This map has been deleted on the request of its creator. It is no longer available.
All overmapping is fixed (I think ) and other things were fixed ( I think ) thank you!Kuki wrote:
sorry for late xoxo
ok so basically this is a mod of both difficulties, most if not all of the things i say will apply to those two diffs and even all of your maps to help you improve.
one really good tip i can give you (apart from reusing things to create structure as i've said below) is to reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.
make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.
Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general.
try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.
[Insane]
00:00:538 (1,2,3) - For parts like this you should reuse sliders!
00:01:138 (3,4) - Try to avoid overlaps like this, it may not seem like a big deal but overlaps are a real problem and they really affect your map if they're not done well and on purpose. consider placing it on the sliderend of 00:01:138 (3) -.
00:06:238 (6) - This slider is messed up, just needs fixing.
00:32:938 (1,2,3,4,5,6,7) - You've got a massive gap here that makes 0 sense, make sure it's filled in.
00:33:538 (7) - this is 1/8? it doesn't fit the music at all. make it 1/4 or remove this from the insane. hmmm? I've listened to this in %25 speed and it sounds fine and well fitting, please check this out
00:33:538 (7,1) - 15x distance snap. clearly you've accidentally messed this part up, just fix it and you should be fine.
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - this section of the song is 1/6. remap this section in 1/6. I've had alot of trouble with this part. I attempted at remapping in 1/6 but im afraid I still need a little help, please check this out in the full mod
[N i c h i j o u]
00:01:438 (4,5,6) - This is called overmapping. it's what happens when you make a rhythm that isn't there, and put notes in places where there is literally no sound to back them up, which is what you've done here. very unrankable and something to get in the habit to avoid if you ever want to have your maps ranked.
00:14:713 (2,3,4) - overmapped. No? do you hear the background? I agree with the other sections where you pointed out overmapping but I dont agree with this.
00:14:938 (2) - fix this slider.
00:19:513 (2,3) - overmapped.
00:26:938 (5,6,7) - veeeery bad overmap, remove 00:27:013 (6,7) - and just make it one slider from 00:26:938 - to either 00:27:088 - or 00:27:238 -.
now i think you have a good idea of what needs fixing and what doesn't.
So overall, this isn't bad, you've got a lot of basics down which really make mapping easier which is good. I didn't fully mod most things in these diffs because most of them will be fixed when you remap, combine your current knowledge with what i've told you above, and remap both difficulties, then i'll come back and mod when that's done
This helped alot, but I let some things stay due to personal prefrence, thank you!Doyak wrote:
Hi~ from ingame request
I guess I'll tell you here, I'm technically modding this map, but I suggest you to listen carefully to what I say, and remap according to what you learned. I cannot point every single problems out, since the problems get repeated over and over again throughout the map.
[General]
* I think we prefer the BG size 1366x768 than 1024x768, so consider find one. I thought that 1024x768 was the rankable bg size?
* Also 128kbps mp3 is bad lol, try to find a 192kbps one. ??? ;-;
* Add combo colours if possible. I dont know how to do
* Uncheck Widescreen Support for all diffs. ???
[Insane]
First of all... the patterns you made seems to be pretty much 'random', in other words, 'unpolished'. This is something you cannot learn in a single day, so keep practicing to make your own style and make it better.
Also try to use a consistent spacing for regular beats, not just putting them randomly. I'll point out some of them as well.
Let me give you some examples of making 'polished' patterns. These are just suggestions, so it would be better to try to make your 'own' ones.
* 00:00:538 (1,2) - If you ever had heard or 'blankets', you can try that here. It usually makes a clean appearance. Just in case you don't know what it is, here's an example: http://puu.sh/lIp1N/902f4ceb7b.jpg
* 00:00:538 (1,3) - You can just copy 1 and paste at 3. Do you think it's a lazy thing? Actually, copy&paste makes consistency and give structure to the map. Since 00:00:538 (1,2,3,4) - this works as a whole part, it's good to make their own structured pattern.
* 00:01:738 (1,2,3,4) - One way to make this cleaner is to place 00:01:888 (2,4) - with the same shape of 00:01:738 (1,3) - . Well it's just a suggestion.
* 00:02:188 (4,5) - If you hear this, the music is especially stronger at 5, which means you'd like to emphasize it. But you made the spacing even smaller than 00:01:738 (1,2,3,4) - .
