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Eri Sasaki - Ring of Fortune

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Stjpa
I'm dumb and also used blue....
And also no KD because I recently received one.

Airachi wrote:

Stjpa wrote:

Don't even ask how I found you / this map. ;_;
And please don't be upset if I didn't write polite, it's late atm and I'm tired. Definitely wanna help out here. if u wanna share how u found it i am curious! xo either way thank you so much for your time.. i actually just remapped a bit of the insane, so i hope it doesn't affect the mod too much..
I think I checked MikasaSerkets profile and found you on her map threads or something...I don't really remember anymore.

[Normal]

• 00:00:545 - I think a 1/2 slider would be cool here. i start to the music on every difficulty, at 00:00:951 (1) - i don't want to change it, but i do think it would be cool too
• 00:03:572 (3) - Should target the next slider. should be ok
• 00:04:142 (1,2) - Soz for going nazi, but improve blanket. c: yes i am gonna go thru all difficulties and improve them after i make changes, from previous mod too
• 00:16:293 (1,2) - Strange flow if you ask me. think it is okay for the music, ill change if anyone else mentions it, but flows fine for me
• 00:18:952 (5) - Could be a slider I think. i changed this and another rhythm following it to keep it consistent But you need to rotate reverse-slider + circle a little bit because (4) appears before (2) even finished.
• 00:19:711 (2) - Should also go straight to the next object. uhh should be fine after abovechange
• 00:20:471 (4) - Why not rotate it a little bit? ^
• 00:24:648 (5) - Little overlap with the reverse-slider, not really noticable but annoying for me. q-q sorry u feel that way
[]
Additional modding:
• 00:09:268 (1) - Why does this one have a NC but not the exact same part in the end?
• 00:28:445 (1,3) - Pishifat told me in my map that this shouldn't be a thing and will be a DQ reason.
• 00:54:458 - Normal has to use constant SV.
• 01:07:749 (1,4) - Touching and visible.
• 01:14:015 (1,1) - I think you can guess it.
• 01:15:344 (1,4) - ^
• 01:18:382 (1,3) - ^

[Hard]

So the most disturbing thing in my opinion is, that your object mostly go straight into one direction, instead of having a simple and enjoyable flow. I don't say that you are mapping bad or anything, you are just not experienced yet. But here I am, to help. 8-)
So I guess you should map more eh...let flow everything way better. Can't really describe it, but I hope you know what I mean. If not, just compare the placement of your map with Hards from other ranked maps. I'll mod this diff then. Maybe IRC, if you can catch me online.
thanks but i dont understand. my flow goes tons of places and not in one direction. sorry i am not changing anything, and i will look at hard maps when something sparks my interest. How tired was I holy shit... D:

• You should fix your DS in this diff. Hard still has to use quite constant DS except you want to emphasize one circle / slider.
• 00:16:293 (1,2,3,4) - I'm sure this isn't a straight line. Just place a row from down to top (or whatever) and rotate it. I suck at explaining.
• 00:34:142 (5,2) - Could be cleaner I think.
• 00:47:053 (2,4) - A big nope in Hards.
• 00:56:547 (4,5) - ^
• 00:57:686 (2,3) - CTRL + G them for better flow? D:
• 01:15:914 (2,3,4) - As above. If you wonder why this one doesn't work but the ones in pre-kiai: They are more visible in pre-kiai due to custom stack.
• 01:26:357 (1,2) - Should have the same NCing as in the beginning.

[Insane]

• Overall you should replace some objects and overthink your flow here too, but it's still way better than in Hard. You just need some experience, this isn't complete bullshit or something.
• 00:05:471 (1,2) - I think if you make pattern like this, sliders should be straight. i dont agree
• 00:15:344 (4) - Could cross (1)its fine its a square and it doesnt block the path of the slider
• 00:16:863 (4,5) - Not a fan of the idea of stacking them as they don't have the same sound. i think it's fine
• 00:26:926 (1,4) - Overlap D: no it isn't, 1 fades out way before 4 even comes on
• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here. no But this way it's more boring to play, but it's just my opinion.
• 00:33:002 (1,3,5) - I don't really like it that they almost touch. i like it
• 00:36:040 (1,2,3) - Flow is meh. changed to circles word and tried cleaning up blankets
• 00:45:154 (1,3) - Shouldn't be that close together also. changed in other mod
• 00:40:028 (4,5) - Maybe 0,1x DS? tried it, i didn't like the spacing
• 00:47:053 (2,3,4) - Could also have a better flow. changed from other mod
• 00:56:167 (2,3,4) - Not a fan of this. finally gave in and changed from other mod,
• 00:57:116 (6) - Place it above (4) and bit more to the left for a cool flow? c: uhh changed in other mod x.x
• 01:06:420 (1,2,3,4,5) - Not the best rhythm choice I think. ok i changed it
• 01:13:445 (5,1,4,5,1) - I dislike how they all go either straight down or up. im sorry, they r to emphasize the music and not be horizontal/ curved
• 01:23:698 (3) - Improve blanket.
• 01:26:356 (7) - NC for consistency.changed previous mod

Whenever you have question, you can pm me ingame or in forum.
updated diffs, fixing blankets, thank you for modding mysterious person c:

-Lemons wrote:

Stjpa wrote:

[Easy]
• 00:10:217 (1,2) - Dunno about these objects because of the polarity change, also, the sliderhead doesn't really have a sound newer players can predict. And strong isn't it either. I'd delete them bot with this reason. Seems like a lot of really empty space but I suppose so why not
• 00:17:812 (1) - I think you should make this slider straight. Doesn't really make sense like this. wat Just looks kind of ugly.
• 00:19:331 (3) - Could touch some HP-Bars.
• 00:23:129 (2) - Curve it more? wat To improve flow and transition to next object.
• 00:23:888 (1,2) - I'd suggest to improve the transition. I don't know what that means nor does that help me Something like connection. Would be way better if you would place these 2 objects more to the right so the path is more visible. But it's up to you.
• 00:26:926 (1,2,3) - Try this? Rotate (1) by -20 and straighten (2). yes
• 00:29:964 (1,4) - Not so cool overlap. But it's just a minor thing as it isn't really noticable while playing. I think I fixed this in the last update but you were still using the last one xd
• 00:31:104 - Dunno if leaving it blank makes sense because 00:29:585 (3) is basically the same. ^ Was a fresh download, so... D:
• 00:36:040 (1,2,3) - Path isn't clear. It's really impotant in easier diffs. ^
• 00:42:116 (1,2,3) - You could make a proper triangle here and also improve the blanket. yes
• 00:49:901 (3,1) - Would be cool if you'd blanket it, I think. fixed in above
• 00:54:268 (1) - Improve flow with curving this one? yes
• 00:55:787 (4,5,6) - Path isn't clear. You used blankets like (4) and (6) already, this would confuse pretty much this way. I don't know what you mean Place (6) more to the right so newer players definitely know that (5) is the next object. This way it'll really confuse.
• 00:59:585 (2,2) - Blanket them?
• 01:00:724 (2,3) - Better transition? still doesn't help Make clearer path, but seems like you did it already. Or I was more tired that I actually thought.
• 01:08:698 (3) - I'd place it a bit higher for better flow. fixed in above
• 01:18:382 (2) - Should end 1/2 earlier as it's mapped to vocals.
• 01:22:369 (2) - Improve blanket. Would also improve flow in this case. I remapped the end so it's different now
-Lemons
Not gonna quote because then we'd have a big clusterfuck of a post xd

Aboutmypinks: That's what I had assumed you meant by transitions, and I did try to tidy them up so nbd.

The wats are because changing the slider designs isn't really that important unless it's going to affect cursor motion since most easy players follow the entire sliderbody

As for the 'idk what u mean' part I literally had the ephiphany of what you meant last night at 04:00 while I was laying in bed thinking about circles

As for the download parts, I just meant that I had already updated it in the previous mod but airachi hadn't pushed through the update yet, I did look to make sure on all of them tho

thnx for the clarifications remember to mod when ur not tired qtpie <3

code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Airachi
SPOILER

Stjpa wrote:

[Normal]

• 00:18:952 (5) - Could be a slider I think. i changed this and another rhythm following it to keep it consistent But you need to rotate reverse-slider + circle a little bit because (4) appears before (2) even finished. i dont understand why it matters that 4 appears before two finishes
Additional modding:
• 00:09:268 (1) - Why does this one have a NC but not the exact same part in the end?
• 00:28:445 (1,3) - Pishifat told me in my map that this shouldn't be a thing and will be a DQ reason.
• 00:54:458 - Normal has to use constant SV. I asked a bn and they said it does not have to be
• 01:07:749 (1,4) - Touching and visible.
• 01:14:015 (1,1) - I think you can guess it.
• 01:15:344 (1,4) - ^
• 01:18:382 (1,3) - ^

[Hard]

• You should fix your DS in this diff. Hard still has to use quite constant DS except you want to emphasize one circle / slider.
• 00:16:293 (1,2,3,4) - I'm sure this isn't a straight line. Just place a row from down to top (or whatever) and rotate it. I suck at explaining.
• 00:34:142 (5,2) - Could be cleaner I think.
• 00:47:053 (2,4) - A big nope in Hards. i used the same flow already, so i am going to keep it
• 00:56:547 (4,5) - ^
• 00:57:686 (2,3) - CTRL + G them for better flow? D: i didnt do what u did but i made what i was going for more obvious and used the same note pattern on the upcoming one
• 01:15:914 (2,3,4) - As above. If you wonder why this one doesn't work but the ones in pre-kiai: They are more visible in pre-kiai due to custom stack.
• 01:26:357 (1,2) - Should have the same NCing as in the beginning.

