can you add hitnormals to your keysounds, 00:22:406 (8,9,1,2,3,4) - etc provide very little feedback since keysounds are so similar to the actual song
the slow part having weird semi random hitnormal sounds on sliderends sounds weird too because of that lmaoo
gj on the map otherwise, i won't qualify it since Gero wanted to check this, i'm just passing by here o/
if you're checking right now anyways (all of those are on extra)
02:05:200 - it'd be better to have this clickable i believe, as the 3/4 gap towards 02:05:465 (4,5) - doesn't really work thaaaat well, have you tried something like http://puu.sh/mXfd3/00b88d9871.jpg since the blue tick sound and that white tick sound are generall grouped together and 02:05:641 - has a drum hit that would also make more sense than your current grouping i believe
00:33:523 (2,1) - can you like find a cleaner looking arrangement for these, semi overlapping a sliderend with another sliderend doesn't look thaaaaaaaaaaaat nice
00:43:935 - personally not too fond of spamming combos every 4 objects as this stream will restore even more hp than it's supposed to but that's just me complaining about that on every 2nd map
01:07:229 (3) - i don't believe this should have a circle, having only 01:07:406 (4,5,6) - clickable would put more focus on it and fit the piano which yo ukeysound better, having 01:07:229 (3) - as a circle and not as something like a sliderend makes it seem like it's part of the pattern, which it musically isn't
01:21:215 - for these long sliders it'd be nicer to actually go for 5% volume on sliderticks or even using a more silent version on them, since there's no additional instuments playing, these sliderticks get super noisy by default, having even more silent ones would be favorable
01:39:347 (2) - having this as 2 1/2 sliders would fit the structure of 01:34:406 - to 01:39:170 - a bit better i guess since you don't tend to skip the background noises that much here (like 01:36:700 (2,3,4,5) - is fully mapped background noises etc) and this sliderhead / tail both land on sounds you'd expect to click imo
02:00:170 (1,2,3,4) - these are really cool
00:18:523 (5,1) - this stack is slightly off just saying xD
the slow part having weird semi random hitnormal sounds on sliderends sounds weird too because of that lmaoo
gj on the map otherwise, i won't qualify it since Gero wanted to check this, i'm just passing by here o/
if you're checking right now anyways (all of those are on extra)
02:05:200 - it'd be better to have this clickable i believe, as the 3/4 gap towards 02:05:465 (4,5) - doesn't really work thaaaat well, have you tried something like http://puu.sh/mXfd3/00b88d9871.jpg since the blue tick sound and that white tick sound are generall grouped together and 02:05:641 - has a drum hit that would also make more sense than your current grouping i believe
00:33:523 (2,1) - can you like find a cleaner looking arrangement for these, semi overlapping a sliderend with another sliderend doesn't look thaaaaaaaaaaaat nice
00:43:935 - personally not too fond of spamming combos every 4 objects as this stream will restore even more hp than it's supposed to but that's just me complaining about that on every 2nd map
01:07:229 (3) - i don't believe this should have a circle, having only 01:07:406 (4,5,6) - clickable would put more focus on it and fit the piano which yo ukeysound better, having 01:07:229 (3) - as a circle and not as something like a sliderend makes it seem like it's part of the pattern, which it musically isn't
01:21:215 - for these long sliders it'd be nicer to actually go for 5% volume on sliderticks or even using a more silent version on them, since there's no additional instuments playing, these sliderticks get super noisy by default, having even more silent ones would be favorable
01:39:347 (2) - having this as 2 1/2 sliders would fit the structure of 01:34:406 - to 01:39:170 - a bit better i guess since you don't tend to skip the background noises that much here (like 01:36:700 (2,3,4,5) - is fully mapped background noises etc) and this sliderhead / tail both land on sounds you'd expect to click imo
02:00:170 (1,2,3,4) - these are really cool
00:18:523 (5,1) - this stack is slightly off just saying xD