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Yousei Teikoku - Gothic Lolita Agitator

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Topic Starter
Wintermute
This beatmap was submitted using in-game submission on Wednesday, January 25, 2017 at 2:22:55 PM

Artist: Yousei Teikoku
Title: Gothic Lolita Agitator
BPM: 165
Filesize: 23791kb
Play Time: 08:43
Difficulties Available:
  1. Depth of Winter (6.06 stars, 2202 notes)
Download: Yousei Teikoku - Gothic Lolita Agitator
Information: Scores/Beatmap Listing
---------------
H A Y A K U u u u u U U Uu u u U U U U U u u U u U U

I wish I knew how to hitsound. ty Cyllinus

It lives again. //I still need to find a "right" mp3....
annika69
Heyyy o<):-)

mod
[General]
You should add some combo colours, what about something like this:
http://puu.sh/lyiUJ/79af6ea9a5.png
[Colours]
Combo1 : 232,163,142
Combo2 : 153,99,98
Combo3 : 137,222,226
Combo4 : 88,91,116

[Rebellion]
01:20:164 (1) - Maybe make the spinner start on 01:20:618
01:32:891 (1) - It sounds better as a 1/2 beat slider imo
01:48:891 (1) - Add finish here???
02:00:528 (1) - Same as above^
02:06:346 (7,9) - Blanket could be improved
02:20:891 (1) - Add finish??
02:49:982 (7,9) - Improve blanket!!
02:49:982 (7,8,9,10,11) - Flow is a bit weird here imo.. Try to change it??
03:15:437 (4) - What about putting this hitcircle at the same place as 03:14:528 (6)
03:20:346 (6,1) - Blanket could be improved
03:20:528 (1,2,3,4,5) - What about changing the rythm to http://puu.sh/lyjYa/24c92c071c.jpg
03:25:618 (4,3) - Make the stack better
03:28:437 - Maybe add a hitcircle?
03:39:437 - 03:41:709 - I don't understand why the slider velocity is slower here? Doesn't fit with the music imo..

Good luck with rank :)
Topic Starter
Wintermute

annika69 wrote:

Heyyy o<):-)

mod
[General]
You should add some combo colours, what about something like this:
http://puu.sh/lyiUJ/79af6ea9a5.png
[Colours]
Combo1 : 232,163,142
Combo2 : 153,99,98
Combo3 : 137,222,226
Combo4 : 88,91,116

[Rebellion]
01:20:164 (1) - Maybe make the spinner start on 01:20:618
01:32:891 (1) - It sounds better as a 1/2 beat slider imo
01:48:891 (1) - Add finish here???
02:00:528 (1) - Same as above^
02:06:346 (7,9) - Blanket could be improved
02:20:891 (1) - Add finish??
02:49:982 (7,9) - Improve blanket!!
02:49:982 (7,8,9,10,11) - Flow is a bit weird here imo.. Try to change it??
03:15:437 (4) - What about putting this hitcircle at the same place as 03:14:528 (6)
03:20:346 (6,1) - Blanket could be improved
03:20:528 (1,2,3,4,5) - What about changing the rythm to http://puu.sh/lyjYa/24c92c071c.jpg
03:25:618 (4,3) - Make the stack better
03:28:437 - Maybe add a hitcircle?
03:39:437 - 03:41:709 - I don't understand why the slider velocity is slower here? Doesn't fit with the music imo..

Good luck with rank :)

Thank you so much! A lot of my blankets need fixing, I'm bad at those :| And the reason I wanted to slow the sliders down at 03:39:437 was to relax the player a little bit before the stream kicks the intensity back up, but yeah it did fit sort of weird. :P
Sylvette
Hi :3

AiMod
Here's a few things AiMod found.
08:32:529 (3) - This slider isn't snapped to the timeline.
08:38:345 (6) - Same^
08:39:072 (1) - Same^
08:39:072 (1) - Same^
08:41:162 (2,3) - These hitcircles aren't snapped to the timeline.
Map needs preview point, maybe here 03:06:892 (3) -
Difficulty needs to be called "Marathon" for it to be able to be approved.
01:41:891 (2) - In my opinion, this looks better stacked on the next slider.
02:21:164 (2) - Same^
02:26:982 (2) - Same^
02:29:891 (2) - ^
02:34:255 (2) - ^
04:01:528 (2) - ^
04:07:346 (2) - ^
08:13:165 (3) - ^
01:52:800 (4) - This is a bit overmapped, that hitcircle should be deleted in my opinion.
02:02:255 (2) - ^
02:45:891 (7,8,9,10) - ^
03:03:073 (1,2,3,1,2,3,1,2) - This pattern looks kind of weird in my opinion, might be better if you move 03:03:255 (2,2,2) - up like the image below. It may be a bit big for a jump, but it looks better in my opinion. I hope this mod helped at least a tiny bit, This was my first attempt at modding :?
I'm probably gonna be called a moron for making a bad mod ;3;
Topic Starter
Wintermute

