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Hyadain - Hyadain no Joujou Yuujou

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Topic Starter
-GriM-
Will also do this mod in a bit, ty! Rafis is streaming :D
Topic Starter
-GriM-

Mazziv wrote:

[Easy]
you should think about placing some notes or even sliders! hue

[Normal]
00:02:938 (1,2) - this seems is kinda hard to read for an normal,dont you think so? not at all, it just looks weird in editor.
the sv in this is diff is maybe a bit to high imo well, the normal turned out to be a bit higher diff so I think the sv is fine for the star rating..

[Hard]
pretty flawless yay

[Light Insane Collab]
00:35:188 (6,1) - overlap fixed
01:10:738 (5) - move this a bit down so its in a straight line with the previous notes fixed
[Insane]
00:06:388 (6) - move it a bit down maybe? fixed
00:10:738 (4) - curve this slider more so it points to the next slider
fixed
00:42:838 (3) - make this a slider? looks and sounds bad
rest looks p solid
yay
Phos-
Hi, mod as requested.

[General]
  1. Check AIMod, there's lots of metadata and preview point inconsistencies.


[Normal]
  1. 00:00:838 (2,3) - The spacing here is inconsistent, this is 1.30 whilst most other notes are 1.00. This is bad for normal difficulties because normal players need a clear distance snap in order to know when to hit the notes.
  2. 00:17:638 (2,4) - I'm not fond of this overlap. Although it won't interfere with reading, it still doesn't look or flow nice as the player will be moving their cursor to an area they've just been. You should rearrange the notes to be more like the other patterns in the diff.
  3. 00:26:638 (5,1) - Again, jumps should be avoided in normal because players still getting used to distance snap.
[Hard]
  1. 00:34:588 (3,4,5,1) - Not a fan of this 90° flow, you should make it a bit more sharp or curvier, that way it'll flow and look nicer, as well as being more interesting.
  2. 00:54:338 (5,6) - Ctrl+g these notes. I don't like how the transition from (4,5) is at much less steep of an angle than the other notes in the pattern, despite the music being pretty much the same; so ctrl+g on (5,6) will maintain the zig-zag flow, making it more faithful to the music.
[Light Insane]
  1. 00:14:938 (1,2) - You could improve this blanket a bit, as it looks untidy in it's current state.
  2. 00:52:138 (1,2,3,1) - Make the spacing equal through all four of these notes, as the 1/3 beats they're on are just as powerful as each other in terms of emphasis; it doesn't change. So your map should reflect on that.
[Insane]
  1. 00:27:688 (4,5,6) - This flow could be sharper, to be consistent with the rest of the jumps in this pattern. The music doesn't change to justify this being any different, does it? An increase in spacing could also help, for the same reasons.
  2. 00:28:588 (2,1) - You could blanket these two notes for a neater appearance overall.
  3. 00:42:838 (3,4) - The spacing here can be a bit confusing, because it hardly increases at all. This makes players assume that the note is a 1/2 like the others in this pattern, but they'll end up missing. If you're not going to increase the spacing then at least add an NC at (4) so players can notice the spacing change easily and inform them that they have to wait.
  4. 00:46:588 (3,4) - Again, this blanket could also use some work, atm it looks messy imo.
  5. 01:01:138 (3,4) - Much like 00:42:838 (3,4) -, you really need to increasing the spacing here or else people will think it's a jump and hit 1/2 early.
Overall, your map had solid rhythms and hitsounding, but I feel that flow and aesthetics need a bit of work. I shot a star, good luck!
Shiro

Mazziv wrote:

[Normal]
00:02:938 (1,2) - this seems is kinda hard to read for an normal,dont you think so? hmm I can see where you're coming from, I'll change the pattern
the sv in this is diff is maybe a bit to high imo nah it's fine, i needed it somewhat high to avoid 1/2 overlaps
Thanks for the mod !

-Faded- wrote:

[Normal]
  1. 00:00:838 (2,3) - The spacing here is inconsistent, this is 1.30 whilst most other notes are 1.00. This is bad for normal difficulties because normal players need a clear distance snap in order to know when to hit the notes. I'll disagree with that one. I've seen people at a Normal level (or under) play this properly. The rhythm is clear and easy, and the pattern makes it easy to sightread.
  2. 00:17:638 (2,4) - I'm not fond of this overlap. Although it won't interfere with reading, it still doesn't look or flow nice as the player will be moving their cursor to an area they've just been. You should rearrange the notes to be more like the other patterns in the diff. I see where you're coming from, I reworked the pattern
  3. 00:26:638 (5,1) - Again, jumps should be avoided in normal because players still getting used to distance snap. see above
Thanks for the mod !

i am fox
osu file format v14

[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 538,5338,14938,33688,43738,50938,56938,66538,74938,88138
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Hyadain no Joujou Yuujou (TV Size)
TitleUnicode:Hyadain no Joujou Yuujou (TV Size)
Artist:Hyadain
ArtistUnicode:Hyadain
Creator:-GriM-
Version:Shiro's Normal
Source:Nichijou
Tags:
BeatmapID:825917
BeatmapSetID:375848

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
538,300,4,2,0,65,1,0
55738,-100,4,2,0,85,0,1
84538,-100,4,2,0,85,0,0


[Colours]
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Combo2 : 2,171,253
Combo3 : 242,231,13
Combo4 : 248,128,7

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Topic Starter
-GriM-
ahhhh going to do this mod tommorow
family is over... ty!
Spaghetti
will mod soon
Topic Starter
-GriM-

-Faded- wrote:

Hi, mod as requested.

[General]
  1. Check AIMod, there's lots of metadata and preview point inconsistencies.

Going to skip Normal and Hard mod as they are not my diffs. I will make sure the mapper see them though, ty!
[Normal]
  1. 00:00:838 (2,3) - The spacing here is inconsistent, this is 1.30 whilst most other notes are 1.00. This is bad for normal difficulties because normal players need a clear distance snap in order to know when to hit the notes.
  2. 00:17:638 (2,4) - I'm not fond of this overlap. Although it won't interfere with reading, it still doesn't look or flow nice as the player will be moving their cursor to an area they've just been. You should rearrange the notes to be more like the other patterns in the diff.
  3. 00:26:638 (5,1) - Again, jumps should be avoided in normal because players still getting used to distance snap.
[Hard]
  1. 00:34:588 (3,4,5,1) - Not a fan of this 90° flow, you should make it a bit more sharp or curvier, that way it'll flow and look nicer, as well as being more interesting.
  2. 00:54:338 (5,6) - Ctrl+g these notes. I don't like how the transition from (4,5) is at much less steep of an angle than the other notes in the pattern, despite the music being pretty much the same; so ctrl+g on (5,6) will maintain the zig-zag flow, making it more faithful to the music.
[Light Insane]
  1. 00:14:938 (1,2) - You could improve this blanket a bit, as it looks untidy in it's current state. made it look a bit better
  2. 00:52:138 (1,2,3,1) - Make the spacing equal through all four of these notes, as the 1/3 beats they're on are just as powerful as each other in terms of emphasis; it doesn't change. So your map should reflect on that.
fixed

[Insane]
  1. 00:27:688 (4,5,6) - This flow could be sharper, to be consistent with the rest of the jumps in this pattern. The music doesn't change to justify this being any different, does it? An increase in spacing could also help, for the same reasons. fixed, I think?
  2. 00:28:588 (2,1) - You could blanket these two notes for a neater appearance overall. fixed
  3. 00:42:838 (3,4) - The spacing here can be a bit confusing, because it hardly increases at all. This makes players assume that the note is a 1/2 like the others in this pattern, but they'll end up missing. If you're not going to increase the spacing then at least add an NC at (4) so players can notice the spacing change easily and inform them that they have to wait.wow, nice job pointing that out :o
  4. 00:46:588 (3,4) - Again, this blanket could also use some work, atm it looks messy imo. fixed Ithink
  5. 01:01:138 (3,4) - Much like 00:42:838 (3,4) -, you really need to increasing the spacing here or else people will think it's a jump and hit 1/2 early.
fixed

Overall, your map had solid rhythms and hitsounding, but I feel that flow and aesthetics need a bit of work. I shot a star, good luck!
thanks for the star! :D
Atsuro

-Faded- wrote:

[Hard]
  1. 00:34:588 (3,4,5,1) - Not a fan of this 90° flow, you should make it a bit more sharp or curvier, that way it'll flow and look nicer, as well as being more interesting. I'm a fan :c
  2. 00:54:338 (5,6) - Ctrl+g these notes. I don't like how the transition from (4,5) is at much less steep of an angle than the other notes in the pattern, despite the music being pretty much the same; so ctrl+g on (5,6) will maintain the zig-zag flow, making it more faithful to the music. Ok
Thanks!

http://puu.sh/miLxX/5e1b8379e6.osu
EncoreW
hi as request and late

[General]

Enable Countdown ×

[Collab Light Insane]

00:01:138 (3) - why not try a 1/2 reverse slider?

