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toby fox + RichaadEB - MEGALOVANIA ~Dual Mix~

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Topic Starter
The_CJ
ok, i will try :3
Sapphire_Melon
Can I help you about ctb?
Topic Starter
The_CJ
i have no idea with CTB.... emmm maybe idk :(
Topic Starter
The_CJ
Update...
my RealLife currently fuck me up, i work on the maps as soon as possible :>
(btw.. still searching "Extreme" mods :3 )
softhusky
don't do ctb pls
it'll make things hard for you
N0thingSpecial
Routing isn't a good example for diff spread to start with, since the mapper had mapped the extra and comfort with a very specific style in mind, in which a difficulty in between is difficult to make, adding to the fact that the song is essentially 288 bpm
Sapphire_Melon
Can I make ctb, please ?
Topic Starter
The_CJ
if you really have to...
sure
Topic Starter
The_CJ
also... little update ... im working on a storyboard :D
Darth_Mula

The_CJ wrote:

also... little update ... im working on a storyboard :D
stay determinated xD
Topic Starter
The_CJ
i have to say..... this Storyboard is....wow. it really makes fun xD
maybe i overdid it again ....
VINXIS
new mapper smell
Topic Starter
The_CJ
:| ... ?

Is that good?
thexo
Hi, my quick mod by request!

General:
Add an epilepsy warning, it's a great storyboard, but VERY flashy.
(v found here v)



Insane
- First of all i think you should change the AR from 9 to something between 9,2 to 9,4 to lower the object density since it might cause trouble reading patterns at 240 BPM.

00:34:991 (1,2,3,4,5,1) - you left out a tick between the stream and the slider, you should either leave a bit of space between those or fill the tick with another stream circle.

00:49:866 (4,1) - try putting an equally spaced circle on the red tick between those, the pause feels really awkward and the music seems to allow it.

01:09:366 (1,2) - good opportunity to use a 1/4 stream or sliders instead of 1/2 sliders.

01:25:366 (1) - ^
Extra
I actually didn't find anything significant here, seems good!
Extreme
Not a lot because i am unsure about alot of things.
- This might come down to preference but a suggestion would be to make 01:09:366 (1) - shorter and have it repeat 1/4 instead of 1/2.

Good luck and stay determined! ^o^
Topic Starter
The_CJ

[-Reol] wrote:

Hi, my quick mod by request!

General:
Add an epilepsy warning, it's a great storyboard, but VERY flashy.
(v found here v)



Insane
- First of all i think you should change the AR from 9 to something between 9,2 to 9,4 to lower the object density since it might cause trouble reading patterns at 240 BPM.

00:34:991 (1,2,3,4,5,1) - you left out a tick between the stream and the slider, you should either leave a bit of space between those or fill the tick with another stream circle.

00:49:866 (4,1) - try putting an equally spaced circle on the red tick between those, the pause feels really awkward and the music seems to allow it.

01:09:366 (1,2) - good opportunity to use a 1/4 stream or sliders instead of 1/2 sliders.

01:25:366 (1) - ^
Extra
I actually didn't find anything significant here, seems good!
Extreme
Not a lot because i am unsure about alot of things.
- This might come down to preference but a suggestion would be to make 01:09:366 (1) - shorter and have it repeat 1/4 instead of 1/2.

Good luck and stay determined! ^o^
I WILL,

and thanks
lazygirl
Hey from my modding queue for NM :)

General:

GREAT FREAKING STORYBOARD :D

If you want to rank this, don't you need a <2* map? Because your mapset doesn't have one, and I think it's unrankable without :/

-M4x's Easy:

This is too hard for an Easy, rename it Advanced I think ;)

00:52:616 (4,5) - make this one slider, there's a continuous note here

Don't see more mistakes here ^^ Nice diff. Flow could be a little better, and such long singletaps are really too hard for an Easy diff.

Normal:

00:19:366 (1,2,3) - stacking issue
00:36:116 (2,1,2,3) - inconsistent spacing, shouldn't be the case on a Normal diff, all other spacing issues won't be pointed out one by one, but be careful
00:57:366 (1) - not allowed anymore :( those kinds of sliders are also very hard to read, so make this different (you won't be able to rank this)
01:01:366 (1,2,3,4) - stacking issue
02:14:116 (6,7) - stacking issue
02:21:366 (3,4) - ^
03:00:241 (2,3,4) - too difficult to read for a normal diff

Hard:

00:32:241 (1,1) - stacking issue
00:33:366 (2,1) - ^
00:42:866 (3,2) - ^
00:44:741 (3,2) - ^
00:46:366 (1,1) - ^
00:52:991 (5,6) - too hard for a hard (yeah sounds dumb)
00:52:991 (5,6,2) - stacking issue
00:53:866 (2,5,6) - ^
01:06:366 (3,1,2,3) - ^
01:23:866 (3,1) - make 1 start where 3 is
01:27:866 (3,4,1,2) - stacking issue
01:28:866 (3,4,2) - ^

Thereare more overlaps in the rest of the map too, be careful about this.

