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posted

Smokeman wrote:

M4M

[O"(Q*)c==")*c 912839017238912389 hello how are you /////(((((((())))))))) yiha]

  • 00:01:629 (1,2,3,4) - this doesn rly follow anything. The guitar isnt going with the vocals here. 00:02:072 - guitar note 00:01:951 (3,4) - arent rly on anything. If you did this intentionally i would recommend you lower the spacing (scale it down) since its confusing to play (confused me 5 timesi tried till i decided to look wtf was going on) smth that isnt in the music. The mp3 is crap so that's why the guitar is slightly off, the guitar does clearly land on 00:01:790 but it is supposed to land on 00:02:112 as well, but it is just slightly off. I made something else that's more friendly but it doesn't leave the rhythm empty.
    00:03:562 (1) - having a slider this cramped in itself makes it look edgy (no pun intended). You could "unfold" it a bit more I agree that it might look a bit cramped with the current shape, but I like it and it goes really really well with the pattern.
    00:03:562 (1,1) - space this out a bit more so there is some space between them. Looks betetr imo. i mean you have this space between all the other sliders aswell Spaced it out a bit.
    00:04:529 (2,3) - rly wierd since they play on nothing... Please listen closely, I know the second note is slightly off but they clearly exist, the mp3 is crap but the notes are snapped fine at 00:06:785 (2,3) - for example, that's the same

    What are the green lines following? Vocal range? Actual notes sung? Intensity of said vocals? I wont tell you to not do this but it plays wierd when you 0.8 on this 00:05:818 - and this 00:06:463 (1) - when they feel so much different. Intensity and range, whatever feels right to me. The first slider is fine so I guess I should slow down the second one a bit more, so I'll do that.
    00:07:752 (1,1,1,1) - why gradually reduce the speed but increase the spacing between them? Are you trying to enhance the song by slowing things down or making it harder by having sharper drops from 3/4 to 3/4 sliders? I felt like the vocals become slighlty weaker over time in this stanza so I reduced the SVs, spacing are like that are for asthetics and they play pretty well too.
    00:10:330 - you should add some of those sv changes around here aswell. I guess I will.

    00:12:264 (2,3) - wierd again (at this point i wouls suggest you atleast use some propper hitsounds so they dont feel so out of place :/ )
    00:14:842 (2,3) - ^ Weird, no one mentioned those as weird so far, I might find some different hitsound for them.
    00:15:486 (1) - did you intend the wistle on the slider body? This whistle sound while dragging the slider is annoying :(Not intended, removed.
    00:21:287 (3,4,5,6,7,8,9,10) - ok now whis rly takes the cake... You cant just start adding rythms they dont exist just because you want there to be this rythm. Not following the music is worse than overmapping imo, but adding an 8 note stream is quite a strech. Its like you want to run into trouble.. It has a purpose, although overmapped, it works really really well with the song, creates intensity right into the strong section and whatnot, the hitsound help it to blend with the song and it creates something even better.
    00:26:754 (5,6,1) - it would be better not to have these three one one circular 3 note pattern since 00:27:088 (1) - changes the timing by quite a bit dont you think? I would suggest you change this 00:26:431 (4) - to 2 notes and 00:26:754 (5,6) - to a 1/2 slider Oh shit I knew I forgot something I wanted to change after I played the map, changed.
    00:29:988 (3) - move this to 324|296 so the pattern has more space and looks better overall Nice, I like it.
    00:39:260 (3) - this is overmapped but it doesnt hurt that much since its barely noticeable It's not, delete the note and listen closely :P
    00:43:127 (4) - do this like you did those 01:00:634 (1,2,3) - It's fine as it is.
    00:50:620 (2) - you think you can put this infornt of the slider. It looks kinda meh
    00:58:056 (1,2,3) - change 1 and 2 for a slider since the intensity drops almost instantly after 00:57:895 (5) - . It played very wierd... Repositioned them so it should be better.
    01:01:762 (6) - cant you do smth more visualy apealing ? Like... atleast the other sliders looked kinda ok and cool But I like it :< Slighty changed, might overhaul later.
    01:03:212 (1,2) - Can you atleast put a 1/2 slider so 01:03:714 - can be made clickable. You did this rythm other times aswell but this time it even felt off-putting in all my plays.
    01:04:197 (1,2,3,4) - less off-putting since you get used to it... but if ou change the above than change this aswell. Chagned both ^ Including some nearby patterns.
    01:13:865 - its kinda wierd to ignore the strong guitar for the overmapped stream + kickslider Changed pattern around a bit.
    01:21:277 - This should be clickable. A new verse starts here. 01:21:116 (6) - this doesnt look or play good (prolly the akward flow) so you can replace it by a circle and then add a sldier for the verse. Yeah I agree, changed.
    01:27:400 (2,1) - move either of the two away so that 01:27:722 (1) - gets more emphasis. Repositioned.
    01:27:722 (1) - you could aslo reduce the sv back to 1 here so the transition happens more smoothly (creating stress through emphasis is more dinamic than relative speed slider speed changes. (or just reduce the sv to 1.0x) But I reduced it already.. It is 0.8 here.
    01:31:912 (2,3,4) - this is rly hard to hit considering its the only patern spaced like this in the whole map That's not really hard, 01:16:443 (2,3,4) - is siimlar.
    01:34:973 (8) - it woul fit better if these two kicks were with the others together 01:35:134 (1,2,3,4,1) - . I can't really agree on that.

    01:35:457 - Since the song is cut you wont be able to map the next section in the song... so why start it. It feels wierd to end in the middle of a new section. Because it's still part of the song and it's not low enough to be the outro.
    01:36:934 - this kinda off, the fuck timing? Yeah.. blame the mp3, best I could get, there's no point in adding a timing point there because it immediately gets fixed, but it is not really noticeable so I'd say that's fine.


sry i dont think i can mod the other difs, this already took long enough and i didnt even write down all my thoughts. (it just got tiring after 4 mods today...)

Its cool to hit those sliders, but man is it off-putting when you have to play an 8-note (9 with slider) while the song is still in its chill phase :/

you should get some more professional modders on this
this dog tho wtf it that thing...
The stream is the gate between the slow part and the new section, it does its' job well >.>

The 'dog' (lion zz) is Kon from Bleach http://bleach.wikia.com/wiki/Kon

Mod was very helpful, thanks, I'll finish mine now.