00:02:338 (5,6) - looks a little unreasonable or unnecessary, keep the similar pattern like 00:01:738 (1,2,3,4) - is good, don't changed its spacing, in the other word, this slider appear at 393,224 and 282,214 maybe better. if you still want to make some change, my suggest is fix this 2 sliders blanket and let 00:02:188 (4) - & 00:02:338 (5) - slider's start & 00:02:638 (6) - slider's start to be a equilateral triangle maybe like this

00:04:288 (1,2,3,4,5) - about this 7 " NA", in my opinion they are the same, the same volume & tone, so maybe use 7 circles to instead this pattern maybe better, and i think the second choice can be 2 1/2 reverse sliders and one circle. i think use twice pattern like a 1/2 slider and a circle is more suitable in thythm like " strong(crrcle)-strong(slider's start)-weak(slider's end)", not in this place because i think this place have no weak point

00:09:838 (1) - consider change this slider's speed to make this diff more fun and more interesting

00:32:938 (1) - this reverse slider...i think not very necessary...but i can't find somgthing better to replace that sorry...

00:42:838 (2) - this slider can be slower because you see the vocal, i think it become slower than before and music in background disappeared finally, right?

00:52:738 (1) - this slider i think you can still use one 2/3 slider and one circle or one 2/3 reverse slider to keep the pattern...because rhythm not changed so obviously, 00:52:938 - i think this place should be used something to reflect that but you not, and this slidertick make this slider awful because this slidertick means nothing should be appeared here, finally i think this slidertick is redundant and useless

01:05:788 (1,1) - consider remore NC because it's not very necessary and 01:05:488 (1,2) - 01:05:788 (1,2) - 01:06:088 (1,2) - what about inrcease this jump's spacing by every group? maybe you can have a try

01:09:688 (1) - unnecessary NC yes

01:21:238 (1) - this NC more should used at 01:21:538 (3) - this place

01:26:938 (1) - too loud volume in this spinner's end...normal finish are you serious?

about hitsounds i think you need more work in that, try to find some more mods in hitsounds

[Insane]

00:01:138 (3) - why not try 2 circles to instead that and why full overlap with 00:00:538 (1) - ? you use twice drum finish in this slider so i think 2 circles is more suitable and can reflect the vocal and rhythm and music better

00:11:788 (1) - unnecessary NC

00:11:938 (2,3) - maybe use 2 slider to instead this 2 corcles can be better?

00:32:938 (1) - i think this stream should constitute by 8 or 12 notes not 10...and the last reverse slider can use NC and reverse twice not 3 times

00:36:538 (2,3,4) - why change this place's spacing? i think distance between 00:36:088 (1,2) - 00:36:538 (2,3) - 00:36:688 (3,4) - should be the same

00:43:138 (4) - 00:52:738 (1) - this place, my opinion the same as light insane

00:56:038 (1) - unnecessary NC and 00:56:338 (1) - also can remove

01:13:738 (1,1,1) - speed up slider by slider, you see the tone higher and higher, right?

01:25:888 (1) - you can use one NC, if you still want to use multi NC, you can consider NC by 3+4 not 2+2+3

01:26:938 (1) - this spinner's end hitsounds different with light insane...

i think this diff better than light insane but still need more work in hitsounds...good luck

find nothing in other diff
Topic Starter
-GriM-

T-Mac wrote:

hi as request and late

[General]

Enable Countdown ×

[Collab Light Insane]

00:01:138 (3) - why not try a 1/2 reverse slider? fine imo

00:02:338 (5,6) - looks a little unreasonable or unnecessary, keep the similar pattern like 00:01:738 (1,2,3,4) - is good, don't changed its spacing, in the other word, this slider appear at 393,224 and 282,214 maybe better. if you still want to make some change, my suggest is fix this 2 sliders blanket and let 00:02:188 (4) - & 00:02:338 (5) - slider's start & 00:02:638 (6) - slider's start to be a equilateral triangle maybe like this eeeh didnt exactly agree with this too much but fixed how you want it

00:04:288 (1,2,3,4,5) - about this 7 " NA", in my opinion they are the same, the same volume & tone, so maybe use 7 circles to instead this pattern maybe better, and i think the second choice can be 2 1/2 reverse sliders and one circle. i think use twice pattern like a 1/2 slider and a circle is more suitable in thythm like " strong(crrcle)-strong(slider's start)-weak(slider's end)", not in this place because i think this place have no weak point a 7 circle pattern may be a bit hard for the difficulty and I personally think the pattern is find but if this is pointed out more I will fix

00:09:838 (1) - consider change this slider's speed to make this diff more fun and more interesting chaged

00:32:938 (1) - this reverse slider...i think not very necessary...but i can't find somgthing better to replace that sorry... unfortunately theres not much I can do here without bumping up the difficulty a lot, with a stream.

00:42:838 (2) - this slider can be slower because you see the vocal, i think it become slower than before and music in background disappeared finally, right? fixed

00:52:738 (1) - this slider i think you can still use one 2/3 slider and one circle or one 2/3 reverse slider to keep the pattern...because rhythm not changed so obviously, 00:52:938 - i think this place should be used something to reflect that but you not, and this slidertick make this slider awful because this slidertick means nothing should be appeared here, finally i think this slidertick is redundant and useless chose the reverse slider

01:05:788 (1,1) - consider remore NC because it's not very necessary and 01:05:488 (1,2) - 01:05:788 (1,2) - 01:06:088 (1,2) - what about inrcease this jump's spacing by every group? maybe you can have a try pattern looks awful without the nc and its supposed to look like that.. any more notice about this and I will change it but its fine imo

01:09:688 (1) - unnecessary NC yes fixed

01:21:238 (1) - this NC more should used at 01:21:538 (3) - this place fixed

01:26:938 (1) - too loud volume in this spinner's end...normal finish are you serious?

about hitsounds i think you need more work in that, try to find some more mods in hitsounds hitsounds are fine, some may have been deleted in process of modding however

[Insane]

00:01:138 (3) - why not try 2 circles to instead that and why full overlap with 00:00:538 (1) - ? you use twice drum finish in this slider so i think 2 circles is more suitable and can reflect the vocal and rhythm and music better fixed

00:11:788 (1) - unnecessary NC fixed

00:11:938 (2,3) - maybe use 2 slider to instead this 2 corcles can be better? fine imo

00:32:938 (1) - i think this stream should constitute by 8 or 12 notes not 10...and the last reverse slider can use NC and reverse twice not 3 times fixed

00:36:538 (2,3,4) - why change this place's spacing? i think distance between 00:36:088 (1,2) - 00:36:538 (2,3) - 00:36:688 (3,4) - should be the same fixed

00:43:138 (4) - 00:52:738 (1) - this place, my opinion the same as light insane both fixed

00:56:038 (1) - unnecessary NC and 00:56:338 (1) - also can remove fixedcolor]

01:13:738 (1,1,1) - speed up slider by slider, you see the tone higher and higher, right?

01:25:888 (1) - you can use one NC, if you still want to use multi NC, you can consider NC by 3+4 not 2+2+3
:?
01:26:938 (1) - this spinner's end hitsounds different with light insane... fixed

i think this diff better than light insane but still need more work in hitsounds...good luck hitsounds fine imo just need to add the deleted ones