Cirno-baka9 wrote:

01:41:891 (2) - In my opinion, this looks better stacked on the next slider.
02:21:164 (2) - Same^
02:26:982 (2) - Same^
02:29:891 (2) - ^
02:34:255 (2) - ^
04:01:528 (2) - ^
04:07:346 (2) - ^
08:13:165 (3) - ^
Ty for the mod :3

The reason these have been given offset from the slider is to improve readability. Most doubles use them offset to distinguish them from two-stacks. It's something that I personally think looks good and works well. uwu

Someday I'll get a bubble so I can actually submit it as a marathon :(
Cyllinus
Posting here in case my irc message dies.

http://puu.sh/lWJQ6/6152fbd8af.7z

hitsound copier
Alheak
irc
02:22 Alheak: 02:12:164 (1,3) - 
02:23 Alheak: 02:12:164 (1,3) -
02:23 Alheak: fuck
02:23 Alheak: 02:13:618 (1,4) -
02:23 Alheak: etc
02:24 Alheak: i think aethetics are your biggest problem now in your mapping in general
02:25 Wintermute: i never notice them because nothing has really impeded readability imo
02:25 Wintermute: blankets I suck at, admittedly
02:25 Alheak: well they don't really affect anything
02:25 Alheak: they just make maps look very cheap
02:26 Alheak: so yeah aesthetics and spacing i'd say
02:26 Alheak: you seem to map jumps or streams with bigger DS without any real reason
02:28 Alheak: like you never use a default DS
02:28 Wintermute: it bores me.
02:28 Alheak: well ultimately it's not bad but it should be justified
02:29 Alheak: last point
02:29 Alheak: NCs
02:29 Alheak: just nc every measure
02:29 Alheak: or two in slower parts
02:29 Wintermute: I typically do
02:30 Wintermute: I just like to start NCs on streams because I think it looks better
02:30 Alheak: you'll learn the exceptions as you map
02:30 Alheak: yeah well that's not a good idea for example
02:31 Alheak: NCs point out important parts of the map
02:31 Alheak: like changes in rhythm, SV etc
02:31 Alheak: unusual jumps
02:32 Alheak: you attract the player's attention for no reason
02:32 Alheak: when doing it for streams
02:32 Alheak: it can even mislead sometimes
02:33 Wintermute: I personally disagree with that, and I'll wait until I hear more complaints.
02:33 Alheak: the player sees a NC on 02:43:437 (9,1,2,3,4) - for ex and thinks "oh shit this stream has a NC it must begin on a red or white tick so i'll have to wait and not link from the slider
02:35 Alheak: you might disagree but it's what's generally accepted among mappers
02:35 Alheak: QATs would DQ for this
02:36 Alheak: this time it's not just a matter of aethetics but also of playability
02:36 Alheak: and playability wins over practivally anything else
02:37 Alheak: NCs are a gameplay element
02:37 Alheak: they can be used aethetically to a certain extent
02:42 Alheak: 03:25:800 - and 03:26:073 - you could map those beats, and there's nothing on 03:25:982 -
02:44 Alheak: 04:30:346 (1,2,3) - pls wat
02:48 Alheak: also you shouldn't use slider tick rate of 3
02:48 Alheak: 3 is for 1/3 rhythm
02:48 Alheak: it doesn't fit here
02:49 Alheak: and it's considered overmapping
Kayla
basically a dragon force map. nothing really keeps me playing this.

good luck with mods
Sevgi Kelebegi
.
Sylvette
In order to get this map out of WIP state, you must change the map difficulty to "Marathon"

EDIT: I dunno why it won't give you the option to add it as pending cuz it showed up for me.
Ayyri

Wintermute wrote:

I need two difficulties, WHY. ;_;
Maps over 5 minutes are considered a marathon. Therefore they do not need two difficulties.

I wouldn't want to map ~9 minutes 2 times either.
Topic Starter
Wintermute

Ayyri wrote:

Wintermute wrote:

I need two difficulties, WHY. ;_;
Maps over 5 minutes are considered a marathon. Therefore they do not need two difficulties.

I wouldn't want to map ~9 minutes 2 times either.
It's not allowing me to submit it as a completed map though, only WIP...
Sylvette
Maybe ask someone to map a guest difficulty in a different gamemode for you? Then you can have it submitted as pending. ;3;/
Ayyri

Cirno-baka9 wrote:

Maybe ask someone to map a guest difficulty in a different gamemode for you? Then you can have it submitted as pending. ;3;/
get a taiko diff from me xd
Topic Starter
Wintermute

Ayyri wrote:

Cirno-baka9 wrote:

Maybe ask someone to map a guest difficulty in a different gamemode for you? Then you can have it submitted as pending. ;3;/
get a taiko diff from me xd

Okay owo7 I won't be able to help with mods though,I'm not a tsiko player
Ayyri

Wintermute wrote:

Okay owo7 I won't be able to help with mods though,I'm not a tsiko player
Thankfully, I know taiko players/modders.
Topic Starter
Wintermute

Ayyri wrote:

Thankfully, I know taiko players/modders.
Well PM me whenever you have a map ready and I'll add it to the mapset. (I'd also like a 4k map somehow... :( )
Ayyri

Wintermute wrote:

Well PM me whenever you have a map ready and I'll add it to the mapset. (I'd also like a 4k map somehow... :( )
Thankfully, I have started mapping it, Only up until where she begins singing though. I believe this might take some time, because the song is ~9m long.