I should note that I added a new clap, and it is much betta, so redl.
posted

Avishay wrote:

HKrecords_ wrote:

Hi. I came from your M4M q

00:04:529 (2,3) - I would like to change these circles. Suggestion: http://prntscr.com/9s3xzq Why? the vocal ends and there are those 1/2 instruments. ~1) Barely hearable instruments. 2) Vocal is longer 3) You ve done the whole section follows vocal (except these).
00:06:785 (2,3) - These are fine i guess. The vocal is short and quite fast so these circles can stay.
00:12:183 - Same as 2 lines above.
00:14:922 - Same
00:17:339 - Same
00:29:182 (2) - Something like this: http://prntscr.com/9s40kt Why? ~Nvm, I rechecked this.
01:01:762 (6) - Make simple slider like this one: http://prntscr.com/9s41o0 Why? ~Looks nicer
01:20:310 (2) - Flip it upside down. Why? ~Flows better



Good luck :)
I can't really understand why are you suggesting those stuff, if you could add and say why, I'll appreciate it.
Please dont hurt me.
posted
Hi. Can you please change my diffname from "Baraatje123's ..." to "Bara's ..."?
I had a namechange, and would like it if you can change it. Make sure to add my new name to tags (and keep the old one as well)
Thanks!
I need to check my GD's thread more often >_>
Give me some time to fix
posted
done, resolved some inconsistencies as well, I'll get this set back to track after RS
posted
alright, I fixed some timings issues, I made it much nicer with the use of additional timing points so the beatmap wouldn't just switch its' offset drastically, I have done minor changes to the GD so there won't be any unrankable issues, I honsetly think I should just tidy up my diff and this is ready for rank.
posted
Hi! From your M4M queue

Red = Unrankable
Blue = Strongly recommendated
Black = Normal suggestion

General
  1. BG size is unrankable (1228x767), needs to be 1366x768 or 1024x768 at least
  2. Wave hitsounds with possible delay >5ms: normal-hitclap2.wav


Ky's Normal
  1. Your diff has 2 stars, according to the Ranking Criteria needs to be less than 2
  2. Put AR as 4 or 4.5
  3. 01:05:804 (1,2) - Not a good overlap


Bara's Hard
  1. RIP 10k posts ayy :'v
  2. 00:09:041 (1) - Better this imo
  3. 00:20:965 - 00:21:610 - This from this are clickable beats
  4. 00:44:175 (4) - Slider tail border is off for 4:3 screens, fix it
  5. 00:48:204 (2) - Same as 00:09:041
  6. 00:51:265 (3,4) - Intentional?
  7. 01:06:287 (2) - Same as 00:09:041
  8. 01:12:573 (5,1) - Not a nice stack
  9. 01:29:009 (1) - This?
  10. 01:34:165 (1,2,1,2) - Fix claps
  11. 01:38:516 (2) - Same as 00:09:041


Caffe's Insane
  1. 00:00:662 - 00:00:984 - Every diff have mapped this part except yours, try this
  2. 00:31:731 (4,5,6,7,8,9) - This?
  3. Very clear diff thought :)


O"(Q*)c==")*c 912839017238912389 hello how are you /////(((((((())))))))) yiha
  1. 00:01:307 (3,4,5,6,1,1,2,1,1,2,3,1,1,1,1,1,1,2,3,1,2,1,1,1,1,1,2,3,4,1,1,1,1,1,2,3,1,1,2,3,4,1,2,3,1,1,1,2,3,1,2,3,1,1,2,3,1,1,2,3,4,1,2) - So many stacks on blue tick, please avoid that
  2. So clear thought too!

GL!
p/4946727
posted
@BG, ahh I hate those, I'll try to find someone to fix that.
@Hitsounds, I can't really feel it, if it is a delay for certain I'll use something else or try to fix that.
@Mod on my diff, that's the whole point of the section :\

Thanks.
posted
About the BG, I resized it for you http://puu.sh/nxrEA.jpg

Above, the delay it has the hitsound (0.10 seconds), I also fixed it http://puu.sh/nxrOX.wav
posted
Holy, thanks!!
posted
m4m from q right? i dunno im messaging you right now lol

[Normal]
00:07:752 (3,4) - Feels kinda off, here I don't think there really should be a sort of cut off to the current flow. Although the vocal for 00:05:174 (3,4) - is pretty significantly different, and deserves emphasis, it follows the current flow whereas this doesn't really go along with flow
00:23:531 (4) - Try considering making two single taps instead, that was the strong drum on 00:23:853 - is at least pressed instead of on a slider end
01:23:208 (2,3) - Flow can improve lol

[Hard]
00:19:354 (1,2,3,4,1) - It would feel a bit better if you made it so the spacing is large at the start the gradually going down than low -> high -> low since it'll make it so the transition for the vocals getting quieter is a bit smoother
00:38:697 (4,5) - Stack is kinda outta place since previous stack was done with vocals and this one is with vocals then drum but it's structured, still something to keep in mind tho
01:14:507 (5,6) - I dunno, spacing for 5 -> 6 could be a little bigger imo so it goes along with the song starting to pick up into the kiai

[Insane]
00:24:176 (1,2) - Lacks emphasis compared to other drums
00:26:915 (7,1,2) - Weird how 2 has emphasis comparable to 1 when 1 is the stronger note
01:14:749 (4,1) - tbh there's times where it's pretty understandable to have a jump at the end of the stream for emphasis, but it kinda just looks like since the inherited point was there the ds changed lol

[long diff name]
Isn't a bit mroe than ar9 kinda overkill
00:25:626 (2,3,4) - The harsh directional change of 2 -> 3 really takes the emphasis away from the drum on 4
01:14:829 (1,2) - I don't think it would hurt to not have them right next to each other, it's a high difficulty anyways with high ar

z

btw the bg size isn't unrankable with that other dimension but w/e
posted

Battle wrote:

m4m from q right? i dunno im messaging you right now lol

[long diff name]
Isn't a bit mroe than ar9 kinda overkill hard to read with ar9
00:25:626 (2,3,4) - The harsh directional change of 2 -> 3 really takes the emphasis away from the drum on 4 gave it more emphasization
01:14:829 (1,2) - I don't think it would hurt to not have them right next to each other, it's a high difficulty anyways with high ar sure

z

btw the bg size isn't unrankable with that other dimension but w/e
Thanks!
posted
hi avishay
m4m thing, even a bit earlier than evening

