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Rob Gasser - I'm Here (feat. The Eden Project)

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Topic Starter
Billythekidzz

-[ Nymph ]- wrote:

hi

i'm low skill for english :cry:

00:03:574 (3) - move to x228 y84 Done
00:09:781 (8) - ctrl+g Done
00:11:333 (8,1,2,3,4) - move to 00:11:505 - , add a circle here 00:11:333 - , remove 00:12:884 (4) - , and add a circle here 00:12:884 - Done
00:20:815 (8) - ctrl+h ctrl+j Done
00:43:229 (1,2,3,4,1,2,3,4) - change to jump Done
02:33:574 (1,2,3,4,5,6,7,8) - ^ Done
02:07:884 - add a circle There's nowhere to place a circle and it sounds fine without I think


good luck :)
Thanks for the mod, and your English is fine! :)
SolrosRepica
hiya~
Came from my modding queue :D

FUNKY SLIDERZ
00:07:712 (5) - Move to x:115 y:184
00:15:126 (6) - Change slider end length to 00:15:471 - Example: http://puu.sh/naUNv/c91d2a81d0.jpg
00:19:091 (1) - This note need more distance. here? x:256 y:140 or x:142 y:96
00:22:884 (1) - Change start point to 00:22:712 (1) - and end point to 00:23:919 -
01:08:057 (1) - Change slider end length to 01:08:315 - Example: http://puu.sh/naVo8/e5ba72f929.jpg
01:19:091 (7) - Move to x:208 y:316

Good luck :)
Topic Starter
Billythekidzz

SolrosRepica wrote:

hiya~
Came from my modding queue :D

FUNKY SLIDERZ
00:07:712 (5) - Move to x:115 y:184 Done
00:15:126 (6) - Change slider end length to 00:15:471 - Example: http://puu.sh/naUNv/c91d2a81d0.jpg Done
00:19:091 (1) - This note need more distance. here? x:256 y:140 or x:142 y:96 Done
00:22:884 (1) - Change start point to 00:22:712 (1) - and end point to 00:23:919 - Done
01:08:057 (1) - Change slider end length to 01:08:315 - Example: http://puu.sh/naVo8/e5ba72f929.jpg I didn't really understand what you were doing here
01:19:091 (7) - Move to x:208 y:316 Done

Good luck :)
Thanks for the mod :)
Warpyc
HI

Just some general stuff: If you want to rank this you will need a full diff spread, you can either map it yourself or get some guest difficulties, "FUNKY SLIDERZ" Is an unrankable difficulty name since it isn't related to the song in any way, also 100% volume is never recommended max is usualy around 70-80%

now let's get into some points about improving the map itself!
  1. the map seems to be a bit lacking in terms of patterns, you should try doing some blankets (http://puu.sh/nb9Dy/969283e281.jpg) or using polygon circles (CTRL SHIFT D), also curved sliders doesnt really look good instead of a random http://puu.sh/nb9Hr/91411dc8d9.jpg try making a straight one or a slightly curved one http://puu.sh/nb9Ii/c907cf1983.jpg
  2. 00:03:229 (1,2,3,4) - here it looks like you just placed circles randomly, try copying (1,2) and pasting it on (3,4) and then increase spacing by using (CTRL SHIFT S)
  3. 00:03:919 (5,6) - Slider overlaps like this looks extremely bad imo move it to another position and try to make it more visualy pleasing
  4. You should always NC on big white tick unless you have some other NC pattern in mind, but right now it seems you've just put out nc's randomly.
  5. 01:35:643 (4) - Ok this is kind of funny I've gotta say :)
  6. 01:46:678 (1,2,3,4,1,2,3,1,2,3,4) - this part has the exact same calm beat and still you have a lot of different spacing and patterns, you should try to be consistant when mapping
  7. 01:49:436 (1,2,3,4,5,1,2,3,4) - same beat as above but now you're making it 1/1(only white ticks) instead of 1/2 (white and red ticks) there is defenitely a 1/2 sound in the song so personally I'd put sliders in that part.
  8. Alright that's it for me, hopefully this gave you some stuff that will improve this and your future maps!
  9. oh just noticed spacing fail on easy diff 02:23:919 (4) -
Rizen
yayyyy more NZ mappers
Topic Starter
Billythekidzz

