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Hyadain - Hyadain no Joujou Yuujou

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Total Posts
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Topic Starter
-GriM-

Shyotamaze wrote:

Hi, from #modreqs

General
  1. Nothing to say
Collab Light Insane
  1. 00:02:338 (5,6) - Blanket? nah wouldnt really work with DS
  2. 00:05:338 (1) - 00:05:938 (3) - ^ fixed
  3. 00:09:688 (7,1) - Rotate it a bit for better flowfixed
  4. 00:11:788 (1,2,3) - Maybe make it into a straight line fine imo
  5. 00:14:938 (1,2) - Blanket nah its ok
  6. 00:15:538 (3) - 00:15:988 (1) - ^ made a bit better,
  7. 00:18:238 (4,1) - Blanket maybe too fixed
  8. 00:21:388 (4,5,1) - ^ fixed
  9. 00:24:838 (1,2) - ^ wouldnt really work with DS
  10. 00:29:338 (1,2,3) - ^nah its ok
  11. 00:35:638 (2,3) - ^ nah, wasn't supposed to be a blanket
  12. 00:52:138 (1,2,3) - 00:53:938 (1,2,3) - Kinda hard to aim for a Light Insane not really
  13. 01:14:938 (2,3) - Blanket is ok
  14. 01:16:138 (4,5) - That would be much better if 5 was "blanketed" into 4 imo fixed
  15. 01:22:438 (2,3,4,5) - Blanket nah
  16. Omg so much nazi blankets
Can't mod Insane since you updated it when I was modding, rip :(
Nice map, good luck! :D
thanks for mod!
Topic Starter
-GriM-
Insane remap nearly done!
yay
HappyRocket88
Sorry for the late. /w\

osu file format v14

[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 55738
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Rocket's easy
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88 odaril
BeatmapID:825916
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
-GriM-
thank you happy! :D
Topic Starter
-GriM-
Btw Insane remap is done!
Lully
You're lucky!
from #modreq. c:

-skips easy-

[Normal]
Feels a bit like an Hard.. mh.
It's so fast. ;;
Maybe redo it or call it.. Normal+?.. Idk. But i never said it's bad! ;w;

[Hard]
00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable.
00:14:938 (1) - Put it to x:384 y:176 Looks better.
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg
Not more to change i guess. ~

Insane and Light Insane are oki. ~
Meow meow gud luck. ~
Topic Starter
-GriM-

CookieKivi wrote:

You're lucky!
from #modreq. c:

-skips easy-

[Normal]
Feels a bit like an Hard.. mh.
It's so fast. ;;
Maybe redo it or call it.. Normal+?.. Idk. But i never said it's bad! ;w; It doesnt need a rename or anything infact.. Its fine how it is. Normal+ would be awkward since theres no regular normal

[Hard]
00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable.
00:14:938 (1) - Put it to x:384 y:176 Looks better.
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg
Not more to change i guess. ~ skipping because this is Atsuro's diff :)

Insane and Light Insane are oki. ~
Meow meow gud luck. ~
thank you!
Smokeman
[Inssane]

00:01:738 (1,3) - displace those a bit more http://puu.sh/mJf4J/8ae9572796.jpg
00:03:838 (5) - i belive a 1/2 slider fits here best (or even a repeat slider if you want no breaks in the playflow)
00:05:038 (6,7,1) - slight curve movement completely breaks the intensity build up for the pay off on 00:05:338 - . Consider changing this pattern.
00:07:738 - this sv change is wierd to play (was very wierd on the first play)
00:10:438 (2,3,4) - let this flow move this 00:10:738 (3) - to around 156|200 or smth
00:11:038 - add another note here or make this a slider , those suden stops are rly killing the play :/
00:14:488 (5) - no need for this
00:26:038 (2,3,4) - the flow on this is really messed up. mb smth like this http://puu.sh/mJfsI/32ed592f4a.jpg
00:30:988 (4,5,6,7,8) - this changing spacing w/o any angle jumps plays wierd. keep it consistent!
00:30:988 (4,5,6,7,8) - dont space them so far apart. It puts way mroe stress than there shold be
00:35:338 (1,2) - can you turn this into a blanket or smth? It looks very arbitrary and uninspired like this
00:39:838 (5,6,7,8) - thats wierd. Can you let the triple direction be the jump direction?
00:55:738 (1,2,3,4,5,6,7,8) - Dont switch from high spaced to low spaced like that! Let there be a buildup. 00:56:338 (5,6,7,8) - These trouble me the most
01:06:388 (3,1) - why stack?
01:17:638 (2) - atleast blanket this propperly
01:26:188 (3,1) - whats the deal with this sudden drop in spacing?

Im sorry man this is nowhere near ready. I coul write down even more but i dont want to discourage you. You need more experience!!!


[Collab insane]

00:01:738 (1,2,3,4,5) - you make this to a star so the drop out to the slider occurs more natural
00:02:938 (1,2,3) - this 90° angle is rly wierd to play
00:06:988 (2) - make this linear or less curved (let the slider follow the flow of the two objects before it)
00:07:738 (1) - make this a propper "S" shape
00:07:738 (1) - smth like this http://puu.sh/mJgff/dab4b5226b.jpg would put more variety into this part (and look better w/o all those sharp curved sliders)
00:27:988 (6) - make this a propper shape
00:31:288 (2,3,4,1) - this is very wierd to play aswell. Mostly because of the angle from 2 to 3 since 2 is not well put into the flow of the slider before it.
00:52:338 (2) - put this between 3 and 2 with equal distance between them (208|240)


[Atsuro's Hard]

01:16:138 (1,3) - blanket those a bit better
nice


[Shiro's Normal]

Why 1,6 sv ?

00:01:138 (3,4,5) - put those on a line?
00:02:938 (1,2) - 200bpm single taps on a normal.. damn son chill. I think this overlap and the 1/2 snap is WAY too much for a normal
00:08:338 (2,3,4,5) - damn.. same
00:10:138 (8) - NC ? It geta bit too red :^)
00:12:838 (2,4) - move the note and sldier end a bit more apart from 00:11:938 (10) - so they dont "nearly touch"
00:14:938 (1) - almost doubled the apsurdly high spacing...
00:26:938 (1) - same
00:35:938 (4,1) - cant you make the transition a bit more natural. Jumping from 2/1 to 1/2 is quite a hit for a new player..
00:38:938 (1,2) - this aswell..
01:05:038 (4) - move this a bit more away from 01:04:438 (2) -
01:04:738 (3,4,5) - sudden ds increas on a nearly linear patrn... ok
01:21:538 - you could put here and here 01:21:838 - notes for those aggressice vocals
01:24:538 (1) - thats a cheap spinner...

i thought normals should be this boring thing for newer players to get used to this game...
being creative doesnt mean breaking the norm...


