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Bullet For My Valentine - Tears Don't Fall

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Topic Starter
FCL
This beatmap was submitted using in-game submission on 22 октября 2016 г. at 18:51:43

Artist: Bullet For My Valentine
Title: Tears Don't Fall
Tags: BFMV the poison metalcore melodic alternative marathon
BPM: 162
Filesize: 11197kb
Play Time: 05:46
Difficulties Available:
  1. The Poison (5,79 stars, 1650 notes)
Download: Bullet For My Valentine - Tears Don't Fall
Information: Scores/Beatmap Listing
---------------
#10 (!)

v.1
v.2
v.3
v.4
DeRandom Otaku
[general]
  1. shud resize bg to 1366x768
  2. Unused HS ? : drum-hitfclap13.wav
  3. approach circle of color 3 is kinda hard to see with dimmed bg tbh make it a bit brighter may b
  4. unsnapped timing points : 04:01:497 - 04:33:560 -
  5. you have 2 timing points on same time for no reasons xd : 04:06:990 - 04:44:949 - 04:58:865 -
[Poison]
  1. 00:26:865 (7,1) - May b space this more for emphasis
  2. 00:46:497 (2,3,4,5) - Here 00:46:497 (2,5) - are not equally spaced as 00:46:497 (2,3,4) - yeahjj just need to move it one or two pixels
  3. 01:06:682 (6,7) - yehaj same as before , should be spaced more than 01:06:497 (5,6) - because downbeat is mor estrong
  4. 01:35:200 (1) - ctrl+g plays better here because after those jumps the cursor automatically moves towards left side of 01:34:830 (6) - so yeah
  5. 02:01:497 (2) - This is a big sv change so u must put nc here or else people may misread it as 1/4 slider
  6. 02:26:682 (7,8,1) - First of all the song here is alot intenser than 02:25:571 (1,2,3,4,5,6) - but ur spacing is much smaller, second 02:26:867 (8,1) - this overlap sux
  7. 02:40:293 (6,1) - Mayb space these more than 02:40:108 (4,5) - to indicate the difference of intensity and becus of that cymbal
  8. 02:50:941 (1,2,3,1,2,1,2,1) - Best jumps tbh /me claps
  9. 03:07:145 - this is so more intenser than 03:06:831 - so increase spacing xd
  10. 03:15:628 (2,3,4) - Tbh this pattern is really really bad and it makes no sense , its different than ur whole map and also the visuals look like 1/4 w
  11. 03:33:378 (2,3) - why such noob spacing? eh atleast make it 0.7 or smthng
  12. 03:39:661 (1,2,1,2,1,2,1) - Even more perfect jumps /me whistles
  13. 03:48:135 (1,2,3,4) - Its actually 1/3 here
  14. 04:03:219 (1,1) - no need to put nc on both
  15. 04:03:219 (1,1,2,3,4,5,6,7,8) - This all shud be 1/3 also xd yeahj even the slider shud finish at 04:03:428 - (1/3 beat)
  16. 04:05:738 (1,2,3) - either make these three sliders or just change 04:06:369 (1,2,3) - to circles because all 6 sounds in bg are 100% same
  17. 04:15:877 - This is also stronk af so must add more spacing than 04:15:507 (3,4) -
  18. 04:33:653 (1) - move up by 3 pixels so it will be at y:258 , it will be perfectly stacked with 04:32:174 (1) - then
  19. 05:13:469 (1) - i would rather not stack this under previous note because downbeat has more emphasized note than the previous tick does
  20. 05:22:172 (6,1) - same
  21. 05:24:024 (1) - extra spacing for emphasis?
  22. 05:34:836 (1) - benis slider /me finishes
  23. 05:46:474 (1) - aaaaaa is not symmetry on both edges
  24. Oh and i almost forgot , check aimod for unsnapped obj
Great map btw . 4th kiai is fun af to play
2kds thx
gl
Topic Starter
FCL

