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Cyoucyo-P - Toaru Shounen no Ichinichi [OsuMania]

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Topic Starter
ByeForNow

LuckyLemon wrote:

Hi :p 你好

Columns 1|2|3|4

NOIVE
00:52:581 - maybe add this instead to prevent the little bit of awkward in column 4 Oo, done.
  1. 01:02:193 - change to a double
    01:02:510 - change to a double (sounds similar to other doubles)
    No thanks. It doesn't feel right for me.
01:26:912 - add note to column 2, maybe 3 Opps, missed that, added to 2!
01:27:229 - delete note !! Done and shifted notes
  1. 01:27:545 - add note in column 3 - continue with the stream
    01:27:757 - add note in column 1
    01:27:968 - add note in column 3
    I get your idea why but no thanks, I wanna focus on the main sounds only for Novice
Note: The following changes increase the star difficulty from 1.76 to 1.8 Didn't apply so... owo

You misspelled NOVICE :3...

ADVANCED
from 00:25:011 - 00:26:807 - no use of column 1. Maybe change 00:26:384 (26384|2,26595|2) - to column 1? Woops! Done.
00:27:441 (27441|2) - add the little burst here like this Will consider. ( Burst is 1/8 btw. )
  1. 00:40:117 - burst starts there.
    00:40:222 - add note in column 2
    00:40:434 - add note in column 1
    Added notes and rearranged
01:13:074 - add note same sound as the one prior (1/2 a beat) Done!

EXHAUST
00:14:342 - if you make that a triple you will also need to make the following into triples in order to maintain consistency 00:16:032 (16032|0,16032|3,17722|3,17722|2,19412|1,19412|2,21103|3,21103|2,22793|2,22793|1,24483|2,24483|3) - Ah my bad, fixed.
00:57:651 - make into triple. To avoid making the transition to hard i recommend deleting note in column 4 from 00:57:545 - Accepted!

Good luck with the map ;) Thanks~
Beatmap has been updated. (27 March, 2016)
  1. Applied mod (LuckyLemon)
  2. Applied small IRC Metadata mod (lejel) I forgot to save chatlog, sorry! ><
Re-hitsounding map. (27 March, 2016)
Kernaus
Hi !

This is my first attempt at modding, so i apologize if anything sounds dumb to you or if the post itself isn't very well written, but i'll try my best to help you in this.


EXHAUST


  1. 00:00:610 note isn't snapped, check your AiMod
  2. 00:27:018 this snare roll should start 1/8 beat sooner (on the half beat), i think it sounds weird with the actual timing.
  3. 00:45:398 missing a note for the crash cymbal (i suggest putting it on 4th collumn)
  4. 00:51:630 missing a note for the nuanced kick (suggesting 3rd or 4th collumn)
  5. 00:55:644 ^ (suggesting 1st collumn)
  6. 01:32:299 a jump to emphasize the vocals for the outro would be better
  7. 01:32:616 ^
Well, that's all i was able to find, i might take some time to check the other diffs. hope you found this helpful, good luck getting your map ranked o/
Topic Starter
ByeForNow

Kernaus wrote:

Hi ! Hello there! :d

This is my first attempt at modding, so i apologize if anything sounds dumb to you or if the post itself isn't very well written, but i'll try my best to help you in this. Thank you!


EXHAUST


  1. 00:00:610 note isn't snapped, check your AiMod ! done.
  2. 00:27:018 this snare roll should start 1/8 beat sooner (on the half beat), i think it sounds weird with the actual timing. Checked with 25% Playback Rate, there's no snare sound there hence not adding.
  3. 00:45:398 missing a note for the crash cymbal (i suggest putting it on 4th collumn) Woops! Done
  4. 00:51:630 missing a note for the nuanced kick (suggesting 3rd or 4th collumn) d
  5. 00:55:644 ^ (suggesting 1st collumn) d
  6. 01:32:299 a jump to emphasize the vocals for the outro would be better I'm assuming you meant 'hand' because it's already a jump. ( Jump = 2 notes ) I was afraid that it'll result in awkward pattern because of the jack it'll make but when I tested it, it was fine I guess. Added.
  7. 01:32:616 ^ Confused, are you telling me to add a chord?
Well, that's all i was able to find, i might take some time to check the other diffs. hope you found this helpful, good luck getting your map ranked o/ It was helpful ;3
Beatmap has been updated. (27 March, 2016 again )
  1. Applied mod (Kernaus)
PDJoon-
你好~
Modding timee :3
Sorry if it isn't that good ._.

Column 1|2|3|4

NOVICE
00:00:821 (821|3,821|2,2511|3,2511|2,4201|3,4201|2,5891|3,5891|2) - (suggeestion only) change one of them to LN like this maybe?
00:37:793 (37793|2,38215|1,38215|3) - (suggestion) like this? to fit the drum doe
00:50:891 (50891|1) - double
01:25:644 (85644|0,85855|0,86067|0) - same exact position as before, maybe move to column 4
01:32:299 (92299|1,92299|3,92299|0,92616|2,92616|3,92616|0) - It's true that they have the same chord as 01:32:933 (92933|1,92933|2,92933|3) but the LN has cymbal so I suggest to make them different
ADVANCED
Remember Seiryuu saying that it's kinda boring? Maybe because the placement are almost the same..? idk doe XD but personally I like variative placement even if the pattern is the same
Maybe add these 00:27:018 (27018|0,27071|1,27124|2,27176|3,27229|2,27335|0,27441|1,27546|0) like this
00:34:422 (34422|3,34422|2) etc - triple for cymbals?
00:38:436 (38436|2) - If you follow the drum --> double/triple cause.. cymbal XD
00:49:626 (49626|2,49626|3) - Single cause there isn't any piano sound only vocals
00:52:581 (52581|1,52581|3,52792|2,52792|1,53003|2,53003|0,53214|2,53214|1,53426|2,53426|3,53637|1,53637|2,53848|0,53848|1) - Whoaa doubles all the way XD
01:27:123 (87123|3,87229|2,87229|0,87334|1,87440|0) - pretty awkward, I suggest to make it like this to follow the drum
01:27:123 (87123|3,92405|1,92510|2) - Not necessary
01:32:616 (92616|1,92616|0,92616|3) - (suggestion) I want to feel the ending more emphasized, so I suggest to make this double so the ending can shine (wait what..)
EXHAUST
00:27:071 (27071|3,27124|2,27176|1,27229|0,27229|3,27335|2) - The drum sound different from the ADVANCED? SB? If so, I'd prefer the ADVANCED version XD
00:34:412 (34412|0,34412|1) - Triple
00:38:426 (38426|0,38426|3) - Triple
00:40:539 (40539|3,40539|2,40645|1,40645|0,40750|2,40750|3,40856|1,40856|0,40962|2,40962|3,41067|1,41067|0) - There are several different sound, 00:40:539 (40539|3,40539|2) isn't the same as 00:40:856 (40856|1,40856|0,40962|2,40962|3) So I suggest to make them different
00:56:172 (56172|0,56278|1,56383|3,56383|2,56489|1,56595|0,56700|1,56806|2,56912|1,57017|2,57123|3) - Yep, repetitive positioning
00:57:229 (57229|0,57229|1,57334|3,57334|2,57440|1,57440|0) - You can also try adding (column) 1-3 2-4 pattern, not always 1-2 3-4
01:04:412 (64412|0,64412|3) - Cymbal triple~
01:05:468 (65468|0,65574|1,65679|3,65679|2,65785|1,65891|0) - According to previous patterns, all of these should be doubles
01:06:894 - SB sound? This doesn't really fit here with your HS
01:09:482 (69482|2,69482|0) - Triplee
01:12:862 (72862|1,72862|0) - Triplee
Several SB sound miss.. 01:13:655 cymbal is too late 1 line, 01:20:415 snare doesn't really fit..
01:23:003 (83003|0,83003|3) - triple (add at column 2)
01:26:383 (86383|1,86383|0) - triple
etc for cymbals make triples (if you accept :3)
01:32:933 (92933|3,92933|2,92933|1) - Quarduple? XD
GENERAL
(DO THE MODS FIRST BEFORE THIS)
Ey.. urm.. Idk for sure but the beat is a bit too early if I play at 25% speed, and I suggest first offset at about 616-620 (I recommend 620 doe) also the second timing point is a bit too early.. Is it just me or..? (offset about 41180 OR delete the timing point?) also the third one (following)

Nice map :) :)
Good luck and thank you for asking for mod!~ :D
Topic Starter
ByeForNow

lejel wrote:

你好~ よろしくお願いします~
Modding timee :3 Yaaaay
Sorry if it isn't that good ._. Don't worry, a mod is still a mod and it'll definitely help.