Warpyc wrote:

HI

Just some general stuff: If you want to rank this you will need a full diff spread, you can either map it yourself or get some guest difficulties, "FUNKY SLIDERZ" Is an unrankable difficulty name since it isn't related to the song in any way, also 100% volume is never recommended max is usualy around 70-80% I guess I'll change the name although it was funky :c, I also lowered the volume all around, but kept the main parts relatively loud due to the nature of D&B. I'll be adding more difficulties soon too (possible an insane gd), and maybe a hard.

now let's get into some points about improving the map itself!
  1. the map seems to be a bit lacking in terms of patterns, you should try doing some blankets (http://puu.sh/nb9Dy/969283e281.jpg) or using polygon circles (CTRL SHIFT D), also curved sliders doesnt really look good instead of a random http://puu.sh/nb9Hr/91411dc8d9.jpg try making a straight one or a slightly curved one http://puu.sh/nb9Ii/c907cf1983.jpg I think there are some patterns especially at the jumps towards the end. I made a few blankets but can't find anymore good spots for them. Also changed some curved sliders to give it less curve.
  2. 00:03:229 (1,2,3,4) - here it looks like you just placed circles randomly, try copying (1,2) and pasting it on (3,4) and then increase spacing by using (CTRL SHIFT S) Done (also changed the start a bit to mostly sliders)
  3. 00:03:919 (5,6) - Slider overlaps like this looks extremely bad imo move it to another position and try to make it more visualy pleasing Done
  4. You should always NC on big white tick unless you have some other NC pattern in mind, but right now it seems you've just put out nc's randomly. Fixed some combos although still not all of them are on the white ticks.
  5. 01:35:643 (4) - Ok this is kind of funny I've gotta say :) I just realised that slider and the follow spells SV which is funny considering the slider velocity ;), does it need changing though?
  6. 01:46:678 (1,2,3,4,1,2,3,1,2,3,4) - this part has the exact same calm beat and still you have a lot of different spacing and patterns, you should try to be consistant when mapping Lowered spacing and replaced single notes with sliders
  7. 01:49:436 (1,2,3,4,5,1,2,3,4) - same beat as above but now you're making it 1/1(only white ticks) instead of 1/2 (white and red ticks) there is defenitely a 1/2 sound in the song so personally I'd put sliders in that part. Done
  8. Alright that's it for me, hopefully this gave you some stuff that will improve this and your future maps!
  9. oh just noticed spacing fail on easy diff 02:23:919 (4) - Done
Thanks for the mod. This helped a lot!
Topic Starter
Billythekidzz

Rizen wrote:

yayyyy more NZ mappers
I'm trash doe ._.
blooming tea
hey! #modreqs

What about change 00:44:781 on Preview Point?


Easy
01:19:091 (4) - Add Finish here
02:07:712 (3) - Remove clap
02:12:194 (2) - Remove finish and add clap
02:25:298 (6) - Add finish
02:25:298 - End Klai here



FUNKY SLIDERZ
00:20:471 (7,8,1,2,3,1,2,3,1,2,3) - What about change clap on whistle?
00:29:264 (6) - Add finish
00:32:022 (1) - ^
01:30:126 (1) - ^
02:09:091 (6) - NC
02:36:074 (1) - Add finish

I think that's all. Good luck!
Topic Starter
Billythekidzz

dentek wrote:

hey! #modreqs

What about change 00:44:781 on Preview Point?


Easy
01:19:091 (4) - Add Finish here Done
02:07:712 (3) - Remove clap Done
02:12:194 (2) - Remove finish and add clap Doesn't really fit
02:25:298 (6) - Add finish Done
02:25:298 - End Klai here Done



FUNKY SLIDERZ
00:20:471 (7,8,1,2,3,1,2,3,1,2,3) - What about change clap on whistle? Clap on whistle? o.o
00:29:264 (6) - Add finish Done
00:32:022 (1) - ^ Done
01:30:126 (1) - ^ Done
02:09:091 (6) - NC Done
02:36:074 (1) - Add finish Done

I think that's all. Good luck!
Thanks :)
Chibi Maruko
maybe free mod coz many warnings here
wub wub map