DeRandom Otaku wrote:

[general]
  1. shud resize bg to 1366x768 oh shit, I forgot
  2. Unused HS ? : drum-hitfclap13.wav a
  3. approach circle of color 3 is kinda hard to see with dimmed bg tbh make it a bit brighter may b okay
  4. unsnapped timing points : 04:01:497 - 04:33:560 - a
  5. you have 2 timing points on same time for no reasons xd : 04:06:990 - 04:44:949 - 04:58:865 - not a big issue but well
[Poison]
  1. 00:26:865 (7,1) - May b space this more for emphasis a bit
  2. 00:46:497 (2,3,4,5) - Here 00:46:497 (2,5) - are not equally spaced as 00:46:497 (2,3,4) - yeahjj just need to move it one or two pixels agreed
  3. 01:06:682 (6,7) - yehaj same as before , should be spaced more than 01:06:497 (5,6) - because downbeat is mor estrong a bit
  4. 01:35:200 (1) - ctrl+g plays better here because after those jumps the cursor automatically moves towards left side of 01:34:830 (6) - so yeah I want to keep circular flow, so keep it now
  5. 02:01:497 (2) - This is a big sv change so u must put nc here or else people may misread it as 1/4 slider a
  6. 02:26:682 (7,8,1) - First of all the song here is alot intenser than 02:25:571 (1,2,3,4,5,6) - but ur spacing is much smaller, second 02:26:867 (8,1) - this overlap sux me sux
  7. 02:40:293 (6,1) - Mayb space these more than 02:40:108 (4,5) - to indicate the difference of intensity and becus of that cymbal a bit
  8. 02:50:941 (1,2,3,1,2,1,2,1) - Best jumps tbh /me claps i love saut
  9. 03:07:145 - this is so more intenser than 03:06:831 - so increase spacing xd it's emphasized enough tbh
  10. 03:15:628 (2,3,4) - Tbh this pattern is really really bad and it makes no sense , its different than ur whole map and also the visuals look like 1/4 w something was going wrong lol, fixed
  11. 03:33:378 (2,3) - why such noob spacing? eh atleast make it 0.7 or smthng k lo
  12. 03:39:661 (1,2,1,2,1,2,1) - Even more perfect jumps /me whistles ty skystar
  13. 03:48:135 (1,2,3,4) - Its actually 1/3 here lul yes
  14. 04:03:219 (1,1) - no need to put nc on both nah, it has sense
  15. 04:03:219 (1,1,2,3,4,5,6,7,8) - This all shud be 1/3 also xd yeahj even the slider shud finish at 04:03:428 - (1/3 beat) not sure about that, the solo is pretty unstable, need more opinions
  16. 04:05:738 (1,2,3) - either make these three sliders or just change 04:06:369 (1,2,3) - to circles because all 6 sounds in bg are 100% same yes, all these sounds same, but I actually want to keep sliders to emphasize this ending more
  17. 04:15:877 - This is also stronk af so must add more spacing than 04:15:507 (3,4) - nah
  18. 04:33:653 (1) - move up by 3 pixels so it will be at y:258 , it will be perfectly stacked with 04:32:174 (1) - then no need, i have removed the slider, cuz timing issue
  19. 05:13:469 (1) - i would rather not stack this under previous note because downbeat has more emphasized note than the previous tick does y
  20. 05:22:172 (6,1) - same not agreed cuz i stacked before
  21. 05:24:024 (1) - extra spacing for emphasis? a
  22. 05:34:836 (1) - benis slider /me finishes
  23. 05:46:474 (1) - aaaaaa is not symmetry on both edges a
  24. Oh and i almost forgot , check aimod for unsnapped obj
Great map btw . 4th kiai is fun af to play
2kds thx
gl
ty
Yauxo
Looks pretty solid