General

  1. looks good, mp3 is kinda weird but seems to be the best avaiable. so whatever
  2. offset for the first part until 00:21:932 - felt a bit late to me ~10ms maybe
  3. 00:24:498 - shouldn't this have another timing point with the same setting to reset the downbeat? + on some other spots too, mostly after those short bpm changes, idk migh only be a minor problem

yiha

  1. 00:01:307 (3) - finish feels unfitting here due it being way louder than aynthing in the music and no c rash or anything in the music, guitaris stronger here, I agree with that, but hitnormal or sth should be enough
  2. 00:01:629 (4) - gives the guitar strum on the red tick same emphasis as 00:01:951 - which feels bit weird even if it fits kinda with the vocals, how about http://i.imgur.com/OcM9O2K.jpg or maybe http://i.imgur.com/uG7bQLB.jpg ?
  3. 00:03:562 (1) - minor visual suggestion: curving this slider a bit less and/or increasing sv a bit would look nicer imo as it makes it less "blocky"
  4. 00:10:652 (1,1,1,1) - vocals are really calm here, so lowering the ds on those would be fitting, adding to that, 00:12:908 (1,2,3) - could use a bit more
    Spacing for this reasoning
  5. 00:28:699 (8,2,3) - autostacking makes this look kinda weird, move 00:29:505 (3) - to 118/254 to fix
  6. 00:29:505 (3,1,2) - huge momentum change on such a wide angle is a bit awkward, maybe try sth like http://i.imgur.com/tJpDXjl.jpg ?
  7. 00:34:185 (3,4) - triple or 1/4 rep. slider would fit better imo since currently having only the 1/2 ticks clickable puts much emphasis on the vocals, but then 00:34:507 (5) - basically says "instruments are more important here" since it hast he vocal on a sliderend. and since this whole parts seems to be more instrument than vocal focused it would feel better that way
  8. 00:42:080 (8) - +70* clockwise would look nice and play the same
  9. 00:44:820 (1) - why the nc here? somehow made me expect a change in sv or anything
  10. 00:46:431 (7,1) - swapping nc here would fit the music better and be consistent with your nc pattern I think
  11. 01:14:185 (6) - nc to go with the music and all?
  12. 01:24:497 (1,2,3,4,5) - while the star looks nice, having 5 which has the strong cymbal and all spaced equally with before seems a bit unfitting

caffe

  1. why the many "missing" finishes? like all the crashes every stanza on 01:04:196 (1) - etc. ?
  2. 00:01:307 (1) - cant really understand what this slider is supposed to follow, shortening it by 1/2 and adding a note after it should be better http://i.imgur.com/q72QZKl.jpg
  3. 00:14:197 (1,2) - when making a pattern like this, try to have the distance between both sliders the same for the whole red area: http://i.imgur.com/da1nNr1.png or at least close to the same, since it looks way cleaner
  4. 00:30:632 (7) - repeating 1/2 slider would keeo the same clicking but fit music better
  5. 00:31:116 (1,4,5,6) - autostacking makes pattern like this look really weird: http://i.imgur.com/vLkspWl.jpg
    manually stacking it to look "normal" would look way better: http://i.imgur.com/AmXLmDo.jpg
    or 01:06:913 (2,5,6,1) - 01:08:863 (1,6,7) - more, going through the map with stacking enabled in the editor and fixing the ones that mess up your patterns/are noticeable during gameplay would be nice
    same happpens on spots like 00:40:630 (3,3,4,5) -, but there it'S not visible during gameplay anyways (but it ruins the blanket you intended there)
  6. 00:36:763 (3) - skipping 1/4 at this bpm, like here when you're mapping an insane? at least using a 1/4 repeat slider for the same tapping would work
  7. 01:25:142 (1) - is so strong, it really would be better with more spacing than the pattern before (Even it says the ds is higher already due to the sv change here, it actually is lower)
  8. 01:34:327 (2,3) - 1x repeat directly follow by 2x repeat is really awkward, removing one repeat from 01:34:649 (3) - or splitting it into two kicklsiders would work better

bara

  1. od should be lower to fit fit with the rest of the spread, ~6 maybe
  2. 00:27:088 (1) - small jump or sth to emphasize cymbal etc. ? goes for pretty much all the cymbals here, since having a hard that is
  3. 00:30:632 (3) - can you move the sliderend upwards a bit to make it overlap itself less?
    same for 01:19:986 (1) - those just feel so starnge during gameplay
  4. 01:23:853 (1,2,1,2) - is this really necessary? bit confusing for a hard, considering everything is pretty much distance snapped and now sth like this
    happens
  5. 01:34:165 (1,2) - could the sldierends not slightly overlap each other?
  6. well, I guess the pretty much consistent ds is needed for the spread and all, but not having those strong cymbals etc. emphasized on a hard feels a little bit underwhelming :/

ky

  1. why is the hitsounding ignoring so much stuff like the cymbals on 00:54:839 (3) - (+many more) etc.?
  2. 00:24:176 (1) - and all those other "kicksliders" and also stacks like 00:30:471 (3,4) - make it feel kinda unfitting for the lowest difficulty this spread, also it is exactly 2.00*, even though it has to be less than 2*
  3. if you delete 00:51:265 (3) - and 01:31:426 (3) - it goes down to 1,99*, so you could also try that
good luck!
posted

Lasse wrote:

hi avishay
m4m thing, even a bit earlier than evening

General

  1. looks good, mp3 is kinda weird but seems to be the best avaiable. so whatever
  2. offset for the first part until 00:21:932 - felt a bit late to me ~10ms maybe I can't really feel it >.>
  3. 00:24:498 - shouldn't this have another timing point with the same setting to reset the downbeat? + on some other spots too, mostly after those short bpm changes, idk migh only be a minor problem changed time signature to 5/4 and it's fine now

