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Jake Kaufman - Arctic Justice (Frostbite Island)

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Topic Starter
Pereira006
This beatmap was submitted using in-game submission on 26 de novembro de 2015 at 06:03:34

Artist: Jake Kaufman
Title: Arctic Justice (Frostbite Island)
Source: Shantae and the Pirate's Curse
Tags: WayForward Nintendo 3DS Wii U PC yuii-
BPM: 140
Filesize: 5835kb
Play Time: 03:40
Difficulties Available:
  1. Hard (2,96 stars, 515 notes)
  2. Insane (3,81 stars, 697 notes)
  3. Normal (2,17 stars, 323 notes)
  4. Yuiireira's Easy (1,67 stars, 225 notes)
Download: Jake Kaufman - Arctic Justice (Frostbite Island)
Information: Scores/Beatmap Listing
---------------
Song from Shantae, the song is very quiet, relax and winter

Easy ->Collab me and Yuii- done
Normal -> done
Hard -> done
Insane -> done

The beatmap is done, I wanna make mapset be enjoyable and playlable quiet
Hope enjoy this mapset and song
also Yuii- IS VERY VERY VERY NEW MAPPER pls be nice ^^^^^^^^^^
Lumin
So a little M4M from a never-done-modding-guy
Every map looks cool and nothing much to say about but there are few things I would change
Normal:
00:02:774 (4,5,6) - I would put circle 5 more upper and between slider 4 and 6. Would look smoother and go with the flow
00:04:488 (1,2,3) - Same here circle 2 little more between sliders
00:06:202 (4,5,6) - 4 and 6 little too curvy or 5 little too straight
00:11:345 (1,2,3) - circle 2 would look better between for flow
00:27:631 (4) - slider little more left and down
00:33:417 (3,4,5) - both sliders little more right, so number 3 would be little more between
00:40:060 (3,4) - 4 little more curvy or 3 little more straight
00:42:202 (1,2) - Both little lower, for flow
00:44:560 (5) - note little lower
00:47:345 (4,5,6) - 6 little too curvy, could have copy/pasted sliders to look smoother
00:51:631 (6) - slider little bit lower
01:23:988 (2) - just littlebit lower and it looks smoother
01:57:631 (1) - slider should be little more curvy
02:19:060 (2,3) - slider 3 should be put going straight up from 2, not right
02:35:345 (1,2,3) - circle 2 little bit lower and more between sliders
02:50:774 (3) - littlebit higher for smoothiness
03:13:060 (1,2,3) - circle 2 more between sliders
Hard:
00:13:917 (3,4,5,1) - 4,5 and 1 too close to 3 because it makes it look like it comes more faster than it does and makes player easily press notes too fast
00:19:917 (1,2,3) - note 2 little more between 1 and 3
00:35:988 (2,3) - 2 and 3 little more higher for smoothiness
00:41:560 (4) - what does this rep even do here? I can hear beats or sounds only in first blue and second red, also might confuse player easily
02:03:631 (3,4,5,1) - same here, triple too close ]
02:05:131 (2) - circle 2 little higher
02:09:631 (1) - lean the start of the slider little bit right
02:10:274 (2) - circle littlebit lower
02:52:274 (4,5,1) - better placement for circle 5 for smoothiness
03:10:274 (2,3,4) - same here with circle 3
Insane:
Overall so nice smooth and well made map that I have absolutely nothing to complain about.
Really fun to play!
Kalibe
Yay, I'm first second. m4m

general:

Your BG resolution have 1336x752 - should be 1366x768 or 1024x768 according to Ranking Criteria : http://puu.sh/lfkay/048fab316f.png

[Yuiireira's Easy]

00:04:488 (1,2) - correct blanket
00:09:631 - it should be clickable i think
00:10:060 (4) - maybe just do straight slider and x: 256 y: 124
00:28:488 (1,3) - this overlap is specially?
00:35:345 (1) - http://puu.sh/lfnyL/0861af6d2e.jpg try this
00:37:917 - you skipped nice beat imo
00:50:774 (3,4) - overlap looks odd here :o
01:36:631 (4,1) - idk but it looks very awkward man. try to change it
01:36:952 - unnessesary green line
01:09:202 (4,1) - try to make it blanket here. It'll be nice :3
01:30:631 (2) - ctrl + j and + g?
02:19:488 (2) - x: 225 y: 136?
02:46:917 (2) - move it a little to up?
03:23:345 (1) - hmm try to arrange like this ? :http://puu.sh/lfoQv/c19b330912.jpg

