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Hyadain - Hyadain no Joujou Yuujou

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Topic Starter
-GriM-
This map has been deleted on the request of its creator. It is no longer available.
Setz
asdf
2015-11-13 17:25 -GriM-: hey
2015-11-13 17:25 Setz: hi
2015-11-13 17:26 -GriM-: I'm here to ask I guess for a GD? xD I'm just going to come out and say it
2015-11-13 17:26 -GriM-: i'm shy ;-;
2015-11-13 17:27 Setz: hmm, sorry I am actually very busy these days, i have other GDs i need to finish also
2015-11-13 17:27 -GriM-: I know you're rather picky about GDs, and you can even check it out real quick
2015-11-13 17:27 -GriM-: alright
2015-11-13 17:27 -GriM-: thank you ;3
2015-11-13 17:27 Setz: np, sorry
2015-11-13 17:27 -GriM-: its fine
2015-11-13 17:28 -GriM-: well
2015-11-13 17:28 -GriM-: I guess while im at it
2015-11-13 17:28 -GriM-: can you take a quick look at it?
2015-11-13 17:28 -GriM-: just tell me some things that could be fixed etc
2015-11-13 17:28 Setz: uh sure
2015-11-13 17:28 -GriM-: alright
2015-11-13 17:28 -GriM-: ACTION is listening to [http://osu.ppy.sh/b/823034 Hyadain - Hyadain no Joujou Yuujou (TV Size)]
2015-11-13 17:29 -GriM-: nichijou is life :3
2015-11-13 17:29 Setz: if you are actaully trying to rank this, you need to avoid overmapping like this 00:07:738 (4,5) -
2015-11-13 17:29 Setz: there's no sound for a triple there
2015-11-13 17:30 -GriM-: ok
2015-11-13 17:30 -GriM-: I am definetly going for rank
2015-11-13 17:30 -GriM-: love this song
2015-11-13 17:30 Setz: 00:14:638 (1,2,3,4) - same here
2015-11-13 17:31 -GriM-: well here^
2015-11-13 17:31 -GriM-: I made that
2015-11-13 17:31 -GriM-: to empthasize that instrument in the background
2015-11-13 17:31 -GriM-: chimes? idk xD
2015-11-13 17:31 Setz: i guess that one could work
2015-11-13 17:31 Setz: anyway
2015-11-13 17:32 -GriM-: is the triple around
2015-11-13 17:32 -GriM-: 26:938
2015-11-13 17:32 -GriM-: ok?
2015-11-13 17:33 Setz: should work on the map's aesthetics too, that is also considered when people look to nominate them, your map is kinda like, a big box in the center of the screen for the most part
2015-11-13 17:33 Setz: uhh
2015-11-13 17:33 Setz: you could get away with that one
2015-11-13 17:34 -GriM-: I dont exactly agree with the aesthetics problem you just described
2015-11-13 17:34 -GriM-: plenty of parts in the map that aren't robotic
2015-11-13 17:34 -GriM-: I guess you would call it
2015-11-13 17:34 Setz: well thats the impression i get from looking it, its not all of it, which is why i said for the most part
2015-11-13 17:35 Setz: 01:20:038 (3,2,3) - also these types of overlaps look really bad while playing
2015-11-13 17:35 -GriM-: alright
2015-11-13 17:35 -GriM-: I will definetly look in to that
2015-11-13 17:36 -GriM-: I agree with that
2015-11-13 17:36 Setz: not a bad map, but it still would need a great amount of work before it is in a condition where it can be ranked
2015-11-13 17:37 -GriM-: thank you
2015-11-13 17:37 -GriM-: also
2015-11-13 17:37 -GriM-: I am confused on the whole kudosu/star priority thing
2015-11-13 17:37 -GriM-: I read on it
2015-11-13 17:37 -GriM-: still just kind of confused
2015-11-13 17:38 Setz: star priority doesnt really matter after 12, and you give kudosu to people who help with your map on the map's thread
2015-11-13 17:38 -GriM-: ok
2015-11-13 17:39 -GriM-: so for now on
2015-11-13 17:39 -GriM-: when im getting mods
2015-11-13 17:39 -GriM-: I should link my map thread
2015-11-13 17:39 -GriM-: ?
2015-11-13 17:39 Setz: yeah, i can post the irc log from this in the thread and you can give me kd
Ambu5h
lets go

Insane

things you should change

00:01:588 (4) - remove it, doesnt fit the rhythm
00:03:388 (2) - remove it, and place the folowing slider on this time, then copypaste this slider and place it on 00:03:838 , 00:03:988 (3,4) - delete it
00:34:738 (5,6) - remove it and copypaste 00:34:138 (3) and place on this time 00:34:738 , because the single reverse slider here looks strange
00:44:638 (5) - remove it 00:47:038 (6) - same 00:49:438 (7) - same
00:55:588 - you should make here green time section with 5%volume, because spinner hitsound is like another unnecessary note with the folowing jumps, then set green section with 95% volume here 00:55:738, also why 94% volume of green sections? it is more common to use numbers which can be divided by 5
01:14:938 (2) - better use a couple of sliders
01:24:388 (1) - unnecessary spinner, better use a few reverse sliders, because you are missing a few strong beats
01:26:938 - 01:28:138 - and here is good place for spinner

basically it's all for now

things you should move

in general flow in this diff is bad, so all i can help you is giving a few advices

read this thread t/86329 when you finished - read again, for better understanding
open your favourite ranked(thats important) maps in editor and attentively look through all map noticing all you can notice in note and sliders placement, then try to copy it in your map

basically practice, and never give up

heres the list of most bad sections where you should replace notes for sure

00:01:738 (1,2,3,4,5) - bad jumps, better make them small star-form jump, and try to avoid spacing like this 00:02:188 (4,5)
00:04:288 (1,2,1,2,1,2,1) - these should be stacked or smth
00:07:288 (1,2,3) - this is not good, dunno how to change though, because whole map requires changes, so..
00:14:638 (1,2,3,4) - inaccurate stream
00:23:488 (1,2,3,1,2,3,1) - this is not bad, but last note is strange
00:30:988 (1,2,3,4,5,6,7,1,2,3,4) - - bad jumps with unconstant spacing
00:35:638 (2,3) - this is not good, move 3 somewhere
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - this part is interesting, it's not bad but can be done better, the main problem is still spacing
00:55:738 (1,2,1,2,1,2,1,2) - another strange jumps with bad spacing
00:57:838 (1,2,3,4) - same
01:00:838 (4,5,6,7,1,2,3,4) - same
01:02:638 (1,2,3,4) - same
01:05:488 (1,2,3,1,2,3,4) - same
01:10:138 (1,2,3,4,5,6) - same
01:20:938 (1,2,3,4,5) - this is actually good, because this is almost perfect star-form pattern
01:23:338 (1,2,1,2,1,2) - but this jumps is not good
01:25:888 (1,2,1,2,1,2,3) - not that bad but could be better

other things

your map definitely needs hitsounds, try to set it by yourself, i can just advice you to use

00:02:938 - 00:04:138 - drum sampleset here
00:12:538 - 00:12:538 - and here
00:23:488 - 00:24:388 - and here
00:33:838 - 00:43:138 - and here
00:50:938 - 00:55:588 - and here
01:05:488 - 01:06:388 - and maybe here

your map needs background (yeah, my second name is captain obvious), all i can say about it - better find a 1366x768 picture and be sure that this is what you want, or else you can have problems with thumbnail nwm, you updated, while i was writing mod

also add kiai
00:00:538 - 00:05:338 - here
00:56:938 - 01:01:138 - and here
01:01:738 - 01:05:338 - and here
01:06:538 - 01:11:338 - and here
01:17:188 - 01:21:988 - and here
01:22:138 - 01:24:388 - and here
01:25:888 - 01:26:938 - and here
some of them might be unnecessary, we'll found out later

also set preview point here 00:56:938 i think

well i think this is it

peace and never give up

PS mod for extra will be later

UPD

N i c h i j o u

things you should change

00:02:488 (4) - unnecessary note, imo, maybe remove
00:06:913 (7) - this is overmapping, remove; also, if this triple is important, than set a note here 00:09:763
00:20:338 (2) - beter split to 2 sliders
00:31:588 (1,2) - im not sure about triple here
00:32:938 (3,1,2,3,4,5,6,7,8,9,10,11,12) - stream is too long should ends here 00:33:838 , so remove 00:33:913 (13,14)
00:36:088 (1) - remove this note and move 3 folowing sliders 2 ticks left

