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posted
This beatmap was submitted using in-game submission on Saturday, May 20, 2017 at 5:14:08 PM

Artist: nano
Title: Bull's Eye
Source: 緋弾のアリアAA
Tags: Aria The Scarlet Ammo Double A opening Full Version betastar
BPM: 192
Filesize: 21862kb
Play Time: 03:41
Difficulties Available:
  1. Aria (7 stars, 1184 notes)


Download: nano - Bull's Eye
Information: Scores/Beatmap Listing
---------------
(´・ω・`)
(some sick jumps xd)
Dedicated to thzz

Aria: Me
FOR LOVED!
SB: BetaStar (Complete!!! )re-dl 3/11!!!!
Thank you Asphyxia!

posted


sik jumps ft my sik acc
posted

pkk wrote:



sik jumps ft my sik acc


B for Bull's Eye xdxdxdxdddddd
posted
Well I guess with the new rules I wont be ranking this
posted
03:18:486 (1,2) - This part of the jumpset specifically is a bit too large. Going all the way from 2.5x DS to 3.7x DS at this SV is way too big of a jump in spacing from one jump to the next considering the placement from 2 is the only part of this jumpset that even exceeds 3.33x. I'm sure it's for aesthetic reasons but it really impairs the playability of this pattern.
posted

chainpullz wrote:

03:18:486 (1,2) - This part of the jumpset specifically is a bit too large. Going all the way from 2.5x DS to 3.7x DS at this SV is way too big of a jump in spacing from one jump to the next considering the placement from 2 is the only part of this jumpset that even exceeds 3.33x. I'm sure it's for aesthetic reasons but it really impairs the playability of this pattern.

doesn't impair playability at all, many people have played this perfectly fine, and never said anything about it.
posted

Aria

  1. 00:47:268 (1,2,3) - Increase spacing?
  2. 00:47:572 (1,2,1) - Increase spacing?
  3. 02:06:303 (1) - Sounds to me like the song is doing an alternate phase rather than continuing the guitar from 02:05:694 (1) -. Maybe ctrl+g 02:06:456 (2,3) - .
  4. 03:12:090 (1) - Maybe space this a bit further away from 03:11:785 (2) -.
  5. 03:17:877 (1) - Increase spacing.
  6. 03:18:181 (1,2,1,2) - Increase spacing.
  7. 03:19:095 (1,2) - Jump seems kind of small considering the build up from before.
  8. 03:39:653 (1) - Maybe change this slider to a double after the 03:39:349 (1) - because this still looks and plays so ugly from all your previous versions.
posted

Ayachi Nene wrote:

Aria

  1. 00:47:268 (1,2,3) - Increase spacing? 0.6 -> 0.8
  2. 00:47:572 (1,2,1) - Increase spacing? 0.6 -> 1.0
  3. 02:06:303 (1) - Sounds to me like the song is doing an alternate phase rather than continuing the guitar from 02:05:694 (1) -. Maybe ctrl+g 02:06:456 (2,3) - . while it might seem that way, I think ctl+g would be really weird at least to me, I'll more into it.
  4. 03:12:090 (1) - Maybe space this a bit further away from 03:11:785 (2) -. I think its fine
  5. 03:17:877 (1) - Increase spacing. I feel like this is fine tbh
  6. 03:18:181 (1,2,1,2) - Increase spacing. would be too much
  7. 03:19:095 (1,2) - Jump seems kind of small considering the build up from before. never really felt it that way, considering this has been here from the beginning
  8. 03:39:653 (1) - Maybe change this slider to a double after the 03:39:349 (1) - because this still looks and plays so ugly from all your previous versions.I think its better from the older version, I might just redo this ending part and make it nicer