I'm not a mania mapping god, but I'd offer to do one if I weren't mapping something for Taiko.
Topic Starter
Wintermute

Ayyri wrote:

I believe this might take some time, because the song is ~9m long.
Oh, trust me, I know. I had to map it three different times to get it how I wanted. :cry:
Sylvette
Ayyy this is working out! :D
Zel
Mod :o
01:43:982 (6) - ugly overlap with everything around it
01:48:891 (1) - imo this long slider is unfitting because you dont repeat it anywhere and it makes the rhythm inconsistent
02:05:981 (9,10,3) - interesting (not good) overlap, could move slightly so its a perfect triangle
02:08:164 (2,5) - ugly overlaps
02:09:255 (1,4) - almost consistent ugly overlap with the one above, if it was the same overlap both would be ok. not good how is tho
02:11:073 (5,7) - again, almost consistent but not quite
02:21:982 (6,7) - this stack isnt fitting because again its not consistent with anything
02:36:164 (4,6) - blanket
02:36:892 (1,2,3,4,1,2,3,4,5,6,7,8) - I really dig this, good job
02:53:800 (5,2) - not good overlap
03:25:618 (4,1) - ick ugly overlap
03:47:255 (3) - make this straight like the rest of the sliders
03:49:255 (8,4,5,6) - ugly overlap
04:09:437 (6,1) - ugly overlap
04:15:437 (7,1) - ^
04:33:073 (9,2) - ^
04:39:800 (7,10) - ^
04:39:982 (8,1) - ^
04:46:164 (3,4,2) - ^
05:02:346 (5,8) - ^
05:35:255 (6,7) - these are slightly more spaced than the rest of the section and it bothers me
06:01:800 (7) - what is this overlap even
06:13:255 (5,2) - idk about this one
06:18:528 (4,10) - ugly overlap
06:49:437 (7) - have the stream right before this blanket pls
07:19:618 (2,3,4,5,6) - this pattern is pretty unfitting considering the song hasnt died down in intensity and its during a kiai
08:14:892 (7) - have stream blanket this
08:29:437 (5,6,7) - ctrl+g
08:37:438 (3) - make this straight like the rest

I really really dig your streams. GL with ranking <3
Topic Starter
Wintermute

Zel wrote:

Mod :o
01:43:982 (6) - ugly overlap with everything around it
01:48:891 (1) - imo this long slider is unfitting because you dont repeat it anywhere and it makes the rhythm inconsistent
02:05:981 (9,10,3) - interesting (not good) overlap, could move slightly so its a perfect triangle
02:08:164 (2,5) - ugly overlaps
02:09:255 (1,4) - almost consistent ugly overlap with the one above, if it was the same overlap both would be ok. not good how is tho
02:11:073 (5,7) - again, almost consistent but not quite
02:21:982 (6,7) - this stack isnt fitting because again its not consistent with anything
02:36:164 (4,6) - blanket
02:36:892 (1,2,3,4,1,2,3,4,5,6,7,8) - I really dig this, good job
02:53:800 (5,2) - not good overlap
03:25:618 (4,1) - ick ugly overlap
03:47:255 (3) - make this straight like the rest of the sliders
03:49:255 (8,4,5,6) - ugly overlap
04:09:437 (6,1) - ugly overlap
04:15:437 (7,1) - ^
04:33:073 (9,2) - ^
04:39:800 (7,10) - ^
04:39:982 (8,1) - ^
04:46:164 (3,4,2) - ^
05:02:346 (5,8) - ^
05:35:255 (6,7) - these are slightly more spaced than the rest of the section and it bothers me
06:01:800 (7) - what is this overlap even
06:13:255 (5,2) - idk about this one
06:18:528 (4,10) - ugly overlap
06:49:437 (7) - have the stream right before this blanket pls
07:19:618 (2,3,4,5,6) - this pattern is pretty unfitting considering the song hasnt died down in intensity and its during a kiai
08:14:892 (7) - have stream blanket this
08:29:437 (5,6,7) - ctrl+g
08:37:438 (3) - make this straight like the rest

I really really dig your streams. GL with ranking <3
Well thank you for the mod, I'll try to apply as much as I can that's still relevant, but I think you may have modded an old version of the map (the new one isn't at the 7 minute point yet). :P
Zel