[Normal]

check snaping errors in AImod and fix them

00:07:060 (6) - you sure about whitstle on head?
00:16:488 (3) - move this a little to left. It creates perfect blanket imo
00:40:488 - should be clickable
00:42:845 (2) - x: 354 y: 103 ?
00:46:274 (2) - x: 78 y: 241 ?
00:53:345 (3,5) - stack this properly
00:57:631 (3) - x: 120 y: 140 to make nice blanket
01:07:060 (2) - less curve maybe? or do ctrl + d this 01:06:202 (1) - and ctrl h + g
01:08:775 (4) - move this a little to up for better flow
01:37:917 (3) - symmetry with 01:37:060 (1) -
01:58:274 (2) - stack on 01:59:988 (5) - ?
02:00:202 (6) - fix spacing
02:01:060 (1,2,3) - suggestion : http://puu.sh/lfqpu/239b7a3ad6.jpg
02:35:988 (2) - x: 374 y: 117
03:04:274 (3,4) - looks akwkard for me D:

And that's all. Hope I helped and have a star o3o
Topic Starter
Pereira006

]Nymph[ wrote:

So a little M4M from a never-done-modding-guy
Every map looks cool and nothing much to say about but there are few things I would change
Normal:
00:02:774 (4,5,6) - I would put circle 5 more upper and between slider 4 and 6. Would look smoother and go with the flow
00:04:488 (1,2,3) - Same here circle 2 little more between sliders
00:06:202 (4,5,6) - 4 and 6 little too curvy or 5 little too straight
00:11:345 (1,2,3) - circle 2 would look better between for flow
00:27:631 (4) - slider little more left and down
00:33:417 (3,4,5) - both sliders little more right, so number 3 would be little more between
00:40:060 (3,4) - 4 little more curvy or 3 little more straight
00:42:202 (1,2) - Both little lower, for flow
00:44:560 (5) - note little lower
00:47:345 (4,5,6) - 6 little too curvy, could have copy/pasted sliders to look smoother
00:51:631 (6) - slider little bit lower
01:23:988 (2) - just littlebit lower and it looks smoother
01:57:631 (1) - slider should be little more curvy
02:19:060 (2,3) - slider 3 should be put going straight up from 2, not right
02:35:345 (1,2,3) - circle 2 little bit lower and more between sliders
02:50:774 (3) - littlebit higher for smoothiness
03:13:060 (1,2,3) - circle 2 more between sliders

mostly fix all

Hard:
00:13:917 (3,4,5,1) - 4,5 and 1 too close to 3 because it makes it look like it comes more faster than it does and makes player easily press notes too fast I prefer this anti-spacing
00:19:917 (1,2,3) - note 2 little more between 1 and 3 ok
00:35:988 (2,3) - 2 and 3 little more higher for smoothiness ok
00:41:560 (4) - what does this rep even do here? I can hear beats or sounds only in first blue and second red, also might confuse player easily I still hear there beats+melody. stay
02:03:631 (3,4,5,1) - same here, triple too close same before
02:05:131 (2) - circle 2 little higher fix
02:09:631 (1) - lean the start of the slider little bit right fix
02:10:274 (2) - circle littlebit lower fix
02:52:274 (4,5,1) - better placement for circle 5 for smoothiness fix
03:10:274 (2,3,4) - same here with circle 3 fix
Insane:
Overall so nice smooth and well made map that I have absolutely nothing to complain about.
Really fun to play!
Thank you mod !, not bad you first mod :D

Kalibe wrote:

Yay, I'm first second. m4m

general:

Your BG resolution have 1336x752 - should be 1366x768 or 1024x768 according to Ranking Criteria : http://puu.sh/lfkay/048fab316f.png

[Yuiireira's Easy]