Won't mod the higher diffs, don't feel like I'm experienced enough to add my word to those.

Overall, I can see that you're kinda new to mapping. You need to remake the lower diffs, the difficulty level is not adapted for the * rating or the names of the difficulties :(

I can also see that you put a lot of work into this, and wouldn't want to see your work go to waste. I'd suggest you find an experienced mapper, with some ranked diffs, who'd be glad to help you with the map. Good luck in the future ~ ;)
Lilyanna
Hi Nm from my Queue

MOD
General : many overlapping problems like u have the whole space to map and u stack things in center which makes the patterns overlaps
normal is little hard for normal new players like avoid stacks and fix spacing should be equal because normal players can react fast if object is close and its actualy not close nice SB.
Normal

00:19:366 (1,2,3) - overlap 00:19:366 (1) - make cruvy slider like this those straight sliders look kinda dull make them curvy and flowing with the song
00:21:866 (3,1) - the spacing is same as the other note while its not here this can be confusing for normal players pls use distance snap
00:26:991 - 1/2 revers here?
00:34:241 (2,1) - overlaps
00:35:366 (1,2) - staking this can be confusing for normal difficulty i recommand u avoid that
01:00:616 (2,1) - overlap
01:12:366 (1,2,3,4) - avoid that in normal
01:24:866 (2,3) - blanket and spacing
01:27:616 (2,3) - blanket like this
01:28:616 (1,3) - overlap it even overlaps the arrow of the revers slider which that not good
01:29:616 (3,1,2) - ^
Hard

00:23:491 (3,1) - overlap
00:23:866 (1) - remove nc
00:25:866 (1) - ^ i dont think its needed
00:37:116 (2,3) - stack
many overlap issues i wont mention all u can find and fix
01:39:366 (1) - remove nc
01:40:366 (4) - nc
02:37:366 (1,2) - blanket like this
Good luck :)
Sapphire_Melon
Can I borrow your map for osu! ctb Thailand tournament?
Topic Starter
The_CJ
If you want
Topic Starter
The_CJ

lazyboy007 wrote:

Hey from my modding queue for NM :)

General:

GREAT FREAKING STORYBOARD :D

If you want to rank this, don't you need a <2* map? Because your mapset doesn't have one, and I think it's unrankable without :/

-M4x's Easy:

This is too hard for an Easy, rename it Advanced I think ;)

00:52:616 (4,5) - make this one slider, there's a continuous note here

Don't see more mistakes here ^^ Nice diff. Flow could be a little better, and such long singletaps are really too hard for an Easy diff.

Normal:

00:19:366 (1,2,3) - stacking issue
00:36:116 (2,1,2,3) - inconsistent spacing, shouldn't be the case on a Normal diff, all other spacing issues won't be pointed out one by one, but be careful
00:57:366 (1) - not allowed anymore :( those kinds of sliders are also very hard to read, so make this different (you won't be able to rank this)
01:01:366 (1,2,3,4) - stacking issue
02:14:116 (6,7) - stacking issue
02:21:366 (3,4) - ^
03:00:241 (2,3,4) - too difficult to read for a normal diff

Hard:

00:32:241 (1,1) - stacking issue
00:33:366 (2,1) - ^
00:42:866 (3,2) - ^
00:44:741 (3,2) - ^
00:46:366 (1,1) - ^
00:52:991 (5,6) - too hard for a hard (yeah sounds dumb)
00:52:991 (5,6,2) - stacking issue
00:53:866 (2,5,6) - ^
01:06:366 (3,1,2,3) - ^
01:23:866 (3,1) - make 1 start where 3 is
01:27:866 (3,4,1,2) - stacking issue
01:28:866 (3,4,2) - ^

Thereare more overlaps in the rest of the map too, be careful about this.

Won't mod the higher diffs, don't feel like I'm experienced enough to add my word to those.