Wintermute wrote:

Zel wrote:

Mod :o
01:43:982 (6) - ugly overlap with everything around it
01:48:891 (1) - imo this long slider is unfitting because you dont repeat it anywhere and it makes the rhythm inconsistent
02:05:981 (9,10,3) - interesting (not good) overlap, could move slightly so its a perfect triangle
02:08:164 (2,5) - ugly overlaps
02:09:255 (1,4) - almost consistent ugly overlap with the one above, if it was the same overlap both would be ok. not good how is tho
02:11:073 (5,7) - again, almost consistent but not quite
02:21:982 (6,7) - this stack isnt fitting because again its not consistent with anything
02:36:164 (4,6) - blanket
02:36:892 (1,2,3,4,1,2,3,4,5,6,7,8) - I really dig this, good job
02:53:800 (5,2) - not good overlap
03:25:618 (4,1) - ick ugly overlap
03:47:255 (3) - make this straight like the rest of the sliders
03:49:255 (8,4,5,6) - ugly overlap
04:09:437 (6,1) - ugly overlap
04:15:437 (7,1) - ^
04:33:073 (9,2) - ^
04:39:800 (7,10) - ^
04:39:982 (8,1) - ^
04:46:164 (3,4,2) - ^
05:02:346 (5,8) - ^
05:35:255 (6,7) - these are slightly more spaced than the rest of the section and it bothers me
06:01:800 (7) - what is this overlap even
06:13:255 (5,2) - idk about this one
06:18:528 (4,10) - ugly overlap
06:49:437 (7) - have the stream right before this blanket pls
07:19:618 (2,3,4,5,6) - this pattern is pretty unfitting considering the song hasnt died down in intensity and its during a kiai
08:14:892 (7) - have stream blanket this
08:29:437 (5,6,7) - ctrl+g
08:37:438 (3) - make this straight like the rest

I really really dig your streams. GL with ranking <3
Well thank you for the mod, I'll try to apply as much as I can that's still relevant, but I think you may have modded an old version of the map (the new one isn't at the 7 minute point yet). :P
FUYCKIN RIP
Topic Starter
Wintermute

Zel wrote:

FUYCKIN RIP
IT'S OKAY THANK YOU SO MUCH FOR THE MOD ANYWAY <3
kbd
big fan
first ever mod, pls be kind ;-;

aimod stuff
according to aimod, the background is too large, and the song is too high quality (bitrate wise), so i dont think it can be ranked

01:30:686 (1,2,3,4) - I don't think this combo is very pretty, goofing around with it, maybe try something like this. Also...
01:30:686 (1,2,3,4) - 01:32:140 (5,6,7,8) - the song seems to be building up at this point, and the jumps @1:30 are harder than the ones @1:32, but it then gets harder again at 01:33:595 (1,2,3,4) - I would consider making the jumps @1:32 harder than the one @1:30 (hope that makes sense)
01:49:959 (6) -NC?
01:53:050 (8) -NC?
01:53:959 (1,2,3,4,1,2,3,4) - I think it would look better if this stream continued with the last, ala this
01:59:777 (1) - consider rotating slider to fit better with stream (example
02:57:232 (1,2,3,1,2,3,1,2,3) - (includes the triangles that follow) these jumps are metal, but they are also super hard to hit in a row (I haven't passed them as of yet). I would lower the distance a bit. (maybe im just too noob)
03:12:868 (10) -NC?
08:08:141 (3) - NC?
08:13:596 (6,7,8,9,1,2,3,4,5) - these streams don't flow too well into each other. I would consider just making it one stream.

The slow middle seems good, I didn't notice anything wrong with it (but I am noob modder).

Hopefully this kindof helped!
Topic Starter
Wintermute

kobolddragon wrote:

big fan
first ever mod, pls be kind ;-;


01:53:959 (1,2,3,4,1,2,3,4) - I think it would look better if this stream continued with the last
01:59:777 (1) - consider rotating slider to fit better with stream
Fixed these, along with a few of the NC's you mentioned (although some of them weren't lining up with the new measures XP so I skipped those ones)

As for these two

kobolddragon wrote:

02:57:232 (1,2,3,1,2,3,1,2,3) - (includes the triangles that follow) these jumps are metal, but they are also super hard to hit in a row (I haven't passed
08:13:596 (6,7,8,9,1,2,3,4,5) - these streams don't flow too well into each other. I would consider just making it one stream.!
I know I need to rework that entire jump section a bit while I work out the flow of the rest of the map, so I'll be coming back to those :?