00:04:488 (1,2) - correct blanket
00:09:631 - it should be clickable i think
00:10:060 (4) - maybe just do straight slider and x: 256 y: 124
00:28:488 (1,3) - this overlap is specially?
00:35:345 (1) - http://puu.sh/lfnyL/0861af6d2e.jpg try this
00:37:917 - you skipped nice beat imo
00:50:774 (3,4) - overlap looks odd here :o
01:36:631 (4,1) - idk but it looks very awkward man. try to change it
01:36:952 - unnessesary green line
01:09:202 (4,1) - try to make it blanket here. It'll be nice :3
01:30:631 (2) - ctrl + j and + g?
-- ^^ part yuii-
02:19:488 (2) - x: 225 y: 136? fix
02:46:917 (2) - move it a little to up? fix
03:23:345 (1) - hmm try to arrange like this ? :http://puu.sh/lfoQv/c19b330912.jpg I prefer my own,to follow melody, because this melod have lot types, so slider long is better

[Normal]

check snaping errors in AImod and fix them

00:07:060 (6) - you sure about whitstle on head? nice catch, fix
00:16:488 (3) - move this a little to left. It creates perfect blanket imo fix
00:40:488 - should be clickable
00:42:845 (2) - x: 354 y: 103 ? fix
00:46:274 (2) - x: 78 y: 241 ? fix
00:53:345 (3,5) - stack this properly fix
00:57:631 (3) - x: 120 y: 140 to make nice blanket fix
01:07:060 (2) - less curve maybe? or do ctrl + d this 01:06:202 (1) - and ctrl h + g fix
01:08:775 (4) - move this a little to up for better flow fix
01:37:917 (3) - symmetry with 01:37:060 (1) - fix
01:58:274 (2) - stack on 01:59:988 (5) - ? fix
02:00:202 (6) - fix spacing fix
02:01:060 (1,2,3) - suggestion : http://puu.sh/lfqpu/239b7a3ad6.jpg no, sorry
02:35:988 (2) - x: 374 y: 117 fix
03:04:274 (3,4) - looks akwkard for me D: fix

And that's all. Hope I helped and have a star o3o
thank you mod ! and star !
Kuki
[Yuiirera's Easy]
00:02:774 (3) - This would play soooo much nicer flipped vertically, as this way when you're moving from (2) to (3) your cursor flows into the slider, rather than there being a sort-of break in the flow here. Example
00:07:917 (1,3) - Good opportunity for a blanket here, it doesn't look very nice in it's current state because it's so close to being an overlap.
00:12:202 (2,3) - This really should be blanketed, it would look so much more appealing than it does at the moment.
00:14:774 (1,2) - Same here, incorporate some more blankets, it's not hard and makes the map look a lot nicer!
00:14:774 (1,3,1,1) - Try using copy/paste and messing around with a few different sliders, at the moment having a new slider for every single slider is really impactful on the aesthetic and on the overall look and feel of the map. Using differing sliders is sometimes nice, but most of the time ends up looking messy and not fitting well.
00:55:917 (1,2,1,2) - Honestly this to me just seems lazy, there is lots more you could do here and the current way you've mapped it is quite boring. (It is also advised to avoid overlaps in easy difficulties.)

[Normal]
00:06:202 (4,5,6) - Consider just having one slider and copying the next two and rotating them to fit. This results in a cleaner looking map overall.
00:07:917 (1,2,3) - For shapes like this that are designed to be symmetrical, I don't understand why you would not simply copy the first slider over to the second to make sure it's perfect. You need to employ more use of the copy-paste function, to a lot of people it seems like a 'lazy' way to map, but in reality rotating and keeping everything perfect is just as hard, and it results in a much nicer and cleaner map.

[Hard]
00:01:060 (1,2,3) - Again, for patterns like this you should be copying the first slider over to the second.
00:04:488 (1,2,3) - Same here.
00:14:560 (4,5,1) - 0.5x spacing for something that should be emphasised quite a lot. I suggest remapping the sections where you've done this and take emphasis in the song into account.
Yuii-
Kalibe

Kalibe]
e wrote:

[Yuiireira's Easy]

00:04:488 (1,2) - correct blanket - The current blanket seems pretty clean to me.
00:09:631 - it should be clickable i think - Right, altered this pattern a bit.
00:28:488 (1,3) - this overlap is specially? - It's an overlap, don't want to stack them at all.
00:35:345 (1) - http://puu.sh/lfnyL/0861af6d2e.jpg try this - What I've done.
00:37:917 - you skipped nice beat imo - I know! But I'm following another instrument right there!
00:50:774 (3,4) - overlap looks odd here :o - Yeah, and the rhythm was lame.
01:36:631 (4,1) - idk but it looks very awkward man. try to change it - Different points of view I guess!
01:36:952 - unnessesary green line - Wow, literally.
01:09:202 (4,1) - try to make it blanket here. It'll be nice :3 - 01:09:202 (4,3) - there's a blanket there and another on 01:09:631 (1,2) - .
01:30:631 (2) - ctrl + j and + g? - WWWWWWWWWWWWWWWWEEEEET