yiha

  1. 00:01:307 (3) - finish feels unfitting here due it being way louder than aynthing in the music and no c rash or anything in the music, guitaris stronger here, I agree with that, but hitnormal or sth should be enough na hitsound audio is low enough and it sounds cool
  2. 00:01:629 (4) - gives the guitar strum on the red tick same emphasis as 00:01:951 - which feels bit weird even if it fits kinda with the vocals, how about http://i.imgur.com/OcM9O2K.jpg or maybe http://i.imgur.com/uG7bQLB.jpg ? I did something slightly different as your concern was valid.
  3. 00:03:562 (1) - minor visual suggestion: curving this slider a bit less and/or increasing sv a bit would look nicer imo as it makes it less "blocky" sure.
  4. 00:10:652 (1,1,1,1) - vocals are really calm here, so lowering the ds on those would be fitting, adding to that, 00:12:908 (1,2,3) - could use a bit more
    Spacing for this reasoning The lower SV goes with the vocals, as for the next section, increased spacings.
  5. 00:28:699 (8,2,3) - autostacking makes this look kinda weird, move 00:29:505 (3) - to 118/254 to fix vv
  6. 00:29:505 (3,1,2) - huge momentum change on such a wide angle is a bit awkward, maybe try sth like http://i.imgur.com/tJpDXjl.jpg ? made something similar
  7. 00:34:185 (3,4) - triple or 1/4 rep. slider would fit better imo since currently having only the 1/2 ticks clickable puts much emphasis on the vocals, but then 00:34:507 (5) - basically says "instruments are more important here" since it hast he vocal on a sliderend. and since this whole parts seems to be more instrument than vocal focused it would feel better that way nah lol you actually made me notice some parts where I could have done the vocals better since I want to focus them
  8. 00:42:080 (8) - +70* clockwise would look nice and play the same sure
  9. 00:44:820 (1) - why the nc here? somehow made me expect a change in sv or anything
  10. 00:46:431 (7,1) - swapping nc here would fit the music better and be consistent with your nc pattern I think
  11. 01:14:185 (6) - nc to go with the music and all? fixed ncs probs at other places too
  12. 01:24:497 (1,2,3,4,5) - while the star looks nice, having 5 which has the strong cymbal and all spaced equally with before seems a bit unfitting the strong cymbal is emphasized with the pause, the movements are really sharp and it is the peak of those.

good luck!
thanks!
posted
Fixed most things
Thanks!
osu file format v14

[General]
AudioFilename: Alones.mp3
AudioLeadIn: 0
PreviewTime: 52876
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8075,11620,97993
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.299999

[Metadata]
Title:Alones
TitleUnicode:Alones
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Avishay
Version:Bara's Hard
Source:Bleach
Tags:Bara- CaffeAmericano Kyle Y Kon
BeatmapID:864201
BeatmapSetID:375484

[Difficulty]
HPDrainRate:5.9
CircleSize:3.9
OverallDifficulty:6.2
ApproachRate:7.9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kon.jpg",0,0
//Break Periods
2,58261,62453
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
18,322.268772155978,4,2,0,25,1,0
1307,-133.333333333333,4,2,0,25,0,0
21852,-100,4,2,0,65,0,0
22737,300,4,2,0,65,1,0
22887,322.268772155978,5,2,0,65,1,0
22887,-83.3333333333333,5,2,0,65,0,0
26915,346.820809248555,4,2,0,65,1,0
27088,322.268772155978,4,2,0,65,1,0
27088,-83.3333333333333,4,2,0,65,0,0
31116,307.692307692308,4,2,0,50,1,0
31116,-83.3333333333333,4,2,0,50,0,0
32192,382.165605095541,4,2,0,50,1,0
32192,-80,4,2,0,50,0,0
32574,322.268772155978,4,2,0,50,1,0
33540,322.268772155978,4,2,0,50,1,0
52876,337.078651685393,4,2,0,60,1,0
53718,285.714285714286,4,2,0,60,1,0
53860,335.195530726257,4,2,0,60,1,0
54697,285.714285714286,4,2,0,60,1,0
54839,322.268772155978,4,2,0,60,1,0
56450,322.268772155978,4,2,0,60,1,0
63217,335.195530726257,4,2,0,60,1,0
64054,285.714285714286,4,2,0,60,1,0
64196,321.629589922273,4,2,0,60,1,0
65160,322.268772155978,4,2,0,60,1,0
66610,285.714285714286,4,2,0,60,1,0
66752,322.268772155978,4,2,0,60,1,0
68363,333.333333333333,4,2,0,60,1,0
69029,322.268772155978,4,2,0,60,1,0
74829,-76.9230769230769,4,2,0,75,0,1
84820,-76.9230769230769,4,2,0,75,0,0
85142,-100,4,2,0,75,0,1
89009,-133.333333333333,4,2,0,75,0,1
90298,-90.9090909090909,4,2,0,75,0,1
95455,-100,4,2,0,65,0,0


[Colours]
Combo1 : 252,69,97
Combo2 : 6,115,234
Combo3 : 5,5,97
Combo4 : 242,179,115
Combo5 : 94,61,51

[HitObjects]
56,64,662,5,0,0:0:0:0:
64,96,984,1,0,0:0:0:0:
72,124,1307,6,0,B|84:184|84:184|132:222|132:222|146:289|211:315,1,240.000009155274,2|0,0:0|0:0,0:0:0:0:
256,200,2273,1,0,0:0:0:0:
308,309,2596,2,0,B|366:289|379:222|379:222|428:184|428:184|440:124,1,240.000009155274
320,120,3562,1,0,0:0:0:0:
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415,192,4852,1,0,0:0:0:0:
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288,352,32735,1,0,0:0:0:0:
215,319,32896,2,0,P|156:256|72:284,1,160
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256,312,35313,1,0,0:0:0:0:
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240,192,40630,2,0,P|216:152|168:128,2,80
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320,320,43047,1,0,0:0:0:0:
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420,120,44820,2,0,P|379:112|340:120,1,80,8|0,0:0|0:0,0:0:0:0:
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300,24,45625,1,0,0:0:0:0:
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180,192,63217,6,0,B|152:232|152:232|160:116,1,160,12|0,0:0|0:0,0:0:0:0:
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104,28,67315,1,8,0:0:0:0:
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201,236,68363,6,0,B|242:346|242:346|243:302,1,160,12|0,0:0|0:0,0:0:0:0:
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280,228,69190,2,0,P|296:160|384:140,1,160
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356,212,69834,2,0,L|244:64,1,160,4|0,0:0|0:0,0:0:0:0:
192,44,70318,2,0,P|144:40|96:64,1,80
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256,316,73057,1,0,0:0:0:0:
312,373,73218,6,0,B|348:360|412:376|412:376|376:364|360:348,1,160,4|8,0:0|0:0,0:0:0:0:
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212,192,74668,1,8,0:0:0:0:
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300,220,77246,1,8,0:0:0:0:
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362,215,82564,6,0,B|355:163|355:163|354:96,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
269,50,82886,2,0,B|276:102|276:102|277:169,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
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147,289,84820,5,12,0:0:0:0:
48,256,84981,1,8,0:0:0:0:
48,152,85142,6,0,P|47:86|148:14,1,160,12|8,0:0|0:0,0:0:0:0:
147,120,85625,1,0,0:0:0:0:
186,20,85786,2,0,P|243:73|246:151,1,160,0|8,0:0|0:0,0:0:0:0:
192,240,86270,2,0,B|167:283|167:283|204:302|255:289|291:262,1,160,8|0,0:0|0:0,0:0:0:0:
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204,79,87398,1,8,0:0:0:0:
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256,170,87720,6,0,B|143:182|143:182|188:165,1,160,4|8,0:0|0:0,0:0:0:0:
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400,29,88848,1,8,0:0:0:0:
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98,48,92554,2,8,L|119:155,1,88.000002685547
229,132,92876,5,0,0:0:0:0:
405,189,93199,1,8,0:0:0:0:
296,39,93521,5,0,0:0:0:0:
297,225,93843,1,8,0:0:0:0:
405,75,94165,6,8,L|448:60,3,44.0000013427735
510,116,94488,2,8,L|468:128,3,44.0000013427735
420,184,94810,6,8,L|416:228,3,44.0000013427735
346,177,95132,2,8,L|351:125,3,44.0000013427735
296,225,95455,6,0,L|288:321,1,80,12|0,0:0|0:0,0:0:0:0:
398,262,95777,1,0,0:0:0:0:
346,177,95938,2,0,B|361:60|361:60|331:106,1,160
264,139,96421,2,0,P|220:147|173:138,1,80,12|0,0:0|0:0,0:0:0:0:
222,61,96744,2,0,L|218:256,1,160
155,285,97227,1,0,0:0:0:0:
110,214,97388,2,0,L|113:107,1,80,8|0,0:0|0:0,0:0:0:0:
42,73,97710,2,0,L|40:165,1,80
29,237,98033,6,0,P|79:295|155:285,1,160,12|0,0:0|0:0,0:0:0:0:
208,196,98516,2,0,B|220:168|220:144|256:140|256:140|292:144|292:168|304:196,1,160
357,285,98999,2,0,P|432:295|482:237,1,160,8|0,0:0|0:0,0:0:0:0:
402,214,99483,2,0,L|399:107,2,80
357,285,99966,1,8,0:0:0:0:
312,214,100127,2,0,L|315:107,2,80
256,272,100611,5,8,0:0:0:0:
posted
Bleach is one of my favorite Shounen

