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posted
Alright, I guess I will make a ligher Hard / Normal or whatever it is, hitsound and search for mods.

tbh I think the spread between the normal and hard is just fine, tho the SR is not, whatever if it's necessary I will get an other diff.
posted
If people say it's needed I'll nerf it, but I don't think it's neccessary
posted
Hey, M4M!


Ky's Normal


00:11:620 (1) - You could maybe do a more interesting slider shape since the other sliders are just curves and straight sliders.

00:28:539 (1,2) - It might be me, but these two sliders sound very weird when playing for some reason.

00:32:251 (1) - You could move this a bit closer since the previous sliders are connected with lower spacing.

00:34:829 (1) - Maybe curve this slightly so it flows into the next note?

01:18:699 (4) - In my opinion, the blanket this has seems to be too close to the slider, and doesn't really look too good. If possible, you can adjust something to make the blankets the same distance like the other ones?

01:33:523 (2) - Curve this slightly to match the previous slider more.

Nothing else I could really find, the difficulty is already well made. Good job!

Baraatje123's Hard


00:02:274 (2) - Fix the blanket a little, you can very slightly see from the approach circle that it doesn't perfectly fit the curve with (1).

00:05:175 (3,4) - Make these have the same curvature?

00:20:966 - In my opinion, it sounds strange to leave this empty but I understand your intention of doing so.

00:21:933 (1) - You could adjust this to the left more since it kind of overlaps the edge of grid map, but if it's allowed then don't worry about it.

00:21:933 (1,3) - You can see very closely that these don't have the same slope.

00:26:754 (9) - You could adjust this slider so that the ticks form a perfect V-shape.

00:43:208 (3) - This blanket doesn't really look that good because of how it nearly touches the slider. Maybe move it a further apart if possible?

01:13:221 (7) - Maybe add a NC here since the combo gets quite high here compared to the rest of the map?

01:26:755 (5) - You could curve this slightly less so the curve doesn't look too sharp and because you can form a better looking blanket with the previous slider.

01:34:490 (2) - You could CTRL + G because this reverse slider ends facing away from the next note.

01:35:134 (2) - ^

This is all I could find, it's a well-made difficulty! Good job!

Caffe's Insane


00:10:976 (2) - You could try having this go directly through the middle of the slider instead of slightly to the side.

00:13:876 (5) - Have this directly in-between the (2) and (3).

00:20:644 (1) - You could blanket (1)'s tail with (7) better.

00:25:948 (3) - Kind of awkward having this next note off to the side like that after the slider. Maybe you could find a more reachable position for this note?

00:31:117 (1) - You could improve the curve for this slider so it's not as sharp. Having a smoother curve accounts for a better blanket.

00:53:381 (3) - I think stacking this on 00:54:026 (2) looks and plays better.

01:03:714 (3) - I think this would look better if moved slightly upwards.

01:05:145 (5) - Stack this on 01:04:186 (1) ?

01:11:287 (3) - Tilt this slightly so it doesn't touch the (5) ? It kind of looks messy this way.

01:14:832 (5) - Would a NC work here?

01:34:973 (4) - Maybe curve this stream for better aesthetics?

01:35:457 (10) - Maybe add a NC since it's the last note?

That's all I could find here, good job with your map! It's well made!

Hardest difficulty (name is too long xd)


00:29:500 (3) - This double sounds out of place to me in my opinion, but you probably heard something in the song that this follows?

00:39:179 (2,3,4,5) - In my opinion, I think the stream looks better without the rapid rise in DS changes. Maybe have the stream look similar to this? 00:41:757(4,5,6,7)

00:49:492 (4,5,6,7) - You could do the same with this stream as the above example ^

00:54:026 (2) - I think this slider looks better slightly adjusted down instead of stacked in order to stay consistent with the other notes.

00:57:975 (1,2,3) - This line of notes looks sort of bland to me, maybe do something more interesting with this since you did it with 00:59:667 (1,2,3,4)

01:08:856 (1) - The placement of this note is kind of awkward, I would place it somewhere where it's more reachable.

01:10:145 (5) - CTRL + G so that this reverse slider ends facing the next note?

01:13:865 - I think having a note here would play better.

01:19:263 (3,4) - The shape of these doesn't look too good, I would just have these both go vertically up instead of the way it is right now.

01:21:841 (2,3) - This one could be angled downwards slightly to the left instead of this current shape.

01:30:623 (1) - Not sure why the NC is here.

01:31:912 (1) - ^

01:34:973 (8) - You could move this closer so that the distance is equal among these jumps.

01:38:035 (1) - Not a huge difference, but I think this note looks nicer around X:0/Y:264

Overall, this is all I found here. Good job with the map!

It's a nice mapset, good luck getting this ranked!
posted
!!
general

timing seems to be inconsistent

make smth with HS in your diff in kiai. i miss some clapx there

change bg size to 1366x768
экстра

00:02:918 (2) - 00:03:563 (4) - 00:05:818 (2) - 00:06:141 (3) - 00:08:075 (2) - 00:08:396 (3) - 00:08:720 (4) 00:15:809 (2) - 00:20:966 (2) - NC everythere to indicate the SV change

00:23:048 (6,3) - maybe a blanket here?

00:39:260 - i dont hear a sound here, and you? probably this overmap is not needed

00:42:563 - i want to see this note clickable, because bit here is pretty strong

00:59:183 (6) - dont like this shape, maybe you will make this slider similar to this 00:58:539 (4) -?

