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onoken - Viden

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Yunomi
・。・
strickluke
dude, nice
Nerova Riuz GX
Topic Starter
-kevincela-
pending after 9 months
HelloSCV
high priority for my favorite mapper

[Extreme]
  1. 00:56:457 (1) - well what about splitting it into a 1/3 slider and a note? just placing a 2/3 slider isn't that bad but i think following the music properly feels a bit better
  2. 01:13:526 (2) - this needs normal sampleset and soft addtions on slider end imo
  3. 01:29:561 - try raising the volume to make it more audibe? 40% feels nice too
  4. 01:40:595 (1) - same opinion with 00:56:457 (1) - this but not sure which way is the best
  5. 01:49:130 (5) - this note needs normal sampleset as well because of the drum sound
  6. 01:54:905 (2) - another samepleset issue
  7. 01:56:630 (3) - whistle sounds nice on here
you always make me feel amazing. awesome and terrific map

mostly hitsound issues, i'll check other diffs later
Topic Starter
-kevincela-

HelloSCV wrote:

high priority for my favorite mapper

[Extreme]
  1. 00:56:457 (1) - well what about splitting it into a 1/3 slider and a note? just placing a 2/3 slider isn't that bad but i think following the music properly feels a bit better Not sure about this, I wanted to use the 3/4 slider to follow the hold and if psosible I'd like to keep that :P Will see if i'll change with with the next mods
  2. 01:13:526 (2) - this needs normal sampleset and soft addtions on slider end imo yes
  3. 01:29:561 - try raising the volume to make it more audibly? 40% feels nice too good catch
  4. 01:40:595 (1) - same opinion with 00:56:457 (1) - this but not sure which way is the best same as above
  5. 01:49:130 (5) - this note needs normal sampleset as well because of the drum sound added
  6. 01:54:905 (2) - another samepleset issue fixed
  7. 01:56:630 (3) - whistle sounds nice on here added
you always make me feel amazing. awesome and terrific map thanks a lot, i'm glad you loved it <3

mostly hitsound issues, i'll check other diffs later
Beige
8-) as SCV's request via irc, also I caught in #modreqs :D
high priority for my favorite mapper, too

[General]
  1. Bitrate is higher than 192kbps. idw, is that unrankable or just in ranking criteria?
  2. BG needs 1024x768 pixels for 4:3 or 1366x768 pixels for 16:9, 1228x767
[Easy]
  1. Fine :d
[Normal]
  1. 00:53:354 (6) - add whistle with soft-addition sounds good for here. it will be same with other pattern sound. Also, I recommend to delete turn slide because of not matching.
  2. 00:54:905 (2) - You forgot to add Normal-sampleset and drum additions' whistle in here.
  3. 01:01:457 - add circle is good for pattern balance, imo.
  4. 01:32:664 (1) - change to drum-additions from soft.
  5. 01:39:043 (2) - Same with 00:56:112 (6) - .
  6. 01:45:595 - Same with 01:01:457 - :D
[Hard]
  1. 00:41:457 (1) - it is so lonely, imo How about changing New combo at here 00:41:974 - ? If you do, don't forget to move far away this 00:42:319 (1,2,3) - :D or not, I just expect your style.
[Insane]
  1. 01:26:974 (1) - I think normal-sampleset is weird for me. It is suddenly loud sound. How about changing to soft sampleset.
    Also, red tick in slider is weird for me, too. kevin's diff's is white tick that is not weird. Anyway, How about fixing to move white tick?

    Awesome diff :D
[Extreme]
  1. 01:26:285 (2,1,2) - They feel like faster and faster, imo. I know it makes full in this area, but I recommend more fast or 1/8 in here. it will be great.
  2. 01:55:940 (1,2,3) - I think you forgot to decrease the volume, such as Hard diff and toy's diff.
Sasuga elite mapper :D

Good luck and Go rank!
Nerova Riuz GX
thanks.
fix most of the hitsound issues, but didn't add those circles cuz the current is enough for me.

