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Camellia - DON'T GIVE A FUCK

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Hvick711
I'll try modding this and give constructive feedback and how to fix some specific parts that I think are oddly played.

wub?

First of all I want to mention that the map is not used to its full potential. Mostly because all of the circles + sliders are in this small circle when there's a lot of room around the edges try to space out some of the sliders + circles. The map in general is fun to play because of the sliders placed really well and slider velocity used correctly

00:36:039 (1,2,3,4,5,6,1,2,3,4,5,6) - The singles around here feel really odd to play maybe because of this weird triangular shape. Would suggest maybe just make a more spaced triangle so its easier to read.
00:57:601 (1,2,3,4,5,6,7,8,9,10,11,12) - Weird spacing can easily hit 100's without knowing about it beforehand.
00:58:539 (1) - As soon as this part starts the circles are really close to each other so you could try to maybe make it a bit more jumpy. I think it would fit the song all in all those sliders are pretty fun!
02:47:167 (1,2,3,4,5,6,1,2,3,4,5) - Bpm is at 0.75% but it could be dropped down a bit more.
02:50:866 (1,2,3,4,5,1,2) - More creative slide + single would fit better.
02:59:094 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - The stream ends on a different finger you start with and it seems to me a bit too long.
03:38:094 (3,1,2,3) - Ends on a different finger you start with should always make them end on the finger you start the stream with easier to play.
03:45:037 (1,2,3,4,5) - Weird spacing.
04:11:008 (2,3,4,5) - 4 note stream hard to play.
04:12:380 (2,3,4,5) - The same as before
04:15:123 (2,3,4,5) - There is a lot of these 4 note stacks that I personally think are extremely hard to play because there are sliders right after them.
Great map in general.
Topic Starter
Hikaru Rose

-Toushin wrote:

I'll try modding this and give constructive feedback and how to fix some specific parts that I think are oddly played.

wub?

First of all I want to mention that the map is not used to its full potential. Mostly because all of the circles + sliders are in this small circle when there's a lot of room around the edges try to space out some of the sliders + circles. The map in general is fun to play because of the sliders placed really well and slider velocity used correctly. - Thanks! The reasoning behind not using the corners is mostly because the corners play very strict, sometimes even awkward and is hard to reach for some people (and I am not a fan of corners myself ;w;).

00:36:039 (1,2,3,4,5,6,1,2,3,4,5,6) - The singles around here feel really odd to play maybe because of this weird triangular shape. Would suggest maybe just make a more spaced triangle so its easier to read. - Changed it~
00:57:601 (1,2,3,4,5,6,7,8,9,10,11,12) - Weird spacing can easily hit 100's without knowing about it beforehand. N-Not really?
00:58:539 (1) - As soon as this part starts the circles are really close to each other so you could try to maybe make it a bit more jumpy. I think it would fit the song all in all those sliders are pretty fun! Uhm... Till where? ;w;
02:47:167 (1,2,3,4,5,6,1,2,3,4,5) - Bpm is at 0.75% but it could be dropped down a bit more. I think it's fine like this
02:50:866 (1,2,3,4,5,1,2) - More creative slide + single would fit better. Agree, changed
02:59:094 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - The stream ends on a different finger you start with and it seems to me a bit too long. It doesn't? And the length is just fine i think
03:38:094 (3,1,2,3) - Ends on a different finger you start with should always make them end on the finger you start the stream with easier to play. It doesn't?
03:45:037 (1,2,3,4,5) - Weird spacing. Toned it down a little bit
04:11:008 (2,3,4,5) - 4 note stream hard to play. Forms a quint with the previously slider
04:12:380 (2,3,4,5) - The same as before ^
04:15:123 (2,3,4,5) - There is a lot of these 4 note stacks that I personally think are extremely hard to play because there are sliders right after them. They are all quints...?
Great map in general. Thanks~
VINXIS
READ BOTTOM BEFORER APPLYING MKOD

General

  1. hers a spfthitwhistle-1/3 with less delay
  2. le softhitclap-1/3/4 w. les delay
  3. normal-hitnormal-1/3/4
  4. sik colr hax
  5. Object's end is not snapped! 02:40:725
  6. Object's end is not snapped! 02:49:833