01:04:197 (4) - even if u dont have a SV change here, u have BPM change here, so SV is changing anyway lol, so NC pls here

01:21:599 (1,2,3) - maybe smth like this for a better flow?

01:24:500 (1,2,3,4,5) - oraoraoraoops wrong meme

01:30:300 (1,1) - do something with this useless nc spam

01:31:589 (1,1) - ^
caffe инсейн

• Concurent volume value for red-green line(s):
00:01:308 {1308} ms

00:01:308 (1) - maybe u will make this slider similar to 00:03:886 (1) - ? it will fit better as for me or conversely, as you like

00:22:738 (4,1) - maybe transform this slider into a curve and make a blanket with this note

00:46:430 (1,1) - maybe u will avoid this overlap? looks messy imo

00:53:044 (2,3) - this is the first time u are mapping on vocal, so it looks awkward a bit

01:05:145 (5) - NC here instead of NC here 01:05:467 (1) -

01:27:722 (1,3) - maybe a blanket here instead or overlap? will look better
harд

• Concurent volume value for red-green line(s):
00:01:308 {1308} ms

• Objects are not snapped:
00:27:398 {27398} Slider end
00:32:577 {32577} Slider end

00:05:175 (3,4) - maybe u will make them similar? as you were using some symmetry before

00:18:065 (3) - move to x=321 y=101 for a better flow

00:27:088 (1) - nazi stacking suggestions with 00:26:593 (8) - this note

00:49:331 (5) - this blanket looks bad, correct it

01:21:277 (5,7) - wow this blanket is so fucking cool

01:27:561 (8,2,5) - nazi stacking suggestions

overall nice diff. i like your sliders, probably ill use some of them in my map hehe
normal

• Objects are not snapped:
00:27:559 {27559} Slider repeat
00:28:042 {28042} Slider end
00:31:600 {31600} Slider end
00:56:455 {56455} Slider end
01:09:006 {69006} Slider repeat
01:09:651 {69651} Slider end

00:52:876 (1,2) - nazi, spacing here is a bit different from other places

00:54:864 (2,3) - ^

01:04:217 (2,3) - probably nc these due to rhytm changes

01:08:373 (2,1) - this blanket can be improved


good luck



posted
um yeah the unsnaps are probably my fault, I'll fix and update everything tomorrow.
posted
fuck my pc restarted and lost previous mod...let's do it again

Heya buddy c:

[Overall]
  1. Timing: discussed in-game
  2. Combo colours: The standard ones don't fit imo....Suggestion of colours. These colours are based on Kon's body, Kon's Hair ( ''hair'' ), Kon's glasses, Kon's tongue and sky.
  3. Spread: I'll list below, after the mods the reason why I think there should be a 2* diff
  4. Hitsounds: Please...use hitsounds xD


[Ky's Normal]

  1. 00:09:686 (2) - This would look better if you put a little curve Like this
  2. 00:11:620 (1) - I think this section could play better and look nicer if you adjust it to something Like this because it helps a lot in the flow and you could also stack 00:14:198 (1) - with the tail to look consistent.....and well, if you do this, I also suggest you a little curve on 00:13:554 (4) - to make the flow even better
  3. 00:16:132 (4) - I think it would play a little better if you place this slider more to the left
  4. 00:21:933 (1,2) - huh....volumes? xD
  5. 00:52:876 (1,2,3) - I don't like this ;w; The idea was good, but i think it's really ugly and a bit random like this....you could make 1 have a better shape/curve and make 3 symmetrical to it
  6. 01:15:476 (2,5) - Since this is the kiai, I highly suggest you use more curved sliders in patterns like this, so you give the player a better flow and also make the kiai look more epic
  7. 01:27:078 (4) - a sexy little curve to the left here would make this little overlap look way better :P


[baraatje123's Hard]
  1. 00:07:753 (3,4) - Since you're making them interact, you could make the blanket a little better don't you think? The entire map is based on blankets, flow and aesthetic...so these 2 are a bit off-theme
  2. 01:10:965 (1,2) - imo this overlap is weird too...everytime you overlaped something, they had a big visible reason, but this time looks a bit random, it's good at is already, but still a bit ''off'' from the entire structure
  3. 01:15:799 (4) - Maybe rotate it's tail a bit to the right so the blanket with 01:16:121 (5) - is more visible?


[coffee]
  1. 00:08:075 (4,5,6) - This have a waaaay bigger distance than everything else, consider lowering this
  2. 00:35:795 (4) - I think a clap will land on it's tail...you can leave this if you want....but it's a 1/2 slider, claps are usually way better if you place a click on them like it will happen 00:36:440 (2) - here
  3. 00:43:530 (5) - ^
  4. 01:17:087 (6,7) - sudden decrease on spacing...this will play a bit awkward, I highly suggest you increase this
  5. 01:23:855 (1) - This have a weird flow...by sightread it should be played like ctrl + G, so i suggest you do it xD (in this case you need to ajust other patterns)


