forum

toby fox - Hopes and Dreams

posted
Total Posts
54
show more
DlaWicha
You cannot give up just yet.. pkk! Stay determined!
BlueberrySansy
Needs some more difficulties like Easy, Normal and Hard (something like that.)

pkk! Stay determined to finish the DREAMER difficulty!

Amazing map, giving it a star.
Topic Starter
pkk
thanks
tancio_old
Good job lad
TheAverageLoser
.
diraimur
Don't forget to lower case the letters "T" and "F" in the artist name. (I'm not sure about this one; but I think source must be all capitalized, too, but there is one ranked map without it so idk.)

Nice job on map, its pretty good imo.

Good luck on finishing set and qualifying it.
gristCollector
I haven't noticed anything deviating from the tune so far. Great work!
Sakura chan
Oh God, another Undertale map. That's the 7000th I've seen (today...). Anyhow, just some thoughts.

Things
This mapset doesn't have enough maps to be ranked, but I saw you revived it, so I assume you're working on that.
Other than that, just some suggestions to better this map.
Mapping things
00:22:296 (3) - consider removing this, if a 4 star difficulty feel is what you're going for, this is just unnecessary
beginning in general - also consider just not mapping the beginning to give players a chance to get tempo before they play. Also, spaced notes like this can be difficult to hit 300s, unless the player is good at listening (which newer players who pick up this map probably haven't developed yet)
00:47:039 (3,4,5) - and 00:48:445 (2,3,4) - and the ones like it - are you sure triples are appropriate here? Nothing in the music I hear suggests they should be here (but feel free to use creativity)
every pattern like 01:15:688 (1,2,3,4,5,6) - these don't fit with how the music is flowing. Consider changing them to match with something like 01:17:094 (1,2,3,4,1,2,3,4) - in which also that should not be a new combo (the whole phrase is one moment in the song)
01:21:312 (1,2) - this doesn't make sense, it deviates from the rhythm you've set, ie, this isn't consistent with what you've been doing.
01:23:421 (4,5,1,2,3,4) - same
01:35:372 (1,2,3) - you could probably make this into one long hold slider for more effect.
01:53:651 (1,2,3,4,1,2,3,4,5,6) - same deal as above with the flow, it doesn't fit. The example I provided in context works better in my opinion.
02:15:797 (1,2,3,4) - consider simplifying this, a stream just doesn't fit here (ex: removing notes 2 and 4 in that combo)
02:21:079 (1,2,3) - this doesn't feel necessary, consider removing it, especially since it can catch people off-guard.
the break that begins at 02:49:903 - consider mapping out this break, if you don't remove the above. It's the same pattern, so mapping a part of one but none of the other doesn't make sense.
end
That's just my opinions on this, you don't have to take them if you don't want to. I saw this map got revived and wanted to help a bit (if I was of any).
Have a nice day
MicMck101
Pkk im extremely happy you mapped this :33333 (which fills you with
DETERMINATION)
noxn7
Good job on this one! May you filled with determination...
Topic Starter
pkk

GodOfPythons wrote:

Oh God, another Undertale map. That's the 7000th I've seen (today...). Anyhow, just some thoughts.

Things
This mapset doesn't have enough maps to be ranked, but I saw you revived it, so I assume you're working on that.
Other than that, just some suggestions to better this map.
Mapping things
00:22:296 (3) - consider removing this, if a 4 star difficulty feel is what you're going for, this is just unnecessary
beginning in general - also consider just not mapping the beginning to give players a chance to get tempo before they play. Also, spaced notes like this can be difficult to hit 300s, unless the player is good at listening (which newer players who pick up this map probably haven't developed yet) players who will be able to perform consistently on this difficulty should have no problem with this pattern in the beginning imo, but I'll consider reducing the spacing a little. Also I like having the beginning mapped

00:47:039 (3,4,5) - and 00:48:445 (2,3,4) - and the ones like it - are you sure triples are appropriate here? Nothing in the music I hear suggests they should be here (but feel free to use creativity) there are triplets in the music with the guitar if you set it to 25% speed