But the stream flows fine imo and it's got that A E S T H E T I C V A L U E 8-)

ty for mod, you da best <3
kbd

Wintermute wrote:

A E S T H E T I C V A L U E 8-)
can't argue with that
Wishkey
Yow! random mod

General
  1. make sure your BG fits the rankable dimenion currently its (1490x768) max allowed is (1366x768)
  2. change audio bit rate to 192kbps, anything higher is unrankable (currently 319kbps)
  3. soft-sliderslide.wav is only 50ms long, needs to be 100ms minimum, could manually extend it or just search for a similar one amongst ranked maps
  4. could use a more powerful clap hitsound imo for some better feedback, really inaudible most times
Depth of Winter
  1. 01:20:505 (1,1) - might wanna silence the ends here (5% volume) so you don't hear the soft-hit, sounds better imo since its an extended sound
  2. 01:27:777 (1,2,1,2) - kinda inconsisnt NC'ing compared to al the next similar parts like 01:33:595 (1,2,3,4) - and 01:45:232 (1,2,3,4) -
  3. 01:44:505 (1,2,3) - the only trips during this segment that starts on a white tick kinda makes this play awkward, would either use the same rythm as 01:41:596 (1,2,3,4) - or add a note on 01:44:777 - since thers also that guitary sound you followed on (2)
  4. 01:47:777 (1) - would be better to not NC these, really short combos and having a follow point between 01:47:414 (1,1) - helps a lot with readability for this patten
  5. 01:48:505 (1) - ^
  6. 01:53:959 (1) - remove clap, different from the normal red tick claps and not that strong
  7. 01:59:596 (7) - could use a clap
  8. 02:02:323 (1) - not NC for consistency with the rest like 01:43:323 (2,3) - and 01:38:959 (2,3) -
  9. 02:17:232 (4) - could maybe place this near 200/152 to reduce the distance from (4,5) a bit since its pretty huge for just a regular beat
  10. 02:28:232 (2) - make a trip with (3,4) instead sounds better with the music and same stuff like 01:44:505 (1,2,3) -
  11. 02:43:414 (10) - NC for the sv change here
  12. 02:57:050 (6) - can remove this note here, barely audible sound here or map it passively like a slider end like you did later (would just delete for diversity and it doenst have that pitchy sound yet like the others)
  13. 03:05:777 (6) - ^
  14. 03:01:959 (7,5) - remove clap on the ends
  15. 03:12:323 (6,7,8,9) - don't really hear anything that sounds like doubles here and your ignore that strong white tick, maybe make this trip + 1/2 note to
  16. 03:13:232 (1,2) - and 03:13:959 (4,5) - would be better if these were the same rythm wise since its still the same combo and its in the same segment so similar rythm is expected here, so would make the slider end on 03:13:959 (4) - also clickable like before for example
  17. 03:30:141 (3,4,1,2) - plays really bad currently because you have to do several movement adjustments instead of just smoothing smoothly, would make the ds here 03:30:232 (4,1) - 1.2 for a better transistion here
  18. 03:30:686 (5) - NC
  19. 03:53:777 (3) - extremly strong downbeat here, would be better if this was clickable, maybe change this into 2 circlers or circle + slider
  20. 03:59:777 (1) - could give this more of an angle for better emphasizes compared to the rest
  21. 04:02:686 (1) - same as ^ could maybe stack it with (7) here
  22. 04:28:868 (1) - could add a finish here
  23. 04:33:959 (5,6,7,8) - would make this a bit more visible like not overlap it with the 3, maybe something like this for equal visual spacing aswell for example
  24. 04:40:686 (2,5) - bit of an ugly overlap here, would place 04:41:232 (5,7) - a bit more to the right
  25. 05:08:141 (1) - could emphasize the downbeat here more by maybe larger spacing/direction change
  26. 05:10:686 (7) - remove sliderbodywhistle
  27. 05:12:141 (1,2) - would place this somewhere else, kinda ruins your pair emphasizing since 05:11:777 (1,2,1) - is placed in the flow right now so it place like 3-1 more, here it works nicely 05:11:050 (1,2,1,2) - since you have that flow break
  28. 05:40:686 (2,3,4,5) - looks kinda bad, square can be improved here (check control+shift+d for example) I'd place 5 on the end of 05:40:141 (1) - for better visual stuff, kinda like you did here in a way 05:45:959 (1,4) -
  29. 05:59:323 (2,4) - can delete these, really not strong compared to the others your skipping and ruins the buildup a bit
  30. 06:00:141 (9) - bit too strong of a hitsound, auto sample set and drum addition + whistle would fit better here imo for the cymbals
  31. 06:00:232 (10,11,12) - overmap, these are the fade out of 9, also loses all the impact of the next strong drums would just delete them
  32. 06:10:686 (1) - deserves some more impact imo, strong downbeat here. Maybe control + g these 06:10:686 (1,2) -
  33. 06:17:868 (6) - should be at the previous blue tick
  34. 06:30:141 (3,4,5,6,7) - flows kinda harsh here, would stack or control + j 06:30:596 (5,6) - for some better flow
  35. 06:36:687 (2) - would delete, music stops here aswell gives this segment a lot more impact
  36. 06:39:596 (6) - ^, basicly check rythm stuff from prev kiai
  37. 07:03:596 (7) - rotate by 45° for better lead in and easier play for the next combo since its 1/4
  38. 08:38:323 (9) - and similar could NC these for this section, shorter combo and makes them stand out more like in the song
cool song and map, GL with ranked! :D
Topic Starter
Wintermute