Let me honest, This map is sooo unrankable coz no normal, hard and insane. Please make your own diff or find mapper to make it. coz I see many mapper reject ur map O.o

FUNKY SLIDERZ

  1. FUNKY SLIDERZ name diff will be unrankable. Change diff name into Extra or Expert.
  2. 00:01:850 (1) - Please add finish coz start song here
  3. 00:04:609 (1,2,3) - Please use ds. It is too slider awkward
  4. 00:09:091 (5) - Don't stack at previous slider like awkward lol. use ds
  5. 00:12:884 (5) - Whistle here
  6. 00:17:022 (4,5,6) - Kinda look random spacing here. Use recommend ds
  7. 00:22:712 (1) - Add finish at end spinner would be nice
  8. 00:25:126 (1,2) - Use ds coz stack is look bad
  9. 00:28:574 (5) - Kinda look wub slider. Fix this to blanket or sliderwave
  10. 00:40:471 (1,2,3,4,1,2,3,4) - Please fix wub wub sliders. Kinda look slider awkward and didn't use ds. That's how mapper reject ur map coz person didn't like wub map
  11. 00:45:988 (1) - Add finish at end slider and sliderwave can be improved. Please fix sliderwave for example use grid size (LARGE) to make sure sliderwave will be nice
  12. 00:52:712 (5,7) - Wub wub sliders again lol. Fix this into blanket or something
  13. 00:55:471 (1,3) - This too
  14. 00:57:712 (2,3,4) - Ds coz random spacing I guess
  15. 00:58:229 (5) - OMG. truly most wub slider if i ever seen https://osu.ppy.sh/ss/4562790 Please fix this into normal
  16. 01:13:574 (1,2,3,4) - I guess square slider would didn't nice. use ds normally
  17. 01:16:333 (1,2,3,4) - huhu. Nazi part. Maybe fix ds normally
  18. 01:19:436 (1) - Blanket this coz wub slider
  19. 01:26:333 (2,3,4) - This too
  20. 01:35:643 (1) - wowowowowowo. Seriously SLIDER LIKE S? Maybe if bn see this will be fainting. Please change inhereted point to 1.50x.
  21. 01:53:229 (2,3,4,5,6) - ds
  22. 02:01:850 (8,9) - Blanket
  23. 02:02:540 (1,2,3,4) - Please add clap here coz sound bass
  24. 02:09:953 (11) - Kinda ribben slider not suitable. Fix this into normal blanket

gl
Topic Starter
Billythekidzz

Chibi Maruko wrote:

maybe free mod coz many warnings here
wub wub map

Let me honest, This map is sooo unrankable coz no normal, hard and insane. Please make your own diff or find mapper to make it. coz I see many mapper reject ur map O.o


FUNKY SLIDERZ

  1. FUNKY SLIDERZ name diff will be unrankable. Change diff name into Extra or Expert. Done
  2. 00:01:850 (1) - Please add finish coz start song here Done
  3. 00:04:609 (1,2,3) - Please use ds. It is too slider awkward Aren't they spaced properly?
  4. 00:09:091 (5) - Don't stack at previous slider like awkward lol. use ds Done
  5. 00:12:884 (5) - Whistle here Done
  6. 00:17:022 (4,5,6) - Kinda look random spacing here. Use recommend ds Done
  7. 00:22:712 (1) - Add finish at end spinner would be nice Done
  8. 00:25:126 (1,2) - Use ds coz stack is look bad Done
  9. 00:28:574 (5) - Kinda look wub slider. Fix this to blanket or sliderwave Done
  10. 00:40:471 (1,2,3,4,1,2,3,4) - Please fix wub wub sliders. Kinda look slider awkward and didn't use ds. That's how mapper reject ur map coz person didn't like wub map Done.. I think. Gave it ds at least.
  11. 00:45:988 (1) - Add finish at end slider and sliderwave can be improved. Please fix sliderwave for example use grid size (LARGE) to make sure sliderwave will be nice Done
  12. 00:52:712 (5,7) - Wub wub sliders again lol. Fix this into blanket or something I think the sliders play fine.
  13. 00:55:471 (1,3) - This too I think the sliders play fine.
  14. 00:57:712 (2,3,4) - Ds coz random spacing I guess Spacing is fine here, it plays fine.
  15. 00:58:229 (5) - OMG. truly most wub slider if i ever seen https://osu.ppy.sh/ss/4562790 Please fix this into normal It plays fine.
  16. 01:13:574 (1,2,3,4) - I guess square slider would didn't nice. use ds normally Maybe, I'll leave it for now though
  17. 01:16:333 (1,2,3,4) - huhu. Nazi part. Maybe fix ds normally Done I guess.. What was I meant to fix meant to fix here?
  18. 01:19:436 (1) - Blanket this coz wub slider Aren't wub sliders fine for a wub map? o.o
  19. 01:26:333 (2,3,4) - This too Done (changed pattern to cross)
  20. 01:35:643 (1) - wowowowowowo. Seriously SLIDER LIKE S? Maybe if bn see this will be fainting. Please change inhereted point to 1.50x. Done
  21. 01:53:229 (2,3,4,5,6) - ds Done
  22. 02:01:850 (8,9) - Blanket Done
  23. 02:02:540 (1,2,3,4) - Please add clap here coz sound bass Done
  24. 02:09:953 (11) - Kinda ribben slider not suitable. Fix this into normal blanket Done