every pattern like 01:15:688 (1,2,3,4,5,6) - these don't fit with how the music is flowing. Consider changing them to match with something like 01:17:094 (1,2,3,4,1,2,3,4) - in which also that should not be a new combo (the whole phrase is one moment in the song)
01:21:312 (1,2) - this doesn't make sense, it deviates from the rhythm you've set, ie, this isn't consistent with what you've been doing. flow doesn't have to be consistent in the sense that everything follows a linear path, there will always be flow/patterns that break this 'rule'
01:23:421 (4,5,1,2,3,4) - same this plays fine
01:35:372 (1,2,3) - you could probably make this into one long hold slider for more effect. not a bad idea, but I feel that mapping the beats in the music with three objects feels nicer than having one long slider skip all those beats
01:53:651 (1,2,3,4,1,2,3,4,5,6) - same deal as above with the flow, it doesn't fit. The example I provided in context works better in my opinion.
02:15:797 (1,2,3,4) - consider simplifying this, a stream just doesn't fit here (ex: removing notes 2 and 4 in that combo) I think a stream fits nicely here due to there being one in the music, and it feels nice as an ending pattern to transition into the quieter part
02:21:079 (1,2,3) - this doesn't feel necessary, consider removing it, especially since it can catch people off-guard. perhaps this may be true for easier diffs, although it still wouldn't be a problem as osu has indicators for the end of a break approaching, and in addition players will also see the approach circles
the break that begins at 02:49:903 - consider mapping out this break, if you don't remove the above. It's the same pattern, so mapping a part of one but none of the other doesn't make sense. you're right in that mapping out the break could work, but I chose not to in order to place more emphasis on the next part where I started mapping again, since the current section is relatively calm and quiet
end
That's just my opinions on this, you don't have to take them if you don't want to. I saw this map got revived and wanted to help a bit (if I was of any).
Have a nice day
Sorry for the late reply, I've been fixing some stuff in the set. Thanks for your time 8-)
BlueberrySansy

CitrineYellow wrote:

Amazing map, giving it a star.
Hooray! It's back! :)

Not sure if I'm gonna mod this once it's done, but I'll try ;)

I swear I heard Sean Chiplock's voice in the gameplay
Minoxs
Amazing map, can't wait until it goes ranked ^^
ac8129464363
spiolr alert !
Spaghetti
Zero__wind
just wondering why's there no red combo color
you know you need red to make up a rainbow~
Topic Starter
pkk

Zero__wind wrote:

just wondering why's there no red combo color
you know you need red to make up a rainbow~
I almost forgot, thanks for reminding me ;)
Kibbleru
general
02:26:001 - i don't see the purpose of this red line
did i not dl the storyboard? or is something bugging out for me, i dont see ur 2 background sprites used at all

highest diff
01:46:972 (2) - this might be off screen
02:03:669 (2,3,4) - dont make the spacing so similar :(
00:46:160 (1,2) - at least make this stuff 1/4 lol
boring :X

hard
00:22:954 (3,4) - ?

easy
01:26:936 (2) - might also be off screen
01:46:621 (3) - ^
02:14:742 (2) - ^
didnt actually check these, just might be offscreen in standard res.



also give me metadata
Topic Starter
pkk

Kibbleru wrote:

general
02:26:001 - i don't see the purpose of this red line fixed ms by +5
did i not dl the storyboard? or is something bugging out for me, i dont see ur 2 background sprites used at all ignore those two files; deleted

highest diff
01:46:972 (2) - this might be off screen nudged it left
02:03:669 (2,3,4) - dont make the spacing so similar :( fixed
00:46:160 (1,2) - at least make this stuff 1/4 lol 1/8 fits a lot better here imo since the strumming sound is very brief. 1/4 would make it seem too long imo
boring :X ur boring :X

hard
00:22:954 (3,4) - ? nice suggestion, changed

easy
01:26:936 (2) - might also be off screen
01:46:621 (3) - ^
02:14:742 (2) - ^
didnt actually check these, just might be offscreen in standard res.



also give me metadata :ok_hand:
thx for modding dad
Kibbleru
the AD hitsound is storyboarded for the voice 00:18:077 -
HaibokuShounen
insane diff
insane diff
01:20:257 - 01:20:433 - the flow on this seems a bit iffy to me. try revisiting this section.
00:50:381 - 00:51:433 - i see no reasons for these sliders to overlap like this, but to each his/her/their own.
01:36:779 - 01:37:306 - same problem as the first one i pointed out
01:38:185 - 01:38:712 - flow seems iffy
02:08:942 - 02:09:645 - maybe make the first slider and the second hit circle a bit farther apart
Topic Starter
pkk

HaibokuShounen wrote:

insane diff
insane diff
01:20:257 - 01:20:433 - the flow on this seems a bit iffy to me. try revisiting this section. fixed
00:50:381 - 00:51:433 - i see no reasons for these sliders to overlap like this, but to each his/her/their own.
01:36:779 - 01:37:306 - same problem as the first one i pointed out this one is fine since the angle is sharper
01:38:185 - 01:38:712 - flow seems iffy same as above
02:08:942 - 02:09:645 - maybe make the first slider and the second hit circle a bit farther apart I think this is fine since the other 1/4 rhythms I have in this section are also spaced the same
Thanks for modding !