find nothing in other diff
yay
Spaghetti
not even late
2016-01-08 18:05 -GriM-: hi
2016-01-08 18:05 Spaghetti: hi
2016-01-08 18:05 -GriM-: hi
2016-01-08 18:06 Spaghetti: ok
2016-01-08 18:06 -GriM-: ok
2016-01-08 18:06 Spaghetti: there's some fundemental issues ive gotta cover
2016-01-08 18:06 Spaghetti: on this
2016-01-08 18:06 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/824866 Hyadain - Hyadain no Joujou Yuujou (TV Size) [Insane]]
2016-01-08 18:07 Spaghetti: which you find not even two seconds into the map
2016-01-08 18:07 Spaghetti: which is spacing
2016-01-08 18:07 Spaghetti: 00:01:138 (3,4,5) -
2016-01-08 18:07 Spaghetti: how come 4 and 5 is spaced out more than 3 and 4?
2016-01-08 18:08 -GriM-: eeeeh
2016-01-08 18:08 -GriM-: fixing
2016-01-08 18:09 -GriM-: ok were giid
2016-01-08 18:11 Spaghetti: the entire map is pretty bland, but normal for a new mapper
2016-01-08 18:11 Spaghetti: there isnt much uh
2016-01-08 18:11 Spaghetti: dynamic spacing
2016-01-08 18:12 Spaghetti: and thers no patterns at all
2016-01-08 18:12 Spaghetti: you need that to make a map more enjoyable
2016-01-08 18:12 -GriM-: bland aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2016-01-08 18:12 -GriM-: where could there be patterns
2016-01-08 18:12 -GriM-: where there isnt already
2016-01-08 18:12 Spaghetti: like these could be spaced out more to emphasize the downbeat
2016-01-08 18:12 Spaghetti: 00:06:388 (6) -
2016-01-08 18:12 Spaghetti: 00:07:738 (1) -
2016-01-08 18:12 Spaghetti: 00:08:788 (5) -
2016-01-08 18:13 Spaghetti: 100:11:038 (5,1) - this double is pretty odd, and kills that sliders energy
2016-01-08 18:13 Spaghetti: 00:11:038 (5,1) -
2016-01-08 18:13 -GriM-: 100:11:038
2016-01-08 18:13 Spaghetti: real quick
2016-01-08 18:13 Spaghetti: ima show u an example of how a map is structured using patterns
2016-01-08 18:13 Spaghetti: my favorite example is this one
2016-01-08 18:13 Spaghetti: ACTION is listening to [https://osu.ppy.sh/b/221777 Infected Mushroom - The Pretender]
2016-01-08 18:14 Spaghetti: take a look at these patterns
2016-01-08 18:14 Spaghetti: you will find them in most maps today
2016-01-08 18:14 Spaghetti: they make everything funner to play and cleaner
2016-01-08 18:14 Spaghetti: 00:47:973 (1,2) -
2016-01-08 18:15 -GriM-: but theres no points in spacing out unimportant parts of the song
2016-01-08 18:15 Spaghetti: 00:48:662 (3,8) -
2016-01-08 18:15 Spaghetti: those parts are very important
2016-01-08 18:15 Spaghetti: its the hardest beat of each bar
2016-01-08 18:15 Spaghetti: 00:49:697 (1,2) -
2016-01-08 18:15 Spaghetti: 00:50:731 (1,2,3) -
2016-01-08 18:15 Spaghetti: 00:52:455 (1,2) -
2016-01-08 18:15 Spaghetti: 00:53:490 (1,2) -
2016-01-08 18:16 Spaghetti: 00:55:214 (1,2,3,4,1,2) -
2016-01-08 18:16 Spaghetti: 00:57:110 (4,5,6,7,8) -
2016-01-08 18:16 Spaghetti: 00:58:662 (4,5,1,2,1,2,1) -
2016-01-08 18:16 Spaghetti: 01:00:386 (4,1,2) -
2016-01-08 18:16 Spaghetti: i think u get my point
2016-01-08 18:16 -GriM-: yes
2016-01-08 18:16 -GriM-: so pretty much remap?
2016-01-08 18:16 -GriM-: ;p
2016-01-08 18:17 Spaghetti: i would say yes, but do whatever you want
2016-01-08 18:17 -GriM-: I mean
2016-01-08 18:17 Spaghetti: i dont want to rain on your parade, but i dont think this map can get ranked in its current state
2016-01-08 18:17 -GriM-: if the map is boring to play
2016-01-08 18:17 -GriM-: of course it cant
2016-01-08 18:17 -GriM-: no easy gd
2016-01-08 18:17 -GriM-: as of now
2016-01-08 18:17 Spaghetti: i mean like
2016-01-08 18:18 -GriM-: and I guess I probaly have to remap insane now
2016-01-08 18:18 Spaghetti: the insane cant
2016-01-08 18:18 Spaghetti: 00:11:188 (1,2,3) -
2016-01-08 18:18 Spaghetti: add a note on the white tick after the slider?
2016-01-08 18:18 Spaghetti: to remove weird rhythm gaps?
2016-01-08 18:18 Spaghetti: it can be kinda hard to read there
2016-01-08 18:19 Spaghetti: 00:13:138 (3,4,5) - id ctrl g these rhythms
2016-01-08 18:19 -GriM-: fixed
2016-01-08 18:19 Spaghetti: aka slider first two notes after
2016-01-08 18:19 Spaghetti: to end with a bigger bang
2016-01-08 18:20 Spaghetti: 00:14:638 (6) - moving this somewhere like here
2016-01-08 18:21 Spaghetti: http://puu.sh/moNO2/763e5e3b47.jpg
2016-01-08 18:21 -GriM-: dont see the difference in the screenshot
2016-01-08 18:21 Spaghetti: would emphasize that little bell repeat slider by making it a sharper angle and put more ephasis on 00:14:938 (1) - since its coming back into the main melody
2016-01-08 18:22 Spaghetti: wha
2016-01-08 18:22 Spaghetti: the repeat slider is moved back
2016-01-08 18:22 -GriM-: `oh
2016-01-08 18:22 -GriM-: alright
2016-01-08 18:22 Spaghetti: http://puu.sh/moNSN/f1bddbbf00.jpg this is where it was before
2016-01-08 18:23 Spaghetti: 00:17:038 (3,4,1) -
2016-01-08 18:23 Spaghetti: good job on this
2016-01-08 18:23 Spaghetti: this is the kind of emphasis u need to use
2016-01-08 18:24 -GriM-: hold on just want to point this out
2016-01-08 18:24 -GriM-: want to know why my map seems bland?
2016-01-08 18:24 Spaghetti: uh sure
2016-01-08 18:24 -GriM-: I know if I make a pattern
2016-01-08 18:24 -GriM-: its going to be pointed out for "bad flow" or "random" or some other sht
2016-01-08 18:24 -GriM-: every time
2016-01-08 18:24 -GriM-: I make a pattern
2016-01-08 18:24 Spaghetti: who said that
2016-01-08 18:24 Spaghetti: lol
2016-01-08 18:24 -GriM-: there is at least 1 thing wrong with it
2016-01-08 18:24 Spaghetti: well
2016-01-08 18:24 Spaghetti: it is trial and error
2016-01-08 18:25 Spaghetti: you need to learn what patterns would fit where
2016-01-08 18:25 Spaghetti: if you never use patterns youll never learn
2016-01-08 18:25 Spaghetti: and you wont be able to create a proper beatmap
2016-01-08 18:25 Spaghetti: even HW and shiirn use patterns
2016-01-08 18:27 Spaghetti: i just wanna point out that i love this pattern on helix lol
2016-01-08 18:27 Spaghetti: 00:54:860 (1,2,3,4,1,2,3,4,1,2,3,4) -
2016-01-08 18:27 Spaghetti: 00:19:738 (1,2,3) -
2016-01-08 18:27 Spaghetti: for these sliders
2016-01-08 18:27 Spaghetti: itd be better if you made each slider end face directly to the next slider head
2016-01-08 18:28 Spaghetti: if the curve is all the same
2016-01-08 18:28 -GriM-: ok
2016-01-08 18:29 Spaghetti: http://puu.sh/moOej/73c076069e.jpg something more like this?
2016-01-08 18:29 Spaghetti: 00:21:688 (2,3,4,1) -
2016-01-08 18:29 Spaghetti: the spacing here is really weird
2016-01-08 18:30 -GriM-: I settled for this http://imgur.com/HAewmm1
2016-01-08 18:30 Spaghetti: the distance between 00:21:688 (2,3,4) - should also apply to 00:21:988 (4,1) -
2016-01-08 18:30 Spaghetti: so everything flows well
2016-01-08 18:30 Spaghetti: and yeah ok perfect
2016-01-08 18:31 Spaghetti: 00:23:488 (1,2,3,1,2,3,1,2) - another example of a GREAT pattern
2016-01-08 18:31 Spaghetti: i only ask you to polish it a bit mor
2016-01-08 18:31 Spaghetti: e
2016-01-08 18:31 Spaghetti: so the triangles are prefect
2016-01-08 18:31 Spaghetti: if you ever need perfect shapes, hit ctrl+shift+d
2016-01-08 18:32 -GriM-: how to do ctrl shift d?
2016-01-08 18:32 Spaghetti: hm?
2016-01-08 18:32 Spaghetti: just press them all at the same time
2016-01-08 18:33 -GriM-: http://imgur.com/ttzpEU9
2016-01-08 18:34 Spaghetti: look at the options it gives you when you press it
2016-01-08 18:34 Spaghetti: you can make it bigger
2016-01-08 18:34 Spaghetti: and rotate it
2016-01-08 18:34 Spaghetti: see what i mean>
2016-01-08 18:36 -GriM-: i gues
2016-01-08 18:36 Spaghetti: 00:26:638 (4,1) - good spacing'
2016-01-08 18:36 Spaghetti: 00:27:538 (3,4,5,6) - not so good spacing :P
2016-01-08 18:37 Spaghetti: 00:27:838 (5,6) - should be spaced out as much as 00:27:688 (4,5) -
2016-01-08 18:38 Spaghetti: 00:29:338 (1,2) -
2016-01-08 18:38 Spaghetti: this is ok, due to the movement that someones cursor would make to hit it makes more sense
2016-01-08 18:38 Spaghetti: but 00:29:938 (2,3) - should be slider end to slider head
2016-01-08 18:39 -GriM-: http://imgur.com/z1KtDaY
2016-01-08 18:39 Spaghetti: 00:32:338 (3,4,5,6,1) - goooooooood job with spacing, this time you did it right
2016-01-08 18:39 -GriM-: ^ bad?
2016-01-08 18:39 Spaghetti: its good
2016-01-08 18:41 Spaghetti: 01:02:038 (3,4) - weird stack since you dont do it anywhere else before this
2016-01-08 18:42 Spaghetti: 01:14:938 (1,2,3,4) -
2016-01-08 18:42 Spaghetti: same as usual
2016-01-08 18:42 Spaghetti: 01:16:138 (3,4) - is fine tho
2016-01-08 18:42 Spaghetti: 01:19:738 (1,2,3) - really weird curves, they look very ugly imo
2016-01-08 18:43 Spaghetti: try not to curve sliders too much
2016-01-08 18:43 Spaghetti: thats all i have to say about insane issue wise
2016-01-08 18:43 -GriM-: tfw you think the curve sliders are edgy
2016-01-08 18:43 -GriM-: but they're bad :^(
2016-01-08 18:44 Spaghetti: the map can use some SUPER huge amount of polishing
2016-01-08 18:44 Spaghetti: for that i reccomend you ask Arphimigon for a nazi mod
2016-01-08 18:44 Spaghetti: he really helped me with stargazer
2016-01-08 18:44 Spaghetti: tell him i sent you
2016-01-08 18:44 -GriM-: ok
Topic Starter
-GriM-
arphimigon here we come
grumd
brief irc mod
SPOILER
02:26 -GriM-: https://osu.ppy.sh/s/375848
02:28 grumd: ohhhhh this song lolooool
02:28 grumd: love this anime
02:29 -GriM-: I agree!
02:30 grumd: okay i have a few general suggestions for insane
02:31 grumd: first is my personal preference but it makes almost all maps look more solid and structured
02:31 grumd: 00:09:388 (2,3) - when you are using curved sliders try to keep the same radius for them. or almost the same. i mean, they are too different, these sliders. better to use same amount of curviness :D
02:32 grumd: like this http://i.imgur.com/qNMeiJJ.png
02:32 grumd: 00:28:588 (2) - bad overlap
02:32 -GriM-: http://imgur.com/68fickj better?
02:32 grumd: no :D
02:33 grumd: totally different still
02:33 -GriM-: may I ask where the overlap is
02:33 grumd: overlap http://i.imgur.com/ykjZ6nS.png
02:33 -GriM-: omg is barely touching waa
02:33 grumd: that's what's bad
02:33 grumd: if it was overlapping with a solid portion i would assume it's intentional
02:34 grumd: this is just unpolished and meh
02:34 -GriM-: fixed
02:34 grumd: 00:34:138 - next general suggestion is to make this section slower a bit. something average between previous fast section and next slow section. maybe 0.8x? would fit how the music is more quiet
02:35 grumd: 00:41:938 (4,5,6,7,8,9) - this is wrong, the rhythm should be like this http://i.imgur.com/qO10m3C.png
02:35 -GriM-: imo the song doesnt really slow down
02:35 -GriM-: just the vocals change
02:35 grumd: yeah they are a lot lower
02:35 grumd: oh
02:35 grumd: no
02:36 grumd: well that was just a suggestion
02:36 grumd: do what you want
02:36 -GriM-: ok
02:37 grumd: and the last i think general suggestion
02:37 grumd: http://i.imgur.com/dps8QLn.png
02:37 grumd: see this?
02:37 -GriM-: ok fixed the rythm issue
02:37 grumd: that's from a different map but will work
02:37 grumd: basically when you place a curved slider it suggests an arc figure
02:37 -GriM-: 10/10 mspaint sketch
02:38 grumd: and if you want to get the best flow you should follow this arc with next and/or previous objects
02:38 grumd: you can see on the screenshot how (4) circle is outside of the red circle
02:38 grumd: that makes the flow worse
02:38 grumd: circles should be on the red line/ inside of the circle to make it flow the best
02:38 grumd: that's not a rock solid rule but it's good to follow
02:39 grumd: 01:07:138 (3,4,5,1) - this doesn't flow
02:39 -GriM-: ok
02:39 grumd: 00:22:138 (1,2) - this isn't great too
02:40 grumd: 00:35:938 (5,1) - this too
02:40 grumd: 00:36:688 (3,4) - this
02:40 grumd: 00:39:388 (3,4) - this
02:40 -GriM-: what would be the best option for 1;07
02:40 grumd: 00:50:038 (1,2) - and so on
02:41 grumd: best 1:07 https://osu.ppy.sh/ss/4304728
02:41 grumd: but it's really hard to fix when your map is already done
02:41 grumd: so better just remember this for future
02:42 grumd: 01:08:788 (7,1) - and same stuff again, i'm not going to link all of them though, there are a lot
02:42 grumd: 01:26:488 (2,3) - i'd better not stack this one
02:42 -GriM-: Im confused on what you want me to do with these
02:42 grumd: seen my screenshot?
02:43 -GriM-: yes, but I still dont understand what your implying
02:43 grumd: 01:08:788 (7,1) - for example this, i'll show you on this example how this works
02:44 grumd: http://i.imgur.com/oJqfxWu.png so first of all we see that the circle doesn't fit in the slider curve
02:44 grumd: we can either move the circle or remake the slider
02:44 grumd: remaking slider is easier in this case
02:45 grumd: http://i.imgur.com/Aw6qCWj.png
02:46 grumd: now the circle fits the curve
02:47 grumd: http://i.imgur.com/nqCKeaL.png before the movement would have an uncomfortable edge making the flow worse
02:47 -GriM-: ah
02:47 grumd: but after the fix it's smooth http://i.imgur.com/qjzkkUG.png
02:48 grumd: there are a lot of same things there
02:49 -GriM-: yeah
02:49 -GriM-: i was going to ask for a nazi mod from arphi
02:50 -GriM-: spaghetti said it was the best way LOL
02:50 grumd: 00:26:188 (2) - this is one of the worst here http://i.imgur.com/GLHbpPg.png
02:50 -GriM-: holy fk wtf
02:50 -GriM-: insane is 4.99 star now
02:50 -GriM-: eww
02:51 -GriM-: ok should be ok now
02:51 -GriM-: redid the slider
02:51 grumd: http://i.imgur.com/01q23oV.png and this is better
02:53 grumd: and so on
02:53 grumd: i guess you'll do it on your own
Topic Starter
-GriM-
NAZI MOD BY ARPHIMIGON INBOUND EVERYONE PREPARE THEIRSELVES
Kradfiz
Hello, I know you asked for a mod, but these diffs look pretty good already. Anyways, here's a few things:

[Shiro's Normal]
Kind of hard for a normal, so not sure how to judge about it.
00:04:738 (6) - Could this be extended to the next red tick? Seems like it would be more intuitive that way with the vocal.
00:08:338 (2,3) - Feel like there should be something on the red tick between these circles.
00:09:238 (5) - This slider seems like it would make more sense a tick later.

[Atsuro's Hard]
No problems found. Good diff.

[Collab Light Insane]
01:14:938 (2,3,4,5) - I think these sliders would feel better extended to the blue tick.

[Insane]
01:11:038 (6) - This jump could be bigger.
01:14:938 (1,2,3) - Extend these to blue tick also?

Sorry for not much to say, but hope it helps. Good luck on getting ranked!
Topic Starter
-GriM-

Kradfiz wrote:

Hello, I know you asked for a mod, but these diffs look pretty good already. Anyways, here's a few things:

[Shiro's Normal]
Kind of hard for a normal, so not sure how to judge about it.
00:04:738 (6) - Could this be extended to the next red tick? Seems like it would be more intuitive that way with the vocal.
00:08:338 (2,3) - Feel like there should be something on the red tick between these circles.
00:09:238 (5) - This slider seems like it would make more sense a tick later.
going to ignore this as this is not my diff :3

[Atsuro's Hard]
No problems found. Good diff.
yay

[Collab Light Insane]
01:14:938 (2,3,4,5) - I think these sliders would feel better extended to the blue tick. probaly going to keep the same, its fine without the blue tick.

[Insane]
01:11:038 (6) - This jump could be bigger. nah, its fine
01:14:938 (1,2,3) - Extend these to blue tick also? Same as above, it also sounds pretty weird...

Sorry for not much to say, but hope it helps. Good luck on getting ranked!
Shiro

Kradfiz wrote:

[Shiro's Normal]
Kind of hard for a normal, so not sure how to judge about it. It is, but it's difficult to do otherwise given the song :/
00:04:738 (6) - Could this be extended to the next red tick? Seems like it would be more intuitive that way with the vocal. I don't think it'd be good to extend it. Sliders with multiple repeats (especially short ones) are confusing, so I'd rather keep this simple.
00:08:338 (2,3) - Feel like there should be something on the red tick between these circles. hmm ok
00:09:238 (5) - This slider seems like it would make more sense a tick later. I'll disagree with this one. I'm mostly following the drums here (because they have simpler rhythms), so changing midway would be confusing.
Thanks for the mod!