Overall, I can see that you're kinda new to mapping. You need to remake the lower diffs, the difficulty level is not adapted for the * rating or the names of the difficulties :(

I can also see that you put a lot of work into this, and wouldn't want to see your work go to waste. I'd suggest you find an experienced mapper, with some ranked diffs, who'd be glad to help you with the map. Good luck in the future ~ ;)
Thanks :D, and about the Diff names. i ask Desperate-kun he said its ok as longest there is a clear diff increase, so i hope its ok
Topic Starter
The_CJ

Lilyanna wrote:

Hi Nm from my Queue

MOD
General : many overlapping problems like u have the whole space to map and u stack things in center which makes the patterns overlaps
normal is little hard for normal new players like avoid stacks and fix spacing should be equal because normal players can react fast if object is close and its actualy not close nice SB.
Normal

00:19:366 (1,2,3) - overlap 00:19:366 (1) - make cruvy slider like this those straight sliders look kinda dull make them curvy and flowing with the song
00:21:866 (3,1) - the spacing is same as the other note while its not here this can be confusing for normal players pls use distance snap
00:26:991 - 1/2 revers here?
00:34:241 (2,1) - overlaps
00:35:366 (1,2) - staking this can be confusing for normal difficulty i recommand u avoid that
01:00:616 (2,1) - overlap
01:12:366 (1,2,3,4) - avoid that in normal
01:24:866 (2,3) - blanket and spacing
01:27:616 (2,3) - blanket like this
01:28:616 (1,3) - overlap it even overlaps the arrow of the revers slider which that not good
01:29:616 (3,1,2) - ^
Hard

00:23:491 (3,1) - overlap
00:23:866 (1) - remove nc
00:25:866 (1) - ^ i dont think its needed
00:37:116 (2,3) - stack
many overlap issues i wont mention all u can find and fix
01:39:366 (1) - remove nc
01:40:366 (4) - nc
02:37:366 (1,2) - blanket like this
Good luck :)
<3 Tanks i took all thats lazyboy007's mod not already fixed,
Choky_
02:47:366 (1,2,3,4) - maybe more sliders if it's ok
7ambda
Insane


00:34:241 (1) - Remove NC to keep combo colors more consistent.
00:36:616 (2) - It would look nicer if you moved this to x:288 y:352 (sorry, accidentally moved this in grid level 4. Just move it to there by switching to that grid level).
00:36:241 (6) - Move this note further down as it's way to close to (4).
00:47:616 (2) - How about rotating this slider 15° anticlockwise to keep it parallel with (1) and (3)?
00:50:366 (1) - Remove NC to keep consistent with the stream.
01:22:366 (1,2,3,4,5,6,7,8) - I think you accidentally made this a 1/2 burst when it's clearly supposed to be 1/4.
01:34:866 (6) - Maybe extend this repeat slider one tick to create a better transition to 01:35:366 (1)?
01:37:366 (1,2,3,4,5,6,7,8) - Maybe consider making this section a flower stream instead of a bunch of 1/4 sliders?
01:46:366 (1,2,3,4,1,2) - Remove the claps; the music becomes quieter in this section.
01:48:366 (1) - ^
01:53:866 (2,1) - ^
01:49:366 (1,1) - Sorry, but these sliders look really ugly (like 2009 ugly). Perhaps change their shape to something else and move them further apart horizontally from each other.
01:54:366 (1) - Remove NC.
01:56:991 (1) - ^
01:58:241 (1) - ^
02:04:991 (7) - ^
02:00:991 (1) - ^
02:05:866 (1) - NC this.
02:08:741 (6) - Move to x:304 y:160 to structure better.
02:09:491 (2) - Move to x:320 y:224 for same reason.
02:10:991 (1) - Remove NC.
02:17:366 (1,2,3,4,5,6) - Looks pretty cluttered in editor. Move (3,4) further away from (1,2), and same thing with (5,6).
02:24:616 (2,3,4,5,6,7) - The spacing here randomly gets further apart for no reason, especially after (4). I don't hear anything in the song that indicates it getting more intense. Make the spacing in (5,6,7) match closer with (2,3,4).
02:38:866 (3) - Move to x:96 y:96.
02:54:116 (5) - Move to x:224 y:256.
02:55:116 (5) - Move to x:336 y:240.
02:57:366 (1,2,3,4) - Looks really bad when (3) overlaps with (1). Also, change the curve of these sliders so that they blanket nicely with (4).
03:00:116 (5) - Move to x:256 y:176.
03:01:116 (1) - Remove NC.
03:05:366 (1,2) - Fix this blanket.
03:07:366 (1) - Remove whistle and clap.
Sapphire_Melon
Please make it for human.
Topic Starter
The_CJ
Thx, going to change it soon <3
7ambda
Just saying, it would make more sense if you renamed easy -> normal and normal -> advanced.
Kotori-Chan
tbh....alien v2 ?