things you should move

the flow and the spacing in this diff is still not reaaly good

heres the list of most bad sections where you should replace notes for sure

00:01:738 (1,2,1,2,3,4) - could be better, and the spacing between 3 and 4 is reaaly strange
00:02:938 (1,2,3,4,1) - bad flow
00:04:288 (2,3,1,2,1,2,3) - the dpacing is not good, also better use different pattern, this is too hard for beginning of the song
00:10:438 (2,3,4) - looks strange
00:11:938 (1,2,3,4) - this one is almost good
00:13:138 (1,2,1,2,1,2,3,4,5) - and this one is not (yep, the spacing, also pattern is strange)
00:21:388 (1,2) - this is bad flow
00:22:438 (1,2,3,4,5) - strange pattern
00:23:488 (1,2,3,1,2,3,1) - but this one is good
00:35:338 (1,2,3,4,5,1) - strange jumps, bad spacing
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - it is good idea to make expanding triangles here, keep it to the end, also dont change the direction of aiming like this 00:51:538 (1,2,3,1,2,3), basically pattern needs changes, you should check maybe Jenny - Cry Thunder map to see how to make triangle jumps, but in your map better do first triangle small, second a little bigger and so on, hope you understand
00:55:738 (1,2,1,2,1,2,1,2) - this is actually good
00:59:638 (1,2,3,1,2,3,4,5,6,7) - this jumps are waaaaay too random
01:05:488 (2,1,2,1,2,1,2) - spacing and pattern is not good
01:10:138 (2,3,4,5,6,7) - same
01:23:338 (1,2,1,2,1,2) - same
01:25:888 (1,2,1,2,1,2,3) - could be better

and again: practice makes perfect Do it with flare!

other things

still hitsounds there are big parts in your map without hitsounds, but they are needed

and use drum samplesets as i wrote before in insane diff except this moment
00:23:488 - 00:24:388 - i think thats good actually

also dont set green sections like this 00:00:549 - and this 00:50:956 - set them on ticks (not on 1/16)

also i think in extra diff it is important to complicate the map by using different slider velocity oftenly, so think about it

well teh end for now

if you have any questions - pm me ingame

gl
Kuki
sorry for late xoxo

ok so basically this is a mod of both difficulties, most if not all of the things i say will apply to those two diffs and even all of your maps to help you improve.

one really good tip i can give you (apart from reusing things to create structure as i've said below) is to reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.

make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.

Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general.

try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.

[Insane]
00:00:538 (1,2,3) - For parts like this you should reuse sliders!
00:01:138 (3,4) - Try to avoid overlaps like this, it may not seem like a big deal but overlaps are a real problem and they really affect your map if they're not done well and on purpose. consider placing it on the sliderend of 00:01:138 (3) -.
00:06:238 (6) - This slider is messed up, just needs fixing.
00:32:938 (1,2,3,4,5,6,7) - You've got a massive gap here that makes 0 sense, make sure it's filled in.
00:33:538 (7) - this is 1/8? it doesn't fit the music at all. make it 1/4 or remove this from the insane.
00:33:538 (7,1) - 15x distance snap. clearly you've accidentally messed this part up, just fix it and you should be fine.
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - this section of the song is 1/6. remap this section in 1/6.

[N i c h i j o u]

00:01:438 (4,5,6) - This is called overmapping. it's what happens when you make a rhythm that isn't there, and put notes in places where there is literally no sound to back them up, which is what you've done here. very unrankable and something to get in the habit to avoid if you ever want to have your maps ranked.
00:14:713 (2,3,4) - overmapped.
00:14:938 (2) - fix this slider.
00:19:513 (2,3) - overmapped.
00:26:938 (5,6,7) - veeeery bad overmap, remove 00:27:013 (6,7) - and just make it one slider from 00:26:938 - to either 00:27:088 - or 00:27:238 -.

now i think you have a good idea of what needs fixing and what doesn't.

So overall, this isn't bad, you've got a lot of basics down which really make mapping easier which is good. I didn't fully mod most things in these diffs because most of them will be fixed when you remap, combine your current knowledge with what i've told you above, and remap both difficulties, then i'll come back and mod when that's done 8-)
Topic Starter
-GriM-

Kuki wrote:

sorry for late xoxo

ok so basically this is a mod of both difficulties, most if not all of the things i say will apply to those two diffs and even all of your maps to help you improve.

one really good tip i can give you (apart from reusing things to create structure as i've said below) is to reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.

make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.

Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general.

try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.

[Insane]
00:00:538 (1,2,3) - For parts like this you should reuse sliders!
00:01:138 (3,4) - Try to avoid overlaps like this, it may not seem like a big deal but overlaps are a real problem and they really affect your map if they're not done well and on purpose. consider placing it on the sliderend of 00:01:138 (3) -.
00:06:238 (6) - This slider is messed up, just needs fixing.
00:32:938 (1,2,3,4,5,6,7) - You've got a massive gap here that makes 0 sense, make sure it's filled in.
00:33:538 (7) - this is 1/8? it doesn't fit the music at all. make it 1/4 or remove this from the insane. hmmm? I've listened to this in %25 speed and it sounds fine and well fitting, please check this out
00:33:538 (7,1) - 15x distance snap. clearly you've accidentally messed this part up, just fix it and you should be fine.
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - this section of the song is 1/6. remap this section in 1/6. I've had alot of trouble with this part. I attempted at remapping in 1/6 but im afraid I still need a little help, please check this out in the full mod :)

[N i c h i j o u]

00:01:438 (4,5,6) - This is called overmapping. it's what happens when you make a rhythm that isn't there, and put notes in places where there is literally no sound to back them up, which is what you've done here. very unrankable and something to get in the habit to avoid if you ever want to have your maps ranked.
00:14:713 (2,3,4) - overmapped. No? do you hear the background? I agree with the other sections where you pointed out overmapping but I dont agree with this.
00:14:938 (2) - fix this slider.
00:19:513 (2,3) - overmapped.
00:26:938 (5,6,7) - veeeery bad overmap, remove 00:27:013 (6,7) - and just make it one slider from 00:26:938 - to either 00:27:088 - or 00:27:238 -.

now i think you have a good idea of what needs fixing and what doesn't.

So overall, this isn't bad, you've got a lot of basics down which really make mapping easier which is good. I didn't fully mod most things in these diffs because most of them will be fixed when you remap, combine your current knowledge with what i've told you above, and remap both difficulties, then i'll come back and mod when that's done 8-)
All overmapping is fixed (I think :? ) and other things were fixed ( I think :? ) thank you! :D
Kuki
couple testplays so you can look at the flow and fix some/all of it in your map 8-)

insane testplay

n i c h i j o u testplay
Topic Starter
-GriM-
wow, the diffs are looking pretty solid, thanks for the test plays!
What did you think of the new extra?
Kuki
honestly, again I think you need to focus more on the spacing aspect, cause i feel that you really got the rest of the things down

imo, or for me personally, I think it's ideal to work on new maps all the time, if you linger on one you may find you lose skill/make improvement slower, but that's just me

gl with the set boi 8-)
Doyak
Hi~ from ingame request

I guess I'll tell you here, I'm technically modding this map, but I suggest you to listen carefully to what I say, and remap according to what you learned. I cannot point every single problems out, since the problems get repeated over and over again throughout the map.

[General]
* I think we prefer the BG size 1366x768 than 1024x768, so consider find one.
* Also 128kbps mp3 is bad lol, try to find a 192kbps one.
* Add combo colours if possible.
* Uncheck Widescreen Support for all diffs.