Column 1|2|3|4

NOVICE
00:00:821 (821|3,821|2,2511|3,2511|2,4201|3,4201|2,5891|3,5891|2) - (suggeestion only) change one of them to LN like this maybe? I don't really like the idea of having LN at the starting because it feels weird but I'll consider
00:37:793 (37793|2,38215|1,38215|3) - (suggestion) like this? to fit the drum doe Will consider too.
00:50:891 (50891|1) - double Done.
01:25:644 (85644|0,85855|0,86067|0) - same exact position as before, maybe move to column 4 Done and re-arranged!
01:32:299 (92299|1,92299|3,92299|0,92616|2,92616|3,92616|0) - It's true that they have the same chord as 01:32:933 (92933|1,92933|2,92933|3) but the LN has cymbal so I suggest to make them different I actually once tried making the last one a chord but I'm not sure if that'll become a ranking issue. I'll try though! Applied to other difficulties too.
ADVANCED
Remember Seiryuu saying that it's kinda boring? Maybe because the placement are almost the same..? idk doe XD but personally I like variative placement even if the pattern is the same Thanks :'3
Maybe add these 00:27:018 (27018|0,27071|1,27124|2,27176|3,27229|2,27335|0,27441|1,27546|0) like this I'm always wondering if I should add the burst pattern for the drums at this part. However, since about two people suggested the same thing, I'll add it in then.
00:34:422 (34422|3,34422|2) etc - triple for cymbals? Done
00:38:436 (38436|2) - If you follow the drum --> double/triple cause.. cymbal XD Done! x2
00:49:626 (49626|2,49626|3) - Single cause there isn't any piano sound only vocals Opps, done!
00:52:581 (52581|1,52581|3,52792|2,52792|1,53003|2,53003|0,53214|2,53214|1,53426|2,53426|3,53637|1,53637|2,53848|0,53848|1) - Whoaa doubles all the way XD Hahahaha xDDD Any suggestions for this part?
01:27:123 (87123|3,87229|2,87229|0,87334|1,87440|0) - pretty awkward, I suggest to make it like this to follow the drum Hmm, ok.
01:27:123 (87123|3,92405|1,92510|2) - Not necessary Is this a typo?
01:32:616 (92616|1,92616|0,92616|3) - (suggestion) I want to feel the ending more emphasized, so I suggest to make this double so the ending can shine (wait what..) I get what you mean but instead, I made the last note a chord.
EXHAUST
00:27:071 (27071|3,27124|2,27176|1,27229|0,27229|3,27335|2) - The drum sound different from the ADVANCED? SB? If so, I'd prefer the ADVANCED version XD Haha I'm sorry XD Re-hitsounding.
00:34:412 (34412|0,34412|1) - Triple Afraid of mini jack but I'll try.
00:38:426 (38426|0,38426|3) - Triple Mmm ok.
00:40:539 (40539|3,40539|2,40645|1,40645|0,40750|2,40750|3,40856|1,40856|0,40962|2,40962|3,41067|1,41067|0) - There are several different sound, 00:40:539 (40539|3,40539|2) isn't the same as 00:40:856 (40856|1,40856|0,40962|2,40962|3) So I suggest to make them different Re-hitsounding :p
00:56:172 (56172|0,56278|1,56383|3,56383|2,56489|1,56595|0,56700|1,56806|2,56912|1,57017|2,57123|3) - Yep, repetitive positioning Mmm I tried rearranging it.
00:57:229 (57229|0,57229|1,57334|3,57334|2,57440|1,57440|0) - You can also try adding (column) 1-3 2-4 pattern, not always 1-2 3-4 Good point.
01:04:412 (64412|0,64412|3) - Cymbal triple~ Done~
01:05:468 (65468|0,65574|1,65679|3,65679|2,65785|1,65891|0) - According to previous patterns, all of these should be doubles That doesn't make sense for me sorry, which patterns?
01:06:894 - SB sound? This doesn't really fit here with your HS Re-hitsounding! lol
01:09:482 (69482|2,69482|0) - Triplee d
01:12:862 (72862|1,72862|0) - Triplee dx2
Several SB sound miss.. 01:13:655 cymbal is too late 1 line, 01:20:415 snare doesn't really fit.. I'm re-hitsounding so no worries.
01:23:003 (83003|0,83003|3) - triple (add at column 2) Sure.
01:26:383 (86383|1,86383|0) - triple Ye.
etc for cymbals make triples (if you accept :3)
01:32:933 (92933|3,92933|2,92933|1) - Quarduple? XD Ye, not sure it'll become a ranking issue but doesn't hurt to try! :p
GENERAL
(DO THE MODS FIRST BEFORE THIS)
Ey.. urm.. Idk for sure but the beat is a bit too early if I play at 25% speed, and I suggest first offset at about 616-620 (I recommend 620 doe) Omfg you're right! also the second timing point is a bit too early.. Is it just me or..? (offset about 41180 OR delete the timing point?) also the third one (following) Not deleting the point as the Time signature is different during that part. I tried it out and 41183 was better so yeah! Seriously a life saver though, thanks!

Nice map :) :) Thank you~ :33
Good luck and thank you for asking for mod!~ :D Yw~
Beatmap has been updated. (28 March, 2016 again)
  1. Applied mod (lejel)
Topic Starter
ByeForNow
Beatmap has been updated. (25 April, 2016)

Re-hitsounded beatmap!
Arzenvald
starred for now! this map gets my attention :3

[General]

i found some wave hitsounds with possible delay >5ms, here's the fix : http://puu.sh/oCgOH.rar
the timing section seems fine.. the offset is kinda early, its around +2 - +4 ms from the initial offset // fix the mod below before you apply the timing

[Novice]
i suggest to lower 1/2 LN usage in couple part and use note instead, such in 00:29:352 (29352|1,29563|0,29775|1,29986|2,30197|3,30408|2) - & 00:36:113 (36113|1,36324|0,36535|1,36746|2,36958|3,37169|2) -
00:38:436 (38436|3) -
the rest? very well made
00:40:760 (40760|0,40866|1) - ctrl + h , i won't use Trill pattern for Normal
01:00:830 (60830|3,60936|0) - 3 2

01:02:731 (62731|2) - you can layer 1/2 stuff around here
01:32:309 (92309|0,92626|3,92943|1,92943|2) - i would remove these, triplets & 4 noters usage could be avoided

[Advanced]
not much stuff to fix in this diff.. good job
00:34:634 (34634|1) - 00:35:901 (35901|1) - you can layer the 1/4 drum beat around here to emphasize different part of song
00:37:803 (37803|0,38436|1) - too
01:32:309 (92309|1,92626|3) - 01:32:943 (92943|0) - you can remove this tho

[Exhaust]
the only stuff i disagree with this diff, is the triplet usage that being placed not in huge downbeat instead a weak spot, such 00:14:352 (14352|3) - 00:16:042 (16042|3) - 00:19:422 (19422|3) - 00:21:113 (21113|3) - 00:22:803 (22803|3) - until 00:24:493 (24493|3) -
and some part you could add triplet (as i said before, huge downbeat), such 00:27:662 (27662|1) - 00:14:141 (14141|2) - and so on..

overall, great map!

i'll definitely come back for bubble after you fix those stuff above, don't forget to re-fix the hitsound after applying the hitsound!
Topic Starter
ByeForNow

ajeemaniz wrote:

starred for now! this map gets my attention :3 Glad it did >w<b!!

[General]

i found some wave hitsounds with possible delay >5ms, here's the fix : http://puu.sh/oCgOH.rar Thank you ;w;
the timing section seems fine.. the offset is kinda early, its around +2 - +4 ms from the initial offset // fix the mod below before you apply the timing
I made the offset to 624, fixed the other timing points too upon changing.

[Novice]
i suggest to lower 1/2 LN usage in couple part and use note instead, such in 00:29:352 (29352|1,29563|0,29775|1,29986|2,30197|3,30408|2) - & 00:36:113 (36113|1,36324|0,36535|1,36746|2,36958|3,37169|2) - Okay, well I've heard some opinions about this part too from testplayers, so I guess it's wasn't a good move, applied.
00:38:436 (38436|3) -
the rest? very well made -w-b
00:40:760 (40760|0,40866|1) - ctrl + h , i won't use Trill pattern for Normal Thought about it, makes sense, applied
01:00:830 (60830|3,60936|0) - 3 2 Applied too

01:02:731 (62731|2) - you can layer 1/2 stuff around here Okay I'll try!
01:32:309 (92309|0,92626|3,92943|1,92943|2) - i would remove these, triplets & 4 noters usage could be avoided Kinda knew it wouldn't be best but it was nice to try, removed.

[Advanced]
not much stuff to fix in this diff.. good job =w=b Less stuffs to check too.
00:34:634 (34634|1) - 00:35:901 (35901|1) - you can layer the 1/4 drum beat around here to emphasize different part of song Okay I'll try,
00:37:803 (37803|0,38436|1) - too same for above
01:32:309 (92309|1,92626|3) - 01:32:943 (92943|0) - you can remove this tho Yeeep

[Exhaust]
the only stuff i disagree with this diff, is the triplet usage that being placed not in huge downbeat instead a weak spot, such 00:14:352 (14352|3) - 00:16:042 (16042|3) - 00:19:422 (19422|3) - 00:21:113 (21113|3) - 00:22:803 (22803|3) - until 00:24:493 (24493|3) - Woops, removed .w.;;
and some part you could add triplet (as i said before, huge downbeat), such 00:27:662 (27662|1) - 00:14:141 (14141|2) - and so on.. Added and re-arranged patterns!

overall, great map! Thanks ;w;, I thank all the people who helped to improve this map

i'll definitely come back for bubble after you fix those stuff above, don't forget to re-fix the hitsound after applying the hitsound! Okay I got it!
Beatmap has been updated. (2 May, 2016)
  1. Applied mod (Ajeemaniz)
Topic Starter
ByeForNow
Beatmap has been updated. (3 May, 2016)
  1. New Difficulty ' BASIC ' !!!
  2. Map changed to WIP until ' BASIC ' is well prepared
Fubukicat
Hi there~

just sugestions about BASIC diff, hope this can help

NO KUDOSU !