the dIf

mostly edsign shit i thikn
  1. 00:00:882 (2,3,1) - mit wanna move this down right or 00:00:414 (1) - more up left cuz the barely
  2. 00:04:164 (1,1) - idk bout u buit id giv them the same shape so the first 1 jsut looks like a half of the second 1 u kno wot im sayin
  3. 00:05:570 (2,3,1,2,3,4,5,1) - i think if u spaced this out more in general and avoided the barely overlappin shti and tghe cluster its in or w/e that it is rn it give a cleaner and mroe structural look 2 it
  4. 00:09:320 (2,3,4) - i fguess tis ur opinoin if u want to make a scalene triangle w. them but i thikn an equilateral trignale wud b bettr
  5. 00:09:789 (1,2,3,4,5,1) - somthign about this doesnt fit well w i t h m e i think its cuz its so clustered aufkhwekcjsdf
  6. 00:14:789 (2,3) - if u equally space the sliderends away from the long slidr itll have a better look ina subtle sense i gues
  7. 00:16:820 (3,1) - flo is rlly bad here cuz 00:16:351 (1,2) - is not the same as the 3-1 which gives a unconsistent and asdgjkrfehjkfek feel to it when the note is under the slider lik that, id recommend moving 1 away from 3 in 00:16:820 (3,1) - tbh because of consistency issues that show up latr in the map
  8. 00:18:070 (5,6,1) - can u put this farther downright or smth cuz it looks so messy and ase
  9. 00:18:226 (1,3) - using the same slider will helpe make 00:18:695 (3,4) - look more natural
  10. 00:20:570 (2,3) - isnt consistent with 00:16:820 (3,1) -
  11. 00:19:164 (1,2,3,4) - the 2 has the stronger spacing emphasis when the 3 and 4 r much stronger d
  12. 00:21:039 (1,2) - dud e asdjgksdfae ^^^^^^^^^^^ (AN d THE SOTRNGER BEAT IS AT THE SLDIEREND DAD)
  13. 00:21:976 (1,2,3,4,5,6) - sik shit brvh
  14. 00:24:320 (2,3) - same thing about consistency here
  15. 00:26:976 (2,3,4) - r u sur u cant space this out more d like make a triangle w. 00:26:195 (3,2,3) - (the sliderheads) or smth
  16. 00:34:165 (1,2,1,2) - this looks so ugly cuz it looks so clustered :c;c:aSRgetjkdgvberkwjcn
  17. 00:37:758 (6,1) - lol dad pls the flo is rlly weird/b]
  18. 01:01:820 (1,2) - [b]dude wtf strong beat on sldier e
  19. 01:09:320 (1,2) - Y FUKD SAPCIOGN EMPSHASI
  20. 01:24:320 (1,3) - Y (hone s tly (1) is a huge problem lik d its likwe sgjkbhfjkshfvsjkc makes it look so clusteeered and im so gay cuz the oveRLAPS sdfghjkvc)
  21. 01:33:226 (1,2) - id highly recommend not stackign this 1 cuz i rlly think this looks and plays better but idk lo
  22. 01:51:039 (1,2) - wow wot happened to the k i c k s
  23. 01:58:539 (1,2) - wyh
  24. 02:03:226 (1,2,3,4,5) - DAD the cluster look is fucjkgin kilgin me
  25. 02:17:289 (1) - wud recommend changing the anchor point's position in the slider so it blankets 02:16:820 (3) -
  26. 02:18:695 (3,4) - if i were u i'd r e al l y ctrlj dat shit cuz the flo from 2 to 3 is just d
  27. 02:26:664 (1,2) - nOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAGKERFGKEGKERFCWSMCV tHE OVELRAPS
  28. 02:37:445 (1) - take off nc it looks rlly out of place and i cnat think of a reason y u wud hav that ther aside for a rhythm pattrern change which is also d cuz it has the same sound and emphasis as the other 2 sliders but yejha
  29. 02:40:374 (1) - WTf this sliders off
  30. 02:41:349 (4,6) - deud just stack themm/move them closer that looks so fSDJICDKSFG
  31. 02:41:981 (1,4) - this also looks really ewjghfjcwEF
  32. 02:41:981 (1,2) - AND THIs 2
  33. 03:01:837 - THE MAPPIGN OF THIS DROP IS SIK AFFFFFFFF
  34. 03:12:808 (1,1,2,3) - no dad
  35. 03:13:837 (5,6,2,3) - no d a d
  36. 03:18:808 (1,2,3,1) - MAN STOP H?RUTIGN ME THIS OVERLAp
  37. 03:29:266 (1) - the shortass sliders u do here r cool n shit but the sapcing and the adgusifhwdrjk overlaps make it look e h
  38. 03:33:380 (1,2,3,4,5,6,7,8) - but this 1 and so on wer vry nice
  39. 03:36:123 (1,2) - nOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO strong beat has 0 spacing emphasis mfw
  40. 04:42:294 (1,1) - onward the spacings r 2 close and look rlly awkwas xd

alright tbh the map is actually AMAZINKG AS FUJCK u hav sik design xchoice, i jstu think that ur style is not r e f i n e d yet i gues, only a few of the overlaps i stated throughugot this mod are aCTUALYL VISIBLEINGAMOPLAY overlaps (like 01:24:320 (1) - ) wich u sud rlly fix cuz they give the map a mUCH BETTER LOOK FAm (i bolded those 1s, also bolded things that r improtant but hav nothing to do w. overlaps) but yhjea the rest of the overlaps r just to refine ur structure-part in mapping i guess

TALK TO NAITOSHI ABOUT THIS MAP T LOOKS KINDA LIK HIS STYLE and yeaj

but yea anythgin not bolded is either that the overlap is not seeable in gameplay/unimportant ok xd
Topic Starter
Hikaru Rose

VINXIS wrote:

READ BOTTOM BEFORER APPLYING MKOD

General

  1. hers a spfthitwhistle-1/3 with less delay
  2. le softhitclap-1/3/4 w. les delay
  3. normal-hitnormal-1/3/4
  4. sik colr hax
  5. Object's end is not snapped! 02:40:725
  6. Object's end is not snapped! 02:49:833