[Insane]
First of all... the patterns you made seems to be pretty much 'random', in other words, 'unpolished'. This is something you cannot learn in a single day, so keep practicing to make your own style and make it better.
Also try to use a consistent spacing for regular beats, not just putting them randomly. I'll point out some of them as well.
Let me give you some examples of making 'polished' patterns. These are just suggestions, so it would be better to try to make your 'own' ones.
* 00:00:538 (1,2) - If you ever had heard or 'blankets', you can try that here. It usually makes a clean appearance. Just in case you don't know what it is, here's an example: http://puu.sh/lIp1N/902f4ceb7b.jpg
* 00:00:538 (1,3) - You can just copy 1 and paste at 3. Do you think it's a lazy thing? Actually, copy&paste makes consistency and give structure to the map. Since 00:00:538 (1,2,3,4) - this works as a whole part, it's good to make their own structured pattern.
* 00:01:738 (1,2,3,4) - One way to make this cleaner is to place 00:01:888 (2,4) - with the same shape of 00:01:738 (1,3) - . Well it's just a suggestion.
* 00:02:188 (4,5) - If you hear this, the music is especially stronger at 5, which means you'd like to emphasize it. But you made the spacing even smaller than 00:01:738 (1,2,3,4) - .
* 00:04:288 (1,2,1,2,1,2,1) - This spacing is too much random. You see, they don't have an oustanding beat, so all the beats should have similar effect. Or you can make a rule there, as you bound them with 2 combos. Like having the distance between the same comboset small, then have the distance between other comboset big. The pattern you used doesn't have any, it's just random spacing. Also you see, only 00:04:888 (1,2) - these two have the opposite direction, which make it inconsistent as well. So how to fix this in one go? Just copy&paste 00:04:288 (1,2) - to all the three sets and give a rotation of -30 degree or something! It's just a suggestion.
* 00:05:788 (4) - I don't recommend this rhythm. You can hear that there is the big sound at 00:05:938 - but you put a slider end there. People feel it much stronger when they have to click on them than when it's a slider end. So try to put a circle on 00:05:788 - and put a 1/2 slider on 00:05:938 -
* 00:06:388 - Same for this beat as well. You gotta make players click this.
* 00:05:338 (2,3,4) - Also for here, if there's any stronger beat, it should be (3), not (4). If you use the same distance for them, then it's okay (I actually suggest to fix the distance for the whole map basically and put jumps only on the emphasized beats). But the one you used is just reverse.
* 00:06:538 (7) - Try to put NCs on downbeats like this. Do not put them in random place, because NCs also represent the music (or at least the patterns)
* 00:08:938 (3,4) - Like I said before, the beats that can be emphasized are on the slider end. Keep in mind that slider head, tail, and circles have different impacts.
* 00:08:638 (1,2,3,4,5,6,7) - Look through this combo, the distance gets different as they're going. There's no reason to do this.
* 00:10:438 (1,2,3,1,2,3,4,5,6) - The song is pretty consistent here, but the distance got smaller from 00:11:188 - . You see that it's 1/1 gap for 00:11:188 (1,2,3) - 00:11:938 (4,5,6,1) - and 1/2 gap for 00:10:438 (1,2,3) - . So the 1/1 gaps should have much bigger scale than 1/2 gaps.
* 00:14:488 (5) - This beat isn't something really need to be emphasized, so using a big spacing isn't a good idea.
* 00:14:638 (1,2,3,4) - This is overmapped, since there are no sound at 00:14:713 (2,3,4) - . Mapping is about following the music, not creating your own beats.
* 00:14:938 (5) - Just giving you another example. This beat is a downbeat AND it's clearly a start beat of a new section, so it's very preferably to be NCed.

Ok I'm finishing it here, since these are the most critical problems and it's getting repeated all over the map. So yeah... modding can only provide you suggestions, and there's very little you can fix with mods only. If you learned some good techniques from mods, it's way way better to remap with what you learned. Take a look through your map, and find which one of my mod applies to them. You'll find out that it would take much less time and much better quality to remap than just fixing each parts. You can always call me back when you think your map is ready to get further mods.

Also one information: Extras are extremely harder to be ranked. Even experienced mappers still get DQs with trivial issues. If you want to rank a map I suggest to learn the basic mapping skills first, and try it with an easier song and diffs. This song is lol even I am not confident with Extras.

Good luck and hope this mod was helpful :D
Topic Starter
-GriM-

Doyak wrote:

Hi~ from ingame request

I guess I'll tell you here, I'm technically modding this map, but I suggest you to listen carefully to what I say, and remap according to what you learned. I cannot point every single problems out, since the problems get repeated over and over again throughout the map.

[General]
* I think we prefer the BG size 1366x768 than 1024x768, so consider find one. I thought that 1024x768 was the rankable bg size?
* Also 128kbps mp3 is bad lol, try to find a 192kbps one. ??? ;-;
* Add combo colours if possible. I dont know how to do
* Uncheck Widescreen Support for all diffs. ???

[Insane]
First of all... the patterns you made seems to be pretty much 'random', in other words, 'unpolished'. This is something you cannot learn in a single day, so keep practicing to make your own style and make it better.
Also try to use a consistent spacing for regular beats, not just putting them randomly. I'll point out some of them as well.
Let me give you some examples of making 'polished' patterns. These are just suggestions, so it would be better to try to make your 'own' ones.
* 00:00:538 (1,2) - If you ever had heard or 'blankets', you can try that here. It usually makes a clean appearance. Just in case you don't know what it is, here's an example: http://puu.sh/lIp1N/902f4ceb7b.jpg
* 00:00:538 (1,3) - You can just copy 1 and paste at 3. Do you think it's a lazy thing? Actually, copy&paste makes consistency and give structure to the map. Since 00:00:538 (1,2,3,4) - this works as a whole part, it's good to make their own structured pattern.
* 00:01:738 (1,2,3,4) - One way to make this cleaner is to place 00:01:888 (2,4) - with the same shape of 00:01:738 (1,3) - . Well it's just a suggestion.
* 00:02:188 (4,5) - If you hear this, the music is especially stronger at 5, which means you'd like to emphasize it. But you made the spacing even smaller than 00:01:738 (1,2,3,4) - .
* 00:04:288 (1,2,1,2,1,2,1) - This spacing is too much random. You see, they don't have an oustanding beat, so all the beats should have similar effect. Or you can make a rule there, as you bound them with 2 combos. Like having the distance between the same comboset small, then have the distance between other comboset big. The pattern you used doesn't have any, it's just random spacing. Also you see, only 00:04:888 (1,2) - these two have the opposite direction, which make it inconsistent as well. So how to fix this in one go? Just copy&paste 00:04:288 (1,2) - to all the three sets and give a rotation of -30 degree or something! It's just a suggestion.
* 00:05:788 (4) - I don't recommend this rhythm. You can hear that there is the big sound at 00:05:938 - but you put a slider end there. People feel it much stronger when they have to click on them than when it's a slider end. So try to put a circle on 00:05:788 - and put a 1/2 slider on 00:05:938 -
* 00:06:388 - Same for this beat as well. You gotta make players click this.
* 00:05:338 (2,3,4) - Also for here, if there's any stronger beat, it should be (3), not (4). If you use the same distance for them, then it's okay (I actually suggest to fix the distance for the whole map basically and put jumps only on the emphasized beats). But the one you used is just reverse.
* 00:06:538 (7) - Try to put NCs on downbeats like this. Do not put them in random place, because NCs also represent the music (or at least the patterns)
* 00:08:938 (3,4) - Like I said before, the beats that can be emphasized are on the slider end. Keep in mind that slider head, tail, and circles have different impacts.
* 00:08:638 (1,2,3,4,5,6,7) - Look through this combo, the distance gets different as they're going. There's no reason to do this.
* 00:10:438 (1,2,3,1,2,3,4,5,6) - The song is pretty consistent here, but the distance got smaller from 00:11:188 - . You see that it's 1/1 gap for 00:11:188 (1,2,3) - 00:11:938 (4,5,6,1) - and 1/2 gap for 00:10:438 (1,2,3) - . So the 1/1 gaps should have much bigger scale than 1/2 gaps.
* 00:14:488 (5) - This beat isn't something really need to be emphasized, so using a big spacing isn't a good idea.
* 00:14:638 (1,2,3,4) - This is overmapped, since there are no sound at 00:14:713 (2,3,4) - . Mapping is about following the music, not creating your own beats.
* 00:14:938 (5) - Just giving you another example. This beat is a downbeat AND it's clearly a start beat of a new section, so it's very preferably to be NCed.

Ok I'm finishing it here, since these are the most critical problems and it's getting repeated all over the map. So yeah... modding can only provide you suggestions, and there's very little you can fix with mods only. If you learned some good techniques from mods, it's way way better to remap with what you learned. Take a look through your map, and find which one of my mod applies to them. You'll find out that it would take much less time and much better quality to remap than just fixing each parts. You can always call me back when you think your map is ready to get further mods.