[lol...]
  1. 00:04:529 (2,3,1) - this distance are inconsistent, in a similar moment later they were the same...so I think you should make 3->1 the same as 2->3
  2. 00:23:048 (6,1) - I think the single note would play better if you place it a bit higher, so it has a better flow with the slider
  3. 00:24:176 (3) - hmm...I'm not a fan of this slider like this in this position in a jump because it's too ''aim intensive and forced-flow''...but if you want to keep it, you should place it just a bit to the left and align the red point with the curve from 00:23:048 (6) - so it has a better meaning in the entire pattern
  4. 00:29:505 (3,1) - This have a higher distance than 00:27:893 (5,6) - which is supposed to be ''a long jump''...so i think you should place them closer
  5. 00:33:378 (5,1,2,3,4) - So...this part here it's ok as it is already...but i'll give you 2 different options that imo would make it better: First one Is this, in this case you have a jumpy flow from 5->1 and also get a cleaner look on the overall structure and still kinda ''blankets'' with the single note 2+slider.....Second option Is this, you don't get that jumpy flow from 5->1, but you have a ''aim friendly'' flow which also looks nice because of the position of 1 and you kinda overlaps the single note 2 with the previous location of 00:33:217 (4) -
  6. 00:35:634 (3,4,5) - make the same distanc maybe?
  7. 01:04:358 (5) - hmmm...I didn't really like this overlap...maybe blanket it with 01:03:882 (3) - ?


[Reasons why I think there should be a 2 stars diff]


  • Although in gameplay the diffs look ''balanced'', there are severall aspects in Baraatje's diff that i think that are too forced to ''feed'' the necessity of a diff between them....for example:

  1. Ky's difficulty is ''clean'' in patterns because it's an 1.98 star, so it's ok....although Baraatje's diff is ''simple'' too...the problem is not the ''overall difficulty'' but moments like: 00:03:563 (4,1) - , 00:51:264 (3,4) - , 01:05:467 (6,1) - , 01:29:817 (3,1) - , 01:14:671 (12,1) - , where you clearly have a more advanced overlap that aren't stacked notes, and that makes the player use a higher reading and aim.
  2. This difficulty utilizes 1/4 triplets and notes, like : 00:32:039 (7,8,1) - , 00:52:715 (7,8,1) - ,01:07:234 (4,5,6) - , 01:19:827 (8,9,1) - , 01:34:168 (1,2,1,2) - , this last one being sliders with reverse, and that is indeed something hard
  3. 01:28:206 (2,3,4,5,6) - this is hard, it have lots of movements on aim and constant singletapping...

    Yes, I saw baraatje's comment about ''nerfing the diff if needed'', but I personally don't agree with this being nerfed...the difficulty have an overall really fun and good look, nerfing this would ''kill'' the entire essence of it...but if it stays like this...newer players have only 2 options: 1- play a boring diff in case they're already a little bit more experienced or 2 - play something that will confuse them a lot.

    So that's why I highly suggest you add 1 more 2 stars diff to be the ''level'' that helps players with this spread



And that's it...I hope it helps you, nice idea of mapset and fun diffs, good luck man :D
posted

Breezy wrote:


Hardest difficulty (name is too long xd)


00:29:500 (3) - This double sounds out of place to me in my opinion, but you probably heard something in the song that this follows? Not really lol, I just wanted to be able to press 3, eitherway, muted the sliderend.

00:39:179 (2,3,4,5) - In my opinion, I think the stream looks better without the rapid rise in DS changes. Maybe have the stream look similar to this? 00:41:757(4,5,6,7) But they're both rising in ds :s I'll leave it as it is for now

00:49:492 (4,5,6,7) - You could do the same with this stream as the above example ^

00:54:026 (2) - I think this slider looks better slightly adjusted down instead of stacked in order to stay consistent with the other notes. I hope I understood you correctly, changed.

00:57:975 (1,2,3) - This line of notes looks sort of bland to me, maybe do something more interesting with this since you did it with 00:59:667 (1,2,3,4) Alright.

01:08:856 (1) - The placement of this note is kind of awkward, I would place it somewhere where it's more reachable. Repositioned.

01:10:145 (5) - CTRL + G so that this reverse slider ends facing the next note? Nope, that's on purpose, the movement is cool here.

01:13:865 - I think having a note here would play better. One beat gap is not that big, and the note there is not that significant, I don't think it's the correct choice for now.

01:19:263 (3,4) - The shape of these doesn't look too good, I would just have these both go vertically up instead of the way it is right now. I don't think it looks that bad, but the point was the gimmicky movement rather than the looks here.

01:21:841 (2,3) - This one could be angled downwards slightly to the left instead of this current shape. ^

01:30:623 (1) - Not sure why the NC is here.

01:31:912 (1) - ^ Oops, both fixed.

01:34:973 (8) - You could move this closer so that the distance is equal among these jumps. Okay.

01:38:035 (1) - Not a huge difference, but I think this note looks nicer around X:0/Y:264 Respotioned to something similar.

Overall, this is all I found here. Good job with the map!

It's a nice mapset, good luck getting this ranked!
posted

Slayed wrote:

!!
general

timing seems to be inconsistent saying where would be nice ._.

make smth with HS in your diff in kiai. i miss some clapx there yeah it's just not done yet

change bg size to 1366x768 okay
экстра

00:02:918 (2) - 00:03:563 (4) - 00:05:818 (2) - 00:06:141 (3) - 00:08:075 (2) - 00:08:396 (3) - 00:08:720 (4) 00:15:809 (2) - 00:20:966 (2) - NC everythere to indicate the SV change Alright, hopefully not too spammy.

