Aqua Timez - Alones

posted
Total Posts
46
Topic Starter
Avishay
This beatmap was submitted using in-game submission on יום ראשון 30 ספטמבר 2018 at 20:07:42

Artist: Aqua Timez
Title: Alones
Source: Bleach
Tags: Bara- CaffeAmericano Kyle Y Kon
BPM: 186.18
Filesize: 3303kb
Play Time: 01:40
Difficulties Available:
  1. Bara's Hard (3.4 stars, 254 notes)
  2. Caffe's Insane (4.69 stars, 325 notes)
  3. Ky's Normal (2 stars, 151 notes)
  4. O"(Q*)c==")*c 912839017238912389 hello how are you /////(((((((())))))))) yiha (5.54 stars, 438 notes)


Download: Aqua Timez - Alones
Information: Scores/Beatmap Listing
---------------
redownload if downloaded before 26/09/18
ready for modz

Yes, this is the full ver song cut because all of the tv size mp3 are crap. (and this is not any better lol)
can someone tell how to fix mp3 TYY


diff name courtesy of Irreverisble
Bara-
I had to nerf this sooo badly
It was 4.2* (how I could pass it with DT is a miracle
Now only 3.5*
osu file format v14

[General]
AudioFilename: Alones.mp3
AudioLeadIn: 0
PreviewTime: 502
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8075,11620,52875,63212,97993
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.299999

[Metadata]
Title:Alones
TitleUnicode:Alones
Artist:Aqua Timez
ArtistUnicode:Aqua Timez
Creator:Avishay
Version:Baraatje123's Hard
Source:Bleach
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.9
CircleSize:3.9
OverallDifficulty:6.9
ApproachRate:7.9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kon.jpg",0,0
//Break Periods
2,58256,62448
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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181,304,79907,1,8,0:0:0:0:
181,304,79988,6,0,B|184:344|184:344|212:179,1,207.999990478516,12|8,0:0|0:0,0:0:0:0:
219,75,80471,1,0,0:0:0:0:
305,133,80632,2,0,L|322:23,1,103.999995239258
425,21,80955,2,8,L|409:123,1,103.999995239258
362,216,81277,2,0,B|355:241|355:241|362:267|362:267|307:234|270:277|205:244,1,207.999990478516
107,248,81760,1,0,0:0:0:0:
188,313,81921,2,0,B|229:330|273:327|273:327|300:325|320:323|324:309|332:350|364:340|374:340|408:322,1,207.999990478516,0|8,0:0|0:0,0:0:0:0:
460,253,82405,1,8,0:0:0:0:
362,215,82566,6,0,B|355:163|355:163|354:96,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
269,50,82888,2,0,B|276:102|276:102|277:169,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
371,195,83210,6,0,B|364:143|364:143|363:76,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
278,30,83532,2,8,B|285:82|285:82|286:149,1,103.999995239258
208,204,83855,5,12,0:0:0:0:
208,204,84177,1,12,0:0:0:0:
208,204,84500,5,12,0:0:0:0:
208,204,84661,1,8,0:0:0:0:
147,289,84822,5,12,0:0:0:0:
48,256,84983,1,8,0:0:0:0:
48,152,85144,6,0,P|47:86|148:14,1,160,12|8,0:0|0:0,0:0:0:0:
147,120,85628,1,0,0:0:0:0:
186,20,85789,2,0,P|243:73|246:151,1,160,0|8,0:0|0:0,0:0:0:0:
192,240,86272,2,0,B|167:283|167:283|204:302|255:289|291:262,1,160,8|0,0:0|0:0,0:0:0:0:
354,209,86755,2,0,P|378:256|354:307,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,170,87239,1,0,0:0:0:0:
204,79,87400,1,8,0:0:0:0:
308,79,87561,1,8,0:0:0:0:
256,170,87722,6,0,B|143:182|143:182|188:165,1,160,4|8,0:0|0:0,0:0:0:0:
308,79,88206,1,0,0:0:0:0:
204,79,88367,1,0,0:0:0:0:
256,0,88528,1,0,0:0:0:0:
308,79,88689,1,8,0:0:0:0:
400,29,88850,1,8,0:0:0:0:
492,79,89011,6,0,B|483:106|447:126|447:126|452:147|445:168|445:168|449:190|449:190|441:212|442:253,1,180.000006866455,4|8,0:0|0:0,0:0:0:0:
450,322,89656,1,8,0:0:0:0:
361,228,89817,1,8,0:0:0:0:
324,356,89978,2,8,L|316:384,2,30.0000011444092
361,228,90300,6,0,B|372:177|372:177|270:299,1,176.000005371094,12|8,0:0|0:0,0:0:0:0:
256,162,90784,1,0,0:0:0:0:
219,271,90945,2,0,B|140:177|140:177|151:228,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
143,342,91428,1,8,0:0:0:0:
76,249,91589,6,0,L|55:142,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
117,63,91912,2,0,L|138:170,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
57,234,92234,6,0,L|36:127,1,88.000002685547,4|0,0:0|0:0,0:0:0:0:
98,48,92557,2,8,L|119:155,1,88.000002685547
229,132,92879,5,0,0:0:0:0:
405,189,93201,1,8,0:0:0:0:
296,39,93523,5,0,0:0:0:0:
297,225,93845,1,8,0:0:0:0:
405,75,94168,6,8,L|453:62,3,44.0000013427735
468,128,94490,2,8,L|516:115,3,44.0000013427735
420,184,94812,6,8,L|416:228,3,44.0000013427735
346,177,95134,2,8,L|351:125,3,44.0000013427735
296,225,95457,6,0,L|288:321,1,80,12|0,0:0|0:0,0:0:0:0:
398,262,95779,1,0,0:0:0:0:
346,177,95940,2,0,B|361:60|361:60|331:106,1,160
264,139,96424,2,0,P|220:147|173:138,1,80,12|0,0:0|0:0,0:0:0:0:
222,61,96746,2,0,L|218:256,1,160
155,285,97229,1,0,0:0:0:0:
110,214,97390,2,0,L|113:107,1,80,8|0,0:0|0:0,0:0:0:0:
42,73,97713,2,0,L|40:165,1,80
29,237,98035,6,0,P|79:295|155:285,1,160,12|0,0:0|0:0,0:0:0:0:
208,196,98518,2,0,B|220:168|220:144|256:140|256:140|292:144|292:168|304:196,1,160
357,285,99001,2,0,P|432:295|482:237,1,160,8|0,0:0|0:0,0:0:0:0:
402,214,99485,2,0,L|399:107,2,80
357,285,99968,1,8,0:0:0:0:
312,214,100130,2,0,L|315:107,2,80
256,272,100613,5,0,0:0:0:0:
Topic Starter
Avishay
Alright, I guess I will make a ligher Hard / Normal or whatever it is, hitsound and search for mods.