Also one information: Extras are extremely harder to be ranked. Even experienced mappers still get DQs with trivial issues. If you want to rank a map I suggest to learn the basic mapping skills first, and try it with an easier song and diffs. This song is lol even I am not confident with Extras.

Good luck and hope this mod was helpful :D
This helped alot, but I let some things stay due to personal prefrence, thank you!
Doyak
1. 1024x768 is rankable, but it seems that 1366x768 is more prefered. idk why though.
2. http://puu.sh/lJZYG/968f3141fd.PNG Also 128kbps is rankable, but if you can find a better mp3, then why not? I'm pretty sure there exists an mp3 with at least 192kbps (if not 320, but you need to reduce it to 192kbps becuase of the ranking criteria).
3. http://puu.sh/lK03Y/782bf8bb23.png Widescreen Support is on on all diffs except Nichijou diff. It's not necessary if you don't have a storyboard.
4. Mapping is your preference, but in the same time, there are basics you should follow because osu! is a rhythm game. My suggestions are suggestions, but I still have mostly pointed out the critical ones. If you don't really like my suggestions, then try to put some meanings on your patterns, like you need to be able to explain "Why these have jumps while not on here?" "Does this rhythm feel good when you're playing? Couldn't be there a better way?"
jawns
Just a few things i noticed:
Insane:
00:40:138 (1,2,3,4,5,6) - the rhythm here is wrong. You mapped this:

whereas this would follow the rhythm of the song:

or


01:21:538 (5) - Slider end is off screen :O

N i c h i j o u
00:40:138 (1,2,3,4,5,6) - same as insane

Hopefully it was helpful!
Shiro
My Normal. Ended up on the harder end, but should be acceptable.

i am fox
osu file format v14

[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 538,5338,14938,33688,43738,50938,56938,66538,74938,88138
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Hyadain no Joujou Yuujou (TV Size)
TitleUnicode:Hyadain no Joujou Yuujou (TV Size)
Artist:Hyadain
ArtistUnicode:Hyadain
Creator:-GriM-
Version:Shiro's Normal
Source:Nichijou
Tags:
BeatmapID:825917
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
538,300,4,2,0,65,1,0
55738,-100,4,2,0,85,0,1
84538,-100,4,2,0,85,0,0


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zglock
Should of done this ingame but whatever xd
First mini mod and forum don't judge me
INSANE

00:14:638 (1,2,3,4) - I don't hear anything that would make you put a stream here.

00:33:463 (8) - Did you intend for this to go off the other circles?

00:33:538 (9) - slider border goes off screen

00:52:738 (1) - should be a quarter beat longer.

00:55:738 (1,2,1,2,1,2,1,2) - Don't kiai time this part. I'm pretty sure this is buildup to kiai time but what do i know

01:21:538 (5) - slider border goes off screen (and its ugly)

01:17:188 (1,2,3,4,5,6) - and everything else after it that's kiai doesn't sound like it should.

N i c h i j o u

00:00:538 (1) - Why is there an inherit point in this? it should be placed at the same time as the timing point.

00:32:938 (1,2,3,4,5,6,7,8,9,10,11,12) - This looks very weird. I'm pretty sure some of the notes aren't curving right (or something)

00:55:738 (1,2,1,2,1,2,1,2) - same thing as insane. dont kiai this part

01:21:538 (1) - nice1 dude. fix it

Sorry for crap mod you know its my first time anyways :(
Hoping to see this qualified :)
Shad0w1and
[X]
00:01:438 (4,1) - anti spacing, stack them
01:01:438 (9) - DS 1.8x
[I]
00:02:338 (5) - crash here, increase DS above 2.3x
00:31:738 (6) - nc or increase ds of 00:32:038 (7) -
00:44:038 (2) - increase DS
01:01:438 (7) - DS

ok, I will stop here because I think your diffs might need a rework. you need practice more before you want to rank a map like this. this song is really hard and not good for a new mapper to learn about mapping. your rhythm catch is not too bad for a new mapper, but not good enough to handle a song like this hard. I understand that many new mappers want to rank a hard map and get high play counts, but it is not that easy. I suggest you focus mapping a good song with 140bpm kappa and simply rhythm(strong drums), and understand why would RC require mappers mapping Normal diffs with Distance Snap Lock. not only Easy/Normal, all harder diffs need a reasonable crash sound to break the DS consistency. remember you are 1. catch the rhythem; 2. placing your obj depend on the rhythm strength (spacing); 3. use your creativity or experience to build patterns and flows.
I am writting this because I don't think any further suggestions could help this map. it need a remap at certain time (my first ranked map remapped more than 3 times and a lot bug fixes and a lot practices on rhythm catching)
some other hints:

try not start sliders on red stick unless you have no ther option
try not end slider on a big white stick
NC is used to help player understand the crash and DS change, and normally the big white stick will be a crash, so you normally nc big white sticks(or every two)
anti spacing is good to stop the high speed flows and could be use in non kiai sections
"copy is the best way to learn mapping" if you find a style you like, try to manipulate it to your mapping style

[H]
00:42:688 - fill vocal maybe
01:03:538 (3) - try blanket this if you can

[N]
nice diff
Topic Starter
-GriM-

Shad0w1and wrote:

[X]
00:01:438 (4,1) - anti spacing, stack them
01:01:438 (9) - DS 1.8x thank you for these tips!
[I]
00:02:338 (5) - crash here, increase DS above 2.3x
00:31:738 (6) - nc or increase ds of 00:32:038 (7) -
00:44:038 (2) - increase DS
01:01:438 (7) - DS

ok, I will stop here because I think your diffs might need a rework. you need practice more before you want to rank a map like this. this song is really hard and not good for a new mapper to learn about mapping. your rhythm catch is not too bad for a new mapper, but not good enough to handle a song like this hard. I understand that many new mappers want to rank a hard map and get high play counts, but it is not that easy. I suggest you focus mapping a good song with 140bpm kappa and simply rhythm(strong drums), and understand why would RC require mappers mapping Normal diffs with Distance Snap Lock. not only Easy/Normal, all harder diffs need a reasonable crash sound to break the DS consistency. remember you are 1. catch the rhythem; 2. placing your obj depend on the rhythm strength (spacing); 3. use your creativity or experience to build patterns and flows.
I am writting this because I don't think any further suggestions could help this map. it need a remap at certain time (my first ranked map remapped more than 3 times and a lot bug fixes and a lot practices on rhythm catching) just got finished with a remap, should be a lot better now!
some other hints:

try not start sliders on red stick unless you have no ther option
try not end slider on a big white stick
NC is used to help player understand the crash and DS change, and normally the big white stick will be a crash, so you normally nc big white sticks(or every two)
anti spacing is good to stop the high speed flows and could be use in non kiai sections
"copy is the best way to learn mapping" if you find a style you like, try to manipulate it to your mapping style thank you for the tip!

[H]
00:42:688 - fill vocal maybe
01:03:538 (3) - try blanket this if you can
[N]
nice diff
Atsuro

Shad0w1and wrote:

[H]
00:42:688 - fill vocal maybe Nah, it would feel forced, there is only a really quiet "tsu"
01:03:538 (3) - try blanket this if you can Would hurt flow a bit
Thanks for checking!
I keep forgetting to mod this
Atsuro
I'm bad at modding but let's see