[Basic]

The next suggestion are all about flow and easy reading for newcomer , it's suggestions that aren't that important so it's fine to keep it the way you like it
here goes

00:00:624 (624|0,835|2) - 1/2 Rythms are kinda tricky to catch for newcomers imo , Making this section as 1/1 could make things easier for them
Examples : 00:00:835 (835|2) - move this note to : 00:01:046 (1046|2) -
00:02:525 (2525|3) - this one to : 00:02:736 -
and so on

Tho , note that it's not THAT hard either so you could keep for a little beginner 'challenge'


00:40:553 (40553|2) - This LN feels special to play , it's not following the same instrus tham the next ones
it'd probably be better to swith this LN for a simple note , but then the rythm is quite hard , and forced on the blue line
wich isn't really simple to catch up but since it follow nicely the vocal could work

(basically , remove the LN , then add note here : 00:40:659 (40659|0) - and here : 00:40:976 (40976|1) - to make a new rythm based on vocal )

00:51:855 (51855|3) - this is nice imo , the drum being louder here it's a cool idea to make the note here nice one

Some rythm in the kiai could be abit tricky but they are managable i'd say

That's it , Good Luck , have a nice evening / day ^^/
Topic Starter
ByeForNow

Eternalie wrote:

Hi there~ Hello~ *bows*

just sugestions about BASIC diff, hope this can help Let's see, let's see...

NO KUDOSU ! But.. but.. Okay.. D:

[Basic]

The next suggestion are all about flow and easy reading for newcomer , it's suggestions that aren't that important so it's fine to keep it the way you like it
here goes Mmmmm...

00:00:624 (624|0,835|2) - 1/2 Rythms are kinda tricky to catch for newcomers imo , Making this section as 1/1 could make things easier for them
Examples : 00:00:835 (835|2) - move this note to : 00:01:046 (1046|2) -
00:02:525 (2525|3) - this one to : 00:02:736 -
and so on
!!! Why didn't I think of that haha, well I liked your idea better so I'm using 1/1

Tho , note that it's not THAT hard either so you could keep for a little beginner 'challenge'
I guess for the 'challenge' it shall be the 1/2 like 00:06:539 (6539|3,6750|2,6962|1,7173|0,7384|1) - 00:09:919 (9919|2,10131|3,10342|1,10553|0,10764|1) - etc


00:40:553 (40553|2) - This LN feels special to play , it's not following the same instrus tham the next ones
it'd probably be better to swith this LN for a simple note , but then the rythm is quite hard , and forced on the blue line
wich isn't really simple to catch up but since it follow nicely the vocal could work Hmm I agree, the LN is actually the drum sounds but like 'compressed' into an LN, but then when I think about it when I first started, it felt more comfortable with notes charted to Vocal first so I'm applying what you suggested

(basically , remove the LN , then add note here : 00:40:659 (40659|0) - and here : 00:40:976 (40976|1) - to make a new rythm based on vocal ) Ye

00:51:855 (51855|3) - this is nice imo , the drum being louder here it's a cool idea to make the note here nice one Thank you!

Some rythm in the kiai could be abit tricky but they are managable i'd say Hopefully it'll interest new players to continue trying out Mania Mode!

That's it , Good Luck , have a nice evening / day ^^/ >w<b
Beatmap has been updated. (3 May, 2016 again)
  1. Applied Mod/Suggestion Eternalie
Ibrahim
Hi!you req m4m to me from my queue but i'm so sorry, i can't mod your map because busy irl
so i just can give star.
take my star
Good luck with your map!
Wonki
Team Symphony Mania Modding Queue

Hi owo


0 1 2 3


BASIC
OD HP → 6.7 or 6.5 / 7
Hit sound good

NOVICE
01:18:581 - should add here note to express drum 01:18:369 (78369|0,78475|1) - drum
01:32:207 (92207|2) - for hand balance move 0
Hit sound good

why denied? i think this map is fine
Advanced & Exhaust - will mod other member
Topic Starter
ByeForNow

Wonki wrote:

Team Symphony Mania Modding Queue

Hi owo Hello~ o wo/


0 1 2 3


BASIC
OD HP → 6.7 or 6.5 / 7 OD changed to 6.5, HP remained as 7
Hit sound good o vbo!

NOVICE
01:18:581 - should add here note to express drum 01:18:369 (78369|0,78475|1) - drum Mmm... Ok added
01:32:207 (92207|2) - for hand balance move 0 Agreed
Hit sound good\ - w-/

why denied? i think this map is fine Not really denied, checking in progress - w-b
Advanced & Exhaust - will mod other member Okay
Beatmap has been updated. (4 July, 2016)
  1. Applied Mod Wonki
riunosk
forever forgotten irc
20:29 cikra: o wo
20:29 cikra: okie
20:29 cikra: i noticed ur od is 6.5
20:29 cikra: why not put at 7?
20:30 ByeForNow: sure i guess
20:30 ByeForNow: it was pretty much a feel thing
20:30 cikra: meh
20:30 cikra: its rare to see such a low OD
20:31 ByeForNow: well this map is meant to be
20:31 ByeForNow: for beginners xD
20:31 cikra: a
20:31 cikra: <1k ranker
20:31 cikra: mapping an easy map
20:31 cikra: seems a little odd xd
20:31 ByeForNow: i have hard maps lol.
20:31 cikra: ok
20:31 cikra: fuk me
20:31 cikra: xd
20:31 *ByeForNow is listening to [https://osu.ppy.sh/b/997578 Inu - Sonic Cannon]
20:32 cikra: GOTTA GO FAST
20:32 ByeForNow: eh eh back on mod tho
20:32 cikra: ok
20:32 cikra: novice diff?
20:32 ByeForNow: o wo
20:32 *cikra is editing [https://osu.ppy.sh/b/822568 Cyoucyo-P - Toaru Shounen no Ichinichi [NOVICE]]
20:32 cikra: 00:04:849 (4849|3,5166|2,5483|2) -
20:32 cikra: same sound as previous
20:32 cikra: why the change?
20:33 cikra: ur other 3 sections are the same as well
20:33 ByeForNow: o rip
20:33 ByeForNow: need a little variety in pattern lol
20:33 cikra: a
20:33 ByeForNow: 00:11:293 (11293|1,11609|2,11926|3,12243|3) - i should change this
20:33 cikra: then i suggest changing the 4th
20:34 cikra: yea
20:34 cikra: just flip it or something
20:34 cikra: like how u did
20:34 cikra: 00:58:933 -
20:34 ByeForNow: ye done
20:34 cikra: 1/4s at 1.8*?
20:34 cikra: seems a little cruel
20:35 ByeForNow: its just a short 1/4, it should be fine
20:35 ByeForNow: checked with a bn b4
20:35 cikra: 00:59:778 (59778|0,59883|1,59989|2,60095|3,60412|1,60517|2,60623|3,60728|0,60834|2,60940|1,61045|3) -
20:35 cikra: these then?
20:35 ByeForNow: yup :v..
20:36 cikra: :U
20:36 ByeForNow: in ADV it's 1/4 with jump here lol
20:36 cikra: ehh
20:36 cikra: i'll check it out later
20:37 cikra: 01:12:137 (72137|0,72348|0,72559|0) - these too
20:37 cikra: maybe a little cruel
20:37 cikra: anchor for 1.8*
20:37 cikra: 01:25:658 (85658|3,85869|3,86081|3) - ^
20:38 ByeForNow: well it wasn't anchor before in BASIC
20:38 ByeForNow: so step it up in NOVICE seems fine to me? :0
20:39 cikra: ehhh
20:39 cikra: you could ask someone else about this
20:39 ByeForNow: mm ok
20:39 cikra: for now
20:39 cikra: thats it
20:40 cikra: pretty solid diff
20:40 cikra: minimal anchors
20:40 ByeForNow: funfact
20:40 cikra: yea?
20:40 ByeForNow: 01:12:559 - this part in exhaust used to have 1/4 mini jackhammer
20:41 cikra: why D:
20:41 cikra: why jackhammerrrrr
20:41 ByeForNow: why not :c
20:41 cikra: its too
20:41 ByeForNow: dont see it often in ranked maps
20:41 cikra: cruel for dat sr
20:41 cikra: maybe in 5* and above
20:41 cikra: jackhammers would be fine
20:41 ByeForNow: blame SR
20:41 ByeForNow: xD
20:41 cikra: xD
20:41 cikra: #hateSR
i lost the earlier parts D:
Raediaufar
[BASIC]
click
真是的...

