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gnash - i hate u i love u (ft. olivia o'brien)

posted
Total Posts
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Topic Starter
BladesofSteel
This map has been deleted on the request of its creator. It is no longer available.
Lily Bread
[Metadata]
soundcloud? can a website be added in source? i think probably not.
i suggest to move it to tag.

add some tags?

[Song setup]
close widescreen support.

[Normal]
change to cs3.8?
00:00:052 (1,1,1,1,1,1,1) - very boring. and there are not only one part you do this. please add some objects.
00:33:965 (1,2) - because it's a Normal, i suggest you to make them a slider. since 2 is at 1/4.
00:37:878 (2,3) - ^

[Hard]
can't find anything.

star. good luck!
Topic Starter
BladesofSteel

Lily Bread wrote:

[Metadata]
soundcloud? can a website be added in source? i think probably not.
i suggest to move it to tag. All right.

add some tags? I would like some suggestions for tags I should add, because I don't know what to add. :o

[Song setup]
close widescreen support. Okay.

[Normal]
change to cs3.8? I don't know how to do this either.
00:00:052 (1,1,1,1,1,1,1) - very boring. and there are not only one part you do this. please add some objects. I will remap this part soon enough. And I will need some help on it.
00:33:965 (1,2) - because it's a Normal, i suggest you to make them a slider. since 2 is at 1/4. I think not, because they follow vocals.
00:37:878 (2,3) - ^ ^

[Hard]
can't find anything.

star. good luck!
I appreciate the help. :oops:
Lily Bread
add:
at song setup panel,
press "shift" and drag mouse to change to CS x.x

no kd for this post
FCL
yo! M4M

  • [General]
  1. Your mapset need to one more diff with <2.0 star rate, otherwise you can't rank this mapset. Of course, you can remap Normal, but 1st variant i like more

  • [Normal]
  1. 00:00:052 (1,1,1,1,1,1,1,1) - wow, dude. It's boring. I think that the circles should a little move down with 0.1x spacing
  2. 00:34:943 (3) - slider on this location is look weird. There is some variants to do this moment is better http://puu.sh/ljV6b/55a88872c7.jpg http://puu.sh/ljV7p/9e1ef36519.jpg http://puu.sh/ljV94/0905b18cd0.jpg etc
  3. 00:36:574 (1,2) - a little fix the blanket
  4. 00:57:443 (1,2,3,1) - same as 00:00:052 (1,1,1,1,1,1,1,1)
  5. 01:10:160 (3) - 184;12 for good flow
  6. 01:12:280 (3) - there is not sound
  7. 01:20:595 (5,2) - try to stach with end
  8. 01:39:182 (1,1,1,2) - saaaame
  9. 01:54:019 (3) - move on 172;88
  10. 02:19:291 (2,1) - stack
  11. 02:26:139 (1,2,3) - bit weird flow
  12. 02:28:422 (4) - 180 160
  13. 02:47:008 (3) - 296;284
  14. 02:47:008 (3,4) - make their to parallel pls
  15. 02:48:312 (4,5) - ugly stack
  16. 02:57:117 (5,1) - a little fix the blanket
  17. 03:00:704 (2,3) - 316;116

  • [Hard]
  1. what happened with combo colours D: ?
  2. 00:02:987 (2,3) - sorry, but i can't talk it always. Just fix flow
  3. 00:08:367 (2,4) - fix the blanket
  4. 00:10:976 (3,4) - don't parallel, check
  5. 00:27:443 (3,4) - fix blanket
  6. 00:35:269 (3,4) - do a straight flow is better
  7. 00:40:487 (4,1,2) - ugly stack with end
  8. 00:52:878 (3,4) - 249 53 for symmetrical
  9. 00:55:650 (2,6) - try to stack with end pls
  10. 02:07:552 (5,1) - fix flow
  11. 02:29:236 (3,4) - symmetrical pls
  12. 02:39:019 (1,2) - parallel pls
  13. 02:53:366 (3) - fix flow
  14. 02:58:746 (2,5) - stack will be better

Thanks dude, i almost fell asleep when mod this map. After all I suffer from insomnia the fifth day. Good luck!
Topic Starter
BladesofSteel

FCL wrote:

yo! M4M

  • [General]
  1. Your mapset need to one more diff with <2.0 star rate, otherwise you can't rank this mapset. Of course, you can remap Normal, but 1st variant i like more. I made an easy diff now.

  • [Normal]
  1. 00:00:052 (1,1,1,1,1,1,1,1) - wow, dude. It's boring. I think that the circles should a little move down with 0.1x spacing After looking at some ranked beatmaps, I know maps like this one (https://osu.ppy.sh/s/112408) have this effect on the slow parts, I I will be keeping this.
  2. 00:34:943 (3) - slider on this location is look weird. There is some variants to do this moment is better http://puu.sh/ljV6b/55a88872c7.jpg http://puu.sh/ljV7p/9e1ef36519.jpg http://puu.sh/ljV94/0905b18cd0.jpg etc I think it looks fine as it is now.
  3. 00:36:574 (1,2) - a little fix the blanket Ok.
  4. 00:57:443 (1,2,3,1) - same as 00:00:052 (1,1,1,1,1,1,1,1) Refer to my last response.
  5. 01:10:160 (3) - 184;12 for good flow What does this mean?
  6. 01:12:280 (3) - there is not sound I want to keep it so rhythm does not break here.
  7. 01:20:595 (5,2) - try to stach with end Ok...
  8. 01:39:182 (1,1,1,2) - saaaame They already are stacked?
  9. 01:54:019 (3) - move on 172;88 Ok.
  10. 02:19:291 (2,1) - stack ^
  11. 02:26:139 (1,2,3) - bit weird flow I changed the objects here.
  12. 02:28:422 (4) - 180 160
  13. 02:47:008 (3) - 296;284 Ok.
  14. 02:47:008 (3,4) - make their to parallel pls ^
  15. 02:48:312 (4,5) - ugly stack Fixed.
  16. 02:57:117 (5,1) - a little fix the blanket ^
  17. 03:00:704 (2,3) - 316;116 I don't understand.

  • [Hard]
  1. what happened with combo colours D: ? I see. Fixed.
  2. 00:02:987 (2,3) - sorry, but i can't talk it always. Just fix flow ?
  3. 00:08:367 (2,4) - fix the blanket Ok.
  4. 00:10:976 (3,4) - don't parallel, check It is parallel.
  5. 00:27:443 (3,4) - fix blanket Ok.
  6. 00:35:269 (3,4) - do a straight flow is better No.
  7. 00:40:487 (4,1,2) - ugly stack with end I think I fixed it now.
  8. 00:52:878 (3,4) - 249 53 for symmetrical I don't understand.
  9. 00:55:650 (2,6) - try to stack with end pls Ok.
  10. 02:07:552 (5,1) - fix flow Nothing wrong with the flow here.
  11. 02:29:236 (3,4) - symmetrical pls Ok.
  12. 02:39:019 (1,2) - parallel pls ^
  13. 02:53:366 (3) - fix flow Nothing wrong with the flow here.
  14. 02:58:746 (2,5) - stack will be better

Thanks dude, i almost fell asleep when mod this map. After all I suffer from insomnia the fifth day. Good luck!
I appreciate your modding. Thank you.
CaffeAmericano
Notice my M4M, senpai


  • Hard
  1. kiai kiai kiai xDD
  2. 00:55:324 (1) - Not sure if this NC is necessary :3
  3. 00:56:139 (3,4,5,6,7) - I feel like this is too hard, especially considering that the music is very calm here. While star rating is not always a good indication of actual difficulty, deleting these 5 notes brings down the diff by 0.11*, which I think is understandable, since this is 1/4 notes too.
  4. 01:00:704 (2,3,4,5) - Similar as above. May some reverse sliders? The music is still relatively calm.
  5. 01:05:269 (2) - I think NC here could be better.
  6. 01:11:954 (3,4,5,6,7) - 01:19:780 (4,5,6,7,8) - These could be confusing to read due to stacks.
  7. 01:28:747 - I feel like the break starting here is little bit awkward... 01:39:182 (1) - too. Consider filling these up :3
  8. 02:02:008 (5,6,1) - Consider moving these slightly away from the edge because stack causes notes to go over the boundary.
  9. 02:24:834 (3,4) - Banket me maybe :3
  10. 02:39:019 (1,3) - Stack me maybe :3
  11. [stike]Call me maybe [/strike]
  12. 02:48:312 (2,5) - Personal opinion... but I think decreasing the overlapping area to about 50% looks better... At least most mappers seem to like that xD
  13. 02:49:617 (1,2) - Consider slightly adjusting the position for better flow like ( http://puu.sh/lCAnM/de5b842b2f.jpg ) maybe. Also consider this for similar patterns you did xD
  14. 02:50:921 (3) - I think larger ds here could be fitting to emphasize “DAMN!” (although you have bootiful blanket here )
  15. 02:58:746 (2,5) - Consider stacking or reducing overlapping area for beauty
  16. 03:13:747 (1) - I feel like spinner would feel better if moved to 03:13:747 (1) - where the piano sound starts to linger..