[Insane]

• 00:31:104 (5,1,2,3) - It's highly recommended to use the same rhythm as 00:29:964 (1,2,3,4) here. no But this way it's more boring to play, but it's just my opinion. also i changed the rhythm but its not what u suggested
pink is stuff and nothing is changed or something
-thank you for re-modding, i appreciate the time taken to explain things :)
Slayed_old_1
ok

ins

00:00:849 - seems like a note missing here, it woudnt be a big problem to put it there

00:04:142 - 1/2 slider here sound much better with a circle 00:04:521 - here

00:06:040 - i think finish is missing here (caz same sounds in music like here 00:05:471 -)

00:12:306 - in this part claps are really loud compare to other sounds in music. suggesting to use others, more quite

00:30:534 (4) - 00:31:483 (1,2) - these polylines are looking very weird. even THIS way will look much better

00:39:078 (1,2) - same as ^

00:55:597 (1) - uh. try this slider, it will look much better and also will have a blanket with 00:55:217 (5)

00:59:964 (8,1) - not really sure, but probably these 2 notes should be stacked

01:02:243 (3,4) - i undestand what u was trying to do but this overlap doesnt look nice. try this way

01:14:585 (4,5,1) - why polylines. do some curves, they fit this song really good

hrd

um.. this diff looks worse (sry) than ins. 1st i thought that it was mapped by another person but no..

first of all. use constant spacing. 00:01:559 (2) - 00:02:572 (1) - these notes seem to be 1/4 for new players, so they couldnt read this good

00:04:142 (1,2,3,4,5,1,2,3,4,5,6) - why u use only polylines? add some curves, so it will look better my thoughts

00:16:293 (6,7,8,9) - strange spacing and this polyline looks very weird. try this way

00:17:812 (1,2,3) - same ^

also what about reducing SV in this part 00:17:812 (1,2,3) - ? music is pretty slow, so u need to indicate it somehow. also do it in ins (i dont remember if u did it already)

00:25:407 (1) - move to x=152 y=38 for a better flow

00:29:585 (4,1,2,3) - again polylines.. why? xD

00:44:015 (2,3,4,1,2,3,4) - man..

00:48:192 (1,2,3,4) - again strange spacing and flow, maybe do this

00:54:648 (3,4) - put a blanket here maybe

00:57:876 (3,4) - this moment is not really readable. transorm the slider into a curve or just put the slider down a bit to make a flow, so it will work better

00:59:015 (2,3,4) - why here is such a big spacing? no changes in music, really. use DS and map as u mapped before

01:11:926 (4) - make it similar to this 01:13:445 (5), it will look much better, believe me

01:19:142 (3,5) - improve the stack

conclus: check all distanses and rework ur polyline sliders. also think about reducing SV in the middle of this song.

normal seems fine. +/-

es

00:07:179 (1) - this slider is touching the HP bar. but it down a little

mapping on instruments in vocal part looks very weird lol

00:14:774 (3,4) - blankets please

00:19:331 (3) - again touching the HP bar, can be a problem for new players and BAT

00:40:597 (3) - move to x=375 y=169 for a better flow

gl
-Lemons

Slayed wrote:

es

00:07:179 (1) - this slider is touching the HP bar. but it down a little not on default skin

mapping on instruments in vocal part looks very weird lol examples help

00:14:774 (3,4) - blankets please sure

00:19:331 (3) - again touching the HP bar, can be a problem for new players and BAT yeah

00:40:597 (3) - move to x=375 y=169 for a better flow sure
code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Easy Peasy Lemons' Squeezy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4142,379.746835443038,4,2,1,50,1,0
11736,-100,4,2,1,30,0,0
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Combo2 : 192,192,192
Combo3 : 255,128,255
Combo4 : 242,24,57

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Topic Starter
Airachi

Slayed wrote:

ok

ins

00:00:849 - seems like a note missing here, it woudnt be a big problem to put it there i don't want the song to start there but it could be an idea at any time in the future

00:04:142 - 1/2 slider here sound much better with a circle 00:04:521 - here much better,

00:06:040 - i think finish is missing here (caz same sounds in music like here 00:05:471 -) i do not hear a cymbal on 00:06:040 (2) -

00:12:306 - in this part claps are really loud compare to other sounds in music. suggesting to use others, more quite i will have to look around for one

00:30:534 (4) - 00:31:483 (1,2) - these polylines are looking very weird. even THIS way will look much better hmm okay i changed to be more curve

00:39:078 (1,2) - same as ^ i want these straight

00:55:597 (1) - uh. try this slider, it will look much better and also will have a blanket with 00:55:217 (5) i dont like how that one flows with it, i like the current one more

00:59:964 (8,1) - not really sure, but probably these 2 notes should be stacked they i think they got moved by accident

01:02:243 (3,4) - i undestand what u was trying to do but this overlap doesnt look nice. try this way o wow thanks this is nice i love the flow

01:14:585 (4,5,1) - why polylines. do some curves, they fit this song really goodi want them to be straight


hrd

um.. this diff looks worse (sry) than ins. 1st i thought that it was mapped by another person but no.. nop i just suck B)

first of all. use constant spacing. 00:01:559 (2) - 00:02:572 (1) - these notes seem to be 1/4 for new players, so they couldnt read this good did u even check the DS? theyre both literally 1.0

00:04:142 (1,2,3,4,5,1,2,3,4,5,6) - why u use only polylines? add some curves, so it will look better my thoughts uhm.. i only changed some of them.. i actually really like straight sliders and them emphasize what i want them too..

00:16:293 (6,7,8,9) - strange spacing and this polyline looks very weird. try this way i want this to be straight.. maybe ill change if more people want it to be but so far no

00:17:812 (1,2,3) - same ^

also what about reducing SV in this part 00:17:812 (1,2,3) - ? music is pretty slow, so u need to indicate it somehow. also do it in ins (i dont remember if u did it already) i would rather not reduce it, maybe if more people suggest

00:25:407 (1) - move to x=152 y=38 for a better flow ok sure i moved others too to get the ds again

00:29:585 (4,1,2,3) - again polylines.. why? xD becasue i like them

00:44:015 (2,3,4,1,2,3,4) - man.. i changed some and rhythm

00:48:192 (1,2,3,4) - again strange spacing and flow, maybe do this

00:54:648 (3,4) - put a blanket here maybe ok

00:57:876 (3,4) - this moment is not really readable. transorm the slider into a curve or just put the slider down a bit to make a flow, so it will work better ok

00:59:015 (2,3,4) - why here is such a big spacing? no changes in music, really. use DS and map as u mapped before yes there are..

01:11:926 (4) - make it similar to this 01:13:445 (5), it will look much better, believe me i want it straight sorry i have it to the music

01:19:142 (3,5) - improve the stack i dont rly know how to improve it so i just restacked it i hope it worked

conclus: check all distanses and rework ur polyline sliders. also think about reducing SV in the middle of this song.

gl thank you or taking the time to look st the mapset, really helpful for hard :)
Cheonshi
Easy

cant really say much to it seems mapped to every here and then i dont like modding easy diffs either

Normal

didnt see anything

Hard

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle

00:28:445 (1,2,3) - this spacing compared to 00:30:534 (3,4) - that doenst fit - intended?

01:01:863 - add something?


Insane

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle im a just halluzinating or am i right lmao?

00:31:863 (1) - Remove NC ?

00:40:407 (5) - stack with 4 or dont make them overlap?

00:59:205 (3) - stack with 1 pls


Hope i could help a little
Topic Starter
Airachi

Cheonshi wrote:

Easy

cant really say much to it seems mapped to every here and then i dont like modding easy diffs either

Normal

didnt see anything

Hard

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle she begins her breath on this tick

00:28:445 (1,2,3) - this spacing compared to 00:30:534 (3,4) - that doenst fit - intended? yes intended

01:01:863 - add something? changed stuff around to add something there


Insane

00:12:116 - the vocal already starts on white tick - add something or better make a slider and remove next circle im a just halluzinating or am i right lmao?uh i guess technically it does start there, but i don't think it should have a note there as it's not an actual syllable, its like "ssssss" and then "sa, yo, na, ra"

00:31:863 (1) - Remove NC ? yes

00:40:407 (5) - stack with 4 or dont make them overlap? it is not stacked because i want 00:40:597 (1,2) - stacked and they are different spacing

00:59:205 (3) - stack with 1 pls i think it is fine as is


Hope i could help a little
Thank you for modding i will check whwn i get home (:
uuuget
[insane]
00:04:046 (5,1) - wrong spacing, i guess it's because of your x1.2 green line at 00:04:142
Topic Starter
Airachi

uuuget wrote:

[insane]
00:04:046 (5,1) - wrong spacing, i guess it's because of your x1.2 green line at 00:04:142
i will ask anothers opinion too if i should change it to same spacing, or keep it current, since it is a sv change

thank you for modd, i didn't notice [the spacing] c:
Okoratu
I think you wanted me to post here or something for the small stuff we talked about irc, didn't you?
Topic Starter
Airachi

Okoratu wrote:

I think you wanted me to post here or something for the small stuff we talked about irc, didn't you?
Yes please~
Shohei Ohtani
This song is POPPIN!

Insane:
AR 8.5?
00:04:521 (2) - add clap
00:53:129 (2) - Try having a hitsoft on the repeat or something that is as quiet as possible. The bass drummy sound just sounds out of place when there's no drums

Hard:
00:47:812 (4) - Like in theory this is cool but like in actual practice most people aren't going to notice (4) and they'll be very sad
01:13:445 (5) - This needs to be worked on a little, mostly that the bottom curve is too shallow

Normal:
Fine

Easy:
You literally can't name the diff that. Some BN is gonna get butthurt over it because it's too long and isn't something simple like "Reditum's Easy" or something
other than that it's fine

yay
-Lemons

Reditum wrote:

Easy:
You literally can't name the diff that. Some BN is gonna get butthurt over it because it's too long and isn't something simple like "Reditum's Easy" or something
other than that it's fine

yay
Only took 3 months for someone to actually tell me to change it xd

Airachi you can change the name to Lemons' Easy
Topic Starter
Airachi

Reditum wrote:

This song is POPPIN! yes it is haha

Insane:
AR 8.5? ok its good for it
00:04:521 (2) - add clap darn ;w; silly clap was on vacation
00:53:129 (2) - Try having a hitsoft on the repeat or something that is as quiet as possible. The bass drummy sound just sounds out of place when there's no drums lowered volume of slider to 15%, i think will be low enough

Hard:
00:47:812 (4) - Like in theory this is cool but like in actual practice most people aren't going to notice (4) and they'll be very sad i moved it a little off insteadt of being directly off, let me know if u think its okay if u see it, do not want ppl to be sad ;w;
01:13:445 (5) - This needs to be worked on a little, mostly that the bottom curve is too shallow i think i made it better