Basic diff does have a really weird rhythm imo

00:01:046 (1046|2) - first is, this LN. Yes, I know you want to cover the piano part there but this one just plays really weird. Delete the LN and add note on 00:00:835 - and 00:01:469 -

00:02:736 (2736|3,4426|2) - same goes for these LNs, delete them and add note on 00:02:525 - , 00:03:159 - , 00:04:215 - and 00:04:849 -

00:06:117 (6117|3) - delete this too, and add note on 00:05:905 -

00:07:384 - until 00:14:145 - you can do the same thing for this part

00:21:117 (21117|2) - move to 4, this will give some impact for the empty sound before (idk if you understand this but yeah...)

00:26:821 (26821|2) - move to 2, it's not good for basic to have note on 3 after you jacking on 4, some basic players might slip their finger there

00:34:426 - http://osu.ppy.sh/ss/6004420 this note placement is more fit to the rhythm of the song

00:38:018 - add note here, seems empty

00:40:659 (40659|0) - should be snapped here 00:40:764 -

00:40:976 (40976|1) - just delete this

00:41:187 - those LN on this part are just... I don't know what are you trying to follow it. I have an idea for this
00:41:187 - http://osu.ppy.sh/ss/6004448 first part
00:43:299 - http://osu.ppy.sh/ss/6004450 second part
00:45:412 - http://osu.ppy.sh/ss/6004460 third part
00:47:525 - http://osu.ppy.sh/ss/6004463 last part (before the piano)

00:49:637 (49637|3) - just delete this, there's no sound

Same goes on here, the rhythm are just weird. Uhh... I feel that what I tap and what I heard are just not sync. But don't worry I have suggestion...

00:52:595 (52595|1) - snap to 00:52:383 -

00:53:017 (53017|3) - delete LN

00:53:017 - add note here

00:54:285 (54285|0,54285|1) - no need for double here, delete one note

00:56:397 (56397|3) - delete LN

00:56:397 - add note here

01:00:200 - just add note here, I know the music really weird over there but there's a sound here.

01:02:207 (62207|2,62524|1) - i know you follow the snare here but looking for the notes before, I think it's good to just being consistent here. So delete those and add note here 01:02:313 -

01:06:855 (66855|3) - change to normal note

01:07:383 - add note here

01:08:651 - add note here

01:10:235 (70235|2,71186|0) - delete, try to put notes on every 1/1 like before for this until 01:11:609 -

01:12:559 (72559|0) - change to normal note, I don't feel cover the entire tat tat tat sound with that one LN

01:13:616 (73616|3) - change to normal note

01:14:144 - add note here

01:14:566 - keep the 1/1 note placement until 01:16:679 -

01:16:996 (76996|3) - change to normal note

01:17:524 - add note here and keep the 1/1 again until 01:18:369 -

01:20:376 (80376|2) - change to normal note

01:20:905 - add note here

01:22:172 - add note

01:23:757 (83757|2) - change to normal note

01:24:285 - add note

01:24:707 (84707|3) - change to normal note

01:25:130 - add note here

01:26:081 (86081|3) - change to normal note

01:27:137 (87137|3) - change to normal note

01:27:665 - add note here

01:28:933 - add note

01:30:517 (90517|2) - change to normal note

01:31:045 - add note

01:31:890 - add note

01:32:947 (92947|3) - move to 2

01:32:947 - add note on 3

Tbh this kind of song is hard to map on lower diff because of the song structure. I'm not really surprised with your pattern actually

[ADVANCED]
click
00:13:300 - http://osu.ppy.sh/ss/6004620 just make stair like this la

00:39:919 (39919|2,39919|1) - move so it's 12, to avoid anchor on 3

00:47:102 (47102|0) - move to 2

00:49:637 (49637|3) - change to normal note

00:50:482 (50482|2,50482|3) - the sound is until this 00:50:905 - actually

01:02:102 - looks like you're missing a note here

01:02:313 - ^

01:02:419 - ^

Actually I don't agree with your patterning in kiai section, it looks mess, but I just keep it as my personal opinion only. So I just throw out what other people might feel discomfort as well with your patterning on the kiai section.

01:09:285 (69285|3,69496|3,69707|3) - this anchor is first, move 01:09:707 (69707|3,69707|2) - to 23

01:18:686 - on the LN part, it's looks so empty, you might want to add some notes over there

01:29:355 (89355|3,89566|3,89778|3,89989|3) - a really bad anchor here. Move 01:29:355 (89355|3) - to 3 and 01:29:989 (89989|2,89989|3) - to 23

hope this helps ^^
Topic Starter
ByeForNow
哎呀…
Will reply tomorrow asap, thanks!
Topic Starter
ByeForNow

Raediaufar wrote:

[BASIC]
click
真是的...

Basic diff does have a really weird rhythm imo

00:01:046 (1046|2) - first is, this LN. Yes, I know you want to cover the piano part there but this one just plays really weird. Delete the LN and add note on 00:00:835 - and 00:01:469 -

00:02:736 (2736|3,4426|2) - same goes for these LNs, delete them and add note on 00:02:525 - , 00:03:159 - , 00:04:215 - and 00:04:849 -

00:06:117 (6117|3) - delete this too, and add note on 00:05:905 -

00:07:384 - until 00:14:145 - you can do the same thing for this part everything above agree!

00:21:117 (21117|2) - move to 4, this will give some impact for the empty sound before (idk if you understand this but yeah...) oo, i understand, agreed

00:26:821 (26821|2) - move to 2, it's not good for basic to have note on 3 after you jacking on 4, some basic players might slip their finger there hmm, ok

00:34:426 - http://osu.ppy.sh/ss/6004420 this note placement is more fit to the rhythm of the song alright

00:38:018 - add note here, seems empty ok

00:40:659 (40659|0) - should be snapped here 00:40:764 - it is following the vocal but i will think about it

00:40:976 (40976|1) - just delete this i didnt really applied the top suggestion (yet?) so i did not apply but i'll think about it

00:41:187 - those LN on this part are just... I don't know what are you trying to follow it. I have an idea for this
00:41:187 - http://osu.ppy.sh/ss/6004448 first part
00:43:299 - http://osu.ppy.sh/ss/6004450 second part
00:45:412 - http://osu.ppy.sh/ss/6004460 third part
00:47:525 - http://osu.ppy.sh/ss/6004463 last part (before the piano) sorry no.. there are actually following the piano sounds, yes there is piano sound at that part

00:49:637 (49637|3) - just delete this, there's no sound i know what you mean but pattern feels weird without that note so no sorry
===
Same goes on here, the rhythm are just weird. Uhh... I feel that what I tap and what I heard are just not sync. But don't worry I have suggestion...

00:52:595 (52595|1) - snap to 00:52:383 -

00:53:017 (53017|3) - delete LN

00:53:017 - add note here

00:54:285 (54285|0,54285|1) - no need for double here, delete one note

00:56:397 (56397|3) - delete LN

00:56:397 - add note here

01:00:200 - just add note here, I know the music really weird over there but there's a sound here.

01:02:207 (62207|2,62524|1) - i know you follow the snare here but looking for the notes before, I think it's good to just being consistent here. So delete those and add note here 01:02:313 - all above and inside the box agreed
===
01:06:855 (66855|3) - change to normal note

01:07:383 - add note here

01:08:651 - add note here

01:10:235 (70235|2,71186|0) - delete, try to put notes on every 1/1 like before for this until 01:11:609 -

01:12:559 (72559|0) - change to normal note, I don't feel cover the entire tat tat tat sound with that one LN sorry but no, it is intended

01:13:616 (73616|3) - change to normal note

01:14:144 - add note here

01:14:566 - keep the 1/1 note placement until 01:16:679 -

01:16:996 (76996|3) - change to normal note

01:17:524 - add note here and keep the 1/1 again until 01:18:369 -

01:20:376 (80376|2) - change to normal note

01:20:905 - add note here

01:22:172 - add note

01:23:757 (83757|2) - change to normal note

01:24:285 - add note

01:24:707 (84707|3) - change to normal note

01:25:130 - add note here

01:26:081 (86081|3) - change to normal note sorry no, it is intended

01:27:137 (87137|3) - change to normal note

01:27:665 - add note here

01:28:933 - add note

01:30:517 (90517|2) - change to normal note

01:31:045 - add note

01:31:890 - add note

01:32:947 (92947|3) - move to 2

01:32:947 - add note on 3 all above agree except 2

Tbh this kind of song is hard to map on lower diff because of the song structure. I'm not really surprised with your pattern actually i understand, thank you for your effort!