  • Normal
  1. kiai kiai kiai xDD
  2. 00:00:052 (1) - 00:57:443 (1,2,3,1) - Consider adding an audio lead in to help users using universal offset. reference: p/4614262
  3. 00:00:052 (1,1,1,1,1,1,1,1) - 00:57:443 (1,2,3,1) - 01:39:182 (1,1,1,2) - 01:39:182 (1,1,1,2) - Consider filling these, especially because a large portion of the map is already a break/spinner. I know other modders pointed this and you turned them down, but I can guarantee many BN will not like it. And finding BN to get your map bubbled is a pain ;_; Finding a BN who will bubble somewhat risky mapping decision will be even more painful. More work now can reduce amount of work later :3
  4. 01:18:965 (2,3,4) - I personally think that more zig-zag flow flows better
  5. 02:07:878 (1) - Blanket could be improved.
  6. 02:07:551 (4,3) - stack me maybe?
  7. 02:12:443 (4) - Slider is outside of the border. ctrl+g twice, and ( http://puu.sh/lCB16/f86df9e6c0.jpg ) shows up.
Goood luck :)
Sister Jude
Hello from the queueeeey

[Normal]

00:34:454 (2,3) - This would look better: http://puu.sh/lCHf7/328d6afe31.jpg
00:36:574 (1,2) - Make this better blanket: http://puu.sh/lCHgq/ecff978837.jpg
00:57:443 (1,2,3,1) - These are not on the center.
01:14:074 (2) - Here is a clap sound but you didn't map it. This makes me confused:
01:21:899 (2) - ^
01:52:225 (1,2) - Rhythm is not good. I suggest this: http://puu.sh/lCHoG/4e5fc573c8.jpg
01:55:812 (2) - Okay, there are so much clap not mapped ;_;
02:06:247 (2,3) - Blanket does not looks good. Make it look better: http://puu.sh/lCHsy/1ff84d821e.jpg
02:21:900 (2,3) - Rhythm is bad here. Something like this would sound better: http://puu.sh/lCHxA/265910a69e.jpg
02:27:443 (2,1) - Move the circle a little bit down to make blanket look better.
02:48:312 (4) - The tick does not substitutes the 'tick' sound. End the slider at the tick sound.
03:10:486 (1,2) - These are not very symmetrical. I mean here: http://puu.sh/lCHEx/7e1bf664e2.jpg

[Hard]

00:10:976 (3,5) - This blanket is not good bae: http://puu.sh/lCHIb/be0eb08e37.jpg
00:14:562 (5,6) - -> http://puu.sh/lCHKs/518eb1d441.jpg
00:15:704 (1,2,3,4,5,6) - Make this an isosceles triangle.
00:47:008 (1,2,3,4) - ^
01:08:856 (3,4) - For a better flow: http://puu.sh/lCHQy/931fd3614f.jpg
01:39:182 (1) - End the break here and map other break.
02:14:399 (3,4,1) - Move ''1'' a little bit right to make a better triangle.
02:23:530 (1,2,3) - So overlapped and this does not looks good.
02:39:019 (1,3) - These are not stacked well.
02:48:638 (3,4,5) - -> http://puu.sh/lCI1v/631031369c.jpg
02:48:638 (3,1) - Blanket here would be better.
02:54:507 (5) - Move this a little bit up.
02:56:138 (3,4,5) - http://puu.sh/lCI3N/5390fb2397.jpg
03:20:921 (1,2) - Blanket is not good.

A good emotional song, good lucks ^^
Topic Starter
BladesofSteel

Lily Bread wrote:

add:
at song setup panel,
press "shift" and drag mouse to change to CS x.x

no kd for this post
Good information.

CaffeAmericano wrote:

Notice my M4M, senpai ...


  • Hard
  1. kiai kiai kiai xDD Added a little.
  2. 00:55:324 (1) - Not sure if this NC is necessary :3 True. Removed NC.
  3. 00:56:139 (3,4,5,6,7) - I feel like this is too hard, especially considering that the music is very calm here. While star rating is not always a good indication of actual difficulty, deleting these 5 notes brings down the diff by 0.11*, which I think is understandable, since this is 1/4 notes too. Remapped.
  4. 01:00:704 (2,3,4,5) - Similar as above. May some reverse sliders? The music is still relatively calm. ^
  5. 01:05:269 (2) - I think NC here could be better. Fixed.
  6. 01:11:954 (3,4,5,6,7) - 01:19:780 (4,5,6,7,8) - These could be confusing to read due to stacks. No, it's fine. Notice that notes are stacked only if they are 2/4 beats apart.
  7. 01:28:747 - I feel like the break starting here is little bit awkward... 01:39:182 (1) - too. Consider filling these up :3 Now filled, ha ha.
  8. 02:02:008 (5,6,1) - Consider moving these slightly away from the edge because stack causes notes to go over the boundary. Fixed.
  9. 02:24:834 (3,4) - Banket me maybe :3 Done.
  10. 02:39:019 (1,3) - Stack me maybe :3 ^
    [stike]Call me maybe [/strike]
  11. 02:48:312 (2,5) - Personal opinion... but I think decreasing the overlapping area to about 50% looks better... At least most mappers seem to like that xD But I like overlapping, so I'm keeping this.
  12. 02:49:617 (1,2) - Consider slightly adjusting the position for better flow like ( http://puu.sh/lCAnM/de5b842b2f.jpg ) maybe. Also consider this for similar patterns you did xD I think it looks fine as it is now.
  13. 02:50:921 (3) - I think larger ds here could be fitting to emphasize “DAMN!” (although you have bootiful blanket here) No jumps in the verses of the songs.
  14. 02:58:746 (2,5) - Consider stacking or reducing overlapping area for beauty Stacked.
  15. 03:13:747 (1) - I feel like spinner would feel better if moved to 03:13:747 (1) - where the piano sound starts to linger.. But it already is on 03:13:747 (1) -?


  • Normal
  1. kiai kiai kiai xDD Added a little.
  2. 00:00:052 (1) - 00:57:443 (1,2,3,1) - Consider adding an audio lead in to help users using universal offset. reference: p/4614262 I don';t know how to do this..
  3. 00:00:052 (1,1,1,1,1,1,1,1) - 00:57:443 (1,2,3,1) - 01:39:182 (1,1,1,2) - 01:39:182 (1,1,1,2) - Consider filling these, especially because a large portion of the map is already a break/spinner. I know other modders pointed this and you turned them down, but I can guarantee many BN will not like it. And finding BN to get your map bubbled is a pain ;_; Finding a BN who will bubble somewhat risky mapping decision will be even more painful. More work now can reduce amount of work later :3 I tried.
  4. 01:18:965 (2,3,4) - I personally think that more zig-zag flow flows better Nah.
  5. 02:07:878 (1) - Blanket could be improved. Fixed.
  6. 02:07:551 (4,3) - stack me maybe? ^
  7. 02:12:443 (4) - Slider is outside of the border. ctrl+g twice, and ( http://puu.sh/lCB16/f86df9e6c0.jpg ) shows up. ^
Goood luck :)
Thank you.

Sister Jude wrote:

Hello from the queueeeey

[Normal]

00:34:454 (2,3) - This would look better: http://puu.sh/lCHf7/328d6afe31.jpg Done.
00:36:574 (1,2) - Make this better blanket: http://puu.sh/lCHgq/ecff978837.jpg I had intended for there to be a blanket for 00:35:758 (4,2) - isntead, but your suggestion is better.
00:57:443 (1,2,3,1) - These are not on the center. They are now, lol.
01:14:074 (2) - Here is a clap sound but you didn't map it. This makes me confused: I can't because the clap is on the slider, and I did not add any slider tick hitsound either.
01:21:899 (2) - ^ ^
01:52:225 (1,2) - Rhythm is not good. I suggest this: http://puu.sh/lCHoG/4e5fc573c8.jpg Done.
01:55:812 (2) - Okay, there are so much clap not mapped ;_; Not much I can do about it, sorry.
02:06:247 (2,3) - Blanket does not looks good. Make it look better: http://puu.sh/lCHsy/1ff84d821e.jpg Fixed..
02:21:900 (2,3) - Rhythm is bad here. Something like this would sound better: http://puu.sh/lCHxA/265910a69e.jpg No, I like it as it is now.
02:27:443 (2,1) - Move the circle a little bit down to make blanket look better. Fixed.
02:48:312 (4) - The tick does not substitutes the 'tick' sound. End the slider at the tick sound. Nah.
03:10:486 (1,2) - These are not very symmetrical. I mean here: http://puu.sh/lCHEx/7e1bf664e2.jpg It is now.