* 00:04:288 (1,2,1,2,1,2,1) - This spacing is too much random. You see, they don't have an oustanding beat, so all the beats should have similar effect. Or you can make a rule there, as you bound them with 2 combos. Like having the distance between the same comboset small, then have the distance between other comboset big. The pattern you used doesn't have any, it's just random spacing. Also you see, only 00:04:888 (1,2) - these two have the opposite direction, which make it inconsistent as well. So how to fix this in one go? Just copy&paste 00:04:288 (1,2) - to all the three sets and give a rotation of -30 degree or something! It's just a suggestion.
* 00:05:788 (4) - I don't recommend this rhythm. You can hear that there is the big sound at 00:05:938 - but you put a slider end there. People feel it much stronger when they have to click on them than when it's a slider end. So try to put a circle on 00:05:788 - and put a 1/2 slider on 00:05:938 -
* 00:06:388 - Same for this beat as well. You gotta make players click this.
* 00:05:338 (2,3,4) - Also for here, if there's any stronger beat, it should be (3), not (4). If you use the same distance for them, then it's okay (I actually suggest to fix the distance for the whole map basically and put jumps only on the emphasized beats). But the one you used is just reverse.
* 00:06:538 (7) - Try to put NCs on downbeats like this. Do not put them in random place, because NCs also represent the music (or at least the patterns)
* 00:08:938 (3,4) - Like I said before, the beats that can be emphasized are on the slider end. Keep in mind that slider head, tail, and circles have different impacts.
* 00:08:638 (1,2,3,4,5,6,7) - Look through this combo, the distance gets different as they're going. There's no reason to do this.
* 00:10:438 (1,2,3,1,2,3,4,5,6) - The song is pretty consistent here, but the distance got smaller from 00:11:188 - . You see that it's 1/1 gap for 00:11:188 (1,2,3) - 00:11:938 (4,5,6,1) - and 1/2 gap for 00:10:438 (1,2,3) - . So the 1/1 gaps should have much bigger scale than 1/2 gaps.
* 00:14:488 (5) - This beat isn't something really need to be emphasized, so using a big spacing isn't a good idea.
* 00:14:638 (1,2,3,4) - This is overmapped, since there are no sound at 00:14:713 (2,3,4) - . Mapping is about following the music, not creating your own beats.
* 00:14:938 (5) - Just giving you another example. This beat is a downbeat AND it's clearly a start beat of a new section, so it's very preferably to be NCed.
Ok I'm finishing it here, since these are the most critical problems and it's getting repeated all over the map. So yeah... modding can only provide you suggestions, and there's very little you can fix with mods only. If you learned some good techniques from mods, it's way way better to remap with what you learned. Take a look through your map, and find which one of my mod applies to them. You'll find out that it would take much less time and much better quality to remap than just fixing each parts. You can always call me back when you think your map is ready to get further mods.
Also one information: Extras are extremely harder to be ranked. Even experienced mappers still get DQs with trivial issues. If you want to rank a map I suggest to learn the basic mapping skills first, and try it with an easier song and diffs. This song is lol even I am not confident with Extras.
Good luck and hope this mod was helpful
osu file format v14
[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 538,5338,14938,33688,43738,50938,56938,66538,74938,88138
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3
[Metadata]
Title:Hyadain no Joujou Yuujou (TV Size)
TitleUnicode:Hyadain no Joujou Yuujou (TV Size)
Artist:Hyadain
ArtistUnicode:Hyadain
Creator:-GriM-
Version:Shiro's Normal
Source:Nichijou
Tags:
BeatmapID:825917
BeatmapSetID:-1
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Shad0w1and wrote:
[X]
00:01:438 (4,1) - anti spacing, stack them
01:01:438 (9) - DS 1.8x thank you for these tips!
[I]
00:02:338 (5) - crash here, increase DS above 2.3x
00:31:738 (6) - nc or increase ds of 00:32:038 (7) -
00:44:038 (2) - increase DS
01:01:438 (7) - DS
ok, I will stop here because I think your diffs might need a rework. you need practice more before you want to rank a map like this. this song is really hard and not good for a new mapper to learn about mapping. your rhythm catch is not too bad for a new mapper, but not good enough to handle a song like this hard. I understand that many new mappers want to rank a hard map and get high play counts, but it is not that easy. I suggest you focus mapping a good song with 140bpm kappa and simply rhythm(strong drums), and understand why would RC require mappers mapping Normal diffs with Distance Snap Lock. not only Easy/Normal, all harder diffs need a reasonable crash sound to break the DS consistency. remember you are 1. catch the rhythem; 2. placing your obj depend on the rhythm strength (spacing); 3. use your creativity or experience to build patterns and flows.