Easy:changed


yay
thank you much for mod (:
UndeadCapulet
log
2016-02-01 12:26 UndeadCapulet: ACTION is editing [https://osu.ppy.sh/b/819938 Eri Sasaki - Ring of Fortune [Memory]]
2016-02-01 12:26 UndeadCapulet: this one right?
2016-02-01 12:26 Airachi: yea
2016-02-01 12:26 Airachi: u dont have to
2016-02-01 12:26 Airachi: im just not assertive so everytime i ask
2016-02-01 12:26 UndeadCapulet: hey but i need to up that kd count tho
2016-02-01 12:27 Airachi: and theyre like no
2016-02-01 12:27 Airachi: and part of me dies
2016-02-01 12:27 Airachi: lol..
2016-02-01 12:30 UndeadCapulet: 00:40:407 (5,1) - swap nc to fit vocals & 1/1 gap
2016-02-01 12:31 Airachi: okay, looks better
2016-02-01 12:31 UndeadCapulet: 00:49:521 (6,1) - i'd make this a 1/1 slider, for better pacing, there are too many 1/1 gaps here imo, kills a lot of the energy
2016-02-01 12:32 Airachi: i want 00:49:901 (1) - clickable
2016-02-01 12:32 UndeadCapulet: the release of a 1/1 slider gives off the same effect
2016-02-01 12:33 UndeadCapulet: or then i guess you could make 00:49:521 (6) - a 1/2 or 3/4 slider..
2016-02-01 12:33 UndeadCapulet: or like, move it really far away
2016-02-01 12:33 UndeadCapulet: but even that isn't paced very well
2016-02-01 12:38 Airachi: i dont like it :/
2016-02-01 12:38 Airachi: feels awkward
2016-02-01 12:38 UndeadCapulet: :/
2016-02-01 12:38 UndeadCapulet: whatevs then
2016-02-01 12:39 UndeadCapulet: i think your current solution is the most awkward :P but i'll move on
2016-02-01 12:39 Airachi: and the spacning before it is similar so it should be fine and there all 1/1
2016-02-01 12:39 UndeadCapulet: it's more about how slow the cursor moves
2016-02-01 12:40 Airachi: its just 00:49:901 (1) -
2016-02-01 12:40 Airachi: is the only thing to end it on
2016-02-01 12:40 Airachi: and it sounds and feels so bad for my to leave it on slider end
2016-02-01 12:40 UndeadCapulet: yeah
2016-02-01 12:41 UndeadCapulet: guess we can just agree to disagree then
2016-02-01 12:41 UndeadCapulet: moving onnn: 00:42:116 (1,2,3,4) - these are pretty sloppily arranged
2016-02-01 12:41 Airachi: agreee lol
2016-02-01 12:41 UndeadCapulet: make 00:42:496 (2) - a 120 degree rotation of 00:42:116 (1) -
2016-02-01 12:41 UndeadCapulet: and then do the same thing for 00:42:876 (3) -
2016-02-01 12:42 UndeadCapulet: so they make a perfect triangle
2016-02-01 12:42 UndeadCapulet: er i mean, a -120 degree rotation
2016-02-01 12:43 Airachi: ok lol i was trying 120 and i was like uh
2016-02-01 12:43 UndeadCapulet: yeah my b :P
2016-02-01 12:44 Airachi: and then for
2016-02-01 12:44 Airachi: 00:42:876 (2) -
2016-02-01 12:44 Airachi: o i got it
2016-02-01 12:44 Airachi: rotate 120 from 1 or 2
2016-02-01 12:45 Airachi: https://osu.ppy.sh/ss/4449634
2016-02-01 12:45 Airachi: this?
2016-02-01 12:45 UndeadCapulet: and if you have 00:43:255 (4) - be a 180 degree rotation you can end up with an arrangement like http://puu.sh/mS4T4/1f681cd3fd.jpg
2016-02-01 12:46 Airachi: https://osu.ppy.sh/ss/4449646
2016-02-01 12:47 UndeadCapulet: that works too
2016-02-01 12:48 UndeadCapulet: 01:10:407 (6) - i'd split this into 2 circles so it's more separate from the next pattern
2016-02-01 12:49 Airachi: yea i think i made it better not sure though, really bad with the whole pretty arrangement for super specific patterns maybe check it after for me plese
2016-02-01 12:49 UndeadCapulet: sure
2016-02-01 12:49 UndeadCapulet: yeah visuals take a lot of practice
2016-02-01 12:50 UndeadCapulet: 00:09:268 (1) - maybe don't nc here so there's a followpoint
2016-02-01 12:51 UndeadCapulet: same for 01:26:736 (1) - i guess
2016-02-01 12:52 UndeadCapulet: but like that's totally up to your preference :P
2016-02-01 12:52 UndeadCapulet: that's about it from me i suppose
2016-02-01 12:52 Airachi: making triangle for pattern differenciation
2016-02-01 12:52 Airachi: omg did i spell that right
2016-02-01 12:52 UndeadCapulet: tiation
2016-02-01 12:52 Airachi: nc is a whole weid thing for me that ive no idea xd
2016-02-01 12:52 Airachi: o thank u xo
2016-02-01 12:53 UndeadCapulet: lolol
2016-02-01 12:53 UndeadCapulet: i am nc pro xd
2016-02-01 12:56 UndeadCapulet: oh, maybe find a better a bg cuz urs is just a screenshot from the show orz
2016-02-01 12:56 Airachi: OK did it
2016-02-01 12:56 Airachi: yeah it literally is
2016-02-01 12:56 Airachi: at the time i just didnt feel like using one of the already reused ones
2016-02-01 12:56 Airachi: cause no one drew fanart xd
2016-02-01 12:57 Airachi: 00:09:268 (1) - hm oh here i guess i did it from a mod cause of
2016-02-01 12:57 Airachi: emphasizing the spinner
2016-02-01 12:57 Airachi: what do u think is better
2016-02-01 12:57 Airachi: the follow point
2016-02-01 12:57 UndeadCapulet: followpoint imo, spinners emphasize themselvesss
2016-02-01 12:57 Airachi: okay
2016-02-01 12:57 UndeadCapulet: ohyeahbtw my s key stickss sometimess
2016-02-01 12:58 Airachi: i agree
2016-02-01 12:58 Airachi: (;
2016-02-01 12:58 Airachi: spilling that orange juice on ur keyboard
2016-02-01 12:58 UndeadCapulet: hissss hisss im a sssnake
2016-02-01 12:58 Airachi: jbsdhfbakjf
2016-02-01 12:58 Airachi: LOL
2016-02-01 12:58 Airachi: i have to change those new combo before spinner on every diff
2016-02-01 12:59 Airachi: oops forgot to change claps
2016-02-01 13:00 UndeadCapulet: oops forgot to look at hitsounding
2016-02-01 13:00 UndeadCapulet: except not really
2016-02-01 13:00 UndeadCapulet: fuck hitsounding
2016-02-01 13:00 Airachi: it really generic hitsounding
2016-02-01 13:00 Airachi: i didn't rly venture out of what the song has to offer
2016-02-01 13:01 Airachi: i use soft hitsounds as normal
2016-02-01 13:01 Airachi: thruout whole thing
2016-02-01 13:01 Airachi: with occasional -ding- and and occasional -bang!-
2016-02-01 13:02 Airachi: updated
2016-02-01 13:02 Airachi: can u help me with triangle pattern please?
2016-02-01 13:02 Airachi: 00:42:116 (1,2,3,4) -
2016-02-01 13:04 UndeadCapulet: to get 3 to fit in properly, copy 1 and 2 together, and use the copied 1 as a guide
2016-02-01 13:04 UndeadCapulet: so you stack the copied 1 over the original 2
2016-02-01 13:05 UndeadCapulet: https://osu.ppy.sh/ss/4449748 pic if that helps, it's kinda hard to explain
2016-02-01 13:06 Airachi: ok i think i did it
2016-02-01 13:06 Airachi: i copied 1+2 rotate 240 and used that
2016-02-01 13:07 UndeadCapulet: yep
2016-02-01 13:07 Airachi: u can check if u want
2016-02-01 13:07 Airachi: but i think i gots it!
2016-02-01 13:07 UndeadCapulet: a screenshot would be enough
2016-02-01 13:07 Airachi: gee willikers B)
2016-02-01 13:07 Airachi: https://osu.ppy.sh/ss/4449768
2016-02-01 13:07 Airachi: i hit shift prt sc oops
2016-02-01 13:08 UndeadCapulet: looks good, fix your comboing now :P
2016-02-01 13:08 Airachi: o boy xD
2016-02-01 13:08 Airachi: combos are weird cause when people suggest them to me
2016-02-01 13:08 Airachi: im notreally sure if theyre good or not
2016-02-01 13:09 Airachi: i just kinda go oh ok they look okay
2016-02-01 13:09 UndeadCapulet: skystar is the combo master rn
2016-02-01 13:09 UndeadCapulet: (aside from me xd)
2016-02-01 13:10 Airachi: 01:01:293 (6,7,8) -
2016-02-01 13:10 Airachi: yea i was gonna say aside from you
2016-02-01 13:10 Airachi: should i change combo there
2016-02-01 13:11 UndeadCapulet: a lot of mappers would have one at 01:01:483 (7) -
2016-02-01 13:11 Airachi: i thought so
2016-02-01 13:11 UndeadCapulet: but that's kinda inconsistent with the rest of your nc patterning
2016-02-01 13:11 Airachi: yeah it is
2016-02-01 13:12 UndeadCapulet: it doesn't really matter if that is or isn't nc'd
2016-02-01 13:14 Airachi: the reason would be readableidy for follow point?
2016-02-01 13:14 UndeadCapulet: yeah, tidiness mostly
2016-02-01 13:14 Airachi: ok i see
2016-02-01 13:14 Airachi: remember from other day
2016-02-01 13:15 UndeadCapulet: i have to get off now, good luck with ranking!
2016-02-01 13:16 UndeadCapulet: should i go post a log?
2016-02-01 13:16 Airachi: if u want kd
2016-02-01 13:16 Airachi: thank you for helping me
2016-02-01 13:16 UndeadCapulet: npnp
Lasse
Hi Airachi, I'm here for the M4M from my queue

General

  1. I think it would be a good idea to use the default soft-hitnormal or another softer one up until 00:03:383 - since the strong drums only start from 00:03:572 (1) - and your current hitnormal is doesn't fit those first few seconds very well