00:23:048 (6,3) - maybe a blanket here?

00:39:260 - i dont hear a sound here, and you? probably this overmap is not needed Actually there's a drum here, delete the note and listen closely on 25% playback rate.

00:42:563 - i want to see this note clickable, because bit here is pretty strong Sure.

00:59:183 (6) - dont like this shape, maybe you will make this slider similar to this 00:58:539 (4) -? Well I like it, might change it later on.

01:04:197 (4) - even if u dont have a SV change here, u have BPM change here, so SV is changing anyway lol, so NC pls here Done.

01:21:599 (1,2,3) - maybe smth like this for a better flow? On purpose, look at the previous' mod response.

01:24:500 (1,2,3,4,5) - oraoraoraoops wrong meme dakasa new meme incoming

01:30:300 (1,1) - do something with this useless nc spam oops lol

01:31:589 (1,1) - ^



good luck
fixed also the wrong snaps or whatever I could in the other diffs
posted

Seto Kousuke wrote:

[Overall]
  1. Timing: discussed in-game
  2. Combo colours: The standard ones don't fit imo....Suggestion of colours. These colours are based on Kon's body, Kon's Hair ( ''hair'' ), Kon's glasses, Kon's tongue and sky. Oh I know they don't fit, I was just lazy to think of some, could you please post the RGB codes of those? :P
  3. Spread: I'll list below, after the mods the reason why I think there should be a 2* diff I'll let baraa comment on it first
  4. Hitsounds: Please...use hitsounds xD Need to finish them first heh


[lol...]
  1. 00:04:529 (2,3,1) - this distance are inconsistent, in a similar moment later they were the same...so I think you should make 3->1 the same as 2->3 Oh, fixed.
  2. 00:23:048 (6,1) - I think the single note would play better if you place it a bit higher, so it has a better flow with the slider VV
  3. 00:24:176 (3) - hmm...I'm not a fan of this slider like this in this position in a jump because it's too ''aim intensive and forced-flow''...but if you want to keep it, you should place it just a bit to the left and align the red point with the curve from 00:23:048 (6) - so it has a better meaning in the entire pattern That's what I did, thanks
  4. 00:29:505 (3,1) - This have a higher distance than 00:27:893 (5,6) - which is supposed to be ''a long jump''...so i think you should place them closer How is that bigger? I don't think I understood the thing you tried to mention.
  5. 00:33:378 (5,1,2,3,4) - So...this part here it's ok as it is already...but i'll give you 2 different options that imo would make it better: First one Is this, in this case you have a jumpy flow from 5->1 and also get a cleaner look on the overall structure and still kinda ''blankets'' with the single note 2+slider.....Second option Is this, you don't get that jumpy flow from 5->1, but you have a ''aim friendly'' flow which also looks nice because of the position of 1 and you kinda overlaps the single note 2 with the previous location of 00:33:217 (4) - Cool, I took the first option.
  6. 00:35:634 (3,4,5) - make the same distanc maybe? But there's a clap on 5 :\
  7. 01:04:358 (5) - hmmm...I didn't really like this overlap...maybe blanket it with 01:03:882 (3) - ? Alright


[Reasons why I think there should be a 2 stars diff]


  • Although in gameplay the diffs look ''balanced'', there are severall aspects in Baraatje's diff that i think that are too forced to ''feed'' the necessity of a diff between them....for example:

  1. Ky's difficulty is ''clean'' in patterns because it's an 1.98 star, so it's ok....although Baraatje's diff is ''simple'' too...the problem is not the ''overall difficulty'' but moments like: 00:03:563 (4,1) - , 00:51:264 (3,4) - , 01:05:467 (6,1) - , 01:29:817 (3,1) - , 01:14:671 (12,1) - , where you clearly have a more advanced overlap that aren't stacked notes, and that makes the player use a higher reading and aim.
  2. This difficulty utilizes 1/4 triplets and notes, like : 00:32:039 (7,8,1) - , 00:52:715 (7,8,1) - ,01:07:234 (4,5,6) - , 01:19:827 (8,9,1) - , 01:34:168 (1,2,1,2) - , this last one being sliders with reverse, and that is indeed something hard
  3. 01:28:206 (2,3,4,5,6) - this is hard, it have lots of movements on aim and constant singletapping...

    Yes, I saw baraatje's comment about ''nerfing the diff if needed'', but I personally don't agree with this being nerfed...the difficulty have an overall really fun and good look, nerfing this would ''kill'' the entire essence of it...but if it stays like this...newer players have only 2 options: 1- play a boring diff in case they're already a little bit more experienced or 2 - play something that will confuse them a lot.

    So that's why I highly suggest you add 1 more 2 stars diff to be the ''level'' that helps players with this spread



And that's it...I hope it helps you, nice idea of mapset and fun diffs, good luck man :D
Thanks everyone!
posted

Breezy wrote:

Hey, M4M!

Baraatje123's Hard


00:02:274 (2) - Fix the blanket a little, you can very slightly see from the approach circle that it doesn't perfectly fit the curve with (1).

00:05:175 (3,4) - Make these have the same curvature?

00:20:966 - In my opinion, it sounds strange to leave this empty but I understand your intention of doing so. Kept

00:21:933 (1) - You could adjust this to the left more since it kind of overlaps the edge of grid map, but if it's allowed then don't worry about it. it is fine

00:21:933 (1,3) - You can see very closely that these don't have the same slope.