[Rocket's Easy]

01:22:138 (1) - cant you map this Q_Q the mapped looked rly good.
nice


only atsuro's and Rocket's dif looked good to me. Rest needs work..
Topic Starter
-GriM-

Smokeman wrote:

[Inssane]

00:01:738 (1,3) - displace those a bit more http://puu.sh/mJf4J/8ae9572796.jpg fixed
00:03:838 (5) - i belive a 1/2 slider fits here best (or even a repeat slider if you want no breaks in the playflow) fixed
00:05:038 (6,7,1) - slight curve movement completely breaks the intensity build up for the pay off on 00:05:338 - . Consider changing this pattern. lmao nothing is wrong with it
00:07:738 - this sv change is wierd to play (was very wierd on the first play)fixed
00:10:438 (2,3,4) - let this flow move this 00:10:738 (3) - to around 156|200 or smth fixed
00:11:038 - add another note here or make this a slider , those suden stops are rly killing the play :/ fixed
00:14:488 (5) - no need for this yes there is, just listen lol
00:26:038 (2,3,4) - the flow on this is really messed up. mb smth like this http://puu.sh/mJfsI/32ed592f4a.jpg fixed
00:30:988 (4,5,6,7,8) - this changing spacing w/o any angle jumps plays wierd. keep it consistent! its fine
00:30:988 (4,5,6,7,8) - dont space them so far apart. It puts way mroe stress than there shold be nerfed a bit
00:35:338 (1,2) - can you turn this into a blanket or smth? It looks very arbitrary and uninspired like this blanket doesnt fit
00:39:838 (5,6,7,8) - thats wierd. Can you let the triple direction be the jump direction? its fine
00:55:738 (1,2,3,4,5,6,7,8) - Dont switch from high spaced to low spaced like that! Let there be a buildup. 00:56:338 (5,6,7,8) - These trouble me the most You are completely wrong here, there is no significant change in spacing here at all
01:06:388 (3,1) - why stack? it fits best
01:17:638 (2) - atleast blanket this propperly its fine, no blanket was even intended lmao
01:26:188 (3,1) - whats the deal with this sudden drop in spacing? fixed

Im sorry man this is nowhere near ready. I coul write down even more but i dont want to discourage you. You need more experience!!! Or are you just too lazy to point out more and just want kudosu? :o


[Collab insane]

00:01:738 (1,2,3,4,5) - you make this to a star so the drop out to the slider occurs more natural its fine
00:02:938 (1,2,3) - this 90° angle is rly wierd to play fixed somewhat
00:06:988 (2) - make this linear or less curved (let the slider follow the flow of the two objects before it) fixed
00:07:738 (1) - make this a propper "S" shape its fine
00:07:738 (1) - smth like this http://puu.sh/mJgff/dab4b5226b.jpg would put more variety into this part (and look better w/o all those sharp curved sliders) flows bad
00:27:988 (6) - make this a propper shape fixed
00:31:288 (2,3,4,1) - this is very wierd to play aswell. Mostly because of the angle from 2 to 3 since 2 is not well put into the flow of the slider before it. dont exactly agree with this but fixed a bit
00:52:338 (2) - put this between 3 and 2 with equal distance between them (208|240) no


[Atsuro's Hard]

01:16:138 (1,3) - blanket those a bit better
nice


[Shiro's Normal]

Why 1,6 sv ?

00:01:138 (3,4,5) - put those on a line?
00:02:938 (1,2) - 200bpm single taps on a normal.. damn son chill. I think this overlap and the 1/2 snap is WAY too much for a normal
00:08:338 (2,3,4,5) - damn.. same
00:10:138 (8) - NC ? It geta bit too red :^)
00:12:838 (2,4) - move the note and sldier end a bit more apart from 00:11:938 (10) - so they dont "nearly touch"
00:14:938 (1) - almost doubled the apsurdly high spacing...
00:26:938 (1) - same
00:35:938 (4,1) - cant you make the transition a bit more natural. Jumping from 2/1 to 1/2 is quite a hit for a new player..
00:38:938 (1,2) - this aswell..
01:05:038 (4) - move this a bit more away from 01:04:438 (2) -
01:04:738 (3,4,5) - sudden ds increas on a nearly linear patrn... ok
01:21:538 - you could put here and here 01:21:838 - notes for those aggressice vocals
01:24:538 (1) - thats a cheap spinner...

i thought normals should be this boring thing for newer players to get used to this game...
being creative doesnt mean breaking the norm...


[Rocket's Easy]

01:22:138 (1) - cant you map this Q_Q the mapped looked rly good.
nice


only atsuro's and Rocket's dif looked good to me. Rest needs work..
skipped these 3 as they are not my diffs
Arphimigon
Ok Insane remap is done so I can mod it now?
Good.
still havent done it wtf is wrong with me
Topic Starter
-GriM-
yeah its done
Atsuro

CookieKivi wrote:

00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable. Nah, the 1/1 gap would be less visible.
00:14:938 (1) - Put it to x:384 y:176 Looks better. Breaks the distance snap
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg I made the flow here non-linear on purpose, it just feels better for me

Smokeman wrote:

01:16:138 (1,3) - blanket those a bit better I think it's better... lol
Thank yous
Update: http://puu.sh/mJHYU/1778e3f6d0.osu
HappyRocket88
The idea of mapping that point was to follow vocals mostly. I dont think it would be a big deal if I don't map it. /w\ thanks for modding!
Battle
So like, you asked so I'm here I guess? ._.