Thanks for the mod Amamiya-chan
posted
w
2017-02-10 01:36 Depths: ACTION is listening to [https://osu.ppy.sh/b/823710 nano - Bull's Eye]
2017-02-10 01:37 Depths: its for loved
2017-02-10 01:37 Depths: so need some mod for sp w
2017-02-10 01:37 MoeMoeKyunNN: oh this wwww
2017-02-10 01:37 Depths: ye
2017-02-10 01:39 MoeMoeKyunNN: 00:05:661 (1) - maybe u cna rotate this -7 degree ww
2017-02-10 01:39 Depths: I wanna keep it at angle like 00:05:973 (1) -
2017-02-10 01:40 MoeMoeKyunNN: cuz ther is this 1 :o
2017-02-10 01:40 MoeMoeKyunNN: it look gradually change degree but thats ok tho ww
2017-02-10 01:40 Depths: sv increase on 00:05:973 (1) - maybe why it looks that way
2017-02-10 01:42 MoeMoeKyunNN: 00:26:405 (2) - wonder why u decide to curve this 1 :o
2017-02-10 01:42 MoeMoeKyunNN: other sliders all sharp angle
2017-02-10 01:42 MoeMoeKyunNN: around this part i mean
2017-02-10 01:42 Depths: not sure, tbh
2017-02-10 01:43 Depths: just wanted curve w
2017-02-10 01:44 Depths: removed the curve and made it straight
2017-02-10 01:45 MoeMoeKyunNN: ww
2017-02-10 01:45 MoeMoeKyunNN: 01:31:735 (1,2,3,1,2,3) - dont you think this one a bit large distance
2017-02-10 01:45 MoeMoeKyunNN: ?
2017-02-10 01:45 MoeMoeKyunNN: considering how calm this guitar is
2017-02-10 01:45 MoeMoeKyunNN: shud give more emphasis on 01:33:105 (2,3,4,5,1,2) - imo
2017-02-10 01:47 Depths: I feel the distance is fine for the first part, second part I can try to space more
2017-02-10 01:47 MoeMoeKyunNN: 02:07:826 (1) - nc ww why
2017-02-10 01:47 Depths: though if the first part is mentioned again, I can change the spacing as well
2017-02-10 01:48 MoeMoeKyunNN: okw
2017-02-10 01:48 Depths: I'm weird with my nc
2017-02-10 01:48 Depths: w
2017-02-10 01:49 MoeMoeKyunNN: ah
2017-02-10 01:49 MoeMoeKyunNN: 01:52:826 (7) - u shud nc this ww
2017-02-10 01:49 MoeMoeKyunNN: i saw your other streams u nc after 6
2017-02-10 01:50 Depths: blue tic nc though w
2017-02-10 01:50 MoeMoeKyunNN: www
2017-02-10 01:51 MoeMoeKyunNN: 03:15:745 (4,1) - a this movement looks kinda awkward to me @@
2017-02-10 01:51 Depths: really? it feels fine for me
2017-02-10 01:52 MoeMoeKyunNN: just imagining by how my hand move around this part ww
2017-02-10 01:52 MoeMoeKyunNN: http://puu.sh/tVCLL.jpg something like this would circulate better but thats subjective www
2017-02-10 01:53 Depths: I just feel the angle is good to play
2017-02-10 01:53 MoeMoeKyunNN: 03:36:760 (1) - nc agaom p
2017-02-10 01:53 MoeMoeKyunNN: again*
2017-02-10 01:53 Depths: w
2017-02-10 01:53 MoeMoeKyunNN: ok thats all i guess
2017-02-10 01:53 MoeMoeKyunNN: others looks nice to me
2017-02-10 01:54 Depths: ww
2017-02-10 01:54 Depths: thanks for irc mod w
2017-02-10 01:54 Depths: ok I'll look at some other things
2017-02-10 01:54 MoeMoeKyunNN: dunno if its even a mod wwwww
2017-02-10 01:54 Depths: w
2017-02-10 01:54 Depths: well short mod tbh w
2017-02-10 01:54 MoeMoeKyunNN: qyucj abd kazt nid w
2017-02-10 01:54 MoeMoeKyunNN: oh what did i just typed LOL
2017-02-10 01:55 MoeMoeKyunNN: quick and lazy mod w
2017-02-10 01:55 Depths: LOL
posted
remove xexxar pattern x) 01:04:019 (4,5,6,1) -
posted