00:26:754 (9) - You could adjust this slider so that the ticks form a perfect V-shape. what do you mean?

00:43:208 (3) - This blanket doesn't really look that good because of how it nearly touches the slider. Maybe move it a further apart if possible?

01:13:221 (7) - Maybe add a NC here since the combo gets quite high here compared to the rest of the map?

01:26:755 (5) - You could curve this slightly less so the curve doesn't look too sharp and because you can form a better looking blanket with the previous slider.

01:34:490 (2) - You could CTRL + G because this reverse slider ends facing away from the next note.

01:35:134 (2) - ^ Leniency

This is all I could find, it's a well-made difficulty! Good job!

Slayed wrote:

!!
harд

• Concurent volume value for red-green line(s):
00:01:308 {1308} ms

• Objects are not snapped:
00:27:398 {27398} Slider end
00:32:577 {32577} Slider end

00:05:175 (3,4) - maybe u will make them similar? as you were using some symmetry before

00:18:065 (3) - move to x=321 y=101 for a better flow It;s a blanket

00:27:088 (1) - nazi stacking suggestions with 00:26:593 (8) - this note

00:49:331 (5) - this blanket looks bad, correct it

01:21:277 (5,7) - wow this blanket is so fucking cool

01:27:561 (8,2,5) - nazi stacking suggestions

overall nice diff. i like your sliders, probably ill use some of them in my map hehe

Seto Kousuke wrote:

[[baraatje123's Hard]
  1. 00:07:753 (3,4) - Since you're making them interact, you could make the blanket a little better don't you think? The entire map is based on blankets, flow and aesthetic...so these 2 are a bit off-theme They're symmetrical
  2. 01:10:965 (1,2) - imo this overlap is weird too...everytime you overlaped something, they had a big visible reason, but this time looks a bit random, it's good at is already, but still a bit ''off'' from the entire structure IT's a blanket
  3. 01:15:799 (4) - Maybe rotate it's tail a bit to the right so the blanket with 01:16:121 (5) - is more visible?


[Reasons why I think there should be a 2 stars diff]


  • Although in gameplay the diffs look ''balanced'', there are severall aspects in Baraatje's diff that i think that are too forced to ''feed'' the necessity of a diff between them....for example:

  1. Ky's difficulty is ''clean'' in patterns because it's an 1.98 star, so it's ok....although Baraatje's diff is ''simple'' too...the problem is not the ''overall difficulty'' but moments like: 00:03:563 (4,1) - , 00:51:264 (3,4) - , 01:05:467 (6,1) - , 01:29:817 (3,1) - , 01:14:671 (12,1) - , where you clearly have a more advanced overlap that aren't stacked notes, and that makes the player use a higher reading and aim.
  2. This difficulty utilizes 1/4 triplets and notes, like : 00:32:039 (7,8,1) - , 00:52:715 (7,8,1) - ,01:07:234 (4,5,6) - , 01:19:827 (8,9,1) - , 01:34:168 (1,2,1,2) - , this last one being sliders with reverse, and that is indeed something hard
  3. 01:28:206 (2,3,4,5,6) - this is hard, it have lots of movements on aim and constant singletapping...

    Yes, I saw baraatje's comment about ''nerfing the diff if needed'', but I personally don't agree with this being nerfed...the difficulty have an overall really fun and good look, nerfing this would ''kill'' the entire essence of it...but if it stays like this...newer players have only 2 options: 1- play a boring diff in case they're already a little bit more experienced or 2 - play something that will confuse them a lot.

    So that's why I highly suggest you add 1 more 2 stars diff to be the ''level'' that helps players with this spread



And that's it...I hope it helps you, nice idea of mapset and fun diffs, good luck man :D
Thanks! Fixed all unmentioned

About the spread, just fixing the single tap part should be enough now
osu file format v14

[General]
AudioFilename: Alones.mp3
AudioLeadIn: 0
PreviewTime: 502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8075,11620,52875,63212,97993
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.299999

[Metadata]
Title:Alones
TitleUnicode:Alones
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Avishay
Version:Baraatje123's Hard
Source:Bleach
Tags:Baraatje123 CaffeAmericano Kyle Y Kon
BeatmapID:864201
BeatmapSetID:375484

[Difficulty]
HPDrainRate:5.9
CircleSize:3.9
OverallDifficulty:6.9
ApproachRate:7.9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kon.jpg",0,0
//Break Periods
2,58256,62448
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted

Avishay wrote:

could you please post the RGB codes of those? :P
Sure thing:
  1. Combo 1
  2. Combo 2
  3. Combo 3
  4. Combo 4
  5. Combo 5


Assuming you didn't put any yet
posted

Breezy wrote:

Ky's Normal


00:11:620 (1) - You could maybe do a more interesting slider shape since the other sliders are just curves and straight sliders. fixed
00:28:539 (1,2) - It might be me, but these two sliders sound very weird when playing for some reason. The timing for this song is weird also.
00:32:251 (1) - You could move this a bit closer since the previous sliders are connected with lower spacing. no, I need to have constand distance spacing for Normal.
00:34:829 (1) - Maybe curve this slightly so it flows into the next note?okay....
01:18:699 (4) - In my opinion, the blanket this has seems to be too close to the slider, and doesn't really look too good. If possible, you can adjust something to make the blankets the same distance like the other ones?okay...
01:33:523 (2) - Curve this slightly to match the previous slider more. both are okay.
Nothing else I could really find, the difficulty is already well made. Good job!

