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EGOIST - The Everlasting Guilty Crown (ETIA. Bootleg Remix)

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Topic Starter
Tehron
This beatmap was submitted using in-game submission on June 22, 2017 at 1:48:20 AM

Artist: EGOIST
Title: The Everlasting Guilty Crown (ETIA. Bootleg Remix)
Source: ギルティクラウン
Tags: guilty crown inori opening streams dnb marathon
BPM: 172
Filesize: 18525kb
Play Time: 06:44
Difficulties Available:
  1. Inori (5.38 stars, 2274 notes)
Download: EGOIST - The Everlasting Guilty Crown (ETIA. Bootleg Remix)
Information: Scores/Beatmap Listing
---------------
For Approval

Inori best singer
Deppyforce
#modreqs xd

nub mod here
these are all opinions yes feel free to ignore if you disagree with them


nowhere to go

overall
some upbeat got ignored lol like 00:02:528 (5,6) this jump should have higher ds than 00:02:005 (2,3) cuz this is downbeat and the (5,6) is upbeat jump
the nc jump e.g. 8 -> 1 should be emphasized too lol btw these thing should have even higher ds than previous upbeat tho
usually the downbeats will be mapped with a 1/1 slider, and the upbeats will be mapped with 2x 1/2 circles to emphasize it correctly also red -> white jump should be bigger than white -> red jump
theres more of these throughout the map tho like 00:03:574 (4,5) - 00:14:912 (1,2,3,4,5) - 00:25:377 (1,2,3) - 00:36:540 (1,2,3) not guna point all cuz lazy

not sure if this is an unrankable issue tho

i think these are correctly mapped 00:11:423 (1,2,3,4,5,6,7) - 00:26:772 (1,2,3,4,5,6,7,8,9) - maybe use their ds usage as example to map other patternz

other
00:21:888 (1,2,3,4) - change ds here emphasized nothing imo should be consistent with 00:21:540 (1,2,3,4)
00:30:086 (6,1,2,3) - this thing is hard to read, could be too hard for 5.3 sr cuz i cant sightread maybe change to this http://osu.ppy.sh/ss/4131572
00:38:633 (6,7) - ^ put it behind (6)'s head instead should work
00:44:737 (2,1) - should have higher ds than 00:44:563 (1,2) not gun mention these thing much tho or my mod would be repetitve af
00:45:261 (2,3,4,5,6) - ^ lol
00:49:970 (5,6,7) - if u wanna stack (6) on (7) atleast make the 5 - >6 jump bigger so it'll have more readability
00:55:900 (2,1) - make jump bigger ... ok will stop pointing these things
01:02:354 (3,1,2,3) - mentioned this pattern before
01:09:330 (1,2,3,4,5) - this is curve stream so (5) should be curve too lol will looks better imo if form a symmetrical V shape
01:29:388 (7,8,1) - ds lol
01:38:284 (2,3) - blanket
01:51:540 (6) - this thing should have high sv instead of low sv
02:14:040 (1) - http://osu.ppy.sh/ss/4131673
02:39:330 (5,6,7,8) - this pattern... k will stop pointing these too
02:42:819 (1,2,3,4,1,2,3,4,5,6,7,8) - should have same ds cuz its similiar sounds?
02:52:935 (2) - lol pls rotate this a bit so its easier to read
02:57:731 (3,1,2,3,4) - fix curve
02:58:429 (8,1) - ds
03:21:191 (1) - this part i think it'll be better if emphasize the drums theyre pretty strong imo also add clap to dem pls
03:37:935 (1) - would be better if start stream behind 4's head
04:04:447 (1,2,3,4,5,6,7,8) - isnt ds supposed to be increasing instead of decreasing wat
04:17:005 - should emphasize drums in this part too
04:32:354 (1,2) - blankety
04:46:307 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - stream ds decrease here makes no sense imo cuz it emphasized nothing
04:50:493 - a break would be really nice, drain will still over 5min anyway
05:01:656 - emphasize drum thing
05:15:609 - a break here would be really nice too or make da jumps bit smaller pls
05:40:377 (4) - should have high ds imo
06:00:261 (1) - ds
06:44:563 (1,2,3) - dont decrease ds here

ok done

gl ;3
Topic Starter
Tehron

Deppyforce wrote:

#modreqs xd

nub mod here
these are all opinions yes feel free to ignore if you disagree with them


nowhere to go

overall
some upbeat got ignored lol like 00:02:528 (5,6) this jump should have higher ds than 00:02:005 (2,3) cuz this is downbeat and the (5,6) is upbeat jump The ds is practically the same when played since you don't really have to move your cursor with the slider.
the nc jump e.g. 8 -> 1 should be emphasized too lol btw these thing should have even higher ds than previous upbeat tho
usually the downbeats will be mapped with a 1/1 slider, and the upbeats will be mapped with 2x 1/2 circles to emphasize it correctly also red -> white jump should be bigger than white -> red jump red -> white and white -> red??? Are you talking about combo colors?
theres more of these throughout the map tho like 00:03:574 (4,5) - 00:14:912 (1,2,3,4,5) - 00:25:377 (1,2,3) - 00:36:540 (1,2,3) not guna point all cuz lazy For me they fit fine, not sure if others agree with you.

not sure if this is an unrankable issue tho

i think these are correctly mapped 00:11:423 (1,2,3,4,5,6,7) - 00:26:772 (1,2,3,4,5,6,7,8,9) - maybe use their ds usage as example to map other patternz

other
00:21:888 (1,2,3,4) - change ds here emphasized nothing imo should be consistent with 00:21:540 (1,2,3,4) Kind of reverse emphasizing here, used the lower ds to map the 'whoosh' sound in the song, no change.
00:30:086 (6,1,2,3) - this thing is hard to read, could be too hard for 5.3 sr cuz i cant sightread maybe change to this http://osu.ppy.sh/ss/4131572 Don't see anything different in the pic lol, maybe wrong pic you linked? Anyway, it's meant to be hard~ish to read and I think it fits the song well.
00:38:633 (6,7) - ^ put it behind (6)'s head instead should work No change.
00:44:737 (2,1) - should have higher ds than 00:44:563 (1,2) not gun mention these thing much tho or my mod would be repetitve af It's pretty much the same, not gonna change.
00:45:261 (2,3,4,5,6) - ^ lol Fixed.
00:49:970 (5,6,7) - if u wanna stack (6) on (7) atleast make the 5 - >6 jump bigger so it'll have more readability I think it's perfectly readable.
00:55:900 (2,1) - make jump bigger ... ok will stop pointing these things Fixed, didn't make it much bigger to keep the pattern.
01:02:354 (3,1,2,3) - mentioned this pattern before No change.
01:09:330 (1,2,3,4,5) - this is curve stream so (5) should be curve too lol will looks better imo if form a symmetrical V shape To me it looks uglier the way you described :^)
01:29:388 (7,8,1) - ds lol Intentional low ds.
01:38:284 (2,3) - blanket Fixed.
01:51:540 (6) - this thing should have high sv instead of low sv I think the low sv fits it better since the song sound like it "stays still" for a moment, might be different for you. Might change though.
02:14:040 (1) - http://osu.ppy.sh/ss/4131673 I think the straight slider looks better.
02:39:330 (5,6,7,8) - this pattern... k will stop pointing these too No change.
02:42:819 (1,2,3,4,1,2,3,4,5,6,7,8) - should have same ds cuz its similiar sounds? Sound changes at the second (1).
02:52:935 (2) - lol pls rotate this a bit so its easier to read Nah.
02:57:731 (3,1,2,3,4) - fix curve ???
02:58:429 (8,1) - ds Intentional, no change.
03:21:191 (1) - this part i think it'll be better if emphasize the drums theyre pretty strong imo also add clap to dem pls Made the jump bigger and added claps.
03:37:935 (1) - would be better if start stream behind 4's head I think it fits better this way, might change though.
04:04:447 (1,2,3,4,5,6,7,8) - isnt ds supposed to be increasing instead of decreasing wat The 'whirl' sound or whatever you would call it gets quieter and then gets louder, hence the ds.
04:17:005 - should emphasize drums in this part too They are emphasized.
04:32:354 (1,2) - blankety Fixed.
04:46:307 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - stream ds decrease here makes no sense imo cuz it emphasized nothing It emphasizes the sort of 'whistle' sound that you can hear on the background. It gets quieter as the stream ds gets lower and once it picks up again the stream ds gets higher.
04:50:493 - a break would be really nice, drain will still over 5min anyway Don't see a reason for a break since the song keeps going and I have similar parts mapped earlier in the song.
05:01:656 - emphasize drum thing Emphasized with hs.
05:15:609 - a break here would be really nice too or make da jumps bit smaller pls Nah ;) No breaks allowed lol
05:40:377 (4) - should have high ds imo Lower ds because sv.
06:00:261 (1) - ds Fixed.
06:44:563 (1,2,3) - dont decrease ds here Why? The song 'whooshes' to the finish, I feel like the ds should be smaller than earlier.