gl
Thanks for the mod! This helped a lot. However, I think some of the sliders you mentioned are suitable considering it's a wub wub map and they play well. I am currently making a hard difficulty and someone's making an insane GD, so there will hopefully be more difficulties soon.
Topic Starter
Billythekidzz
Hard difficulty completed and ready for modding!
C00L
ayyyyyyyyyyy lmao from queue


[Exp3rt]
  1. 00:05:298 (3,1) - overlap is pretty weird any reason for this?
  2. 00:06:678 (5,1) - ^
  3. 00:07:022 (6,1) - ^
  4. 00:12:884 (5,1) - ?overellelrep
  5. 00:14:609 (4,6) - ^ i think there is a lot of these judging by the start ill dodge the overlaps for now you just have to spot them yourself
  6. 00:33:747 (3) - x:256 y:88 stacks nicely gets rid of another awkward overlap imo
  7. 00:44:609 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wassup with those NC's?
  8. the kiai is pretty weird imo, it seems so overmaped but that might just be me, also SV -2? a bit too high
  9. 00:58:229 (5) - lol the control points :P
  10. rest is overmaped imo

sorry for this sort of mod, just giving opinons on this
Reillia
req from my queue

Sorry, I don't like this song.
Topic Starter
Billythekidzz

Cooldue7 wrote:

ayyyyyyyyyyy lmao from queue


[Exp3rt]
  1. 00:05:298 (3,1) - overlap is pretty weird any reason for this? Fixed
  2. 00:06:678 (5,1) - ^ Fixed
  3. 00:07:022 (6,1) - ^ No overlap here?
  4. 00:12:884 (5,1) - ?overellelrep Fixed
  5. 00:14:609 (4,6) - ^ i think there is a lot of these judging by the start ill dodge the overlaps for now you just have to spot them yourself Fixed
  6. 00:33:747 (3) - x:256 y:88 stacks nicely gets rid of another awkward overlap imo Fixed (although it makes another overlap ._.)
  7. 00:44:609 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wassup with those NC's? I think they're fine
  8. the kiai is pretty weird imo, it seems so overmaped but that might just be me, also SV -2? a bit too high SV 2 is the main theme of this difficulty, and ~5.2 stars is alright for a 174 bpm expert diff.
  9. 00:58:229 (5) - lol the control points :P Plays well doe :P
  10. rest is overmaped imo

sorry for this sort of mod, just giving opinons on this
Thanks for the mod :)
greenwood0301
Hi Billythekidzz here the mod you ask for