  1. First of all, the combos, they feel placed randomly. Try adding a new combo each downbeat (Large white line on the timeline)
  2. 00:01:138 (3,4,5) - i feel like this should be a biggger jump, try moving 4 around here http://puu.sh/maVPG/878e8094f0.jpg it would follow a similar pattern to 00:01:738 (1,2,3,4,5) - so it works nicely
  3. 00:03:688 (2,1) - Place the slider like the other ones, (these 00:02:938 (1,1) - ) because it follows the same sound as the other ones, a similar placement makes sense (oh and remove the new combos)
  4. 00:04:288 (1,2,1,2,1,2,3) - The spacing variation makes this a bit uncomfortable to play, i think you need to redo this pattern. 00:04:438 (2,1) - This spacing is too low for the rest of the pattern and the angle of this 00:04:888 (1,2,3) - is too wide.
  5. 00:06:388 (6,7) - This should be made a 1/1 slider, it would follow the song better since 00:06:538 - there is no beat here.
  6. 00:06:988 (2,3) - ^ There are a lot of cases like this, this will give more variety to the map and avoid 1/2 spam
  7. 00:09:838 (1) - Make the slider end clickable to emphasize the cymbal crash 00:10:138 - , use 1/2 slider + circle.
  8. 00:11:638 - You should add a circle here, you're skipping a beat.
  9. 00:24:238 (3,1,2) - Why stop the jumps here? Nothing changed on the song so keep making jumps
  10. 00:25:588 (6,7) - The stack on slider end interrupts the flow, it's not very fun to play and it's confusing on hidden.
  11. 00:41:938 (1,2,3,4,5,6) - These triples should start on the red line, like this http://puu.sh/maWC4/dbe88e52c5.jpg
  12. 00:52:738 (1) - Why the sudden slider? keep the 1/3 rhythm going
  13. 00:53:338 (1,2,3,1,2,3,4) - These squares are uncomfortable to play, it worked better arranging the circles by three like you did before using triangles since it's a 1/3 rhythm
  14. 00:55:738 (1,2,1,2,1,2,1,2) - Dat spacing increase :o you should decrease it. I know it's the buildup but it's the highest spacingg on the map.
  15. 01:03:538 (1,2) - Why stack? I would do the contrary and make a small jump, the vocalists switch so stacking makes no sense
  16. 01:05:488 (1,2,3,1,2,3) - You need to redo this pattern flow wise, it's really unintuitive to play. This transition is too forced 01:05:038 (1,1) - and also the transition to the second triangle. A way to make the secongg triangle work is to ctrl+g these 01:05:938 (1,2) -
  17. 01:09:538 (5,1,2,3,4,5,6,7,1) - This needs more structure, redo this one as well.
  18. 01:14:938 (2,3,4) - I think something more exciting can be mapped here, try some 1/2 slider jumps?
  19. 01:22:138 (1,3) - Stacking sliders like that looks weird and it's confusing on hidden (at least for me)
  20. 01:24:538 (1,2) - Instead of repeats use circles like at the beginning of the map, it's more fun
  21. 01:26:638 (6,7) - Higher spacing please, it's the last part of the map :(
I think you might have to remap yeah, when doing that try making the map have more structure, use the polygon circle creator (ctrl+shift+d) and making the sliders better looking (a small guide: t/208596). Other thing is your rhythm and spacing choice for some parts, listen more closely to the song and emphasize the most important beats/sounds.
Oh, and the flow, when making jumps avoid wide angles and stuff, they don't work too well for some reason :v
Topic Starter
-GriM-

Atsuro wrote:

I'm bad at modding but let's see

  1. First of all, the combos, they feel placed randomly. Try adding a new combo each downbeat (Large white line on the timeline)
  2. 00:01:138 (3,4,5) - i feel like this should be a biggger jump, try moving 4 around here http://puu.sh/maVPG/878e8094f0.jpg it would follow a similar pattern to 00:01:738 (1,2,3,4,5) - so it works nicely fixed
  3. 00:03:688 (2,1) - Place the slider like the other ones, (these 00:02:938 (1,1) - ) because it follows the same sound as the other ones, a similar placement makes sense (oh and remove the new combos) Didn't really understand what you meant here, I tried...
  4. 00:04:288 (1,2,1,2,1,2,3) - The spacing variation makes this a bit uncomfortable to play, i think you need to redo this pattern. 00:04:438 (2,1) - This spacing is too low for the rest of the pattern and the angle of this 00:04:888 (1,2,3) - is too wide. redid the pattern, should be ok
  5. 00:06:388 (6,7) - This should be made a 1/1 slider, it would follow the song better since 00:06:538 - there is no beat here. its the ending of the trumpet/saxaphone, 1/1 sounds awful.
  6. 00:06:988 (2,3) - ^ There are a lot of cases like this, this will give more variety to the map and avoid 1/2 spam I honestly think that there is no problem with that
  7. 00:09:838 (1) - Make the slider end clickable to emphasize the cymbal crash 00:10:138 - , use 1/2 slider + circle. color=#0000FF]fixed[/color]
  8. 00:11:638 - You should add a circle here, you're skipping a beat.fixed
  9. 00:24:238 (3,1,2) - Why stop the jumps here? Nothing changed on the song so keep making jumps the flow would change for the worse if I continued the jumps, It still is a jump to the circle+slider..
  10. 00:25:588 (6,7) - The stack on slider end interrupts the flow, it's not very fun to play and it's confusing on hidden. f i x e d
  11. 00:41:938 (1,2,3,4,5,6) - These triples should start on the red line, like this http://puu.sh/maWC4/dbe88e52c5.jpg Fixed
  12. 00:52:738 (1) - Why the sudden slider? keep the 1/3 rhythm going its the only think that fits tbh
  13. 00:53:338 (1,2,3,1,2,3,4) - These squares are uncomfortable to play, it worked better arranging the circles by three like you did before using triangles since it's a 1/3 rhythm fixed
  14. 00:55:738 (1,2,1,2,1,2,1,2) - Dat spacing increase :o you should decrease it. I know it's the buildup but it's the highest spacingg on the map. nerfed/fixed
  15. 01:03:538 (1,2) - Why stack? I would do the contrary and make a small jump, the vocalists switch so stacking makes no sense fixed
  16. 01:05:488 (1,2,3,1,2,3) - You need to redo this pattern flow wise, it's really unintuitive to play. This transition is too forced 01:05:038 (1,1) - and also the transition to the second triangle. A way to make the secongg triangle work is to ctrl+g these 01:05:938 (1,2) - I tried my best on this..made another triangular pattern with a better transition
  17. 01:09:538 (5,1,2,3,4,5,6,7,1) - This needs more structure, redo this one as well. fixed
  18. 01:14:938 (2,3,4) - I think something more exciting can be mapped here, try some 1/2 slider jumps? Its sort of a cool down/rest part of the song and map... its fine.
  19. 01:22:138 (1,3) - Stacking sliders like that looks weird and it's confusing on hidden (at least for me) Its fine....
  20. 01:24:538 (1,2) - Instead of repeats use circles like at the beginning of the map, it's more fun fixed
  21. 01:26:638 (6,7) - Higher spacing please, it's the last part of the map :(
fixed

I think you might have to remap yeah, when doing that try making the map have more structure, use the polygon circle creator (ctrl+shift+d) and making the sliders better looking (a small guide: t/208596). Other thing is your rhythm and spacing choice for some parts, listen more closely to the song and emphasize the most important beats/sounds.
Oh, and the flow, when making jumps avoid wide angles and stuff, they don't work too well for some reason :v
Topic Starter
-GriM-
just thought I would make an announcement.

I have finally decided to delete extra and add a light insane.
You may be wondering: why?
Well, for my first serious set an extra wouldn't work out very well. It's just holding the set back with remap after remap, problem after problem.
I personally don't think I am skilled enough as a mapper to include an extra in my most serious set going for ranked. I need more practice in general even though making light insanes/insanes/extras are my specialty. I feel bad about wasting modders' time but its for the best... thank you freebird42 and more for the support.

Sincerely-

-GriM-
D0vid
Hello , M4M for the two hardest diff, as we said :P
i could do all of it but it's 2AM here x_X

Before I start I'd like to say I'm doing my best to not look offensive ! Some people told me I was sometimes offensive in my mods and that's really not how I want it to be ! So if you feel like I'm offensive or negative in some way don't hesitate to say it , but all the things I write are purely suggestions anyways !