Wishkey wrote:

Yow! random mod

General
  1. make sure your BG fits the rankable dimenion currently its (1490x768) max allowed is (1366x768)
  2. change audio bit rate to 192kbps, anything higher is unrankable (currently 319kbps)
  3. soft-sliderslide.wav is only 50ms long, needs to be 100ms minimum, could manually extend it or just search for a similar one amongst ranked maps
  4. could use a more powerful clap hitsound imo for some better feedback, really inaudible most times
Depth of Winter
  1. 01:20:505 (1,1) - might wanna silence the ends here (5% volume) so you don't hear the soft-hit, sounds better imo since its an extended sound
  2. 01:27:777 (1,2,1,2) - kinda inconsisnt NC'ing compared to al the next similar parts like 01:33:595 (1,2,3,4) - and 01:45:232 (1,2,3,4) -
  3. 01:44:505 (1,2,3) - the only trips during this segment that starts on a white tick kinda makes this play awkward, would either use the same rythm as 01:41:596 (1,2,3,4) - or add a note on 01:44:777 - since thers also that guitary sound you followed on (2)
  4. 01:47:777 (1) - would be better to not NC these, really short combos and having a follow point between 01:47:414 (1,1) - helps a lot with readability for this patten
  5. 01:48:505 (1) - ^
  6. 01:53:959 (1) - remove clap, different from the normal red tick claps and not that strong
  7. 01:59:596 (7) - could use a clap
  8. 02:02:323 (1) - not NC for consistency with the rest like 01:43:323 (2,3) - and 01:38:959 (2,3) -
  9. 02:17:232 (4) - could maybe place this near 200/152 to reduce the distance from (4,5) a bit since its pretty huge for just a regular beat
  10. 02:28:232 (2) - make a trip with (3,4) instead sounds better with the music and same stuff like 01:44:505 (1,2,3) -
  11. 02:43:414 (10) - NC for the sv change here
  12. 02:57:050 (6) - can remove this note here, barely audible sound here or map it passively like a slider end like you did later (would just delete for diversity and it doenst have that pitchy sound yet like the others)
  13. 03:05:777 (6) - ^
  14. 03:01:959 (7,5) - remove clap on the ends
  15. 03:12:323 (6,7,8,9) - don't really hear anything that sounds like doubles here and your ignore that strong white tick, maybe make this trip + 1/2 note to
  16. 03:13:232 (1,2) - and 03:13:959 (4,5) - would be better if these were the same rythm wise since its still the same combo and its in the same segment so similar rythm is expected here, so would make the slider end on 03:13:959 (4) - also clickable like before for example
  17. 03:30:141 (3,4,1,2) - plays really bad currently because you have to do several movement adjustments instead of just smoothing smoothly, would make the ds here 03:30:232 (4,1) - 1.2 for a better transistion here
  18. 03:30:686 (5) - NC
  19. 03:53:777 (3) - extremly strong downbeat here, would be better if this was clickable, maybe change this into 2 circlers or circle + slider
  20. 03:59:777 (1) - could give this more of an angle for better emphasizes compared to the rest
  21. 04:02:686 (1) - same as ^ could maybe stack it with (7) here
  22. 04:28:868 (1) - could add a finish here
  23. 04:33:959 (5,6,7,8) - would make this a bit more visible like not overlap it with the 3, maybe something like this for equal visual spacing aswell for example
  24. 04:40:686 (2,5) - bit of an ugly overlap here, would place 04:41:232 (5,7) - a bit more to the right
  25. 05:08:141 (1) - could emphasize the downbeat here more by maybe larger spacing/direction change
  26. 05:10:686 (7) - remove sliderbodywhistle
  27. 05:12:141 (1,2) - would place this somewhere else, kinda ruins your pair emphasizing since 05:11:777 (1,2,1) - is placed in the flow right now so it place like 3-1 more, here it works nicely 05:11:050 (1,2,1,2) - since you have that flow break
  28. 05:40:686 (2,3,4,5) - looks kinda bad, square can be improved here (check control+shift+d for example) I'd place 5 on the end of 05:40:141 (1) - for better visual stuff, kinda like you did here in a way 05:45:959 (1,4) -
  29. 05:59:323 (2,4) - can delete these, really not strong compared to the others your skipping and ruins the buildup a bit
  30. 06:00:141 (9) - bit too strong of a hitsound, auto sample set and drum addition + whistle would fit better here imo for the cymbals
  31. 06:00:232 (10,11,12) - overmap, these are the fade out of 9, also loses all the impact of the next strong drums would just delete them
  32. 06:10:686 (1) - deserves some more impact imo, strong downbeat here. Maybe control + g these 06:10:686 (1,2) -
  33. 06:17:868 (6) - should be at the previous blue tick
  34. 06:30:141 (3,4,5,6,7) - flows kinda harsh here, would stack or control + j 06:30:596 (5,6) - for some better flow
  35. 06:36:687 (2) - would delete, music stops here aswell gives this segment a lot more impact
  36. 06:39:596 (6) - ^, basicly check rythm stuff from prev kiai
  37. 07:03:596 (7) - rotate by 45° for better lead in and easier play for the next combo since its 1/4
  38. 08:38:323 (9) - and similar could NC these for this section, shorter combo and makes them stand out more like in the song
cool song and map, GL with ranked! :D