[Hard]

00:10:976 (3,5) - This blanket is not good bae: http://puu.sh/lCHIb/be0eb08e37.jpg Fixed.
00:14:562 (5,6) - -> http://puu.sh/lCHKs/518eb1d441.jpg I refuse to abandon the mice blanket it made for 00:13:584 (3,6) - !
00:15:704 (1,2,3,4,5,6) - Make this an isosceles triangle. Uhm, it is.
00:47:008 (1,2,3,4) - ^ ^
01:08:856 (3,4) - For a better flow: http://puu.sh/lCHQy/931fd3614f.jpg Ok.
01:39:182 (1) - End the break here and map other break. I did the opposite, and continued to map up until this part instead.
02:14:399 (3,4,1) - Move ''1'' a little bit right to make a better triangle. Not necessary.
02:23:530 (1,2,3) - So overlapped and this does not looks good. Fixed overlap a bit.
02:39:019 (1,3) - These are not stacked well. Fixed.
02:48:638 (3,4,5) - -> http://puu.sh/lCI1v/631031369c.jpg did something else here.
02:48:638 (3,1) - Blanket here would be better. Nah.
02:54:507 (5) - Move this a little bit up. ^
02:56:138 (3,4,5) - http://puu.sh/lCI3N/5390fb2397.jpg ^
03:20:921 (1,2) - Blanket is not good. Fixed.

A good emotional song, good lucks ^^
Thank you for the mods.
Momizi
Hello,M4M from modding queue
[General]
Its soft music,you can add the slidersid to make the slider like hard's 00:47:987 (1) - erasure[url]puu.sh/lEVdc/309a36e6ac.wav[/url]
by the way,in timing setup you can use many hit sound by changed the custom to 1、2、3...,I mean you can add the slidersid in custom2 and change name into soft-sliderside2.wav,and ust it in rap。
[Hard]
00:09:671 (5) - overlap with 00:08:367 (2) - maybe dq by cant read slider like the ranking rules said Every slider must have a clear and visible path to follow from start to end https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
look good,cant find any problem(
[Normal]
AR 4,I think AR 5 shoud be in 170+BPM
and easy aslo look fine.

GOOD LUCK,give you a star:D
Topic Starter
BladesofSteel

Momizi wrote:

Hello,M4M from modding queue
[General]
Its soft music,you can add the slidersid to make the slider like hard's 00:47:987 (1) - erasure[url]puu.sh/lEVdc/309a36e6ac.wav[/url]
by the way,in timing setup you can use many hit sound by changed the custom to 1、2、3...,I mean you can add the slidersid in custom2 and change name into soft-sliderside2.wav,and ust it in rap。Hmm. I will consider this. Thank you for the info.
[Hard]
00:09:671 (5) - overlap with 00:08:367 (2) - maybe dq by cant read slider like the ranking rules said Every slider must have a clear and visible path to follow from start to end https://osu.ppy.sh/wiki/Standard_Ranking_Criteria It's an overlap, and it looks ine when I played the map.
look good,cant find any problem(
[Normal]
AR 4,I think AR 5 shoud be in 170+BPM
and easy aslo look fine. 4.5 is how much I lowered it.

GOOD LUCK,give you a star:D
Thank you for checking my beatmap.
Asonate
Yo, Mod4Mod :D

[Easy]
  1. 00:28:747 (1,2) - This looks weird to me, and albeit slow, doesnt necessarily flow well
  2. 00:37:878 - I dont think you should skip that clap
  3. 00:40:486 - Same here
  4. 00:57:443 (1) - mind moving that down, to have that centered ?
  5. 01:07:878 (1,2,3) - thats not symmetrical, copy 3 to where 1 is and ctrl+h it
  6. 01:50:595 (2) - same here, also thats just copied. I highly recommend you redoing that and making it unique
  7. 02:11:138 - I think you intended kiai not turned off here?
  8. 02:19:617 - Skipping that clap just feels weird
  9. 02:22:225 (3) - you should make the way to this slider parallel to the slider (move it up and left 1)
  10. Not pointing out missed claps, since that would just uselessly spam the mod, there are some after that tho
  11. 02:36:573 (1,2,1) - maybe make that a mirrored pattern ?
  12. 03:03:312 (1) - this calls for a blanket
  13. 03:20:921 (1,2) - this feels weird, maybe adjust it to the vocals a bit more?
  14. 03:33:965 (1) - the repeattick should be here 03:34:943 - , since theres a sound there as opposed to the current repeatpoint
  15. 03:37:225 (1) - please make those two a straight line

    [Normal]
    1. Just my personal opinion, but copying everything in the beginning a second time... kinda boring, no?
    2. Also, blankets can be optimised
    3. 00:40:486 (2,3) - straight movement line maybe?
    4. 01:00:052 (2) - this should go 01:00:133 - here
    5. 01:02:660 (3) - and this 01:02:742 - here
    6. 01:12:280 (3) - first off all, this goes 01:12:361 - here, but i think thats too hard to read for a normal, maybe make it a 3/4 slider and then the circle
    7. 01:41:791 (1,1) - same timing thing as before, also either make all of the ones before NC or remove NC here for consistency
    8. 01:55:812 (2) - that blankets a bit sloppy for example
    9. 02:00:704 (2) - this starts on nothing
    10. 02:09:671 (2) - would reblanket that
    11. 02:09:671 (2) - weird to read, also should go either 1/4 earlier or 1/8 later, thats where the vocals are
    12. 03:18:312 - why is that a break and wasnt in easy?
    13. 03:39:182 (1) - maybe end that on the white tick?
    [Hard]
    1. A bit of reblanketing wouldnt be bad on this one either, the blanket issues are so minor tho, if you want me to list them, pm me
    2. 00:13:258 - why skip vocals here?
    3. 00:16:030 (2) - should be at 00:16:193 -
    4. 00:16:356 (3) - should be at 00:16:519 -
    5. 00:16:682 (4) - should be 00:16:845 -
    6. 00:17:008 (5) - should be 00:17:171 -
    7. 00:17:497 (7) - should start at 00:17:660 - , since the word starts there; also white tick
    8. 00:23:204 (1) - stack that please
    9. 00:28:584 (4) - nothing in the music here; the "dont" started on the sliderend
    10. 00:39:019 (4) - same here
    11. 00:42:117 (2) - nothing there
    12. 00:47:334 (2) - should be here 00:47:171 -
    13. Btw, most of the vocals lie on 1/8 beat snap, either the song composer was a douche, or its just random vocals inconsistencies. Doesnt make it sound better with offset hitsounds tho, either make the hitsounds a bit quieter or move those vocal notes where the vocals are
    14. 01:03:313 (1,2,3,4,5) - hard to read, might be too hard for that difficulty
    15. 01:09:834 (5,6,1) - custom stack was a good idea, but you should make it equal then (1 is closer tho 6 than 6 is to 5)
    16. 01:12:280 (4) - that should be moved to the prior red tick
    17. 01:12:443 (5) - technically 1/8 earlier, but meh, thats hard to acc at that difflevel i guess (ask a BN or someone else profound in RC about that)
    18. 01:51:247 - you skip vocals here
    19. 02:12:280 (5,6) - this is unclean flowwise, try making the way into the slider the same as the slider movement itself
    20. 02:42:606 (3) - this is overmapped
    21. 02:42:932 (4) - this as well, you can just move both of those back by 1/4 to hit the drums
    22. 02:53:366 (3) - hit is 1/4 before
    23. 03:19:291 (1) - should end after 3/4
    24. 03:20:921 (1) - same
[General]
You should consider putting kiai in your map



Alright, thats it
hope i could help o/
Good Luck!
Topic Starter
BladesofSteel

Asonate wrote:

Yo, Mod4Mod :D

[Easy]
  1. 00:28:747 (1,2) - This looks weird to me, and albeit slow, doesnt necessarily flow well It sounds fine to me.
  2. 00:37:878 - I dont think you should skip that clap I'll make a slider-tick sound later, as a previous modder had suggested.
  3. 00:40:486 - Same here ^
  4. 00:57:443 (1) - mind moving that down, to have that centered ? Ok.
  5. 01:07:878 (1,2,3) - thats not symmetrical, copy 3 to where 1 is and ctrl+h it ^
  6. 01:50:595 (2) - same here, also thats just copied. I highly recommend you redoing that and making it unique Because this diff is easy, and this verse shares the same rhythm as the previous verse I will be keeping this as it is.
  7. 02:11:138 - I think you intended kiai not turned off here? It was intentional.
  8. 02:19:617 - Skipping that clap just feels weird Refer to what I said for the suggestion on 00:37:878 -
  9. 02:22:225 (3) - you should make the way to this slider parallel to the slider (move it up and left 1) Not necessary.
  10. Not pointing out missed claps, since that would just uselessly spam the mod, there are some after that tho Refer to what I said for the suggestion on 00:37:878 -
  11. 02:36:573 (1,2,1) - maybe make that a mirrored pattern ? Yes, they should be mirrored, and the fact that they aren't in the center of the board was intentional.
  12. 03:03:312 (1) - this calls for a blanket Fixed.
  13. 03:20:921 (1,2) - this feels weird, maybe adjust it to the vocals a bit more? It's following the BGM, because the rhythm would be far too complex if it were to follow the vocals, as you'lll see when modding my Hard diff.
  14. 03:33:965 (1) - the repeattick should be here 03:34:943 - , since theres a sound there as opposed to the current repeatpoint Fixed.
  15. 03:37:225 (1) - please make those two a straight line Because I fixed the previous suggestion, this part has also been changed.