HARD

00:04:609 to 00:05:988 this slider is too long for a hard diff

00:45:643 move this note for better reading

01:35:643 to 01:36:678 this slider is too long

01:44:264 to 01:44:953 this slider is a bit too long

01:52:884 to 01:53:574 Slider too long

01:55:643 to 01:56:678 Same here

01:58:402 to 01:59:436 same here

02:35:988 move this note for better reading

02:03:221 to 02:03:919 too long

GL HF for the rank
Lumin
Nm from queue

[Hard]
  1. 00:03:230 (1,4) - overlap and 00:03:230 (1,2) - blanket better
  2. 00:04:609 (5) - don't make this long slider just a curve
  3. 00:06:678 (2,3) - overlap
  4. 00:07:367 (1,2,3) - ^
  5. 00:08:746 (1,2,3) - Make these blanket, not overlap each other
  6. 00:25:126 (3,4) - lap, I'd rather blanket these
  7. 00:26:505 (6,1) - overlap better, stack or don't overlap at all
  8. 00:27:884 (4,5) - ^
  9. 00:30:815 (6,7) - better blanket
  10. 00:37:540 (1,2) - horrible overlap, blanket properly
  11. 00:47:195 (6,8) - not very cool lap
  12. 00:52:712 circle here?
  13. 00:57:022 (1) - could be shaped better
  14. 01:05:988 (4,1,2,3) - overlap
  15. 01:12:195 (1,2) - put these to same y coordinate
  16. 01:17:712 (1,2) - space between these
  17. 01:26:678 (3) - I'd change this to circles
  18. 01:27:367 (1) - no kiai here
  19. 01:30:212 (1) - start this at red spike and end it at 01:33:574
  20. after that spinner put break there that lasts to 01:40:126 (1) -
  21. 01:43:574 (4,2) - overlap
  22. 01:46:678 (4) - this slider should start at red spike earlier
  23. 01:55:643 (3) - Don't make slider this long to just a curve
  24. 02:03:229 (1,3) - stack
  25. 02:07:712 (2) - don't make slider go off screen
  26. 02:09:091 (4,7) - overrlap
  27. 02:10:815 (8,3) - stack better
  28. 02:28:402 (2,1) - lap
  29. 02:25:298 (1) - end kiai here
  30. 02:32:884 (3,2) - overlap
[Expert]
  1. 00:03:919 (5,6) - blanket better
  2. 00:04:264 (6,1) - overlap
  3. 00:08:746 (4,5) - blanket
  4. 00:09:436 (6,7) - overlap
  5. 00:11:850 (2,3,4) - more space
  6. 00:16:333 (3,5) - overlap, blanket better
  7. 00:18:402 (9) - NC 00:19:091 (1) - no NC
  8. 00:24:264 (1) - silent sound starting here, not normal
  9. 00:24:609 (2,2) - overlap
  10. 00:29:264 (6,1) - blanket better
  11. 00:47:195 (5,7) - Not like this, just don't let these touch each other and make this different compared to each other
  12. 00:49:953 (4) - pretty lame just to use simply curved sliders so much
  13. 00:52:712 (5,7) - pls remake
  14. 00:58:229 (5) - DAFUCK IS THIS? more anchors than I have fingers
  15. Just follow these notes that I made here check all overlaps, bad sliders etc though the map and fix them, I'm too lazy to point them out because there is so many of them.
Good luck!
Topic Starter
Billythekidzz
Thanks for the mods, I'll work on these tomorrow/after tomorrow and feedback on them then, hopefully remove all those pesky overlaps ._.
Topic Starter
Billythekidzz

greenwood0301 wrote:

Hi Billythekidzz here the mod you ask for

HARD

00:04:609 to 00:05:988 this slider is too long for a hard diff Fixed

00:45:643 move this note for better reading Done

01:35:643 to 01:36:678 this slider is too long Removed

01:44:264 to 01:44:953 this slider is a bit too long Should be fine

01:52:884 to 01:53:574 Slider too long Should be fine

01:55:643 to 01:56:678 Same here Fixed

01:58:402 to 01:59:436 same here Should be fine

02:35:988 move this note for better reading Done

02:03:221 to 02:03:919 too long Should be fine

GL HF for the rank
Thanks for mod :), I'll need more feedback for the slider lengths I didn't change. I think they're playable for hard, but maybe that's just me.
Fisabillilah
Expert
First of all, good luck trying to get the rank!

00:02:540 (3) - This slider feels kind of weird. Try doing something like this (including the jumps):


00:16:333 (3) - This slider is really unexpected.