[ADVANCED]
click
00:13:300 - http://osu.ppy.sh/ss/6004620 just make stair like this la sorry no.. i feel that it will be too plain

00:39:919 (39919|2,39919|1) - move so it's 12, to avoid anchor on 3 agree

00:47:102 (47102|0) - move to 2 ok

00:49:637 (49637|3) - change to normal i placed this note as LN to be more cosisntent with the next 00:49:848 (49848|0,49848|1,50165|0,50165|1,50482|3,50482|2) - so no, sorry

00:50:482 (50482|2,50482|3) - the sound is until this 00:50:905 - actually for consistency, i will just end it at that part but i will think about it

01:02:102 - looks like you're missing a note here

01:02:313 - ^

01:02:419 - ^ all agree

Actually I don't agree with your patterning in kiai section, it looks mess, but I just keep it as my personal opinion only. So I just throw out what other people might feel discomfort as well with your patterning on the kiai section. dont worry i am always open to opinions to improve my map

01:09:285 (69285|3,69496|3,69707|3) - this anchor is first, move 01:09:707 (69707|3,69707|2) - to 23 ok

01:18:686 - on the LN part, it's looks so empty, you might want to add some notes over there made adjustment, i removed ln and chart to drum song

01:29:355 (89355|3,89566|3,89778|3,89989|3) - a really bad anchor here. Move 01:29:355 (89355|3) - to 3 and 01:29:989 (89989|2,89989|3) - to 23 ok!

hope this helps ^^ yes it definately helped me a lot, thank you very much! nice effort too!
Beatmap has been updated. (23 September, 2016)

  1. Applied Mod. (Raediaufar)
  2. Fixed some hit-sound upon new addition/deletion of notes among all difficulties.
Protastic101
Vocaloid yessssss *dies of happiness* and the hitsounding is 10/10

col 1->4

Weee
[General]
  1. The HP seems a little too cruel for Advanced; my suggestion is to set it at 7.5.
  2. OD of EXHAUST is way too high imo. The song's short and the SN:LN ratio isn't insanely big. Maybe ~8.5 at the most, but 8 probably works fine too.
[Beginner]00:13:300 (13300|3) - I'd consider making this an LN and end at 00:14:145 to represent the drum roll here.
00:16:680 (16680|1) - Since the drums are staccato here, I'd consider moving this to 2 to make a 3 note stack with 00:17:102 (17102|0,17525|0) to make it feel as if you're anchoring the drum, if that makes sense?
00:27:032 - I also might suggest using an LN here to represent the fast drum roll here. End at 00:27:666 ?
00:36:117 (36117|3,36539|2,36962|3,37384|2) - Despite only being 1/1, it's still pretty right hand heavy. Maybe move 00:36:539 (36539|2,37384|2) into 2
00:27:666 - Add another note in 1 for the crash like at 00:38:440 (38440|1,38440|3) ?
00:48:158 (48158|1,49003|1,49215|2) - Again, due to the LNs being left hand heavy, I'd consider swapping columns to look kind of like this https://osu.ppy.sh/ss/6281765
01:00:200 (60200|0) - Since the pause at this note is really quiet, I'd suggest removing the note to emphasize the silence a little more.
01:18:369 (78369|1,78686|2) - Swap columns? Again, this is cause of 01:17:524 (77524|1,77947|0,78369|1) which is easily avoidable.
01:32:947 (92947|1) - I don't think this LN is necessary since the sound cuts off after the crash. Reduce it to a short note?

[Novice]00:17:102 (17102|0) - Reduce this note to a short note because the sound is cut off unlike 00:16:680 (16680|1,16891|3,17314|2) which are sustained.
00:23:863 (23863|0) - the same from above applies here too.
00:25:448 (25448|3,25448|2,25764|2,25764|3) - I'd consider making this {14} or something since the chords directly after 00:25:976 (25976|1,25976|0,26187|0,26187|1) are the complement to {34} but are 1/2, whereas 00:25:448 (25448|3,25448|2,25764|2,25764|3) is 3/4, so it's kind of a difficult transition due to how the pattern's set imo.
00:28:933 (28933|1,29356|1,29779|1) - this is more nitpicky, but 3 note stack but 00:29:990 (29990|2,30412|2) is only two notes. So I'd try something like this instead https://osu.ppy.sh/ss/6281831
01:10:024 (70024|3) - I'd consider moving this to 2 to avoid a minitrill with 01:10:024 (70024|3,70235|2,70447|3) which may be a little difficult to time and hit due to being on the 1/4 snap.

[Advanced]00:13:194 (13194|1,13405|1,13617|1,13828|1) - Oh, this stack. While it's not difficult to hit due to the moderate BPM, I would consider trying something like this instead for visuals https://osu.ppy.sh/ss/6281847
00:24:708 (24708|2) - Consider moving to 1 since your previous patterning like at 00:20:905 - or 00:17:525 - doesn't use a 1/2 jack like you have at 00:24:497 (24497|2,24708|2)
00:30:835 (30835|2,31046|2) - Seems like an out of place jack. Maybe move 00:30:624 (30624|3) to 2 and 00:30:835 (30835|2) to 4?
00:41:081 (41081|1) - Move this to 1 to continue the jack like pattern that you have where each note is 1/2 away from each other like 00:40:342 (40342|3,40553|3) - 00:40:448 (40448|1,40659|1) - and 00:40:764 (40764|2,40976|2)
00:41:187 (41187|2,41820|1) - if you accept the above, I would consider swapping columns here to avoid a 3 note stack at 00:40:764 (40764|2,40976|2,41187|2)
01:18:369 - This is just my visual preference but maybe try this instead? https://osu.ppy.sh/ss/6281900

[Exhaust]00:20:060 (20060|3,20271|1,20694|1) - Why not turn these notes into 1/2 LNs like you did in Advanced? It's to represent the sustained piano right?
00:27:243 - Right here, I'd try a roll pattern again like you did with 00:27:085 (27085|3,27138|2,27190|1,27243|0) cause it looks nicer imo, so move 00:27:455 (27455|0) to 2, 00:27:560 (27560|2) - to 1, and 00:27:666 (27666|0) to 3. You also get rid of the 3 note stack at 00:27:243 (27243|0,27455|0,27666|0)
00:30:835 (30835|3) - Jack felt a little awkward for me. Maybe move this 2?
00:57:982 - This part just felt a little right hand heavy. What about this? https://osu.ppy.sh/ss/6281927
Topic Starter
ByeForNow

Protastic101 wrote:

Vocaloid yessssss *dies of happiness* and the hitsounding is 10/10 thanks aaaa

col 1->4

Weee
[General]
  1. The HP seems a little too cruel for Advanced; my suggestion is to set it at 7.5.
  2. OD of EXHAUST is way too high imo. The song's short and the SN:LN ratio isn't insanely big. Maybe ~8.5 at the most, but 8 probably works fine too.
sure for both

[Beginner]00:13:300 (13300|3) - I'd consider making this an LN and end at 00:14:145 to represent the drum roll here. no thanks, i havent used LN for the past whole part of the song, placing LN here seem too sudden
00:16:680 (16680|1) - Since the drums are staccato here, I'd consider moving this to 2 to make a 3 note stack with 00:17:102 (17102|0,17525|0) to make it feel as if you're anchoring the drum, if that makes sense? is this a typo? because it's already at 2 lol
00:27:032 - I also might suggest using an LN here to represent the fast drum roll here. End at 00:27:666 ? no thanks, it felt really out of place when i testplayed it
00:36:117 (36117|3,36539|2,36962|3,37384|2) - Despite only being 1/1, it's still pretty right hand heavy. Maybe move 00:36:539 (36539|2,37384|2) into 2 woops ok
00:27:666 - Add another note in 1 for the crash like at 00:38:440 (38440|1,38440|3) ? sure,
00:48:158 (48158|1,49003|1,49215|2) - Again, due to the LNs being left hand heavy, I'd consider swapping columns to look kind of like this https://osu.ppy.sh/ss/6281765 okk
01:00:200 (60200|0) - Since the pause at this note is really quiet, I'd suggest removing the note to emphasize the silence a little more. ok, nice catch
01:18:369 (78369|1,78686|2) - Swap columns? Again, this is cause of 01:17:524 (77524|1,77947|0,78369|1) which is easily avoidable. ok
01:32:947 (92947|1) - I don't think this LN is necessary since the sound cuts off after the crash. Reduce it to a short note? LN is because of the slowy fading noise of echo
btw i think u meant "basic" lol

[Novice]00:17:102 (17102|0) - Reduce this note to a short note because the sound is cut off unlike 00:16:680 (16680|1,16891|3,17314|2) which are sustained. for pattern wise, keep as LN, sudden normal note here is odd to look at
00:23:863 (23863|0) - the same from above applies here too. no, same reason as above
00:25:448 (25448|3,25448|2,25764|2,25764|3) - I'd consider making this {14} or something since the chords directly after 00:25:976 (25976|1,25976|0,26187|0,26187|1) are the complement to {34} but are 1/2, whereas 00:25:448 (25448|3,25448|2,25764|2,25764|3) is 3/4, so it's kind of a difficult transition due to how the pattern's set imo. nice, applied,
00:28:933 (28933|1,29356|1,29779|1) - this is more nitpicky, but 3 note stack but 00:29:990 (29990|2,30412|2) is only two notes. So I'd try something like this instead https://osu.ppy.sh/ss/6281831 not much opinion on shifting 1/2 stream patterns so, applied,
01:10:024 (70024|3) - I'd consider moving this to 2 to avoid a minitrill with 01:10:024 (70024|3,70235|2,70447|3) which may be a little difficult to time and hit due to being on the 1/4 snap. agree