Also updated map with charles' timing $$$
Kibbleru
what am i some kind of bn?
Nathan
fixed a small ds thing in normal
OzzyOzrock
BG IS HELLA SPOILER
Zero__wind
oh it's fast
gristCollector
Latest Qualified State:

1. Why is there a soundbyte somewhere near the start of the song? It felt a bit off...
2. The map is a bit forgiving for Rank 200000+ players like me.
Kotori-Chan
wtf...

there was a drama about this bg.. https://osu.ppy.sh/b/823324

but this one is totally fine ?!?!?!?!

wtf logic plssss
riffy
Greetings. We have a few things to discuss before we continue with the set.

[General]
  1. A few users complained about the BG being spoilerish. Consider searching for a different one, if you have a chance to.
[DREAMER]
  1. 00:22:961 (1,1,1,1) - new combos are overused for no reason in the music. Please, avoid spamming them as it breaks the gameplay and HP Drain mechanics.
  2. 00:46:162 (1,2) - neither 1/6 nor 00:47:568 (1,2) - 1/8 work for this part as the sliders feel forced and unnatural with the music. Things get even more confusing when you map the same musical pattern in another way (00:57:411 (1,2) ). Please, consider avoiding short kick sliders and try keeping the rhythm more consistent.
Topic Starter
pkk

Bakari wrote:

Greetings. We have a few things to discuss before we continue with the set.

[General]
  1. A few users complained about the BG being spoilerish. Consider searching for a different one, if you have a chance to.
    I understand their concern, however the background reveals literally nothing about the plot of the game. If I were to show this to someone who knows nothing about Undertale, they wouldn't give it a second thought. The background is literally just a character from the game; I don't see how it's any different if I make the background any other character. There isn't even any mention or clue hinting at what role the character plays (hell, it could even be the main character, but you wouldn't know unless I told you or if you already knew who it was then it's not a spoiler). I chose this background because out of all the ones I looked through this one looked the coolest to me when taking into account art quality and content. To conclude, a picture of a character from the game reveals nothing about the plot of the game (if I put a picture of Dumbledore as a background for my cool new Harry Potter OST, is that considered a spoiler too?)
[DREAMER]
  1. 00:22:961 (1,1,1,1) - new combos are overused for no reason in the music. Please, avoid spamming them as it breaks the gameplay and HP Drain mechanics.
    yea you're right, I shouldn't spam NC just to map to the background lol
    also wouldn't want to break the game either
  2. 00:46:162 (1,2) - [b]neither 1/6 nor 00:47:568 (1,2) - 1/8 work for this part as the sliders feel forced and unnatural with the music. Things get even more confusing when you map the same musical pattern in another way (00:57:411 (1,2) ). Please, consider avoiding short kick sliders and try keeping the rhythm more consistent.
    the 1/8 here is really cool in my opinion because I wanted to capture the guitar strumming effect with the first two 1/8s in each section. I know there isn't a sound at the end of the 1/8 slider but there is a very brief sound after each note and I determined that a 1/8 was the best way to map it (1/4 and 1/6 both being too long and wouldn't create the strumming effect I desired).

    You could argue that if I used circles it would've been literally the same thing since you click and release circles, but there is 0 movement and using circles just makes it feel 'flat' or one-dimensional (or just boring).nIf there was no strumming sound or anything that hinted towards it I wouldn't be using 1/8 here, in other words I'm not using 1/8 just because I can or 'just for fun'

    As for changing the rhythm, the music is clearly starting to change with the addition of the string/synth sounds so I used longer sliders to map those. You say my rhythm is inconsistent when in fact it is very consistent; in each of the two parts it's the same rhythm repeated each measure in the music, so I'm essentially only using two different types of rhythms. It's not like in each individual section I toss in a completely new rhythm (because I don't, there is a clear transition)
It's understandable to some degree if what I had to say wasn't enough to convince you; disqualification allows for the community to voice their opinion too. It won't hurt to get a few more opinions on the 1/8 sliders/rhythm inconsistencies