"LETS GOOOOOOOO" - every moba player ever

[The Poi(son)]
It's not really a thing to point out, but all of these thousand stacks and same-patterns that you have in there makes it really difficult to mod for me.
There's just so much different spacing, too, I dont even know what to point out and what counts as consistent ;W;

■ 00:26:865 (7) - 11/108 to be like 00:26:310 (4,6) - ?
■ 01:52:238 (1,2,3,4) - I think it'd be better if they went the other way around (2 down instead of up) as the Sliders do so as well. If you mapped it like this to highlight the percussion on 2 -> I dont really think that this works as a highlight. Highlights work well with sharp angles as they are "different to the previous one (different movement/quick change in movement to the previous one)" - this one is just a "normal" singletap.
■ 02:26:867 (8) - Weird suggestion, how about stacking this with 02:26:126 (4) - or 02:25:756 (2) - to add strength to the vocal ... change, increase, morescream? Might need to move 02:27:052 (1) - afterwards as the spacing would be pretty huge
■ 03:10:130 (7) - Youve used Triplets on all the others, might want to do it here too. That way, the first section would be Triplets and the second section would be Kicksliders.
■ 03:17:670 (1) - Dont think an NC is too necessary here
■ 03:31:650 (1,2) - The spacing seems really low here in comparison. Might want to up it.
■ 03:40:603 (1) - Similar thing as above here, I think some highlighting would be pretty neat - stack with 03:39:661 (1) - ?
03:53:783 (1,2) - Hitsounds on the repeats (the whistles) seem off to me. They are pretty loud and dont really feel like they belong to the guitar thing (probably because it's a percussion sound and a guitar isnt a percussion thing (unless after the show, then you can smash it))
-> Now that I think about it, they dont fit on 03:48:239 (2,2) -, 03:49:388 (1) -, 03:52:003 (2,2) - and 03:50:747 (2,4,2,4) - either. The sound is on the 1/4 ticks but the objects are on 1/3 ticks.
-> These dont have any sounds either: 04:03:952 (2) - 04:04:266 (2) -

■ 04:44:949 (3,4,5,6,7,8) - Youre most likely not Hanzer, but I think they are pretty cool and creative. Might want to NC them though to hint a gigantic flag that there's "something different"
Topic Starter
FCL

Wivaiien wrote:

Looks pretty solid

"LETS GOOOOOOOO" - every moba player ever

[The Poi(son)]
It's not really a thing to point out, but all of these thousand stacks and same-patterns that you have in there makes it really difficult to mod for me.
There's just so much different spacing, too, I dont even know what to point out and what counts as consistent ;W;

■ 00:26:865 (7) - 11/108 to be like 00:26:310 (4,6) - ? idk what you mean, the placement has been changed anyways
■ 01:52:238 (1,2,3,4) - I think it'd be better if they went the other way around (2 down instead of up) as the Sliders do so as well. If you mapped it like this to highlight the percussion on 2 -> I dont really think that this works as a highlight. Highlights work well with sharp angles as they are "different to the previous one (different movement/quick change in movement to the previous one)" - this one is just a "normal" singletap. well, some changes in my way
■ 02:26:867 (8) - Weird suggestion, how about stacking this with 02:26:126 (4) - or 02:25:756 (2) - to add strength to the vocal ... change, increase, morescream? Might need to move 02:27:052 (1) - afterwards as the spacing would be pretty huge Hmm, I would prefer more to still follow to repetitive flow, also I've followed to repetitive flow before 1st couplet
■ 03:10:130 (7) - Youve used Triplets on all the others, might want to do it here too. That way, the first section would be Triplets and the second section would be Kicksliders. wanna keep cuz this moment doesn't look same as previous, cuz there's no sound at blue tick. Yea, it's kinda inconsistency, but why not
■ 03:17:670 (1) - Dont think an NC is too necessary here cuz finish, anyway I also should add it to 03:07:145 (4) - as well
■ 03:31:650 (1,2) - The spacing seems really low here in comparison. Might want to up it. drums empasize, did it intentionally
■ 03:40:603 (1) - Similar thing as above here, I think some highlighting would be pretty neat - stack with 03:39:661 (1) - ? nah, smth same as i said above
03:53:783 (1,2) - Hitsounds on the repeats (the whistles) seem off to me. They are pretty loud and dont really feel like they belong to the guitar thing (probably because it's a percussion sound and a guitar isnt a percussion thing (unless after the show, then you can smash it)) agreed
-> Now that I think about it, they dont fit on 03:48:239 (2,2) -, 03:49:388 (1) -, 03:52:003 (2,2) - and 03:50:747 (2,4,2,4) - either. The sound is on the 1/4 ticks but the objects are on 1/3 ticks.
-> These dont have any sounds either: 04:03:952 (2) - 04:04:266 (2) - well, i need more opions about the guitar solo snapping