[Easy]
You should probably snap some of the green points
00:08:938 (4,2) - I dunno, the slider tracks not being completely on top of each other kinda just ends up looking gross imo, I don't really think there would be too much visibility issues since it would still be there and stuff plus 4 would disappear by the time 1 would be done, so reposition slider end of 1 to do this maybe?
00:18:538 (5,6) - In your latest post, you state "The idea of mapping that point was to follow vocals mostly", so in that case, why is this different from 00:16:138 (2) - then? Since 2 is made to follow vocals while the one pointed out (5,6) isn't a 3/2 repeat is just inconsistent
00:43:738 - Just person preference I guess, but I would have made the spinner end here, strong sound where it is at the moment, but still the place pointed out is where first vocal is so that's just up to you
00:44:938 (1,2) - Don't like pointing out blankets, but this one is off
00:59:338 (1) - I kinda disagree with this although it repeats itself during the map, mainly because 00:56:938 (1,2,3,4,5) - is so dense, that when this is thrown into it, it just feels like you needed it to be easier. Although I disagree with keeping it since it just feels awkward to have a dense part followed by like a 3/1 or something like that slider, at least make it have some curves or something like 01:08:938 (1) - so vocals feel somewhat "expressed"
01:07:738 (3,1) - Overlapppppp
01:19:738 (3,4,5) - 3,5 overlap, move 4 to right so blanketing 5 will look cleaner
01:22:138 (1) - I for one am kinda just opposed to this spinner, I mean it's kinda just there, the part could be mapped, which I highly suggest, and at the same time there's also the fact that the spinner itself is 6 whole seconds long, which is basically exhausting I would assume to newer players, so yeah, please map it

[Normal]
Not really going to say anything too specific, but the map itself seems very tricky to read, which I find probably not a good thing, since right off the bat I saw something like 00:07:738 (1,2,3,4) - and it's pretty easy to assume 3 would go after 1 rather than 2 or even 4 look like it can go before it, it just seems like most of the diff is hard to read. You're on modhelp often so if you actually want things pointed out you know where to find me lol

[Hard]
00:10:138 (1,2,3) - Maybe try to make 2,3 similar to like 00:09:388 (2,3) - in terms of flow, since it's kinda awkward to go forward then just a sharp turn back or w/e, it doesn't really feel expected since the way you had flow previous to this was perfectly fine
00:39:838 (5,6,2) - Slight repositioning on 2 so they don't overlap?
01:01:439 (4,2) - Perfectly stack (slightly off right now)

Guess I'll just end it here for now
SnowNiNo_
From my queue

[Insane]
the straight jumps like 00:07:288 (4,5,6,1) - , 00:17:038 (5,6,1) - , 00:19:438 (5,6,1) - , 00:40:888 (4,5,6,1) - , 00:42:538 (1,2,3) - , 00:56:338 (5,6,7,8) - , 01:00:238 (2,3,1) - , 01:13:438 (6,7,1) - , 01:20:638 (6,7,1) - , 01:26:038 (2,3,1) - , these jump is really hard to play when you are playing, avoid these kind of jumps when you are mapping as much as possible
00:08:338 (2) - NC
00:31:438 (7,8) - why the DS here is smaller then
00:39:988 (6,7,8) - stick together
00:42:538 (1) - move to 476 276
00:43:738 (2) - NC
00:48:538 (1) - move to 268 288
01:01:138 (5,6) - suggest 1/1 slider here
01:14:638 (1) - NC off

GL ;)
Topic Starter
-GriM-

SnowNiNo_ wrote:

From my queue

[Insane]
the straight jumps like 00:07:288 (4,5,6,1) - fixed , 00:17:038 (5,6,1) - fixed , 00:19:438 (5,6,1) - fixed , 00:40:888 (4,5,6,1) - fixed , 00:42:538 (1,2,3) - , fixed 00:56:338 (5,6,7,8) - nah , 01:00:238 (2,3,1) - fine imo, fixed a bit tho , 01:13:438 (6,7,1) - made a bit better , 01:20:638 (6,7,1) - fixed , 01:26:038 (2,3,1) - keeping, its not that big of a jump anyway , these jump is really hard to play when you are playing, avoid these kind of jumps when you are mapping as much as possible
00:08:338 (2) - NC fixed
00:31:438 (7,8) - why the DS here is smaller then fixed
00:39:988 (6,7,8) - stick together nah, I just turned it so its facing better tho
00:42:538 (1) - move to 476 276 fixed
00:43:738 (2) - NC fix
00:48:538 (1) - move to 268 288 fixed
01:01:138 (5,6) - suggest 1/1 slider here fixed
01:14:638 (1) - NC off fixed

GL ;)
thank youuuuu foor modding! (imagine this in meltina's amazing voice :^) )
Phos-
Hi, mod for the new insane~

[Insane]
  1. 00:05:038 (6,7,1) - This jump could be sharper, because it has the same issues as the jumps the other modder pointed out. Also, it can be pretty jarring due to how it's right after a jump pattern full of sharp angles.
  2. 00:14:488 (5) - Is there any need for this note? There isn't a sound here that would justify another hitcircle here, so I would just remove it.
  3. 00:21:838 (3,4,1) - The flow here could be improved, as (1) curves pretty harshly. Move it a bit to the left, so it's around 4|224.
  4. 00:52:738 (1) - Why is this a slider? The music doesn't change to justiify this, so just have another set of circles here instead. There isn't a need to worry about intensity since the jumps do a great job at building up to the kiai.
  5. 00:53:938 (1,2,3) - This jump could also be a bit sharper. All the jumps before it have been at acute angles, so having this so different would be inconsistent. Also, the singer is putting much more energy into singing at this part, so sharp angles would do a better job at emphasizing it.
  6. 01:06:538 (1,2,3) - These notes need a lot more emphasis as this is the most intense part of the song, so space them out a bit or change the pattern (ctrl+g on (2) would do this well)
  7. 01:16:738 (4,2) - A minor suggestion, but make sure the edges of (2) perfectly overlap the rim of (4). It should look like this
  8. 01:25:288 (2,3) - (3) also needs much more emphasis as these beats are incredibly powerful. I would move it much further away.
  9. 01:26:188 (3,1) - Again, you could have more emphasis on (1) if you made the angle sharper, because right now it plays a bit awkward considering how it's surrounded by sharp jumps.
So um yeah, Not bad at all, you just have to remember to give notes the proper emphasis. Strong notes require sharp, well spaced jumps, while weak notes can be stacked or expressed with small jumps. The sharper the angle, the more emphasis the note gets.