  • [Probably if you will keep this diffname when you get rank, you will have a some problems]
  1. 00:01:307 (3) - Finish doesn't supported by song here. Normal is fine, but I think that soft whistle as before should fit better imo
  2. 00:01:307 (3) - Also I am sure that you should add NC here because structure of song had changed here (added instrumels I mean)
  3. 00:20:643 (1) - emm, blanket? http://puu.sh/nDULk/af70ed21e3.jpg . Pretty aesthetical than before
  4. 00:21:287 (3,4,5,6,7,8,9,10) - What the, it's obviously overmapped, I can't hear drums or something here, it really is the most insolent overmapping what I see in my life o_o
  5. 00:22:737 (4,5) - Pretty overdone spacing between imo. (5) doesn't supported so much how you done the distance here. 209 36 fit much better plus you will do emphasis on the 00:23:048 (6) - , what is more true
  6. 00:23:853 (1,2,3) - The instrumentals is pretty strong here, you could make a more spacing between, it's fits I guess
  7. 00:24:498 (1,3) - http://puu.sh/nDVTU/96b5dd58df.jpg
  8. 00:26:431 (4) - NC here much better fit with song I guess. Due to more stronger instrumentals. Also you added NC at same position before. If you will apply remove NC from 00:25:465 (1) -
  9. 00:28:054 (6) - Flow here is not so bad, but I think you could improve him. 108 52 or something similar placement should fit and work better imo. Probably I just don't like this place haha. Anyway, my option it seems to me will better.
  10. 00:39:501 (7) - The end of kick hasn't some sounds. You had used similar slider before (00:34:184 (3) - ) but their tails had correspondet to song. Just a circle will better or you can just delete whistle to end because it's not match. Same for similar sliders
  11. 00:40:629 (3) - Fully stacked looks a bit confusing, you could unstack them a bit for more readable
  12. 00:42:724 (2,3,4) - I can't find sounds here, it's overmapped I guess
  13. 00:49:814 (8) - Too curved for me, it's not looks nice imo
  14. 00:51:425 (7,1) - obtuse angle between circles doesn't do a good flow imo. It's should play good, but for better readable you could make more acute angle between circles
  15. 00:52:553 (8,9) - btw same ^
  16. 00:52:553 (8,9,1) - ^, Yea, flow is should be improved in this section I guess
  17. 00:56:609 (1,2) - Idk why, but I can't hear drums samplesets, its pretty quiet lol
  18. 00:57:898 (5,1) - flow stuff again, Jump to NC is close to linear flow what is not good to play. Although if you want to keep linear flow, you could move (5) to 87 39, linear flow with similar spacing playing fine
  19. 01:03:215 (1,2,3,4) - I really don't know what happened with your D:C3, but I can't head threir, maybe should increase the volume
  20. 01:07:394 (3) - dirty flow imo, the player should unpleasant move cursor across slider after jump from circle. CTrl+g to slider work better
  21. 01:13:055 (5) - blanket
  22. 01:14:827 (1) - The end sounds like overmapped, you could add soft to sliderend to fix that
  23. 01:18:533 (7) - flow stuff, I think on 285 19 it's created a better flow
  24. 01:24:173 (2) - yea, it's will work for other 3/4 sliders I guess
  25. 01:33:197 (3,4,5) - Vocal on these sliders it pretty strong, so I am not agree with that spacing between. He's should be much more
  26. 01:34:969 (8,1) - I just don't like this placement (spacing is pretty far plus not the best flow), so I suggest this placement http://puu.sh/nE53Q/4baf40d0c9.jpg
  27. Idk, I think you could improve the highest diff a bit, sometimle flow can be better, also some aestetic things could be improved
  • [Caffe]
  1. 00:01:307 (1) - Don't like these sliderwawe form, try something like this http://puu.sh/nE5gR/a69000c31c.jpg
  2. 00:24:498 (2) - obviously that nc should be started at bit white tick, since we have new cycle here. But you also can add nc on 00:23:853 (8) - , it will work too
  3. 00:45:786 (5,7) - nazi blanket pls
  4. 01:18:697 (1,2,3,4,1,2,3,4) - I am not agree with that circle spam here. Circle spam looks fine if it's supported by music (01:16:441 (2,3,4,5,6,7) - for example, we have a strong guitar beats) but here it's not true. Also 01:19:341 (1) - not needed to nc imo
  5. 01:19:986 (1,2,3,4,1,2,3,4,1) - Pretty much sliders in this section what look boring imo. You could add circles instead 01:20:630 (3) - , 01:20:952 (4) - or 01:22:242 (4) - to make this section more interesting
  6. 01:34:327 (2,3) - Claps here sound pretty loudly. Please change to Normal sampleset, they sounded pleasant
  • [barathrum]
  1. 00:40:630 (3) - pls blanket
  2. 00:51:265 (3,4) - I am not sure that stacks like this looks fine for read with low AR. Yea, it's looks pretty confusing and should be fixed imo
  3. 00:52:393 (6) - Repeat hasn't some sounds here, but if you want to map triplet you have missed him on 00:52:070. Also 00:52:795 (8) - overmapped too, it hasn't sounds
  4. 01:12:573 (5) - when I did testplay I had noticed that this form of slider is pretty confused because player don't expecting that he should during short period of time keep coursor on head and he will move it forward, what causing sliderbreak. Pls try more readable form here
  5. 01:14:668 (6) - should have 1.07 spacing like 01:14:346 (4) - to fit I guess
  6. 01:34:165 (1,2,1,2) - Same as caffe diff, claps sounds loudly, I think you should change to Normal samplesets imo
  • [ky]
  1. haha http://puu.sh/nE96Y/5b85178e68.png
  2. 00:10:975 (4) - sliderspam looks boring imo, I think you should follow to circle-slider balance. Here you could change slider to 2 circles. is's fine given that you use 2/1 slider further
  3. 00:24:176 (1) - Not think that 1/2 so needed, just a cirlce looks better imo. Also nc should be started from 00:24:498 (2) - . since big white tick
  4. 00:30:632 (4,5) - weird flow lol. rather sharply for Normal, 251 185 or something similar should work better
  5. 00:54:362 - too big gap here, you could map this beat to break the gap
  6. 00:55:241 - same ^ feels empty. 1/1 slider instead 00:54:839 (4) - looks perfect
  7. 00:56:933 - ,aaaaa map pls, it's really feels empty and should be mapped
  8. 01:03:217 (1,2,3) - ^
  9. Idk I think if you don't will do map these section you can get some problems with ranking lol