the dIf

mostly edsign shit i thikn
  1. 00:00:882 (2,3,1) - mit wanna move this down right or 00:00:414 (1) - more up left cuz the barely
  2. 00:04:164 (1,1) - idk bout u buit id giv them the same shape so the first 1 jsut looks like a half of the second 1 u kno wot im sayin
  3. 00:05:570 (2,3,1,2,3,4,5,1) - i think if u spaced this out more in general and avoided the barely overlappin shti and tghe cluster its in or w/e that it is rn it give a cleaner and mroe structural look 2 it
  4. 00:09:320 (2,3,4) - i fguess tis ur opinoin if u want to make a scalene triangle w. them but i thikn an equilateral trignale wud b bettr
  5. 00:09:789 (1,2,3,4,5,1) - somthign about this doesnt fit well w i t h m e i think its cuz its so clustered aufkhwekcjsdf
  6. 00:14:789 (2,3) - if u equally space the sliderends away from the long slidr itll have a better look ina subtle sense i gues
  7. 00:16:820 (3,1) - flo is rlly bad here cuz 00:16:351 (1,2) - is not the same as the 3-1 which gives a unconsistent and asdgjkrfehjkfek feel to it when the note is under the slider lik that, id recommend moving 1 away from 3 in 00:16:820 (3,1) - tbh because of consistency issues that show up latr in the map
  8. 00:18:070 (5,6,1) - can u put this farther downright or smth cuz it looks so messy and ase
  9. 00:18:226 (1,3) - using the same slider will helpe make 00:18:695 (3,4) - look more natural
  10. 00:20:570 (2,3) - isnt consistent with 00:16:820 (3,1) -
  11. 00:19:164 (1,2,3,4) - the 2 has the stronger spacing emphasis when the 3 and 4 r much stronger d
  12. 00:21:039 (1,2) - dud e asdjgksdfae ^^^^^^^^^^^ (AN d THE SOTRNGER BEAT IS AT THE SLDIEREND DAD)
  13. 00:21:976 (1,2,3,4,5,6) - sik shit brvh
  14. 00:24:320 (2,3) - same thing about consistency here
  15. 00:26:976 (2,3,4) - r u sur u cant space this out more d like make a triangle w. 00:26:195 (3,2,3) - (the sliderheads) or smth
  16. 00:34:165 (1,2,1,2) - this looks so ugly cuz it looks so clustered :c;c:aSRgetjkdgvberkwjcn
  17. 00:37:758 (6,1) - lol dad pls the flo is rlly weird/b]
  18. 01:01:820 (1,2) - [b]dude wtf strong beat on sldier e
  19. 01:09:320 (1,2) - Y FUKD SAPCIOGN EMPSHASI
  20. 01:24:320 (1,3) - Y (hone s tly (1) is a huge problem lik d its likwe sgjkbhfjkshfvsjkc makes it look so clusteeered and im so gay cuz the oveRLAPS sdfghjkvc)
  21. 01:33:226 (1,2) - id highly recommend not stackign this 1 cuz i rlly think this looks and plays better but idk lo
  22. 01:51:039 (1,2) - wow wot happened to the k i c k s
  23. 01:58:539 (1,2) - wyh
  24. 02:03:226 (1,2,3,4,5) - DAD the cluster look is fucjkgin kilgin me
  25. 02:17:289 (1) - wud recommend changing the anchor point's position in the slider so it blankets 02:16:820 (3) -
  26. 02:18:695 (3,4) - if i were u i'd r e al l y ctrlj dat shit cuz the flo from 2 to 3 is just d
  27. 02:26:664 (1,2) - nOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAGKERFGKEGKERFCWSMCV tHE OVELRAPS
  28. 02:37:445 (1) - take off nc it looks rlly out of place and i cnat think of a reason y u wud hav that ther aside for a rhythm pattrern change which is also d cuz it has the same sound and emphasis as the other 2 sliders but yejha
  29. 02:40:374 (1) - WTf this sliders off
  30. 02:41:349 (4,6) - deud just stack themm/move them closer that looks so fSDJICDKSFG
  31. 02:41:981 (1,4) - this also looks really ewjghfjcwEF
  32. 02:41:981 (1,2) - AND THIs 2
  33. 03:01:837 - THE MAPPIGN OF THIS DROP IS SIK AFFFFFFFF
  34. 03:12:808 (1,1,2,3) - no dad
  35. 03:13:837 (5,6,2,3) - no d a d
  36. 03:18:808 (1,2,3,1) - MAN STOP H?RUTIGN ME THIS OVERLAp
  37. 03:29:266 (1) - the shortass sliders u do here r cool n shit but the sapcing and the adgusifhwdrjk overlaps make it look e h
  38. 03:33:380 (1,2,3,4,5,6,7,8) - but this 1 and so on wer vry nice
  39. 03:36:123 (1,2) - nOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO strong beat has 0 spacing emphasis mfw
  40. 04:42:294 (1,1) - onward the spacings r 2 close and look rlly awkwas xd

alright tbh the map is actually AMAZINKG AS FUJCK u hav sik design xchoice, i jstu think that ur style is not r e f i n e d yet i gues, only a few of the overlaps i stated throughugot this mod are aCTUALYL VISIBLEINGAMOPLAY overlaps (like 01:24:320 (1) - ) wich u sud rlly fix cuz they give the map a mUCH BETTER LOOK FAm (i bolded those 1s, also bolded things that r improtant but hav nothing to do w. overlaps) but yhjea the rest of the overlaps r just to refine ur structure-part in mapping i guess

TALK TO NAITOSHI ABOUT THIS MAP T LOOKS KINDA LIK HIS STYLE and yeaj

but yea anythgin not bolded is either that the overlap is not seeable in gameplay/unimportant ok xd
thanks dad
Nowaie
From AIMod
02:40:414 (1) - Object end is not snapped
02:49:500 (6) - Object end is not snapped
>Move the timing point's offset to 160726 (from 160718 (02:40:718 - ))
>Move the timing point's offset to 169834 (from 169824 (02:49:824 - ))

>After you have done both of these changes select these notes (click this > 02:40:883 (2,3,4,5,6,1,2,3,4,5,6) ) Move all these notes ONE snap to the right and ONE snap to the left (this will adjust all these notes to the right timing)
>Then adjust this slider 02:50:176 (1) - to the white ticks

Other mods

00:44:476 (1) - This would sound better if it was just 3 notes instead of a slider (Like this) White marks represent where the slider was
02:10:726 (1,2,3,4,5,6) - This pattern looks bit weird and lame. Consider on re-making it : )

I didn't really find anything else to be modded

Awesome (Skystar stylish) map after all
Cheesecake
omg stars
Topic Starter
Hikaru Rose

Cheesecake wrote:

omg stars
omg cute pls have my babies
Alpe
Have a star.