    [Normal]
    1. Just my personal opinion, but copying everything in the beginning a second time... kinda boring, no? Simple objects for simple rhythm is how I choose it to go for this portion, but I did decided to remap 00:18:312 - 00:20:921.
    2. Also, blankets can be optimised
    3. 00:40:486 (2,3) - straight movement line maybe? It is, isn't it?
    4. 01:00:052 (2) - this should go 01:00:133 - here I think, the timing is off here, that is why the notes aren't on time with the white ticks. I'll need to fix the BPM here.
    5. 01:02:660 (3) - and this 01:02:742 - here ^
    6. 01:12:280 (3) - first off all, this goes 01:12:361 - here, but i think thats too hard to read for a normal, maybe make it a 3/4 slider and then the circle
    7. 01:41:791 (1,1) - same timing thing as before, also either make all of the ones before NC or remove NC here for consistency It's fine as it is.
    8. 01:55:812 (2) - that blankets a bit sloppy for example Fixed.
    9. 02:00:704 (2) - this starts on nothing ^ Remapped this part.
    10. 02:09:671 (2) - would reblanket that ^
    11. 02:09:671 (2) - weird to read, also should go either 1/4 earlier or 1/8 later, thats where the vocals are Remapped.
    12. 03:18:312 - why is that a break and wasnt in easy? Diversity I guess?
    13. 03:39:182 (1) - maybe end that on the white tick? Fixed.
    [Hard]
    1. A bit of reblanketing wouldnt be bad on this one either, the blanket issues are so minor tho, if you want me to list them, pm me
    2. 00:13:258 - why skip vocals here? Because in order to kee pthe rhythm I created consistent, I need to skip a beat on the blue tick.
    3. 00:16:030 (2) - should be at 00:16:193 - Fixed.
    4. 00:16:356 (3) - should be at 00:16:519 - ^
    5. 00:16:682 (4) - should be 00:16:845 - ^
    6. 00:17:008 (5) - should be 00:17:171 - Moved it to 00:17:334 instead.
    7. 00:17:497 (7) - should start at 00:17:660 - , since the word starts there; also white tick. Fixed.
    8. 00:23:204 (1) - stack that please It is stacked..
    9. 00:28:584 (4) - nothing in the music here; the "dont" started on the sliderend Corresponds to the previous rhythm, where I had a note on the blue tick at 00:25:324 (4) - .
    10. 00:39:019 (4) - same here ^
    11. 00:42:117 (2) - nothing there ^
    12. 00:47:334 (2) - should be here 00:47:171 - Added a note there instead.
    13. Btw, most of the vocals lie on 1/8 beat snap, either the song composer was a douche, or its just random vocals inconsistencies. Doesnt make it sound better with offset hitsounds tho, either make the hitsounds a bit quieter or move those vocal notes where the vocals are. ...
    14. 01:03:313 (1,2,3,4,5) - hard to read, might be too hard for that difficulty If players can understand the 1/1 overlapping notes, then it should be fine.
    15. 01:09:834 (5,6,1) - custom stack was a good idea, but you should make it equal then (1 is closer tho 6 than 6 is to 5) Fixed I think?
    16. 01:12:280 (4) - that should be moved to the prior red tick No, it's following 01:03:802 (2,3,4,5) - 's rhythm.
    17. 01:12:443 (5) - technically 1/8 earlier, but meh, thats hard to acc at that difflevel i guess (ask a BN or someone else profound in RC about that) :-/
    18. 01:51:247 - you skip vocals here AT this rate, I give up on following vocals lol.
    19. 02:12:280 (5,6) - this is unclean flowwise, try making the way into the slider the same as the slider movement itself Slightly adjusted.
    20. 02:42:606 (3) - this is overmapped Just thought I could add some fancy rhythm in here.
    21. 02:42:932 (4) - this as well, you can just move both of those back by 1/4 to hit the drums I don't mind really.
    22. 02:53:366 (3) - hit is 1/4 before Fixed.
    23. 03:19:291 (1) - should end after 3/4 Remapped.
    24. 03:20:921 (1) - same
[General]
You should consider putting kiai in your map I only added small Kai time here and there.


Alright, thats it
hope i could help o/
Good Luck!
I appreciate the mod. Thank you.
naoe dami
From Noob at modding queue
sorry I'll mod it fast

[General]
Q = press Q for delete/give a new combo
^ = same as above

[Easy]
00:26:138 (1) - Q
00:31:356 (1) - Q and make same pattern like 00:28:747 (1,2) -
00:36:573 (1,1) - ^
00:57:443 (1) - idk what do you mean give this pattern, delete it (just imo)
01:10:486 (1) - Q
01:13:095 (1) - ^
01:14:399 (2) - ^
01:15:704 (1) - ^
01:23:530 (1) - ^
01:39:182 (1) - same as 00:57:443 (1) -
01:54:834 (1) - Q
02:13:095 (1) - ^
02:18:312 (1) - ^ and better like this?

02:23:530 (4,5) - ^
02:31:356 (1) - delete it, easy player need a bit rest, lol, and i didn't hear anything from start at spinner
02:36:573 (1) - Q
02:42:443 (1) - ^
02:58:095 (1) - ^
03:03:312 (1) - ^
03:07:878 (1) - ^
03:10:486 (1) - ^
03:20:921 (1) - ^
03:26:138 (2) - ^
03:31:356 (2,3) - ^
03:36:573 (1) - ^

[Normal]
why use 1/1 if you place the pattern in 1/8?
00:43:747 (1) - delete it, or place at 00:41:791 (1) - for start
01:14:074 (2) - like this?

01:21:899 (2) - i suggest like this

01:26:138 (1) - delete and make this into start of spinner
01:55:812 (2) - same as 01:14:074 (2) -
02:07:878 (1) - Q and change it into 1 circle
02:09:508 (2,3) - delete
02:28:748 (1) - same as 01:26:138 (1) -
02:45:704 (1) - Q
03:31:356 (1) - ^
03:36:573 (1) - ^

nice song, full with feels, lol, sorry just that, I suggest the combo minimum is 3. GL
Topic Starter
BladesofSteel

naoe dami wrote:

From Noob at modding queue
sorry I'll mod it fast

[General]
Q = press Q for delete/give a new combo
^ = same as above

[Easy]
00:26:138 (1) - Q No. The NC changes every 4 beats, and I'm keeping it that way.
00:31:356 (1) - Q and make same pattern like 00:28:747 (1,2) - ^
00:36:573 (1,1) - ^ ^
00:57:443 (1) - idk what do you mean give this pattern, delete it (just imo) ^
01:10:486 (1) - Q ^
01:13:095 (1) - ^ ^
01:14:399 (2) - ^ ^
01:15:704 (1) - ^ ^
01:23:530 (1) - ^ ^
01:39:182 (1) - same as 00:57:443 (1) - ^
01:54:834 (1) - Q ^
02:13:095 (1) - ^ ^
02:18:312 (1) - ^ and better like this? It's fine the way it is now.

02:23:530 (4,5) - ^ ^
02:31:356 (1) - delete it, easy player need a bit rest, lol, and i didn't hear anything from start at spinner Extended it instead.
02:36:573 (1) - Q No. Refer to my answer for 00:26:138 (1) - .
02:42:443 (1) - ^ ^
02:58:095 (1) - ^ ^
03:03:312 (1) - ^ ^
03:07:878 (1) - ^ ^
03:10:486 (1) - ^ ^
03:20:921 (1) - ^ ^
03:26:138 (2) - ^ ^
03:31:356 (2,3) - ^ ^
03:36:573 (1) - ^ ^

[Normal]
why use 1/1 if you place the pattern in 1/8?
00:43:747 (1) - delete it, or place at 00:41:791 (1) - for start Remapped and did something else here, since I just realized how this is the exact same rhythm as Easy diff. Not good.
01:14:074 (2) - like this? No, this is getting to repetitive.

01:21:899 (2) - i suggest like this No, it's fine as it is.

01:26:138 (1) - delete and make this into start of spinner ^
01:55:812 (2) - same as 01:14:074 (2) - ^
02:07:878 (1) - Q and change it into 1 circle ^
02:09:508 (2,3) - delete I'll see what others will have to say about this.
02:28:748 (1) - same as 01:26:138 (1) - ^
02:45:704 (1) - Q ^
03:31:356 (1) - ^ ^
03:36:573 (1) - ^ No.