ok done

gl ;3
Thanks for mod, appreciate the time and effort you put in this (almost 7min song so yeh)!
Deppyforce

Tehron wrote:

Deppyforce wrote:

also red -> white jump should be bigger than white -> red jump red -> white and white -> red??? Are you talking about combo colors?
its 1/4 1/2 1/1
Topic Starter
Tehron

Deppyforce wrote:

its 1/4 1/2 1/1
Talking about the notes, I see :)
Keycap
Hi there! A really late M4M, SORRY!
Starting off with your map, its a great song, nice streams, pretty good flow, aestetics look alright, but daaaamn... its so... Long... Especially without ANY breaks. This could form a problem. The second problem I found that a lot of the notes you used were too 'hidden' behind sliders, especially because the brown /black notes, they are too dark, I'd suggest putting them a bit lighter. Also I found some traces of overmapping. The flow needs minor adjustments. And last thing is, I get bugged by the fact that the map doesnt really 'slow down' on the vocal points, and 'speed up' or 'emphasize' on the intense parts. I would TOTALLY love this map if it had a little more imagination behind it :). Good luck with the mod and in further osu shenanigans

  1. 00:21:540 (1) - No NC here
  2. 00:23:197 (5,6) - I'd just stack properly
  3. 00:35:144 (1,4) - slight overlap, notable while playing
  4. 00:38:981 (8) - I wouldn't place this under 6 because this note comes later than it looks like
  5. 00:38:284 (5,7) - bad overlap
  6. 00:40:726 (1,3) - bit more space between
  7. 00:46:307 (7,1,2,3) - try to blanket
  8. 00:53:284 (7,8,9) - stack under 4
  9. 01:18:749 (2,3,4) - one of the biggest jumps so far and with this shape? Easily missed 3
  10. 01:39:330 (7) - NC?
  11. 01:39:243 (6) - I would delete this, no sound
  12. 01:48:574 (5,1) - overlap
  13. 01:49:446 (1) - NC off 01:50:319 (1) - what is this NC even doing here
  14. 01:59:563 (8,2) - slightly notable overlap
  15. 02:21:888 (5,3) - better blanket
  16. 02:34:795 (1) - No NC
  17. 02:35:319 (2,3,4,5,1,2,3,4,5) - This is a bit too hard to read and awkward to play.
  18. 02:43:167 (1,5) - NC 5 instead (downbeat)
  19. 02:57:121 (1) - No NC
  20. 02:57:819 (1,5) - NC 5 instead
  21. 02:59:388 (4,5,6) - raise these a bit y-coordinates for better flow
  22. 03:11:074 (7,1) - overlap
  23. 03:26:249 (1) - NC on red tick, really?
  24. 03:32:005 (1) - what's this NC
  25. 03:37:935 (1) - the only properly NC'd stream so far
  26. 03:43:167 (7,1) - I wouldn't stack.
  27. 04:04:272 (1) - There is no 1/8 beat here, why did you map it like this? Sliderbreak magnet too
  28. 04:06:888 (5) - Hard to read.
  29. 04:19:795 (1) - My cursor wants to move further away when I try to hit the slider.
  30. 04:20:842 (4,2) - Overlap.
  31. 04:37:586 (7,8,9,1,2,3,4,5) - overlapping m8, r8 8/8, sk7. ;)
  32. 04:46:656 (1) - no NC m7+1
  33. 04:50:319 (8,1) - easily read as 1/4 , not as 1/2 notes m10-2
  34. 05:11:074 (1) - Why do you always NC this part at the streams? Brah
  35. 05:30:958 (1) - Improvable blanket m4x2
  36. 05:39:330 (1,1) - overlap m√64
  37. 05:48:749 (1,2,3,4,5,6,7,8,9) - flows weirdly m65,536/8192
  38. 06:02:179 (2,6) - why not just stack m2x=16
  39. 06:20:144 (1,5) - NC 5 and dont NC 06:20:842 (1) - mx=(6+√6^2-4x1x(-17))/2x1
  40. 06:21:365 (2,1) - overlap m8 (yeah, just m8 this time)
  41. 06:36:888 (1) - why NC m2.5464790895xπ