Please rank this shit
It is too perfect :(
Topic Starter
Hikaru Rose

Azulae wrote:

Have a star.

Please rank this shit
It is too perfect :(
aaaaa<3
Ciyus Miapah
nice and well mapped, your mom should be proud of your work in this

Literally Don't Care:
just few things

- well Zero stacks seems really hard to believe in this map especially at this pattern 04:13:494 (1,2,3,4,1,2,3) - , 04:18:980 (1,2,3,4,1,2,3) -, 04:24:466 (1,2,3,4,1,2,3) - and 04:29:951 (1,2,3,4,1,2,3) - kinda needs some overlap thing like 04:08:008 (1,2,3,4,1,2,3) - .
00:52:445 (3,4) - this distance too small i think, probably increase distance can make 00:52:757 (4,1) - jumps better.
03:00:123 (1,2,3,4,5) - this edgy stream pattern can behard to read because of zero stack, consider make this stream direction more smooth.
03:07:323 (1,1,2,3) - overlapped thing, so you can move 03:07:323 (1,2) - a little bit.
04:00:466 (1) - maybe like this to prevent overlap with slider http://puu.sh/m4mzP/651ceec0ad.jpg .
04:41:351 (5,6) - tbh the thing like this overmapped a bit, the strongest beat is on 04:41:265 (4) - so it can be good if you stop your stream pattern in 04:41:265 (4) - , and there are many pattern like this in ending part.

good luck :)
this map deserve rank
Topic Starter
Hikaru Rose

Fort wrote:

nice and well mapped, your mom should be proud of your work in this

Literally Don't Care:
just few things

- well Zero stacks seems really hard to believe in this map especially at this pattern 04:13:494 (1,2,3,4,1,2,3) - , 04:18:980 (1,2,3,4,1,2,3) -, 04:24:466 (1,2,3,4,1,2,3) - and 04:29:951 (1,2,3,4,1,2,3) - kinda needs some overlap thing like 04:08:008 (1,2,3,4,1,2,3) - . I overlapped the first one like that to introduce the pattern and prevent people from misreading the others/ sightread it wrong. I'll change the others if other people deem it unreadable or needed.
00:52:445 (3,4) - this distance too small i think, probably increase distance can make 00:52:757 (4,1) - jumps better. Changed!
03:00:123 (1,2,3,4,5) - this edgy stream pattern can behard to read because of zero stack, consider make this stream direction more smooth. Changed it
03:07:323 (1,1,2,3) - overlapped thing, so you can move 03:07:323 (1,2) - a little bit. Done~
04:00:466 (1) - maybe like this to prevent overlap with slider http://puu.sh/m4mzP/651ceec0ad.jpg . Did something different
04:41:351 (5,6) - tbh the thing like this overmapped a bit, the strongest beat is on 04:41:265 (4) - so it can be good if you stop your stream pattern in 04:41:265 (4) - , and there are many pattern like this in ending part. Fixed

good luck :)
this map deserve rank
Thanks <3
Voxnola
ye, bns help this person please.
Rapthorn
ok bby im tired of your ugly ass maps lets get this ranked bby

player view

really fun to play, flows nicely, part in the middle is extremely satisfying, so no problems here. A bit hard to read, but nothing impossible. This does not need fixing much at all imo

General

obligatory mention of dank hp drain

Mod super heavily focused on aesthetics, as thats what i believe the map lacks at the moment.

Keep in mind that changing for aesthetics can change the way the map plays drastically, so think about if its worth fixing if it ruins playability.

^look at some wubbier skystar maps for this, i feel like he draws this line really well

Also these are just a few examples, take a close look at the entire map

overall first kiai looks a lot better visually than the intro after 16 secs, so look closer at the intro than the kiai when you check stuff yourself.

Keep in mind to check blankets before and after the note after applying change, so it doesnt fuck up everything else.

Your biggest problem i feel is that you dont actually think about what happens except for the notes you see on the screen. Thus you blanket well and all, but when you actually take a look at it its a mess.

First 16 seconds are a good example of how the map should be layed out for it to look good, so go back and look at that if you are unsure.
The things you do for love