Good luck!
Topic Starter
-GriM-

-Faded- wrote:

Hi, mod for the new insane~

[Insane]
  1. 00:05:038 (6,7,1) - This jump could be sharper, because it has the same issues as the jumps the other modder pointed out. Also, it can be pretty jarring due to how it's right after a jump pattern full of sharp angles. Fixed
  2. 00:14:488 (5) - Is there any need for this note? There isn't a sound here that would justify another hitcircle here, so I would just remove it. its the start of the chimes
  3. 00:21:838 (3,4,1) - The flow here could be improved, as (1) curves pretty harshly. Move it a bit to the left, so it's around 4|224. fixed
  4. 00:52:738 (1) - Why is this a slider? The music doesn't change to justiify this, so just have another set of circles here instead. There isn't a need to worry about intensity since the jumps do a great job at building up to the kiai. its a slider because circles wouldn't fit due to vocals
  5. 00:53:938 (1,2,3) - This jump could also be a bit sharper. All the jumps before it have been at acute angles, so having this so different would be inconsistent. Also, the singer is putting much more energy into singing at this part, so sharp angles would do a better job at emphasizing it. fixed
  6. 01:06:538 (1,2,3) - These notes need a lot more emphasis as this is the most intense part of the song, so space them out a bit or change the pattern (ctrl+g on (2) would do this well)
  7. 01:16:738 (4,2) - A minor suggestion, but make sure the edges of (2) perfectly overlap the rim of (4). It should look like this fixed i guess lol
  8. 01:25:288 (2,3) - (3) also needs much more emphasis as these beats are incredibly powerful. I would move it much further away.
  9. 01:26:188 (3,1) - Again, you could have more emphasis on (1) if you made the angle sharper, because right now it plays a bit awkward considering how it's surrounded by sharp jumps.
I tried my hardest to make this better ;-;

So um yeah, Not bad at all, you just have to remember to give notes the proper emphasis. Strong notes require sharp, well spaced jumps, while weak notes can be stacked or expressed with small jumps. The sharper the angle, the more emphasis the note gets.

Good luck!
zank u 4 mod
Arphimigon
Here to bring forth my judgement about map yay.
Mainly just modding for Insane though since that's what I was asked for and put it off for like 2 weeks xd

[Easy]
00:00:538 (1,2) - Fix ur blankets Rocket xd
00:26:038 (3,5) - Am I the only one who thinks these just seem a little too close? Just me? Ok. But all other sliders/notes had breathing space so far.
00:58:138 (3,4) - Going by really strict rhythmical standards (you know me enough) this feels nicer as slider then note. Just switch the rhythm and see how it feels! (same at 01:07:738 (3,4) - ) also the ends of the sliders are on somewhat more important vocals/stronger ones.
01:14:938 (4) - This is quite obviously assymettrical!
01:19:738 (3,5) - These touch pls no touchie
Aesthetics

[Normal]
00:08:788 (5,6) - These feel really out of place, this 00:08:338 (2,3,4,5) - makes sense but skipping the sound at 00:09:388 - and mapping to sounds which are hardly noticeable here is offputting
00:10:138 (8) - tbh NC here cus it gets a little long

[Hard]
00:07:438 (3,4) - Not much need for a stack at this point in particular, especially when there are two different pitches here this just removes all the feelings you get from motion. Later stacks are okay as they are usually on drum-based things with similar sounds, this feels like a small opportunity for more nice movement.
01:16:438 (2,3) - Fix this.

[The Collab Diff]
00:04:288 (1,2) - If you are gonna do this, make SURE that white tick is not a slider-end, as it is very important to tap for metronome and rhythmical simplicity. Try adding either three notes or note then slider.
00:26:488 (3,4,5,1) - This linear play here is really hard to snap correctly, I'd make some sharper angles here so it's not so easy to slip offtrack or get lost.
00:27:538 (3,4,5,6) - Arguably the vocals get stronger per syllable here, so making the last jump (to slider 6) being the lowest spacing is the opposite of logical. I'd either make it the highest, or make each jump here get higher per hit.
00:35:188 (6,1) - Give a little more space between them? Aesthetic purposes.
00:35:338 (1,2) - Perhaps make their curves similar, I prefer the feel of having two short curves played here as well as the improvements to looks.
00:40:138 - this important sound is being missed by 00:39:988 (1) - if you dont want a triple then try for a 1/4 slider with a very low spaced note after, like so:
00:44:338 (3) - Two notes because two words?
00:50:938 (1,2,3,1,2,3,1,2,3) - Very hard to tell that these are 1/3 as the spacings are interchangable with the 1/2 and blegh. Either increase the spacing or use more sliders.
01:14:338 (3,1) - Awkwardly low spacing!
01:14:938 - Useless inherit point
01:20:938 (1,2,3,4,1) - Can you emphasize the start of this more as the vocal on here is pretty outstanding compared to most the other vocals? I'd definitely distance it more than the distance from 3 to 4.
01:23:938 (3,1) - Kinda sucks to have a stack here because that means no movement and that means that sweet downbeat and finish sound get little emphasis.

