:353 - , kind of repeated 03:11:394 - , and emphasizes the jumptrillness at 04:49:353 - . If someone wanted to pass this part, they know exactly what they need to do. B. If they want to acc this section, its actually still neverthless readable. Definitely trickier, but still readable. meant to be 100% unreadable anyways, if the player refuses to adapt to this map then he can just fail it i guess
06:53:027 - Any reason for the random speedup at the end? Idk, it might trip up some people. Probably not. it's fine for me and most testplayers so imma just uh leave it, it's supposed to be a small speedup anyways
I also disliked the ending sv, seemed pretty cancerish, it is very strong. I almost failed on that from being at 100% just because its so hard to read. Please weaken :<Evening wrote:
yea it is a pain to read, which is intendedTidek wrote:
Before it will be ranked
05:15:476 - 05:20:373 - Those SVs are really TOO strong, I recommend to make them a little weaker (maybe 1,5-0,5? or 1,75-0,25). Not gonna lie, if u have shitty monitor (and pretty low fps), then it looks really bad and its painful to read.
4K Column:[]
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