No mod on Hard diff?

nice song, full with feels, lol, sorry just that, I suggest the combo minimum is 3. GL
Thank you for the mod.
Battle
z

[General]
Uncheck widescreen support
Maybe make the kiai end at chorus instead of it just having the words "hate you" .-.
Try offset 6

[Easy]
One thing I kinda found awkward is the things like 00:41:791 (1,1) - where it's just a really long pause and then the spinner, kinda just feels empty
02:15:704 (1,2) - Blanket can be slightly improved
02:45:704 (2,3) - It doesn't really lead into 3 flow-wise, since it's more pointing toward the end of 3 rather than the head
It's really just kinda awkward with flow because of the really large ds, some of the things don't really flow together and overall kinda just feels empty
Why no spinner at end like normal?

[Normal]
Consistency sake, it's really just ew to have the map at different places on diffs that don't have gd's for them
Did you basically just use the same pattern with it being flipped for the entire beginning? .-.
00:29:563 (2,3) - Kind of questionable for a Normal
01:00:133 (2,3) - Usually having things on 1/8 means that you probably had to change timing somewhere but w/e I think it's fine
01:11:791 (2,3,4) - It's ds'd properly but I don't really think you should use "ambiguous" beats in a normal, since lower players mostly would be focusing on hitting the notes
01:20:921 (1,2) - Blanket can be improved
02:00:051 (1,2,3) - Flow makes it seem like 3 will be clicked, not 2
02:09:508 (2,3) - Questionable-ish for a normal
02:11:791 (3,4) - The song is more "intense" in this chorus, but having it like this just makes things seem inconsistent
02:17:661 (4,1) - ^
02:24:835 (2,3,4) - Overlap doesn't really look good
02:44:399 (1,2,1) - Spacing semi-inconsistent
02:50:921 (5,6) - Still questionable for a normal
02:59:725 (4) - Slider end on downbeat is ehhhhhh

[Hard]
I'm just going to be lazy and say it needs a lot of work, especially with things like 00:13:049 (1,2,3) - where the beat is ambiguous, since you do this a few times in the map, and the map doesn't really flow all that well (I'm only being like this cuz you broke the only rule lol)

Anyways gl .3.
Topic Starter
BladesofSteel

Battle wrote:

z

[General]
Uncheck widescreen support Done.
Maybe make the kiai end at chorus instead of it just having the words "hate you" .-. I don't really like kai tbh. Too flashy for my taste, especially if it's for songs that are slow like this one.
Try offset 6 Too early.

[Easy]
One thing I kinda found awkward is the things like 00:41:791 (1,1) - where it's just a really long pause and then the spinner, kinda just feels empty I've changed the note to a full slider now.
02:15:704 (1,2) - Blanket can be slightly improved Fixed.
02:45:704 (2,3) - It doesn't really lead into 3 flow-wise, since it's more pointing toward the end of 3 rather than the head Re-made these notes.
It's really just kinda awkward with flow because of the really large ds, some of the things don't really flow together and overall kinda just feels empty
Why no spinner at end like normal? Giving Easy players a break, ha ha.

[Normal]
Consistency sake, it's really just ew to have the map at different places on diffs that don't have gd's for them
Did you basically just use the same pattern with it being flipped for the entire beginning? .-. Yes..
00:29:563 (2,3) - Kind of questionable for a Normal It looks fine.
01:00:133 (2,3) - Usually having things on 1/8 means that you probably had to change timing somewhere but w/e I think it's fine
01:11:791 (2,3,4) - It's ds'd properly but I don't really think you should use "ambiguous" beats in a normal, since lower players mostly would be focusing on hitting the notes Removed.
01:20:921 (1,2) - Blanket can be improved Nah.
02:00:051 (1,2,3) - Flow makes it seem like 3 will be clicked, not 2 Re-adjusted notes here.
02:09:508 (2,3) - Questionable-ish for a normal It's fine..
02:11:791 (3,4) - The song is more "intense" in this chorus, but having it like this just makes things seem inconsistent Fixed.
02:17:661 (4,1) - ^ It's the same as 00:30:702 (4,1) -
02:24:835 (2,3,4) - Overlap doesn't really look good Fixed.
02:44:399 (1,2,1) - Spacing semi-inconsistent ?
02:50:921 (5,6) - Still questionable for a normal I don't think there's anything wrong here.
02:59:725 (4) - Slider end on downbeat is ehhhhhh Remapped.

[Hard]
I'm just going to be lazy and say it needs a lot of work, especially with things like 00:13:049 (1,2,3) - where the beat is ambiguous, since you do this a few times in the map, and the map doesn't really flow all that well (I'm only being like this cuz you broke the only rule lol) Ok...

Anyways gl .3.
Thank you.
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: gnash
  2. Title: i hate u i love u (ft. olivia o'brien)
    According to the official video and soundcloud, this is correct metadata.
<Reference>
  1. https://soundcloud.com/gnash/ihateuiloveu
  2. https://www.youtube.com/watch?v=pINZzadd2jM
Good luck~:3
Qiyana
Hi! From My queue
Hard
[General]
Nothing!
[Modding Itself]
00:10:484 (1,2,3) - The approach circles are kind of confusing.
00:30:049 (4,5) - This isn't symmetrical.
00:41:626 (6,1,2,3) - The approach circles are kind of confusing which isn't right for hard.
01:06:571 (5,6) - This jump is too extreme.
01:47:006 (1,1) - Put the second one closer to the first 1 to resemble earliers patterns.
02:17:006 (4) - This slider is kind of off. Stick to this: 02:17:658 (5) -
02:48:636 (3,4,5) - Make these circles touch each other at least.
02:54:832 (1,2,3) - Avoid Overlapping like the 1 and the 3.
03:30:376 (3,4,5) - If you're going to place it like that, you might as well have a repeat slider.

Good luck getting this ranked!
dylansantosh
Hey from my m4m queue

[General:]
Rather double bpm and half beat snap divisor, I swear it looks weird with the quarter beats.

Easy
01:17:984 (3,1) - Fix blanket
01:55:810 - Missing a note?
01:58:419 - ^
01:59:723 (3,1) - fix blanket, Starts too tight
02:03:636 - Missing a note?
02:14:071 - ^
03:23:528 (1) - I'd curve this slightly less to make the blanket prettier

Normal
Diff has a second more drain than easy

01:00:213 - This is so off
01:02:821 - ^
02:38:854 (5,1) - Fix blanket, slider end too tight

Hard
Full drain, unlike other diffs

00:47:984 (1,1) - blanket's off
01:09:832 (5,6,1) - Fix stack
02:24:832 (3,4) - Fix blanket
03:20:919 (1,3) - This blanket disturbs me
03:33:147 (4,5) - Spacing error
Topic Starter
BladesofSteel

Gamu wrote:

Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: gnash
  2. Title: i hate u i love u (ft. olivia o'brien)
    According to the official video and soundcloud, this is correct metadata.
<Reference>
  1. https://soundcloud.com/gnash/ihateuiloveu
  2. https://www.youtube.com/watch?v=pINZzadd2jM
Good luck~:3
Great info.

Dyl-Byl wrote:

Hi! From My queue
Hard
[General]
Nothing!
[Modding Itself]
00:10:484 (1,2,3) - The approach circles are kind of confusing. No it's not.
00:30:049 (4,5) - This isn't symmetrical. It is. Both the points are at Y:196
00:41:626 (6,1,2,3) - The approach circles are kind of confusing which isn't right for hard. Nope, I played it and it's fine.
01:06:571 (5,6) - This jump is too extreme. This isn't a jump. The DS for all the objects 01:05:267 (1,2,3,4,5,6) - and before that has the DS 2.2.
01:47:006 (1,1) - Put the second one closer to the first 1 to resemble earliers patterns. This makes no sense.
02:17:006 (4) - This slider is kind of off. Stick to this: 02:17:658 (5) - 02:17:006 (4) - is actually a flipped version of 02:17:658 (5) - lol.
02:48:636 (3,4,5) - Make these circles touch each other at least. You are not checking the DS I am using at all. And I dislike placing objects that are squashed together.
02:54:832 (1,2,3) - Avoid Overlapping like the 1 and the 3. This is a style of flow fyi.
03:30:376 (3,4,5) - If you're going to place it like that, you might as well have a repeat slider.The repeated slider is 03:31:354 (1) - , so I'm not sure what you're saying here.

Good luck getting this ranked!
I did not fix anything you had suggested, but thank you for the mod nonetheless.

DylanSan wrote:

Hey from my m4m queue

[General:]
Rather double bpm and half beat snap divisor, I swear it looks weird with the quarter beats. The BPM is correct.

Easy
01:17:984 (3,1) - Fix blanket Done.
01:55:810 - Missing a note? Yes, I re-made this part so the rhythm is more varied.
01:58:419 - ^ Nah.
01:59:723 (3,1) - fix blanket, Starts too tight That's what she said Fixed.
02:03:636 - Missing a note? Nah.
02:14:071 - ^ Fixed.
03:23:528 (1) - I'd curve this slightly less to make the blanket prettier ^

Normal
Diff has a second more drain than easy It was intentional.