■ 04:44:949 (3,4,5,6,7,8) - Youre most likely not Hanzer, but I think they are pretty cool and creative. Might want to NC them though to hint a gigantic flag that there's "something different" tbh it's not so need, it is being read fine without nc
Thank you, I really have to do smth with that guitar solo :(
sahuang
wtf timing

[General]
  1. 04:58:865 - inconsistent volume of green red lines
  2. 03:01:475 - unsnapped green line
  3. Unused hitsound
    drum-hitfclap13.wav

[Poison]
  1. 00:22:805 (1) - ctrl+G will give you a better flow + transition for 00:22:805 (1,1) -
  2. 00:35:013 (1,2) - the spacing is obviously too big.I don't see a reason why you wanna emphasise 00:35:199 - . tbh 00:35:846 (6,1) - you use a normal distance here but in fact 00:35:939 - has much stronger beat than 00:35:199 - .
  3. 00:46:497 (2,5) - stack? 00:46:497 (2,3,4,5) - this is kinda confusing in terms of readability.
  4. 01:35:200 (1,2) - make them the same shape? A curve and a red tick seems weird.
  5. 01:48:719 (2,3,4,5) - how about using same pattern with 00:46:497 (2,3,4,5) - ?imo it will create more fun and ofc consistency.
  6. 02:36:497 (3,4) - transition is a bit too sudden imo,maybe reduce ds a bit?
  7. 02:50:756 (7,1) - swap NC and 02:51:126 (2) - NC?
  8. 03:30:394 (1,2) - blanket can be improved.
  9. 03:31:650 (1,2) - ds is a bit small compared with 03:31:336 (5,6,2,3,4) -
  10. 04:05:106 (4) - NC
  11. 04:09:767 - pull spinner here seems better to me cuz more reaction time.
  12. 04:32:080 (4,1) - 2.0x DS is enough. 3x is too much.
    Also a kiai can be put 05:41:342 - to 05:46:474 - if you feel like.

Very well mapped!
Topic Starter
FCL

sahuang wrote:

wtf timing actually the timing is not so wtf, mostly the song have consistently 162 bpm with some off parts

[General]
  1. 04:58:865 - inconsistent volume of green red lines
  2. 03:01:475 - unsnapped green line
  3. Unused hitsound
    drum-hitfclap13.wav did all