[Insane]
I was told to be nazi.
00:02:188 (4,5) - Why make this so weird to hit after the last jumps? There was a lot of back and forth momentum being made here and that is lost to this stack, not only that but it's less awkward for the player if they continue the jump spree back downwards, abuse this momentum while you have it! Also, stacking strong beats (downbeats mainly) is usually a bad idea because they are the most important beats to hit as they help keep rhythm but also have the most power.
tl;dr remove stack
00:05:038 (6,7,1) - Refer to 00:26:488 (3,4,5,1) - on collab insane, this plays awkward and increases the chances for silly shitmisses for a part which isn't meant to be gimmicky in any way. Linear jumps in this format usually suck.
00:06:238 (5,1) - again with the st- yknow what I'll let you deal with them. Let's just say stacks pretty much remove the joy of motion from the note being pressed. Spacing is pretty much the ONLY thing that shows "how intense" each beat is, stacks ruin this, there is no tension, just tapping.
00:07:288 (4,5,6,1) - Can you try being more abusive of the pitches here? 6 is a higher pitch than 5 and 7 is a lower pitch than 6, then you have the slider which is a high(ish) pitch and a downbeat. An appropriate pattern would be of low -> high -> low -> high spacings. Like so:
00:09:688 (3,4) - I can see now you are trying to pressure the sound, but an almost full 180 degree slider usually feels bad since the song doesn't call for a particular "darty" moment or such, I'd make the angle on this fairly easier to catch, or perhaps a curve.
00:11:188 (1) - Personal opinion here, but since this is a hardest diff I'd like to see pretty much all extra syllables mapped to a new hit as it makes me more in sync and in the same feel as the vocalists. You can equally argue that the vocal at the start and the end of this slider are almost identical, but I'm just saying to abuse the fact this is meant to be the hardest diff to make all the vocals clickable as it makes the player feel more tuned in with the vocals, which this map is based off.
00:11:938 (4,5) - A bit low? Sounds odd I know but this is relatively high pitch AND there is gap, so there is more recovery time. I'd make it around 1.5x DS, your call here.
00:13:888 (1,2,3,4) - THIS IS TOO OP and feels wayyyyyyyyyyyy out of place since it has no drum beat or claps and plays with a really soft, transitional instrument, so the spacing is really sudden and out of place. Also, this could be made into either a perfect square using ctrl-shift-d tool, or a pattern where the spacing increases per note due to the pitches increasing. Here's a simple idea.
That also uses a triangle on one end and is symettrical, and each note has higher spacing, so the pitches play well with it and it looks good! (pls try I love seeing this pattern omff)
00:15:538 (3) - Two notes cus two different syllables?
00:17:038 (5,6,1) - Again with the linear angles being not nice to play, even making slider 1 point left makes this a lot nicer, but as of now it feels plain weird.
00:19:288 (4,5,6,1) - Emphasize 00:19:738 - more, it is way more impactful than the previous noises before it or you can nerf the notes before the slider but that sucks
00:21:388 (1) - A little offputting offbeat slider as it ends on a downbeat and a new vocal. You can remove this slider and make one start 00:21:538 - instead, or remove all the sliders completely as there are vocals at all the sounds here.
00:23:488 (1,2,3,1,2,3,1,2) - This is all good, but can you space the slider at the end further or such in a way so that it doesn't feel so much like it is in the same pattern? It's got a finish and it's definitely more pressuring than the sounds before it, so give it a boost in spacing!
00:26:938 - I realise I've gone into my usual "emphasize all your downbeats" route but wow there is an interesting sound... add more spacing! Also this can call for a non-normal slider shape, to give more of an "edge" to the sound
00:32:338 (3,4,5,6,1) - Is it just me or:
1) that note 00:32:938 (1) - feel really hard to catch cus the angle is weird after linear play again
2) the stream 00:32:938 (1,2,3,4,5,6,7,8,9) - seems to go in a completely weird direction to the notes which makes it even harder to stabilise on.
00:36:988 (3,4) - Meh I dont wanna be TOO picky but this doesn't feel right (not PERFECT) cus well... ye its pretty obvious
00:37:438 (5,6) - You see? This is a GOOD stack! Pretty much exactly the same noise, and the vocals heren't emphasised or don't feel like much movement is going on in the first place
00:38:038 (2,3,4,5) - Firstly I wanna say that having a reverse slider for that is really dull, you got 3 high pitched interesting vocals to play around with in jumps but they end up being passive holds with little spacing, so try making them decently spaced jumps. Next of all if you DO make it into three notes, you can turn 00:38:038 (2,3) - into a slider to avoid too many notes in succession.
00:39:538 (3,4,5,6,7,8) - This is actually pretty nice! I would however make the triple face slightly to the right since there is still some left-right momentum in that jump, makes it easier to catch the triple like that. (also if you moved the triple more right that wouldnt hurt)
00:42:238 (4,5,1) - Please don't start 1/4 on slider end!
00:42:838 (3) - I feel as though this would be much better represented as two notes of very small spacing, almost stacking or even stacking. There isnt really any pressure here so a small or no movement here would work, but you can still hit the second word!
00:48:088 (3,4,5,1) - Having 3-4-5 in a line is great, however keeping the emphasized sound at the same distance AND in the same direction kinda sucks. Make same angling to the slider!
00:49:888 (2) - Also two vocals here, two notes pls!
00:50:938 (1,2,3,1,2,3,1,2,3) - Hey, I don't actually have much against this actually, but I always found that triangles seem to make more people read 1/3 correct when it comes up randomly, especially if you have a map with a lack of triangles. Maybe consider adding some triangles that increase spacing per triangle? (pitch increases)
00:55:738 (1,2,3,4,5,6,7,8) - The spacings in here all seem way too odd, try making each increase in spacing as there is only one instrument going on and that increases in pitch every sound. Right now you have emphasis on 3 and 5 when really they all should get more than the previous. Also, like 00:13:888 (1,2,3,4) - the spacings at first seem too high for a relatively low pressure part. Start low, end medium then add a snap from 8 to the kiai, it'll serve as a wonderful transition into the kiai!
01:00:538 (1,2,3,4,5) - Is it just me or does this sound like the guy is trying to shout? Idk but it feels like one of the more intense vocals, I'd notch up the spacing a bunch for this and also 01:10:138 (1,2,3,4,5) -
01:10:138 (1,2,3,4,5) - Also, 5 is way too close to 4, low spacings like this should be in the kiai! This kiai should be all jumpy and epic! This spacing feels like it should be in the non-kiai, paired with the downbeat and finishes, it really needs a notch up in spacing. I'd make 4 higher too. Idk why I highlighted 1 2 and 3 xd
01:13:438 (6,7,1) - This angle and spacing paired together is mean! ;-;
01:16:738 (4,1) - Whoa are you sure about this angling and spacing after those sliders just before this? The spike and direction here both seem really misleading. The difficulty spike is in a way justified (albeit slightly high to me) but the direction of both going to the slider and hitting it correctly, following it, and getting off the big curved slider without getting a sliderbreak in order to hit that slider seem wayyyyyyyy too pressuring put all together.
I think I worded that confusingly... so tl;dr spacing is okay but the directions and angling of the sliders are very VERY misleading
01:26:188 (3,1) - Space this more cus it feels like a stronger vocal! (cus downbeat amirite i mean you put a NC there so u must agree with me). If you move 01:26:338 (1,2,3,4) - all this to the right by 100 pixels it will fulfill that effect and still feel good whilst maintaining your current patterning.