I am writting this because I don't think any further suggestions could help this map. it need a remap at certain time (my first ranked map remapped more than 3 times and a lot bug fixes and a lot practices on rhythm catching) just got finished with a remap, should be a lot better now!
some other hints:
try not start sliders on red stick unless you have no ther option
try not end slider on a big white stick
NC is used to help player understand the crash and DS change, and normally the big white stick will be a crash, so you normally nc big white sticks(or every two)
anti spacing is good to stop the high speed flows and could be use in non kiai sections
"copy is the best way to learn mapping" if you find a style you like, try to manipulate it to your mapping style thank you for the tip!
[H]
00:42:688 - fill vocal maybe
01:03:538 (3) - try blanket this if you can
[N]
nice diff
Thanks for checking!Shad0w1and wrote:
[H]
00:42:688 - fill vocal maybe Nah, it would feel forced, there is only a really quiet "tsu"
01:03:538 (3) - try blanket this if you can Would hurt flow a bit
Atsuro wrote:
I'm bad at modding but let's seefixed
- First of all, the combos, they feel placed randomly. Try adding a new combo each downbeat (Large white line on the timeline)
- 00:01:138 (3,4,5) - i feel like this should be a biggger jump, try moving 4 around here http://puu.sh/maVPG/878e8094f0.jpg it would follow a similar pattern to 00:01:738 (1,2,3,4,5) - so it works nicely fixed
- 00:03:688 (2,1) - Place the slider like the other ones, (these 00:02:938 (1,1) - ) because it follows the same sound as the other ones, a similar placement makes sense (oh and remove the new combos) Didn't really understand what you meant here, I tried...
- 00:04:288 (1,2,1,2,1,2,3) - The spacing variation makes this a bit uncomfortable to play, i think you need to redo this pattern. 00:04:438 (2,1) - This spacing is too low for the rest of the pattern and the angle of this 00:04:888 (1,2,3) - is too wide. redid the pattern, should be ok
- 00:06:388 (6,7) - This should be made a 1/1 slider, it would follow the song better since 00:06:538 - there is no beat here. its the ending of the trumpet/saxaphone, 1/1 sounds awful.
- 00:06:988 (2,3) - ^ There are a lot of cases like this, this will give more variety to the map and avoid 1/2 spam I honestly think that there is no problem with that
- 00:09:838 (1) - Make the slider end clickable to emphasize the cymbal crash 00:10:138 - , use 1/2 slider + circle. color=#0000FF]fixed[/color]
- 00:11:638 - You should add a circle here, you're skipping a beat.fixed
- 00:24:238 (3,1,2) - Why stop the jumps here? Nothing changed on the song so keep making jumps the flow would change for the worse if I continued the jumps, It still is a jump to the circle+slider..
- 00:25:588 (6,7) - The stack on slider end interrupts the flow, it's not very fun to play and it's confusing on hidden. f i x e d
- 00:41:938 (1,2,3,4,5,6) - These triples should start on the red line, like this http://puu.sh/maWC4/dbe88e52c5.jpg Fixed
- 00:52:738 (1) - Why the sudden slider? keep the 1/3 rhythm going its the only think that fits tbh
- 00:53:338 (1,2,3,1,2,3,4) - These squares are uncomfortable to play, it worked better arranging the circles by three like you did before using triangles since it's a 1/3 rhythm fixed
- 00:55:738 (1,2,1,2,1,2,1,2) - Dat spacing increase you should decrease it. I know it's the buildup but it's the highest spacingg on the map. nerfed/fixed
- 01:03:538 (1,2) - Why stack? I would do the contrary and make a small jump, the vocalists switch so stacking makes no sense fixed
- 01:05:488 (1,2,3,1,2,3) - You need to redo this pattern flow wise, it's really unintuitive to play. This transition is too forced 01:05:038 (1,1) - and also the transition to the second triangle. A way to make the secongg triangle work is to ctrl+g these 01:05:938 (1,2) - I tried my best on this..made another triangular pattern with a better transition
- 01:09:538 (5,1,2,3,4,5,6,7,1) - This needs more structure, redo this one as well. fixed
- 01:14:938 (2,3,4) - I think something more exciting can be mapped here, try some 1/2 slider jumps? Its sort of a cool down/rest part of the song and map... its fine.