tbh I think the spread between the normal and hard is just fine, tho the SR is not, whatever if it's necessary I will get an other diff.
Bara-
If people say it's needed I'll nerf it, but I don't think it's neccessary
Breezy
Hey, M4M!


Ky's Normal


00:11:620 (1) - You could maybe do a more interesting slider shape since the other sliders are just curves and straight sliders.

00:28:539 (1,2) - It might be me, but these two sliders sound very weird when playing for some reason.

00:32:251 (1) - You could move this a bit closer since the previous sliders are connected with lower spacing.

00:34:829 (1) - Maybe curve this slightly so it flows into the next note?

01:18:699 (4) - In my opinion, the blanket this has seems to be too close to the slider, and doesn't really look too good. If possible, you can adjust something to make the blankets the same distance like the other ones?

01:33:523 (2) - Curve this slightly to match the previous slider more.

Nothing else I could really find, the difficulty is already well made. Good job!

Baraatje123's Hard


00:02:274 (2) - Fix the blanket a little, you can very slightly see from the approach circle that it doesn't perfectly fit the curve with (1).

00:05:175 (3,4) - Make these have the same curvature?

00:20:966 - In my opinion, it sounds strange to leave this empty but I understand your intention of doing so.

00:21:933 (1) - You could adjust this to the left more since it kind of overlaps the edge of grid map, but if it's allowed then don't worry about it.

00:21:933 (1,3) - You can see very closely that these don't have the same slope.

00:26:754 (9) - You could adjust this slider so that the ticks form a perfect V-shape.

00:43:208 (3) - This blanket doesn't really look that good because of how it nearly touches the slider. Maybe move it a further apart if possible?

01:13:221 (7) - Maybe add a NC here since the combo gets quite high here compared to the rest of the map?

01:26:755 (5) - You could curve this slightly less so the curve doesn't look too sharp and because you can form a better looking blanket with the previous slider.

01:34:490 (2) - You could CTRL + G because this reverse slider ends facing away from the next note.

01:35:134 (2) - ^

This is all I could find, it's a well-made difficulty! Good job!