Memory

  1. 00:02:167 - I know you want kinda low density here, but having this not clickable really feels off considering 3 is basically the same, only weaker
    => http://i.imgur.com/xlSLX1g.jpg (don'T forget to lower the volume on the sliderend then too)
  2. 00:05:471 (1) - stron cymbal, but the spacing is the same as before, I'd go for some higher spacing here to put more emphasis on that
  3. 00:06:610 (3,4,5) - how about http://i.imgur.com/VKTZAXh.jpg to emphasize the held sound?
  4. 00:08:509 (3) - they way this is stacked on the slidertail and not following the pattern of the stack makes it feel kinda off, move it to 372/185 to it "continues" the stack and base your star around that
  5. 00:08:509 (3,4,5) - - add some drum hitsound additions (default is good enough) somehwere here to emphasize how it changes in sound
  6. 00:12:876 - having this clickable would make a much nicer rhythm coming from 00:12:306 (1,2) - and go well with vocals
    same for 00:14:395 - . Having half of them clickable and the other half not feels so awkward here. But I guess you like it that way so I won't mention it again
  7. 00:24:838 (6) - are you sure you didnt want to ctrlg this? current spacing doesnt make much sense considering it's way higher than before, even though vocals are weaker and all
  8. 00:31:293 (6) - stacking two strong vocals?
  9. 00:33:382 (2,4,1) - would look so much nicer if they either didnt overlap or would overlap all the same+a bit more
  10. 00:35:660 (4,5,6) - how about using 1x ds dor the triple? would look nice and go better with the reaised pitch, lowering doesnt make that much sense
  11. 00:40:597 (2,3) - sure, the vocals are the same, which I guess is the reason why those are stacked. but everything else on the second one makes a stack feel weird
  12. 00:40:787 (3,5) - even if they are hard to notice during gameplay, acoiding those minimal overlaps will look much cleaner
  13. 01:10:787 (1) - space this more to follow the cymbal, should be spaced ~the same as 01:10:407 (6) -
  14. 01:15:344 (1,4,5,6) - doesnt look nice at all with stacking: http://i.imgur.com/cEreP2s.jpg
    maybe try sth like http://i.imgur.com/clvLLE1.jpg


Hard

  1. 00:21:610 (3) - please use a silent normal-sliderslide or set the sampleset for the sliderbody to soft
  2. 00:54:268 (1) - here you could out a jumo to emphasize the start of the chorus, strong cymbal, etc
  3. 01:00:344 (1) - same here, why do they have lower spacing than some random stuff like
    00:59:015 (2) - also for there, 00:59:774 (7) - is way stronger than 2, but the sapcing says the opposite
  4. 01:04:711 (6) - and so on
  5. 01:22:369 (3,4,5,1) - - plays really weird, since the movement on the slider is slower than the jumps, making players accelerate-slow down-accelerate in a straight line

Normal

  1. 00:06:610 (5,1) - no reason to break ds here
  2. 00:21:610 (1) - same sldierslide thing as hard

Lemons's Easy

  1. 00:00:951 (1) - what's with the whistle on the sliderbody? sounds wrong here
  2. 00:39:078 (1) - wow tha's an even more fancy way to do waves than airachi does
  3. 01:03:382 (1,2) - why whistles on the bodies?
  4. 01:04:901 (2) - removing the red node would look nicer imo

that's all I have to say for now, hope it could help
good luck with this
Topic Starter
Airachi

Lasse wrote:

Hi Airachi, I'm here for the M4M from my queue
SPOILER

General

  1. I think it would be a good idea to use the default soft-hitnormal or another softer one up until 00:03:383 - since the strong drums only start from 00:03:572 (1) - and your current hitnormal is doesn't fit those first few seconds very well
uhh it is a good idea need to figure out how to do it


Memory

  1. 00:02:167 - I know you want kinda low density here, but having this not clickable really feels off considering 3 is basically the same, only weaker
    => http://i.imgur.com/xlSLX1g.jpg (don'T forget to lower the volume on the sliderend then too) theres nothing to end the slider on :/ otherwise i would
  2. 00:05:471 (1) - stron cymbal, but the spacing is the same as before, I'd go for some higher spacing here to put more emphasis on that good idea
  3. 00:06:610 (3,4,5) - how about http://i.imgur.com/VKTZAXh.jpg to emphasize the held sound? i prefer to have 00:06:800 (4) - not on a slider end but i might change it if more people feel the same way
  4. 00:08:509 (3) - they way this is stacked on the slidertail and not following the pattern of the stack makes it feel kinda off, move it to 372/185 to it "continues" the stack and base your star around that ok i understand
  5. 00:08:509 (3,4,5) - - add some drum hitsound additions (default is good enough) somehwere here to emphasize how it changes in sound uhm i like the idea but im not sure if i did it correct, i also added some to 01:25:976 (6,7,8) - hitsounds are hard
  6. 00:12:876 - having this clickable would make a much nicer rhythm coming from 00:12:306 (1,2) - and go well with vocals
    same for 00:14:395 - . Having half of them clickable and the other half not feels so awkward here. But I guess you like it that way so I won't mention it againtheres no other sounds to end the slider on
  7. 00:24:838 (6) - are you sure you didnt want to ctrlg this? current spacing doesnt make much sense considering it's way higher than before, even though vocals are weaker and all i was following momentum for the previous pattern, but i changed it to be same as the large distances in the previous pattern
  8. 00:31:293 (6) - stacking two strong vocals? i was following the music
  9. 00:33:382 (2,4,1) - would look so much nicer if they either didnt overlap or would overlap all the same+a bit more i cleaned up the distances but i think it flows fine as is but ill mess with it a bit to see
  10. 00:35:660 (4,5,6) - how about using 1x ds dor the triple? would look nice and go better with the reaised pitch, lowering doesnt make that much sense i thought 1 was too much but i agree i increased it
  11. 00:40:597 (2,3) - sure, the vocals are the same, which I guess is the reason why those are stacked. but everything else on the second one makes a stack feel weird hm you have a point, i moved 3 and changed 4 and 5, i do think it flows better now
  12. 00:40:787 (3,5) - even if they are hard to notice during gameplay, acoiding those minimal overlaps will look much cleaner doesn't exist anymore from previous one, but i will keep this is mind :3
  13. 01:10:787 (1) - space this more to follow the cymbal, should be spaced ~the same as 01:10:407 (6) - i rearranged things cuz i agree
  14. 01:15:344 (1,4,5,6) - doesnt look nice at all with stacking: http://i.imgur.com/cEreP2s.jpg
    maybe try sth like http://i.imgur.com/clvLLE1.jpg


Hard

  1. 00:21:610 (3) - please use a silent normal-sliderslide or set the sampleset for the sliderbody to soft thats cool
  2. 00:54:268 (1) - here you could out a jumo to emphasize the start of the chorus, strong cymbal, etc hm ok i tried something out u have a good point, but i did not use a finish hitsound
  3. 01:00:344 (1) - same here, why do they have lower spacing than some random stuff like i fixed this but
    00:59:015 (2) - also for there, 00:59:774 (7) - is way stronger than 2, but the sapcing says the opposite 2 is stronger i wanted to emphasize the whole thing an then tone it down after the triple, the triple it puts more stress to play it and then i feel the smaller spacing is well emphasized after that
  4. 01:04:711 (6) - and so on
  5. 01:22:369 (3,4,5,1) - - plays really weird, since the movement on the slider is slower than the jumps, making players accelerate-slow down-accelerate in a straight lineok i see, i changed directions a bit

Normal

  1. 00:06:610 (5,1) - no reason to break ds here oops fixed
  2. 00:21:610 (1) - same sldierslide thing as hardyes, it sounds so much better wow x.x

that's all I have to say for now, hope it could help
good luck with this
thanks for really helpful mod~
-Lemons

Lasse wrote:

Lemons's Easy

  1. 00:00:951 (1) - what's with the whistle on the sliderbody? sounds wrong here Just general stupidity nbd
  2. 00:39:078 (1) - wow tha's an even more fancy way to do waves than airachi does I'M SO FANCYDSFASDFJA
  3. 01:03:382 (1,2) - why whistles on the bodies? dumb
  4. 01:04:901 (2) - removing the red node would look nicer imo a y y l m a o sure

that's all I have to say for now, hope it could help
good luck with this

code
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Lemons' Easy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
951,405.405405405405,4,2,1,30,1,0
3383,379.746835443038,4,2,1,50,1,0
4142,379.746835443038,4,2,1,50,1,0
11736,-100,4,2,1,30,0,0
17812,-100,4,2,1,30,0,0
32243,-100,4,1,1,30,0,0
32812,-100,4,2,1,30,0,0
54268,-100,4,2,1,70,0,1
81610,-100,4,2,1,45,0,0
86926,-100,4,2,1,40,0,0
87116,-100,4,2,1,35,0,0
87306,-100,4,2,1,30,0,0
87496,-100,4,2,1,25,0,0
87686,-100,4,2,1,20,0,0
87876,-100,4,2,1,15,0,0
88066,-100,4,2,1,10,0,0
88825,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
Combo4 : 242,24,57

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256,192,86736,12,0,88825,0:0:0:0:
Left
from M4M~

[lemon's Easy]
00:34:901 (2,1) - blanket
00:58:445 (3,1) - blanket
01:12:496 (1,2) - I think you can blanket this. It's just a suggestion

[Normal]
00:02:572 (2,3,1) - DS 0.67, 1.99 each, which you should avoid in easy normal diff. make them DS 1.0.
00:36:040 (1) - how about blanket? http://osu.ppy.sh/ss/4477223
00:54:838 (4) - I can recommend SV change in normal...also SV change made distance of DS 1.0 different.

[Hard]
00:04:711 (3,4) - blanket
00:38:888 (6,1) - how about use more distance to emphasize beat in here?
01:19:711 (5,6) - same

[Memory]
00:33:002 (1,3,5) - Ctrl C + Ctrl V copy.
01:07:749 (1) - I think this finish is unnecessary...
01:23:129 (1,3) - blanket

good luck! I really like Plasti Memories XD
-Lemons
fixall blankets are hard

a
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3180,17053,23129,23319,23888,45154,61009
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.6999998

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Lemons' Easy
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:820012
BeatmapSetID:374300

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Topic Starter
Airachi

Left wrote:

from M4M~
SPOILER
[Normal]
00:02:572 (2,3,1) - DS 0.67, 1.99 each, which you should avoid in easy normal diff. make them DS 1.0. there are two bpm changes, they are both 1.00
00:36:040 (1) - how about blanket? http://osu.ppy.sh/ss/4477223 sure
00:54:838 (4) - I can recommend SV change in normal...also SV change made distance of DS 1.0 different. i know, i want it consistent with all the other difficulties, i think it's fine

[Hard]
00:04:711 (3,4) - blanket fix i think
00:38:888 (6,1) - how about use more distance to emphasize beat in here? yes good idea
01:19:711 (5,6) - same ^

[Memory]
00:33:002 (1,3,5) - Ctrl C + Ctrl V copy. okay, the 5 was different oops ;w;
01:07:749 (1) - I think this finish is unnecessary... fix
01:23:129 (1,3) - blanket i think i made it better!
good luck! I really like Plasti Memories XD[/notice]
thank you for the mod <3
eeezzzeee
Hi M4M from your queue

[General]
To be honest I really don't like the custom hitsounds. It doesn't sound like the song lol. Rather its more like the generic hs you find in those pro skins.