@mapper add Odaril to the tags of all difficulties (my previous name)

i am fox
osu file format v14

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Topic Starter
-GriM-
going to update hitsounds real quick

EDIT: ok were good now
Shyotamaze
Hi, from #modreqs

General
  1. Nothing to say
Collab Light Insane
  1. 00:02:338 (5,6) - Blanket?
  2. 00:05:338 (1) - 00:05:938 (3) - ^
  3. 00:09:688 (7,1) - Rotate it a bit for better flow
  4. 00:11:788 (1,2,3) - Maybe make it into a straight line
  5. 00:14:938 (1,2) - Blanket
  6. 00:15:538 (3) - 00:15:988 (1) - ^
  7. 00:18:238 (4,1) - Blanket maybe too
  8. 00:21:388 (4,5,1) - ^
  9. 00:24:838 (1,2) - ^
  10. 00:29:338 (1,2,3) - ^
  11. 00:35:638 (2,3) - ^
  12. 00:52:138 (1,2,3) - 00:53:938 (1,2,3) - Kinda hard to aim for a Light Insane
  13. 01:14:938 (2,3) - Blanket
  14. 01:16:138 (4,5) - That would be much better if 5 was "blanketed" into 4 imo
  15. 01:22:438 (2,3,4,5) - Blanket
  16. Omg so much nazi blankets
Can't mod Insane since you updated it when I was modding, rip :(
Nice map, good luck! :D
Topic Starter
-GriM-

Shyotamaze wrote:

Hi, from #modreqs

General
  1. Nothing to say
Collab Light Insane
  1. 00:02:338 (5,6) - Blanket? nah wouldnt really work with DS
  2. 00:05:338 (1) - 00:05:938 (3) - ^ fixed
  3. 00:09:688 (7,1) - Rotate it a bit for better flowfixed
  4. 00:11:788 (1,2,3) - Maybe make it into a straight line fine imo
  5. 00:14:938 (1,2) - Blanket nah its ok
  6. 00:15:538 (3) - 00:15:988 (1) - ^ made a bit better,
  7. 00:18:238 (4,1) - Blanket maybe too fixed
  8. 00:21:388 (4,5,1) - ^ fixed
  9. 00:24:838 (1,2) - ^ wouldnt really work with DS
  10. 00:29:338 (1,2,3) - ^nah its ok
  11. 00:35:638 (2,3) - ^ nah, wasn't supposed to be a blanket
  12. 00:52:138 (1,2,3) - 00:53:938 (1,2,3) - Kinda hard to aim for a Light Insane not really
  13. 01:14:938 (2,3) - Blanket is ok
  14. 01:16:138 (4,5) - That would be much better if 5 was "blanketed" into 4 imo fixed
  15. 01:22:438 (2,3,4,5) - Blanket nah
  16. Omg so much nazi blankets
Can't mod Insane since you updated it when I was modding, rip :(
Nice map, good luck! :D
thanks for mod!
Topic Starter
-GriM-
Insane remap nearly done!
yay
HappyRocket88
Sorry for the late. /w\

osu file format v14

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224,240,17638,2,0,B|268:232|284:208|284:208|300:232|352:240,1,140
444,276,18538,2,0,P|404:324|376:336,2,70
412,176,19438,1,0,0:0:0:0:
324,120,19738,6,0,B|256:104|256:104|184:124,1,140
56,208,20788,2,0,P|88:280|188:304,1,175
268,256,21838,1,0,0:0:0:0:
360,304,22138,2,0,P|441:281|478:205,1,175
408,128,23188,1,0,0:0:0:0:
316,80,23488,2,0,B|288:88|268:84|268:84|248:96|216:104|192:96|192:96|176:108|136:112,1,175
48,76,24538,6,0,P|44:136|164:216,1,210
256,188,25738,1,0,0:0:0:0:
348,236,26038,1,0,0:0:0:0:
448,208,26338,2,0,P|448:260|432:296,1,70
348,324,26938,2,0,B|308:324|280:292|280:292|244:312|196:288,1,140
124,256,27838,1,0,0:0:0:0:
32,204,28138,2,0,P|20:240|20:272,2,70
104,128,29038,1,0,0:0:0:0:
188,68,29338,6,0,B|224:48|256:68|256:68|288:84|344:56,1,140
456,152,30388,2,0,B|415:196|359:168|359:168|347:204|315:220,1,175
232,284,31438,1,0,0:0:0:0:
132,316,31738,2,0,L|60:316,2,70
284,360,32788,2,0,P|352:340|244:208,1,315
256,192,41038,12,0,43438,0:0:0:0:
256,184,44938,6,0,B|252:224|252:224|260:264|260:264|256:296,2,105
168,124,46138,2,0,P|256:80|360:144,1,210
404,216,47338,2,0,B|429:234|433:254|433:254|456:253|482:277,2,105
328,288,48538,2,0,P|260:356|196:276,1,210
128,208,49738,2,0,B|102:226|98:246|98:246|75:245|49:269,2,105
256,192,50938,12,0,55738,0:0:0:0:
368,56,56938,6,0,L|440:56,2,70
268,92,57838,1,0,0:0:0:0:
172,52,58138,1,0,0:0:0:0:
76,96,58438,2,0,B|72:132|72:132|84:168,1,70
152,244,59038,1,0,0:0:0:0:
240,300,59338,6,0,P|152:348|60:292,1,210
20,204,60538,1,0,0:0:0:0:
96,132,60838,1,0,0:0:0:0:
176,200,61138,2,0,P|210:199|242:185,1,70
324,120,61738,6,0,P|360:108|408:116,2,70
372,212,62638,1,0,0:0:0:0:
472,176,62938,2,0,P|492:112|464:32,1,140
391,110,63838,1,0,0:0:0:0:
292,80,64138,6,0,L|216:80,2,70
391,110,65038,1,0,0:0:0:0:
456,192,65338,2,0,B|420:220|380:212|380:212|364:240|320:248|320:248|316:272|264:296,1,210
188,332,66538,6,0,L|124:360,2,70
212,228,67438,1,0,0:0:0:0:
152,144,67738,1,0,0:0:0:0:
196,48,68038,2,0,P|148:40|112:48,1,70
48,112,68638,1,0,0:0:0:0:
24,216,68938,6,0,B|60:212|84:244|84:244|148:224|148:224|160:268|216:272,1,210
288,212,70138,1,0,0:0:0:0:
352,296,70438,1,0,0:0:0:0:
432,228,70738,2,0,L|432:144,1,70
484,68,71338,5,0,0:0:0:0:
380,56,71638,2,0,B|328:56|328:56|292:68|292:68|236:68,1,140
136,72,72538,1,0,0:0:0:0:
52,136,72838,2,0,P|48:188|120:264,1,140
204,252,73738,5,0,0:0:0:0:
292,308,74038,2,0,B|324:320|324:320|360:304,1,70
444,248,74638,1,0,0:0:0:0:
476,148,74938,2,0,B|440:136|408:148|408:148|376:164|320:132,2,140
344,312,76738,1,0,0:0:0:0:
144,248,77338,6,0,B|104:240|80:220|80:220|56:244|16:252,2,140
240,292,78838,2,0,P|216:324|184:340,2,70
224,188,79738,2,0,P|216:144|240:80,2,105
240,292,80938,2,0,P|304:312|380:276,1,140
304,204,81838,1,0,0:0:0:0:
256,192,82138,12,0,88138,0:0:0:0:
Topic Starter
-GriM-
thank you happy! :D
Topic Starter
-GriM-
Btw Insane remap is done!
Lully
You're lucky!
from #modreq. c:

-skips easy-

[Normal]
Feels a bit like an Hard.. mh.
It's so fast. ;;
Maybe redo it or call it.. Normal+?.. Idk. But i never said it's bad! ;w;

[Hard]
00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable.
00:14:938 (1) - Put it to x:384 y:176 Looks better.
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg
Not more to change i guess. ~

Insane and Light Insane are oki. ~
Meow meow gud luck. ~
Topic Starter
-GriM-

CookieKivi wrote:

You're lucky!
from #modreq. c:

-skips easy-

[Normal]
Feels a bit like an Hard.. mh.
It's so fast. ;;
Maybe redo it or call it.. Normal+?.. Idk. But i never said it's bad! ;w; It doesnt need a rename or anything infact.. Its fine how it is. Normal+ would be awkward since theres no regular normal

[Hard]
00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable.
00:14:938 (1) - Put it to x:384 y:176 Looks better.
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg
Not more to change i guess. ~ skipping because this is Atsuro's diff :)

Insane and Light Insane are oki. ~
Meow meow gud luck. ~
thank you!
Smokeman
[Inssane]

00:01:738 (1,3) - displace those a bit more http://puu.sh/mJf4J/8ae9572796.jpg
00:03:838 (5) - i belive a 1/2 slider fits here best (or even a repeat slider if you want no breaks in the playflow)
00:05:038 (6,7,1) - slight curve movement completely breaks the intensity build up for the pay off on 00:05:338 - . Consider changing this pattern.
00:07:738 - this sv change is wierd to play (was very wierd on the first play)
00:10:438 (2,3,4) - let this flow move this 00:10:738 (3) - to around 156|200 or smth
00:11:038 - add another note here or make this a slider , those suden stops are rly killing the play :/
00:14:488 (5) - no need for this
00:26:038 (2,3,4) - the flow on this is really messed up. mb smth like this http://puu.sh/mJfsI/32ed592f4a.jpg
00:30:988 (4,5,6,7,8) - this changing spacing w/o any angle jumps plays wierd. keep it consistent!
00:30:988 (4,5,6,7,8) - dont space them so far apart. It puts way mroe stress than there shold be
00:35:338 (1,2) - can you turn this into a blanket or smth? It looks very arbitrary and uninspired like this
00:39:838 (5,6,7,8) - thats wierd. Can you let the triple direction be the jump direction?
00:55:738 (1,2,3,4,5,6,7,8) - Dont switch from high spaced to low spaced like that! Let there be a buildup. 00:56:338 (5,6,7,8) - These trouble me the most
01:06:388 (3,1) - why stack?
01:17:638 (2) - atleast blanket this propperly
01:26:188 (3,1) - whats the deal with this sudden drop in spacing?