[Advanced]00:13:194 (13194|1,13405|1,13617|1,13828|1) - Oh, this stack. While it's not difficult to hit due to the moderate BPM, I would consider trying something like this instead for visuals https://osu.ppy.sh/ss/6281847 trill-like pattern ( which resulted in stack ) was meant to emphasis drum sound, but i get what u mean, applied ur pattern and shifted things around
00:24:708 (24708|2) - Consider moving to 1 since your previous patterning like at 00:20:905 - or 00:17:525 - doesn't use a 1/2 jack like you have at 00:24:497 (24497|2,24708|2) applied and shifted pattern around
00:30:835 (30835|2,31046|2) - Seems like an out of place jack. Maybe move 00:30:624 (30624|3) to 2 and 00:30:835 (30835|2) to 4? jack is intended, layered to the drum sound, so keep,
00:41:081 (41081|1) - Move this to 1 to continue the jack like pattern that you have where each note is 1/2 away from each other like 00:40:342 (40342|3,40553|3) - 00:40:448 (40448|1,40659|1) - and 00:40:764 (40764|2,40976|2) i think the note at 2 is fine too so, keep
00:41:187 (41187|2,41820|1) - if you accept the above, I would consider swapping columns here to avoid a 3 note stack at 00:40:764 (40764|2,40976|2,41187|2) unapplicable as i didnt
01:18:369 - This is just my visual preference but maybe try this instead? https://osu.ppy.sh/ss/6281900 applied, pattern feels better for me too

[Exhaust]00:20:060 (20060|3,20271|1,20694|1) - Why not turn these notes into 1/2 LNs like you did in Advanced? It's to represent the sustained piano right? Exhaust focuses mainly on drums, plus, as difficulty curve, i've made them as jump, adding LN would make it unpleasant imo because ive only been using normal notes for the that whole section part of the song
00:27:243 - Right here, I'd try a roll pattern again like you did with 00:27:085 (27085|3,27138|2,27190|1,27243|0) cause it looks nicer imo, so move 00:27:455 (27455|0) to 2, 00:27:560 (27560|2) - to 1, and 00:27:666 (27666|0) to 3. You also get rid of the 3 note stack at 00:27:243 (27243|0,27455|0,27666|0) "00:27:349 (27349|2,27455|0,27560|2) - as a mini trill is representing the drum sound, also imo in hard difficulty, short 1/2 stack doesnt matter too much, also, 4321 roll pattern then 234 chord actually feels weird for the fingers to press imo."
00:30:835 (30835|3) - Jack felt a little awkward for me. Maybe move this 2? shifted patterns around
00:57:982 - This part just felt a little right hand heavy. What about this? https://osu.ppy.sh/ss/6281927 accepted,
Thank you for ur hard work~
Beatmap has been updated. (10 October, 2016)

  1. Applied Mod. (Protastic101)
Kruzon
omg the late mod is real but ok


advanced
key column format: 1~4

00:11:187 (11187|2,11293|0) - inconsistent considering you implement identical pattern on the same rhythm 00:09:497 (9497|1,9602|2) - 00:07:807 (7807|1,7912|2) - . suggest:
00:10:976 (10976|1,11187|2) - press ctrl + g
00:11:293 (11293|0) - move to 3
00:11:504 (11504|1) - move to 1, pr

00:12:983 (12983|3) - not belong to these particular group 00:11:926 (11926|3,12243|3,12666|3) - , moreover you don't want to overshadow 00:13:300 (13300|3) - pitch by placing it on the bottom, so moving 00:12:983 (12983|3) - to 3 is more pitch-relevant

00:18:053 (18053|2,18053|3,18264|1,18370|2,18370|0) - im not sure which piano stream are you following, consider rearranging them to a more synchronized pattern-rhythm accordingly. listen closely onto the music flow

00:21:328 (21328|0,21433|1) - ctrl + g so if you agreed to this, then for consistency, do the same to this as well:
00:22:807 (22807|3) - move to 1
00:23:018 (23018|0) - move to 2
00:23:124 (23124|1) - move to 4

00:32:736 (32736|2) - https://osu.ppy.sh/ss/6371892

00:35:905 (35905|1) - equally loud as 00:35:694 (35694|1,35694|3) -

00:37:807 (37807|0,37912|1,38018|3,38018|2) - could be better. starting here 00:37:807 (37807|1) - https://osu.ppy.sh/ss/6371908
00:38:652 (38652|3) - move to 1

00:39:074 (39074|2) - https://osu.ppy.sh/ss/6371917

im in rush so i'll spare you the details lol

00:47:841 (47841|1) -
00:55:975 (55975|2) -

01:19:848 (79848|1,79848|2) - 1 ~ 4
01:20:376 (80376|0) - 2
01:20:905 (80905|1) - 4
01:21:116 (81116|3,81116|0) - 2 ~ 3
01:21:327 (81327|1) - 1

oki that's all (?) suggest you to recheck the end part and um good luck with your map and uh sorry for the late mod haha

o w a r i
Topic Starter
ByeForNow

Kruzon wrote:

omg the late mod is real but ok


advanced
key column format: 1~4

00:11:187 (11187|2,11293|0) - inconsistent considering you implement identical pattern on the same rhythm 00:09:497 (9497|1,9602|2) - 00:07:807 (7807|1,7912|2) - . suggest:
00:10:976 (10976|1,11187|2) - press ctrl + g
00:11:293 (11293|0) - move to 3
00:11:504 (11504|1) - move to 1, pr

00:12:983 (12983|3) - not belong to these particular group 00:11:926 (11926|3,12243|3,12666|3) - , moreover you don't want to overshadow 00:13:300 (13300|3) - pitch by placing it on the bottom, so moving 00:12:983 (12983|3) - to 3 is more pitch-relevant

00:18:053 (18053|2,18053|3,18264|1,18370|2,18370|0) - im not sure which piano stream are you following, consider rearranging them to a more synchronized pattern-rhythm accordingly. listen closely onto the music flow

00:21:328 (21328|0,21433|1) - ctrl + g so if you agreed to this, then for consistency, do the same to this as well:
00:22:807 (22807|3) - move to 1
00:23:018 (23018|0) - move to 2
00:23:124 (23124|1) - move to 4

00:32:736 (32736|2) - https://osu.ppy.sh/ss/6371892

00:35:905 (35905|1) - equally loud as 00:35:694 (35694|1,35694|3) -

00:37:807 (37807|0,37912|1,38018|3,38018|2) - could be better. starting here 00:37:807 (37807|1) - https://osu.ppy.sh/ss/6371908
00:38:652 (38652|3) - move to 1

00:39:074 (39074|2) - https://osu.ppy.sh/ss/6371917

im in rush so i'll spare you the details lol

00:47:841 (47841|1) -
00:55:975 (55975|2) -

01:19:848 (79848|1,79848|2) - 1 ~ 4
01:20:376 (80376|0) - 2
01:20:905 (80905|1) - 4
01:21:116 (81116|3,81116|0) - 2 ~ 3
01:21:327 (81327|1) - 1

oki that's all (?) suggest you to recheck the end part and um good luck with your map and uh sorry for the late mod haha

o w a r i
almost all agree except a few i didnt agree, sorry i replied to your mod but i forgot to post it
now all my replies are gone... updated map already so not sure what i replied to your mod, im sorry ;_;
Akasha-
Damn it, i almost forgot, so sorry, placeholder, coming less than 7 days
Topic Starter
ByeForNow
waiting ~
Akasha-
Cyoucyo-P - Toaru Shounen no Ichinichi [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled

Congratulations!