[Memory]
  1. 00:02:572 (4) - try rotating it a little so it looks better with 00:01:559 (2) - http://puu.sh/n1bUY/1e2e2b81bf.jpg
  2. 00:25:407 (1,2) - the spacing is really small between these considering its 1/1 timing, ctrl+g on 2 would be an easy fix
  3. 00:30:534 (4,5) - another really small 1/1 spacing. try selecting 00:31:104 (5,6,1) - and moving it down more http://puu.sh/n1cuM/7db8f24925.jpg
  4. 00:33:002 (1,3) - they are not the same shape, mistake?
  5. 00:51:040 (1,5) - try making these blanket or something right now its a really weird placement
  6. 00:55:407 (6) - check stacking
  7. 00:57:306 (1,2) - maybe you can use the same shape for these http://puu.sh/n1daQ/0c6301ac3a.jpg
  8. 01:15:344 (1,2) - NC at 01:15:724 - instead? It looks much better to keep that slider in the previous combo
  9. 01:18:857 (2) - check DS
  10. 01:26:736 (8) - its slightly off the center of the field
[Hard]
A lot of spacing inconsistencies makes it look sloppy. For example 00:05:471 (1,2,3) - compare this http://puu.sh/n1fB1/c3b33771e4.jpg VS this http://puu.sh/n1fCk/52bd51b5da.jpg
I listed some of them in the mod but i recommend to check all the spacing throughout the map
  1. 00:04:142 (1,2,1,2,3,1,2,3,4,5,6) - NC's here are a mess
  2. 00:06:800 (6,1) - check the spacing this doesn't look intentional (and if it is i recommend putting it closer)
  3. 00:14:015 (1,3) - check blanket
  4. 00:21:420 (2) - move to x194y141 to even out the DS
  5. 00:28:445 (1,2,3,4) - they are really close compared to the spacing you used here 00:27:496 (2,3) -
  6. 00:29:585 (4,1,2,3,4,1,2,3) - try one of these rhythms because what we have here in the music is just two things repeating tbh http://puu.sh/n1ezZ/5e9f0169db.jpg OR http://puu.sh/n1eCT/53f9365a99.jpg
  7. 00:33:952 (4,5) - its not very neat.. try moving 4 to x208y196 and 5 to x272y252
  8. 00:37:559 (1,2) - a little more spacing here would be nice
  9. 00:41:736 (4,5,6) - try moving it here to reduce the space http://puu.sh/n1eU9/f63bf1ddd6.jpg
  10. 00:50:281 (3) - move to x167y221 to make a perfect triangle
  11. 00:52:559 (8) - this might be difficult to read. try moving it somewhere around here http://puu.sh/n1f65/efb86e5e9b.jpg
  12. 00:57:116 (5) - spacing
  13. 01:03:382 (1,2) - blanket
  14. 01:22:369 (3) - spacing
  15. 01:23:509 (2) - ^
[Normal]
  1. 00:13:825 (1) - why is this note here even lol. if its for the piano there should be a note at 00:13:635 - too. but tbh i think this section plays much better without these notes and just starting with the slider
  2. 00:19:331 (1) - try a rhythm like this i think it makes more sense http://puu.sh/n1fJL/6981e856b1.jpg
  3. 00:46:673 (3) - NC's like this for this section http://puu.sh/n1g70/0af1b1ab00.jpg
  4. 00:57:306 (1,2) - try a rhythm like this because theres a lot of stuff other than the vocal you can map http://puu.sh/n1gbC/09c1fa6080.jpg
Map can certainly be polished more but for the most part the flow is good
Ok that's all from me. Good luck! :)
Stjpa

-Lemons wrote:

Reditum wrote:

Easy:
You literally can't name the diff that. Some BN is gonna get butthurt over it because it's too long and isn't something simple like "Reditum's Easy" or something
other than that it's fine

yay
Only took 3 months for someone to actually tell me to change it xd

Airachi you can change the name to Lemons' Easy
Because people expected you to know this as it's basic thing to know. Like seriously, where do you have Easy's with custom names in a set that has more than 3 diffs? lol.
-Lemons
It's a joke friend there's no need to be upset. When I made this difficulty we agreed it would never be the final name and it was just something funny to have while it was in pending because it was silly
Topic Starter
Airachi
I had a reply saved for eze mod but i guess it deleted :( i will reply soon, i changed a lot and updated hitsounds, still looking for calm sounds for soft songs

Edit: updated hitsounds.. Think i found a suitable softer sound
Intelli
I've been super duper busy recently, and this is only the 80% completed version, but this is what's done so far. Should be fully done soon :D

Hard
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3180,23129,23319,61009,61768
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Intelli's Hard
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:0.7
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Topic Starter
Airachi

Intelli wrote:

I've been super duper busy recently, and this is only the 80% completed version, but this is what's done so far. Should be fully done soon :D

Hard
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Intelli's Hard
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:0
BeatmapSetID:-1

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Its ok, no rush. thank you, ill update with what have when i get home from work c:
Intelli
done now :D
osu file format v14

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Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Intelli's Hard
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
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However, I left the volume on timing points/hitsounds alone, and there is still a bit of polishing to do, but a quality mod should catch most tiny DS things and unclean blankets and such.

(also I assume you already have a pattern set for HS? Or do you just want me to make something up?)
Topic Starter
Airachi
However, I left the volume on timing points/hitsounds alone, and there is still a bit of polishing to do, but a quality mod should catch most tiny DS things and unclean blankets and such. i copied it form other diffs, no problem (:

(also I assume you already have a pattern set for HS? Or do you just want me to make something up?) i have a little thing for it,,, but i am not good for hit sounding so i am still looking for some help wiht hitsounds (i dont think current ones are the best they can be, more specificaly the louder one, but it does work, maybe if i lower the HS volume??)[/quote]
UPDATED MAPSET YAYY :)
aside i am looking for mods for both hard difficulties!
Underdogs
[Hard-desu]

General

Increase Distance Snap
Decrease Overall Difficulty

irc
2016-04-09 22:17 Underdogs: helo mai fren
2016-04-09 22:17 Underdogs: nagella helli fetteh
2016-04-09 22:17 Underdogs: ACTION is editing [https://osu.ppy.sh/b/826889 Eri Sasaki - Ring of Fortune [Hard]]
2016-04-09 22:17 Airachi: hello
2016-04-09 22:18 Underdogs: ACTION is editing [https://osu.ppy.sh/b/826889 Eri Sasaki - Ring of Fortune [Hard]]
2016-04-09 22:18 Airachi: after ur done odding want ur opinion to keep it or not
2016-04-09 22:18 Underdogs: let's do irc
2016-04-09 22:18 Underdogs: ohh
2016-04-09 22:18 Underdogs: kk
2016-04-09 22:18 Airachi: thx
2016-04-09 22:18 Airachi: can do irc i have bout 45 min
2016-04-09 22:19 Airachi: 40
2016-04-09 22:19 Airachi: let me update from last night
2016-04-09 22:19 Underdogs: 00:01:559 (2) - so here, the distance between 00:00:951 (1) - is close, put it on x:186 y:85
2016-04-09 22:20 Airachi: 00:02:167 (3,1) -
2016-04-09 22:20 Airachi: was supposed to be consistent spacing
2016-04-09 22:20 Airachi: with the start
2016-04-09 22:20 Underdogs: 00:02:167 (3,1) - ^ but 00:02:572 (1) - is on x:283 y:96
2016-04-09 22:20 Underdogs: but
2016-04-09 22:20 Underdogs: it's too close
2016-04-09 22:20 Underdogs: :/
2016-04-09 22:21 Airachi: whats "to close"
2016-04-09 22:21 Underdogs: i mean
2016-04-09 22:21 Underdogs: it actually overlaps
2016-04-09 22:21 Underdogs: at least try to not collide
2016-04-09 22:21 Underdogs: at least*
2016-04-09 22:21 Underdogs: it'll look better :)
2016-04-09 22:21 Airachi: i think it looks fine orz
2016-04-09 22:22 Airachi: i did what u suggested
2016-04-09 22:22 Airachi: still calm flow
2016-04-09 22:22 Underdogs: ye
2016-04-09 22:22 Airachi: and ill take ur word for it lol
2016-04-09 22:23 Airachi: also moved these 00:02:978 (2,3) -
2016-04-09 22:23 Underdogs: 00:14:774 (2) - well, you can blanket this one 00:15:344 (5) - or keep it as it is. the flow is good, but it can be better
2016-04-09 22:23 Airachi: https://osu.ppy.sh/ss/4896094
2016-04-09 22:24 Underdogs: good
2016-04-09 22:24 Airachi: no blanket
2016-04-09 22:24 Underdogs: very good
2016-04-09 22:24 Underdogs: kk
2016-04-09 22:24 Underdogs: your call
2016-04-09 22:25 Underdogs: ACTION is playing [https://osu.ppy.sh/b/826889 Eri Sasaki - Ring of Fortune [Hard]]
2016-04-09 22:25 Underdogs: we'll see the errors in the gameplay here
2016-04-09 22:25 Underdogs: just update
2016-04-09 22:26 Airachi: updated
2016-04-09 22:28 Underdogs: welp
2016-04-09 22:28 Underdogs: sorry
2016-04-09 22:30 Airachi: my client actually froze buffereing while u were playing for like a minute
2016-04-09 22:30 Airachi: >life
2016-04-09 22:31 Underdogs: ^
2016-04-09 22:36 Airachi: still there? need to get rdy for work soon
2016-04-09 22:36 Underdogs: damn son
2016-04-09 22:37 Underdogs: ok i post irc later
2016-04-09 22:37 Underdogs: and further modding
2016-04-09 22:37 Airachi: whenever is fine!
2016-04-09 22:37 Underdogs: yeee
2016-04-09 22:37 Underdogs: along with my opinion
2016-04-09 22:37 Airachi: i can do m4m too if u need mods on ur maps still
2016-04-09 22:37 Airachi: ye
2016-04-09 22:38 Airachi: dont think my diff is good enough to keep thats y there is GD to replace/ add
2016-04-09 22:38 Airachi: cuz
2016-04-09 22:38 Airachi: reasons
2016-04-09 22:38 Underdogs: no thanks
2016-04-09 22:38 Airachi: anyway
2016-04-09 22:38 Airachi: thanks again, have a nice day
2016-04-09 22:38 Underdogs: sure sure
6th
Hi