[Poison]
  1. 00:22:805 (1) - ctrl+G will give you a better flow + transition for 00:22:805 (1,1) - a
  2. 00:35:013 (1,2) - the spacing is obviously too big.I don't see a reason why you wanna emphasise 00:35:199 - . tbh 00:35:846 (6,1) - you use a normal distance here but in fact 00:35:939 - has much stronger beat than 00:35:199 - . but it's actually kick-slider, it's being played like 1/2.Also the spacing is not so big, and i did emphasize on 00:35:199 (2) - cuz it's hard beat enough
  3. 00:46:497 (2,5) - stack? 00:46:497 (2,3,4,5) - this is kinda confusing in terms of readability. it's fine while playing. But if they stacked it will be more confusing tbh
  4. 01:35:200 (1,2) - make them the same shape? A curve and a red tick seems weird. do not need to make every shape is same, it might be more boring tbh
  5. 01:48:719 (2,3,4,5) - how about using same pattern with 00:46:497 (2,3,4,5) - ?imo it will create more fun and ofc consistency. spacing consistency should be enough, I just dont want to do them same, but probably I will later
  6. 02:36:497 (3,4) - transition is a bit too sudden imo,maybe reduce ds a bit? tried
  7. 02:50:756 (7,1) - swap NC and 02:51:126 (2) - NC? will keep cuz 02:50:941 (1) - has more strong beat with clap and I want to do emhasize here by nc
  8. 03:30:394 (1,2) - blanket can be improved. k
  9. 03:31:650 (1,2) - ds is a bit small compared with 03:31:336 (5,6,2,3,4) - drums emhasize, cuz 03:31:650 (1,2) - sound same as drums
  10. 04:05:106 (4) - NC don't want to rush these followpoints, which look like a star. Just an aesthetic thing
  11. 04:09:767 - pull spinner here seems better to me cuz more reaction time. doesn't matter if i end it on red or blue tick, actually i want to keep because untill blue tick it better fits with the solo guitar
  12. 04:32:080 (4,1) - 2.0x DS is enough. 3x is too much. given that it 162 bpm it's fine
    Also a kiai can be put 05:41:342 - to 05:46:474 - if you feel like. aimod says , so nah, kiais are enough in the map

Very well mapped!
thank you!
Spork Lover
Random mod like we talked about from PM xddd

General


00:23:731 (1) - 03:00:239 (1) - 03:40:603 (1) - etc: I feel like all the "pink" colored sections would fit a lot better with a semi-dark red color instead. Also, for parts like 01:01:497 (1,1) - and 02:03:719 (1,1) - , I feel like the 2nd slider should have a sort of colorhax 'cause they are connected pattern-wise. Please go through all of the colorhax thingies if you agree with me to some extent xd (If you switch out the pink, you can use yellow and red for the 02:03:719 (1,1) - things.)

^ There's like 9-10 things like this I think? in the song xd I just feel like pink is better suited for cute songs lol (I assume you're following the rose petals, but that's not really the vibe I get when I see them the first time)

The Poisoooon


00:08:546 (10) - I'm triggered that this reaches 10 lol xd Could you make 00:07:991 (7,8,9) - the same as 00:02:065 (7,8) - ? xd

00:19:842 (7,8,9,10) - same xd

01:08:904 (3,4,5) - Not really an issue as such at this BPM, but it's still a little odd that this high spacing is almost linear

01:35:200 (1,2) - same shape 'cause they are mirrored?

01:50:015 (1,2,1,2,1,2) - I feel like this could be emphasize a bit more with the music, 'cause the higher pitched notes don't really get that much attention if you get me ;o

02:27:052 (1) - This slider looks soooo cute (which is a problem imo) You should give it a few sharp curves to make it fit better with the screams and stuff (I gave it a few in the beginning here: https://osu.ppy.sh/ss/6332089 )

02:31:497 (1,2) - same shape maybe xd (both sharp?) You do it on stuff like 02:34:460 (1,2) -

02:51:126 (2,3) - I donno why, but on the two times I played this, the double fucked me both times lmfao (I donno if something like https://osu.ppy.sh/ss/6332111 would help, is probably a bad example, but yeah)

03:48:135 (1,2,1,2,3,1,2,1,2,3) - I did not realize two of these they changed snap divisor >.< I don't really know what the 1/3 thingies follow :o

03:50:172 - this slider could start here, 'cause that's when it starts in the music (you're just add one kickslider on the left instead xd

03:50:642 (1,2,3,4) - these are still 1/4 in the music I think, and then switch to 1/3 on 03:51:270 (1) -