Regardless, I appreciate the time you took to help out this mapset, Bakari 8-)
Bearizm
13:51 pkk: what do u think
13:51 pkk: about my NC spam
13:51 *pkk is editing [https://osu.ppy.sh/b/817987 toby fox - Hopes and Dreams [DREAMER]]
13:51 pkk: 00:22:434 - xd
13:52 pkk: to be honest the only reason i spam nc is to map 2 the background
13:52 Bearizm: i agree with what bakari posted xd
13:52 pkk: LO
13:52 pkk: fuk
13:52 pkk: it was so cool, too
13:52 pkk: 00:46:162 -
13:52 pkk: do u think my 1/8 sliders r cool
13:52 pkk: i mappd 2 the guitar strums
13:52 pkk: even tho tehre is no sound specifically on the tail since it's hard to determine
13:52 Bearizm: they got a very small hit... time thing i forgot the term
13:53 pkk: hit window
13:53 Bearizm: ya
13:53 pkk: that's not a problem if u click the circles
13:53 pkk: to the beat
13:53 Bearizm: to the beat
13:53 pkk: to
13:53 pkk: the beat
13:54 Bearizm: in this part
13:54 Bearizm: the soft hitsound is very inaudible for me
13:54 Bearizm: those 1/8s are fine i think but i wouldn't do it if i were u lol
13:55 pkk: xd
13:56 Bearizm: 00:58:290 (4) - 00:59:696 (4) - 01:01:102 (4) -
13:56 Bearizm: make these audible
13:56 Bearizm: drum-hitnormal would do the job
13:56 Bearizm: instead of 20%
13:57 pkk: just deleted points
13:57 pkk: those were left over from when i did all sliders
13:57 pkk: and forgot abot them LOL
13:57 Bearizm: w o w
13:57 Bearizm: nic e
13:58 Bearizm: 01:04:442 (1,2) -
13:58 Bearizm: 01:05:497 (6) -
13:58 Bearizm: try using drum-hitnormal instead of normal
13:59 Bearizm: as well as the triples
13:59 Bearizm: so
13:59 Bearizm: 01:06:551 (3) - the ones that uses drums is 01:06:551 (3) -
13:59 Bearizm: the normal* sorry
13:59 Bearizm: because like, the normal-hitnormal sounds so overpowering
14:00 pkk: it sounds more like normal hitnormal than drum hitnormal to me
14:01 pkk: normal hitnormal also sticks out more than drum hitnormal for this part
14:01 pkk: I want it to sound crisp
14:01 pkk: cr isp
14:01 Bearizm: wait
14:02 Bearizm: it overpowers the guitar so much
14:02 Bearizm: http://puu.sh/nVubk.mp3
14:02 Bearizm: listen
14:02 Bearizm: it's so much pleasing to my ears imo xd
14:02 pkk: oh yea
14:02 pkk: i can do on
14:02 pkk: triplets
14:03 Bearizm: if u only do it on the triplets it sounds even weirder
14:03 Bearizm: Xd
14:03 pkk: nah i think it's k
14:03 pkk: but fuk
14:03 pkk: i really want to keep my 1/8
14:03 Bearizm: your 1/8s are fine, kind of
14:03 pkk: because i feel like it would be more fun than just circles
14:03 Bearizm: but they're unnecessary
14:04 pkk: i will ask charles
14:04 pkk: xd

some objects in the slow parts were inaudible due to 20% volume. changed that and stuff :x
Nokris
1\8 slider is not cool (imho), because its not follow rhythm. For example, 1\3 sliders sound better, then 1\8.
ac8129464363
imo, the 1/8 sliders feel really nice and suit the music really well; after all isn't it commonly accepted to place 1/2 and 1/4 sliders where there's only an extended sound on the head like a wub?

The 1/8 sliders here take the same concept and apply it to the really short guitar sound. They suit the music really well and make the map so much more interesting than it would be if they were just circles in 1/1.
Akiyama Mizuki
Oh... good luck on reqf
riffy
Let's shift towards more lenient approach, I will actually agree with those 1/8 sliders as long as they're consistent since the reasoning seems to be fairly reasonable and there are people who can support you on that.

I remember a set where the same technique used to work fairly well but we couldn't get it ranked back then.

If we manage to let the kicksliders stay, 00:46:162 (1,2) - these should be 1/8, not 1/6, I assume.
Fatfan Kolek
gl :3
Topic Starter
pkk

Bakari wrote:

Let's shift towards more lenient approach, I will actually agree with those 1/8 sliders as long as they're consistent since the reasoning seems to be fairly reasonable and there are people who can support you on that.

I remember a set where the same technique used to work fairly well but we couldn't get it ranked back then.

If we manage to let the kicksliders stay, 00:46:162 (1,2) - these should be 1/8, not 1/6, I assume.
fixed that one, not sure what happened there since that was unintentional :o thanks for checking
Kibbleru
alright. since bakari is fine with it now then we can move on.
worst fl player
ayy
Vulkin
*Seeing this map getting ranked fills you with DETERMINATION.
show more
Please sign in to reply.

New reply