Bleach is good anime
posted
Hello, M4M (1) https://osu.ppy.sh/s/342030
[General]
  1. Check AiMod there's a timing point conflict.
  2. Would be cool if all diffs would finish at the same point. There's 4 diffs and the map finish on 3 different points... ^^" (I personally think Bara found a nice point to finish on).
  3. 00:21:932 (1) - What about a kiai fountain on this point?
  4. 00:52:874 (1) - Kiai fountain on this point as well? It's even your preview point, it's supposed to be epic or something e.e
  5. 01:03:215 (1) - Then here too

[Ky's Normal]
  1. 00:00:662 (1) - Considering the calm music in this whole section you could put the hitsounds on soft sampleset? And it would actually be cool if the map was hitsounded XD
  2. 00:55:483 (4) - What about creating a blanket with 00:56:450 (5) - this single note would look a bit less randomly placed! http://puu.sh/nEePF/5c2dcf6a05.jpg
  3. 01:33:521 (2) - Curve it a little bit to the top to recall 01:32:876 (1) - ? would flow just great with the next slider imo

[Bara's Hard]
  1. I find your first section a bit empty on hitsounds (not it calls for some finish/claps lol) so I'd add juste a whistle at those points: 00:03:885 (1) - 00:09:041 (1) - 00:14:197 (1) - 00:19:354 (1) - 00:20:643 (1) - (?)
  2. 00:50:298 (1) - Fix stack with 00:49:331 (5) -
  3. 00:58:061 (1) - I'd put a whistle instead of a clap here since the music seems to suddenly calm down a bit.
  4. 01:14:185 (3,5) - Add NC? First off I think it's really hard to read, and seems you used that pair comboing after that. (01:23:853 (1,2,1,2,1,2) - 01:32:876 (1,2,1,2) - )
  5. 01:23:853 (1,2,1,2,1,2) - Talking about this one, I think the stacks are really hard to read here (not to mention there's not a single one on Normal diff)
  6. 01:29:009 (1) - It's not I dislike it or something, but I'm not sure to get why there's a slow down here? Also, it isn't constant with the previous (combo+nc+sv) 01:18:697 (5) -
  7. 01:38:999 (3) - Reduce volume a bit from here? It's a bit disproportionate with the music going down right now. You can clearly hear it with this last note 01:40:611 (1) - The clap feels really loud, change it for whistle at least maybe :p

Nice slider shapes :O Really original diff
[Caffe's Insane]
  1. 00:24:498 (2) - Wouldn't it be more logic, consering the music to add the NC here instead of here 00:24:176 (1) - ? I mean you did this way here besides 00:29:666 (1) -
  2. 00:28:054 (5) - NC here instead of 00:28:538 (1) - (you did it here 00:25:465 (1) - )
  3. 00:30:632 (7) - ^ Instead of 00:31:116 (1) - (^)
  4. 00:46:269 (7) - Fix blanket with 00:45:786 (5) -
  5. 00:48:364 (2) - Stack properly maybe?
  6. 01:06:126 (6) - Add NC to stay constant
  7. 00:53:044 (2) - I think you'd better go for a 1/1 slider, it would sound better to me and you did it here 00:54:362 (4) - so on would recall to the other I don't think that's a bad idea!
  8. 01:06:752 (1) - Slider would be way more catchy if you put it there instead of there 01:06:913 (2) -
  9. 01:03:384 (2) - ^
  10. 01:31:587 (1) - Fix stack
  11. 00:57:739 (1) - I'd put the NC here instead 00:58:061 (3) the rhythm is the same, and you don't put the NC in the obvious new section

