Maps over 5 minutes are considered a marathon. Therefore they do not need two difficulties.Wintermute wrote:
I need two difficulties, WHY. ;_;
It's not allowing me to submit it as a completed map though, only WIP...Ayyri wrote:
Maps over 5 minutes are considered a marathon. Therefore they do not need two difficulties.Wintermute wrote:
I need two difficulties, WHY. ;_;I wouldn't want to map ~9 minutes 2 times either.
Ayyri wrote:
Cirno-baka9 wrote:
Maybe ask someone to map a guest difficulty in a different gamemode for you? Then you can have it submitted as pending. ;3;/get a taiko diff from me xd
Well PM me whenever you have a map ready and I'll add it to the mapset. (I'd also like a 4k map somehow... )Ayyri wrote:
Thankfully, I know taiko players/modders.
Thankfully, I have started mapping it, Only up until where she begins singing though. I believe this might take some time, because the song is ~9m long.Wintermute wrote:
Well PM me whenever you have a map ready and I'll add it to the mapset. (I'd also like a 4k map somehow... )
Oh, trust me, I know. I had to map it three different times to get it how I wanted.Ayyri wrote:
I believe this might take some time, because the song is ~9m long.
Well thank you for the mod, I'll try to apply as much as I can that's still relevant, but I think you may have modded an old version of the map (the new one isn't at the 7 minute point yet).Zel wrote:
Mod01:43:982 (6) - ugly overlap with everything around it
01:48:891 (1) - imo this long slider is unfitting because you dont repeat it anywhere and it makes the rhythm inconsistent
02:05:981 (9,10,3) - interesting (not good) overlap, could move slightly so its a perfect triangle
02:08:164 (2,5) - ugly overlaps
02:09:255 (1,4) - almost consistent ugly overlap with the one above, if it was the same overlap both would be ok. not good how is tho
02:11:073 (5,7) - again, almost consistent but not quite
02:21:982 (6,7) - this stack isnt fitting because again its not consistent with anything
02:36:164 (4,6) - blanket
02:36:892 (1,2,3,4,1,2,3,4,5,6,7,8) - I really dig this, good job
02:53:800 (5,2) - not good overlap
03:25:618 (4,1) - ick ugly overlap
03:47:255 (3) - make this straight like the rest of the sliders
03:49:255 (8,4,5,6) - ugly overlap
04:09:437 (6,1) - ugly overlap
04:15:437 (7,1) - ^
04:33:073 (9,2) - ^
04:39:800 (7,10) - ^
04:39:982 (8,1) - ^
04:46:164 (3,4,2) - ^
05:02:346 (5,8) - ^
05:35:255 (6,7) - these are slightly more spaced than the rest of the section and it bothers me
06:01:800 (7) - what is this overlap even
06:13:255 (5,2) - idk about this one
06:18:528 (4,10) - ugly overlap
06:49:437 (7) - have the stream right before this blanket pls
07:19:618 (2,3,4,5,6) - this pattern is pretty unfitting considering the song hasnt died down in intensity and its during a kiai
08:14:892 (7) - have stream blanket this
08:29:437 (5,6,7) - ctrl+g
08:37:438 (3) - make this straight like the rest
I really really dig your streams. GL with ranking <3
FUYCKIN RIPWintermute wrote:
Well thank you for the mod, I'll try to apply as much as I can that's still relevant, but I think you may have modded an old version of the map (the new one isn't at the 7 minute point yet).Zel wrote:
Mod01:43:982 (6) - ugly overlap with everything around it
01:48:891 (1) - imo this long slider is unfitting because you dont repeat it anywhere and it makes the rhythm inconsistent
02:05:981 (9,10,3) - interesting (not good) overlap, could move slightly so its a perfect triangle
02:08:164 (2,5) - ugly overlaps
02:09:255 (1,4) - almost consistent ugly overlap with the one above, if it was the same overlap both would be ok. not good how is tho
02:11:073 (5,7) - again, almost consistent but not quite
02:21:982 (6,7) - this stack isnt fitting because again its not consistent with anything
02:36:164 (4,6) - blanket
02:36:892 (1,2,3,4,1,2,3,4,5,6,7,8) - I really dig this, good job
02:53:800 (5,2) - not good overlap
03:25:618 (4,1) - ick ugly overlap
03:47:255 (3) - make this straight like the rest of the sliders
03:49:255 (8,4,5,6) - ugly overlap
04:09:437 (6,1) - ugly overlap
04:15:437 (7,1) - ^
04:33:073 (9,2) - ^
04:39:800 (7,10) - ^
04:39:982 (8,1) - ^
04:46:164 (3,4,2) - ^
05:02:346 (5,8) - ^
05:35:255 (6,7) - these are slightly more spaced than the rest of the section and it bothers me
06:01:800 (7) - what is this overlap even
06:13:255 (5,2) - idk about this one
06:18:528 (4,10) - ugly overlap
06:49:437 (7) - have the stream right before this blanket pls
07:19:618 (2,3,4,5,6) - this pattern is pretty unfitting considering the song hasnt died down in intensity and its during a kiai
08:14:892 (7) - have stream blanket this
08:29:437 (5,6,7) - ctrl+g
08:37:438 (3) - make this straight like the rest
I really really dig your streams. GL with ranking <3
IT'S OKAY THANK YOU SO MUCH FOR THE MOD ANYWAY <3Zel wrote:
FUYCKIN RIP
Fixed these, along with a few of the NC's you mentioned (although some of them weren't lining up with the new measures XP so I skipped those ones)kobolddragon wrote:
big fan
first ever mod, pls be kind ;-;
01:53:959 (1,2,3,4,1,2,3,4) - I think it would look better if this stream continued with the last
01:59:777 (1) - consider rotating slider to fit better with stream
I know I need to rework that entire jump section a bit while I work out the flow of the rest of the map, so I'll be coming back to thosekobolddragon wrote:
02:57:232 (1,2,3,1,2,3,1,2,3) - (includes the triangles that follow) these jumps are metal, but they are also super hard to hit in a row (I haven't passed
08:13:596 (6,7,8,9,1,2,3,4,5) - these streams don't flow too well into each other. I would consider just making it one stream.!
Wishkey wrote:
Yow! random mod
GeneralDepth of Winter
- make sure your BG fits the rankable dimenion currently its (1490x768) max allowed is (1366x768)
- change audio bit rate to 192kbps, anything higher is unrankable (currently 319kbps)
- soft-sliderslide.wav is only 50ms long, needs to be 100ms minimum, could manually extend it or just search for a similar one amongst ranked maps
- could use a more powerful clap hitsound imo for some better feedback, really inaudible most times
cool song and map, GL with ranked!