04:06:576 (2,3) - I'd do 1,1,1 spam because the sliders can be misleading as 1/4 (I did this on my sightread xd)

04:32:174 (1) - this is inconsistent with every other lead-in you've done. Make it a long slider? :o Also, isn't the BPM 162 from 04:32:174 - , since they basically even each other out? ,o.O Pretty sure it's the same timing as the other lead-ins :o If it's not, then just do some tiny offset changes and you should be totally fine :D

04:46:986 (1,2) - same shape lul xd? (maybe both sharp?)

05:34:836 (1) - This one would probably be better fitting with a dim red color I guess idk xd

05:44:718 (4,1,4,1) - 2nd DC same spacing as the first?

The map got polished when I wasn't looking :^) This is unfair

I feel like the 200 bpm section gets rekt by some of the 1/3's, 'cause some of them still have some very clear 1/4's in the song.

All the HanzeR streams were very intuitive to play, and felt really good, so I don't think those streams need any more tweaking.

Good luck~
Topic Starter
FCL

Spork Lover wrote:

Random mod like we talked about from PM xddd

General


00:23:731 (1) - 03:00:239 (1) - 03:40:603 (1) - etc: I feel like all the "pink" colored sections would fit a lot better with a semi-dark red color instead. Also, for parts like 01:01:497 (1,1) - and 02:03:719 (1,1) - , I feel like the 2nd slider should have a sort of colorhax 'cause they are connected pattern-wise. Please go through all of the colorhax thingies if you agree with me to some extent xd (If you switch out the pink, you can use yellow and red for the 02:03:719 (1,1) - things.) nice idea about add one more colour, I accept

^ There's like 9-10 things like this I think? in the song xd I just feel like pink is better suited for cute songs lol (I assume you're following the rose petals, but that's not really the vibe I get when I see them the first time)

The Poisoooon


00:08:546 (10) - I'm triggered that this reaches 10 lol xd Could you make 00:07:991 (7,8,9) - the same as 00:02:065 (7,8) - ? xd yes, i can, but it's not a big deal imo

00:19:842 (7,8,9,10) - same xd

01:08:904 (3,4,5) - Not really an issue as such at this BPM, but it's still a little odd that this high spacing is almost linear yep, it's linear, but it's being play fine with that bpm imo

01:35:200 (1,2) - same shape 'cause they are mirrored? I want to make diversity. in general, I did the similar before

01:50:015 (1,2,1,2,1,2) - I feel like this could be emphasize a bit more with the music, 'cause the higher pitched notes don't really get that much attention if you get me ;o hmm, do not think so

02:27:052 (1) - This slider looks soooo cute (which is a problem imo) You should give it a few sharp curves to make it fit better with the screams and stuff (I gave it a few in the beginning here: https://osu.ppy.sh/ss/6332089 ) yep, did some changes

02:31:497 (1,2) - same shape maybe xd (both sharp?) You do it on stuff like 02:34:460 (1,2) - as before

02:51:126 (2,3) - I donno why, but on the two times I played this, the double fucked me both times lmfao (I donno if something like https://osu.ppy.sh/ss/6332111 would help, is probably a bad example, but yeah) well, i agree, cuz i had same troubles

03:48:135 (1,2,1,2,3,1,2,1,2,3) - I did not realize two of these they changed snap divisor >.< I don't really know what the 1/3 thingies follow :o checked so many times, and yes, there're 1/3

03:50:172 - this slider could start here, 'cause that's when it starts in the music (you're just add one kickslider on the left instead xd but i have kick here lo

03:50:642 (1,2,3,4) - these are still 1/4 in the music I think, and then switch to 1/3 on 03:51:270 (1) - well, i agre that 03:50:956 (3,4) - 1/4

04:06:576 (2,3) - I'd do 1,1,1 spam because the sliders can be misleading as 1/4 (I did this on my sightread xd) hmm, i didn't get same feels

04:32:174 (1) - this is inconsistent with every other lead-in you've done. Make it a long slider? :o Also, isn't the BPM 162 from 04:32:174 - , since they basically even each other out? ,o.O Pretty sure it's the same timing as the other lead-ins :o If it's not, then just do some tiny offset changes and you should be totally fine :D yes, probably. But dunno why i don't want to put long slider and want to have pause instead

04:46:986 (1,2) - same shape lul xd? (maybe both sharp?)