Collab Light Insane :

Overall : I don't really understand why AR 8.7 :P If you have a good reason then fair enough but since it's 200 bpm and contains some jumps i'd say ar9 is better for this diff too, same for the Hard one , i'd say ar8 is fair enough (but it's just my way of thinking)

00:00:538 (1) - I think this might look a bit neater if you make a blanket with the next circle like this http://prntscr.com/9khk1i
00:01:888 - Here also a small adjustment upwards makes this jump look way more beautiful :D http://prntscr.com/9khkoy
00:05:338 (1) - maybe this slider would look better curved (just suggestion)
00:14:938 (1,2) - again here a blanket looks good imo ^^
00:16:588 (3) - you should try to make these kind of sliders more regular this way : http://prntscr.com/9khlvu
00:18:238 (4,1) - here is also a small blanket mistake, but i'll stop pointing them out like a nazi, i trust you'll fix it where you can :p
00:34:738 (3,4,5,6) - i would suggest you to space them out some more because a bit later you use higher spacing and there isn't any notable difference in music intensity or anything, but it's just a suggestion :)
00:44:338 (3,4) - i think the spacing here is also a bit too small, when i testplayed i went too fast and missed ... (rip) but you could fix that by repeating (3), so it would also match with 00:46:888 (3,4) - (where there is no interruption)
00:50:938 (1,2,3,1,2,3,1,2,3) - this spacing feels very odd also, because just few secs ago you used similar spacing for 1/2 jumps :s i'd recommend to space them out a bit more like 00:53:338 (1,2,3,1,2,3) -
00:52:738 (1) - this one's ending should be 1/3 snapped : like this http://prntscr.com/9khp76
01:05:488 (1,2,1,2,1,2,3) - just a suggestion here, i think the flow is a bit better like this, you don't have to change if you don't like it :) this for the jumps http://prntscr.com/9khq4d and this to keep the flow after that http://prntscr.com/9khqp8
00:54:538 (1) - also i forgot, here i think a long slider might fit more than a spinner, but meh i'm not sure :P do as you wish

Insane :

Overall : same as previous diff, there are some blankets to fix but i'm sure you can do that by yourself :)

00:20:788 (3) - hmm a normal curve would look nicer but it is only my opinion 8-)
00:50:938 (1,2,3,1,2,3,1,2,3) - again i suggest a higher spacing here ^^
01:05:038 (4) - the lack of notes after this is a bit disturbing during gameplay, especially as there is still music, i'd say you could make a slider from this circle to make it less awkward
01:06:088 (2,4) - it's better to space up those two just a bit , imo
00:54:538 (1) - same suggestion as previous diff, well more like something to think about :P

Really cool map , I enjoyed playing it and wish you the best to get it ranked !
Topic Starter
-GriM-
Got a bit tired, going to look over this mod tommorow, ty!
Topic Starter
-GriM-

SKAIII wrote:

Hello , M4M for the two hardest diff, as we said :P
i could do all of it but it's 2AM here x_X

Before I start I'd like to say I'm doing my best to not look offensive ! Some people told me I was sometimes offensive in my mods and that's really not how I want it to be ! So if you feel like I'm offensive or negative in some way don't hesitate to say it , but all the things I write are purely suggestions anyways !

Collab Light Insane :

Overall : I don't really understand why AR 8.7 :P If you have a good reason then fair enough but since it's 200 bpm and contains some jumps i'd say ar9 is better for this diff too, same for the Hard one , i'd say ar8 is fair enough (but it's just my way of thinking) Both fixed, I agree.

00:00:538 (1) - I think this might look a bit neater if you make a blanket with the next circle like this http://prntscr.com/9khk1ifixed
00:01:888 - Here also a small adjustment upwards makes this jump look way more beautiful :D http://prntscr.com/9khkoyfixed
00:05:338 (1) - maybe this slider would look better curved (just suggestion)Yeah, I was thinking about that. The slider art isnt very good on that lol. fixed
00:14:938 (1,2) - again here a blanket looks good imo ^^is this a compliment? I dont really understand lol
00:16:588 (3) - you should try to make these kind of sliders more regular this way : http://prntscr.com/9khlvu It looks fine, in the picture it barely changed anyway.
00:18:238 (4,1) - here is also a small blanket mistake, but i'll stop pointing them out like a nazi, i trust you'll fix it where you can :p I dont get whats wrong here?
00:34:738 (3,4,5,6) - i would suggest you to space them out some more because a bit later you use higher spacing and there isn't any notable difference in music intensity or anything, but it's just a suggestion :) fixed, but didnt space it out a whole bunch
00:44:338 (3,4) - i think the spacing here is also a bit too small, when i testplayed i went too fast and missed ... (rip) but you could fix that by repeating (3), so it would also match with 00:46:888 (3,4) - (where there is no interruption) tried to make it a bit better I guess. In my opinion it was fine but if it flows better im all for it
00:50:938 (1,2,3,1,2,3,1,2,3) - this spacing feels very odd also, because just few secs ago you used similar spacing for 1/2 jumps :s i'd recommend to space them out a bit more like 00:53:338 (1,2,3,1,2,3) - Going to leave this the same. The spacing is fine in it and the reason it increased is because the end of the buildup got more intense than the previous few seconds.
00:52:738 (1) - this one's ending should be 1/3 snapped : like this http://prntscr.com/9khp76 wow, thanks! this really fits alot better
01:05:488 (1,2,1,2,1,2,3) - just a suggestion here, i think the flow is a bit better like this, you don't have to change if you don't like it :) this for the jumps http://prntscr.com/9khq4d and this to keep the flow after that http://prntscr.com/9khqp8 fine imo
00:54:538 (1) - also i forgot, here i think a long slider might fit more than a spinner, but meh i'm not sure :P do as you wish Its fine, the slider would be huge if I added one.

Insane :

Overall : same as previous diff, there are some blankets to fix but i'm sure you can do that by yourself :)

00:20:788 (3) - hmm a normal curve would look nicer but it is only my opinion 8-) fixed
00:50:938 (1,2,3,1,2,3,1,2,3) - again i suggest a higher spacing here ^^fixed, just a little bit though. the spacing was a bit small to begin with.
01:05:038 (4) - the lack of notes after this is a bit disturbing during gameplay, especially as there is still music, i'd say you could make a slider from this circle to make it less awkwardfixed
01:06:088 (2,4) - it's better to space up those two just a bit , imofixed
00:54:538 (1) - same suggestion as previous diff, well more like something to think about :PJust keeping it a spinner

Really cool map , I enjoyed playing it and wish you the best to get it ranked !
thanks for the mod! so was your map :D
Mazziv
[Easy]
you should think about placing some notes or even sliders! hue

[Normal]
00:02:938 (1,2) - this seems is kinda hard to read for an normal,dont you think so?
the sv in this is diff is maybe a bit to high imo

[Hard]
pretty flawless

[Light Insane Collab]
00:35:188 (6,1) - overlap
01:10:738 (5) - move this a bit down so its in a straight line with the previous notes
[Insane]
00:06:388 (6) - move it a bit down maybe?
00:10:738 (4) - curve this slider more so it points to the next slider
00:42:838 (3) - make this a slider? v:
rest looks p solid
Topic Starter
-GriM-
Will also do this mod in a bit, ty! Rafis is streaming :D
Topic Starter
-GriM-

Mazziv wrote:

[Easy]
you should think about placing some notes or even sliders! hue

[Normal]
00:02:938 (1,2) - this seems is kinda hard to read for an normal,dont you think so? not at all, it just looks weird in editor.
the sv in this is diff is maybe a bit to high imo well, the normal turned out to be a bit higher diff so I think the sv is fine for the star rating..

[Hard]
pretty flawless yay

[Light Insane Collab]
00:35:188 (6,1) - overlap fixed
01:10:738 (5) - move this a bit down so its in a straight line with the previous notes fixed
[Insane]
00:06:388 (6) - move it a bit down maybe? fixed
00:10:738 (4) - curve this slider more so it points to the next slider
fixed
00:42:838 (3) - make this a slider? looks and sounds bad
rest looks p solid
yay
Phos-
Hi, mod as requested.

[General]
  1. Check AIMod, there's lots of metadata and preview point inconsistencies.