00:16:351 (1,2,3,4) - the 1 overlaps the 4 here in a pretty ugly way imo, considering its the same combo i would either stack them or do something else here
my suggestion would be to just move the 4 down so 3-4 looks like a mirrored version of the 1-2, then workaround the combo after
00:17:601 (3,1) - can we n o t (would personally just move the trip+next combo a bit to the right to avoid overlap
00:19:632 (2,1) - No o oo o oo 0 0 like i get what you are trying to do with the slider afterwards but this just looks like shit (maybe straighten out the slider after or smth to make them not touch each other)
00:21:976 (1,2,4,5) - can we at least space these evenly ;n;
00:27:601 (1,2) - um so why are these not 180 degrees turned from each other, looks lazy imo, just copy the 1 and turn it instead
This might have happened in a lot of places so i would check that if i were you
00:29:476 (1,2,4,5) - same as 00:21:976 (1,2,4,5) -. I feel like you are making a new slider for every one of these instead of just copying the old one. They're not even pointing the same direction ;-;
00:36:039 (1,2,3,4,5,6,1,2,3,4,5,6) - mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmyes
00:37:914 (1) - i dont like the way this overlaps at all but its passable
00:43:539 (1,2,1) - I feel bad mentioning this because it kinda fits and it looks cool in editor, but i've seen a lot of players have problem with this sv change and it just feels kinda off when you play it considering that the parts before are all 1/3 jumps/sliders.
Try to fix it but I wouldnt force a change, since it does look good.
00:45:414 (1,2) - move this combo a bit to the right, overlaps in an ugly way with 00:45:101 (3) -
00:51:976 (1,4) - WhyyyYYyyYYyy please move the 4 a bit. I dislike the way you overlap circles just to fit a slider in between them, since it makes them overlap in that sense. Looks extremely unpolished.
00:54:007 (2,3,4) - Would blanket with the 2 instead of the 4 here to avoid overlap with both 00:53:382 (2) - and 00:54:632 (7) -
00:52:914 (1) - to 00:58:460 (12) - sick hitsounding btw
00:58:539 (1,2,1,2,3,4) - good drop gj bby
01:00:414 (1,2) - THIS is what im looking for, complete overlap, looks sick. more of this kind
01:06:507 (2,1) - tricky fix, but these overlap in a sense that they are both on screen at the same time, which looks bad imo. Maybe experiment with stacking the sliderend/sliderstart with the small sliders or just move them down a bit
01:08:382 (1,2,3,4,5,6,1,2,3) - provided that yes, this is fucking amazing to play, it looks pretty bad on some parts.
Example: 01:08:851 (4) - (maybe move a bit to left to avoid overlap) .
Example: 01:09:320 (1,2,3) - try to get these to blanket equally with the start of the 01:09:007 (5) - and you are good c:
01:10:726 (3,1) - see this makes sense, bend where slider starts. good job.
01:12:132 (2,4) - move these closer to the long slider so it blankets in a nice even circle
01:16:039 (1,2,3) - these are pretty cool, nice
01:25:257 (1,4) - In this particular case i find it okey, because having it being a perfect triangle doesnt play as well for some reason, but it still looks eh. (personally wouldnt change but if you have an idea go for it)
01:26:195 (6,4,1) - come on dude this could stack so nicely with the last slider, make it happen
01:35:257 (2,3,4) - read spook but good ;u;
01:36:507 (1,2,3,1,2,3,1,2,3) - see THIS is exactly what i want, looks amazing, plays amazing, fits the song perfectly
01:37:601 (2,1) - maybe try to get the slider in the middle of the 2, and rearrange the short sliders afterwards to blanket better. Seems like you just the C slider wherever right now
01:40:414 (3,2) - 20/10 blanket bby
01:42:132 (1,3,2,4) - God dammit hikaruuuuuuuu the overlaps they look so baddd
01:44:945 (1,1) - like come on this is just lazy
02:04:007 (5,2) - just stack them it would be so much nicer + it would fit with 02:03:851 (4,1) - :I
if the previous suggestion is applied, 02:05:414 (3,6) - these would have to be moved to the right a bit mkay bby
02:14:945 (4,1) - zzzz the worst part about these is that so much afterwards has to be trickled with which makes it a pain to fix
02:40:418 (1) - Would probably lower the SV of this even more to signal the slowdown, feels awkward to play atm
02:40:891 (2) - to 02:49:500 (6) - I kinda feel like slowing down the sliders after each bpm change even more would be cool, to make the last few sliders really really short, instead of just slow sv at the end.
02:50:176 (1,1) - Dude next HW the doubleclick strat 5/7 perfectly rankable
02:50:866 (1,8) - really solid section all around, try to keep as is
02:57:723 (1,9) - Compared to other streams in this map, this is pretty dull. Try curving it more?
03:02:866 (2,2) - not gonna search and point out every overlap, you should get my point
03:03:208 (1,3,2) - this could look nicer
ok so 03:07:837 (1,2,3) - THESE are the only thing in a reading sense i think needs some modification (maybe). Barely readable, even if i managed to do it. Not unrankable at all, but really spooky to play, just because the triple moves the same way as the sliders do.
03:07:323 (1,4) - yeah this isnt a big overlap (sliderend) but its super easy to fix so might as well
03:18:808 (1,2,3) - read spook, up to you
03:22:408 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,1) - super fun to play, good job
03:29:437 (2,8) - ok so if we put aside that this is without a doubt the best part of the map, it could look so much better.
Example 03:31:495 (6,1) - .
Personally i would just take the time here to make put the sliders in 6-7 "planes" if that makes sense, as they all go the same direction. That way it would emphasize the robotic sound the music makes even more. + it would look much tidier. didnt look super close at what needed fixing, but yeah
like this 03:33:551 (2,3,5) - could be evenly spaced etc etc etc you know
03:37:837 (2,3,1,2,3) - Im the only one who hates these things? yes? okey ;n;
03:42:294 (5,8,2,3,1) - this is what i mean, it doesnt look like you thought the placement through other than flow (for me at least)
03:46:923 (2) - "fuk cant blanket uh im sure no one will notice uh yeah just keep it there" (personally i would keep it, but consider rotating a bit clockwise and blanket)
03:46:580 (4,1) - WHYYYYYYY
03:57:208 (1,2,3) - hardest thing to read in the map imo. Perfectly rankable, but yknow
04:02:180 (1,3) - asdfsdfsd just move it down a bit. like one bit. please ;n;
04:07:666 (1,5) - to 04:07:666 (1,5) - sightread everything else perfectly but get 4 misses here #justrapthornthings
04:35:094 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - honestly this is one of THE coolest jump patterns i have ever seen
04:41:894 (2,3) - bro this (and every other slider into burst on the end part) looks so bad lol can you stack it so it looks decent instead like
ok so to simulate that the song is almost ending, i would put 04:52:065 (2) - the repeatsliders on the end part and 04:57:551 (2,3) - the kickclicksliders on the part before.
This makes it so that the player feels like its slowing down towards the ending instead of the difficulty going down down UP down
-----------------------------------------------