05:34:836 (1) - This one would probably be better fitting with a dim red color I guess idk xd yes, will change soon

05:44:718 (4,1,4,1) - 2nd DC same spacing as the first? but i did something same before 03:11:072 (1,2,3,4,1,2,3,4,1) -

The map got polished when I wasn't looking :^) This is unfair

I feel like the 200 bpm section gets rekt by some of the 1/3's, 'cause some of them still have some very clear 1/4's in the song.

All the HanzeR streams were very intuitive to play, and felt really good, so I don't think those streams need any more tweaking.

Good luck~
thank you for the mod :)
_DT3
Sorry for the huuge delay
Also, sorry for not pointing out much, won't be that helpful anyways <.<

[Poison-thing]
  1. 00:02:250 (8) - 00:08:176 (8,9) - They are not really different imo, why not make them consistent? Also, you did use a slider for the same pattern again 00:14:102 (8) - and then again the stack 00:20:028 (8,9) -
  2. 00:17:435 (1,2,3,4) - Why not make them have the same back and forth movement like the previous times?
  3. 00:26:865 (7,1) - Should be spaced a bit more than 00:26:680 (6,7) - imo
  4. 00:32:606 (6,7,1) - Was the huge angle intended here? Cause it plays a bit weirder than previously
  5. 01:06:497 (5,6,7) - Why not do the same thing as here 01:03:534 (5,6) - ?
  6. 01:39:275 (5,6) - I don't like the fact that these are stacked because the vocals make this part more intense
  7. I feel like you could decrease volume in the lower parts more, it feels rather loud for the intensity
  8. 03:01:557 (1,2,3,1,2,3) - 03:11:688 (1,2,3,1,2,3) - Why not use sliders here to make it more easy to catch the 1/3?
I can recheck tomorrow if this isn't enough for you, this is too good >.<
GL!
Topic Starter
FCL

_DT3 wrote:

Sorry for the huuge delay
Also, sorry for not pointing out much, won't be that helpful anyways <.<

[Poison-thing]
  1. 00:02:250 (8) - 00:08:176 (8,9) - They are not really different imo, why not make them consistent? Also, you did use a slider for the same pattern again 00:14:102 (8) - and then again the stack 00:20:028 (8,9) - but in total is is making a sequence by itself
  2. 00:17:435 (1,2,3,4) - Why not make them have the same back and forth movement like the previous times? I might but does it really matter?
  3. 00:26:865 (7,1) - Should be spaced a bit more than 00:26:680 (6,7) - imo both have same spacing, but okay
  4. 00:32:606 (6,7,1) - Was the huge angle intended here? Cause it plays a bit weirder than previously no i guess, changed a bit
  5. 01:06:497 (5,6,7) - Why not do the same thing as here 01:03:534 (5,6) - ? wanted to do a different rhythm
  6. 01:39:275 (5,6) - I don't like the fact that these are stacked because the vocals make this part more intense yea
  7. I feel like you could decrease volume in the lower parts more, it feels rather loud for the intensity no one said smth about that, i think it's fine
  8. 03:01:557 (1,2,3,1,2,3) - 03:11:688 (1,2,3,1,2,3) - Why not use sliders here to make it more easy to catch the 1/3? naaah, they already good play
I can recheck tomorrow if this isn't enough for you, this is too good >.<
GL!
don't feel bad yourself, good mod
thank you
Kyubey
[General]
У них на всяких лого и даже в названии странички на оффсайте "For" с большой буквы, поэтому ящитаю, что нужно её и тут с большой буквы делать.
[яд]
00:47:798 (1,2,1,2,1,2) - я думаю, что можно тут длину слайдеров позаметнее наращивать, а то я даже удивился, что они практически одинаковые по длине, шаг в 0.2 даже был бы неплох
01:50:015 (1,2,1,2,1,2) - и тут
01:59:460 (4,5,6) - если честно, меня здесь почему-то низкий спейсинг сконфузил, хочется его как-то увеличить, типа 00:54:275 (4,5,6) -
03:48:135 (1,2) - 03:48:762 (1,2) - 03:49:388 (1) - 03:50:642 (1,2) - вот все вот эти моменты, они не 1/3, звук намного раньше, на синем тике тут
03:54:097 (2) - тут вообще что-то непонятное, но явно не 1/3, можно 1/2 поставить
04:44:485 (4,3) - вот эта штука на самом деле путает сильно, лучше бы как-нибудь без этого оверлапа сделать, а то совсем сюрприз