Kuki

Kuki wrote:

[Yuiirera's Easy]
00:02:774 (3) - This would play soooo much nicer flipped vertically, as this way when you're moving from (2) to (3) your cursor flows into the slider, rather than there being a sort-of break in the flow here. - Yeah, but the transition to (4) would be quite weird.
00:07:917 (1,3) - Good opportunity for a blanket here, it doesn't look very nice in it's current state because it's so close to being an overlap. - I reworked all this pattern.
00:14:774 (1,2) - Same here, incorporate some more blankets, it's not hard and makes the map look a lot nicer! - Kinda.
00:14:774 (1,3,1,1) - Try using copy/paste and messing around with a few different sliders, at the moment having a new slider for every single slider is really impactful on the aesthetic and on the overall look and feel of the map. Using differing sliders is sometimes nice, but most of the time ends up looking messy and not fitting well. That'd be bad and boring.
00:55:917 (1,2,1,2) - Honestly this to me just seems lazy, there is lots more you could do here and the current way you've mapped it is quite boring. (It is also advised to avoid overlaps in easy difficulties.) - OUDSBGLSDGBISOD too lazy, really.

Thanks for both mods!

http://puu.sh/lgFy6/ebe30fb854.osu
CaffeAmericano
Please excuse my clumsy modding :)


  • General
  1. Consider adding silent audio lead in at the beginning, There is a bug that makes circle stutter at the beginning of the map, if the player is using a universal offset. This bug is known for a while now, and I don’t think peppy will fix it anytime soon :( Reference: p/4136212

  • Easy
  1. I encourage you to use more blankets.. Since there is not much room for creativity in terms of DS, stacking, and overlapping in easy, I think blanket and slider shapes are the best ways to organize an easy map. Since you are mostly using simple sliders, I really think blanket can be helpful.

  2. Some blankets 01:47:345 (1,3) -

  3. 01:01:060 (2,2) - Overlaps like these aren’t very pretty imo :3

  4. 00:06:631 (4,5) - I think this is the only place you used 1/2 note in the map, and I don’t think it was necessary. I think this would work just as well, while keeping the map of 1/2 note free :3 http://puu.sh/llEbx/364e399318.jpg

  5. 01:03:631 (2,4,2) - Consider avoiding stacking same note twice in short time.

  6. 01:28:488 (3) - Is there a reason for using red dot on this slider, when all the other sliders with similar sounds are curvy? I feel like this one 01:43:917 (1) - is more justified, since there is a clear beat at 01:44:345 -

  7. 01:45:631 (3,4,5) - I feel like something like this (http://puu.sh/llDP7/620484c343.jpg) would flow better


  8. 03:31:917 (3,4,5,6) - Hitting 4 consecutive circles accurately can be challenging for beginners, and I think they should be avoided unless the 4 beats have very unique sound that a player can follow intuitively in first playthough.

  9. I think there are too many instances where a player enters the slider from the wider side, such as (http://puu.sh/llEVF/53ccb8d5df.jpg) when it is more intuitive to shape it as (http://puu.sh/llEZn/1540bf2bc6.jpg). My understanding is that the latter flows better, while former is useful when breaking the flow to emphasize a beat.

  • Normal
  1. 00:02:774 (4,5,6) - Shape looks bit weird imo. I think something similar to 00:07:917 (1,2,3) - or (http://puu.sh/llFfq/a9bb7a98f9.jpg) might work better.
  2. 01:47:345 (1,1) - 03:37:060 (1,1) - Is it okay in normal that the next note is completely visible before the spinner ends?

