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Halozy - PLAZMA

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Total Posts
5
Topic Starter
0109-
This beatmap was submitted using in-game submission on Saturday, February 06, 2016 at 4:31:33 PM

Artist: Halozy
Title: PLAZMA
Source: 東方Project
Tags: - Suwako - suminjun misato crouka snow melody Comiket83 Touhou Chireiden Subterranean Animism Energy Daybreak Future Dream Staff roll theme
BPM: 175
Filesize: 5719kb
Play Time: 05:37
Difficulties Available:
  1. 0109 (6.78 stars, 1655 notes)
Download: Halozy - PLAZMA
Information: Scores/Beatmap Listing
---------------
6.78*
Need modders

0109: Completed
LigerZero
no kds
[Metadata]
Title:PLAZMA OK
TitleUnicode:PLAZMA OK
Artist:Halozy OK
ArtistUnicode:Halozy OK
Creator:thai0109 OK
Source:東方Project OK
Tags:- Suwako - Added "suminjun misato crouka snow melody Comiket83 Touhou Chireiden Subterranean Animism Energy Daybreak Future Dream Staff roll theme"
Stjpa
• Increase OD maybe?
• 00:01:625 (1,2) - Why is this pattern different than all the others after? These 2 sliders don't fit to the music.
• You have inconsistent custom stacking at the beginning, if i'm not mistaken. Better check them.
• 01:07:454 - Dunno about the hitsound volume. Keep in mind that this is a rhythm game, and playing with hitsounds that quiet when the music isn't, is weird.
• 01:30:425 (1,2,3) - Place (3) somewhere else please. This looks ugly. :v
• 01:38:482 (5,6,7,1,2,3,4,1) - This little jump part feels random because there's no sound which allows it unlike 01:28:025 (1,2,3,4,5,6,7,8) as an example.
• 01:46:882 (4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Same as above.
• 01:54:082 (2,6) - Consider placing the circle somewhere else. You always stacked them properly or didn't let them overlap like this.
• 02:13:111 (10,11,12,1) - Pretty sure there's another solution for this.
• 02:18:425 (1,2,3,4,1) - Am I dumb or aren't they straight?
• 03:05:396 (1,2,3,4,5,6,7,8) - Hitsound them a bit different so people know that this is a build-up.
• 03:13:625 (1,2) - Why no blanket? :v
• 03:14:996 (2,3) - ^
• 03:21:168 (5,1) - ^
• 03:31:111 (4) - NC?
• 03:36:939 (1,2) - I don't get this NC.
• 03:50:654 (1,2,3,4,5,6,7,8,9) - Same as 3:05
• 03:56:139 (1) - What's up with this NC?
• 04:09:511 (3,1) - They're touching. Looks ugly to me. ;w;
• 04:26:311 - 20 sec break is bit long. Maybe just place some not-intense sliders?
• 05:00:596 (6,7,1,2,1,2) - Why different NC than all the kicksliders before?
• 05:06:082 (5,6,1,2,1,2) - ^
Topic Starter
0109-

Stjpa wrote:

• Increase OD maybe? ok :)
• 00:01:625 (1,2) - Why is this pattern different than all the others after? These 2 sliders don't fit to the music. ok i'll consider to fix this
• You have inconsistent custom stacking at the beginning, if i'm not mistaken. Better check them.
• 01:07:454 - Dunno about the hitsound volume. Keep in mind that this is a rhythm game, and playing with hitsounds that quiet when the music isn't, is weird. okay
• 01:30:425 (1,2,3) - Place (3) somewhere else please. This looks ugly. :v hm...
• 01:38:482 (5,6,7,1,2,3,4,1) - This little jump part feels random because there's no sound which allows it unlike 01:28:025 (1,2,3,4,5,6,7,8) as an example. i think a hard map should have some pattern like this, and it's not as hard as 01:28:025 (1,2,3,4,5,6,7,8)
• 01:46:882 (4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Same as above. hmm...
• 01:54:082 (2,6) - Consider placing the circle somewhere else. You always stacked them properly or didn't let them overlap like this. the circle totally in the slider so.. i think it ok
• 02:13:111 (10,11,12,1) - Pretty sure there's another solution for this. yeah xD
• 02:18:425 (1,2,3,4,1) - Am I dumb or aren't they straight? :|
• 03:05:396 (1,2,3,4,5,6,7,8) - Hitsound them a bit different so people know that this is a build-up. okay
• 03:13:625 (1,2) - Why no blanket? :v it's a blanket :|
• 03:14:996 (2,3) - ^ ^
• 03:21:168 (5,1) - ^ ^
• 03:31:111 (4) - NC? nope
• 03:36:939 (1,2) - I don't get this NC. music change
• 03:50:654 (1,2,3,4,5,6,7,8,9) - Same as 3:05 okay
• 03:56:139 (1) - What's up with this NC? :|
• 04:09:511 (3,1) - They're touching. Looks ugly to me. ;w; fixed
• 04:26:311 - 20 sec break is bit long. Maybe just place some not-intense sliders? hm...
• 05:00:596 (6,7,1,2,1,2) - Why different NC than all the kicksliders before? fixed
• 05:06:082 (5,6,1,2,1,2) - ^ fixed
Thanks for modding :)
firedigger
SPOILER
16:54 firedigger: WOW
16:54 *firedigger is editing [https://osu.ppy.sh/b/819544 Halozy - PLAZMA [0109]]
16:54 firedigger: WOW
16:55 thai0109: ?
16:55 firedigger: 0109/1080 is a fair rating for difficutly of that map
16:55 firedigger: are you really thinking about ranking it?
16:55 thai0109: i hope so
16:55 thai0109: it's kinda hard
16:55 thai0109: i have to find lots of modders ...
16:56 firedigger: 02:44:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is surreal
16:56 firedigger: [Higan torrent] HR gets wet when she thinks about these stream
16:57 thai0109: lol
16:59 firedigger: have you shown it to top tier players?
16:59 thai0109: they didn't reply
17:00 thai0109: do you know how to show it :P
17:00 firedigger: okay, I meant something more intelligent then just sending them the map
17:00 firedigger: than*
17:00 firedigger: 04:51:425 (6,7,1,2) - mapping new vocal looks better on a new stream
17:01 firedigger: just like in [Higan torrent]
17:01 thai0109: :|
17:01 firedigger: Also, such stream jumps could be bad for flow
17:01 firedigger: right, then for some reason you do not have 04:56:396 (14,1) - jump here
17:02 thai0109: its a stream ?
17:02 firedigger: where?
17:03 firedigger: right, language barrier is just on time
17:03 thai0109: :|
17:03 firedigger: yeah, :| doesn't explain much
17:05 firedigger: I need to let my friends look at the map, then I can come to a conclusion
17:05 firedigger: I can't judge 6.76*
17:05 thai0109: ...
17:05 thai0109: okay
17:05 firedigger: I will contact later
17:06 firedigger: I can only notice mistakes in spacing and timeline
17:06 firedigger: (which are present obviously)
17:06 firedigger: But it doesn't make sense if the patterns are already broken in advance
17:06 thai0109: ...
17:07 firedigger: Not sure what that's supposed to mean
17:07 firedigger: I prefer english
19:00 firedigger: Okay, I asked my 1k friend to play it and apart of several overmapped places the patterns are valid
19:01 thai0109: :|
19:01 firedigger: we can get down to precise modding
19:01 thai0109: thanks :P
19:05 firedigger: 00:02:996 (2) - why this tick?
19:05 firedigger: it doesn't seem to have a beat