D:
Topic Starter
-GriM-
Jesus Christ this will take a bit to do, thanks arphi for nazi mod
BN time after this yayA
Topic Starter
-GriM-
Practically everything was applied to my diffs, thanks arphi!
Topic Starter
-GriM-
Everything should be good to go by tommorow 8-)
👍(≖‿‿≖👍)
Arphimigon
Noice triple post.
You can edit ur old posts yknow
Atsuro

Battle wrote:

00:10:138 (1,2,3) - Maybe try to make 2,3 similar to like 00:09:388 (2,3) - in terms of flow, since it's kinda awkward to go forward then just a sharp turn back or w/e, it doesn't really feel expected since the way you had flow previous to this was perfectly fine Did it like that to emphasize the finish on the small slider
00:39:838 (5,6,2) - Slight repositioning on 2 so they don't overlap? Can't do that without moving a lot of stuff, for such a simple and small thing i think it can stay like that
01:01:439 (4,2) - Perfectly stack (slightly off right now) Oke

Arphimigon wrote:

00:07:438 (3,4) - Not much need for a stack at this point in particular, especially when there are two different pitches here this just removes all the feelings you get from motion. Later stacks are okay as they are usually on drum-based things with similar sounds, this feels like a small opportunity for more nice movement. U are right
01:16:438 (2,3) - Fix this. Lol why is it like that
Thanks!
Update: http://puu.sh/mPPfV/9e00f04c44.osu
Topic Starter
-GriM-
zank uuu
HappyRocket88
Fixed everything from Battle and Arphi's mods. Thank yoou so much guys, I hope I addressed the things as suggested.

osu file format v14

[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 55738
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Rocket's Normal
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88 odaril
BeatmapID:825916
BeatmapSetID:375848

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,34337,39478
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 242,231,13
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Shiro

Smokeman wrote:

[Shiro's Normal]

Why 1,6 sv ? It fits the song (arguably) and allows for 1/2 spacing without overlapping.

00:01:138 (3,4,5) - put those on a line? okay
00:02:938 (1,2) - 200bpm single taps on a normal.. damn son chill. I think this overlap and the 1/2 snap is WAY too much for a normal
00:08:338 (2,3,4,5) - damn.. same
Both are fine.
00:10:138 (8) - NC ? It geta bit too red :^) Oh, good catch!
00:12:838 (2,4) - move the note and sldier end a bit more apart from 00:11:938 (10) - so they dont "nearly touch" they don't nearly touch o.o
00:14:938 (1) - almost doubled the apsurdly high spacing... Considering the context, the new combo and the rhythm, this is fine to play and read. I've had newer players test this and none of them missed this part.
00:26:938 (1) - same ^
00:35:938 (4,1) - cant you make the transition a bit more natural. Jumping from 2/1 to 1/2 is quite a hit for a new player.. hmm okay I'll change this part a bit
00:38:938 (1,2) - this aswell.. This will be fine, don't worry!
01:05:038 (4) - move this a bit more away from 01:04:438 (2) - done
01:04:738 (3,4,5) - sudden ds increas on a nearly linear patrn... ok changed it
01:21:538 - you could put here and here 01:21:838 - notes for those aggressice vocals I purposely ignored those two notes to give players a short break and separate the two parts of the outro more obviously
01:24:538 (1) - thats a cheap spinner... yeah, but it works, so does that really make it cheap !

i thought normals should be this boring thing for newer players to get used to this game...
being creative doesnt mean breaking the norm... actually that's more or less the definition of being creative

Arphimigon wrote:

[Normal]
00:08:788 (5,6) - These feel really out of place, this 00:08:338 (2,3,4,5) - makes sense but skipping the sound at 00:09:388 - and mapping to sounds which are hardly noticeable here is offputting hmm changed
i am fox
osu file format v14

[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 55738
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 538,5338,14938,33688,43738,50938,56938,66538,74938,88138
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Shiro's Advanced
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88 odaril
BeatmapID:825917
BeatmapSetID:375848

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
538,300,4,2,0,65,1,0
55738,-100,4,2,0,85,0,1
74938,-100,4,2,0,85,0,0
84538,-100,4,2,0,85,0,0
88138,-100,4,2,0,20,0,0


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Combo2 : 2,171,253
Combo3 : 242,231,13
Combo4 : 248,128,7

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Topic Starter
-GriM-
All fixed, update coming up!
Edit: Updated!
Kuki
y thou
Topic Starter
-GriM-
what xd
Nozhomi
M4M ayyyy

- General :

  1. So disable Countdown and Widescreen Support on all diff. You did it only on Normal.

- Rocket's Normal :

  1. AR2 for a 200BPM Normal ? Really ? Pls no and the gap with Advanced (AR6) is gigantic. AR4 minimum thx~
  2. 00:08:938 (4,2) - I don't know if a stack would be bad or not for a Normal, but looks awful like that ;w;
  3. 00:42:538 - Stop the spinner here would make more sense, and you can map 00:43:738 - this part, who is better than restart from the middle of the measure.
  4. 00:59:338 (1) - Why is it different from 01:02:938 (3,4) - when both are alike for song rhythm ?

- Shiro's Advanced :

  1. I guess your inconsistent spacing at some places is on purpose so won't point it out.
  2. 00:09:838 (7) - Could you move it to 172:260 ? A rounded flow works better here.
  3. Not a big fan of aesthetic except on kiai but why not.

- Atsuro's Hard :

  1. Looks good~

- Collab Light Insane :

  1. 00:01:738 (1,2,3,4) - Could you avoid to make them overlap ? Looks bad.
  2. 00:04:288 (1,2,3,4,5,6) - Can you keep spacing consistent on this part ? the "NANANA" are not progressive or show something who suggest an increasing spacing. Keep the jump for 00:05:188 (6,1) - tho.
  3. 00:08:188 (2) - Same, just up it at 100:156 to adjust spacing.
  4. 00:09:388 (6,7,1) - Flow is not the best here, because you go down, and just after goes up with 00:09:838 (1) - , so the movement could be improved.
  5. 00:14:188 (2) - Move it to 196:183, works a lot better. If you do, move a little 00:14:938 (1,2) - (and blanket correctly them too).
  6. 00:21:388 (4,2) - Stack ?
  7. 00:30:388 (3) - CTRL+G and move it to 229:361.
  8. 00:32:938 (1) - Could be more interesting by doing 2 reverses sliders here http://puu.sh/mW05a/af4dd95067.jpg .
  9. 00:47:188 (4,1) - Spacing inconsistent with similar pattern before 00:44:788 (5) - .
  10. 00:51:538 (1,3) - Stack ?