It's a nice mapset, good luck getting this ranked!

Seto Kousuke wrote:

[Ky's Normal]

  1. 00:09:686 (2) - This would look better if you put a little curve Like this I think it is not that important if I curve or not, becasue the flowing is not affected
  2. 00:11:620 (1) - I think this section could play better and look nicer if you adjust it to something Like this because it helps a lot in the flow and you could also stack 00:14:198 (1) - with the tail to look consistent.....and well, if you do this, I also suggest you a little curve on 00:13:554 (4) - to make the flow even better fixed
  3. 00:16:132 (4) - I think it would play a little better if you place this slider more to the left remain, if I change to left, the pattern will be weird, you can try it on your own, second, this song is not high bpm, even if I use right slider, even new players can play it.
  4. 00:21:933 (1,2) - huh....volumes? xD I agree, but I have not hitsound it.
  5. 00:52:876 (1,2,3) - I don't like this ;w; The idea was good, but i think it's really ugly and a bit random like this....you could make 1 have a better shape/curve and make 3 symmetrical to it any suggestion?
  6. 01:15:476 (2,5) - Since this is the kiai, I highly suggest you use more curved sliders in patterns like this, so you give the player a better flow and also make the kiai look more epic um... for me, I think normal diff and easy diff do not need to have so many pattern, as it is mainly for new players, rhythm is more important than pattern for them.
  7. 01:27:078 (4) - a sexy little curve to the left here would make this little overlap look way better :Premain, just weird in look, and the flowing here is good that not need to intend to map a right slider.


And that's it...I hope it helps you, nice idea of mapset and fun diffs, good luck man :D
osu file format v14

[General]
AudioFilename: Alones.mp3
AudioLeadIn: 0
PreviewTime: 502
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 52875,63212,66751,97993
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.799998

[Metadata]
Title:Alones
TitleUnicode:Alones
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Avishay
Version:Ky's Normal
Source:Bleach
Tags:Baraatje123 CaffeAmericano Kyle Y Kon
BeatmapID:860358
BeatmapSetID:375484

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posted

Breezy wrote:

Hey, M4M!

Caffe's Insane


00:10:976 (2) - You could try having this go directly through the middle of the slider instead of slightly to the side. I prefer to keep as is.



00:13:876 (5) - Have this directly in-between the (2) and (3). moved

00:20:644 (1) - You could blanket (1)'s tail with (7) better. looks good to me

00:25:948 (3) - Kind of awkward having this next note off to the side like that after the slider. Maybe you could find a more reachable position for this note? I think that's not an uncommon place

00:31:117 (1) - You could improve the curve for this slider so it's not as sharp. Having a smoother curve accounts for a better blanket. Changed

00:53:381 (3) - I think stacking this on 00:54:026 (2) looks and plays better. I prefer to not stack them for reason purpose

01:03:714 (3) - I think this would look better if moved slightly upwards. tilt slightly increased

01:05:145 (5) - Stack this on 01:04:186 (1) ? I prefer not to

01:11:287 (3) - Tilt this slightly so it doesn't touch the (5) ? It kind of looks messy this way. fixed

01:14:832 (5) - Would a NC work here? I think so

01:34:973 (4) - Maybe curve this stream for better aesthetics?Done

01:35:457 (10) - Maybe add a NC since it's the last note? Done

That's all I could find here, good job with your map! It's well made! Thanks!


It's a nice mapset, good luck getting this ranked!

Slayed wrote:

caffe инсейн

• Concurent volume value for red-green line(s):
00:01:308 {1308} ms Sorry, is this a problem ?:3

00:01:308 (1) - maybe u will make this slider similar to 00:03:886 (1) - ? it will fit better as for me or conversely, as you like I'm not sure how that will be better

00:22:738 (4,1) - maybe transform this slider into a curve and make a blanket with this note changed

00:46:430 (1,1) - maybe u will avoid this overlap? looks messy imo changed

00:53:044 (2,3) - this is the first time u are mapping on vocal, so it looks awkward a bit looks fine to me

01:05:145 (5) - NC here instead of NC here 01:05:467 (1) - changed

01:27:722 (1,3) - maybe a blanket here instead or overlap? will look better changed, but not as suggested.

Seto Kousuke wrote:

[coffee]
  1. 00:08:075 (4,5,6) - This have a waaaay bigger distance than everything else, consider lowering this I don't think it is a problem. It helps distinguish them from 1/2 clicking at 00:06:464 (1,2,3) - .
  2. 00:35:795 (4) - I think a clap will land on it's tail...you can leave this if you want....but it's a 1/2 slider, claps are usually way better if you place a click on them like it will happen 00:36:440 (2) - here agreed, but I think it it follows vocal better as is.
  3. 00:43:530 (5) - ^ ^
  4. 01:17:087 (6,7) - sudden decrease on spacing...this will play a bit awkward, I highly suggest you increase this slightly increased
  5. 01:23:855 (1) - This have a weird flow...by sightread it should be played like ctrl + G, so i suggest you do it xD (in this case you need to ajust other patterns) I don't think ctrl+G will give me better flow :3
Thanks for the mod!

note: KY gave me few suggestions and I will post another update based on his mod soon.