[Normal]
  1. 00:00:838 (2,3) - The spacing here is inconsistent, this is 1.30 whilst most other notes are 1.00. This is bad for normal difficulties because normal players need a clear distance snap in order to know when to hit the notes.
  2. 00:17:638 (2,4) - I'm not fond of this overlap. Although it won't interfere with reading, it still doesn't look or flow nice as the player will be moving their cursor to an area they've just been. You should rearrange the notes to be more like the other patterns in the diff.
  3. 00:26:638 (5,1) - Again, jumps should be avoided in normal because players still getting used to distance snap.
[Hard]
  1. 00:34:588 (3,4,5,1) - Not a fan of this 90° flow, you should make it a bit more sharp or curvier, that way it'll flow and look nicer, as well as being more interesting.
  2. 00:54:338 (5,6) - Ctrl+g these notes. I don't like how the transition from (4,5) is at much less steep of an angle than the other notes in the pattern, despite the music being pretty much the same; so ctrl+g on (5,6) will maintain the zig-zag flow, making it more faithful to the music.
[Light Insane]
  1. 00:14:938 (1,2) - You could improve this blanket a bit, as it looks untidy in it's current state.
  2. 00:52:138 (1,2,3,1) - Make the spacing equal through all four of these notes, as the 1/3 beats they're on are just as powerful as each other in terms of emphasis; it doesn't change. So your map should reflect on that.
[Insane]
  1. 00:27:688 (4,5,6) - This flow could be sharper, to be consistent with the rest of the jumps in this pattern. The music doesn't change to justify this being any different, does it? An increase in spacing could also help, for the same reasons.
  2. 00:28:588 (2,1) - You could blanket these two notes for a neater appearance overall.
  3. 00:42:838 (3,4) - The spacing here can be a bit confusing, because it hardly increases at all. This makes players assume that the note is a 1/2 like the others in this pattern, but they'll end up missing. If you're not going to increase the spacing then at least add an NC at (4) so players can notice the spacing change easily and inform them that they have to wait.
  4. 00:46:588 (3,4) - Again, this blanket could also use some work, atm it looks messy imo.
  5. 01:01:138 (3,4) - Much like 00:42:838 (3,4) -, you really need to increasing the spacing here or else people will think it's a jump and hit 1/2 early.
Overall, your map had solid rhythms and hitsounding, but I feel that flow and aesthetics need a bit of work. I shot a star, good luck!
Shiro

Mazziv wrote:

[Normal]
00:02:938 (1,2) - this seems is kinda hard to read for an normal,dont you think so? hmm I can see where you're coming from, I'll change the pattern
the sv in this is diff is maybe a bit to high imo nah it's fine, i needed it somewhat high to avoid 1/2 overlaps
Thanks for the mod !

-Faded- wrote:

[Normal]
  1. 00:00:838 (2,3) - The spacing here is inconsistent, this is 1.30 whilst most other notes are 1.00. This is bad for normal difficulties because normal players need a clear distance snap in order to know when to hit the notes. I'll disagree with that one. I've seen people at a Normal level (or under) play this properly. The rhythm is clear and easy, and the pattern makes it easy to sightread.
  2. 00:17:638 (2,4) - I'm not fond of this overlap. Although it won't interfere with reading, it still doesn't look or flow nice as the player will be moving their cursor to an area they've just been. You should rearrange the notes to be more like the other patterns in the diff. I see where you're coming from, I reworked the pattern
  3. 00:26:638 (5,1) - Again, jumps should be avoided in normal because players still getting used to distance snap. see above
Thanks for the mod !

i am fox
osu file format v14

[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 538,5338,14938,33688,43738,50938,56938,66538,74938,88138
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3

[Metadata]
Title:Hyadain no Joujou Yuujou (TV Size)
TitleUnicode:Hyadain no Joujou Yuujou (TV Size)
Artist:Hyadain
ArtistUnicode:Hyadain
Creator:-GriM-
Version:Shiro's Normal
Source:Nichijou
Tags:
BeatmapID:825917
BeatmapSetID:375848

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
538,300,4,2,0,65,1,0
55738,-100,4,2,0,85,0,1
84538,-100,4,2,0,85,0,0


[Colours]
Combo1 : 206,49,72
Combo2 : 2,171,253
Combo3 : 242,231,13
Combo4 : 248,128,7