Definitely took most of your suggestions on this one, thank you so so so so so much! :)
ItashaS13
hi from my q sorry for long wait .-.


  • Depth of Winter

    01:36:505 (1) - suggestion for this http://prntscr.com/csj87q
    01:38:959 (2,3) - 01:43:050 (1,2) - spacing there is too much, I suggest for this 01:38:959 (2,3) - http://prntscr.com/csj8wz < this way the spacing and the shapes feel less abrupt/edgy/flows better even if the spacing is still a bit long
    01:43:323 (2,3) - here you can do something similar, you should change, because for example in parts like this 01:40:141 (1,2,3) - the spacing is really short, and then the spacing its too much, yes the sound changes and the other parts needs more spacing but, still too much
    02:02:232 (2,3) - move both and stack the 3 with 02:03:050 (6) - ? the actual spacing requires a very fast movement, fast movement that you don't have to do in the rest of the map, yea-- I know that, slidertrack stuff and the sliderliency or that stuff that makes jumps like this playable, but what I mean is that you still need a very fast moement that doesnt really fits at all (sorry my english is bad I know, but.. you got me?)
    02:09:414 (2,3,4,5,6,7,8) - space them more
    02:16:141 (3) - 02:15:414 (3) - make these kicksliders? (its on you to change or not, I just think making it a kickslider will fit the song, because there's a triplet sound, and its more fun to play it, I like playing kicksliders like that, its fun.. at least for me :T)
    02:33:959 (1,2) - you know..
    02:42:959 (5,6,7,8,9) - Hmm I see something weird in this shape.. hmm before > http://prntscr.com/csjep3 After > http://prntscr.com/csjeiz
    02:52:505 (6,7) - this flows bad atm > suggestion http://prntscr.com/csjg7i
    03:21:959 (1,6) - make both shapes equal??
    03:26:141 (7,1) - uhh, this jumps too short
    03:48:141 (1,2,3) - why spacing here is too short, okay, ahmm.. 03:42:324 (1,2,3,1,2,3,1,2,3) - you know what im gonna say bout this, but okay if you want to keep them.. then add more spacing here 03:48:141 (1,2,3) - ?
    04:12:868 (1) - http://prntscr.com/csjikb rotate this
    04:30:323 (1,2,3) - uhh why here the spacing is tooo short? <the other parts should be like this..>
    04:44:141 (1,2,3,4) - these jumps are too huge but the song doesnt really get that intense.. make em short (04:44:505 (3,3) - and remember the suggestion about kicksliders :D?)
    04:46:686 (3,2,1,3) - these jumps should be longer than the rest for the sound, also I feel like this part deserves high jumps more than 04:44:141 (1,2,3,4) -
    05:03:777 (1) - uhh blanket
    05:06:686 (1,2) - you know..
    05:26:323 (2,3,5,1) - make these the same spacing with 05:26:140 (2) - before > http://prntscr.com/csjmwb after > http://prntscr.com/csjnm2 looks better imo
    05:29:596 (6,1) - see the spacing between these and then 05:31:050 (4,1) - and then 05:35:050 (5,7) - these, theyre all different, and it looks a bit messy imo
    05:48:505 (6) - make this slider vertical? like copy + contrl+g on this 05:47:414 (1) - ?
    06:33:959 (1,2,4) - suggestion for this: http://osu.ppy.sh/ss/6299718
    06:35:050 (5,1,1) - suggestion for this: https://osu.ppy.sh/ss/6299740 (just rotate the reverses)
    06:45:778 (2,2,2) - should space them more, also make their spaces equal Before > http://prntscr.com/csjr3x After > http://prntscr.com/csjqzq (see the spacing between 1-1 and 2-2? 06:45:596 (1,2,1,2) - )
    06:50:868 (8) - this shouldnt break the flow, the vocals still the same with the previous circle
    06:55:777 (1,2,3) - suggestion: Before> https://osu.ppy.sh/ss/6299780 After> https://osu.ppy.sh/ss/6299773
    07:03:777 (1,2,3) - why such spacing here ? I think it doesnt fit at all
    07:23:414 (1,2) - you know what Ill say bout this (but remember what I said above xd)
    08:04:868 (5,6) - the 6's shape can be improved, maybe something equal to 5?
    08:23:050 (1,2) - what happened to the long spacing? <the rest should be like this>
GLGLGL
Topic Starter
Wintermute

Itasha_S13 wrote:

hi from my q sorry for long wait .-.