IRC
2016-12-01 19:59 Kuo Kyoka: oh hey
2016-12-01 19:59 Kuo Kyoka: since you're online
2016-12-01 19:59 Kuo Kyoka: holy shit it's 8pm now
2016-12-01 19:59 Kuo Kyoka: do you want to irc?
2016-12-01 20:00 ByeForNow: o god, uh give a moment
2016-12-01 20:03 ByeForNow: sorry for the wait, sure
2016-12-01 20:03 ByeForNow: >_<;
2016-12-01 20:03 Kuo Kyoka: link me the map agian pls
2016-12-01 20:03 Kuo Kyoka: haven't touch it for a century lmao
2016-12-01 20:04 ByeForNow: ACTION is listening to [https://osu.ppy.sh/b/823729 Cyoucyo-P - Toaru Shounen no Ichinichi]
2016-12-01 20:04 ByeForNow: lmao
2016-12-01 20:06 ByeForNow: soo, ready when you are
2016-12-01 20:07 Kuo Kyoka: im checking mp3 file
2016-12-01 20:07 ByeForNow: okay
2016-12-01 20:07 ByeForNow: hitsounds should've been fixed by ajeemaniz
2016-12-01 20:08 Kuo Kyoka: haven't saw ajee for a century too
2016-12-01 20:08 ByeForNow: i think he's busy,
2016-12-01 20:09 Kuo Kyoka: replace your mp3 with this, just a convert but i made it to 192kpbs
2016-12-01 20:09 Kuo Kyoka: http://puu.sh/sAyAC/6f5c853e1a.mp3
2016-12-01 20:10 ByeForNow: alright
2016-12-01 20:10 Kuo Kyoka: no delayed hs files, which is good
2016-12-01 20:10 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/968400 Cyoucyo-P - Toaru Shounen no Ichinichi [BASIC]]
2016-12-01 20:10 Kuo Kyoka: i will wait
2016-12-01 20:12 Kuo Kyoka: hp od must decrease
2016-12-01 20:13 Kuo Kyoka: around HP 7 OD 6.5 or HP OD 6.5
2016-12-01 20:13 Kuo Kyoka: because normal already HP OD 7
2016-12-01 20:13 Kuo Kyoka: 00:12:455 (12455|1) - move to 1st for pitch
2016-12-01 20:13 ByeForNow: going with 6.5 HP OD
2016-12-01 20:14 ByeForNow: d
2016-12-01 20:14 ByeForNow: done*
2016-12-01 20:14 Kuo Kyoka: 00:27:243 - add a long note on here to present drum sounds
2016-12-01 20:14 ByeForNow: |1|2|3|4|
2016-12-01 20:14 ByeForNow: added at 3
2016-12-01 20:14 Kuo Kyoka: 00:46:891 (46891|2) - move to 2nd for balance
2016-12-01 20:14 Kuo Kyoka: yep
2016-12-01 20:14 Kuo Kyoka: 1234
2016-12-01 20:14 Kuo Kyoka: sorry i forgot about this
2016-12-01 20:15 ByeForNow: np
2016-12-01 20:15 ByeForNow: done that too
2016-12-01 20:15 Kuo Kyoka: 01:06:116 - add a note for beginning chorus more interesting
2016-12-01 20:15 Kuo Kyoka: 4th i would say
2016-12-01 20:16 ByeForNow: alright, done
2016-12-01 20:16 ByeForNow: i will fix the hitsound when adding/deleting notes :d
2016-12-01 20:16 Kuo Kyoka: 01:30:517 - what about this, for balance http://puu.sh/sAySu/308f94c07e.jpg
2016-12-01 20:16 Kuo Kyoka: i see
2016-12-01 20:16 Kuo Kyoka: i will recheck all of them later then
2016-12-01 20:17 Kuo Kyoka: 01:32:947 - move kiai time end to here
2016-12-01 20:17 Kuo Kyoka: end on that is kiai bad to me
2016-12-01 20:17 ByeForNow: 01:30:517 - agreed with this, changed
2016-12-01 20:18 ByeForNow: fixed kiai, let me fix the other difficulties too?
2016-12-01 20:18 ByeForNow: for the kiai
2016-12-01 20:18 Kuo Kyoka: yep
2016-12-01 20:19 Kuo Kyoka: actually i have other thing to say but i forgot what is it lol
2016-12-01 20:19 ByeForNow: done, uh, take your time to recall xd
2016-12-01 20:19 Kuo Kyoka: all long notes
2016-12-01 20:19 Kuo Kyoka: ending
2016-12-01 20:19 Kuo Kyoka: end on 01:34:848 -
2016-12-01 20:20 ByeForNow: done,
2016-12-01 20:20 Kuo Kyoka: oh yeah
2016-12-01 20:20 Kuo Kyoka: about tags
2016-12-01 20:21 Kuo Kyoka: SDVX KONAMI BEMANI Vocaloid Hatsune Miku
2016-12-01 20:21 ByeForNow: should I remove CyoucyoP?
2016-12-01 20:22 Kuo Kyoka: add papiyon too
2016-12-01 20:22 Kuo Kyoka: yes
2016-12-01 20:22 Kuo Kyoka: it's in artist
2016-12-01 20:23 Kuo Kyoka: ok done?
2016-12-01 20:23 ByeForNow: done
2016-12-01 20:23 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/822568 Cyoucyo-P - Toaru Shounen no Ichinichi [NOVICE]]
2016-12-01 20:24 Kuo Kyoka: 00:16:363 (16363|2) -
2016-12-01 20:24 Kuo Kyoka: im thinking of moving this note to other column
2016-12-01 20:24 Kuo Kyoka: due to pitch
2016-12-01 20:24 Kuo Kyoka: 00:22:807 (22807|3,22807|2,23124|0) - like this
2016-12-01 20:25 ByeForNow: hmm..
2016-12-01 20:25 Kuo Kyoka: 00:24:286 - for pitch: http://puu.sh/sAzcz/97beb3c1ba.jpg
2016-12-01 20:25 ByeForNow: applied that
2016-12-01 20:26 ByeForNow: 00:16:363 (16363|2) - do you think i can move this to 2?
2016-12-01 20:26 Kuo Kyoka: move to 2 is fine but
2016-12-01 20:27 Kuo Kyoka: got this here
2016-12-01 20:27 Kuo Kyoka: 00:16:680 (16680|1) -
2016-12-01 20:27 Kuo Kyoka: but nah, 2nd is better to me
2016-12-01 20:27 ByeForNow: so 2 then,
2016-12-01 20:29 Kuo Kyoka: 00:30:624 - i think you missing 1 note for snare here
2016-12-01 20:30 ByeForNow: oops
2016-12-01 20:31 Kuo Kyoka: 00:34:004 -
2016-12-01 20:31 Kuo Kyoka: 00:37:384 -
2016-12-01 20:31 Kuo Kyoka: 00:47:525 (47525|0) - move to 4th for balance
2016-12-01 20:32 Kuo Kyoka: 00:49:848 (49848|0,50165|0,50482|3) - i think better change it to normal note instead, kind of hard for a normal
2016-12-01 20:32 Kuo Kyoka: 01:04:426 (64426|3,64426|1,64848|3,64848|1,65271|2,65271|3,65693|2,65693|3) -
2016-12-01 20:32 ByeForNow: alright,
2016-12-01 20:32 ByeForNow: done that too
2016-12-01 20:33 Kuo Kyoka: the rest are neat
2016-12-01 20:33 ByeForNow: thanks :D
2016-12-01 20:33 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/823358 Cyoucyo-P - Toaru Shounen no Ichinichi [ADVANCED]]
2016-12-01 20:34 Kuo Kyoka: this is your first time
2016-12-01 20:34 Kuo Kyoka: but you really did well on patterning and pitching
2016-12-01 20:34 Kuo Kyoka: well done
2016-12-01 20:34 Kuo Kyoka: first map*
2016-12-01 20:34 ByeForNow: this map was probably remapped like twice lol
2016-12-01 20:35 Kuo Kyoka: lol
2016-12-01 20:35 ByeForNow: but thanks :D
2016-12-01 20:36 Kuo Kyoka: 00:27:032 - what about this, for the more clear streamy http://puu.sh/sAzBB/3a6e82e53c.jpg
2016-12-01 20:36 Kuo Kyoka: 00:34:004 - note for snare
2016-12-01 20:36 ByeForNow: oo, applied that
2016-12-01 20:37 ByeForNow: 00:27:877 (27877|3) - can i move this to 3?
2016-12-01 20:37 Kuo Kyoka: i think keep it on 4th is better imo
2016-12-01 20:37 Kuo Kyoka: for piano would be fine
2016-12-01 20:38 ByeForNow: hmm, alright then
2016-12-01 20:39 Kuo Kyoka: http://puu.sh/sAzKq/e395f8ede2.jpg 00:57:876 - this part, the img i gave you would fit with instrument more
2016-12-01 20:40 Kuo Kyoka: 01:01:468 (61468|1,61468|0) - single piano, better remove one note on here, just like 01:01:257 (61257|2,61679|2) -
2016-12-01 20:40 Kuo Kyoka: 01:32:947 (92947|1) - move to 1st for lowest pitch
2016-12-01 20:41 Kuo Kyoka: the rest are neat
2016-12-01 20:41 ByeForNow: hold on, applying those..
2016-12-01 20:42 ByeForNow: 01:01:468 - will remove 2
2016-12-01 20:42 ByeForNow: alright done, just fixing hs atm
2016-12-01 20:43 Kuo Kyoka: ah ok
2016-12-01 20:43 ByeForNow: done,
2016-12-01 20:44 ByeForNow: next is exhaust?
2016-12-01 20:45 Kuo Kyoka: 01:01:468 (61468|0,61468|1) - piano
2016-12-01 20:45 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/823729 Cyoucyo-P - Toaru Shounen no Ichinichi [EXHAUST]]
2016-12-01 20:45 Kuo Kyoka: yes
2016-12-01 20:46 Kuo Kyoka: 01:04:214 (64214|2,64214|1) - why 2 notes here
2016-12-01 20:46 ByeForNow: um hold on,
2016-12-01 20:46 ByeForNow: 01:01:468 (61468|0,61468|1) - what do you mean by piano? o.O
2016-12-01 20:47 Kuo Kyoka: remove one note, due to piano usage
2016-12-01 20:47 Kuo Kyoka: like advanced
2016-12-01 20:47 Kuo Kyoka: 01:01:362 (61362|2,61679|2) - sound just like them
2016-12-01 20:47 Kuo Kyoka: 01:01:574 - have piano on here too, add a note
2016-12-01 20:48 ByeForNow: 01:04:214 (64214|2,64214|1) - is kinda meant for like build up before kiai part so i made them double
2016-12-01 20:49 Kuo Kyoka: one kick sound here
2016-12-01 20:49 Kuo Kyoka: like 01:04:003 (64003|0) -
2016-12-01 20:49 Kuo Kyoka: but keeping is fine
2016-12-01 20:50 Kuo Kyoka: 01:13:405 - add a note on here for vocal, just like other 2 notes you did
2016-12-01 20:52 ByeForNow: alright
2016-12-01 20:52 Kuo Kyoka: 01:20:165 -
2016-12-01 20:53 Kuo Kyoka: the rest are fine
2016-12-01 20:53 Kuo Kyoka: up up up
2016-12-01 20:55 ByeForNow: alright all done, also,
2016-12-01 20:55 ByeForNow: 01:01:468 - this part, so it's okay for novice to have 2?
2016-12-01 20:56 Kuo Kyoka: oops
2016-12-01 20:56 Kuo Kyoka: i guess i missed
2016-12-01 20:57 Kuo Kyoka: move that note to here 01:01:890 - is better
2016-12-01 20:58 ByeForNow: alright
2016-12-01 20:58 ByeForNow: done
2016-12-01 20:58 Kuo Kyoka: ok update yet?
2016-12-01 20:59 ByeForNow: ok, let me update it
2016-12-01 20:59 ByeForNow: okay, i updated it
2016-12-01 21:02 ByeForNow: brb quick, washroom
2016-12-01 21:03 Kuo Kyoka: all hs used
2016-12-01 21:03 Kuo Kyoka: if you dont have any updates i iwll bubble
2016-12-01 21:04 ByeForNow: back,
2016-12-01 21:05 ByeForNow: yup, its alright,
2016-12-01 21:05 ByeForNow: thanks Kuo :d
Topic Starter
ByeForNow
!!!!!!!!!!!! thank you!
Arzenvald
OMG BFN HYPE
Critical_Star
Hii Bye :)