[HitObjects]
176,123,538,5,6,0:0:0:0:
336,123,838,1,2,0:0:0:0:
176,261,1138,1,0,0:0:0:0:
336,261,1438,1,2,0:0:0:0:
496,245,1738,2,0,L|478:66,1,160
320,101,2338,1,2,0:0:0:0:
320,101,2638,1,0,0:0:0:0:
164,140,2938,5,6,0:0:0:0:
90,171,3088,2,0,P|100:271|146:325,1,160,2|0,0:0|0:0,0:0:0:0:
213,329,3538,2,0,P|246:233|226:164,1,160,2|0,0:0|0:0,0:0:0:0:
164,140,3988,1,2,0:0:0:0:
260,12,4288,2,0,L|355:51,2,80
248,91,4738,2,0,L|343:130,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
407,94,5338,6,0,P|444:148|461:260,1,160,0|8,0:0|0:0,0:0:0:0:
329,327,5938,2,0,L|251:308,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
406,347,6388,1,0,0:0:0:0:
295,230,6688,2,0,L|217:211,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
131,222,7288,2,0,L|175:288,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
114,143,7738,6,0,P|171:83|251:78,1,160,0|8,0:0|0:0,0:0:0:0:
295,230,8338,1,0,0:0:0:0:
325,73,8638,1,8,0:0:0:0:
244,76,8788,2,0,P|166:63|74:36,1,160
7,34,9238,2,0,P|-3:121|11:193,1,160,8|0,0:0|0:0,0:0:0:0:
168,215,9838,1,10,0:0:0:0:
325,238,10138,2,0,P|387:123|242:79,1,320,2|2,0:0|0:0,0:0:0:0:
187,309,11188,2,0,P|91:292|35:267,2,160,2|2|0,0:0|0:0|0:0,0:0:0:0:
261,278,11938,2,0,P|323:246|343:316,1,160,0|10,0:0|0:0,0:0:0:0:
453,188,12538,5,0,3:0:0:0:
294,166,12838,1,0,3:0:0:0:
453,188,13138,2,0,L|481:265,2,80,0|0|0,3:0|3:0|3:0,3:0:0:0:
417,116,13588,2,0,B|359:61|359:61|269:83,1,160,0|0,3:0|0:0,0:0:0:0:
206,108,14038,2,0,L|135:150,2,80
351,174,14638,1,2,0:0:0:0:
83,240,14938,5,6,0:0:0:0:
236,284,15238,2,0,P|315:297|395:285,1,160,2|2,0:0|0:0,0:0:0:0:
472,268,15688,2,0,P|448:192|472:116,1,160
332,35,16288,2,0,P|256:59|180:35,1,160,2|2,0:0|0:0,0:0:0:0:
80,160,16888,2,0,L|44:88,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
83,240,17338,5,6,0:0:0:0:
206,342,17638,2,0,P|258:269|287:199,1,160
310,127,18088,2,0,P|246:69|172:31,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
461,74,18988,2,0,P|418:141|395:217,1,160,2|2,0:0|0:0,0:0:0:0:
399,298,19438,1,0,0:0:0:0:
256,368,19738,5,2,0:0:0:0:
256,48,20338,2,0,B|199:77|141:77|141:77|141:138|101:197,2,240,2|2|0,0:0|0:0|0:0,0:0:0:0:
335,38,21388,2,0,P|432:77|400:189,1,240,2|2,0:0|0:0,0:0:0:0:
256,253,22138,1,0,0:0:0:0:
102,299,22438,2,0,L|176:327,1,80
336,327,22888,2,0,L|410:299,2,80
83,240,24538,5,6,0:0:0:0:
67,80,24838,2,0,P|144:50|225:62,1,160,2|0,0:0|0:0,0:0:0:0:
288,100,25288,2,0,P|366:109|440:79,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
160,197,26188,2,0,P|219:249|296:267,1,160,2|2,0:0|0:0,0:0:0:0:
375,251,26638,1,2,0:0:0:0:
83,240,26938,5,6,0:0:0:0:
214,331,27238,2,0,P|222:255|261:174,1,160,0|2,0:0|0:0,0:0:0:0:
400,112,27838,1,0,0:0:0:0:
332,72,27988,2,0,P|256:48|180:72,1,160,2|0,0:0|0:0,0:0:0:0:
52,166,28588,2,0,P|28:241|50:316,1,160,2|0,0:0|0:0,0:0:0:0:
92,79,29338,5,2,0:0:0:0:
256,353,29938,2,0,P|373:358|468:271,2,240,2|0|0,0:0|0:0|0:0,0:0:0:0:
237,274,30988,2,0,P|155:210|114:310,1,240,0|2,0:0|0:0,0:0:0:0:
333,271,31738,5,0,0:0:0:0:
424,139,32038,1,0,0:0:0:0:
264,124,32338,2,0,P|224:104|176:96,1,80,0|2,0:0|0:0,0:0:0:0:
109,97,32638,2,0,P|64:103|20:124,1,80
467,336,34138,5,0,0:0:0:0:
256,94,34738,1,0,0:0:0:0:
45,336,35338,1,0,0:0:0:0:
363,309,35938,1,0,0:0:0:0:
371,229,36088,6,0,L|372:150,2,80
256,112,36688,2,0,L|256:208,2,80
141,229,37288,2,0,L|140:150,2,80
184,296,37738,2,0,P|256:328|328:296,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
45,43,38938,5,0,0:0:0:0:
45,43,39088,2,0,L|91:233,1,160,8|8,0:0|0:0,0:0:0:0:
198,87,39688,2,0,L|244:277,1,160,8|8,0:0|0:0,0:0:0:0:
350,130,40288,2,0,L|387:285,1,160,8|8,0:0|0:0,0:0:0:0:
236,339,40888,6,0,L|147:350,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
153,201,41488,2,0,L|115:45,1,160,8|8,0:0|0:0,0:0:0:0:
269,88,42088,2,0,L|287:165,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
247,11,42538,1,0,0:0:0:0:
464,252,43738,6,0,B|368:200|256:236|176:260|144:380|256:424|368:380|336:260|256:236|144:200|49:251,1,640
464,132,46138,6,0,B|368:184|256:148|176:124|144:4|256:-40|368:4|336:124|256:148|144:184|49:132,1,640
417,339,48538,6,0,B|395:254|459:191|459:191|395:128|416:46,1,320
95,46,49738,2,0,B|115:128|52:191|52:191|115:254|94:338,1,320
256,192,50938,12,0,54538,0:0:0:0:
64,144,56938,6,0,P|135:89|206:81,1,160,4|0,0:0|0:0,0:0:0:0:
256,140,57388,1,2,0:0:0:0:
309,80,57538,2,0,P|387:93|447:143,2,160
202,207,58438,2,0,P|123:194|63:143,1,160,2|0,0:0|0:0,0:0:0:0:
13,295,59038,1,0,0:0:0:0:
170,325,59338,6,0,P|276:296|317:258,1,160
347,192,59788,1,2,0:0:0:0:
311,119,59938,2,0,P|248:72|170:59,2,160
168,192,60838,2,0,L|64:192,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
328,192,61438,1,2,0:0:0:0:
256,335,61738,5,6,0:0:0:0:
102,289,62038,2,0,P|65:277|19:270,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,247,62638,2,0,P|236:168|171:115,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
410,289,63538,2,0,P|438:212|416:132,1,160,2|0,0:0|0:0,0:0:0:0:
296,37,64138,5,2,0:0:0:0:
333,192,64438,1,2,0:0:0:0:
296,347,64738,1,0,0:0:0:0:
256,192,65038,1,6,0:0:0:0:
71,52,65338,2,0,B|21:135|51:192|51:192|67:208|67:208|51:224|51:224|67:240|67:240|51:256|51:256|67:272|67:272|51:288|51:288|67:304|67:304|51:320|51:320|54:332|67:336|67:336|119:351|153:337|159:261,1,480,2|8,0:0|0:0,0:0:0:0:
168,118,66538,6,0,P|237:73|322:70,1,160
388,94,66988,1,2,0:0:0:0:
437,156,67138,2,0,P|462:234|443:317,1,160,0|2,0:0|0:0,0:0:0:0:
288,332,67738,1,0,0:0:0:0:
268,173,68038,1,2,0:0:0:0:
116,224,68338,1,0,0:0:0:0:
268,173,68638,1,2,0:0:0:0:
420,122,68938,6,0,P|380:52|306:34,1,160
256,96,69388,1,2,0:0:0:0:
204,33,69538,2,0,P|129:53|92:122,1,160,0|2,0:0|0:0,0:0:0:0:
144,273,70138,2,0,L|92:349,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
288,342,70738,2,0,P|346:279|419:254,1,160,2|0,0:0|0:0,0:0:0:0:
413,94,71338,5,0,0:0:0:0:
256,59,71638,1,6,0:0:0:0:
99,94,71938,1,0,0:0:0:0:
256,59,72238,1,6,0:0:0:0:
344,192,72538,1,0,0:0:0:0:
256,325,72838,1,6,0:0:0:0:
168,192,73138,1,0,0:0:0:0:
256,325,73438,1,6,0:0:0:0:
96,338,73738,6,0,P|28:288|16:192,2,160,0|6|2,0:0|0:0|0:0,0:0:0:0:
256,325,74638,1,6,0:0:0:0:
416,338,74938,6,0,B|480:264|432:191|432:191|480:120|416:46,3,320,6|6|2|6,0:0|0:0|0:0|0:0,0:0:0:0:
111,145,77338,6,0,L|141:308,1,160,6|2,0:0|0:0,0:0:0:0:
222,165,77938,2,0,L|252:328,1,160,0|2,0:0|0:0,0:0:0:0:
373,219,78538,1,0,0:0:0:0:
493,113,78838,1,2,0:0:0:0:
342,61,79138,1,2,0:0:0:0:
342,61,79438,1,2,0:0:0:0:
187,101,79738,6,0,P|101:98|35:135,1,160,2|2,0:0|0:0,0:0:0:0:
141,254,80338,2,0,L|140:350,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
296,215,80938,1,0,0:0:0:0:
451,176,81238,2,0,L|495:248,1,80,0|2,0:0|0:0,0:0:0:0:
103,335,82138,6,0,L|191:194,1,160,2|2,0:0|0:0,0:0:0:0:
111,54,82738,2,0,L|27:190,1,160,0|2,0:0|0:0,0:0:0:0:
187,199,83338,2,0,P|276:178|351:184,1,160,0|2,0:0|0:0,0:0:0:0:
498,226,83938,1,2,0:0:0:0:
498,226,84238,1,2,0:0:0:0:
256,192,84538,12,0,88138,0:0:0:0:
Topic Starter
-GriM-
ahhhh going to do this mod tommorow
family is over... ty!
Spaghetti
will mod soon
Topic Starter
-GriM-

-Faded- wrote:

Hi, mod as requested.

[General]
  1. Check AIMod, there's lots of metadata and preview point inconsistencies.

Going to skip Normal and Hard mod as they are not my diffs. I will make sure the mapper see them though, ty!
[Normal]
  1. 00:00:838 (2,3) - The spacing here is inconsistent, this is 1.30 whilst most other notes are 1.00. This is bad for normal difficulties because normal players need a clear distance snap in order to know when to hit the notes.
  2. 00:17:638 (2,4) - I'm not fond of this overlap. Although it won't interfere with reading, it still doesn't look or flow nice as the player will be moving their cursor to an area they've just been. You should rearrange the notes to be more like the other patterns in the diff.
  3. 00:26:638 (5,1) - Again, jumps should be avoided in normal because players still getting used to distance snap.
[Hard]
  1. 00:34:588 (3,4,5,1) - Not a fan of this 90° flow, you should make it a bit more sharp or curvier, that way it'll flow and look nicer, as well as being more interesting.
  2. 00:54:338 (5,6) - Ctrl+g these notes. I don't like how the transition from (4,5) is at much less steep of an angle than the other notes in the pattern, despite the music being pretty much the same; so ctrl+g on (5,6) will maintain the zig-zag flow, making it more faithful to the music.
[Light Insane]
  1. 00:14:938 (1,2) - You could improve this blanket a bit, as it looks untidy in it's current state. made it look a bit better
  2. 00:52:138 (1,2,3,1) - Make the spacing equal through all four of these notes, as the 1/3 beats they're on are just as powerful as each other in terms of emphasis; it doesn't change. So your map should reflect on that.
fixed

[Insane]
  1. 00:27:688 (4,5,6) - This flow could be sharper, to be consistent with the rest of the jumps in this pattern. The music doesn't change to justify this being any different, does it? An increase in spacing could also help, for the same reasons. fixed, I think?
  2. 00:28:588 (2,1) - You could blanket these two notes for a neater appearance overall. fixed
  3. 00:42:838 (3,4) - The spacing here can be a bit confusing, because it hardly increases at all. This makes players assume that the note is a 1/2 like the others in this pattern, but they'll end up missing. If you're not going to increase the spacing then at least add an NC at (4) so players can notice the spacing change easily and inform them that they have to wait.wow, nice job pointing that out :o
  4. 00:46:588 (3,4) - Again, this blanket could also use some work, atm it looks messy imo. fixed Ithink
  5. 01:01:138 (3,4) - Much like 00:42:838 (3,4) -, you really need to increasing the spacing here or else people will think it's a jump and hit 1/2 early.
fixed

Overall, your map had solid rhythms and hitsounding, but I feel that flow and aesthetics need a bit of work. I shot a star, good luck!
thanks for the star! :D
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