if this gets ranked pls rank this https://osu.ppy.sh/b/441890 and https://osu.ppy.sh/b/305258 too

half of the streams and jumps in the last diff are making no sense at all and are not even supporting any rhythm :(
other diffs are actually "okay" but the last one...pls seriously ?

good luck with that tho,bye quality maps~
Spaghetti
[quote="Code of Conduct: Modding and Mapping":1337]Unless the concept behind a beatmap is fundamentally flawed from the start, modding should aim to improve the map in its current design - not force your own style upon it. If you truly believe the map has too many significant issues to address individually, try to give a general statement of why this is the case and what direction you think the map should go in to get back on track.Not to bring you down or anything, but i highly doubt this can be ranked in its current state.

There's a huge spread gap between the hyper and insane, and the top diff(s) lack any sort of support for the music (basically 1/2 1/4 spam everywhere cuz " lulz difficulty mapping xD" with no actual thought behind the rhythms and spacings placed).

VINXIS wrote:

new mapper smell
Since you're a newer mapper, your knowledge isn't enough to support such high end mapping that requires a more advanced grasp of the editor.

All I can say is, remap and reconsider your top difficulties? I know that sounds awful but there's no way these top diffs can get through the ranking process without a serious overhaul, and frankly, it'd take a very skilled mapper to be able to create a good, high-level difficulty for this song.

Sorry if this makes you feel bad or makes me come off as a dick or something, I just think it's better to tell you now than for you to find out later.

I recommend you check out some of these videos too, they may help guide you in the right direction:
https://www.youtube.com/watch?v=oL3az8FhlB4
https://www.youtube.com/watch?v=rAYm50d6XMw
https://www.youtube.com/watch?v=v1_HRo-lWWI
https://www.youtube.com/watch?v=3BC_I2ufqC8
https://www.youtube.com/watch?v=c7jYwSVjiSo
pishi make a playlist pls
Topic Starter
The_CJ
well i can try to remap... later...
RealLife is currently more important, or i'm fucked

Also, Fort wanted to Mod Excors, we had some Modding Sessions, but hes not gone online since 3 Weeks, (or i always miss him)