  • Hard
  1. 00:47:345 (1,2,3,4) - 03:25:060 (1,2,3,4) - I think you put too much emphasis here with higher DS and difficult to read pattern. Something like (http://puu.sh/llFIa/c10beee600.jpg) could give same emphasis with more playability (but preferrably something prettier than what I made here lol). I like what you did 02:37:060 (1,2,3,4) - better :D

  • Insane
  1. 00:35:131 (5,1) - 02:24:845 (5,1) - Maybe a triple here. I think you used triple for most sounds similar to this


  2. 01:41:774 (5,6) - Consider making the flow more zigzaggy flow similar to 01:44:345 (2,3,4) - and many others

  3. 01:56:345 (2,3,4,5,6,7) - 02:37:488 (2,3,4,5,6,7) - These jump patterns feel a little bland. I think varying DS and/or shape like 00:06:631 (2,3,4,5,6,7) - and 00:47:774 (2,3,4,5,6,7) - would make it more interesting :3

Goooood luck :)
BOUYAAA
hi m4m from your q

wall of text inc
general stuff :
add yuii- in tags
cc could fit a bit more with bg
something else i want to point out is the fact that you use many different curvatures for sliders that are very close to each other in the timeline. this makes it so that your map doesn't build up a consistent style, it kind of looks "untidy". I didn't point anything out because it's pretty subjective tbh so ye

ez:

hi yuii xd

OD1 is a bit low even for easy diffs, i'd say raise it by 1 at least

00:06:631 (4,5) - i would avoid any kind of 1/2 in easy diffs, in this case it's especially awkward because that the only one you use in this section. 00:07:060 - it also skips this strong beat which is meh

00:06:845 (5,1) - the transition is not very smooth here imo fglow is broken for the sake of blankets

00:06:845 (5,2) - as this is an easy diff, I'd suggest you avoid any kind of overlap. this one covers 00:08:774 (2) - 's end for a short period of time which could be even more problematic considering the fact that people won't know if there is a repeat slider or not. this seems to happen quite a few times so if you agree with this polease check for them

00:08:774 (2,3) - unintuitive flow, the transition here might be confusing 2's end points towards 3's end so people might not know where to click at first

00:12:202 (2,3) - blaket xd, transition here is pretty uncool too cuz the end of 2 points towards the end of 3 but its pretty minor here

00:20:774 (2,3) - i'd avoid doing 2 notes here because one snare lands on a blue tick so the feedback the player recieves might be off. 3/4 repeating sliders would be cool but you would land on a red tick and that's pretty dumb so idk

00:24:202 (2,3,1) - perfect triangle shapes look better imo

00:29:345 (2,3) - b l a n k e t

00:31:917 (1,2) - ^

00:31:917 (1,2) - fixing the previous one will also fix this one

00:35:345 (1,2) - would be cool if 1 could point towards 2 so the whole next single note spam could be easier to hit since movement will be more natural

00:43:917 (3,4,1) - when doing triangles like that its better to point the end of the slider to the next note so that the total newcomers actually know what to hit

00:48:202 (4,1,2) - same issue here tbh

01:09:202 (4,1,2) - u know what i want to say here 01:10:917 (2,3) - here too

01:12:631 (4,2) - since this is someone else's part, overlaps like that are ew in easy, especially here cus it's stacked on the slider end which might be confusing because of repeats

01:14:774 (3,1) - could look better and you know why

01:29:345 (4,1,2) - might be confusing since 4 points towards 2 idk

01:33:631 (1,3) - could look better if you blanket them

01:45:631 (3,4,5) - triangle stuff is better when sliderend points toward the next circle

01:56:345 (3) - i'ds suggest you have something on the middle note to follow the melody like here 02:02:774 (2) -

02:11:345 (1,3) - b l a n k e t s

02:30:202 (3,1) - same confusing stuff as before, 3's ends fdirectly points at 1's end so ye

02:40:488 (2,1) - same and ew overlap

03:25:060 (2,3,4,5) - 4 circles like that is too much in easy. I'd limit myself at 2 or 3 max 03:31:917 (3,4,5,6) -

there are alot of places where i though flow was awkward for easy. didn't point them all out but with what i said you'll probably get it and this woudl have been too long and probably pointless. If you want me to elaborate more join me in game.