Note: Ahum... I might've been a bit tired, and maybe on skype with someone. And, drunk.


And hi.


And high.



That's all folks!



PS: M8 was Lumin's idea..
Topic Starter
Tehron

Hidari wrote:

Hi there! A really late M4M, SORRY!
Starting off with your map, its a great song, nice streams, pretty good flow, aestetics look alright, but daaaamn... its so... Long... Especially without ANY breaks. This could form a problem. The second problem I found that a lot of the notes you used were too 'hidden' behind sliders, especially because the brown /black notes, they are too dark, I'd suggest putting them a bit lighter. Also I found some traces of overmapping. The flow needs minor adjustments. And last thing is, I get bugged by the fact that the map doesnt really 'slow down' on the vocal points, and 'speed up' or 'emphasize' on the intense parts. I would TOTALLY love this map if it had a little more imagination behind it :). Good luck with the mod and in further osu shenanigans A lot of this is due to the fact it's starting to be quite an old map in terms of my mapping but I'll see what I can do to it to improve it :3
Edit: Who needs breaks ;) I wanted to map the whole song so I mapped the whole song, either way it doesn't make it unrankable if you don't have breaks. Also it depends on the vocal section if it slows down or not but imo it definitely slows down, though everyone have their own definitions and opinions about stuff so no point in arguing about this ^^