- 01:22:138 (1,3) - Stacking sliders like that looks weird and it's confusing on hidden (at least for me) Its fine....
- 01:24:538 (1,2) - Instead of repeats use circles like at the beginning of the map, it's more fun fixed
- 01:26:638 (6,7) - Higher spacing please, it's the last part of the map
I think you might have to remap yeah, when doing that try making the map have more structure, use the polygon circle creator (ctrl+shift+d) and making the sliders better looking (a small guide: t/208596). Other thing is your rhythm and spacing choice for some parts, listen more closely to the song and emphasize the most important beats/sounds.
Oh, and the flow, when making jumps avoid wide angles and stuff, they don't work too well for some reason :v
thanks for the mod! so was your mapSKAIII wrote:
Hello , M4M for the two hardest diff, as we said
i could do all of it but it's 2AM here x_X
Before I start I'd like to say I'm doing my best to not look offensive ! Some people told me I was sometimes offensive in my mods and that's really not how I want it to be ! So if you feel like I'm offensive or negative in some way don't hesitate to say it , but all the things I write are purely suggestions anyways !
Collab Light Insane :
Overall : I don't really understand why AR 8.7 If you have a good reason then fair enough but since it's 200 bpm and contains some jumps i'd say ar9 is better for this diff too, same for the Hard one , i'd say ar8 is fair enough (but it's just my way of thinking) Both fixed, I agree.
00:00:538 (1) - I think this might look a bit neater if you make a blanket with the next circle like this http://prntscr.com/9khk1ifixed
00:01:888 - Here also a small adjustment upwards makes this jump look way more beautiful http://prntscr.com/9khkoyfixed
00:05:338 (1) - maybe this slider would look better curved (just suggestion)Yeah, I was thinking about that. The slider art isnt very good on that lol. fixed
00:14:938 (1,2) - again here a blanket looks good imo ^^is this a compliment? I dont really understand lol
00:16:588 (3) - you should try to make these kind of sliders more regular this way : http://prntscr.com/9khlvu It looks fine, in the picture it barely changed anyway.
00:18:238 (4,1) - here is also a small blanket mistake, but i'll stop pointing them out like a nazi, i trust you'll fix it where you can :p I dont get whats wrong here?
00:34:738 (3,4,5,6) - i would suggest you to space them out some more because a bit later you use higher spacing and there isn't any notable difference in music intensity or anything, but it's just a suggestion fixed, but didnt space it out a whole bunch
00:44:338 (3,4) - i think the spacing here is also a bit too small, when i testplayed i went too fast and missed ... (rip) but you could fix that by repeating (3), so it would also match with 00:46:888 (3,4) - (where there is no interruption) tried to make it a bit better I guess. In my opinion it was fine but if it flows better im all for it
00:50:938 (1,2,3,1,2,3,1,2,3) - this spacing feels very odd also, because just few secs ago you used similar spacing for 1/2 jumps :s i'd recommend to space them out a bit more like 00:53:338 (1,2,3,1,2,3) - Going to leave this the same. The spacing is fine in it and the reason it increased is because the end of the buildup got more intense than the previous few seconds.
00:52:738 (1) - this one's ending should be 1/3 snapped : like this http://prntscr.com/9khp76 wow, thanks! this really fits alot better
01:05:488 (1,2,1,2,1,2,3) - just a suggestion here, i think the flow is a bit better like this, you don't have to change if you don't like it this for the jumps http://prntscr.com/9khq4d and this to keep the flow after that http://prntscr.com/9khqp8 fine imo
00:54:538 (1) - also i forgot, here i think a long slider might fit more than a spinner, but meh i'm not sure do as you wish Its fine, the slider would be huge if I added one.
Insane :
Overall : same as previous diff, there are some blankets to fix but i'm sure you can do that by yourself
00:20:788 (3) - hmm a normal curve would look nicer but it is only my opinion fixed
00:50:938 (1,2,3,1,2,3,1,2,3) - again i suggest a higher spacing here ^^fixed, just a little bit though. the spacing was a bit small to begin with.
01:05:038 (4) - the lack of notes after this is a bit disturbing during gameplay, especially as there is still music, i'd say you could make a slider from this circle to make it less awkwardfixed
01:06:088 (2,4) - it's better to space up those two just a bit , imofixed
00:54:538 (1) - same suggestion as previous diff, well more like something to think about Just keeping it a spinner
Really cool map , I enjoyed playing it and wish you the best to get it ranked !