Caffe's Insane


00:10:976 (2) - You could try having this go directly through the middle of the slider instead of slightly to the side.

00:13:876 (5) - Have this directly in-between the (2) and (3).

00:20:644 (1) - You could blanket (1)'s tail with (7) better.

00:25:948 (3) - Kind of awkward having this next note off to the side like that after the slider. Maybe you could find a more reachable position for this note?

00:31:117 (1) - You could improve the curve for this slider so it's not as sharp. Having a smoother curve accounts for a better blanket.

00:53:381 (3) - I think stacking this on 00:54:026 (2) looks and plays better.

01:03:714 (3) - I think this would look better if moved slightly upwards.

01:05:145 (5) - Stack this on 01:04:186 (1) ?

01:11:287 (3) - Tilt this slightly so it doesn't touch the (5) ? It kind of looks messy this way.

01:14:832 (5) - Would a NC work here?

01:34:973 (4) - Maybe curve this stream for better aesthetics?

01:35:457 (10) - Maybe add a NC since it's the last note?

That's all I could find here, good job with your map! It's well made!

Hardest difficulty (name is too long xd)


00:29:500 (3) - This double sounds out of place to me in my opinion, but you probably heard something in the song that this follows?

00:39:179 (2,3,4,5) - In my opinion, I think the stream looks better without the rapid rise in DS changes. Maybe have the stream look similar to this? 00:41:757(4,5,6,7)

00:49:492 (4,5,6,7) - You could do the same with this stream as the above example ^

00:54:026 (2) - I think this slider looks better slightly adjusted down instead of stacked in order to stay consistent with the other notes.

00:57:975 (1,2,3) - This line of notes looks sort of bland to me, maybe do something more interesting with this since you did it with 00:59:667 (1,2,3,4)

01:08:856 (1) - The placement of this note is kind of awkward, I would place it somewhere where it's more reachable.

01:10:145 (5) - CTRL + G so that this reverse slider ends facing the next note?

01:13:865 - I think having a note here would play better.

01:19:263 (3,4) - The shape of these doesn't look too good, I would just have these both go vertically up instead of the way it is right now.

01:21:841 (2,3) - This one could be angled downwards slightly to the left instead of this current shape.

01:30:623 (1) - Not sure why the NC is here.

01:31:912 (1) - ^

01:34:973 (8) - You could move this closer so that the distance is equal among these jumps.

01:38:035 (1) - Not a huge difference, but I think this note looks nicer around X:0/Y:264

Overall, this is all I found here. Good job with the map!

It's a nice mapset, good luck getting this ranked!
Slayed
!!
general

timing seems to be inconsistent

make smth with HS in your diff in kiai. i miss some clapx there

change bg size to 1366x768
экстра

00:02:918 (2) - 00:03:563 (4) - 00:05:818 (2) - 00:06:141 (3) - 00:08:075 (2) - 00:08:396 (3) - 00:08:720 (4) 00:15:809 (2) - 00:20:966 (2) - NC everythere to indicate the SV change

00:23:048 (6,3) - maybe a blanket here?

00:39:260 - i dont hear a sound here, and you? probably this overmap is not needed

00:42:563 - i want to see this note clickable, because bit here is pretty strong

00:59:183 (6) - dont like this shape, maybe you will make this slider similar to this 00:58:539 (4) -?

01:04:197 (4) - even if u dont have a SV change here, u have BPM change here, so SV is changing anyway lol, so NC pls here

01:21:599 (1,2,3) - maybe smth like this for a better flow?

01:24:500 (1,2,3,4,5) - oraoraoraoops wrong meme

01:30:300 (1,1) - do something with this useless nc spam

01:31:589 (1,1) - ^
caffe инсейн

• Concurent volume value for red-green line(s):
00:01:308 {1308} ms

00:01:308 (1) - maybe u will make this slider similar to 00:03:886 (1) - ? it will fit better as for me or conversely, as you like

00:22:738 (4,1) - maybe transform this slider into a curve and make a blanket with this note

00:46:430 (1,1) - maybe u will avoid this overlap? looks messy imo

00:53:044 (2,3) - this is the first time u are mapping on vocal, so it looks awkward a bit

01:05:145 (5) - NC here instead of NC here 01:05:467 (1) -

01:27:722 (1,3) - maybe a blanket here instead or overlap? will look better
harд

• Concurent volume value for red-green line(s):
00:01:308 {1308} ms

• Objects are not snapped:
00:27:398 {27398} Slider end
00:32:577 {32577} Slider end