00:19:436 (2,3,4,5,6) - Turn these into a jump like this:

00:57:022 (4) - A fast slider and then this sudden one. Make it a bit faster so the player doesn't sliderbreak.
01:23:919 (4) - I didn't see this coming... The sliders are so fast I can't even see the reverse arrows! (or maybe I am too stupid to see them)
01:27:712 (3) - Hitsound sounds wrong.

Summary: Work on the sliders and the spacing, everything else is ok. If you want this to get ranked take a look at some 5* maps in the editor and get your ideas from there. Good luck! ;)
Topic Starter
Billythekidzz

Fisabillilah wrote:

Expert
First of all, good luck trying to get the rank!

00:02:540 (3) - This slider feels kind of weird. Try doing something like this (including the jumps):
Changed to blanket

00:16:333 (3) - This slider is really unexpected. Shortened it

00:19:436 (2,3,4,5,6) - Turn these into a jump like this: Current one flows well

00:57:022 (4) - A fast slider and then this sudden one. Make it a bit faster so the player doesn't sliderbreak. I think it's fine but might change
01:23:919 (4) - I didn't see this coming... The sliders are so fast I can't even see the reverse arrows! (or maybe I am too stupid to see them) Changed
01:27:712 (3) - Hitsound sounds wrong. Changed

Summary: Work on the sliders and the spacing, everything else is ok. If you want this to get ranked take a look at some 5* maps in the editor and get your ideas from there. Good luck! ;)
Thanks for mod :) sorry for the late reply lol
Topic Starter
Billythekidzz
Also made some pretty major changes to the map to improve flow
lazygirl
Hey from modding queue for NM.

Careful, your kiai should be the same on all diffs :p

Easy:
00:47:367 (3,5) - overlap
00:57:712 (2,3) - align
01:03:229 (2,3) - align
01:59:092 (3,2,3) - overlap
02:25:298 (6,1) - overlap

Your patterns are too straight, and have too many right angles, feels like an old map :p Make more curves, so the map flow better. Rhythmically everything was correct doe ^^

Hard:

00:03:230 (1,2) - blanket
00:04:264 (4,2) - stacks weirdly
00:25:126 (3,4) - blanket
00:32:540 (3,4,5) - alignment slightly off
00:38:229 (3,4) - looks weird :p
01:48:402 (2,3) - stacking again
01:49:436 (1,2) - blanket
01:58:402 (2) - weird shape :p you can get it better with only 3 points, do something similar to here (yeah the slider isn't correctly timed i know, just an example)

This diff i better than easy imo ^^ Flow better, less squares. Rhythmically your mapset's fine, the only issues I find are due to slider design and/or general map flow. Good luck finishing this ;)
Topic Starter
Billythekidzz

lazyboy007 wrote:

Hey from modding queue for NM.

Careful, your kiai should be the same on all diffs :p

Easy:
00:47:367 (3,5) - overlap Fixed
00:57:712 (2,3) - align Done
01:03:229 (2,3) - align Done
01:59:092 (3,2,3) - overlap Fixed
02:25:298 (6,1) - overlap Fixed

Your patterns are too straight, and have too many right angles, feels like an old map :p Make more curves, so the map flow better. Rhythmically everything was correct doe ^^ Added more curved sliders, might need to remap this diff with a higher distance spacing doe

Hard:

00:03:230 (1,2) - blanket What do you mean? Isn't it already a blanket?
00:04:264 (4,2) - stacks weirdly Fixed slightly
00:25:126 (3,4) - blanket What do you mean? Isn't it already a blanket?
00:32:540 (3,4,5) - alignment slightly off Fixed
00:38:229 (3,4) - looks weird :p Fixed
01:48:402 (2,3) - stacking again Fixed
01:49:436 (1,2) - blanket What do you mean? Isn't it already a blanket?
01:58:402 (2) - weird shape :p you can get it better with only 3 points, do something similar to here (yeah the slider isn't correctly timed i know, just an example) Can't seem to get the same shape with 3 points :/