01:00:213 - This is so off Fixed...I just can't get this note right on with the piano note.
01:02:821 - ^ ^
02:38:854 (5,1) - Fix blanket, slider end too tightThat's also what she said Fixed.

Hard
Full drain, unlike other diffs

00:47:984 (1,1) - blanket's off I don't see what you mean.
01:09:832 (5,6,1) - Fix stack I try to stack, but they keep on re-locating themselves to a different point..
02:24:832 (3,4) - Fix blanket Done.
03:20:919 (1,3) - This blanket disturbs me I've remapped this part.
03:33:147 (4,5) - Spacing error Fixed.
Thank you for modding!
Sonnyc
[Easy]
  1. This difficulty has a slow sv and a wide ds. Imo these settings wasn't pretty nice enough for beginners, especially the large distance.
  2. Regarding combo, I suggest you setting a longer combo cycle. Some of your cycle didn't worked enough, and resulting in short comboes such as 00:36:571 (1,1). NC spams are normally not good, because it is hard to provide players a feeling as a pattern.
  3. 00:57:441 (1) - 01:39:180 (1) - I suggest removing these notes. Maybe you would be worried about the 20 seconds long break, but such settings to cut the break as a single note is what I not recommend in lower difficulties. Players might be not focusing during the break, and can miss those single objects.
[Normal]
  1. 00:57:441 (1,2,3,1) - 01:39:180 (1,1,1,2) - 4 repetitive note clicks in the center is never interesting at all. Consider making something with these elements. Also please set your combo consistently.
  2. 02:09:506 (2,3) - This surely fits the vocal. However this part is rather soft right before the kiai section. Instead of choosing to map with high note density, removing (2) and also making your pattern soft along the song would work better.
  3. 02:45:702 (1,3) - Combo was weird. Start from (3) please.
[Hard]
  1. 00:01:191 (3,4) - Both feels 1/4 extended currently.
  2. 00:23:202 (1,1) - 01:10:158 (6,1) - 01:26:136 (1,3) - Stack properly please.
not bad
Topic Starter
BladesofSteel

Sonnyc wrote:

[Easy]
  1. This difficulty has a slow sv and a wide ds. Imo these settings wasn't pretty nice enough for beginners, especially the large distance. It seems fine to me. I personally don't like overlapping notes, and due to the low BPM of this song, that is why I had to push it to 2.0 DS.
  2. Regarding combo, I suggest you setting a longer combo cycle. Some of your cycle didn't worked enough, and resulting in short comboes such as 00:36:571 (1,1). NC spams are normally not good, because it is hard to provide players a feeling as a pattern. True. I'll change it to a NC for every 2 rhythmic cycles then.
  3. 00:57:441 (1) - 01:39:180 (1) - I suggest removing these notes. Maybe you would be worried about the 20 seconds long break, but such settings to cut the break as a single note is what I not recommend in lower difficulties. Players might be not focusing during the break, and can miss those single objects. Inattentive players deserves to lose their FC then lol.
[Normal]
  1. 00:57:441 (1,2,3,1) - 01:39:180 (1,1,1,2) - 4 repetitive note clicks in the center is never interesting at all. Consider making something with these elements. Also please set your combo consistently. Okay, I've mapped them.
  2. 02:09:506 (2,3) - This surely fits the vocal. However this part is rather soft right before the kiai section. Instead of choosing to map with high note density, removing (2) and also making your pattern soft along the song would work better. I removed two, but I'm not sure what to make of the slider after that though. I could always remove both objects, but just to keep the objects consistent..
  3. 02:45:702 (1,3) - Combo was weird. Start from (3) please Removed both combos so there is one full combo starting from 02:44:397 - 02:49:615..
[Hard]
  1. 00:01:191 (3,4) - Both feels 1/4 extended currently. Re-mapped.
  2. 00:23:202 (1,1) - 01:10:158 (6,1) - 01:26:136 (1,3) - Stack properly please. I try to stack them, but I can't.
not bad
Thank you for modding.
Inversal
Hi~~~~ From my Queue!

Nice Song! I love it! But it contains lots of bad words. So you have to write it in your description Warning: This map is only suitable for age of 18+ only and add 18+ to your tags

ฺBut in easy and normal. Try to make the rhythm into 1/1 and 1/2. So it will not confuse players

Kiai here 02:10:484 - and end it here 02:30:702 -

Let's get started on hard diff

Hard

I can't really know how you map on the rap parts. I don't know what are you following (Try to create your own rhythm or try to follow vocal?) So. I cannot mod it well.

Always use DS in your Non-jump part

Because this song is very slow. So 1/8 divisor should be used on some spots
00:01:109 - Use 1/8 And add this note to match the vocals.
00:41:626 (6,1,2,3) - Stacking like this will be very hard to read. Back and forth beats can be used when all four beats has same spacing (on the timeline).
00:46:843 - Without this note. Players will confused. Vocal starts here.
00:47:495 - You can add a note here
00:51:571 (7,8,9) - Do a 3/8 return slider to match the vocals. The 3/8 rhythm may be confusing so I suggest you to use a slider instead to make it easy to read
00:52:223 - ^
00:54:832 (1) - ^
00:56:626 - You can add note here.
01:00:376 (1) - 3/8 return slider please
01:04:615 (5) - Don't stack this please. It's really confusing.
01:06:897 - You can add note here.
01:11:952 (3,4,5,6,7,1) - Killer stack. Stacking means beats that stacked has same spacing. Stack like this can kill a player without reasons.
01:19:778 (4,5,6,7,8) - Killer stack again
01:54:506 (5,6,1) - Try NOT to stack like this please. It's like you stop the flow and boost it.
02:04:615 (5,6,7,1) - ^ 6,7,1 Can be stacked
03:24:017 (2,3,4,5) - Don't stack like this pleaseeee
03:27:604 (3,4) - Which rhythm are you following?

Normal

Always NC every downbeats (Big white ticks)

00:18:310 (3,4) - This is confusing. You follow melody in the previous notes but you suddenly change it to follow vocals. The new players cwill cannot catch it.
00:24:506 (1) - Too short recovery time after spinner. this is UNRANKABLE Just make sure that the hitcircle doesn't appear while spinning
00:29:560 (2,3) - Try to merge it into a single slider. Normal diff doesn't need to map all things.
00:37:876 (6,7,8,1) - This doesn't flow well. Try move some notes
01:05:267 - Break??? Break here doesn't feel good IMO.
01:47:006 (5) - Try to move 5 to x:220 y:30
01:47:006 - Break??
02:07:876 (5) - End slider here and make a 3/4 return slider here 02:09:180 -
02:16:517 (2,3) - as same as 00:29:560 (2,3)
02:33:963 - Too short recovery time after spinner. this is UNRANKABLE
03:02:332 (4,6) - Fix overlap please

Easy

Try to NC every downbeats.

Looks fine. But

Every map must start and finish at same spot. So map 00:00:050 - please

00:57:441 (1) - Don't tease newbies by breaking the break with this note please. It can make players miss without a good reason.
01:39:180 (1) - Arrrggghhhhhh Nooooooo don't do this please^ above
02:00:049 (1,2,3) - I know that you don't want to stack. But please make it flow please.
02:31:354 (1,1) - Too short recovery time for easy diff UNRANKABLE

Good luck ranking this :D
Topic Starter
BladesofSteel

bestza55567 wrote:

Hi~~~~ From my Queue!

Nice Song! I love it! But it contains lots of bad words. So you have to write it in your description Warning: This map is only suitable for age of 18+ only and add 18+ to your tags

ฺBut in easy and normal. Try to make the rhythm into 1/1 and 1/2. So it will not confuse players

Kiai here 02:10:484 - and end it here 02:30:702 -

Let's get started on hard diff

Hard

I can't really know how you map on the rap parts. I don't know what are you following (Try to create your own rhythm or try to follow vocal?) So. I cannot mod it well.

Always use DS in your Non-jump part

Because this song is very slow. So 1/8 divisor should be used on some spots
00:01:109 - Use 1/8 And add this note to match the vocals.
00:41:626 (6,1,2,3) - Stacking like this will be very hard to read. Back and forth beats can be used when all four beats has same spacing (on the timeline).
00:46:843 - Without this note. Players will confused. Vocal starts here.
00:47:495 - You can add a note here
00:51:571 (7,8,9) - Do a 3/8 return slider to match the vocals. The 3/8 rhythm may be confusing so I suggest you to use a slider instead to make it easy to read
00:52:223 - ^
00:54:832 (1) - ^
00:56:626 - You can add note here.
01:00:376 (1) - 3/8 return slider please
01:04:615 (5) - Don't stack this please. It's really confusing.
01:06:897 - You can add note here.
01:11:952 (3,4,5,6,7,1) - Killer stack. Stacking means beats that stacked has same spacing. Stack like this can kill a player without reasons.
01:19:778 (4,5,6,7,8) - Killer stack again
01:54:506 (5,6,1) - Try NOT to stack like this please. It's like you stop the flow and boost it.
02:04:615 (5,6,7,1) - ^ 6,7,1 Can be stacked
03:24:017 (2,3,4,5) - Don't stack like this pleaseeee
03:27:604 (3,4) - Which rhythm are you following?