00:05:175 (3,4) - maybe u will make them similar? as you were using some symmetry before

00:18:065 (3) - move to x=321 y=101 for a better flow

00:27:088 (1) - nazi stacking suggestions with 00:26:593 (8) - this note

00:49:331 (5) - this blanket looks bad, correct it

01:21:277 (5,7) - wow this blanket is so fucking cool

01:27:561 (8,2,5) - nazi stacking suggestions

overall nice diff. i like your sliders, probably ill use some of them in my map hehe
normal

• Objects are not snapped:
00:27:559 {27559} Slider repeat
00:28:042 {28042} Slider end
00:31:600 {31600} Slider end
00:56:455 {56455} Slider end
01:09:006 {69006} Slider repeat
01:09:651 {69651} Slider end

00:52:876 (1,2) - nazi, spacing here is a bit different from other places

00:54:864 (2,3) - ^

01:04:217 (2,3) - probably nc these due to rhytm changes

01:08:373 (2,1) - this blanket can be improved


good luck



Topic Starter
Avishay
um yeah the unsnaps are probably my fault, I'll fix and update everything tomorrow.
Seto Kousuke
fuck my pc restarted and lost previous mod...let's do it again

Heya buddy c:

[Overall]
  1. Timing: discussed in-game
  2. Combo colours: The standard ones don't fit imo....Suggestion of colours. These colours are based on Kon's body, Kon's Hair ( ''hair'' ), Kon's glasses, Kon's tongue and sky.
  3. Spread: I'll list below, after the mods the reason why I think there should be a 2* diff
  4. Hitsounds: Please...use hitsounds xD


[Ky's Normal]

  1. 00:09:686 (2) - This would look better if you put a little curve Like this
  2. 00:11:620 (1) - I think this section could play better and look nicer if you adjust it to something Like this because it helps a lot in the flow and you could also stack 00:14:198 (1) - with the tail to look consistent.....and well, if you do this, I also suggest you a little curve on 00:13:554 (4) - to make the flow even better
  3. 00:16:132 (4) - I think it would play a little better if you place this slider more to the left
  4. 00:21:933 (1,2) - huh....volumes? xD
  5. 00:52:876 (1,2,3) - I don't like this ;w; The idea was good, but i think it's really ugly and a bit random like this....you could make 1 have a better shape/curve and make 3 symmetrical to it
  6. 01:15:476 (2,5) - Since this is the kiai, I highly suggest you use more curved sliders in patterns like this, so you give the player a better flow and also make the kiai look more epic
  7. 01:27:078 (4) - a sexy little curve to the left here would make this little overlap look way better :P


[baraatje123's Hard]
  1. 00:07:753 (3,4) - Since you're making them interact, you could make the blanket a little better don't you think? The entire map is based on blankets, flow and aesthetic...so these 2 are a bit off-theme
  2. 01:10:965 (1,2) - imo this overlap is weird too...everytime you overlaped something, they had a big visible reason, but this time looks a bit random, it's good at is already, but still a bit ''off'' from the entire structure
  3. 01:15:799 (4) - Maybe rotate it's tail a bit to the right so the blanket with 01:16:121 (5) - is more visible?


[coffee]
  1. 00:08:075 (4,5,6) - This have a waaaay bigger distance than everything else, consider lowering this
  2. 00:35:795 (4) - I think a clap will land on it's tail...you can leave this if you want....but it's a 1/2 slider, claps are usually way better if you place a click on them like it will happen 00:36:440 (2) - here
  3. 00:43:530 (5) - ^
  4. 01:17:087 (6,7) - sudden decrease on spacing...this will play a bit awkward, I highly suggest you increase this
  5. 01:23:855 (1) - This have a weird flow...by sightread it should be played like ctrl + G, so i suggest you do it xD (in this case you need to ajust other patterns)