[O"(Q*)c==")*c 912839017238912389 hello how are you /////(((((((())))))))) yiha]
  1. 00:01:790 (5) - I'd put on the red ticks soft as sampleset, to let the normal hitsound on stronger points such as white ticks (which usually follow the vocal imo)
  2. 00:03:885 (1) - ^ (I'd add soft sampleset at the end)
  3. 00:04:690 (3) - ^ 00:06:946 (3) - here too 00:12:425 (3) - here too 00:15:003 (3) - ^ 00:17:581 (3) - ^ After those points (that I think the music is a bit too calm to make full normal samplset) I find your idea of hitsounds and patterns really cool.
  4. 00:28:054 (6) - I'd put NC here instead of here 00:29:021 (1) -
  5. 00:39:501 (7) - Fix spaing? I mean, you did respect the spacing here 00:49:814 (8) - and I think that's better this way :c
  6. 00:42:080 (7) - Fix spacing? ^
  7. 01:05:158 (1) - Stack properly?
  8. 01:09:510 (5) - The flow is cool, but since you tend to emphasize lots of sound on this diff, I'm pretty surprised you didn't do something like that http://puu.sh/nEigL/7e4cbee481.jpg or something, to go along with the vocal
  9. 01:12:330 - Pretty sad that on the highest diff you didn't put a triple here to go along with the vocal.
  10. 01:16:680 (3) - A clap sounds better to me than whistle?
  11. 01:19:259 (3) - ^
  12. 01:21:837 (3) - ^
  13. 01:32:149 (3) - ^
  14. 01:27:074 (1,2,1) - Really cool flow with those SVs :D

Nice use of 3/4 sliders :O !
posted

FCL wrote:

Bleach is one of my favorite Shounen

  • [Probably if you will keep this diffname when you get rank, you will have a some problems]
  1. 00:01:307 (3) - Finish doesn't supported by song here. Normal is fine, but I think that soft whistle as before should fit better imo
  2. 00:01:307 (3) - Also I am sure that you should add NC here because structure of song had changed here (added instrumels I mean)
  3. 00:20:643 (1) - emm, blanket? http://puu.sh/nDULk/af70ed21e3.jpg . Pretty aesthetical than before
  4. 00:21:287 (3,4,5,6,7,8,9,10) - What the, it's obviously overmapped, I can't hear drums or something here, it really is the most insolent overmapping what I see in my life o_o It is, hitsounds compensate for it and the buildup it gives it too good to omit.
  5. 00:22:737 (4,5) - Pretty overdone spacing between imo. (5) doesn't supported so much how you done the distance here. 209 36 fit much better plus you will do emphasis on the 00:23:048 (6) - , what is more true It's done right, I want the emphasize on 5 rather than 6 in terms of spacing because of the instuments, however the sharp movement change gives the slider the right momentum and it plays well.
  6. 00:23:853 (1,2,3) - The instrumentals is pretty strong here, you could make a more spacing between, it's fits I guess
  7. 00:24:498 (1,3) - http://puu.sh/nDVTU/96b5dd58df.jpg
  8. 00:26:431 (4) - NC here much better fit with song I guess. Due to more stronger instrumentals. Also you added NC at same position before. If you will apply remove NC from 00:25:465 (1) - Not really, however I rearranged the NCs a bit in this section.
  9. 00:28:054 (6) - Flow here is not so bad, but I think you could improve him. 108 52 or something similar placement should fit and work better imo. Probably I just don't like this place haha. Anyway, my option it seems to me will better. Spacing was a bit extreme, used your suggestion and nerfed it a bit.
  10. 00:39:501 (7) - The end of kick hasn't some sounds. You had used similar slider before (00:34:184 (3) - ) but their tails had correspondet to song. Just a circle will better or you can just delete whistle to end because it's not match. Same for similar sliders
  11. 00:40:629 (3) - Fully stacked looks a bit confusing, you could unstack them a bit for more readable
  12. 00:42:724 (2,3,4) - I can't find sounds here, it's overmapped I guess Listen closely.
  13. 00:49:814 (8) - Too curved for me, it's not looks nice imo
  14. 00:51:425 (7,1) - obtuse angle between circles doesn't do a good flow imo. It's should play good, but for better readable you could make more acute angle between circles
  15. 00:52:553 (8,9) - btw same ^ On purpose, circlish movement.
  16. 00:52:553 (8,9,1) - ^, Yea, flow is should be improved in this section I guess
  17. 00:56:609 (1,2) - Idk why, but I can't hear drums samplesets, its pretty quiet lol
  18. 00:57:898 (5,1) - flow stuff again, Jump to NC is close to linear flow what is not good to play. Although if you want to keep linear flow, you could move (5) to 87 39, linear flow with similar spacing playing fine
  19. 01:03:215 (1,2,3,4) - I really don't know what happened with your D:C3, but I can't head threir, maybe should increase the volume
  20. 01:07:394 (3) - dirty flow imo, the player should unpleasant move cursor across slider after jump from circle. CTrl+g to slider work better
  21. 01:13:055 (5) - blanket
  22. 01:14:827 (1) - The end sounds like overmapped, you could add soft to sliderend to fix that
  23. 01:18:533 (7) - flow stuff, I think on 285 19 it's created a better flow
  24. 01:24:173 (2) - yea, it's will work for other 3/4 sliders I guess
  25. 01:33:197 (3,4,5) - Vocal on these sliders it pretty strong, so I am not agree with that spacing between. He's should be much more
  26. 01:34:969 (8,1) - I just don't like this placement (spacing is pretty far plus not the best flow), so I suggest this placement http://puu.sh/nE53Q/4baf40d0c9.jpg
  27. Idk, I think you could improve the highest diff a bit, sometimle flow can be better, also some aestetic things could be improved that's what I'm trying to do, I purposely don't map in that certain way so problems might arise easily.

Bleach is good anime

Yales wrote:

Hello, M4M (1) https://osu.ppy.sh/s/342030
[General]
  1. Check AiMod there's a timing point conflict.
  2. Would be cool if all diffs would finish at the same point. There's 4 diffs and the map finish on 3 different points... ^^" (I personally think Bara found a nice point to finish on). naa, it's not like the diffs are made by the same mapper, everyone picked their favorite point.
  3. 00:21:932 (1) - What about a kiai fountain on this point? Don't really want too many kiais, yes, there are many intense parts but the chorus is clear.
  4. 00:52:874 (1) - Kiai fountain on this point as well? It's even your preview point, it's supposed to be epic or something e.e
  5. 01:03:215 (1) - Then here too


