Hi, M4M thingy.
Modding the insane diffs only because reasons below.
Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend
[General]
Modding the insane diffs only because reasons below.
Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend
[General]
- Some things from autoMod:
• Storyboard file(s) not found:
{sb\circle} {sb\lightrotate} {sb\leafs\leaf3} {sb\leafs\leaf2} {sb\leafs\leaf1} {sb\leafs\leaf5} {sb\leafs\leaf4} {sb\blank}
• Files unused:
{sb\leafs\thumbs.db} {sb\blank.png} {sb\circle.png} {sb\lightrotate.png} {sb\leafs\leaf1.png} {sb\leafs\leaf2.png} {sb\leafs\leaf3.png} {sb\leafs\leaf4.png} {sb\leafs\leaf5.png}
Del's Normal:
• Useless green line(s) over red (no SV changes):
00:00:385 {385} ms
• Object is unsnapped:
00:03:983 {3983} Slider edge
00:07:583 {7583} Slider edge
00:08:097 {8097} Slider edge
- 00:02:785 (5,6,1) - Equalize the spacing here for better structuring. Set the DS a bit higher as well because strong beats.
- Otherwise pretty nice.
- Aihu would sound cuter as a GD name :3
- 00:00:385 (1,2,3,4,5,6,7) - The finishing HS right at the beginning feel misplaced. Delete them.
- 00:09:299 (3,4) - Big jump for no reason. Try to space 3-4-5 equally:
- 00:18:556 (3,4) - ctrl+g for better flow
- 00:21:985 (5,6,1) - 6-1 should be spaced out higher, you lose emphasis on 1 if you space it that low.
- 00:25:070 (1) - 502|123. Or else you make an unreasonable jump from 1->2
- 00:29:185 (1,2,3,4,5,6) - Try this for a neater pattern:
- 00:31:585 (3,4,5) - Emphasis on 4 lost due to low spacing, too high emphasis on 5. Try:
- 00:34:327 (4,1,2) - Missing emphasis on 1:
- 00:43:927 (3) - Missing emphasis on 3, should be as high spaced as 4 and 5.
- 00:57:813 (5,1) - Missing emphasis as neither spacing is high enough or sharp angle is used. Just make it simple:
- 01:17:527 (2,3,4) - Equal spacing would be cleaner.
- 01:24:042 (3,4,5) - 01:28:499 (2,3,4) - ^
- 01:25:413 (1,2,3) - Transition is bad due to sharp angle. push 1-2 a bit more to the left.
- Work on your spacing!
- 00:04:499 (1,2,3,4,5) - That doesn't look really neat, makje it an actual pentagon:
- 00:09:985 (1,2,3,4,5,6) - ^
- 00:18:042 (5,6,1) - 359|297 for symmetric pattern.
- 00:19:585 (1,2,3,4,1,2,3,4) - I recommend you keep the spacing consistent on every combo here, makes for better structuring.
- 00:22:327 (1) - Loose the slider up a bit, it looks pretty crippled.
- 00:32:442 (4) - Doesn't work out well because this slider ends on a strong beat. Make it a regular stream.
- 00:42:556 (3,4,1) - Really sharp angle here. Try to shift everything from 00:39:471 (3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,1,2,1,2,3,4) - a bit more to the left.
- 01:11:185 (4,5) - Space this out for a better transition into the stream.
- Spacing is a bit wonky here and there, but else it's okay.
- This diff has similar issues to the Extra one, reffering to the first and last point below.
- 00:06:899 - Yeah... I don't know why this gap lol
- 00:43:327 (6,1,2,3) - Why is this so sharp-angled? The emphasis should lie on the white tick at 00:43:585 - , not 00:43:413 - as you did here.
Same issue at 01:05:184 (5,6,1,2) - 01:38:098 (5,6,1,2,3) - . - 01:15:813 (1,2,3) - unpolished. Try using the rotate-function properly (rotate by 0°/120°/240°)
- 01:18:213 (5,1) - Why low spacing compared to the previous objects?
- 01:29:185 (5,1) - ^
- 01:36:042 (2,1) - Way too big jump
- 01:36:385 (1,2,3,4,5,6,7,8) - Please no, nerf this down, it doesn't fit to the overall difficulty of the map.
- Overall good to play, but the spacing as well as your patterning look rather unpolished.
As a general advice, don't space your objects too high as you did here as everything will turn out to be a jump this way and emphasis gets lost on a lot of beats. - Jumps with questionable emphasis:
00:00:727 (3,4) - 00:02:098 (3,4) - beats on 3 have higher emphasis than 4 yet are less spaced.
00:12:042 (3,4,1) - Unnecessary jumping. Music at this point is still calm.
00:38:099 (3,4,5,6,1) - Might play out fine, but you're putting so much emphasis on that jump at 6 that emphasis gets lost on the upcoming stream.
Broaden the angle between 4-5-6 and add some spacing into the stream:
01:04:670 (2,1) - This breaks the flow really hard as you just came from a motion-intense sliderstream part and then make such a low spacing into the stream.
You really need to space this out in a way it doesn't break the flow.
01:10:327 (1,2) - Big jump for no reason.
01:36:299 (8,1) - What is this jump lol - Irregular spacing and unpolished patterns:
00:05:699 (6,1,2,3) - this may play well, but structure-wise it'd be better if you space 1-2-3 equal
00:09:985 (1,2,3,4) - Lazy patterning, organize it better so it actually is a square
00:41:527 (1,2,3,4,5,6,7,8) - The sudden increase of spacing after the first 4 kicksliders isn't really justified by the music. Try to keep the pattern cleaner and more consistent, e.g.:
01:24:727 (3,4) - Forced low spacing on 4 for patterning... please space it out. - 01:15:813 (1,2,3,4) - I really don't know how people could sightread these 3/4 sliders. Lower down the spacing.
- 00:16:842 (1,2,3,4,5,6,7,8) - Make two square patterns consisting of 1-2-3-4 and 5-6-7-8. As the beats on 1 and 5 are the most emphasized ones and pretty much seperate the vocal lines:
- 01:17:185 (1,4) - Overlap isn't really nice and noticeable in gameplay.
- I don't want to sound rude but your extra diff looks like it wasjust mapped for difficulty's sake. You can see that easily by the amount of jump sections and overdone spacings put into the map. That's okay by today's standards as long as you can wrap it up in a cleaner structured map. So yea, work on your patterning and spacing. In its current state QATs will not let this through.