- 01:20:505 (1,1) - might wanna silence the ends here (5% volume) so you don't hear the soft-hit, sounds better imo since its an extended sound
- 01:27:777 (1,2,1,2) - kinda inconsisnt NC'ing compared to al the next similar parts like 01:33:595 (1,2,3,4) - and 01:45:232 (1,2,3,4) -
- 01:44:505 (1,2,3) - the only trips during this segment that starts on a white tick kinda makes this play awkward, would either use the same rythm as 01:41:596 (1,2,3,4) - or add a note on 01:44:777 - since thers also that guitary sound you followed on (2)
- 01:47:777 (1) - would be better to not NC these, really short combos and having a follow point between 01:47:414 (1,1) - helps a lot with readability for this patten
- 01:48:505 (1) - ^
- 01:53:959 (1) - remove clap, different from the normal red tick claps and not that strong
- 01:59:596 (7) - could use a clap
- 02:02:323 (1) - not NC for consistency with the rest like 01:43:323 (2,3) - and 01:38:959 (2,3) -
- 02:17:232 (4) - could maybe place this near 200/152 to reduce the distance from (4,5) a bit since its pretty huge for just a regular beat
- 02:28:232 (2) - make a trip with (3,4) instead sounds better with the music and same stuff like 01:44:505 (1,2,3) -
- 02:43:414 (10) - NC for the sv change here
- 02:57:050 (6) - can remove this note here, barely audible sound here or map it passively like a slider end like you did later (would just delete for diversity and it doenst have that pitchy sound yet like the others)
- 03:05:777 (6) - ^
- 03:01:959 (7,5) - remove clap on the ends
- 03:12:323 (6,7,8,9) - don't really hear anything that sounds like doubles here and your ignore that strong white tick, maybe make this trip + 1/2 note to
- 03:13:232 (1,2) - and 03:13:959 (4,5) - would be better if these were the same rythm wise since its still the same combo and its in the same segment so similar rythm is expected here, so would make the slider end on 03:13:959 (4) - also clickable like before for example
- 03:30:141 (3,4,1,2) - plays really bad currently because you have to do several movement adjustments instead of just smoothing smoothly, would make the ds here 03:30:232 (4,1) - 1.2 for a better transistion here
- 03:30:686 (5) - NC
- 03:53:777 (3) - extremly strong downbeat here, would be better if this was clickable, maybe change this into 2 circlers or circle + slider
- 03:59:777 (1) - could give this more of an angle for better emphasizes compared to the rest
- 04:02:686 (1) - same as ^ could maybe stack it with (7) here
- 04:28:868 (1) - could add a finish here
- 04:33:959 (5,6,7,8) - would make this a bit more visible like not overlap it with the 3, maybe something like this for equal visual spacing aswell for example
- 04:40:686 (2,5) - bit of an ugly overlap here, would place 04:41:232 (5,7) - a bit more to the right
- 05:08:141 (1) - could emphasize the downbeat here more by maybe larger spacing/direction change
- 05:10:686 (7) - remove sliderbodywhistle
- 05:12:141 (1,2) - would place this somewhere else, kinda ruins your pair emphasizing since 05:11:777 (1,2,1) - is placed in the flow right now so it place like 3-1 more, here it works nicely 05:11:050 (1,2,1,2) - since you have that flow break
- 05:40:686 (2,3,4,5) - looks kinda bad, square can be improved here (check control+shift+d for example) I'd place 5 on the end of 05:40:141 (1) - for better visual stuff, kinda like you did here in a way 05:45:959 (1,4) -
- 05:59:323 (2,4) - can delete these, really not strong compared to the others your skipping and ruins the buildup a bit
- 06:00:141 (9) - bit too strong of a hitsound, auto sample set and drum addition + whistle would fit better here imo for the cymbals
- 06:00:232 (10,11,12) - overmap, these are the fade out of 9, also loses all the impact of the next strong drums would just delete them
- 06:10:686 (1) - deserves some more impact imo, strong downbeat here. Maybe control + g these 06:10:686 (1,2) -
- 06:17:868 (6) - should be at the previous blue tick
- 06:30:141 (3,4,5,6,7) - flows kinda harsh here, would stack or control + j 06:30:596 (5,6) - for some better flow
- 06:36:687 (2) - would delete, music stops here aswell gives this segment a lot more impact
- 06:39:596 (6) - ^, basicly check rythm stuff from prev kiai
- 07:03:596 (7) - rotate by 45° for better lead in and easier play for the next combo since its 1/4
- 08:38:323 (9) - and similar could NC these for this section, shorter combo and makes them stand out more like in the song
AAHHHH I JUST SAW THIS I'M SO SORRY. My computer's been messed up and I haven't gotten a chance to do any editing... I'll get on my mod for you ASAP and I'M SORRY AGAINItasha_S13 wrote:
hi from my q sorry for long wait .-.GLGLGL
- Depth of Winter
01:36:505 (1) - suggestion for this http://prntscr.com/csj87q
01:38:959 (2,3) - 01:43:050 (1,2) - spacing there is too much, I suggest for this 01:38:959 (2,3) - http://prntscr.com/csj8wz < this way the spacing and the shapes feel less abrupt/edgy/flows better even if the spacing is still a bit long
01:43:323 (2,3) - here you can do something similar, you should change, because for example in parts like this 01:40:141 (1,2,3) - the spacing is really short, and then the spacing its too much, yes the sound changes and the other parts needs more spacing but, still too much
02:02:232 (2,3) - move both and stack the 3 with 02:03:050 (6) - ? the actual spacing requires a very fast movement, fast movement that you don't have to do in the rest of the map, yea-- I know that, slidertrack stuff and the sliderliency or that stuff that makes jumps like this playable, but what I mean is that you still need a very fast moement that doesnt really fits at all (sorry my english is bad I know, but.. you got me?)