Normal

Always NC every downbeats (Big white ticks)

00:18:310 (3,4) - This is confusing. You follow melody in the previous notes but you suddenly change it to follow vocals. The new players cwill cannot catch it.
00:24:506 (1) - Too short recovery time after spinner. this is UNRANKABLE Just make sure that the hitcircle doesn't appear while spinning
00:29:560 (2,3) - Try to merge it into a single slider. Normal diff doesn't need to map all things.
00:37:876 (6,7,8,1) - This doesn't flow well. Try move some notes
01:05:267 - Break??? Break here doesn't feel good IMO.
01:47:006 (5) - Try to move 5 to x:220 y:30
01:47:006 - Break??
02:07:876 (5) - End slider here and make a 3/4 return slider here 02:09:180 -
02:16:517 (2,3) - as same as 00:29:560 (2,3)
02:33:963 - Too short recovery time after spinner. this is UNRANKABLE
03:02:332 (4,6) - Fix overlap please

Easy

Try to NC every downbeats.

Looks fine. But

Every map must start and finish at same spot. So map 00:00:050 - please

00:57:441 (1) - Don't tease newbies by breaking the break with this note please. It can make players miss without a good reason.
01:39:180 (1) - Arrrggghhhhhh Nooooooo don't do this please^ above
02:00:049 (1,2,3) - I know that you don't want to stack. But please make it flow please.
02:31:354 (1,1) - Too short recovery time for easy diff UNRANKABLE

Good luck ranking this :D
For some reason, I was automatically logged out during the process of editing, so all my comments I had added beside each suggestion has been removed when I had re-logged in again...

Thank you for modding, I will try to re-add in which parts I have fixed and not fixed.
Speed of Snail
Hey, Response to your M4M.

HARD

A lot of this map genuinely confuses me, like seriously this map is targeted at a WAY lower level player, and I doubt that I'd be able to SS this ever, as it is now. The Majority of the mapping SEEMS like it's trying to follow the vocals, but it feels off even as is, has tons of random snapping, and the lower AR doesn't help, cause half the time I can't tell the difference between a 1/2 and a 1/4. Seriously speaking, mod aside if you want this to get anywhere you likely need to completely rework how it's done, I just can't envision this style working for low difficulty no matter how well it's done.

Anyways I know you asked for Normal/Hard, but I'm going to mod Normal as I can't properly mod the Hard, so that's the best mod you're going to get for it.

NORMAL

Afterthought: Anyways this mod is also fairly surface level and I'm not prying into a lot of more in-depth things like general flow, hitsounding, design, since there's a number of larger issues that likely need to be corrected before you can start worrying about those kind of things. Often if I saw something a lot I pointed out one or two of the most obvious cases to make sure you keep mindful of them, however remember that just because I mention that a couple blankets are misaligned, fixing those blankets does not mean your map now has perfect blanketing, since I'm not commenting on every little misalignment I see.

General tip, not sure if you actually used it, but it was enabled when I opened the map so I'll go over it anyways, when making easier difficulties you should avoid using Grid Snap since it makes it really difficult to form consistent patterns or any reasonable flow at all for that matter.

00:00:702 - (2) I always hate making this the first point I go over, but this blanket is broken, the bottom of the slider needs to be pulled more to the left.
*this applies to almost every one of these, it looks like you copy pasted this shape into each circle shape, so they're all a little off*

00:20:267 - (4,5) And this is awfully random, it's not like the ticks here are two super strong notes, in fact I'd argue they're some of the weakest in the entire song. I'd make these two circles into a single slider, and even a slider with reduced SV to match the fading out feeling that the notes here leave in the song.

00:23:523 - So, this Kiai toggle is literally 1 second long, Even if for some reason this WAS intentional (I doubt it) Pretty sure you're never allowed to trigger Kiai for such a short time. Fix this. *Applies to ALL Kiai times in this diff*

00:29:560 - (2,3) As a general rule 1/4 is generally avoided in Easy/Normal difficulties, and when they're used they should at least be minimized so that they have little impact on the play-ability for newbies, this 1/4 is actually pretty brutal in terms of forcing a snap, when I was play-testing I got lazy cause of how easy the map was and this nearly broke me, I had to adjust at the last second since I didn't see this pattern as fast as it is, Definitely get rid of this, honestly just delete the 2 circle, makes this pattern far better.

02:16:517 - ^^^

I notice (especially in the chorus) you have a lot of circles on blue ticks, while technically this is fine (My first ranked Normal diff had a couple) This is not usually something people like seeing, in my case I could argue in favor of it because of factors like short map length and high slider:circle ratio, but for this map you don't have so much leeway, for the sake of players accuracy might want to make these 3/4 repeat sliders.

00:57:441 - (1,2) This blanket is very off.

02:56:136 - (2-5) Do not use square patterns like this in a low difficulty map haphazardly, straighten this out or use less circles, this is difficult to follow for someone inexperienced.

03:39:180 - This spinner should be extended to 03:44:397, The music is still going and fading out until that moment, plus the spinner was a little short as is.

Anyways, that's about all I got. Srry the mod is so short but, a lot of this map just sorta leaves me uncertain of what to say. I often just don't really know what I'm looking at :/. Anyways I hope this is satisfactory for you, and hopefully you can take something out of what I said and try to improve on what you have, GL mapping.
Topic Starter
BladesofSteel

TheOnlyLeon wrote:

Hey, Response to your M4M.

HARD

A lot of this map genuinely confuses me, like seriously this map is targeted at a WAY lower level player, and I doubt that I'd be able to SS this ever, as it is now. The Majority of the mapping SEEMS like it's trying to follow the vocals, but it feels off even as is, has tons of random snapping, and the lower AR doesn't help, cause half the time I can't tell the difference between a 1/2 and a 1/4. Seriously speaking, mod aside if you want this to get anywhere you likely need to completely rework how it's done, I just can't envision this style working for low difficulty no matter how well it's done.

Anyways I know you asked for Normal/Hard, but I'm going to mod Normal as I can't properly mod the Hard, so that's the best mod you're going to get for it. I'm sorry to hear that. It can be very challenging to try and create a Hard difficulty for a song with a low BPM.

NORMAL

Afterthought: Anyways this mod is also fairly surface level and I'm not prying into a lot of more in-depth things like general flow, hitsounding, design, since there's a number of larger issues that likely need to be corrected before you can start worrying about those kind of things. Often if I saw something a lot I pointed out one or two of the most obvious cases to make sure you keep mindful of them, however remember that just because I mention that a couple blankets are misaligned, fixing those blankets does not mean your map now has perfect blanketing, since I'm not commenting on every little misalignment I see.

General tip, not sure if you actually used it, but it was enabled when I opened the map so I'll go over it anyways, when making easier difficulties you should avoid using Grid Snap since it makes it really difficult to form consistent patterns or any reasonable flow at all for that matter.

00:00:702 - (2) I always hate making this the first point I go over, but this blanket is broken, the bottom of the slider needs to be pulled more to the left.
*this applies to almost every one of these, it looks like you copy pasted this shape into each circle shape, so they're all a little off* Fixed this and 00:03:310 (4) - . 00:11:136 (2) - and 00:13:744 (4) - .

00:20:267 - (4,5) And this is awfully random, it's not like the ticks here are two super strong notes, in fact I'd argue they're some of the weakest in the entire song. I'd make these two circles into a single slider, and even a slider with reduced SV to match the fading out feeling that the notes here leave in the song. It's generally not a good idea to tamper with the SV in Normal/Easy modes, but I did change the rhythm here as you had suggested.

00:23:523 - So, this Kiai toggle is literally 1 second long, Even if for some reason this WAS intentional (I doubt it) Pretty sure you're never allowed to trigger Kiai for such a short time. Fix this. *Applies to ALL Kiai times in this diff* It was intentional, and I don't want to change it.

00:29:560 - (2,3) As a general rule 1/4 is generally avoided in Easy/Normal difficulties, and when they're used they should at least be minimized so that they have little impact on the play-ability for newbies, this 1/4 is actually pretty brutal in terms of forcing a snap, when I was play-testing I got lazy cause of how easy the map was and this nearly broke me, I had to adjust at the last second since I didn't see this pattern as fast as it is, Definitely get rid of this, honestly just delete the 2 circle, makes this pattern far better. I avoided putting notes 1/4 apart as much as I could now, and have added reverses to the sliders instead.