osu file format v14

[General]
AudioFilename: Alones.mp3
AudioLeadIn: 0
PreviewTime: 502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Metadata]
Title:Alones
TitleUnicode:Alones
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Avishay
Version:Caffe's Insane
Source:Bleach
Tags:Baraatje123 CaffeAmericano Kyle Y Kon
BeatmapID:855537
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posted

Kyle Y wrote:

Breezy wrote:

Ky's Normal


00:11:620 (1) - You could maybe do a more interesting slider shape since the other sliders are just curves and straight sliders. fixed
00:28:539 (1,2) - It might be me, but these two sliders sound very weird when playing for some reason. The timing for this song is weird also.
00:32:251 (1) - You could move this a bit closer since the previous sliders are connected with lower spacing. no, I need to have constand distance spacing for Normal.
00:34:829 (1) - Maybe curve this slightly so it flows into the next note?okay....
01:18:699 (4) - In my opinion, the blanket this has seems to be too close to the slider, and doesn't really look too good. If possible, you can adjust something to make the blankets the same distance like the other ones?okay...
01:33:523 (2) - Curve this slightly to match the previous slider more. both are okay.
Nothing else I could really find, the difficulty is already well made. Good job!

It's a nice mapset, good luck getting this ranked!

Seto Kousuke wrote:

[Ky's Normal]

  1. 00:09:686 (2) - This would look better if you put a little curve Like this I think it is not that important if I curve or not, becasue the flowing is not affected
  2. 00:11:620 (1) - I think this section could play better and look nicer if you adjust it to something Like this because it helps a lot in the flow and you could also stack 00:14:198 (1) - with the tail to look consistent.....and well, if you do this, I also suggest you a little curve on 00:13:554 (4) - to make the flow even better fixed
  3. 00:16:132 (4) - I think it would play a little better if you place this slider more to the left remain, if I change to left, the pattern will be weird, you can try it on your own, second, this song is not high bpm, even if I use right slider, even new players can play it.
  4. 00:21:933 (1,2) - huh....volumes? xD I agree, but I have not hitsound it.
  5. 00:52:876 (1,2,3) - I don't like this ;w; The idea was good, but i think it's really ugly and a bit random like this....you could make 1 have a better shape/curve and make 3 symmetrical to it any suggestion?
  6. 01:15:476 (2,5) - Since this is the kiai, I highly suggest you use more curved sliders in patterns like this, so you give the player a better flow and also make the kiai look more epic um... for me, I think normal diff and easy diff do not need to have so many pattern, as it is mainly for new players, rhythm is more important than pattern for them.
  7. 01:27:078 (4) - a sexy little curve to the left here would make this little overlap look way better :Premain, just weird in look, and the flowing here is good that not need to intend to map a right slider.


And that's it...I hope it helps you, nice idea of mapset and fun diffs, good luck man :D
osu file format v14

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Title:Alones
TitleUnicode:Alones
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Avishay
Version:Ky's Normal
Source:Bleach
Tags:Baraatje123 CaffeAmericano Kyle Y Kon
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BeatmapSetID:375484

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You should probably respond to Slayed as well, he did the first mod and he did mod your diff as well.
posted
From my queue

1pc test play
[Caffe's Insane]
00:15:971 (3) - unnecessery note...
00:19:355 (6) - NC
00:20:644 (1) - match the vocal here ? this slider sound very weird...
00:45:141 (1,4) - overlap or dont... choose one
01:14:187 (6) - NC here and 01:14:510 (1) - NC off
01:30:300 (1) - not good flow, should be → or ↘

1pc test play
[O"(Q*)c==")*c 912839017238912389 hello how are you /////(((((((())))))))) yiha]
00:01:790 (2,3,4) - the triplet here is really weird, cause 00:02:273 - 00:20:884 - are all slider..
00:06:785 (2,1) - dont overlap?
00:09:686 (3,4) - ^
00:18:065 (1,2) - ^
00:39:179 (2,3,4,5,6) - is these really necessary = =? why dont make the DS same
00:39:502 (6,7) - flow is not good
00:44:416 (4) - move to 188 256?
00:56:445 (3,1,2) - why 1>2 DS is smaller then 3>1, one is 1/1 and another is 1/2
01:00:875 (2,3) - crtl + G ?
01:10:145 (7) - ^
01:17:329 (6) - unnecessary note, no music fit here ...
01:34:168 (1) - stick to end of 01:32:879 (2)

tried my best XD
GL ~ :D
posted

SnowNiNo_ wrote:

1pc test play
[O"(Q*)c==")*c 912839017238912389 hello how are you /////(((((((())))))))) yiha]
00:01:790 (2,3,4) - the triplet here is really weird, cause 00:02:273 - 00:20:884 - are all slider.. Uhm yeah when I mapped that I had something different in my mind and as for now it doesn't go very well, changed.
00:06:785 (2,1) - dont overlap? Hm, okay.
00:09:686 (3,4) - ^ Seems fine/
00:18:065 (1,2) - ^^
00:39:179 (2,3,4,5,6) - is these really necessary = =? why dont make the DS same Because it's cool and it plays nicely
00:39:502 (6,7) - flow is not good Okay, perhaps you are right, changed.
00:44:416 (4) - move to 188 256? Made something more basic.
00:56:445 (3,1,2) - why 1>2 DS is smaller then 3>1, one is 1/1 and another is 1/2 Rhythm difference, and I didn't really want to visually increase the DS here.
01:00:875 (2,3) - crtl + G ? Intentional
01:10:145 (7) - ^^
01:17:329 (6) - unnecessary note, no music fit here ... Yeah, removed.
01:34:168 (1) - stick to end of 01:32:879 (2) Took me a while to understand what you meant, but sure lol.