http://puu.sh/qH9zz/5a03169091.rar
HelloSCV
here's the rest

[Easy]
  1. 00:58:181 (1) - delete NC for consistency
  2. 01:29:561 - delete those green lines
  3. 01:50:595 (1) - i think snapping this slider at next red tick feels much better because the clap sounds are being magnified, and adjust the slider length of course. http://puu.sh/qHa36/932d5e6046.jpg
[N/A's Normal]
  1. 00:14:388 (6) - current one has kinda bad flow for low diffs, what about changing it like http://puu.sh/qH8ag/c776aa6c68.jpg this? + i found some of patterns have same issues but since they don't have really bad flow, it's up to you
  2. 01:17:492 (5) - use normal sampleset on slider start
  3. 01:19:043 (2) - ^ on end this time
  4. 01:29:474 -, 01:29:561 - unused inherited points, delete them please
  5. 01:39:043 (2) - missing hitsounds
  6. 01:39:216 (3) - another sampleset issue
[Hard]
  1. there are some unused inherited points it would be better if you delete them all. here's the list for your convenience
    SPOILER
    00:18:181 -
    00:23:354 -
    01:55:250 -
  2. 01:19:043 (2) - use normal sampleset and soft addtions on slider end for consistency
  3. 01:31:630 (2) - add whistle on slider end
  4. 01:29:561 - same opinion with EXTREME diff
[toybot's Insane]
  1. 00:08:698 (2) - is there anything special reason that you didn't add a whistle on this?
  2. 00:34:561 (2) - try using normal sampleset on slider start for better sound
  3. 00:39:561 (4) - i actually expected a 1/4 slider instead of a note to have suitable rhythm pattern with next 1/4 sliders
  4. 01:15:250 (3) - since most of rhythms are following the music properly, what about changing this rhythm like http://puu.sh/qH3ic/e545b86b40.jpg this or http://puu.sh/qH508/6879cbed24.jpg this
  5. 01:17:492 (1) - maybe this needs normal sampleset on slider start
  6. 01:19:388 (3) - ^
  7. 01:23:354 (2,2) - ^
  8. 01:26:974 (1) - what about using auto(soft) sampleset instead of normal? normal samplset sounds really weird comparing with atmosphere of the music. also consider changing the slider to have better flow with previous objects
good luck~
Topic Starter
-kevincela-

W h i t e wrote:

8-) as SCV's request via irc, also I caught in #modreqs :D
high priority for my favorite mapper, too

[General]
  1. Bitrate is higher than 192kbps. idw, is that unrankable or just in ranking criteria? yeah, forgot to change it, should be fixed now
  2. BG needs 1024x768 pixels for 4:3 or 1366x768 pixels for 16:9, 1228x767 replaced bg
[Easy]
  1. Fine :d
[Hard]
  1. 00:41:457 (1) - it is so lonely, imo How about changing New combo at here 00:41:974 - ? If you do, don't forget to move far away this 00:42:319 (1,2,3) - :D or not, I just expect your style. nice catch, forgot to remove the nc after the slider xD
[Extreme]
  1. 01:26:285 (2,1,2) - They feel like faster and faster, imo. I know it makes full in this area, but I recommend more fast or 1/8 in here. it will be great.this is also a really nice suggestion, done
  2. 01:55:940 (1,2,3) - I think you forgot to decrease the volume, such as Hard diff and toy's diff. yep, done
Sasuga elite mapper :D thanks <3

Good luck and Go rank!

HelloSCV wrote:

here's the rest

[Easy]
  1. 00:58:181 (1) - delete NC for consistency done
  2. 01:29:561 - delete those green lines done
  3. 01:50:595 (1) - i think snapping this slider at next red tick feels much better because the clap sounds are being magnified, and adjust the slider length of course. http://puu.sh/qHa36/932d5e6046.jpg I think this would be kinda hard to hit for beginners, especially coming from a 3/2 pattern... it'd be better to make things not too difficult for now :P
[Hard]
  1. there are some unused inherited points it would be better if you delete them all. here's the list for your convenience deleted
    SPOILER
    00:18:181 -
    00:23:354 -
    01:55:250 -
  2. 01:19:043 (2) - use normal sampleset and soft addtions on slider end for consistency done
  3. 01:31:630 (2) - add whistle on slider end done
  4. 01:29:561 - same opinion with EXTREME diff done
Thanks to my favourite korean mappers <3
Rapthorn
Map is pretty short and looking for enough things to point out to make a decent mod would probably just end with the map getting worse so ill just point the few things i wanna say

00:39:190 (2,3,4,5,6,1,2,3,4,5,6,7,8) - idk i feel like the music pitch is higher, louder and supports more spacing on the first combo here than the second combo, but its not that big of a deal since it would require quite a bit of work to fix and plays fine as is

01:14:965 (1) - This stream is an odd number of notes, which makes most players want to start it with their dominant finger to end on it, but since you already telegraphed sections like this to be started with your non-dominant finger 00:28:156 (2) - here, 00:33:672 (2) - here and 00:38:931 (1) - here for example, most players will probably expect it to be an even number of notes and fuck up on it. Since the 1/4 sliders after will be mistimed by the player theyll most likely die because of a simple misread. What im trying to say is that i would like a clear way to distinguish between even number and odd numbered streams, either by moving the even number streams closer to the slider, or by experimenting with NCing somehow.
Other examples: 00:11:862 (3,4) - 01:20:138 (2,1) -

the rest of the map is really good
no kd obviously
have a star
Ascendance
reply to that mod so i can bubble
Topic Starter
-kevincela-