Normal :

00:02:774 (4,5,6) - i'd suggest you make the bump on 2 go inwards

00:16:488 (3,4) - transition isn't very smooth here tbh but i guess DS caused you issues

00:21:202 (4) - this has the same issue as the one in easy since snare lands on blue and not on red i'd suggest this rythm here : http://puu.sh/llF9Q/be391d617b.jpg

00:23:988 (4) - i suggest you make this circle on red + 1/1 slider so that the snare isn' tignored

01:26:560 - this feels a bit empty i'd suggest you add a note here, you shouldn't be worried about density here imo because 2/1 sliders make up for a long enough pause

01:40:274 - same here because of the bass sound

01:41:988 - here too

01:51:631 (3,4) - dont you think this would be better if it was symmetrical? use some copypaste rotate action. probably applies to alot of pattern but this one in particular is very visible

02:25:917 (2,4) - this overlap doesn't look very good imo

03:16:274 - empty

03:29:988 - saaaame

03:31:702 - ^^^^^^^



hard :

00:14:560 (4,5,1) - when doing this like that with 1/1+ gaps between notes it's usually best to move them further away or to stack them with the previous pattern so people can rely on distance to know when they have to hit or they can see a bit better exactly when the circle appears

00:26:774 (1,2) - flow is meh here, it breaks intuitive movement twice, once with the repeat of the slider and one with the transition to 2

00:38:345 (4,5,1) - why do these have different spacing than these 00:40:060 (5,6,1) -

00:41:560 (4) - probably would be better to map something that goes better with the rythm

01:39:845 (4) - this is something i don't like because the end of the slider lands on a stronger beat than the one it starded out. This makes the rythm you used here confusing because the beats you were hitting consistently are not pressed anymore (white ticks). you can also hear that the slider end has a stronger sound that the start of the slider so it'd be better to have that sliderend clickable

03:09:202 (4,5,1,2) - i don't really get why these have such high spacing compared to the other ones

03:29:560 (4) - same as the other slider i pointed out this is ignoring beat priority

insaaaane :

higher od would be a better way to make things hard than high hp idk

00:01:050 (1,2,3) - soooo i sometimes don't get your usage of spacing in this map. 1-2 has huge spacing but 2-3 has low spacing. this doesnt make much sense to me since 3 has a very strong sound on it's head and 2 has nothing so 3 should have the largest jump. 00:01:917 (3,4,1) - here is an example where it work better

00:02:774 (1,2,3) - same

00:07:917 (1,2,3) - 00:09:631 (1,2,3) - 00:43:917 (1,2,3) - etc etc etc

00:13:488 (2) - 100% horizontal or vertical sliders usually don't work that well

00:13:917 (3,4,5,1) - same as hard, stack or more spacing is better for readability reasons

01:18:202 (1,2,3) - spacing shoudl be the other way around DS wise because of the snare sound on 2

01:24:845 (4,1) - here too, there is no empasis on the downbeat here since you have so low spacing

01:40:060 (6,7,1) - same here downbeat gets less emphasis than the random red beat before it

02:44:560 (2,3,4,5) - obtuse angles like that are pretty hard to snap correctly when doing jump patterns. You also lose individual emphasis on each of them

03:16:274 (7,1) - downbeat is ignored here again

That's it i think. could have said more stuff about aesthetics but the mod would have ended up being even more stupid than it already is
If there's anything you want me to clarify or if you have questions feel free to catch me in game
Good luck!
Nekomata
m4m

insane
00:51:952 - there's a few of these sounds that aren't mapped. maybe you should map it so the rhythm feels more different from the hard diff?
01:08:774 (4) - drums after this slider are not mapped, and having a constant 1/2->triple rhythm every other beat makes it boring. so to match the music better, how about making this slider 1/2 and then add two 1/4 circles starting at 01:09:202 ? there are others like this too, so the same applies for those.
00:47:774 (2,3,4,5,6,7) - a bit harsh jumps, lower spacing to around 2x? maybe make it like 02:37:488 (2,3,4,5,6,7) -

hard
00:08:560 (2) - mostly aesthetic reasons, why not have consistent spacing here :p (same with 00:09:417 (4) - and maybe others)
00:14:560 (4,5,1) - there is no clear auditory cue to when these can be pressed, so this actually turns into a pretty difficult read due to the short distance from 00:13:917 (3) -
01:31:917 (1) - was blanket intended here? should be fixed if so
02:04:274 (4,5,1) - same as 00:14:560 (4,5,1) -
01:09:202 (3) - (and also others similar to this) how about changing this into a 1/2 slider, replacing (4) so that the drums don't get fully left out?