Im sorry man this is nowhere near ready. I coul write down even more but i dont want to discourage you. You need more experience!!!


[Collab insane]

00:01:738 (1,2,3,4,5) - you make this to a star so the drop out to the slider occurs more natural
00:02:938 (1,2,3) - this 90° angle is rly wierd to play
00:06:988 (2) - make this linear or less curved (let the slider follow the flow of the two objects before it)
00:07:738 (1) - make this a propper "S" shape
00:07:738 (1) - smth like this http://puu.sh/mJgff/dab4b5226b.jpg would put more variety into this part (and look better w/o all those sharp curved sliders)
00:27:988 (6) - make this a propper shape
00:31:288 (2,3,4,1) - this is very wierd to play aswell. Mostly because of the angle from 2 to 3 since 2 is not well put into the flow of the slider before it.
00:52:338 (2) - put this between 3 and 2 with equal distance between them (208|240)


[Atsuro's Hard]

01:16:138 (1,3) - blanket those a bit better
nice


[Shiro's Normal]

Why 1,6 sv ?

00:01:138 (3,4,5) - put those on a line?
00:02:938 (1,2) - 200bpm single taps on a normal.. damn son chill. I think this overlap and the 1/2 snap is WAY too much for a normal
00:08:338 (2,3,4,5) - damn.. same
00:10:138 (8) - NC ? It geta bit too red :^)
00:12:838 (2,4) - move the note and sldier end a bit more apart from 00:11:938 (10) - so they dont "nearly touch"
00:14:938 (1) - almost doubled the apsurdly high spacing...
00:26:938 (1) - same
00:35:938 (4,1) - cant you make the transition a bit more natural. Jumping from 2/1 to 1/2 is quite a hit for a new player..
00:38:938 (1,2) - this aswell..
01:05:038 (4) - move this a bit more away from 01:04:438 (2) -
01:04:738 (3,4,5) - sudden ds increas on a nearly linear patrn... ok
01:21:538 - you could put here and here 01:21:838 - notes for those aggressice vocals
01:24:538 (1) - thats a cheap spinner...

i thought normals should be this boring thing for newer players to get used to this game...
being creative doesnt mean breaking the norm...


[Rocket's Easy]

01:22:138 (1) - cant you map this Q_Q the mapped looked rly good.
nice


only atsuro's and Rocket's dif looked good to me. Rest needs work..
Topic Starter
-GriM-

Smokeman wrote:

[Inssane]

00:01:738 (1,3) - displace those a bit more http://puu.sh/mJf4J/8ae9572796.jpg fixed
00:03:838 (5) - i belive a 1/2 slider fits here best (or even a repeat slider if you want no breaks in the playflow) fixed
00:05:038 (6,7,1) - slight curve movement completely breaks the intensity build up for the pay off on 00:05:338 - . Consider changing this pattern. lmao nothing is wrong with it
00:07:738 - this sv change is wierd to play (was very wierd on the first play)fixed
00:10:438 (2,3,4) - let this flow move this 00:10:738 (3) - to around 156|200 or smth fixed
00:11:038 - add another note here or make this a slider , those suden stops are rly killing the play :/ fixed
00:14:488 (5) - no need for this yes there is, just listen lol
00:26:038 (2,3,4) - the flow on this is really messed up. mb smth like this http://puu.sh/mJfsI/32ed592f4a.jpg fixed
00:30:988 (4,5,6,7,8) - this changing spacing w/o any angle jumps plays wierd. keep it consistent! its fine
00:30:988 (4,5,6,7,8) - dont space them so far apart. It puts way mroe stress than there shold be nerfed a bit
00:35:338 (1,2) - can you turn this into a blanket or smth? It looks very arbitrary and uninspired like this blanket doesnt fit
00:39:838 (5,6,7,8) - thats wierd. Can you let the triple direction be the jump direction? its fine
00:55:738 (1,2,3,4,5,6,7,8) - Dont switch from high spaced to low spaced like that! Let there be a buildup. 00:56:338 (5,6,7,8) - These trouble me the most You are completely wrong here, there is no significant change in spacing here at all
01:06:388 (3,1) - why stack? it fits best
01:17:638 (2) - atleast blanket this propperly its fine, no blanket was even intended lmao
01:26:188 (3,1) - whats the deal with this sudden drop in spacing? fixed

Im sorry man this is nowhere near ready. I coul write down even more but i dont want to discourage you. You need more experience!!! Or are you just too lazy to point out more and just want kudosu? :o


[Collab insane]

00:01:738 (1,2,3,4,5) - you make this to a star so the drop out to the slider occurs more natural its fine
00:02:938 (1,2,3) - this 90° angle is rly wierd to play fixed somewhat
00:06:988 (2) - make this linear or less curved (let the slider follow the flow of the two objects before it) fixed
00:07:738 (1) - make this a propper "S" shape its fine
00:07:738 (1) - smth like this http://puu.sh/mJgff/dab4b5226b.jpg would put more variety into this part (and look better w/o all those sharp curved sliders) flows bad
00:27:988 (6) - make this a propper shape fixed
00:31:288 (2,3,4,1) - this is very wierd to play aswell. Mostly because of the angle from 2 to 3 since 2 is not well put into the flow of the slider before it. dont exactly agree with this but fixed a bit
00:52:338 (2) - put this between 3 and 2 with equal distance between them (208|240) no


[Atsuro's Hard]

01:16:138 (1,3) - blanket those a bit better
nice


[Shiro's Normal]

Why 1,6 sv ?

00:01:138 (3,4,5) - put those on a line?
00:02:938 (1,2) - 200bpm single taps on a normal.. damn son chill. I think this overlap and the 1/2 snap is WAY too much for a normal
00:08:338 (2,3,4,5) - damn.. same
00:10:138 (8) - NC ? It geta bit too red :^)
00:12:838 (2,4) - move the note and sldier end a bit more apart from 00:11:938 (10) - so they dont "nearly touch"
00:14:938 (1) - almost doubled the apsurdly high spacing...
00:26:938 (1) - same
00:35:938 (4,1) - cant you make the transition a bit more natural. Jumping from 2/1 to 1/2 is quite a hit for a new player..
00:38:938 (1,2) - this aswell..
01:05:038 (4) - move this a bit more away from 01:04:438 (2) -
01:04:738 (3,4,5) - sudden ds increas on a nearly linear patrn... ok
01:21:538 - you could put here and here 01:21:838 - notes for those aggressice vocals
01:24:538 (1) - thats a cheap spinner...

i thought normals should be this boring thing for newer players to get used to this game...
being creative doesnt mean breaking the norm...


[Rocket's Easy]

01:22:138 (1) - cant you map this Q_Q the mapped looked rly good.
nice


only atsuro's and Rocket's dif looked good to me. Rest needs work..
skipped these 3 as they are not my diffs
Arphimigon
Ok Insane remap is done so I can mod it now?
Good.
still havent done it wtf is wrong with me
Topic Starter
-GriM-
yeah its done
Atsuro

CookieKivi wrote:

00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable. Nah, the 1/1 gap would be less visible.
00:14:938 (1) - Put it to x:384 y:176 Looks better. Breaks the distance snap
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg I made the flow here non-linear on purpose, it just feels better for me

Smokeman wrote:

01:16:138 (1,3) - blanket those a bit better I think it's better... lol
Thank yous
Update: http://puu.sh/mJHYU/1778e3f6d0.osu
HappyRocket88
The idea of mapping that point was to follow vocals mostly. I dont think it would be a big deal if I don't map it. /w\ thanks for modding!
Battle
So like, you asked so I'm here I guess? ._.