  1. 00:21:540 (1) - No NC here Gonna keep it since the slight vocal starts where the nc is + I think it looks better this way
  2. 00:23:197 (5,6) - I'd just stack properly I'll think about it since there are a lot of these in the map
  3. 00:35:144 (1,4) - slight overlap, notable while playing It's not nessessary to change it since the overlap isn't really small
  4. 00:38:981 (8) - I wouldn't place this under 6 because this note comes later than it looks like Quite a few of these in the map, no need to change
  5. 00:38:284 (5,7) - bad overlap Fixed
  6. 00:40:726 (1,3) - bit more space between Fixed
  7. 00:46:307 (7,1,2,3) - try to blanket Fixed
  8. 00:53:284 (7,8,9) - stack under 4 It is stacked under the sliderend
  9. 01:18:749 (2,3,4) - one of the biggest jumps so far and with this shape? Easily missed 3 Exactly the same size as 01:17:702 (4,5) - since they overlap (copypasted), not too big imo
  10. 01:39:330 (7) - NC? Fixed
  11. 01:39:243 (6) - I would delete this, no sound You can hear the piano in the background there
  12. 01:48:574 (5,1) - overlap I think it looks better as it is
  13. 01:49:446 (1) - NC off 01:50:319 (1) - what is this NC even doing here They fit in since the kick bass is so strong in that part, fixed the last nc by removing it from the circle and starting it on the slider where the kick bass is
  14. 01:59:563 (8,2) - slightly notable overlap Fixed
  15. 02:21:888 (5,3) - better blanket Fixed
  16. 02:34:795 (1) - No NC Nc fits in well imo + it looks better with nc
  17. 02:35:319 (2,3,4,5,1,2,3,4,5) - This is a bit too hard to read and awkward to play. That's how it is meant to be
  18. 02:43:167 (1,5) - NC 5 instead (downbeat) But the stronger kick bass is on the current nc and the piano tone changes there too
  19. 02:57:121 (1) - No NC Didn't change the nc there but added nc on the slider bfeore that stream starts so the nc is on every 5th note, makes more sense to me this way
  20. 02:57:819 (1,5) - NC 5 instead Since I didn't change ^ I won't change this, no kick bass on 5
  21. 02:59:388 (4,5,6) - raise these a bit y-coordinates for better flow Didn't move up, changed spacing and angle then moved down
  22. 03:11:074 (7,1) - overlap Removed the overlap
  23. 03:26:249 (1) - NC on red tick, really? Fixed, don't know why I had such derpy nc there
  24. 03:32:005 (1) - what's this NC It is there to indicate stronger notes which they are
  25. 03:37:935 (1) - the only properly NC'd stream so far :3
  26. 03:43:167 (7,1) - I wouldn't stack. No real progress in the song there since it goes silent, thus the stack. Also slight offset witht he stack to make it easier to read
  27. 04:04:272 (1) - There is no 1/8 beat here, why did you map it like this? Sliderbreak magnet too There is, hard to hear since it's so fast :P
  28. 04:06:888 (5) - Hard to read. Fixed
  29. 04:19:795 (1) - My cursor wants to move further away when I try to hit the slider. Uh how is this relevant in the mod? :D
  30. 04:20:842 (4,2) - Overlap. Fixed
  31. 04:37:586 (7,8,9,1,2,3,4,5) - overlapping m8, r8 8/8, sk7. ;) Fixed
  32. 04:46:656 (1) - no NC m7+1 Nc and ds emphasize the melody here
  33. 04:50:319 (8,1) - easily read as 1/4 , not as 1/2 notes m10-2 Intentionally hard to read + I think it fits the song
  34. 05:11:074 (1) - Why do you always NC this part at the streams? Brah Nc and ds emphasize the melody here
  35. 05:30:958 (1) - Improvable blanket m4x2 Fixed
  36. 05:39:330 (1,1) - overlap m√64 The overlap was with 05:39:330 (1,1) - but I fixed it
  37. 05:48:749 (1,2,3,4,5,6,7,8,9) - flows weirdly m65,536/8192 Fixed
  38. 06:02:179 (2,6) - why not just stack m2x=16 Good question, fixed
  39. 06:20:144 (1,5) - NC 5 and dont NC 06:20:842 (1) - mx=(6+√6^2-4x1x(-17))/2x1 Nc'd 5 and left the second nc as it is
  40. 06:21:365 (2,1) - overlap m8 (yeah, just m8 this time) Fixed
  41. 06:36:888 (1) - why NC m2.5464790895xπ Emphasizing melody here

Note: Ahum... I might've been a bit tired, and maybe on skype with someone. And, drunk.


And hi.


And high.



That's all folks!



PS: M8 was Lumin's idea..
Thanks for the mod!

As a note here: I use nc to emphasize different melodies, tones and sounds in the song and thus some of the nc choices might seem weird but mostly they have a good reason to be there. I hope with this you understand why I denied so many of the nc changes ^^

P.S. Might map a second diff for lols and see how it turns out. If it turns out well I'll add it to the set and if not I'll just link a dl link in the description.
bananannian
Ow my hands... Why no breaks D:
Deppyforce
lol why didnt u give kds to hidurri xd
Yoshikawa Hoshi
kds mi

00:01:656 (1,2) - flow with these two sucks, try something like that (mayb with a lowr spacink if u wantt) http://cs626327.vk.me/v626327809/11cab/T6DkDP98Yl4.jpg

00:14:040 (7) - the reason of this anti-jump?

00:38:633 (6,7) - imo spacing here is a bit big, compare, for example, to this thing 00:41:423 (4,5) -. like its not a big issue and its even readable, but imo u should reduce the spacing a bit, since it doesnt look consistent with the other such patternz

messy ncs lol.. u can jsut put nc on the every downbeat, no reason to put it randomly. for example, here 00:53:284 (7,8,9,1,2,3) - the 00:53:284 (7) - is much mor stronger than this one 00:53:633 (1) -, so its better to put nc on the (7) note

00:55:726 (1,2,1) - if u wanted to make a pattern, u should do a triangle, since 00:56:074 (1) - the sound on this one is very similar to sounds here 00:55:726 (1,2) -