I remember why I dont mod now

Please rank this, its really good

Good luck honey

EDIT: HOW THE FUCK DO YOU FORMAT THIS SHsdtasdg
Hippo
if i had kds i would give it to rapthorn tbhhhhh
Topic Starter
Hikaru Rose

Rapthorn wrote:

ok bby im tired of your ugly ass maps lets get this ranked bby

player view

really fun to play, flows nicely, part in the middle is extremely satisfying, so no problems here. A bit hard to read, but nothing impossible. This does not need fixing much at all imo

General

obligatory mention of dank hp drain

Mod super heavily focused on aesthetics, as thats what i believe the map lacks at the moment.

Keep in mind that changing for aesthetics can change the way the map plays drastically, so think about if its worth fixing if it ruins playability.

^look at some wubbier skystar maps for this, i feel like he draws this line really well

Also these are just a few examples, take a close look at the entire map

overall first kiai looks a lot better visually than the intro after 16 secs, so look closer at the intro than the kiai when you check stuff yourself.

Keep in mind to check blankets before and after the note after applying change, so it doesnt fuck up everything else.

Your biggest problem i feel is that you dont actually think about what happens except for the notes you see on the screen. Thus you blanket well and all, but when you actually take a look at it its a mess.

First 16 seconds are a good example of how the map should be layed out for it to look good, so go back and look at that if you are unsure.
The things you do for love