02:09:414 (2,3,4,5,6,7,8) - space them more
02:16:141 (3) - 02:15:414 (3) - make these kicksliders? (its on you to change or not, I just think making it a kickslider will fit the song, because there's a triplet sound, and its more fun to play it, I like playing kicksliders like that, its fun.. at least for me :T)
02:33:959 (1,2) - you know..
02:42:959 (5,6,7,8,9) - Hmm I see something weird in this shape.. hmm before > http://prntscr.com/csjep3 After > http://prntscr.com/csjeiz
02:52:505 (6,7) - this flows bad atm > suggestion http://prntscr.com/csjg7i
03:21:959 (1,6) - make both shapes equal??
03:26:141 (7,1) - uhh, this jumps too short
03:48:141 (1,2,3) - why spacing here is too short, okay, ahmm.. 03:42:324 (1,2,3,1,2,3,1,2,3) - you know what im gonna say bout this, but okay if you want to keep them.. then add more spacing here 03:48:141 (1,2,3) - ?
04:12:868 (1) - http://prntscr.com/csjikb rotate this
04:30:323 (1,2,3) - uhh why here the spacing is tooo short? <the other parts should be like this..>
04:44:141 (1,2,3,4) - these jumps are too huge but the song doesnt really get that intense.. make em short (04:44:505 (3,3) - and remember the suggestion about kicksliders ?)
04:46:686 (3,2,1,3) - these jumps should be longer than the rest for the sound, also I feel like this part deserves high jumps more than 04:44:141 (1,2,3,4) -
05:03:777 (1) - uhh blanket
05:06:686 (1,2) - you know..
05:26:323 (2,3,5,1) - make these the same spacing with 05:26:140 (2) - before > http://prntscr.com/csjmwb after > http://prntscr.com/csjnm2 looks better imo
05:29:596 (6,1) - see the spacing between these and then 05:31:050 (4,1) - and then 05:35:050 (5,7) - these, theyre all different, and it looks a bit messy imo
05:48:505 (6) - make this slider vertical? like copy + contrl+g on this 05:47:414 (1) - ?
06:33:959 (1,2,4) - suggestion for this: http://osu.ppy.sh/ss/6299718
06:35:050 (5,1,1) - suggestion for this: https://osu.ppy.sh/ss/6299740 (just rotate the reverses)
06:45:778 (2,2,2) - should space them more, also make their spaces equal Before > http://prntscr.com/csjr3x After > http://prntscr.com/csjqzq (see the spacing between 1-1 and 2-2? 06:45:596 (1,2,1,2) - )
06:50:868 (8) - this shouldnt break the flow, the vocals still the same with the previous circle
06:55:777 (1,2,3) - suggestion: Before> https://osu.ppy.sh/ss/6299780 After> https://osu.ppy.sh/ss/6299773
07:03:777 (1,2,3) - why such spacing here ? I think it doesnt fit at all
07:23:414 (1,2) - you know what Ill say bout this (but remember what I said above xd)
08:04:868 (5,6) - the 6's shape can be improved, maybe something equal to 5?
08:23:050 (1,2) - what happened to the long spacing? <the rest should be like this>