tried my best XD
GL ~ :D
thanks
posted

SnowNiNo_ wrote:

From my queue

1pc test play
[Caffe's Insane]
00:15:971 (3) - unnecessery note... consistant with 00:06:947 (2) - I think... Maybe I should delete borth, but I think it fits
00:19:355 (6) - NC fixed
00:20:644 (1) - match the vocal here ? this slider sound very weird... sounds good to me
00:45:141 (1,4) - overlap or dont... choose one changed, but not as suggested
01:14:187 (6) - NC here and 01:14:510 (1) - NC off I prefer to keep NC at downbeat
01:30:300 (1) - not good flow, should be → or ↘ intentional flow break at downbeat


tried my best XD
GL ~ :D
Thank you for the mod!

I will post update after making few more changes.

osu file format v14

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Title:Alones
TitleUnicode:Alones
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Avishay
Version:Caffe's Insane
Source:Bleach
Tags:Baraatje123 CaffeAmericano Kyle Y Kon
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252,336,94651,2,0,L|316:320,3,55.2499974708558,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
331,311,94973,1,8,0:3:0:0:
353,295,95054,1,8,0:3:0:0:
371,274,95134,1,8,0:3:0:0:
384,249,95215,1,8,0:3:0:0:
390,221,95296,1,8,0:3:0:0:
390,193,95376,1,8,0:3:0:0:
383,172,95457,5,12,0:3:0:0:
posted
Hi. I came from your M4M q

00:04:529 (2,3) - I would like to change these circles. Suggestion: http://prntscr.com/9s3xzq
00:06:785 (2,3) - These are fine i guess. The vocal is short and quite fast so these circles can stay.
00:12:183 - Same as 2 lines above.
00:14:922 - Same
00:17:339 - Same
00:29:182 (2) - Something like this: http://prntscr.com/9s40kt
01:01:762 (6) - Make simple slider like this one: http://prntscr.com/9s41o0
01:20:310 (2) - Flip it upside down.
I find this diff funny enough.
01:34:409 - Did you try to make something like this: http://prntscr.com/9s4532 ?
01:36:343 - Vocal goes on, so you can add spinner at the end.
I could say it's more like Light Insane or so. It has a lot strange sliders (It may look nice, but damn its tough to play)
00:48:847 (4) - Change it.
01:04:186 (3,4) - Strange flow.
01:08:040 (8) - Delete this circle and make (7) one tick longer.
01:14:187 (3,4,5,6) - Maybe square?
01:28:206 (2,3,4,5) - Hard to read for the first time
00:31:731 (2) - Something like this: http://prntscr.com/9s4dxl
00:37:729 (2,3,4,5,6) - I dont feel like clicking this in normal is good. I would like to change (2) and (3) for slider, or make one circle on white tick.
00:48:847 (3,4) - A bit tough aswell.
01:31:428 (3) - Delete circle?
00:51:264 (3) - Delete circle? Move next slider to white tick so the gap between sliders will be 1/2. Maybe make him longer.


Good luck :)
posted

HKrecords_ wrote:

Hi. I came from your M4M q

00:04:529 (2,3) - I would like to change these circles. Suggestion: http://prntscr.com/9s3xzq Why? the vocal ends and there are those 1/2 instruments.
00:06:785 (2,3) - These are fine i guess. The vocal is short and quite fast so these circles can stay.
00:12:183 - Same as 2 lines above.
00:14:922 - Same
00:17:339 - Same
00:29:182 (2) - Something like this: http://prntscr.com/9s40kt Why?
01:01:762 (6) - Make simple slider like this one: http://prntscr.com/9s41o0 Why?
01:20:310 (2) - Flip it upside down. Why?



Good luck :)
I can't really understand why are you suggesting those stuff, if you could add and say why, I'll appreciate it.
posted
Hai

Caffe's Insane

• 00:10:976 (2,1) - The overlap here could have been way better. Try making the slider (2) overlapped at half of the slider (1)

• 00:44:819 (2) - This note would look better if it was placed in a blanket with 00:43:852 (1). Right now it looks plain.

• 00:47:075 (3) - Fix Blanket

• 00:49:653 (4,1) - Bad overlap

• 01:06:831 - Add a note here for a triple. I think a triple sounds right here.

• 01:10:965 (2,3) - Spacing between these sliders should match the spacing between 01:10:643 (1,2)

Rest is fine.


[O"(Q*)c==")*c 912839017238912389 hello how are you /////(((((((())))))))) yiha]

• 00:20:965 (1) - I think you should NC this

• 00:32:193 (8) - Add a finish (Along with the clap ofc)

• 00:34:184 (3,4) - This part completely ruins the flow of this part of the song imo

• 01:05:789 (3) - NC here (Because the vocalist starts a new part here)

• 01:16:685 (3) - Move to x:464, y:112 for better spacing

• 01:19:263 (3,4) - I can't explain these doubles they are just wrong imo.

And that's it!


Really nice map. Good luck on rank!
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