00:16:351 (1,2,3,4) - the 1 overlaps the 4 here in a pretty ugly way imo, considering its the same combo i would either stack them or do something else here
my suggestion would be to just move the 4 down so 3-4 looks like a mirrored version of the 1-2, then workaround the combo after
00:17:601 (3,1) - can we n o t (would personally just move the trip+next combo a bit to the right to avoid overlap
00:19:632 (2,1) - No o oo o oo 0 0 like i get what you are trying to do with the slider afterwards but this just looks like shit (maybe straighten out the slider after or smth to make them not touch each other)
00:21:976 (1,2,4,5) - can we at least space these evenly ;n;
00:27:601 (1,2) - um so why are these not 180 degrees turned from each other, looks lazy imo, just copy the 1 and turn it instead
This might have happened in a lot of places so i would check that if i were you
00:29:476 (1,2,4,5) - same as 00:21:976 (1,2,4,5) -. I feel like you are making a new slider for every one of these instead of just copying the old one. They're not even pointing the same direction ;-;
00:36:039 (1,2,3,4,5,6,1,2,3,4,5,6) - mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmyes
00:37:914 (1) - i dont like the way this overlaps at all but its passable
00:43:539 (1,2,1) - I feel bad mentioning this because it kinda fits and it looks cool in editor, but i've seen a lot of players have problem with this sv change and it just feels kinda off when you play it considering that the parts before are all 1/3 jumps/sliders.
Try to fix it but I wouldnt force a change, since it does look good.
00:45:414 (1,2) - move this combo a bit to the right, overlaps in an ugly way with 00:45:101 (3) -
00:51:976 (1,4) - WhyyyYYyyYYyy please move the 4 a bit. I dislike the way you overlap circles just to fit a slider in between them, since it makes them overlap in that sense. Looks extremely unpolished.
00:54:007 (2,3,4) - Would blanket with the 2 instead of the 4 here to avoid overlap with both 00:53:382 (2) - and 00:54:632 (7) -
00:52:914 (1) - to 00:58:460 (12) - sick hitsounding btw
00:58:539 (1,2,1,2,3,4) - good drop gj bby
01:00:414 (1,2) - THIS is what im looking for, complete overlap, looks sick. more of this kind
01:06:507 (2,1) - tricky fix, but these overlap in a sense that they are both on screen at the same time, which looks bad imo. Maybe experiment with stacking the sliderend/sliderstart with the small sliders or just move them down a bit
01:08:382 (1,2,3,4,5,6,1,2,3) - provided that yes, this is fucking amazing to play, it looks pretty bad on some parts.
Example: 01:08:851 (4) - (maybe move a bit to left to avoid overlap) .
Example: 01:09:320 (1,2,3) - try to get these to blanket equally with the start of the 01:09:007 (5) - and you are good c:
01:10:726 (3,1) - see this makes sense, bend where slider starts. good job.
01:12:132 (2,4) - move these closer to the long slider so it blankets in a nice even circle
01:16:039 (1,2,3) - these are pretty cool, nice
01:25:257 (1,4) - In this particular case i find it okey, because having it being a perfect triangle doesnt play as well for some reason, but it still looks eh. (personally wouldnt change but if you have an idea go for it)
01:26:195 (6,4,1) - come on dude this could stack so nicely with the last slider, make it happen
01:35:257 (2,3,4) - read spook but good ;u;
01:36:507 (1,2,3,1,2,3,1,2,3) - see THIS is exactly what i want, looks amazing, plays amazing, fits the song perfectly
01:37:601 (2,1) - maybe try to get the slider in the middle of the 2, and rearrange the short sliders afterwards to blanket better. Seems like you just the C slider wherever right now
01:40:414 (3,2) - 20/10 blanket bby
01:42:132 (1,3,2,4) - God dammit hikaruuuuuuuu the overlaps they look so baddd
01:44:945 (1,1) - like come on this is just lazy
02:04:007 (5,2) - just stack them it would be so much nicer + it would fit with 02:03:851 (4,1) - :I
if the previous suggestion is applied, 02:05:414 (3,6) - these would have to be moved to the right a bit mkay bby
02:14:945 (4,1) - zzzz the worst part about these is that so much afterwards has to be trickled with which makes it a pain to fix
02:40:418 (1) - Would probably lower the SV of this even more to signal the slowdown, feels awkward to play atm
02:40:891 (2) - to 02:49:500 (6) - I kinda feel like slowing down the sliders after each bpm change even more would be cool, to make the last few sliders really really short, instead of just slow sv at the end.
02:50:176 (1,1) - Dude next HW the doubleclick strat 5/7 perfectly rankable
02:50:866 (1,8) - really solid section all around, try to keep as is
02:57:723 (1,9) - Compared to other streams in this map, this is pretty dull. Try curving it more?
03:02:866 (2,2) - not gonna search and point out every overlap, you should get my point
03:03:208 (1,3,2) - this could look nicer
ok so 03:07:837 (1,2,3) - THESE are the only thing in a reading sense i think needs some modification (maybe). Barely readable, even if i managed to do it. Not unrankable at all, but really spooky to play, just because the triple moves the same way as the sliders do.
03:07:323 (1,4) - yeah this isnt a big overlap (sliderend) but its super easy to fix so might as well
03:18:808 (1,2,3) - read spook, up to you
03:22:408 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,1) - super fun to play, good job
03:29:437 (2,8) - ok so if we put aside that this is without a doubt the best part of the map, it could look so much better.
Example 03:31:495 (6,1) - .
Personally i would just take the time here to make put the sliders in 6-7 "planes" if that makes sense, as they all go the same direction. That way it would emphasize the robotic sound the music makes even more. + it would look much tidier. didnt look super close at what needed fixing, but yeah
like this 03:33:551 (2,3,5) - could be evenly spaced etc etc etc you know
03:37:837 (2,3,1,2,3) - Im the only one who hates these things? yes? okey ;n;
03:42:294 (5,8,2,3,1) - this is what i mean, it doesnt look like you thought the placement through other than flow (for me at least)
03:46:923 (2) - "fuk cant blanket uh im sure no one will notice uh yeah just keep it there" (personally i would keep it, but consider rotating a bit clockwise and blanket)
03:46:580 (4,1) - WHYYYYYYY
03:57:208 (1,2,3) - hardest thing to read in the map imo. Perfectly rankable, but yknow
04:02:180 (1,3) - asdfsdfsd just move it down a bit. like one bit. please ;n;
04:07:666 (1,5) - to 04:07:666 (1,5) - sightread everything else perfectly but get 4 misses here #justrapthornthings
04:35:094 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - honestly this is one of THE coolest jump patterns i have ever seen
04:41:894 (2,3) - bro this (and every other slider into burst on the end part) looks so bad lol can you stack it so it looks decent instead like
ok so to simulate that the song is almost ending, i would put 04:52:065 (2) - the repeatsliders on the end part and 04:57:551 (2,3) - the kickclicksliders on the part before.
This makes it so that the player feels like its slowing down towards the ending instead of the difficulty going down down UP down
-----------------------------------------------

I remember why I dont mod now

Please rank this, its really good

Good luck honey

EDIT: HOW THE FUCK DO YOU FORMAT THIS SHsdtasdg

implented them ALL <3
Nerova Riuz GX
00:22:445 (4) - nice NC point but no NC. NCs can help reading tho.
00:22:601 (5,6,1) - don't, make, speed, change, in the same direction. Well 5 is a kick slider so please start to count from its head. balance their distance pls.
00:58:070 (7) - speed change NC
01:16:039 (1,2,3) - 01:19:789 (1,2,3) - dam, why they are in two different SV
01:22:445 (4) - in wub songs using NC with "song change" is much better than just using them in constant ways. oh yeah, and your patterns too.
01:46:820 (1,2) - 01:54:320 (1) - consistency
02:11:507 (6,2) - reverse arrow block. it has only 625 ms difference, and AR9.2 is around 570 ms. please, only 0.055 second reaction time? you need about 0.2 second for a normal human being.
03:32:866 (6) - if the circle is for following the drums on it, i don't think there should be only 1 circle like this. but if it's not, then it should be a slider. On the other side, if 03:29:266 (1,1,1,1) - these are all circles, then why 03:40:237 (1) - this one is a slider?
03:56:008 (1,2,3,4) - 1/6 is MUCH MORE AUDIBLE than 1/4.
03:53:437 - i personally support this timing to start the second hold. it's clearer than the drum to me.
04:18:294 (3) - a really dangerous one. it's almost like a traditional burai slider which is not rankable.
04:34:066 (1) - 04:34:751 (1) - cancle these two NC is recommended, to separate 04:33:723 (1,1) - and 04:34:408 (1,2,1) - ......they're on different layers.

03:36:637 (3,4,1,2,3) - also, these things are not that "clean" to me, maybe you can just half those NCs. the other thing is, that the beats here are more constant, so you don't really need to have that much NCs.