01:02:877 (4,5,6,7) - flow here sucks, also in case that each ur triplet has different spacing, prolly u could map this one 01:03:051 (5,6,7) - another way

01:05:842 (1) - http://cs626327.vk.me/v626327809/11cb2/WCnJd1h42_Q.jpg thats how this slider should sound due to the lyrics

01:07:761 (3) - this just isnt supported by the musik at all o.o usually, and even in ur song, those jumps should be on the white ticks, since there sounds are stronger, so there the reason for such jumps appears. but here i suggest u to use consistent spacing, something like this http://cs626327.vk.me/v626327809/11cb9/c-18hvVia3Q.jpg (still sucks but should be better imo)

01:36:365 (6,3) - not cool overlap

01:39:505 (1) - the actual sound starts here 01:39:330 -, so why did u start the spinner here 01:39:505 - and not 01:39:417 here

02:26:074 (4,5,6,7) - seems like this spacing is too little for this pattern. try to increase it. just a bit

02:39:505 (6,7,8) - hi djpop! the worst pattern that u got in the whole mapu.. since its 5,36 i think u should change it to something more readable lol. (also thats the only one in the whole map)

02:52:935 (2) - doesnot fit that much. sound in the music isnt that strong to get a 1/8 kickslayder. also imo 1/12 sounds better in such moments

03:23:981 (1,2,3,4,5,6,7,8,9,10,11) - flow here seems to be a bit repetitive, isnt it?

03:42:121 (1,2) - spacing between 1/4 gap is bigger than the one between 1/2 03:42:470 (3,4) -? a bit confusing

03:43:167 (7) - really strange choice to put lyrics and instruments into the one slider >: i think it would be better i u delete the repeat and make the slider 1/2, so it will follow two strong beats on 03:43:167 - and 03:43:342 -

04:00:086 (2,3) - this pattern is unique and this makes it kinda unreadable imo

04:37:150 (3,4,5,6) - another unique pattern, which i really dislike. other streams under the slider are a bit spaced, this one - not. and since under the slider u stacked only 2 notes, 4 can be pretty confusing in the middle of the map

04:49:098 (1,2,3,4,5) - not the best flow tbh http://cs626327.vk.me/v626327809/11cca/29ZYfLYzW-Q.jpg ..id better use something like that http://cs626327.vk.me/v626327809/11cd1/kU1DW1gWaaI.jpg

04:50:319 (8,1) - ye, i talked about such patterns before

05:20:493 (5) - 05:20:842 (7) - better nc these ones to indicate huge spacing changes

05:30:958 (1) - blanket (ye, the first mention about the blanket just becuz 05:18:400 (1) - here it was better)

05:37:935 (1,1,1,1,1,1) - for such moments i really recommend to use something more, than just 2 curves lol. try to make something more interesting, since sv changes and allows u to be mor creativ

06:38:981 (1) - i mentioned this above

okay, that should be all

didnt like messy ncs, sometimes flow and also ur sliders curve
the last one cuz in game it looked like there were only 2 or 3 of them

some improvements are still needed, but i liked it
also rmix isnt that good as the original is

gl
Topic Starter
Tehron

Atamare wrote:

kds mi

00:01:656 (1,2) - flow with these two sucks, try something like that (mayb with a lowr spacink if u wantt) http://cs626327.vk.me/v626327809/11cab/T6DkDP98Yl4.jpg Fixed.

00:14:040 (7) - the reason of this anti-jump? Left as it is.

00:38:633 (6,7) - imo spacing here is a bit big, compare, for example, to this thing 00:41:423 (4,5) -. like its not a big issue and its even readable, but imo u should reduce the spacing a bit, since it doesnt look consistent with the other such patternz Left as it is.

messy ncs lol.. u can jsut put nc on the every downbeat, no reason to put it randomly. for example, here 00:53:284 (7,8,9,1,2,3) - the 00:53:284 (7) - is much mor stronger than this one 00:53:633 (1) -, so its better to put nc on the (7) note Fixed and the rest of the nc problems fixed too.