[Easy]
You should probably snap some of the green points
00:08:938 (4,2) - I dunno, the slider tracks not being completely on top of each other kinda just ends up looking gross imo, I don't really think there would be too much visibility issues since it would still be there and stuff plus 4 would disappear by the time 1 would be done, so reposition slider end of 1 to do this maybe?
00:18:538 (5,6) - In your latest post, you state "The idea of mapping that point was to follow vocals mostly", so in that case, why is this different from 00:16:138 (2) - then? Since 2 is made to follow vocals while the one pointed out (5,6) isn't a 3/2 repeat is just inconsistent
00:43:738 - Just person preference I guess, but I would have made the spinner end here, strong sound where it is at the moment, but still the place pointed out is where first vocal is so that's just up to you
00:44:938 (1,2) - Don't like pointing out blankets, but this one is off
00:59:338 (1) - I kinda disagree with this although it repeats itself during the map, mainly because 00:56:938 (1,2,3,4,5) - is so dense, that when this is thrown into it, it just feels like you needed it to be easier. Although I disagree with keeping it since it just feels awkward to have a dense part followed by like a 3/1 or something like that slider, at least make it have some curves or something like 01:08:938 (1) - so vocals feel somewhat "expressed"
01:07:738 (3,1) - Overlapppppp
01:19:738 (3,4,5) - 3,5 overlap, move 4 to right so blanketing 5 will look cleaner
01:22:138 (1) - I for one am kinda just opposed to this spinner, I mean it's kinda just there, the part could be mapped, which I highly suggest, and at the same time there's also the fact that the spinner itself is 6 whole seconds long, which is basically exhausting I would assume to newer players, so yeah, please map it

[Normal]
Not really going to say anything too specific, but the map itself seems very tricky to read, which I find probably not a good thing, since right off the bat I saw something like 00:07:738 (1,2,3,4) - and it's pretty easy to assume 3 would go after 1 rather than 2 or even 4 look like it can go before it, it just seems like most of the diff is hard to read. You're on modhelp often so if you actually want things pointed out you know where to find me lol

[Hard]
00:10:138 (1,2,3) - Maybe try to make 2,3 similar to like 00:09:388 (2,3) - in terms of flow, since it's kinda awkward to go forward then just a sharp turn back or w/e, it doesn't really feel expected since the way you had flow previous to this was perfectly fine
00:39:838 (5,6,2) - Slight repositioning on 2 so they don't overlap?
01:01:439 (4,2) - Perfectly stack (slightly off right now)

Guess I'll just end it here for now
SnowNiNo_
From my queue

[Insane]
the straight jumps like 00:07:288 (4,5,6,1) - , 00:17:038 (5,6,1) - , 00:19:438 (5,6,1) - , 00:40:888 (4,5,6,1) - , 00:42:538 (1,2,3) - , 00:56:338 (5,6,7,8) - , 01:00:238 (2,3,1) - , 01:13:438 (6,7,1) - , 01:20:638 (6,7,1) - , 01:26:038 (2,3,1) - , these jump is really hard to play when you are playing, avoid these kind of jumps when you are mapping as much as possible
00:08:338 (2) - NC
00:31:438 (7,8) - why the DS here is smaller then
00:39:988 (6,7,8) - stick together
00:42:538 (1) - move to 476 276
00:43:738 (2) - NC
00:48:538 (1) - move to 268 288
01:01:138 (5,6) - suggest 1/1 slider here
01:14:638 (1) - NC off

GL ;)
Topic Starter
-GriM-

SnowNiNo_ wrote:

From my queue

[Insane]
the straight jumps like 00:07:288 (4,5,6,1) - fixed , 00:17:038 (5,6,1) - fixed , 00:19:438 (5,6,1) - fixed , 00:40:888 (4,5,6,1) - fixed , 00:42:538 (1,2,3) - , fixed 00:56:338 (5,6,7,8) - nah , 01:00:238 (2,3,1) - fine imo, fixed a bit tho , 01:13:438 (6,7,1) - made a bit better , 01:20:638 (6,7,1) - fixed , 01:26:038 (2,3,1) - keeping, its not that big of a jump anyway , these jump is really hard to play when you are playing, avoid these kind of jumps when you are mapping as much as possible
00:08:338 (2) - NC fixed
00:31:438 (7,8) - why the DS here is smaller then fixed
00:39:988 (6,7,8) - stick together nah, I just turned it so its facing better tho
00:42:538 (1) - move to 476 276 fixed
00:43:738 (2) - NC fix
00:48:538 (1) - move to 268 288 fixed
01:01:138 (5,6) - suggest 1/1 slider here fixed
01:14:638 (1) - NC off fixed

GL ;)
thank youuuuu foor modding! (imagine this in meltina's amazing voice :^) )
Phos-
Hi, mod for the new insane~

[Insane]
  1. 00:05:038 (6,7,1) - This jump could be sharper, because it has the same issues as the jumps the other modder pointed out. Also, it can be pretty jarring due to how it's right after a jump pattern full of sharp angles.
  2. 00:14:488 (5) - Is there any need for this note? There isn't a sound here that would justify another hitcircle here, so I would just remove it.
  3. 00:21:838 (3,4,1) - The flow here could be improved, as (1) curves pretty harshly. Move it a bit to the left, so it's around 4|224.
  4. 00:52:738 (1) - Why is this a slider? The music doesn't change to justiify this, so just have another set of circles here instead. There isn't a need to worry about intensity since the jumps do a great job at building up to the kiai.
  5. 00:53:938 (1,2,3) - This jump could also be a bit sharper. All the jumps before it have been at acute angles, so having this so different would be inconsistent. Also, the singer is putting much more energy into singing at this part, so sharp angles would do a better job at emphasizing it.
  6. 01:06:538 (1,2,3) - These notes need a lot more emphasis as this is the most intense part of the song, so space them out a bit or change the pattern (ctrl+g on (2) would do this well)
  7. 01:16:738 (4,2) - A minor suggestion, but make sure the edges of (2) perfectly overlap the rim of (4). It should look like this
  8. 01:25:288 (2,3) - (3) also needs much more emphasis as these beats are incredibly powerful. I would move it much further away.
  9. 01:26:188 (3,1) - Again, you could have more emphasis on (1) if you made the angle sharper, because right now it plays a bit awkward considering how it's surrounded by sharp jumps.
So um yeah, Not bad at all, you just have to remember to give notes the proper emphasis. Strong notes require sharp, well spaced jumps, while weak notes can be stacked or expressed with small jumps. The sharper the angle, the more emphasis the note gets.

Good luck!
Topic Starter
-GriM-

-Faded- wrote:

Hi, mod for the new insane~

[Insane]
  1. 00:05:038 (6,7,1) - This jump could be sharper, because it has the same issues as the jumps the other modder pointed out. Also, it can be pretty jarring due to how it's right after a jump pattern full of sharp angles. Fixed
  2. 00:14:488 (5) - Is there any need for this note? There isn't a sound here that would justify another hitcircle here, so I would just remove it. its the start of the chimes
  3. 00:21:838 (3,4,1) - The flow here could be improved, as (1) curves pretty harshly. Move it a bit to the left, so it's around 4|224. fixed
  4. 00:52:738 (1) - Why is this a slider? The music doesn't change to justiify this, so just have another set of circles here instead. There isn't a need to worry about intensity since the jumps do a great job at building up to the kiai. its a slider because circles wouldn't fit due to vocals
  5. 00:53:938 (1,2,3) - This jump could also be a bit sharper. All the jumps before it have been at acute angles, so having this so different would be inconsistent. Also, the singer is putting much more energy into singing at this part, so sharp angles would do a better job at emphasizing it. fixed
  6. 01:06:538 (1,2,3) - These notes need a lot more emphasis as this is the most intense part of the song, so space them out a bit or change the pattern (ctrl+g on (2) would do this well)
  7. 01:16:738 (4,2) - A minor suggestion, but make sure the edges of (2) perfectly overlap the rim of (4). It should look like this fixed i guess lol
  8. 01:25:288 (2,3) - (3) also needs much more emphasis as these beats are incredibly powerful. I would move it much further away.
  9. 01:26:188 (3,1) - Again, you could have more emphasis on (1) if you made the angle sharper, because right now it plays a bit awkward considering how it's surrounded by sharp jumps.
I tried my hardest to make this better ;-;

So um yeah, Not bad at all, you just have to remember to give notes the proper emphasis. Strong notes require sharp, well spaced jumps, while weak notes can be stacked or expressed with small jumps. The sharper the angle, the more emphasis the note gets.

Good luck!
zank u 4 mod
Arphimigon
Here to bring forth my judgement about map yay.
Mainly just modding for Insane though since that's what I was asked for and put it off for like 2 weeks xd

[Easy]
00:00:538 (1,2) - Fix ur blankets Rocket xd
00:26:038 (3,5) - Am I the only one who thinks these just seem a little too close? Just me? Ok. But all other sliders/notes had breathing space so far.
00:58:138 (3,4) - Going by really strict rhythmical standards (you know me enough) this feels nicer as slider then note. Just switch the rhythm and see how it feels! (same at 01:07:738 (3,4) - ) also the ends of the sliders are on somewhat more important vocals/stronger ones.
01:14:938 (4) - This is quite obviously assymettrical!
01:19:738 (3,5) - These touch pls no touchie
Aesthetics

[Normal]
00:08:788 (5,6) - These feel really out of place, this 00:08:338 (2,3,4,5) - makes sense but skipping the sound at 00:09:388 - and mapping to sounds which are hardly noticeable here is offputting
00:10:138 (8) - tbh NC here cus it gets a little long

[Hard]
00:07:438 (3,4) - Not much need for a stack at this point in particular, especially when there are two different pitches here this just removes all the feelings you get from motion. Later stacks are okay as they are usually on drum-based things with similar sounds, this feels like a small opportunity for more nice movement.
01:16:438 (2,3) - Fix this.