02:16:517 - ^^^ ^

I notice (especially in the chorus) you have a lot of circles on blue ticks, while technically this is fine (My first ranked Normal diff had a couple) This is not usually something people like seeing, in my case I could argue in favor of it because of factors like short map length and high slider:circle ratio, but for this map you don't have so much leeway, for the sake of players accuracy might want to make these 3/4 repeat sliders. ^

00:57:441 - (1,2) This blanket is very off. Fixed.

02:56:136 - (2-5) Do not use square patterns like this in a low difficulty map haphazardly, straighten this out or use less circles, this is difficult to follow for someone inexperienced. Fixed.

03:39:180 - This spinner should be extended to 03:44:397, The music is still going and fading out until that moment, plus the spinner was a little short as is. I disagree. It looks fine as it is.

Anyways, that's about all I got. Srry the mod is so short but, a lot of this map just sorta leaves me uncertain of what to say. I often just don't really know what I'm looking at :/. Anyways I hope this is satisfactory for you, and hopefully you can take something out of what I said and try to improve on what you have, GL mapping.
Thank you for modding.
Yahuri
From my queue~

Hard
-Okay I had a pretty hard time following the notes- id say 90% of the time I was also ahead of the beat. So either something is wrong with me or the offset.
01:19:778 (4,5,6,7) - patterns like this were confusing esp since ive never seen this pattern in a lower difficulty map (it usually appears as a jump in Insane+)
01:32:658 (2,3) - blanket
01:51:571 (5,6,1) - overlap not good
02:56:789 (5) - 02:58:745 (2) - stack
03:00:702 (2,3) - blanket

Normal
-Has much better flow than Hard, probably because no circle stacks
00:31:517 (4) - move to 00:31:354 (4)
01:14:397 - maybe map this clap?
01:22:223 - ^
01:54:506 (7,1,2) - make all same DS from 7
01:56:136 - map clap?
02:07:876 (4,5) - blanket
02:48:963 - stop slider here and add circle 02:49:289
03:38:528 (4) - there isnt any sound here

Good luck!
Topic Starter
BladesofSteel

Yahuri wrote:

From my queue~

Hard
-Okay I had a pretty hard time following the notes- id say 90% of the time I was also ahead of the beat. So either something is wrong with me or the offset. It's you! Yes, I've been receiving this comment a lot..
01:19:778 (4,5,6,7) - patterns like this were confusing esp since ive never seen this pattern in a lower difficulty map (it usually appears as a jump in Insane+) I've received more than enough notes about this by now, so I will change it.
01:32:658 (2,3) - blanket Fixed.
01:51:571 (5,6,1) - overlap not good For some reason I am unable to fix the stack here.
02:56:789 (5) - 02:58:745 (2) - stack No change.
03:00:702 (2,3) - blanket Fixed.

Normal
-Has much better flow than Hard, probably because no circle stacks
00:31:517 (4) - move to 00:31:354 (4) Fixed.
01:14:397 - maybe map this clap? I'm unable to.
01:22:223 - ^ ^
01:54:506 (7,1,2) - make all same DS from 7 WhyÉ
01:56:136 - map clap? I'm unable to.
02:07:876 (4,5) - blanket Fixed.
02:48:963 - stop slider here and add circle 02:49:289 Not necessary.
03:38:528 (4) - there isnt any sound here True. Removed the hit circle.

Good luck!
Thank you for modding.
C00L
ayyy lmao M4M queue




[Easy]
  1. 00:23:528 (1) - kiai, those burts shouldnt be here
  2. 00:41:789 (2) - a pretty sharp curve dont think it fits tbh

[Normal]
  1. 00:23:834 - fix that kiai time
  2. 01:54:506 (7,2) - place this slider so that i blankets it at the same point as it does with 01:54:832 (1) -
  3. 02:48:310 (6) - on this slider youre missing a strong sound that you didnt emphasise although you done it here 02:45:702 (3) -

[Hard]
  1. 00:07:386 (4,1) - blanket fixeroo
  2. 00:27:441 (3,4) - ^
  3. 00:43:093 (4) - extend this up onto the white tick and just mute the slider end (10% since you still want to hear some sort of click)
  4. 00:44:071 (1) - mute this spinner completely
  5. 01:37:876 (4) - after this point consider a 15% volume timing point it is fairly quiet at this part
  6. 01:53:202 (2,3) - blanket
  7. 02:10:484 (1) - this kiai time (with the previous one) man make this extended this song doesnt match any sort of kiai snaps
  8. 02:30:049 (4) - extend the slider and mute it again
  9. 02:56:789 (5) - stack this with 02:55:484 (2) - slider start the current overlap is meh imo
  10. 03:03:963 (2) - i dont know if you can hear this but if you listen at 25% speed you can hear that the timing on this is kinda off, but that might just be me

As i told in-game i dont map these diffs but hey not bad tbh

Good luck man
Topic Starter
BladesofSteel

Cooldue7 wrote:

ayyy lmao M4M queue


[Easy]
  1. 00:23:528 (1) - kiai, those burts shouldnt be here I don't like long Kai time, so I keep them short. It's intentional.
  2. 00:41:789 (2) - a pretty sharp curve dont think it fits tbh It looks fine to me.

[Normal]
  1. 00:23:834 - fix that kiai time No..
  2. 01:54:506 (7,2) - place this slider so that i blankets it at the same point as it does with 01:54:832 (1) - I'm not sure what you mean here.
  3. 02:48:310 (6) - on this slider youre missing a strong sound that you didnt emphasise although you done it here 02:45:702 (3) - There's already a clap hitsound here. What are you talking about?
  4. Hello random dot.

[Hard]
  1. 00:07:386 (4,1) - blanket fixeroo Not necessary.
  2. 00:27:441 (3,4) - ^ ^
  3. 00:43:093 (4) - extend this up onto the white tick and just mute the slider end (10% since you still want to hear some sort of click) No, I'm following the vocals here as you can see.
  4. 00:44:071 (1) - mute this spinner completely 5% is the lowest volume it can go you know.
  5. 01:37:876 (4) - after this point consider a 15% volume timing point it is fairly quiet at this part Not necessary.
  6. 01:53:202 (2,3) - blanket It already is.
  7. 02:10:484 (1) - this kiai time (with the previous one) man make this extended this song doesnt match any sort of kiai snaps I had purposely shortened Kai time because I don't really like them tbh.
  8. 02:30:049 (4) - extend the slider and mute it again ^ Refer to what I had said before.
  9. 02:56:789 (5) - stack this with 02:55:484 (2) - slider start the current overlap is meh imo I already did?
  10. 03:03:963 (2) - i dont know if you can hear this but if you listen at 25% speed you can hear that the timing on this is kinda off, but that might just be me It's just you. :P

As i told in-game i dont map these diffs but hey not bad tbh

Good luck man
I didn't really change much, but thank you for the mod nonetheless.
WazZzaA123
From queue M4M
http://i.imgur.com/wTKzetE.png AiMod

[Hard]
00:51:082 (1) - NC it can be confusing without the NC
01:09:832 (5,6,1) - Try to lower all of these so it blanket with 01:09:343 (4) -
02:10:484 Extend this kia time please
02:31:028 (1) - Spinner and 02:34:289 (1) - Are really close so what I suggest is that you delete those 02:34:289 (1,2) - and then maybe redesign a little after 02:35:267 (3) -
02:42:278 (2,3,4) - These three circles should be removed they dont follow any kind of beat whatsoever
02:48:636 (3,4,6) - ^
02:53:365 (3) - ^
02:59:071 (3,4,6) - ^
03:08:365 (2) - Move the start of the slider to the big white tick and remove 03:09:017 (3) -

[Nomal]
Recheck DS
Topic Starter
BladesofSteel

WazZzaA123 wrote:

From queue M4M
http://i.imgur.com/wTKzetE.png AiMod

[Hard]
00:51:082 (1) - NC it can be confusing without the NC If you check the object you had linked here, it is already NC. :P
01:09:832 (5,6,1) - Try to lower all of these so it blanket with 01:09:343 (4) - I'm not sure what you mean here, but I did something.
02:10:484 Extend this kia time please I don't want to.
02:31:028 (1) - Spinner and 02:34:289 (1) - Are really close so what I suggest is that you delete those 02:34:289 (1,2) - and then maybe redesign a little after 02:35:267 (3) - Not necessary. It is the last difficulty of the mapset after all.
02:42:278 (2,3,4) - These three circles should be removed they dont follow any kind of beat whatsoever True,. but they correspond with the pattern done at 02:36:571 (1,2,3) - . I'll think about this.
02:48:636 (3,4,6) - ^ Made a little rhythm here myself. No change.
02:53:365 (3) - ^ ^
02:59:071 (3,4,6) - ^ ^
03:08:365 (2) - Move the start of the slider to the big white tick and remove 03:09:017 (3) - Fixed.

[Nomal]
Recheck DS There are no DS issues on this difficulty.
Thank you for modding.
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