Kibbleru wrote:

remove xexxar pattern x) 01:04:019 (4,5,6,1) -

'
xd
posted
as requested~

[Aria]
  1. 00:07:223 (1,1) - same NC color......
  2. 01:34:019 (1) - remove NC imo
  3. 01:48:638 - add finish
  4. 01:51:075 - ^
  5. 02:40:415 (3,4) - try this rhythm. you should make 02:40:567 - clickable imo.
  6. 02:53:816 (5,6,1,2) - it'll be better to reconsider emphasize(clickable) spot.
    1. 02:53:816 - snare drum (therefore stop stream)
    2. 02:54:120 - strong vocal sound (therefore need jump)
  7. 03:06:608 (1,2,3) - considering snare drum sound, how about this?
  8. 03:24:120 (3,2) - same shape as 03:23:054 (3,5) - ?
  9. 03:30:060 (2,3,4,5,1,2,3,4,5,6) - why don't you add whistles like 03:25:187 (3,1,2,3,4,1,2,3,1) - ?
  10. 03:36:760 (1) - this single nc seems weird for me. remove it.
  11. 03:39:806 (4,1,2,1,2,1,2,1,2,1,2,1,2,1) - this NC pattern is very much confusing. you should put NC on the spot snaredrum rings like previous pattern => 03:17:572 (1,2,1,2,1,2,1,2,1,2,1,2) -
    try and consider this pattern (and probably change placement).


that's it~
posted

thzz wrote:

as requested~

[Aria]
  1. 00:07:223 (1,1) - same NC color...... bpm change here so I could it to be noitcable imo
  2. 01:34:019 (1) - remove NC imo sure
  3. 01:48:638 - add finish ok~
  4. 01:51:075 - ^ ^
  5. 02:40:415 (3,4) - try this rhythm. you should make 02:40:567 - clickable imo. I'll consider changing this, if I can think of some pattern
  6. 02:53:816 (5,6,1,2) - it'll be better to reconsider emphasize(clickable) spot.
    1. 02:53:816 - snare drum (therefore stop stream)
    2. 02:54:120 - strong vocal sound (therefore need jump)ok did as you suggested~
  7. 03:06:608 (1,2,3) - considering snare drum sound, how about this? I used this same pattern for all previous parts like this, I skip this beat intentionally
  8. 03:24:120 (3,2) - same shape as 03:23:054 (3,5) - ? fixed~
  9. 03:30:060 (2,3,4,5,1,2,3,4,5,6) - why don't you add whistles like 03:25:187 (3,1,2,3,4,1,2,3,1) - ? true, fixed w (I told you idk how to use whistle ww)
  10. 03:36:760 (1) - this single nc seems weird for me. remove it. I'm weird about my nc ww ( I wanna keep ;w;)
  11. 03:39:806 (4,1,2,1,2,1,2,1,2,1,2,1,2,1) - this NC pattern is very much confusing. you should put NC on the spot snaredrum rings like previous pattern => 03:17:572 (1,2,1,2,1,2,1,2,1,2,1,2) - ok fixed
    try and consider this pattern (and probably change placement). should be ok now I think


that's it~ Thank you!! <3
posted
Hey, 2k player here but still learning to map, heres a few things that I noticed on your map :)

01:30:060 (4) - This feels a bit odd, I suggest changing it's direction to something other than the same as the previous slider.
01:47:725 (2) - I feel like the direction of this slider feels odd too, like it could be placed on a better angle.

Nice map overall :) this was all I was able to spot, hope it helps!
posted

CircleFairy wrote:

Hey, 2k player here but still learning to map, heres a few things that I noticed on your map :)

01:30:060 (4) - This feels a bit odd, I suggest changing it's direction to something other than the same as the previous slider. took a little but this should be a lot better now
01:47:725 (2) - I feel like the direction of this slider feels odd too, like it could be placed on a better angle. fixed

Nice map overall :) this was all I was able to spot, hope it helps!thanks for short mod
posted
depths, please dont nc or anything that alters nc. the colours are all shifted due to change.

just select the colour where if differs between object colour and highlight colour and rest should fix automatically

just Un-nc 01:57:014 (1) -
posted

BetaStar wrote:

depths, please dont nc or anything that alters nc. the colours are all shifted due to change.

just select the colour where if differs between object colour and highlight colour and rest should fix automatically

just Un-nc 01:57:014 (1) -


alright fixed, I wasn't aware that NC would change anything
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