[The Collab Diff]
00:04:288 (1,2) - If you are gonna do this, make SURE that white tick is not a slider-end, as it is very important to tap for metronome and rhythmical simplicity. Try adding either three notes or note then slider.
00:26:488 (3,4,5,1) - This linear play here is really hard to snap correctly, I'd make some sharper angles here so it's not so easy to slip offtrack or get lost.
00:27:538 (3,4,5,6) - Arguably the vocals get stronger per syllable here, so making the last jump (to slider 6) being the lowest spacing is the opposite of logical. I'd either make it the highest, or make each jump here get higher per hit.
00:35:188 (6,1) - Give a little more space between them? Aesthetic purposes.
00:35:338 (1,2) - Perhaps make their curves similar, I prefer the feel of having two short curves played here as well as the improvements to looks.
00:40:138 - this important sound is being missed by 00:39:988 (1) - if you dont want a triple then try for a 1/4 slider with a very low spaced note after, like so:
00:44:338 (3) - Two notes because two words?
00:50:938 (1,2,3,1,2,3,1,2,3) - Very hard to tell that these are 1/3 as the spacings are interchangable with the 1/2 and blegh. Either increase the spacing or use more sliders.
01:14:338 (3,1) - Awkwardly low spacing!
01:14:938 - Useless inherit point
01:20:938 (1,2,3,4,1) - Can you emphasize the start of this more as the vocal on here is pretty outstanding compared to most the other vocals? I'd definitely distance it more than the distance from 3 to 4.
01:23:938 (3,1) - Kinda sucks to have a stack here because that means no movement and that means that sweet downbeat and finish sound get little emphasis.

[Insane]
I was told to be nazi.
00:02:188 (4,5) - Why make this so weird to hit after the last jumps? There was a lot of back and forth momentum being made here and that is lost to this stack, not only that but it's less awkward for the player if they continue the jump spree back downwards, abuse this momentum while you have it! Also, stacking strong beats (downbeats mainly) is usually a bad idea because they are the most important beats to hit as they help keep rhythm but also have the most power.
tl;dr remove stack
00:05:038 (6,7,1) - Refer to 00:26:488 (3,4,5,1) - on collab insane, this plays awkward and increases the chances for silly shitmisses for a part which isn't meant to be gimmicky in any way. Linear jumps in this format usually suck.
00:06:238 (5,1) - again with the st- yknow what I'll let you deal with them. Let's just say stacks pretty much remove the joy of motion from the note being pressed. Spacing is pretty much the ONLY thing that shows "how intense" each beat is, stacks ruin this, there is no tension, just tapping.
00:07:288 (4,5,6,1) - Can you try being more abusive of the pitches here? 6 is a higher pitch than 5 and 7 is a lower pitch than 6, then you have the slider which is a high(ish) pitch and a downbeat. An appropriate pattern would be of low -> high -> low -> high spacings. Like so:
00:09:688 (3,4) - I can see now you are trying to pressure the sound, but an almost full 180 degree slider usually feels bad since the song doesn't call for a particular "darty" moment or such, I'd make the angle on this fairly easier to catch, or perhaps a curve.
00:11:188 (1) - Personal opinion here, but since this is a hardest diff I'd like to see pretty much all extra syllables mapped to a new hit as it makes me more in sync and in the same feel as the vocalists. You can equally argue that the vocal at the start and the end of this slider are almost identical, but I'm just saying to abuse the fact this is meant to be the hardest diff to make all the vocals clickable as it makes the player feel more tuned in with the vocals, which this map is based off.
00:11:938 (4,5) - A bit low? Sounds odd I know but this is relatively high pitch AND there is gap, so there is more recovery time. I'd make it around 1.5x DS, your call here.
00:13:888 (1,2,3,4) - THIS IS TOO OP and feels wayyyyyyyyyyyy out of place since it has no drum beat or claps and plays with a really soft, transitional instrument, so the spacing is really sudden and out of place. Also, this could be made into either a perfect square using ctrl-shift-d tool, or a pattern where the spacing increases per note due to the pitches increasing. Here's a simple idea.
That also uses a triangle on one end and is symettrical, and each note has higher spacing, so the pitches play well with it and it looks good! (pls try I love seeing this pattern omff)
00:15:538 (3) - Two notes cus two different syllables?
00:17:038 (5,6,1) - Again with the linear angles being not nice to play, even making slider 1 point left makes this a lot nicer, but as of now it feels plain weird.
00:19:288 (4,5,6,1) - Emphasize 00:19:738 - more, it is way more impactful than the previous noises before it or you can nerf the notes before the slider but that sucks
00:21:388 (1) - A little offputting offbeat slider as it ends on a downbeat and a new vocal. You can remove this slider and make one start 00:21:538 - instead, or remove all the sliders completely as there are vocals at all the sounds here.
00:23:488 (1,2,3,1,2,3,1,2) - This is all good, but can you space the slider at the end further or such in a way so that it doesn't feel so much like it is in the same pattern? It's got a finish and it's definitely more pressuring than the sounds before it, so give it a boost in spacing!
00:26:938 - I realise I've gone into my usual "emphasize all your downbeats" route but wow there is an interesting sound... add more spacing! Also this can call for a non-normal slider shape, to give more of an "edge" to the sound
00:32:338 (3,4,5,6,1) - Is it just me or:
1) that note 00:32:938 (1) - feel really hard to catch cus the angle is weird after linear play again
2) the stream 00:32:938 (1,2,3,4,5,6,7,8,9) - seems to go in a completely weird direction to the notes which makes it even harder to stabilise on.
00:36:988 (3,4) - Meh I dont wanna be TOO picky but this doesn't feel right (not PERFECT) cus well... ye its pretty obvious
00:37:438 (5,6) - You see? This is a GOOD stack! Pretty much exactly the same noise, and the vocals heren't emphasised or don't feel like much movement is going on in the first place
00:38:038 (2,3,4,5) - Firstly I wanna say that having a reverse slider for that is really dull, you got 3 high pitched interesting vocals to play around with in jumps but they end up being passive holds with little spacing, so try making them decently spaced jumps. Next of all if you DO make it into three notes, you can turn 00:38:038 (2,3) - into a slider to avoid too many notes in succession.
00:39:538 (3,4,5,6,7,8) - This is actually pretty nice! I would however make the triple face slightly to the right since there is still some left-right momentum in that jump, makes it easier to catch the triple like that. (also if you moved the triple more right that wouldnt hurt)
00:42:238 (4,5,1) - Please don't start 1/4 on slider end!
00:42:838 (3) - I feel as though this would be much better represented as two notes of very small spacing, almost stacking or even stacking. There isnt really any pressure here so a small or no movement here would work, but you can still hit the second word!
00:48:088 (3,4,5,1) - Having 3-4-5 in a line is great, however keeping the emphasized sound at the same distance AND in the same direction kinda sucks. Make same angling to the slider!
00:49:888 (2) - Also two vocals here, two notes pls!
00:50:938 (1,2,3,1,2,3,1,2,3) - Hey, I don't actually have much against this actually, but I always found that triangles seem to make more people read 1/3 correct when it comes up randomly, especially if you have a map with a lack of triangles. Maybe consider adding some triangles that increase spacing per triangle? (pitch increases)
00:55:738 (1,2,3,4,5,6,7,8) - The spacings in here all seem way too odd, try making each increase in spacing as there is only one instrument going on and that increases in pitch every sound. Right now you have emphasis on 3 and 5 when really they all should get more than the previous. Also, like 00:13:888 (1,2,3,4) - the spacings at first seem too high for a relatively low pressure part. Start low, end medium then add a snap from 8 to the kiai, it'll serve as a wonderful transition into the kiai!
01:00:538 (1,2,3,4,5) - Is it just me or does this sound like the guy is trying to shout? Idk but it feels like one of the more intense vocals, I'd notch up the spacing a bunch for this and also 01:10:138 (1,2,3,4,5) -
01:10:138 (1,2,3,4,5) - Also, 5 is way too close to 4, low spacings like this should be in the kiai! This kiai should be all jumpy and epic! This spacing feels like it should be in the non-kiai, paired with the downbeat and finishes, it really needs a notch up in spacing. I'd make 4 higher too. Idk why I highlighted 1 2 and 3 xd
01:13:438 (6,7,1) - This angle and spacing paired together is mean! ;-;
01:16:738 (4,1) - Whoa are you sure about this angling and spacing after those sliders just before this? The spike and direction here both seem really misleading. The difficulty spike is in a way justified (albeit slightly high to me) but the direction of both going to the slider and hitting it correctly, following it, and getting off the big curved slider without getting a sliderbreak in order to hit that slider seem wayyyyyyyy too pressuring put all together.
I think I worded that confusingly... so tl;dr spacing is okay but the directions and angling of the sliders are very VERY misleading
01:26:188 (3,1) - Space this more cus it feels like a stronger vocal! (cus downbeat amirite i mean you put a NC there so u must agree with me). If you move 01:26:338 (1,2,3,4) - all this to the right by 100 pixels it will fulfill that effect and still feel good whilst maintaining your current patterning.

D:
Topic Starter
-GriM-
Jesus Christ this will take a bit to do, thanks arphi for nazi mod
BN time after this yayA
Topic Starter
-GriM-
Practically everything was applied to my diffs, thanks arphi!
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