I'm dumb and also used blue....
And also no KD because I recently received one.
And also no KD because I recently received one.
Airachi wrote:
updated diffs, fixing blankets, thank you for modding mysterious person c:Stjpa wrote:
Don't even ask how I found you / this map. ;_;
And please don't be upset if I didn't write polite, it's late atm and I'm tired. Definitely wanna help out here. if u wanna share how u found it i am curious! xo either way thank you so much for your time.. i actually just remapped a bit of the insane, so i hope it doesn't affect the mod too much..
I think I checked MikasaSerkets profile and found you on her map threads or something...I don't really remember anymore.[Normal]
• 00:00:545 - I think a 1/2 slider would be cool here. i start to the music on every difficulty, at 00:00:951 (1) - i don't want to change it, but i do think it would be cool too
• 00:03:572 (3) - Should target the next slider. should be ok
• 00:04:142 (1,2) - Soz for going nazi, but improve blanket. c: yes i am gonna go thru all difficulties and improve them after i make changes, from previous mod too
• 00:16:293 (1,2) - Strange flow if you ask me. think it is okay for the music, ill change if anyone else mentions it, but flows fine for me
• 00:18:952 (5) - Could be a slider I think. i changed this and another rhythm following it to keep it consistent But you need to rotate reverse-slider + circle a little bit because (4) appears before (2) even finished.
• 00:19:711 (2) - Should also go straight to the next object. uhh should be fine after abovechange
• 00:20:471 (4) - Why not rotate it a little bit? ^
• 00:24:648 (5) - Little overlap with the reverse-slider, not really noticable but annoying for me. q-q sorry u feel that way
[]
Additional modding:
• 00:09:268 (1) - Why does this one have a NC but not the exact same part in the end?
• 00:28:445 (1,3) - Pishifat told me in my map that this shouldn't be a thing and will be a DQ reason.
• 00:54:458 - Normal has to use constant SV.
• 01:07:749 (1,4) - Touching and visible.
• 01:14:015 (1,1) - I think you can guess it.
• 01:15:344 (1,4) - ^
• 01:18:382 (1,3) - ^[Hard]
•So the most disturbing thing in my opinion is, that your object mostly go straight into one direction, instead of having a simple and enjoyable flow. I don't say that you are mapping bad or anything, you are just not experienced yet. But here I am, to help.thanks but i dont understand. my flow goes tons of places and not in one direction. sorry i am not changing anything, and i will look at hard maps when something sparks my interest. How tired was I holy shit... D:
So I guess you should map more eh...let flow everything way better. Can't really describe it, but I hope you know what I mean. If not, just compare the placement of your map with Hards from other ranked maps. I'll mod this diff then. Maybe IRC, if you can catch me online.
• You should fix your DS in this diff. Hard still has to use quite constant DS except you want to emphasize one circle / slider.
• 00:16:293 (1,2,3,4) - I'm sure this isn't a straight line. Just place a row from down to top (or whatever) and rotate it. I suck at explaining.
• 00:34:142 (5,2) - Could be cleaner I think.
• 00:47:053 (2,4) - A big nope in Hards.
• 00:56:547 (4,5) - ^
• 00:57:686 (2,3) - CTRL + G them for better flow? D:
• 01:15:914 (2,3,4) - As above. If you wonder why this one doesn't work but the ones in pre-kiai: They are more visible in pre-kiai due to custom stack.
• 01:26:357 (1,2) - Should have the same NCing as in the beginning.[Insane]
• Overall you should replace some objects and overthink your flow here too, but it's still way better than in Hard. You just need some experience, this isn't complete bullshit or something.
• 00:05:471 (1,2) - I think if you make pattern like this, sliders should be straight. i dont agree
• 00:15:344 (4) - Could cross (1)its fine its a square and it doesnt block the path of the slider
• 00:16:863 (4,5) - Not a fan of the idea of stacking them as they don't have the same sound. i think it's fine
• 00:26:926 (1,4) - Overlap D: no it isn't, 1 fades out way before 4 even comes on
• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here. no But this way it's more boring to play, but it's just my opinion.
• 00:33:002 (1,3,5) - I don't really like it that they almost touch. i like it
• 00:36:040 (1,2,3) - Flow is meh. changed to circles word and tried cleaning up blankets
• 00:45:154 (1,3) - Shouldn't be that close together also. changed in other mod
• 00:40:028 (4,5) - Maybe 0,1x DS? tried it, i didn't like the spacing
• 00:47:053 (2,3,4) - Could also have a better flow. changed from other mod
• 00:56:167 (2,3,4) - Not a fan of this. finally gave in and changed from other mod,
• 00:57:116 (6) - Place it above (4) and bit more to the left for a cool flow? c: uhh changed in other mod x.x
• 01:06:420 (1,2,3,4,5) - Not the best rhythm choice I think. ok i changed it
• 01:13:445 (5,1,4,5,1) - I dislike how they all go either straight down or up. im sorry, they r to emphasize the music and not be horizontal/ curved
• 01:23:698 (3) - Improve blanket.
• 01:26:356 (7) - NC for consistency.changed previous mod
Whenever you have question, you can pm me ingame or in forum.
-Lemons wrote:
Stjpa wrote:
[Easy]
• 00:10:217 (1,2) - Dunno about these objects because of the polarity change, also, the sliderhead doesn't really have a sound newer players can predict. And strong isn't it either. I'd delete them bot with this reason. Seems like a lot of really empty space but I suppose so why not
• 00:17:812 (1) - I think you should make this slider straight. Doesn't really make sense like this. wat Just looks kind of ugly.
• 00:19:331 (3) - Could touch some HP-Bars.
• 00:23:129 (2) - Curve it more? wat To improve flow and transition to next object.
• 00:23:888 (1,2) - I'd suggest to improve the transition. I don't know what that means nor does that help me Something like connection. Would be way better if you would place these 2 objects more to the right so the path is more visible. But it's up to you.
• 00:26:926 (1,2,3) - Try this? Rotate (1) by -20 and straighten (2). yes
• 00:29:964 (1,4) - Not so cool overlap. But it's just a minor thing as it isn't really noticable while playing. I think I fixed this in the last update but you were still using the last one xd
• 00:31:104 - Dunno if leaving it blank makes sense because 00:29:585 (3) is basically the same. ^ Was a fresh download, so... D:
• 00:36:040 (1,2,3) - Path isn't clear. It's really impotant in easier diffs. ^
• 00:42:116 (1,2,3) - You could make a proper triangle here and also improve the blanket. yes
• 00:49:901 (3,1) - Would be cool if you'd blanket it, I think. fixed in above
• 00:54:268 (1) - Improve flow with curving this one? yes
• 00:55:787 (4,5,6) - Path isn't clear. You used blankets like (4) and (6) already, this would confuse pretty much this way. I don't know what you mean Place (6) more to the right so newer players definitely know that (5) is the next object. This way it'll really confuse.
• 00:59:585 (2,2) - Blanket them?
• 01:00:724 (2,3) - Better transition? still doesn't help Make clearer path, but seems like you did it already. Or I was more tired that I actually thought.
• 01:08:698 (3) - I'd place it a bit higher for better flow. fixed in above
• 01:18:382 (2) - Should end 1/2 earlier as it's mapped to vocals.
• 01:22:369 (2) - Improve blanket. Would also improve flow in this case. I remapped the end so it's different now