This diff i better than easy imo ^^ Flow better, less squares. Rhythmically your mapset's fine, the only issues I find are due to slider design and/or general map flow. Good luck finishing this ;)
Thanks for the mod :), I don't really understand what you mean when you say blanket on parts that are already blanketed. Could you elaborate on that?
lazygirl
When I say blanket, I mean just tweak it, the blanket isn't perfect ;)
Garden
[General]
  1. are you mapping for ranked? if so, u should add a normal diff and an insane diff to fit the diffspread
[Easy]
  1. 00:47:367 (3,5) - since the ar is quite low, the 5 already appears before 3 disappears. thus it's not that neat to have the two objects look too close visually
  2. 01:14:953 (2,1) - new players might misread this, i guess sth like http://puu.sh/q2ijW/7ded10a490.jpg or other alternatives can be better off
  3. 01:28:746 (3,1) - 01:30:125 (1,1) - rip ds
  4. 01:49:436 (1,1) - 02:12:540 (1,1) - a 4/1 gap is needed after a spinner in the lowest diff afaik
[Hard]
  1. just some general stuff about this diff: firstly the distance between objects need quite some rearrangement imo, like 00:04:609 (1,2) - 00:04:953 (2,1) - the first one is a 1/2 gap while the other is 1/1, but u simply applied the same distance, it's not gud for reading and not suggested, u should check the rest part according to this ( keeping ds is not a must in hard diff, but to some degree that makes ur map neat overall).
    and about the pattern designing, i think u should avoid objects getting too messy like 00:06:678 (2,3,1,2) - , learning from ranked stuffs can actually help u improve fast.
[Expert]
  1. pattern designing same as hard, i'd suggest u map more to get that improved and there's actually no need to stick to a certain mapset
good luck then~
Topic Starter
Billythekidzz

Garden wrote:

[General]
  1. are you mapping for ranked? if so, u should add a normal diff and an insane diff to fit the diffspread
[Easy]
  1. 00:47:367 (3,5) - since the ar is quite low, the 5 already appears before 3 disappears. thus it's not that neat to have the two objects look too close visually Fixed
  2. 01:14:953 (2,1) - new players might misread this, i guess sth like http://puu.sh/q2ijW/7ded10a490.jpg or other alternatives can be better off Fixed
  3. 01:28:746 (3,1) - 01:30:125 (1,1) - rip ds Fixed
  4. 01:49:436 (1,1) - 02:12:540 (1,1) - a 4/1 gap is needed after a spinner in the lowest diff afaik Doesn't say that in the wiki but I'll keep that in mind
[Hard]
  1. just some general stuff about this diff: firstly the distance between objects need quite some rearrangement imo, like 00:04:609 (1,2) - 00:04:953 (2,1) - the first one is a 1/2 gap while the other is 1/1, but u simply applied the same distance, it's not gud for reading and not suggested, u should check the rest part according to this ( keeping ds is not a must in hard diff, but to some degree that makes ur map neat overall).
    and about the pattern designing, i think u should avoid objects getting too messy like 00:06:678 (2,3,1,2) - , learning from ranked stuffs can actually help u improve fast. I changed most of the first part to have the same DS and better flow
[Expert]
  1. pattern designing same as hard, i'd suggest u map more to get that improved and there's actually no need to stick to a certain mapset
good luck then~
Thanks for the mod :)
Lilyanna
Hello NM from my Queue
MOD
General: some spacing issues need to be fixed make sure u use DS more often and try make cool slider arts and bit polish ur map with good blankets nice BG

Hard

00:03:919 (3,1,2) - avoid overlap 00:04:953 (2) - this slider looks kinda dull and give bad aesthetic maybe try this
00:04:264 (4,1) - fix blanket
00:07:022 (3,1,2,3) - fix spacing ist confusing and not equal use ds on some parts when the music is all constent
00:08:746 (1,2) - blanket
00:25:126 (3,4) - blanket 00:25:298 (4) - make it less curvy and blanket with note 3
00:25:126 (3,4,5) - spacing i rly recommand using DS here
00:56:160 (3,1,2) - dont like how they overlap
01:05:988 (4,5) - fix like this maybe
01:20:126 (2,4) - can stack
01:28:402 (5,1) - maybe stack 5 with the end of slider 1
01:41:850 (3) - imo if u change this to small jumps will flow better
01:47:712 (2,1) - blanket maybe
01:52:884 (2) - make cool slider art
01:55:643 (3) - ^ rly u can be creative with those
02:02:884 (2,1) - blanket with the curve of the slider
I hope i helped a little :3 Good luck
Topic Starter
Billythekidzz