normal
well, there's a quite a number of blankets and other aesthetics that can be fixed throughout the whole map. here's one 00:36:202 (2) -
02:01:060 (1,3) - make symmetrical?
02:12:202 (2,3) - try to find another arrangement for this, currently not aesthetically pleasing :/

easy
00:06:631 (4,5) - this can (and should) be simplified to a 1/1 repeat slider.
00:13:060 (3) - you can make this a 1/1 repeat slider just like ^ since it's the same "section" in the music that basically repeated again
00:24:202 (2,3,1) - how about an equilateral triangle
02:40:488 (2,1) - try not to touch these lol

other notes
it kinda looks like you're both using grid snap, might want to consider turning that off for greater precision especially when managing aesthetics (it will also ensure you have consistent distance spacing up to the decimal)
Topic Starter
Pereira006

CaffeAmericano wrote:

Please excuse my clumsy modding :)


  • General
  1. Consider adding silent audio lead in at the beginning, There is a bug that makes circle stutter at the beginning of the map, if the player is using a universal offset. This bug is known for a while now, and I don’t think peppy will fix it anytime soon :( Reference: p/4136212 hoooo...

  • Easy
  1. I encourage you to use more blankets.. Since there is not much room for creativity in terms of DS, stacking, and overlapping in easy, I think blanket and slider shapes are the best ways to organize an easy map. Since you are mostly using simple sliders, I really think blanket can be helpful.

  2. Some blankets 01:47:345 (1,3) -

  3. 01:01:060 (2,2) - Overlaps like these aren’t very pretty imo :3

  4. 00:06:631 (4,5) - I think this is the only place you used 1/2 note in the map, and I don’t think it was necessary. I think this would work just as well, while keeping the map of 1/2 note free :3 http://puu.sh/llEbx/364e399318.jpg

  5. 01:03:631 (2,4,2) - Consider avoiding stacking same note twice in short time.

  6. 01:28:488 (3) - Is there a reason for using red dot on this slider, when all the other sliders with similar sounds are curvy? I feel like this one 01:43:917 (1) - is more justified, since there is a clear beat at 01:44:345 -

  7. 01:45:631 (3,4,5) - I feel like something like this (http://puu.sh/llDP7/620484c343.jpg) would flow better


  8. 03:31:917 (3,4,5,6) - Hitting 4 consecutive circles accurately can be challenging for beginners, and I think they should be avoided unless the 4 beats have very unique sound that a player can follow intuitively in first playthough. need more opinion

  9. I think there are too many instances where a player enters the slider from the wider side, such as (http://puu.sh/llEVF/53ccb8d5df.jpg) when it is more intuitive to shape it as (http://puu.sh/llEZn/1540bf2bc6.jpg). My understanding is that the latter flows better, while former is useful when breaking the flow to emphasize a beat.

  • Normal
  1. 00:02:774 (4,5,6) - Shape looks bit weird imo. I think something similar to 00:07:917 (1,2,3) - or (http://puu.sh/llFfq/a9bb7a98f9.jpg) might work better. the shape look fine for me
  2. 01:47:345 (1,1) - 03:37:060 (1,1) - Is it okay in normal that the next note is completely visible before the spinner ends? yup

  • Hard
  1. 00:47:345 (1,2,3,4) - 03:25:060 (1,2,3,4) - I think you put too much emphasis here with higher DS and difficult to read pattern. Something like (http://puu.sh/llFIa/c10beee600.jpg) could give same emphasis with more playability (but preferrably something prettier than what I made here lol). I like what you did 02:37:060 (1,2,3,4) - better :D you right, fix

  • Insane
  1. 00:35:131 (5,1) - 02:24:845 (5,1) - Maybe a triple here. I think you used triple for most sounds similar to this nice catch


  2. 01:41:774 (5,6) - Consider making the flow more zigzaggy flow similar to 01:44:345 (2,3,4) - and many others intentional because the rhythm isn't pretty high, so stay

  3. 01:56:345 (2,3,4,5,6,7) - 02:37:488 (2,3,4,5,6,7) - These jump patterns feel a little bland. I think varying DS and/or shape like 00:06:631 (2,3,4,5,6,7) - and 00:47:774 (2,3,4,5,6,7) - would make it more interesting :3 but but I like this part :(

Goooood luck :)
thank you mod !