[Intelli's HARD]
00:03:180 (3,4) - I think this is a bit sudden, especially for hard players.
00:05:660 - Don't ignore that
00:07:559 (2) - NC
00:07:749 (1) - Remove NC
00:08:888 (1) - ^
00:25:407 - Don't skip it
00:25:977 - Add something here ?
00:53:129 (2) - NC
00:52:939 (1) - Remove NC
00:53:888 - That stack is unreadable for hard players
01:02:528 - You didn't stack this, so why are they stacked here 01:02:907 - ?
01:06:230 - Looks messy. Move next slider
01:07:939 (6) - No reason to end it on blue tick
01:09:933 - blanket ?
01:17:812 (2) - Too much curve
01:18:762 (2) - Move it a bit down
01:25:217 (1) - Remove NC
01:25:028 (2) - NC

Good luck ! (:
Intelli

6th wrote:

Hi

[Intelli's HARD]
00:03:180 (3,4) - I think this is a bit sudden, especially for hard players. Im gonna remap the beginning soon
00:05:660 - Don't ignore that ?
00:07:559 (2) - NC
00:07:749 (1) - Remove NC
00:08:888 (1) - ^ There's supposed to be a different combo for every part of the star
00:25:407 - Don't skip it No strong note hear in the music
00:25:977 - Add something here ? Done
00:53:129 (2) - NC
00:52:939 (1) - Remove NC I like this nc pattern, it keeps the whole top row red
00:53:888 - That stack is unreadable for hard players Fixed, but this might need some cleaning
01:02:528 - You didn't stack this, so why are they stacked here 01:02:907 - ? Every time there is a curved slider going into a straight slider that goes in the opposite direction, I stack it. Otherwise I don't, it's just a "consistency throughout the map" thing
01:06:230 - Looks messy. Move next slider Really? It looks fine for me. I guess on Hidden it would be hard, I'll keep this in mind
01:07:939 (6) - No reason to end it on blue tick Flows better imo, but I'll keep this in mind
01:09:933 - blanket ? Fixed
01:17:812 (2) - Too much curve Fixed
01:18:762 (2) - Move it a bit down Done
01:25:217 (1) - Remove NC
01:25:028 (2) - NC Same as beginning

Good luck ! (:
TY for mod <3

update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
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[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Intelli's Hard
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
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232,364,20471,1,8,3:0:0:0:
273,291,20660,1,0,0:0:0:0:
215,229,20850,6,0,P|182:169|206:104,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
246,49,21610,2,0,P|278:101|266:161,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
215,229,22369,5,0,0:0:0:0:
320,297,22749,1,8,3:0:0:0:
388,191,23129,1,0,0:0:0:0:
393,107,23319,1,0,0:0:0:0:
316,140,23509,2,0,P|262:122|250:93,1,78.7500030040742,8|0,0:0|0:0,0:0:0:0:
252,105,23888,6,0,L|210:188,1,62.9999980773926,4|0,0:0|0:0,0:0:0:0:
173,242,24268,1,8,0:0:0:0:
252,293,24458,1,0,0:0:0:0:
303,213,24648,1,0,0:0:0:0:
223,161,24838,6,0,P|171:132|145:70,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
106,259,25597,1,0,0:0:0:0:
185,310,25787,1,8,0:0:0:0:
279,315,25977,1,0,0:0:0:0:
374,311,26167,2,0,P|425:271|425:206,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
350,159,26926,6,0,P|277:161|170:92,1,188.999994232178,0|0,0:0|0:0,0:0:0:0:
96,151,27686,2,0,P|106:216|88:273,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
169,320,28255,2,0,P|208:288|353:297,1,188.999994232178,0|8,0:0|0:0,0:0:0:0:
421,338,29015,1,0,0:0:0:0:
422,243,29205,1,0,0:0:0:0:
362,63,29585,5,8,0:0:0:0:
271,38,29774,2,0,P|284:117|380:157,1,188.999994232178,0|8,0:0|0:0,0:0:0:0:
464,122,30534,2,0,P|433:234|360:251,1,188.999994232178,0|8,0:0|0:0,0:0:0:0:
278,252,31293,2,0,P|182:259|83:312,1,188.999994232178,0|8,0:0|0:0,0:0:0:0:
20,352,32053,1,0,0:0:0:0:
139,147,32623,5,0,0:0:0:0:
198,73,32812,1,0,0:0:0:0:
232,161,33002,2,0,P|277:185|373:192,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
342,289,33572,2,0,P|291:290|204:332,1,125.999996154785,4|0,0:0|0:0,0:0:0:0:
131,292,34142,2,0,P|146:243|137:147,1,125.999996154785,12|0,0:0|0:0,0:0:0:0:
302,78,34901,5,8,0:0:0:0:
197,78,35091,1,0,0:0:0:0:
143,168,35281,1,0,0:0:0:0:
197,257,35471,1,0,0:0:0:0:
301,265,35660,1,8,0:0:0:0:
301,265,35755,1,0,0:0:0:0:
301,265,35850,1,0,0:0:0:0:
342,168,36040,5,0,0:0:0:0:
143,168,36420,1,8,0:0:0:0:
234,340,36800,1,0,0:0:0:0:
429,340,37179,5,8,0:0:0:0:
479,256,37369,1,0,0:0:0:0:
453,161,37559,2,0,P|324:183|240:145,1,210,0|0,0:0|0:0,0:0:0:0:
231,142,38224,1,0,0:0:0:0:
209,129,38319,5,0,0:0:0:0:
144,55,38509,1,0,0:0:0:0:
49,79,38698,1,8,0:0:0:0:
37,176,38888,1,0,0:0:0:0:
109,242,39078,6,0,P|153:268|250:258,1,140,0|8,0:0|0:0,0:0:0:0:
422,190,39838,1,0,0:0:0:0:
268,68,40217,1,0,0:0:0:0:
209,146,40407,1,0,0:0:0:0:
249,235,40597,1,0,0:0:0:0:
345,249,40787,1,0,0:0:0:0:
423,190,40977,6,0,P|436:140|427:101,1,70,8|0,0:0|0:0,0:0:0:0:
324,57,41357,2,0,P|311:107|320:146,1,70,0|0,0:0|0:0,0:0:0:0:
345,249,41736,1,8,0:0:0:0:
345,249,41831,1,0,0:0:0:0:
345,249,41926,1,0,0:0:0:0:
207,291,42116,6,0,P|155:293|129:270,1,70,4|0,0:0|0:0,0:0:0:0:
71,237,42496,1,8,0:0:0:0:
59,153,42686,2,0,P|69:97|163:67,1,140,0|0,0:0|0:0,0:0:0:0:
222,60,43255,1,8,0:0:0:0:
342,177,43635,5,0,0:0:0:0:
232,304,44015,1,8,0:0:0:0:
156,154,44395,1,0,0:0:0:0:
232,304,44774,1,12,0:0:0:0:
306,343,44964,1,0,0:0:0:0:
315,259,45154,6,0,L|246:211,1,70,4|0,0:0|0:0,0:0:0:0:
192,164,45534,1,8,0:0:0:0:
124,113,45724,2,0,P|181:78|265:124,1,140,0|0,0:0|0:0,0:0:0:0:
383,196,46483,1,0,0:0:0:0:
383,196,46673,5,0,0:0:0:0:
265,315,47053,1,8,0:0:0:0:
192,164,47433,5,0,0:0:0:0:
134,102,47623,1,0,0:0:0:0:
61,144,47812,1,8,0:0:0:0:
72,236,48002,1,0,0:0:0:0:
72,236,48097,1,0,0:0:0:0:
72,236,48192,6,0,P|92:273|146:284,1,70,4|0,0:0|0:0,0:0:0:0:
214,286,48572,1,8,0:0:0:0:
311,281,48762,1,0,0:0:0:0:
438,132,49142,1,0,0:0:0:0:
260,50,49521,2,0,P|188:58|149:123,1,140,0|0,0:0|0:0,0:0:0:0:
135,200,50091,1,8,0:0:0:0:
164,293,50281,6,0,P|220:339|284:336,1,140,4|0,0:0|0:0,0:0:0:0:
307,330,50755,1,0,0:0:0:0:
328,321,50850,1,8,0:0:0:0:
350,310,50945,1,0,0:0:0:0:
369,297,51040,6,0,P|410:231|379:166,1,140,4|0,0:0|0:0,0:0:0:0:
376,157,51515,1,0,0:0:0:0:
356,141,51610,2,0,P|321:123|262:125,1,70,8|0,0:0|0:0,0:0:0:0:
212,236,51990,2,0,P|247:254|306:252,1,70,0|0,0:0|0:0,0:0:0:0:
417,258,52369,5,8,0:0:0:0:
417,258,52559,1,0,0:0:0:0:
170,124,52939,5,0,0:0:0:0:
170,124,53129,1,8,0:0:0:0:
261,121,53509,1,0,0:0:0:0:
372,130,53888,1,8,0:0:0:0:
372,130,54078,1,0,0:0:0:0:
372,130,54173,1,0,0:0:0:0:
372,130,54268,6,0,L|383:207,1,70,4|0,0:0|0:0,0:0:0:0:
339,303,54648,1,8,0:0:0:0:
255,228,54838,2,0,P|222:173|163:143,1,105,0|0,0:0|0:0,0:0:0:0:
162,142,55217,1,0,0:0:0:0:
149,253,55407,1,8,0:0:0:0:
238,321,55597,6,0,P|311:331|370:303,1,140,0|0,0:0|0:0,0:0:0:0:
448,223,56167,2,0,P|461:186|449:131,1,70,8|0,0:0|0:0,0:0:0:0:
379,76,56547,2,0,P|366:113|378:168,1,70,0|0,0:0|0:0,0:0:0:0:
327,247,56926,1,8,0:0:0:0:
327,247,57021,1,0,0:0:0:0:
327,247,57116,1,0,0:0:0:0:
238,321,57306,6,0,P|175:310|143:231,1,140,0|8,0:0|0:0,0:0:0:0:
139,134,57876,1,0,0:0:0:0:
220,56,58066,2,0,P|274:48|301:61,1,70,0|0,0:0|0:0,0:0:0:0:
376,119,58445,1,8,0:0:0:0:
431,216,58635,6,0,P|350:228|294:192,1,140,0|0,0:0|0:0,0:0:0:0:
283,178,59110,1,0,0:0:0:0:
283,178,59205,1,8,0:0:0:0:
207,95,59395,5,0,0:0:0:0:
207,95,59490,1,0,0:0:0:0:
207,95,59585,2,0,P|162:60|118:59,1,70,0|0,0:0|0:0,0:0:0:0:
122,166,59964,2,0,P|167:201|211:202,1,70,8|0,0:0|0:0,0:0:0:0:
290,210,60344,6,0,P|351:221|410:298,1,140,4|8,0:0|0:0,0:0:0:0:
300,324,60914,1,0,0:0:0:0:
187,324,61104,2,0,P|133:291|120:243,1,105,0|0,0:0|0:0,0:0:0:0:
118,225,61483,1,8,0:0:0:0:
118,112,61673,1,0,0:0:0:0:
342,113,62053,5,0,0:0:0:0:
342,113,62243,2,0,P|348:165|284:204,1,105,8|0,0:0|0:0,0:0:0:0:
288,213,62623,2,0,P|244:242|235:292,1,105,0|0,0:0|0:0,0:0:0:0:
234,290,63002,2,0,L|141:209,1,105,8|0,0:0|0:0,0:0:0:0:
135,200,63382,6,0,P|105:151|213:105,1,210,0|0,0:0|0:0,0:0:0:0:
233,119,64047,1,0,0:0:0:0:
254,137,64142,2,0,P|285:158|347:163,1,70,0|0,0:0|0:0,0:0:0:0:
396,243,64521,1,8,0:0:0:0:
290,280,64711,6,0,P|231:245|158:246,1,140,4|0,0:0|0:0,0:0:0:0:
115,143,65281,1,8,0:0:0:0:
219,102,65471,2,0,P|278:137|351:136,1,140,4|0,0:0|0:0,0:0:0:0:
373,126,65945,1,0,0:0:0:0:
400,118,66040,2,0,P|419:109|441:91,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
430,100,66420,6,0,L|456:193,1,70,4|0,0:0|0:0,0:0:0:0:
384,259,66800,2,0,L|365:191,1,70,8|0,0:0|0:0,0:0:0:0:
333,84,67179,1,0,0:0:0:0:
220,87,67369,2,0,P|162:92|112:124,1,105,0|0,0:0|0:0,0:0:0:0:
100,133,67749,1,0,0:0:0:0:
90,244,67939,2,0,P|107:279|191:313,1,105,0|0,0:0|0:0,0:0:0:0:
190,313,68319,6,0,L|332:291,2,140,8|0|8,0:0|0:0|0:0,0:0:0:0:
108,236,69268,1,0,0:0:0:0:
171,143,69458,2,0,L|313:121,1,140,0|8,0:0|0:0,0:0:0:0:
382,207,70028,1,0,0:0:0:0:
382,207,70123,1,0,0:0:0:0:
382,207,70217,1,0,0:0:0:0:
421,312,70407,6,0,P|382:326|340:326,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
345,326,70787,5,4,0:0:0:0:
161,197,71167,5,0,0:0:0:0:
385,197,71547,5,0,0:0:0:0:
206,330,71926,5,0,0:0:0:0:
279,245,72116,1,8,0:0:0:0:
279,216,72211,1,0,0:0:0:0:
279,187,72306,1,0,0:0:0:0:
280,159,72401,1,0,0:0:0:0:
281,131,72496,6,0,P|272:91|228:65,1,70,0|0,0:0|0:0,0:0:0:0:
140,50,72876,1,8,0:0:0:0:
76,142,73066,2,0,P|81:201|137:230,1,105,0|0,0:0|0:0,0:0:0:0:
142,229,73445,6,0,L|282:212,1,140,0|0,0:0|0:0,0:0:0:0:
309,211,73920,1,0,0:0:0:0:
309,211,74015,1,0,0:0:0:0:
365,114,74205,1,0,0:0:0:0:
365,114,74300,1,0,0:0:0:0:
365,114,74395,1,8,0:0:0:0:
252,118,74585,5,0,0:0:0:0:
370,307,74964,5,0,0:0:0:0:
468,105,75344,5,0,0:0:0:0:
325,193,75629,1,0,0:0:0:0:
325,193,75724,2,0,P|277:196|232:219,1,70,0|8,0:0|0:0,0:0:0:0:
161,263,76104,1,0,0:0:0:0:
175,152,76293,2,0,P|172:97|139:52,1,105,0|0,0:0|0:0,0:0:0:0:
123,36,76673,5,8,0:0:0:0:
71,136,76863,2,0,P|84:203|150:253,1,140,0|0,0:0|0:0,0:0:0:0:
162,258,77338,1,0,0:0:0:0:
162,258,77433,1,8,0:0:0:0:
272,273,77623,5,0,0:0:0:0:
382,258,77812,2,0,P|413:235|420:192,1,70,0|0,0:0|0:0,0:0:0:0:
414,93,78192,1,8,0:0:0:0:
315,39,78382,6,0,P|266:34|190:50,1,105,4|0,0:0|0:0,0:0:0:0:
183,49,78762,1,0,0:0:0:0:
117,140,78952,1,8,0:0:0:0:
150,246,79142,1,0,0:0:0:0:
255,281,79331,1,0,0:0:0:0:
348,218,79521,1,0,0:0:0:0:
348,218,79616,1,0,0:0:0:0:
348,218,79711,1,8,0:0:0:0:
350,105,79901,5,0,0:0:0:0:
153,300,80281,5,0,0:0:0:0:
153,104,80660,5,0,0:0:0:0:
349,300,81040,5,0,0:0:0:0:
252,203,81420,2,0,L|252:178,2,23.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
252,220,81610,6,0,P|229:275|192:288,1,97.1249996294976,0|0,0:0|0:0,0:0:0:0:
170,290,81990,1,8,0:0:0:0:
140,191,82179,1,0,0:0:0:0:
140,191,82274,1,0,0:0:0:0:
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81,40,82749,1,8,0:0:0:0:
177,76,82939,6,0,P|205:100|225:141,1,64.7499997529984,0|0,0:0|0:0,0:0:0:0:
257,220,83319,1,0,0:0:0:0:
374,191,83509,6,0,P|402:167|422:126,1,64.7499997529984,8|0,0:0|0:0,0:0:0:0:
433,40,83889,1,0,0:0:0:0:
337,76,84079,6,0,P|309:100|289:141,1,64.7499997529984,0|8,0:0|0:0,0:0:0:0:
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214,314,84648,5,4,0:0:0:0:
214,314,85028,1,8,0:0:0:0:
111,194,85217,5,0,0:0:0:0:
367,276,85597,5,0,0:0:0:0:
214,75,85977,5,0,0:3:0:0:
214,314,86357,5,0,0:3:0:0:
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Topic Starter
Airachi
Updated mapset, thanks :)
gamescreator
Hi, from your queue :)