Lilyanna wrote:

Hello NM from my Queue
MOD
General: some spacing issues need to be fixed make sure u use DS more often and try make cool slider arts and bit polish ur map with good blankets nice BG

Hard

00:03:919 (3,1,2) - avoid overlap 00:04:953 (2) - this slider looks kinda dull and give bad aesthetic maybe try this Fixed
00:04:264 (4,1) - fix blanket Fixed
00:07:022 (3,1,2,3) - fix spacing ist confusing and not equal use ds on some parts when the music is all constent Fixed
00:08:746 (1,2) - blanket Fixed
00:25:126 (3,4) - blanket 00:25:298 (4) - make it less curvy and blanket with note 3 Fixed
00:25:126 (3,4,5) - spacing i rly recommand using DS here Fixed
00:56:160 (3,1,2) - dont like how they overlap Fixed
01:05:988 (4,5) - fix like this maybe Fixed
01:20:126 (2,4) - can stack Fixed
01:28:402 (5,1) - maybe stack 5 with the end of slider 1 Might get confused with a fast stack
01:41:850 (3) - imo if u change this to small jumps will flow better
01:47:712 (2,1) - blanket maybe
01:52:884 (2) - make cool slider art Done
01:55:643 (3) - ^ rly u can be creative with those Done
02:02:884 (2,1) - blanket with the curve of the slider Done.. But can't do it with 1x DS :/

I hope i helped a little :3 Good luck
Thanks for the mod!
PhantomHunt3r
hello, this is from my modding queue, hope this helps <3

Hard
00:05:643 (1,2) - fix blanket
00:37:540 (1,2) - ^
00:39:609 (4) - clean up please
01:05:988 (4,5) - use the same slider as 4 on 5

Extra
00:08:057 (1,2,3) - same space please
00:40:815 (2) - fix this slider please
00:44:436 (4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this sounds off
02:36:333 - maybe but a spaced stream here?
Shyotamaze
Hi, from my modding queue

General
  1. Some tips that helped me a lot when I started mapping if you're interested:

    Kuki wrote:

    also a few general tips for all of you guys cause you're just starting out

    reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.

    try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.
Expert
  1. 00:04:264 (5,2) - Collides
  2. 00:06:678 (4,5) - A bit too curvy imo, maybe make blankets or something
  3. 00:07:022 (5,2) - Too close imo
  4. 00:08:057 (1) - Remove NC
  5. 00:08:746 (4) - Add NC
  6. 00:08:746 (4,5) - Collides
  7. 00:09:091 (5,6,7) - ^
  8. 00:27:367 (2) - Stack the sliderend with 00:26:505 (6) - maybe
  9. 00:28:402 (4,5) - Collides, try to make a better wave like this http://prnt.sc/avw65y (taken from t/208596 )
  10. 00:34:436 (5) - You can delete the second red dot imo (you'll have to resnap I think if you do that tho)
  11. 00:35:471 (1,2,3,4,5) - Overmapped, if you remove the notes you can't hear something like a stream, it's unrankable I think
  12. 00:36:850 (1,2,3,4,5) - ^
  13. 00:38:229 (1,2,3,4,5) - ^
  14. 00:38:746 (6,1) - Collides
  15. 00:39:609 (2,3,4,5,6) - Same as before
  16. 00:40:471 (1) - Why so many dots? It's a bit ugly imo
  17. 00:45:384 (2,3,4,5) - Overmapped
  18. 00:45:643 You can add a little stream here until 00:45:988 (1) -
  19. x2.00 SV at the kiai is too much imo, you just need bigger jumps at the kiai not a too fast SV
  20. 01:06:678 (1,2,3) - 1/2 slider instead
  21. 02:25:815 (4,5,6,7,8) - Overmapped, well there are some streams like this again so you can check them by yourself
  22. 02:32:884 (1,1) - Why so many dots again :( it looks super messy
  23. 02:34:953 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Here try to make the same pattern as 00:44:609 (1) - here like this http://prntscr.com/bvghet
Nice map, some messy overlaps/sliders could be improved for aesthetics
Good luck! :)
pascaldulieu
good map but those fast sliders kidna ruin it :?
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