00:55:726 (1,2,1) - if u wanted to make a pattern, u should do a triangle, since 00:56:074 (1) - the sound on this one is very similar to sounds here 00:55:726 (1,2) - Fixed

01:02:877 (4,5,6,7) - flow here sucks, also in case that each ur triplet has different spacing, prolly u could map this one 01:03:051 (5,6,7) - another way

01:05:842 (1) - http://cs626327.vk.me/v626327809/11cb2/WCnJd1h42_Q.jpg thats how this slider should sound due to the lyrics Didn't map the lyrics there and don't intent to map them.

01:07:761 (3) - this just isnt supported by the musik at all o.o usually, and even in ur song, those jumps should be on the white ticks, since there sounds are stronger, so there the reason for such jumps appears. but here i suggest u to use consistent spacing, something like this http://cs626327.vk.me/v626327809/11cb9/c-18hvVia3Q.jpg (still sucks but should be better imo) Fixed.

01:36:365 (6,3) - not cool overlap Fixed.

01:39:505 (1) - the actual sound starts here 01:39:330 -, so why did u start the spinner here 01:39:505 - and not 01:39:417 here Because I wanted to map the strong note as a circle and not spinner. Spinners aren't rhythmic anyways so I think the circle and then spinner fits a lot better.

02:26:074 (4,5,6,7) - seems like this spacing is too little for this pattern. try to increase it. just a bit Fixed.

02:39:505 (6,7,8) - hi djpop! the worst pattern that u got in the whole mapu.. since its 5,36 i think u should change it to something more readable lol. (also thats the only one in the whole map) Uh wat, I think it's completely readable and plays fine.

02:52:935 (2) - doesnot fit that much. sound in the music isnt that strong to get a 1/8 kickslayder. also imo 1/12 sounds better in such moments There's clearly a 1/8 sound in the song so why should I not map it?

03:23:981 (1,2,3,4,5,6,7,8,9,10,11) - flow here seems to be a bit repetitive, isnt it? But the flow is still fine so I'll leave it.

03:42:121 (1,2) - spacing between 1/4 gap is bigger than the one between 1/2 03:42:470 (3,4) -? a bit confusing Once again it plays as singletaps so it should be fine.

03:43:167 (7) - really strange choice to put lyrics and instruments into the one slider >: i think it would be better i u delete the repeat and make the slider 1/2, so it will follow two strong beats on 03:43:167 - and 03:43:342 - But there is the background sound which is the reason I mapped the repeat and why the end is quieter in hitsounds than the rest of the slider.

04:00:086 (2,3) - this pattern is unique and this makes it kinda unreadable imo Easily readable.

04:37:150 (3,4,5,6) - another unique pattern, which i really dislike. other streams under the slider are a bit spaced, this one - not. and since under the slider u stacked only 2 notes, 4 can be pretty confusing in the middle of the map Fixed.

04:49:098 (1,2,3,4,5) - not the best flow tbh http://cs626327.vk.me/v626327809/11cca/29ZYfLYzW-Q.jpg ..id better use something like that http://cs626327.vk.me/v626327809/11cd1/kU1DW1gWaaI.jpg Fixed but not the way you showed.

04:50:319 (8,1) - ye, i talked about such patterns before I think it's fine since 1 is such a soft note compared to 8.

05:20:493 (5) - 05:20:842 (7) - better nc these ones to indicate huge spacing changes Fixed.

05:30:958 (1) - blanket (ye, the first mention about the blanket just becuz 05:18:400 (1) - here it was better) It already blankets the curve on the slider is just different than on the earlier one.

05:37:935 (1,1,1,1,1,1) - for such moments i really recommend to use something more, than just 2 curves lol. try to make something more interesting, since sv changes and allows u to be mor creativ Did something.

06:38:981 (1) - i mentioned this above And I answered above.

okay, that should be all

didnt like messy ncs, sometimes flow and also ur sliders curve
the last one cuz in game it looked like there were only 2 or 3 of them I agree here but it's an old map already and I'm too lazy to remap lol, also nc fixed on the whole map.

some improvements are still needed, but i liked it
also rmix isnt that good as the original is Both are good tho

gl
Thanks for the mod!
Topic Starter
Tehron

Deppyforce wrote:

lol why didnt u give kds to hidurri xd
DERP! Forgot but gave it now D: Dunno how I forget but I do...
BanchoBot
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