19:06 firedigger: unlike red tick before it
19:06 thai0109: yeah ...
19:07 firedigger: 00:08:139 (4) - this tap doesn't have beat as well
19:07 firedigger: 00:09:168 (2) - as well as this sliderstart
19:07 firedigger: 00:12:254 (4) - ^
19:08 firedigger: 00:13:625 (4) - no beat
19:08 firedigger: 00:14:654 (6) - ^
19:08 firedigger: 00:19:111 (6) - ^
19:08 thai0109: i think these is ok
19:09 firedigger: well, do you hear a BEAT?
19:09 firedigger: I do not
19:09 firedigger: Please be really careful about putting a note at non-existant beat
19:09 firedigger: 00:20:139 (2) - ^
19:09 thai0109: but if you leave it a blank, its not even an extra difficulty
19:10 firedigger: that's a poor excuse to literal overmapping
19:10 firedigger: 00:23:225 (4) - ^
19:10 firedigger: the slow part is still 3.5 stars at best
19:10 firedigger: there's no need for it to be harder than it should
19:11 thai0109: well, i'll fix some ...
19:11 firedigger: 00:25:282 (3) - ^
19:12 thai0109: it has a beat :|
19:13 firedigger: Maybe I am deaf, but anyway, pay attention to those points
19:14 firedigger: This is your decision in the end
19:14 thai0109: okay
19:16 firedigger: 01:01:282 (1) - wow, how did you find a beat here?
19:17 thai0109: well, in order to keep the beat ...
19:17 firedigger: Both red ticks around this note have piano beats
19:18 thai0109: but its not suit the music
19:18 firedigger: I thought mapping note to actual beats is exactly about suiting to the music
19:19 firedigger: 01:04:711 (1,2,3,4,1,2,3,4) - this is too sudden
19:19 firedigger: looks overmapped
19:19 firedigger: maybe make the first half a bit less spaced
19:20 firedigger: 01:20:054 (5) - btw, I have personal hate towards quite triplets
19:20 firedigger: that's a good example
19:23 thai0109: :|
19:24 firedigger: I still believe that SUPER SPACED streams and super fast sliders are out of place
19:25 firedigger: 02:27:939 (1,2,3,4,5,6,7,8,9,10,11) -
19:25 firedigger: my friend told me that they were hard to read
19:25 firedigger: maybe not THAT SPACED?
19:25 firedigger: a bit less spacewd
19:26 thai0109: i dont want my map looks like higan torrent :|
19:27 firedigger: what?
19:27 firedigger: that's exactly what you did
19:27 firedigger: you took the streams like there and you did sliders the same way
19:27 firedigger: looks like you actually WANT to make new [Higan torrent]
19:27 thai0109: no :|
19:27 firedigger: 03:06:768 (1,2,3,4,5,6,7,8) - this is a joke btw. The music there is not even intense
19:29 thai0109: it is...
19:29 firedigger: wow
19:29 firedigger: even if it was, such patterns are not even rankable I think
19:30 firedigger: have you ever seen anything like that for the past 2 years?
19:30 firedigger: 03:20:254 (2,3) - this are consistent with music but are unrealistic to actually read as 1/3
19:30 thai0109: it has to be 1/3
19:31 firedigger: Yes, it does
19:31 firedigger: I think you can make them not stacked at least
19:31 firedigger: so they are readable
19:31 firedigger: that's where my friend broke btw
19:37 firedigger: other than that, you just usually ignore spacing rules in non-kiai parts
19:38 firedigger: 04:18:082 (4) - for exmaplethis should be a jump
19:38 firedigger: 04:20:825 (7) - as well as this
19:39 thai0109: but it doesnt suit the music
19:39 thai0109: the music still calm
19:39 firedigger: wow
19:40 firedigger: that's a new defition of "suite to music"
19:40 firedigger: in osu! strong beats are usually emphasized using spacing
19:40 firedigger: it's not just "small equal spacing in slow", "large equal in fast part"
19:40 thai0109: its not even strong lol
19:40 firedigger: it's more precise than that
19:40 firedigger: it is
19:41 firedigger: well, not sure how you audio devices work, but that's a clear strong sound
19:42 firedigger: so, you should look into the slow parts and work on spacing there maybe, everything else seems to be fairly legitimate
19:42 firedigger: You would need more experienced modders for most intense parts
BanchoBot
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