- Insane :

  1. 00:18:988 (3) - http://puu.sh/mW0k8/8124e36755.jpg to improve flow.
  2. 00:30:988 (4) - Why doing a so inconsistent spacing here ? Adjust it pls.
  3. 00:31:438 (7,8) - And why a such low one here when the song suggest the total opposite ?
  4. 01:23:788 (4,5) - ^

Aesthetic on both Insane could still be improved imo. Hope it helps. Good luck.
Mukyu~
Topic Starter
-GriM-

Nozhomi wrote:

M4M ayyyy

- General :

  1. So disable Countdown and Widescreen Support on all diff. You did it only on Normal.

- Rocket's Normal :

  1. AR2 for a 200BPM Normal ? Really ? Pls no and the gap with Advanced (AR6) is gigantic. AR4 minimum thx~ going to bump up to AR 4 myself, Happy will do the rest
  2. 00:08:938 (4,2) - I don't know if a stack would be bad or not for a Normal, but looks awful like that ;w;
  3. 00:42:538 - Stop the spinner here would make more sense, and you can map 00:43:738 - this part, who is better than restart from the middle of the measure.
  4. 00:59:338 (1) - Why is it different from 01:02:938 (3,4) - when both are alike for song rhythm ?

- Shiro's Advanced :

  1. I guess your inconsistent spacing at some places is on purpose so won't point it out.
  2. 00:09:838 (7) - Could you move it to 172:260 ? A rounded flow works better here. leads to a overlap
  3. Not a big fan of aesthetic except on kiai but why not.

- Atsuro's Hard :

  1. Looks good~

- Collab Light Insane :

  1. 00:01:738 (1,2,3,4) - Could you avoid to make them overlap ? Looks bad. fixed
  2. 00:04:288 (1,2,3,4,5,6) - Can you keep spacing consistent on this part ? the "NANANA" are not progressive or show something who suggest an increasing spacing. Keep the jump for 00:05:188 (6,1) - tho. fixed
  3. 00:08:188 (2) - Same, just up it at 100:156 to adjust spacing. fixed
  4. 00:09:388 (6,7,1) - Flow is not the best here, because you go down, and just after goes up with 00:09:838 (1) - , so the movement could be improved. fixed
  5. 00:14:188 (2) - Move it to 196:183, works a lot better. If you do, move a little 00:14:938 (1,2) - (and blanket correctly them too). fixed i think
  6. 00:21:388 (4,2) - Stack ? nah, it should be ok
  7. 00:30:388 (3) - CTRL+G and move it to 229:361. fixed
  8. 00:32:938 (1) - Could be more interesting by doing 2 reverses sliders here http://puu.sh/mW05a/af4dd95067.jpg . alright
  9. 00:47:188 (4,1) - Spacing inconsistent with similar pattern before 00:44:788 (5) - . fixed
  10. 00:51:538 (1,3) - Stack ?
nah

- Insane :

  1. 00:18:988 (3) - http://puu.sh/mW0k8/8124e36755.jpg to improve flow. fixed
  2. 00:30:988 (4) - Why doing a so inconsistent spacing here ? Adjust it pls. made a bit better
  3. 00:31:438 (7,8) - And why a such low one here when the song suggest the total opposite ? fixed
  4. 01:23:788 (4,5) - ^
fixed

Aesthetic on both Insane could still be improved imo. Hope it helps. Good luck.
Mukyu~
HappyRocket88
Nozhomi
Addressed all your suggestions. Thank you very much! I didn't fix your issue which concerned this slider 00:59:338 (1) because those are way different. If you listen carefully the song, you might see why I decided to use a 3/1 here instead of a 2/1 slider and a note.

osu file format v14

[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 55738
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Rocket's Normal
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88 odaril
BeatmapID:825916
BeatmapSetID:375848

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,34337,39718
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
538,300,4,2,0,65,1,0
43588,-100,4,2,0,65,0,0
50954,-100,4,2,0,75,0,0
55738,-100,4,2,0,85,0,1
56938,-100,4,2,0,85,0,1
74938,-100,4,2,0,65,0,0
82138,-100,4,2,0,45,0,0
84538,-100,4,2,0,25,0,0
86938,-100,4,2,0,10,0,0


[Colours]
Combo1 : 206,49,72
Combo2 : 2,171,253
Combo3 : 242,231,13
Combo4 : 248,128,7

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SuperMIC
queue

---

[Rocket's Normal]

00:18:538 (5) - Hitclap on the reverse arrow?

super clean

[Shiro's Advanced]

00:06:688 (4,5) - These sliders are really close which makes me aesthetically nervous... maybe just have (5) "point" at (1)?


00:09:838 (7) - flows awkwardly from (6) to (1). I'd move it down a grid or two. If so, you may or may not also change the position of (2) later.


00:13:588 (4,5) - slider nazi, make (5) parallel to the end of (4)!
00:22:888 (6) - I feel like the end of this slider needs some sort of emphasis. Maybe a whistle?
00:43:738 (1,1) - YES
01:04:138 (1,2,3,4) - Looks kind of awkward; can be made better with symmetry. (4) and (1) should have the same y coordinate.

[Atsuro's Hard]

00:24:538 (1) - I might move this closer to (2). Slider overlap here might look cool
01:10:138 (1) - This can still blanket (3) and be stacked under (2) ;w;

clean

[Collab Light Insane]

00:29:938 (2,3) - It would look much nicer if you moved these down so that (2) is blanketed by (1). I have a perfect blanket when (2) is at x:262 y:176
00:33:613 (2) - Why does this start on a blue tick? Extend it by one repeat and have it start directly after (1) ends. Sounds much less awkward.
00:39:988 (1,2) - Would play better as just 3 hitcircles.
00:40:288 (3) - Make this curve in the other direction?