03:32:108 - 03:32:966 - 03:33:480 - 03:41:708 - unsnapped green lines

add tag: M3-34

okayy i got some consistency problem and some NC things
o those things make me crazy
but i won't say the map is bad
kek

oh and btw im just an anonymous
this is not a mod too
don't care about what i said
just keep doing your works
like me
Cheesecake
05:02:180 (1,2,3,4) - Shouldn't the correct timing for this be http://puu.sh/mcOMP/11eac20af1.jpg ? It looks weird but Camellia don give a fug so. Also I don't think the spinner is needed or fits well

Add "dont" to tags
Topic Starter
Hikaru Rose

Nerova Riuz GX wrote:

00:22:445 (4) - nice NC point but no NC. NCs can help reading tho.
00:22:601 (5,6,1) - don't, make, speed, change, in the same direction. Well 5 is a kick slider so please start to count from its head. balance their distance pls.
00:58:070 (7) - speed change NC
01:16:039 (1,2,3) - 01:19:789 (1,2,3) - dam, why they are in two different SV
01:22:445 (4) - in wub songs using NC with "song change" is much better than just using them in constant ways. oh yeah, and your patterns too.
01:46:820 (1,2) - 01:54:320 (1) - consistency
02:11:507 (6,2) - reverse arrow block. it has only 625 ms difference, and AR9.2 is around 570 ms. please, only 0.055 second reaction time? you need about 0.2 second for a normal human being.
03:32:866 (6) - if the circle is for following the drums on it, i don't think there should be only 1 circle like this. but if it's not, then it should be a slider. On the other side, if 03:29:266 (1,1,1,1) - these are all circles, then why 03:40:237 (1) - this one is a slider?
03:56:008 (1,2,3,4) - 1/6 is MUCH MORE AUDIBLE than 1/4.
03:53:437 - i personally support this timing to start the second hold. it's clearer than the drum to me.
04:18:294 (3) - a really dangerous one. it's almost like a traditional burai slider which is not rankable.
04:34:066 (1) - 04:34:751 (1) - cancle these two NC is recommended, to separate 04:33:723 (1,1) - and 04:34:408 (1,2,1) - ......they're on different layers.

03:36:637 (3,4,1,2,3) - also, these things are not that "clean" to me, maybe you can just half those NCs. the other thing is, that the beats here are more constant, so you don't really need to have that much NCs.

03:32:108 - 03:32:966 - 03:33:480 - 03:41:708 - unsnapped green lines

add tag: M3-34

okayy i got some consistency problem and some NC things
o those things make me crazy
but i won't say the map is bad
kek

oh and btw im just an anonymous
this is not a mod too
don't care about what i said
just keep doing your works
like me
Ill look at this tomorrow but about my new combos: I used to have hp 8 on this map, hence the more NC's but my friends told me it was pretty retarded so i changed it. (It also had a retarded long spinner at the end which was almost impossible with hr lol)
Topic Starter
Hikaru Rose

Cheesecake wrote:

05:02:180 (1,2,3,4) - Shouldn't the correct timing for this be http://puu.sh/mcOMP/11eac20af1.jpg ? It looks weird but Camellia don give a fug so. Also I don't think the spinner is needed or fits well

Add "dont" to tags
I have no idea can i give u kudos for this?? xd
Vivyanne
plz not even 5.4* xd
Tenderz
[General]
Try to not do these patterns where you do something like this where you have a set of sliders then a big jump and flow break.
These feel weird to play since I'm following the slider and the break because I suddenly need to change directions while still moving along the slider. I think I pointed most of them out and suggested changing the flow or lessen the spacing.
tl;dr Treating sliders like circles is bad :(

[Literally Don't Care]
01:20:414 (3,4) - Too much spacing for that angle, keep it to 4.0x-3.0x or something like that
03:15:380 (2,1) - This flow is awkward to play, I'd probably place the round slider on 03:15:208 (1) - or something, or rotate/flip 03:15:380 (2)
03:56:008 (1,2,3,4) - The melody here is 1/3 so these 1/4 sliders play a bit weird since they don't match the melody(if that's what you were mapping here)
01:00:414 (1) - Maybe change the finish here to a normal one
01:54:320 (1) - Whisle on the last ending note sounds weird being directly followed by the start of the next one
01:07:289 (3,4) - Also too much spacing for the sharp angle between this
02:30:726 (1) - I think it feels be better to start after the spinner with a white tick not the weird 3rd note. And if you start at a white tick you get a nice looping rythm.
05:02:180 (1) - Could end it here since the crash hit is on this note and that is what the spinner is following.

Good luck hika :D
Topic Starter
Hikaru Rose

HighTec wrote:

plz not even 5.4* xd
mfw not dank enough
Alpe
[General]
Delete 'Wub?' from Tags.
Add a source if there is one.
Here are some hitsounds.

All of these are only minor things. You don't have to (Give a fuck) apply them.

[Literally Don't Care]
00:06:507 - Add a note here
00:09:632 (4) - Why not increasing Stack leniency and then stacking it on the slider?
02:33:226 (1) - Stack this on 02:32:289 (1)
03:00:123 (1) - I guess combo colour is wrong.
03:01:323 (1,1,1) - ^
03:29:437 (2,3,4,5,6,7,8) - Maybe rotate some of these sliders? Looks boring if you compare with such 03:18:294 (1) slider.
03:48:466 (1,1) - Fix this blanket.
04:39:723 (4,2) - Fix stacking.

Hope I could help you.
Cheesecake
oo we yeety
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