  • Depth of Winter

    01:36:505 (1) - suggestion for this http://prntscr.com/csj87q
    01:38:959 (2,3) - 01:43:050 (1,2) - spacing there is too much, I suggest for this 01:38:959 (2,3) - http://prntscr.com/csj8wz < this way the spacing and the shapes feel less abrupt/edgy/flows better even if the spacing is still a bit long
    01:43:323 (2,3) - here you can do something similar, you should change, because for example in parts like this 01:40:141 (1,2,3) - the spacing is really short, and then the spacing its too much, yes the sound changes and the other parts needs more spacing but, still too much
    02:02:232 (2,3) - move both and stack the 3 with 02:03:050 (6) - ? the actual spacing requires a very fast movement, fast movement that you don't have to do in the rest of the map, yea-- I know that, slidertrack stuff and the sliderliency or that stuff that makes jumps like this playable, but what I mean is that you still need a very fast moement that doesnt really fits at all (sorry my english is bad I know, but.. you got me?)
    02:09:414 (2,3,4,5,6,7,8) - space them more
    02:16:141 (3) - 02:15:414 (3) - make these kicksliders? (its on you to change or not, I just think making it a kickslider will fit the song, because there's a triplet sound, and its more fun to play it, I like playing kicksliders like that, its fun.. at least for me :T)
    02:33:959 (1,2) - you know..
    02:42:959 (5,6,7,8,9) - Hmm I see something weird in this shape.. hmm before > http://prntscr.com/csjep3 After > http://prntscr.com/csjeiz
    02:52:505 (6,7) - this flows bad atm > suggestion http://prntscr.com/csjg7i
    03:21:959 (1,6) - make both shapes equal??
    03:26:141 (7,1) - uhh, this jumps too short
    03:48:141 (1,2,3) - why spacing here is too short, okay, ahmm.. 03:42:324 (1,2,3,1,2,3,1,2,3) - you know what im gonna say bout this, but okay if you want to keep them.. then add more spacing here 03:48:141 (1,2,3) - ?
    04:12:868 (1) - http://prntscr.com/csjikb rotate this
    04:30:323 (1,2,3) - uhh why here the spacing is tooo short? <the other parts should be like this..>
    04:44:141 (1,2,3,4) - these jumps are too huge but the song doesnt really get that intense.. make em short (04:44:505 (3,3) - and remember the suggestion about kicksliders :D?)
    04:46:686 (3,2,1,3) - these jumps should be longer than the rest for the sound, also I feel like this part deserves high jumps more than 04:44:141 (1,2,3,4) -
    05:03:777 (1) - uhh blanket
    05:06:686 (1,2) - you know..
    05:26:323 (2,3,5,1) - make these the same spacing with 05:26:140 (2) - before > http://prntscr.com/csjmwb after > http://prntscr.com/csjnm2 looks better imo
    05:29:596 (6,1) - see the spacing between these and then 05:31:050 (4,1) - and then 05:35:050 (5,7) - these, theyre all different, and it looks a bit messy imo
    05:48:505 (6) - make this slider vertical? like copy + contrl+g on this 05:47:414 (1) - ?
    06:33:959 (1,2,4) - suggestion for this: http://osu.ppy.sh/ss/6299718
    06:35:050 (5,1,1) - suggestion for this: https://osu.ppy.sh/ss/6299740 (just rotate the reverses)
    06:45:778 (2,2,2) - should space them more, also make their spaces equal Before > http://prntscr.com/csjr3x After > http://prntscr.com/csjqzq (see the spacing between 1-1 and 2-2? 06:45:596 (1,2,1,2) - )
    06:50:868 (8) - this shouldnt break the flow, the vocals still the same with the previous circle
    06:55:777 (1,2,3) - suggestion: Before> https://osu.ppy.sh/ss/6299780 After> https://osu.ppy.sh/ss/6299773
    07:03:777 (1,2,3) - why such spacing here ? I think it doesnt fit at all
    07:23:414 (1,2) - you know what Ill say bout this (but remember what I said above xd)
    08:04:868 (5,6) - the 6's shape can be improved, maybe something equal to 5?
    08:23:050 (1,2) - what happened to the long spacing? <the rest should be like this>
GLGLGL
AAHHHH I JUST SAW THIS I'M SO SORRY. My computer's been messed up and I haven't gotten a chance to do any editing... I'll get on my mod for you ASAP and I'M SORRY AGAIN :(
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