Позовёшь.
Topic Starter
FCL
Все пофиксил, исправил и обновил. Спасибо
Kyubey
#1
sahuang
04:05:106 (4) - pls NC,as you did NC 04:04:475 (1,1) -
04:09:767 - i still think spinner ends a bit earlier will be better,it won't hurt to change anyways.
btw metadata proof?

fix them and call me back.
Topic Starter
FCL
fixed everything
metadata:
iTunes
youtube
added marathon in tags as well, cuz it's a marathon lo
sahuang
#2
Lasse
hitsounding:
some fixed hitsounds (low volume or much louder on left/right channel): http://puu.sh/rRHHt/7707467b1c.zip

how about silencing soft-slidertick1? you didn't mute any sliderslides so that would be fine and it seems when you use soft on sliders it's always on spots where ticks don't really fit anyways like 05:46:474 (1) - 01:24:830 (1) - 02:27:052 (1) -

03:00:239 (1) - switch additions to normal? normal sliderwhistle would fit distorted guitar here much better


map:

00:35:199 (2,3,1) - think this would play nicer (and make more sense) if 00:35:291 (3,1) - also had a small 1/4 jump, example: http://i.imgur.com/UD8yc1y.jpg or http://i.imgur.com/wQKEG4o.jpg
01:37:330 (2,3,4) - similar here, could try something like this unpolished example: http://lasse.s-ul.eu/8mDik3hQ
and also on 04:44:578 (1,2,3,4,1) - http://lasse.s-ul.eu/VZXpJ0kY something like these would make more sense with the drums and still play fine

03:11:382 (1,2,3,4) - good idea, but transition is kinda awkward to hit (at least it was for me) with the angle and movement before/after, how about rotating this like 10-15° http://i.imgur.com/kaqvb1z.jpg
03:30:394 (1) - can you fix the first curve? it's noticeable off lol. something like http://i.imgur.com/tbtIHe0.jpg would look much cleaner
03:51:270 (1,2,1,2) - with all the different stream spacing utilized in this part, transition to 1/3 is really hard to get, why not http://i.imgur.com/DWK45fo.jpg ?
04:03:533 (1,2,1,2) - same spacing for both would really help here and make more sense cause guitars are similar
05:45:111 (1) - why no small 1/4 jump like 05:44:797 (1) - ? beat is even stronger so lol

other things seem fine
take your time, I think I need to wait some hours before I can qualify again anyways
Topic Starter
FCL
fixed everything except the last, cuz i used same spacing for 03:11:072 (1,2,3,4,1,2,3,4) - and don't want to do it inconsistently
thank you!!
Lasse
Shmiklak
грац
wajinshu

M a r v o l l o wrote:

грац
Garden
best song of the band imo
gratz!
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