Ok then.
Bubble #1
Bubble #1
thx >.<Card N'FoRcE wrote:
Ok then.
Bubble #1
Thx Larto, bubble please >.<Larto wrote:
Leo's Flower View:
04:47:499 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I find that kind of hard to read. I hit it while playing, but had my problems with it. If you really want to keep it, do so, but I just want to note that this is quite hard to play/read, to me anyways. It's easy to read for me~
04:54:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ ^
05:13:344 - Eh, do you really have to use 2.0 sections? Now that we have custom slider speeds you could just use 1.5 or so, that wouldn't be so extreme. Though, as you have a warning, it still works. Keep if you must, change if you can. Change to 1.5x sections
Collab Flower View:
02:58:113 (4) - Add new combo? =P OK
03:17:959 (3,4,5,6,7) - This spacing change looks a bit weird, but iiiiiiiiiit's playable... if you want to keep it. It's easy to read for me~
04:42:883 (1,1,2,3,1) - These new combos are a bit ugly and don't quite make sense Fixed, I think Ain053 is make a combo nonsense
04:54:883 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Again, these overlaps are hard to read. OK
05:10:806 (1) - Remove New Combo? OK
05:09:652 (1,2,3,4,1,1,2,3,1,2,3,4,1,2,3,4) - Again, these overlaps are hard to read. OK
I guess none of this is compulsory, but it'd certainly improve the map quality to look into some of these issues. Nice mapset though.
thxlufi10 wrote:
star
yes! Rebubbled for Bubble #1 or #2?Larto wrote:
Oh, woops. Sorry. Rebubbled.
Starrodkirby86 wrote:
Is marvelous work, yes~
However, there's some minor things that I'd like addressed! Let's see.
[Collab Flower View]:
03:17:959 (3,4) - This spacing tripped me utterly. First, you have a (3) - (4) 1/2 jump, then immediately followed by (5) being super close but the same rhythm. I suggest you should either make (3)-(6) the same spacing or repattern this weird thing altogether. Fix
Do we need the inverted BG here? There's no speed-up, after all... In [Taiko Collab Flower View] there isn't an inverted BG. ok ok, I remove that
[Leo's Flower View]:
Delicious.
[Taiko Collab Flower View]:
Is it intentional that you don't have the mappers' names for their respective parts in this collab? oxo 3UNI is being AFK
I understand that the names are embedded into BG's for [Collab Flower View], though what's your input on not having names for [Taiko Collab Flower View]? Since 3UNI AFK, I removed this sorry
Hmm...So are you saying that, because 3UNI is absent, you were unsure of where the storyboarded names belonged? o.oLeorda wrote:
Starrodkirby86 wrote:
[Taiko Collab Flower View]:
Is it intentional that you don't have the mappers' names for their respective parts in this collab? oxo 3UNI is being AFK
I understand that the names are embedded into BG's for [Collab Flower View], though what's your input on not having names for [Taiko Collab Flower View]? Since 3UNI AFK, I removed this sorry
Ok then, I will fix this after I full-submited. Also, please give me a bubble #2 because it's hard to find a BAT ._.Starrodkirby86 wrote:
Hmm...So are you saying that, because 3UNI is absent, you were unsure of where the storyboarded names belonged? o.o
If you're online, I'll talk to you there...xD
And what ._.
Why did the first post not update when you removed the Taiko difficulties?
Also, don't worry if the names aren't there. You credited the collab'ers in your first post. You might as well just resubmit that difficulty again. I was just asking a concern I had.
EDIT:
And Leorda...If you're going to fix that part like that...you might as well make it look more like this (Except neater):
The way you fixed it still didn't fix much of anything x[
ok, added. And give me and bubble #2, if you already give me, call my mom to approve this <3Starrodkirby86 wrote:
Leorda, my child ~
About the Taiko difficulty. I suggest you don't need to worry about who's part is who. The names aren't required --- I've seen collabs that don't implement SB names. I was simply asking a concern I had within the map, that's all. Maybe I didn't clarify that having names wasn't required. Anyway, you're free to insert that Taiko difficulty again as long as you credit all the collabers in the beatmap description again.
And don't worry about the bubble stuff. Changing only one pattern and a bit of the storyboard shouldn't reset the process over again.
I just insist that you insert the Taiko difficulty again since there wasn't anything wrong with it.
|KIA wrote:
What's this I don't even
approach rate TOO low *facepalm*
I must to make a not-so-insane diff, because I don't want this map is impossible to approvedinb4 you rate 1
O_OCDFA wrote:
(full ver.) FFFFFFFFUUUUUUUUU-
thank youMystica wrote:
grats.Finally.
no, I didn'tLeorda wrote:
inb4 you rate 1
then why you complain about Approach Rate, stuff?KIA wrote:
no, I didn't
Just go away and go to hellTenshi-nyan wrote:
Oh boy.
Bad hitsounds and overmap.
I don't like this at all.
thank youHakeru Prismriver wrote:
DT-able <3
grats leorda
beberapa tips dariku Leo:Leorda wrote:
Just go away and go to hellTenshi-nyan wrote:
Oh boy.
Bad hitsounds and overmap.
I don't like this at all.
I think Jigoku-nyan is complaining about the bad hitsound and overmap and KIA was talking about AR..... So yeah, thx for feedback <3JesusYamato wrote:
Fun to play... What's the complaining about?
Komeiji Yuki wrote:
GJ Leorda
I like this song extremely
And so glad to see it approved~
thank you guys <33333mekadon wrote:
Agree. Grats Leorda <3Hakeru Prismriver wrote:
Overmap ?___?
nvm ..
DT-able <3
grats leorda