So yeah, let me fix my Reallife, then i try to fix this map :D
intiaz
The_CJ, why did you remove all the other diffs? Please tell me this is temporary. :(
Topic Starter
The_CJ
Nope. sadly not, i remove al other and gonna remapp Insane, Fort is Modding Excords and i try to find 2 -3 Guess Diffs
Sapphire_Melon
Can I do ctb diff?
LikacupYT
Goooooooood Mappppppp
Topic Starter
The_CJ
complete remapp... i think i did well this time ^^
Topic Starter
The_CJ
Extra now fully Remapped..
Voyen
Okay let's go there are quite a few things to talk about in the extra.
Extra
00:19:366 (1) - this should either point exactly at the coming circle or noticable away from it. It points almost at it and looks a bit off.
00:20:241 (3,4,5) - you should at least make the distance between 3+4 and 3+5 the same. For that you can just move 3 inbetween 4+5 and look at that circle's distances at the top. They are 1,99 and 1,86. Try to keep them the same. Same goes for: 00:22:241 (4,5,6) and 00:24:241 (4,5,6) and 00:26:241 (4,5,6).
00:24:991 (7) - this slider should be going the exact same direction the preceding 2 cricles are. It almost does, but not quite. try to align the slider with the circles before to make its direction exact.
00:28:241 (4,5,6) - I see what you are going for here with the stretched triangle, but it ends up looking like bad distancing, think about changing that.
00:29:616 (3,4) - the distance between the slider end and the circle is way too small compared to the same pattern at different places.
00:30:741 (6,7) - ^ while you're doing that, consider making a pattern that doesn't make this slider point almost at the circle but not quite.
00:32:241 (4,5,6) - again the distance thing 3 points earlier.
00:34:991 (1) - don't think this parts needs NC
00:46:491 (2,3) - try to keep these 2 sliders a bit more apart because it makes them look closer than the rest of the 4 sliders when they almost touch.
00:49:741 (2) - this circle should not touch the two sliders and it isn't even in the exact middle. you should definitely consider moving it away.
00:49:366 (1,3) - these two sliders shouldn't be so close to each other.
00:50:241 - this is the first 1/2 without a beat in 15 seconds and without any real motivation, I'd say try to think about adding a circle here, but tbh because of the pace change after it, it may be ok.
00:51:116 (1,2,3) - maybe move the sliders further from each other?
00:52:241 (1,3) - these two definitely shouldn't touch.
00:52:241 (1,2) - the distance between these 3 clicks is so tiny compared to everything before and after it.
00:58:366 (1,2) - these should also be further apart (or if you really want to make a stop in the player's movement, make the overlapping obvious. with just a tiny bit overlapping it looks like lazy mapping)
00:58:741 (3,1) - ^
00:58:991 (1) -I'd say remove NC
01:02:741 (3) - this slider alone falls a bit out of the pattern of the sliders before as it is the only one with a distance this big from the others. just moving it a bit down and to the right should fix that.
01:06:991 (1) - I'd say remove NC
01:11:116 (1,2,3) - these two circles into reverse slider don't really fit the beat, and NC is also misplaced.
01:14:991 (1) - I'd say remove NC
01:17:116 (4,1) - these two sliders are too close to each other
01:18:616 (2,3,1) - this part kinda falls out of the pattern with the distance between the circles and the slider, it's ok, but I'd look into changing it.
01:46:866 (1) - remove NC
01:47:366 (1,3) - these two sliders are ugly in my opinion :P
01:49:366 (3) - starting here you have a NC problem. My solution would be:
01:49:366 (3) - NC
01:53:366 (7) - NC
01:54:366 (1) - remove NC
01:54:866 (1) - remove NC. that should fix that
01:56:241 (1) - remove NC
01:56:991 (1) - ^ I'd remove these 2 NC on each of the following patterns.
01:55:366 (1) - small thing, but the slider does not point at the following circle correctly.
01:57:366 (1) - ^
02:01:366 (1) - ^
02:03:366 (1) - ^
02:05:366 (1) - ^
02:07:866 (2,3,4,5) - there's not motivation for these distances. make them fit the time between each beat or make a good looking pattern with varying distances.
02:08:991 (1) - remove NC
02:09:366 (4) - add NC
02:09:616 (1) - remove NC
02:11:866 (1) - ^
02:12:866 (1) - ^
02:15:366 (1) - starting here I don't think you need to have a new combo every 2nd white tick. every 4th should be better
02:16:366 (1,3) - these two should either not overlap at all or overlap more obviously.
02:20:366 (5) - NC
02:20:866 (1) - remove NC
02:21:866 (1) - ^
02:22:866 (1) - ^
02:25:366 (1) - this just doesnt look good. either palce the circles on top of the slider or away from it.
02:25:866 (1) - ^
02:26:866 (1) - I'd remove NC here, too
02:27:366 (1,2) - again with the tiny bit of overlap. make it obvious or remove it (:
02:34:366 (8) - add NC
02:34:616 (1) - remove NC
02:35:366 (7) - add NC
02:35:866 (1) - remove NC
02:36:866 (1) - ^
02:38:991 (1) - ^
02:40:241 (1,2,3,4) - did you mean to make the distances between the sliders this way? It kinda looks like you wanted to increase the distance with each slider but even that isn't done correctly.
02:42:241 (1,2,3,4) - ^
can't really say anything negative about the part at the end, only
03:07:116 (3) - looks kinda off. I see what geometrical pattern you went for here, but I think I'd change it's position to make a nicer looking pattern, maybe to x:159 y:22? looks ok though, you can keep it if you like.

Lastly, the kiai time feels kinda random. Try to use it only where it's needed.

Most of my criticism on this map comes down to random distances, NC, and general inaccuracies through what I suppose is you just putting stuff where you feel is the exact position. I'd try to be more precise in the future, don't just guess the right place, you're sometimes off by quite a bit.
Very decent map though :P I just listed almost every single thing I was not happy with, so don't think I didn't like it ^^
JanteSmith
And bye good mapset
Topic Starter
The_CJ
will come back... later.. with GD or so
there all was trash, the new one are actually good
Sapphire_Melon
WTF excors 9.24 stars.
JanteSmith
Well the old Extra diff has been way better in terms of fun
Escors is just extremely overmapped tbh
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