[O"(Q*)c==")*c 912839017238912389 hello how are you /////(((((((())))))))) yiha]
  1. 00:01:790 (5) - I'd put on the red ticks soft as sampleset, to let the normal hitsound on stronger points such as white ticks (which usually follow the vocal imo)
  2. 00:03:885 (1) - ^ (I'd add soft sampleset at the end)
  3. 00:04:690 (3) - ^ 00:06:946 (3) - here too 00:12:425 (3) - here too 00:15:003 (3) - ^ 00:17:581 (3) - ^ After those points (that I think the music is a bit too calm to make full normal samplset) I find your idea of hitsounds and patterns really cool.
  4. 00:28:054 (6) - I'd put NC here instead of here 00:29:021 (1) -
  5. 00:39:501 (7) - Fix spaing? I mean, you did respect the spacing here 00:49:814 (8) - and I think that's better this way :c
  6. 00:42:080 (7) - Fix spacing? ^
  7. 01:05:158 (1) - Stack properly?
  8. 01:09:510 (5) - The flow is cool, but since you tend to emphasize lots of sound on this diff, I'm pretty surprised you didn't do something like that http://puu.sh/nEigL/7e4cbee481.jpg or something, to go along with the vocal
  9. 01:12:330 - Pretty sad that on the highest diff you didn't put a triple here to go along with the vocal.
  10. 01:16:680 (3) - A clap sounds better to me than whistle?
  11. 01:19:259 (3) - ^
  12. 01:21:837 (3) - ^
  13. 01:32:149 (3) - ^
  14. 01:27:074 (1,2,1) - Really cool flow with those SVs :D

Nice use of 3/4 sliders :O !
Thanks both! I will note that if I didn't respond it means that I did change something in accordance to your mod, perhaps not exactly what you said but I did change one or two.
posted
osu file format v14

[General]
AudioFilename: Alones.mp3
AudioLeadIn: 0
PreviewTime: 52876
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8075,11620,97993
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.299999

[Metadata]
Title:Alones
TitleUnicode:Alones
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Avishay
Version:Bara's Hard
Source:Bleach
Tags:Bara- CaffeAmericano Kyle Y Kon
BeatmapID:864201
BeatmapSetID:375484

[Difficulty]
HPDrainRate:5.9
CircleSize:3.9
OverallDifficulty:6.2
ApproachRate:7.9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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197,125,26431,1,8,0:0:0:0:
197,221,26593,1,0,0:0:0:0:
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288,352,32735,1,0,0:0:0:0:
215,319,32896,2,0,P|156:256|72:284,1,160
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256,312,35313,1,0,0:0:0:0:
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194,49,38697,2,0,B|178:127,1,80
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240,192,40630,2,0,P|216:152|168:128,2,80
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407,188,41919,2,0,P|445:200|484:192,1,80
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448,120,42403,1,0,0:0:0:0:
408,188,42564,6,0,B|404:308|404:308|380:256,1,160,4|8,0:0|0:0,0:0:0:0:
320,320,43047,1,0,0:0:0:0:
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378,197,44175,2,0,B|412:224|412:224|459:252|520:204,1,160,8|0,0:0|0:0,0:0:0:0:
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420,120,44820,2,0,P|379:112|340:120,1,80,8|0,0:0|0:0,0:0:0:0:
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300,24,45625,1,0,0:0:0:0:
256,92,45787,2,0,P|232:68|220:16,2,80
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360,240,52796,1,8,0:0:0:0:
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180,192,63217,6,0,B|152:232|152:232|160:116,1,160,12|0,0:0|0:0,0:0:0:0:
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104,28,67315,1,8,0:0:0:0:
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201,236,68363,6,0,B|242:346|242:346|243:302,1,160,12|0,0:0|0:0,0:0:0:0:
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280,228,69190,2,0,P|296:160|384:140,1,160
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212,192,74668,1,8,0:0:0:0:
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362,215,82564,6,0,B|355:163|355:163|354:96,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
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147,289,84820,5,12,0:0:0:0:
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48,152,85142,6,0,P|47:86|148:14,1,160,12|8,0:0|0:0,0:0:0:0:
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186,20,85786,2,0,P|243:73|246:151,1,160,0|8,0:0|0:0,0:0:0:0:
192,240,86270,2,0,B|167:283|167:283|204:302|255:289|291:262,1,160,8|0,0:0|0:0,0:0:0:0:
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204,79,87398,1,8,0:0:0:0:
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256,170,87720,6,0,B|143:182|143:182|188:165,1,160,4|8,0:0|0:0,0:0:0:0:
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361,228,89815,1,8,0:0:0:0:
324,356,89976,2,8,L|316:384,2,30.0000011444092
361,228,90298,6,0,B|372:177|372:177|270:299,1,176.000005371094,12|8,0:0|0:0,0:0:0:0:
256,162,90782,1,0,0:0:0:0:
219,271,90943,2,0,B|140:177|140:177|151:228,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
143,342,91426,1,8,0:0:0:0:
76,249,91587,6,0,L|55:142,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
117,63,91910,2,0,L|138:170,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
57,234,92232,6,0,L|36:127,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
98,48,92554,2,8,L|119:155,1,88.000002685547
229,132,92876,5,0,0:0:0:0:
405,189,93199,1,8,0:0:0:0:
296,39,93521,5,0,0:0:0:0:
297,225,93843,1,8,0:0:0:0:
405,75,94165,6,8,L|448:60,3,44.0000013427735,8|8|8|8,0:1|0:3|0:3|0:3,0:3:0:0:
510,116,94488,2,8,L|468:128,3,44.0000013427735,8|8|8|8,0:1|0:3|0:3|0:3,0:3:0:0:
420,184,94810,6,8,L|416:228,3,44.0000013427735,8|8|8|8,0:1|0:3|0:3|0:3,0:3:0:0:
346,177,95132,2,8,L|351:125,3,44.0000013427735,8|8|8|8,0:1|0:3|0:1|0:3,0:3:0:0:
296,225,95455,6,0,L|288:321,1,80,12|0,0:0|0:0,0:0:0:0:
398,262,95777,1,0,0:0:0:0:
346,177,95938,2,0,B|361:60|361:60|331:106,1,160
264,139,96421,2,0,P|220:147|173:138,1,80,12|0,0:0|0:0,0:0:0:0:
222,61,96744,2,0,L|218:256,1,160
155,285,97227,1,0,0:0:0:0:
110,214,97388,2,0,L|113:107,1,80,8|0,0:0|0:0,0:0:0:0:
42,73,97710,2,0,L|40:165,1,80
29,237,98033,6,0,P|79:295|155:285,1,160,12|0,0:0|0:0,0:0:0:0:
208,196,98516,2,0,B|220:168|220:144|256:140|256:140|292:144|292:168|304:196,1,160
357,285,98999,2,0,P|432:295|482:237,1,160,8|0,0:0|0:0,0:0:0:0:
402,214,99483,2,0,L|399:107,2,80
357,285,99966,1,8,0:0:0:0:
312,214,100127,2,0,L|315:107,2,80
256,272,100611,5,2,0:0:0:0:
posted
As Caffe is busy and unavailable to respond to the mods, I'll respond and apply them, just need Kyle to see them too.
posted
best diffname ever
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