Easy

00:07:179 (1) - I really wouldn't let that slider that much off grid if it was my map

00:38:698 (4) - This one is kinda touching the HP bar, not much of an issue though

00:51:800 - Maybe add a circle here?

01:03:382 (1) - I would put the little slider direction change a bit after what you did, something like this:
188,116,63382,6,2,B|173:139|176:208|176:208|136:224|120:240|120:240|125:295|214:344,1,270,0|8,0:0|0:0,0:0:0:0:

Normal

00:17:243 (3) - I think you should change this to x:184 y:172 for better flow, maybe move slider head prior to this a bit to the left as well

I really liked this diff :)

Hard

00:35:281 (3) - This slider felt weird when i playtested, maybe make it straight

I also liked this diff, especially the jumps at 00:51:800 (4,5,6,7,8) - really clever :)

Intelli's hard

00:07:179 (1,2,1,1,1,1,1) - Allign this to center just so it looks better

00:24:838 (1) - This slider could be a little slower to fit the song IMO

00:54:838 (3,4) - I think a slider a tick longer would fit better here

01:07:369 (4,5) - ^

I liked the use of NCs in this map, big fan

Memory

00:06:800 (4,5,6) - maybe add 1 more circle at 00:07:085 and make a 4 note stream going to 00:07:179 (1) -

00:16:863 (4,5) - I don't like those notes stacked, but that's just me :P

00:35:660 (4,5,6) - Same as 00:06:800 (4,5,6) -

01:18:382 (1,2,3,4,5,6,7,8,9) - I hate playing this kind of stuff :x no problem with it though

01:23:129 (1,2,3) - Houston we have a problem (note in the middle of the slider lol)

And that's it, i'm sorry if my mod didn't help much, i'm still new to mapping, but i hope it helped! 8-)
Topic Starter
Airachi

gamescreator wrote:

Hi, from your queue :) hey <3

Normal

00:17:243 (3) - I think you should change this to x:184 y:172 for better flow, maybe move slider head prior to this a bit to the left as well i changed it to look nicer than it was before and maybe improve the flow a bit

I really liked this diff :)

Hard

00:35:281 (3) - This slider felt weird when i playtested, maybe make it straight tried something different, but i gotchu

I also liked this diff, especially the jumps at 00:51:800 (4,5,6,7,8) - really clever :) thx ;///;

Memory

00:06:800 (4,5,6) - maybe add 1 more circle at 00:07:085 and make a 4 note stream going to 00:07:179 (1) - i don't hear anything to make a stream

00:16:863 (4,5) - I don't like those notes stacked, but that's just me :P i luv them with my life ;w;

00:35:660 (4,5,6) - Same as 00:06:800 (4,5,6) - same as 1st

01:18:382 (1,2,3,4,5,6,7,8,9) - I hate playing this kind of stuff :x no problem with it though favoriteeeeeee hehe

01:23:129 (1,2,3) - Houston we have a problem (note in the middle of the slider lol)LOL IM SO SORRY

And that's it, i'm sorry if my mod didn't help much, i'm still new to mapping, but i hope it helped! 8-)
you helped fine!!!! thank you so much for modding :)
- Frontier -
from ur queue

[Lemons' Easy]
00:19:331 (3) - not completely blanket 00:20:850 (4)
00:33:002 (1) - imo make it like this is better
01:18:382 (2) - not completely blanket 01:17:812 (1) plz

[Normal]
00:11:736 - 00:14:015 - You don't need to put a break here

[Hard]
00:28:445 (1,2,3,4) - not perfectly triangle
00:35:281 (3) - imo ctrl+g is better
00:52:939 (1,2) - imo 344|232 is better
00:57:306 (1) - imo ctrl+g is better
01:24:648 (1) - like this plz

[Intelli's Hard]
00:08:129 (1,1,1,1) - nc out plz, they can make players confused. :(
01:25:597 (1,1,1,1) - ^

[Memory]
00:44:205 (4,5,6) - imo ctrl+g

I like your song and your map. Take my star !!
Good luck !!
DeletedUser_6181859
okaaaay
time for small mod from me, because i can't make normal mods xD
Song and beatmaps
Add "Intelli" in "Tags"
Isla^^
Normal
00:05:471 (3,4,5) - check jumps
00:09:458 (1,1) - remove break (?)
00:24:458 - make clickable
00:38:509 - ^
01:02:053 (1) - remove (?)
Hard
00:27:876 - make clickable like in 00:29:964 (1,2,3) (?)
00:48:192 (1,2,3,4) - set like in 00:16:293 (1,2,3,4)
00:59:395 (4,5,6) - i don't know why, but this triple annoy me :lol:
01:24:648 (1) - set as in image (?)