here are my few suggestion before qualification~

General

- u can raise advanced diff OD 7 > 7.5
- untick widescreen support in BASIC diff

BASIC

- 00:30:835 - u can add a note just like 00:34:215 (34215|0) -
- 00:40:342 (40342|1) - maybe move to 3 to make a little bit more balance here
- 01:07:172 - would suggest to add a note here since the sound is just the same as 01:06:855 (66855|3) - probarly u should not miss this
- 01:20:693 - like before ^

NOVICE

00:53:017 (53017|2) - i think u can remove this note to make the LN pattern easier to play for novice player also u did not add at 00:53:862 -
00:58:088 (58088|2,58088|0) - the double note here doesn't really fit well here, i suggest to follow drum sound here > http://puu.sh/sJm6c/eafcc7c9b8.jpg
01:02:735 (62735|3,62947|2,63158|1,63369|2) - i would have give another pattern variation by CTRL+G , if u accept 01:02:207 (62207|0,62524|0) - u can move this to 3


ADVANCED

- 00:20:483 (20483|3,20694|0,20694|2,20905|1) - maybe > http://puu.sh/sJml9/291d7bc7d8.jpg ? just like your previous pattern at 00:16:680 (16680|1,16680|0,16891|2,16891|3,17102|1,17102|0,17314|3,17314|2,17525|1) -
- 00:49:003 (49003|2) - u can move this to 4 for different PR from 00:48:158 (48158|2) -
- 01:03:792 (63792|2,64003|1,64214|0) - maybe CTRL+G this to make an ascending stair here instead repeating descending stair
- 01:32:313 (92313|0,92313|3,92419|1,92524|2,92630|3,92630|1) - how about this > http://puu.sh/sJmEd/3cae1ab301.jpg ? i think this would fit better to the sound here


EXHAUST

- 00:32:525 (32525|2) - how about move to 4? it would be best to place at col 4 for the highest PR sound here
- 00:49:215 (49215|3,49320|2,49426|0) - u can make double note for all these sound too since the sound is pretty strong here
- 00:58:299 - here should be double, and 00:58:193 - here should be single according to your pattern layering here like 00:57:876 (57876|1,57982|2,57982|3) -
- 01:06:538 - 01:20:059 - 01:26:820 - u can double note here just like u did at 01:13:299 (73299|2,73299|1) -
- 01:07:066 - 01:10:447 - 01:20:588 - 01:23:968 - i think it would be nice to use double note for all these crash+vocal sound for this section
Topic Starter
ByeForNow
Sorry for late reply, didnt had my laptop :(

Critical_Star wrote:

Hii Bye :) Hello! :)

here are my few suggestion before qualification~ let's see~

General

- u can raise advanced diff OD 7 > 7.5 Okay
- untick widescreen support in BASIC diff Woops, done

BASIC

- 00:30:835 - u can add a note just like 00:34:215 (34215|0) - okay
- 00:40:342 (40342|1) - maybe move to 3 to make a little bit more balance here agree
- 01:07:172 - would suggest to add a note here since the sound is just the same as 01:06:855 (66855|3) - probarly u should not miss this was kinda afraid to put too much 1/2, never mapped easy charts before... applied!
- 01:20:693 - like before ^ applied, shifted notes around for hand balance too,

fixed hitsound upon adding new notes

NOVICE

00:53:017 (53017|2) - i think u can remove this note to make the LN pattern easier to play for novice player also u did not add at 00:53:862 - opps, removed
00:58:088 (58088|2,58088|0) - the double note here doesn't really fit well here, i suggest to follow drum sound here > http://puu.sh/sJm6c/eafcc7c9b8.jpg agreed
01:02:735 (62735|3,62947|2,63158|1,63369|2) - i would have give another pattern variation by CTRL+G , if u accept 01:02:207 (62207|0,62524|0) - u can move this to 3 I agree with the CTRL+G part but not 01:02:207 (62207|0,62524|0) - to 3, because they dont have the same sound as 01:02:735 - , not to mention ( after applied CTRL+G part ) 01:02:735 (62735|2,62947|1,63158|2,63369|3,63581|0,63581|3,63792|2,64003|1,64214|2,64426|3,64426|1) - focuses more heavily on the right hand so might wanna prevent anchoring too much on column 3,4 imo.

fixed hitsound upon adding new notes

ADVANCED

- 00:20:483 (20483|3,20694|0,20694|2,20905|1) - maybe > http://puu.sh/sJml9/291d7bc7d8.jpg ? just like your previous pattern at 00:16:680 (16680|1,16680|0,16891|2,16891|3,17102|1,17102|0,17314|3,17314|2,17525|1) - kinda had to think for a bit for this, i actually wanted to keep it simple with 24 13 24 13 pattern ( just looks a little confusing with LN ) but then i realised i kinda neglected the pitch with that pattern because of LN at 4 1 4 1, in the end i decided to go with your suggestion since it's ' Hard ' difficulty so it should be fine, a challenge for the players i guess :P
- 00:49:003 (49003|2) - u can move this to 4 for different PR from 00:48:158 (48158|2) - agreed
- 01:03:792 (63792|2,64003|1,64214|0) - maybe CTRL+G this to make an ascending stair here instead repeating descending stair agree
- 01:32:313 (92313|0,92313|3,92419|1,92524|2,92630|3,92630|1) - how about this > http://puu.sh/sJmEd/3cae1ab301.jpg ? i think this would fit better to the sound here not sure if i wanted to apply this because kiai part was mainly focusing on the drums, your suggestion is good because it emphasizes the piano more, but i wasn't sure if i wanted to suddenly chop off from this stream 01:31:890 (91890|0,91996|2,92102|1,92207|2,92313|0,92313|3) - , in the end, applied your suggestion and played it through a few times i think its alright too so im going with your suggestion :D

fixed hitsound upon shifting/adding new notes


EXHAUST

- 00:32:525 (32525|2) - how about move to 4? it would be best to place at col 4 for the highest PR sound here no objection
- 00:49:215 (49215|3,49320|2,49426|0) - u can make double note for all these sound too since the sound is pretty strong here alright, made it 14 23 14
- 00:58:299 - here should be double, and 00:58:193 - here should be single according to your pattern layering here like 00:57:876 (57876|1,57982|2,57982|3) - woops, that is a nice catch XD, shifted patterns around after to make it play better
- 01:06:538 - 01:20:059 - 01:26:820 - u can double note here just like u did at 01:13:299 (73299|2,73299|1) - okay
- 01:07:066 - 01:10:447 - 01:20:588 - 01:23:968 - i think it would be nice to use double note for all these crash+vocal sound for this section i agree with placing double at 01:10:447 - 01:23:968 - but not 01:07:066 - 01:20:588 -, reason that is because ( after applying all above ) 01:06:116 (66116|0,66116|1,66116|3,66327|2,66327|1,66327|3,66538|1,66538|0,66644|3,66644|2,66697|0,66750|1,66802|2,66855|3,66855|0) - is really dense for a simple song like this, after this pattern i feel like the patterns should be slightly easier after to like recover from the dense pattern that just played, same situation for 01:19:637 - part, meanwhile i agree with 01:10:447 - 01:23:968 - because the patterns for the section are mostly jumps which are fine imo

fixed hitsound upon deleting/adding new notes
green = agree
red = disagree
blue = thought/explaination
orange = no meaning

update update, thanks for your suggestion and help!
Critical_Star
OK nice
Topic Starter
ByeForNow
thanks Critical_Star > w<9!!!
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