Rapthorn wrote:

Map is pretty short and looking for enough things to point out to make a decent mod would probably just end with the map getting worse so ill just point the few things i wanna say

00:39:190 (2,3,4,5,6,1,2,3,4,5,6,7,8) - idk i feel like the music pitch is higher, louder and supports more spacing on the first combo here than the second combo, but its not that big of a deal since it would require quite a bit of work to fix and plays fine as is the extra drums make the intensity for the following part :P

01:14:965 (1) - This stream is an odd number of notes, which makes most players want to start it with their dominant finger to end on it, but since you already telegraphed sections like this to be started with your non-dominant finger 00:28:156 (2) - here, 00:33:672 (2) - here and 00:38:931 (1) - here for example, most players will probably expect it to be an even number of notes and fuck up on it. Since the 1/4 sliders after will be mistimed by the player theyll most likely die because of a simple misread. What im trying to say is that i would like a clear way to distinguish between even number and odd numbered streams, either by moving the even number streams closer to the slider, or by experimenting with NCing somehow.
Other examples: 00:11:862 (3,4) - 01:20:138 (2,1) - while i do kinda get your point, i think the only thing i can do here is adding ncs to the start of every stream of this kind to sorta make it recognizable, so i just did that

the rest of the map is really good
no kd obviously
have a star
EDIT: Also added tags, fixed the hitsounds on NRG's diff and fixed an unsnapped slider on the Extreme diff. Waiting for toybot's mod reply :p
EDIT 2: updated with toybot's fixes
Ascendance
we did some fixes in discord
Nerova Riuz GX
Didn't noticed scv's mod but apart from hitsounding there's nothing to change.

And thanks kevin for changing, im kinda late for it...
pishifat
ex
00:08:931 (3,4,5,6) - stacking breaks consistent spacing
01:26:517 (1,2) - buffffffffer
01:56:517 (2,3) - spacing to show super quiet something like 00:22:724 (1,2) - isgood

toyboy
00:59:448 (1) - could u use real rhythm second kiai clicks in a good place

hard
could u actually use triples there's like 2 and toybot is stream city

talk
ur map is good

easy
01:49:276 (1,2,3,1) - its cool but confusing for scrubs who don't know which objects to click next. like slider1 is closer to 2 than 3 so people r gonna click slider1 instead of 3
alternative https://osu.ppy.sh/ss/5914156

call me back!!
Topic Starter
-kevincela-

pishifat wrote:

ex
00:08:931 (3,4,5,6) - stacking breaks consistent spacing manual stacked instead and moved so that the spacing is ok
01:26:517 (1,2) - buffffffffer ok
01:56:517 (2,3) - spacing to show super quiet something like 00:22:724 (1,2) - isgood nice idea, done

toyboy
00:59:448 (1) - could u use real rhythm second kiai clicks in a good place done

hard
could u actually use triples there's like 2 and toybot is stream city added some of them in the kiais

talk
ur map is good

easy
01:49:276 (1,2,3,1) - its cool but confusing for scrubs who don't know which objects to click next. like slider1 is closer to 2 than 3 so people r gonna click slider1 instead of 3 ye nice catch, done
alternative https://osu.ppy.sh/ss/5914156

call me back!!
pishifat
Reminder:
  1. All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
  2. Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.

[General]
  1. Inconsistent widescreen storyboard
    Listing
    Extreme: 0
    Easy: 1
    N/A's Normal: 1
    Hard: 1
    toybot's Insane: 1
  2. Beatmap finishes on different times
    Listing
    N/A's Normal: 01:55:999 -
    Easy: 01:56:000 -
    Hard: 01:56:690 -
    toybot's Insane: 01:56:690 -
    Extreme: 01:56:690 -
[Hard]
  1. No spinners found
[toybot's Insane]
  1. No spinners found
[Extreme]
  1. No spinners found
  2. Low volume timing section
    Listing
    01:29:534 -
Modpost generated by Navosu v1.1.0.0 - Do not kudo this post
Ameth Rianno
Oh god this is just too beautiful.
Haruto
Grats Kevin!
wring
uooooooooo
gratz kevin really nice choice
Beige
Gratz~
Topic Starter
-kevincela-
Thanks everyone :D
HelloSCV
:o nice
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