[lol...]
  1. 00:04:529 (2,3,1) - this distance are inconsistent, in a similar moment later they were the same...so I think you should make 3->1 the same as 2->3
  2. 00:23:048 (6,1) - I think the single note would play better if you place it a bit higher, so it has a better flow with the slider
  3. 00:24:176 (3) - hmm...I'm not a fan of this slider like this in this position in a jump because it's too ''aim intensive and forced-flow''...but if you want to keep it, you should place it just a bit to the left and align the red point with the curve from 00:23:048 (6) - so it has a better meaning in the entire pattern
  4. 00:29:505 (3,1) - This have a higher distance than 00:27:893 (5,6) - which is supposed to be ''a long jump''...so i think you should place them closer
  5. 00:33:378 (5,1,2,3,4) - So...this part here it's ok as it is already...but i'll give you 2 different options that imo would make it better: First one Is this, in this case you have a jumpy flow from 5->1 and also get a cleaner look on the overall structure and still kinda ''blankets'' with the single note 2+slider.....Second option Is this, you don't get that jumpy flow from 5->1, but you have a ''aim friendly'' flow which also looks nice because of the position of 1 and you kinda overlaps the single note 2 with the previous location of 00:33:217 (4) -
  6. 00:35:634 (3,4,5) - make the same distanc maybe?
  7. 01:04:358 (5) - hmmm...I didn't really like this overlap...maybe blanket it with 01:03:882 (3) - ?


[Reasons why I think there should be a 2 stars diff]


  • Although in gameplay the diffs look ''balanced'', there are severall aspects in Baraatje's diff that i think that are too forced to ''feed'' the necessity of a diff between them....for example:

  1. Ky's difficulty is ''clean'' in patterns because it's an 1.98 star, so it's ok....although Baraatje's diff is ''simple'' too...the problem is not the ''overall difficulty'' but moments like: 00:03:563 (4,1) - , 00:51:264 (3,4) - , 01:05:467 (6,1) - , 01:29:817 (3,1) - , 01:14:671 (12,1) - , where you clearly have a more advanced overlap that aren't stacked notes, and that makes the player use a higher reading and aim.
  2. This difficulty utilizes 1/4 triplets and notes, like : 00:32:039 (7,8,1) - , 00:52:715 (7,8,1) - ,01:07:234 (4,5,6) - , 01:19:827 (8,9,1) - , 01:34:168 (1,2,1,2) - , this last one being sliders with reverse, and that is indeed something hard
  3. 01:28:206 (2,3,4,5,6) - this is hard, it have lots of movements on aim and constant singletapping...

    Yes, I saw baraatje's comment about ''nerfing the diff if needed'', but I personally don't agree with this being nerfed...the difficulty have an overall really fun and good look, nerfing this would ''kill'' the entire essence of it...but if it stays like this...newer players have only 2 options: 1- play a boring diff in case they're already a little bit more experienced or 2 - play something that will confuse them a lot.

    So that's why I highly suggest you add 1 more 2 stars diff to be the ''level'' that helps players with this spread



And that's it...I hope it helps you, nice idea of mapset and fun diffs, good luck man :D
Topic Starter
Avishay

Breezy wrote:


Hardest difficulty (name is too long xd)


00:29:500 (3) - This double sounds out of place to me in my opinion, but you probably heard something in the song that this follows? Not really lol, I just wanted to be able to press 3, eitherway, muted the sliderend.

00:39:179 (2,3,4,5) - In my opinion, I think the stream looks better without the rapid rise in DS changes. Maybe have the stream look similar to this? 00:41:757(4,5,6,7) But they're both rising in ds :s I'll leave it as it is for now

00:49:492 (4,5,6,7) - You could do the same with this stream as the above example ^

00:54:026 (2) - I think this slider looks better slightly adjusted down instead of stacked in order to stay consistent with the other notes. I hope I understood you correctly, changed.

00:57:975 (1,2,3) - This line of notes looks sort of bland to me, maybe do something more interesting with this since you did it with 00:59:667 (1,2,3,4) Alright.

01:08:856 (1) - The placement of this note is kind of awkward, I would place it somewhere where it's more reachable. Repositioned.

01:10:145 (5) - CTRL + G so that this reverse slider ends facing the next note? Nope, that's on purpose, the movement is cool here.

01:13:865 - I think having a note here would play better. One beat gap is not that big, and the note there is not that significant, I don't think it's the correct choice for now.

01:19:263 (3,4) - The shape of these doesn't look too good, I would just have these both go vertically up instead of the way it is right now. I don't think it looks that bad, but the point was the gimmicky movement rather than the looks here.

01:21:841 (2,3) - This one could be angled downwards slightly to the left instead of this current shape. ^

01:30:623 (1) - Not sure why the NC is here.

01:31:912 (1) - ^ Oops, both fixed.

01:34:973 (8) - You could move this closer so that the distance is equal among these jumps. Okay.

01:38:035 (1) - Not a huge difference, but I think this note looks nicer around X:0/Y:264 Respotioned to something similar.

Overall, this is all I found here. Good job with the map!

It's a nice mapset, good luck getting this ranked!
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