・。・
HelloSCV wrote:
high priority for my favorite mapper
[Extreme]you always make me feel amazing. awesome and terrific map thanks a lot, i'm glad you loved it <3
- 00:56:457 (1) - well what about splitting it into a 1/3 slider and a note? just placing a 2/3 slider isn't that bad but i think following the music properly feels a bit better Not sure about this, I wanted to use the 3/4 slider to follow the hold and if psosible I'd like to keep that Will see if i'll change with with the next mods
- 01:13:526 (2) - this needs normal sampleset and soft addtions on slider end imo yes
- 01:29:561 - try raising the volume to make it more audibly? 40% feels nice too good catch
- 01:40:595 (1) - same opinion with 00:56:457 (1) - this but not sure which way is the best same as above
- 01:49:130 (5) - this note needs normal sampleset as well because of the drum sound added
- 01:54:905 (2) - another samepleset issue fixed
- 01:56:630 (3) - whistle sounds nice on here added
mostly hitsound issues, i'll check other diffs later
W h i t e wrote:
8-) as SCV's request via irc, also I caught in #modreqshigh priority for my favorite mapper, too
[General][Easy]
- Bitrate is higher than 192kbps. idw, is that unrankable or just in ranking criteria? yeah, forgot to change it, should be fixed now
- BG needs 1024x768 pixels for 4:3 or 1366x768 pixels for 16:9, 1228x767 replaced bg
[Hard]
- Fine :d
[Extreme]
- 00:41:457 (1) - it is so lonely, imo How about changing New combo at here 00:41:974 - ? If you do, don't forget to move far away this 00:42:319 (1,2,3) - or not, I just expect your style. nice catch, forgot to remove the nc after the slider xD
Sasuga elite mapper thanks <3
- 01:26:285 (2,1,2) - They feel like faster and faster, imo. I know it makes full in this area, but I recommend more fast or 1/8 in here. it will be great.this is also a really nice suggestion, done
- 01:55:940 (1,2,3) - I think you forgot to decrease the volume, such as Hard diff and toy's diff. yep, done
Good luck and Go rank!
Thanks to my favourite korean mappers <3HelloSCV wrote:
here's the rest
[Easy][Hard]
- 00:58:181 (1) - delete NC for consistency done
- 01:29:561 - delete those green lines done
- 01:50:595 (1) - i think snapping this slider at next red tick feels much better because the clap sounds are being magnified, and adjust the slider length of course. http://puu.sh/qHa36/932d5e6046.jpg I think this would be kinda hard to hit for beginners, especially coming from a 3/2 pattern... it'd be better to make things not too difficult for now
- there are some unused inherited points it would be better if you delete them all. here's the list for your convenience deleted
SPOILER00:18:181 -
00:23:354 -
01:55:250 -- 01:19:043 (2) - use normal sampleset and soft addtions on slider end for consistency done
- 01:31:630 (2) - add whistle on slider end done
- 01:29:561 - same opinion with EXTREME diff done
EDIT: Also added tags, fixed the hitsounds on NRG's diff and fixed an unsnapped slider on the Extreme diff. Waiting for toybot's mod reply :pRapthorn wrote:
Map is pretty short and looking for enough things to point out to make a decent mod would probably just end with the map getting worse so ill just point the few things i wanna say
00:39:190 (2,3,4,5,6,1,2,3,4,5,6,7,8) - idk i feel like the music pitch is higher, louder and supports more spacing on the first combo here than the second combo, but its not that big of a deal since it would require quite a bit of work to fix and plays fine as is the extra drums make the intensity for the following part
01:14:965 (1) - This stream is an odd number of notes, which makes most players want to start it with their dominant finger to end on it, but since you already telegraphed sections like this to be started with your non-dominant finger 00:28:156 (2) - here, 00:33:672 (2) - here and 00:38:931 (1) - here for example, most players will probably expect it to be an even number of notes and fuck up on it. Since the 1/4 sliders after will be mistimed by the player theyll most likely die because of a simple misread. What im trying to say is that i would like a clear way to distinguish between even number and odd numbered streams, either by moving the even number streams closer to the slider, or by experimenting with NCing somehow.
Other examples: 00:11:862 (3,4) - 01:20:138 (2,1) - while i do kinda get your point, i think the only thing i can do here is adding ncs to the start of every stream of this kind to sorta make it recognizable, so i just did that
the rest of the map is really good
no kd obviously
have a star
pishifat wrote:
ex
00:08:931 (3,4,5,6) - stacking breaks consistent spacing manual stacked instead and moved so that the spacing is ok
01:26:517 (1,2) - buffffffffer ok
01:56:517 (2,3) - spacing to show super quiet something like 00:22:724 (1,2) - isgood nice idea, done
toyboy
00:59:448 (1) - could u use real rhythm second kiai clicks in a good place done
hard
could u actually use triples there's like 2 and toybot is stream city added some of them in the kiais
talk
ur map is good
easy
01:49:276 (1,2,3,1) - its cool but confusing for scrubs who don't know which objects to click next. like slider1 is closer to 2 than 3 so people r gonna click slider1 instead of 3 ye nice catch, done
alternative https://osu.ppy.sh/ss/5914156
call me back!!