01:25:217 (1) - remove newcombo
1.20 slider velosity was in normal, i think, 1.30~1.40 is good for hard
Intelli's Hard
00:46:293 - make clickable
00:25:597 (2) - remove (?)
00:32:623 (1) - ^ (?)
you make specific diffs, i can't mod this:DDDDD
Topic Starter
Airachi

- Frontier - wrote:

from ur queue heyy!!

[Normal]
00:11:736 - 00:14:015 - You don't need to put a break here i want it there for spinner recovery

[Hard]
00:28:445 (1,2,3,4) - not perfectly triangle you got me, nice
00:35:281 (3) - imo ctrl+g is better i prefer to have my current one rather than ctrl+g for the distance from 00:35:281 (3,4) -
00:52:939 (1,2) - imo 344|232 is better oh wow, that feels nice
00:57:306 (1) - imo ctrl+g is better i dont really like the flow of it
01:24:648 (1) - like this plz i would rather end on a clickable note, feels like it plays nice for the part , might change if more people say so tho

[Memory]
00:44:205 (4,5,6) - imo ctrl+g oof i dont think thats a good idea ;w; supposed to halt at the triple not change cursor direction before starting it

I like your song and your map. Take my star !!
Good luck !!thank you so much for mod and kind words !! :)

100bit wrote:

okaaaay
time for small mod from me, because i can't make normal mods xD well hi there! thank you! <3
Song and beatmaps
Add "Intelli" in "Tags"
Isla^^ Added intelli to tags, i dont think isla should be added even if shes on the BG
Normal
00:05:471 (3,4,5) - check jumps wasnt sure what i was supposed to be checking, so i fixed the .02 DS
00:09:458 (1,1) - remove break (?) i think the spinner into break is fine
00:24:458 - make clickable i cant
00:38:509 - ^ ^
01:02:053 (1) - remove (?) i think its fine, it makes less downtime in the kiai and compliments the start of the slider, but i will change if more people have a problem with it
Hard
00:27:876 - make clickable like in 00:29:964 (1,2,3) (?)i don't hear and sounds on the first one
00:48:192 (1,2,3,4) - set like in 00:16:293 (1,2,3,4) i think this motion is fine here, the 2nd one gives off a more jagged feel
00:59:395 (4,5,6) - i don't know why, but this triple annoy me :lol: im sry ;w;
01:24:648 (1) - set as in image (?) i think it is better as current 1/4 repeating slider for now

01:25:217 (1) - remove newcombo it is okay
1.20 slider velosity was in normal, i think, 1.30~1.40 is good for hard

you make specific diffs, i can't mod this:DDDDD umm lol you did mod it though! so thanks for modding! (:
Intelli

gamescreator wrote:

00:07:179 (1,2,1,1,1,1,1) - Allign this to center just so it looks better Done

00:24:838 (1) - This slider could be a little slower to fit the song IMO Ehhh I like it but it is probably a little bit overcomplicated for a Hard diff, especially since it is on the complex side already

00:54:838 (3,4) - I think a slider a tick longer would fit better here Ok (yw dt farmers)

01:07:369 (4,5) - ^ I like this one actually, the longer slider doesn't fit as well for me imo

I liked the use of NCs in this map, big fan

100bit wrote:

00:46:293 - make clickable I don't really see the point, since the song is syncopated here (red-tick heavy), it works best as it is now
00:25:597 (2) - remove (?) I like the flow better
00:32:623 (1) - ^ (?) ^
you make specific diffs, i can't mod this:DDDDD I take that as a compliment :D

- Frontier - wrote:

[Intelli's Hard]
00:08:129 (1,1,1,1) - nc out plz, they can make players confused. :(
01:25:597 (1,1,1,1) - ^
this technique is actually fairly common and makes perfect sense to most, if not all, Hard level players. Plus, if a Hard player is going to get confused about anything in this map, it won't be NCs lol
ty for mods <333
Update
osu file format v14

[General]
AudioFilename: Plastic Memories OP.mp3
AudioLeadIn: 0
PreviewTime: 53129
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3180,23129,23319,61009,61768
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Ring of Fortune
TitleUnicode:Ring of Fortune
Artist:Eri Sasaki
ArtistUnicode:佐々木恵梨
Creator:Airachi
Version:Intelli's Hard
Source:プラスティック・メモリーズ
Tags:-lemons Plastic Memories プラメモ opening tv size
BeatmapID:940264
BeatmapSetID:374300

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"islasacutie.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 192,192,192
Combo3 : 255,128,255
Combo4 : 242,24,57

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254,137,64142,2,0,P|285:158|347:163,1,70,0|0,0:0|0:0,0:0:0:0:
396,243,64521,1,8,0:0:0:0:
290,280,64711,6,0,P|231:245|158:246,1,140,4|0,0:0|0:0,0:0:0:0:
115,143,65281,1,8,0:0:0:0:
219,102,65471,2,0,P|278:137|351:136,1,140,4|0,0:0|0:0,0:0:0:0:
373,126,65945,1,0,0:0:0:0:
400,118,66040,2,0,P|419:109|441:91,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
430,100,66420,6,0,L|456:193,1,70,4|0,0:0|0:0,0:0:0:0:
384,259,66800,2,0,L|365:191,1,70,8|0,0:0|0:0,0:0:0:0:
333,84,67179,1,0,0:0:0:0:
220,87,67369,2,0,P|162:92|112:124,1,105,0|0,0:0|0:0,0:0:0:0:
100,133,67749,1,0,0:0:0:0:
90,244,67939,2,0,P|107:279|191:313,1,105,0|0,0:0|0:0,0:0:0:0:
190,313,68319,6,0,L|332:291,2,140,8|0|8,0:0|0:0|0:0,0:0:0:0:
90,244,69268,1,0,0:0:0:0:
148,140,69458,2,0,L|290:118,1,140,0|8,0:0|0:0,0:0:0:0:
382,207,70028,1,0,0:0:0:0:
382,207,70123,1,0,0:0:0:0:
382,207,70217,1,0,0:0:0:0:
421,312,70407,6,0,P|382:326|340:326,1,78.7500030040742,0|0,0:0|0:0,0:0:0:0:
345,326,70787,5,4,0:0:0:0:
161,197,71167,5,0,0:0:0:0:
385,197,71547,5,0,0:0:0:0:
206,330,71926,5,0,0:0:0:0:
279,245,72116,1,8,0:0:0:0:
279,216,72211,1,0,0:0:0:0:
279,187,72306,1,0,0:0:0:0:
280,159,72401,1,0,0:0:0:0:
281,131,72496,6,0,P|272:91|228:65,1,70,0|0,0:0|0:0,0:0:0:0:
140,50,72876,1,8,0:0:0:0:
76,142,73066,2,0,P|81:201|137:230,1,105,0|0,0:0|0:0,0:0:0:0:
142,229,73445,6,0,L|282:212,1,140,0|0,0:0|0:0,0:0:0:0:
309,211,73920,1,0,0:0:0:0:
309,211,74015,1,0,0:0:0:0:
365,114,74205,1,0,0:0:0:0:
365,114,74300,1,0,0:0:0:0:
365,114,74395,1,8,0:0:0:0:
252,118,74585,5,0,0:0:0:0:
370,307,74964,5,0,0:0:0:0:
468,105,75344,5,0,0:0:0:0:
325,193,75629,1,0,0:0:0:0:
325,193,75724,2,0,P|277:196|232:219,1,70,0|8,0:0|0:0,0:0:0:0:
161,263,76104,1,0,0:0:0:0:
175,152,76293,2,0,P|172:97|139:52,1,105,0|0,0:0|0:0,0:0:0:0:
123,36,76673,5,8,0:0:0:0:
71,136,76863,2,0,P|84:203|150:253,1,140,0|0,0:0|0:0,0:0:0:0:
162,258,77338,1,0,0:0:0:0:
162,258,77433,1,8,0:0:0:0:
272,273,77623,5,0,0:0:0:0:
382,258,77812,2,0,P|413:235|420:192,1,70,0|0,0:0|0:0,0:0:0:0:
414,93,78192,1,8,0:0:0:0:
315,39,78382,6,0,P|266:34|190:50,1,105,4|0,0:0|0:0,0:0:0:0:
183,49,78762,1,0,0:0:0:0:
117,140,78952,1,8,0:0:0:0:
150,246,79142,1,0,0:0:0:0:
255,281,79331,1,0,0:0:0:0:
348,218,79521,1,0,0:0:0:0:
348,218,79616,1,0,0:0:0:0:
348,218,79711,1,8,0:0:0:0:
350,105,79901,5,0,0:0:0:0:
153,300,80281,5,0,0:0:0:0:
153,104,80660,5,0,0:0:0:0:
349,300,81040,5,0,0:0:0:0:
252,203,81420,2,0,L|252:178,2,23.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
252,220,81610,6,0,P|229:275|192:288,1,97.1249996294976,0|0,0:0|0:0,0:0:0:0:
170,290,81990,1,8,0:0:0:0:
140,191,82179,1,0,0:0:0:0:
140,191,82274,1,0,0:0:0:0:
140,191,82369,6,0,P|112:167|92:126,1,64.7499997529984,0|0,0:0|0:0,0:0:0:0:
81,40,82749,1,8,0:0:0:0:
177,76,82939,6,0,P|205:100|225:141,1,64.7499997529984,0|0,0:0|0:0,0:0:0:0:
257,220,83319,1,0,0:0:0:0:
374,191,83509,6,0,P|402:167|422:126,1,64.7499997529984,8|0,0:0|0:0,0:0:0:0:
433,40,83889,1,0,0:0:0:0:
337,76,84079,6,0,P|309:100|289:141,1,64.7499997529984,0|8,0:0|0:0,0:0:0:0:
257,220,84459,1,0,0:0:0:0:
209,326,84648,5,4,0:0:0:0:
209,326,85028,1,8,0:0:0:0:
96,194,85217,5,0,0:3:0:0:
373,125,85597,5,0,0:3:0:0:
209,326,85977,5,0,0:0:0:0:
209,63,86357,5,0,0:0:0:0:
373,264,86736,5,0,0:3:0:0:
256,192,86926,12,0,88825,0:0:0:0:
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