00:41:938 (3,4) - This isn't the right rhythm for the lyrics. This would be better:


00:50:938 (1,2,3) - It might be slightly unreadable having these go straight into 1/3, maybe make these a repeat slider?
00:58:138 (1) - This should just be a straight line to match (2) and (3).
01:26:788 (5) - remove new combo

[Insane]

00:09:238 (1) - add clap
00:09:838 (4) - add clap to slider head
00:14:638 (6) - Should be spaced further away from (5) to keep consistency.
00:16:438 (2) - add clap
00:17:638 (2) - add clap to slider head
00:18:838 (2) - add clap
00:33:538 (9) - The reverse arrow point needs to be moved down a few grids so this slider is perfectly in line with the stream
00:41:938 (3,4) - You miss out on several beats in the lyrics.
00:50:938 (1,2,3) - Same argument as in Collab Light Insane.
01:02:038 (3) - Remake this so it blankets (4)
01:10:588 (4) - Space this so it's both a) further away from (3) and b) equally spaced to (1)
01:13:738 (1,3) - Why not just make (3) parallel to (1)?
01:17:639 (2,3) - consider individually using ctrl+g on these

---

fun song. GL

-SMIC
Topic Starter
-GriM-

SuperMICrophone wrote:

queue

---

[Rocket's Normal]

00:18:538 (5) - Hitclap on the reverse arrow? checked this out myself, doesnt found very good.

super clean

[Shiro's Advanced]

00:06:688 (4,5) - These sliders are really close which makes me aesthetically nervous... maybe just have (5) "point" at (1)?


00:09:838 (7) - flows awkwardly from (6) to (1). I'd move it down a grid or two. If so, you may or may not also change the position of (2) later.


00:13:588 (4,5) - slider nazi, make (5) parallel to the end of (4)!
00:22:888 (6) - I feel like the end of this slider needs some sort of emphasis. Maybe a whistle?
00:43:738 (1,1) - YES
01:04:138 (1,2,3,4) - Looks kind of awkward; can be made better with symmetry. (4) and (1) should have the same y coordinate.

[Atsuro's Hard]

00:24:538 (1) - I might move this closer to (2). Slider overlap here might look cool
01:10:138 (1) - This can still blanket (3) and be stacked under (2) ;w;

clean

[Collab Light Insane]

00:29:938 (2,3) - It would look much nicer if you moved these down so that (2) is blanketed by (1). I have a perfect blanket when (2) is at x:262 y:176 ok, fixed
00:33:613 (2) - Why does this start on a blue tick? Extend it by one repeat and have it start directly after (1) ends. Sounds much less awkward. my mistake, must've messed it up when editing
00:39:988 (1,2) - Would play better as just 3 hitcircles. ok.
00:40:288 (3) - Make this curve in the other direction? alright, fixed.


00:41:938 (3,4) - This isn't the right rhythm for the lyrics. This would be better: fixed


00:50:938 (1,2,3) - It might be slightly unreadable having these go straight into 1/3, maybe make these a repeat slider? nah. its fine, trying to keep consistency with the pattern
00:58:138 (1) - This should just be a straight line to match (2) and (3). ok.
01:26:788 (5) - remove new combo okee

[Insane]

00:09:238 (1) - add clap fixed
00:09:838 (4) - add clap to slider head fixed
00:14:638 (6) - Should be spaced further away from (5) to keep consistency. fixed
00:16:438 (2) - add clap fixed
00:17:638 (2) - add clap to slider head fixed
00:18:838 (2) - add clap fixed
00:33:538 (9) - The reverse arrow point needs to be moved down a few grids so this slider is perfectly in line with the stream fixed
00:41:938 (3,4) - You miss out on several beats in the lyrics. not really
00:50:938 (1,2,3) - Same argument as in Collab Light Insane. same as what i said above.
01:02:038 (3) - Remake this so it blankets (4) meh, made a bit better but I thought it was ok
01:10:588 (4) - Space this so it's both a) further away from (3) and b) equally spaced to (1) fixed
01:13:738 (1,3) - Why not just make (3) parallel to (1)? fixed
01:17:639 (2,3) - consider individually using ctrl+g on these nah

---

fun song. GL

-SMIC
thanks for mod
Atsuro

SuperMICrophone wrote:

00:24:538 (1) - I might move this closer to (2). Slider overlap here might look coolIt's fine, i prefer not to overlap since i don't do that anywhere else on the map
01:10:138 (1) - This can still blanket (3) and be stacked under (2) ;w; Would be a big jump to the next slider though
Thanks! But no changes for now
Topic Starter
-GriM-
All mods applied!
Kuki
oh boy
Nerova Riuz GX
lol

[rocket is happy]
00:50:954 - unsnapped green line xd
and AIMOD IS WHINING


[shiro]
00:00:838 (2,3) - the only 1.3x DS so im going to tell you ruin that rectangle
00:02:938 (1,3) - hard to read, my tester aka my poor young sister failed on catching that for around 5 times. probably AR6.5 instead of 6 because it's "advanced"
00:07:288 (5) - dat overlap plz

what a unique advanced diff lol
but tbh people nowadays are focusing on clicking more than moving in lower diffs, this is another kind of mind blast in 2016 lol

[atsuro]
HP5 or 4.5 is recommended, Advanced is 3 and Light Insane is 6, probably do something for the gapppppp
And you might need to delete some NCs, because you won't need that much HP heal lol

00:14:338 (2,3,1) - balance their actual distance
00:34:588 (3) - quite strange. it is the only 1/1 long slider in this section, there's an obvious sound on 00:34:738 - . Fill that place with something for the consistency?

[collab thingy]
00:09:088 (5) - consider making it into a straight slider so your moves won't be too "wiggle"
00:24:388 (1,2,1) - questionable NCs here, seems like 00:24:388 (1) - doesn't deserve one, it got nothing supported. BUT, if you don't want to ruin that triangle pattern, that's probably okay (but kinda like spam tbh)
00:29:338 (1,2) - this flow is not really comfortable. you don't have to blanket them.
00:32:638 (5,6,1) - This flow is pretty strange, your movement got forced to change its direction. probably add Ctrl+G on 00:32:638 (5,6) - and adjust their places, so you'll get a smooth back-and-forth jump
00:35:038 (5) - move this circle down so you can get a saturated flex pattern
00:39:538 (3,4,5,1) - I'm actually wondering why you didn't balance their spacing lol
00:44:488 (4,5) - personally i think stacking them together is a nice idea (though you may have to adjust its context)
00:53:738 (3,1,2,3) - The 3 obtuse can't really represent something here...at least you should do something different on 00:53:938 (1) - .

[]
I'd like to continue on modding insane but somehow i stopped.
I feel the patterns/flows have a huge space on improving, and some of them do appear in light insane (iirc i did mention them above)

[]
gl
HappyRocket88
fixed all! Thanks Nerova o.o7

osu file format v14

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AudioLeadIn: 0
PreviewTime: 55738
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 2
GridSize: 4
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Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Rocket's Normal
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88 odaril asagi
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