BOUYAAA wrote:

hi m4m from your q

wall of text inc
general stuff :
add yuii- in tags done
cc could fit a bit more with bg
something else i want to point out is the fact that you use many different curvatures for sliders that are very close to each other in the timeline. this makes it so that your map doesn't build up a consistent style, it kind of looks "untidy". I didn't point anything out because it's pretty subjective tbh so ye

ez:

hi yuii xd

OD1 is a bit low even for easy diffs, i'd say raise it by 1 at least

00:06:631 (4,5) - i would avoid any kind of 1/2 in easy diffs, in this case it's especially awkward because that the only one you use in this section. 00:07:060 - it also skips this strong beat which is meh

00:06:845 (5,1) - the transition is not very smooth here imo fglow is broken for the sake of blankets

00:06:845 (5,2) - as this is an easy diff, I'd suggest you avoid any kind of overlap. this one covers 00:08:774 (2) - 's end for a short period of time which could be even more problematic considering the fact that people won't know if there is a repeat slider or not. this seems to happen quite a few times so if you agree with this polease check for them

00:08:774 (2,3) - unintuitive flow, the transition here might be confusing 2's end points towards 3's end so people might not know where to click at first

00:12:202 (2,3) - blaket xd, transition here is pretty uncool too cuz the end of 2 points towards the end of 3 but its pretty minor here

00:20:774 (2,3) - i'd avoid doing 2 notes here because one snare lands on a blue tick so the feedback the player recieves might be off. 3/4 repeating sliders would be cool but you would land on a red tick and that's pretty dumb so idk

00:24:202 (2,3,1) - perfect triangle shapes look better imo

00:29:345 (2,3) - b l a n k e t

00:31:917 (1,2) - ^

00:31:917 (1,2) - fixing the previous one will also fix this one

00:35:345 (1,2) - would be cool if 1 could point towards 2 so the whole next single note spam could be easier to hit since movement will be more natural

00:43:917 (3,4,1) - when doing triangles like that its better to point the end of the slider to the next note so that the total newcomers actually know what to hit

00:48:202 (4,1,2) - same issue here tbh

01:09:202 (4,1,2) - u know what i want to say here 01:10:917 (2,3) - here too

01:12:631 (4,2) - since this is someone else's part, overlaps like that are ew in easy, especially here cus it's stacked on the slider end which might be confusing because of repeats

01:14:774 (3,1) - could look better and you know why

01:29:345 (4,1,2) - might be confusing since 4 points towards 2 idk

01:33:631 (1,3) - could look better if you blanket them

01:45:631 (3,4,5) - triangle stuff is better when sliderend points toward the next circle

01:56:345 (3) - i'ds suggest you have something on the middle note to follow the melody like here 02:02:774 (2) - there lot melody 1/2 I prefer keep long slider

02:11:345 (1,3) - b l a n k e t s fix

02:30:202 (3,1) - same confusing stuff as before, 3's ends fdirectly points at 1's end so ye fix

02:40:488 (2,1) - same and ew overlap fix

03:25:060 (2,3,4,5) - 4 circles like that is too much in easy. I'd limit myself at 2 or 3 max 03:31:917 (3,4,5,6) - fix

there are alot of places where i though flow was awkward for easy. didn't point them all out but with what i said you'll probably get it and this woudl have been too long and probably pointless. If you want me to elaborate more join me in game.

Normal :

00:02:774 (4,5,6) - i'd suggest you make the bump on 2 go inwards

00:16:488 (3,4) - transition isn't very smooth here tbh but i guess DS caused you issues fix

00:21:202 (4) - this has the same issue as the one in easy since snare lands on blue and not on red i'd suggest this rythm here : http://puu.sh/llF9Q/be391d617b.jpg I prefer keep this because P pick more important instrumental and melody than beats and weaker

00:23:988 (4) - i suggest you make this circle on red + 1/1 slider so that the snare isn' tignored stay

01:26:560 - this feels a bit empty i'd suggest you add a note here, you shouldn't be worried about density here imo because 2/1 sliders make up for a long enough pause stay

01:40:274 - same here because of the bass sound stay

01:41:988 - here too

01:51:631 (3,4) - dont you think this would be better if it was symmetrical? use some copypaste rotate action. probably applies to alot of pattern but this one in particular is very visible fix

02:25:917 (2,4) - this overlap doesn't look very good imo fix

03:16:274 - empty stay

03:29:988 - saaaame stay

03:31:702 - ^^^^^^^ stay



hard :

00:14:560 (4,5,1) - when doing this like that with 1/1+ gaps between notes it's usually best to move them further away or to stack them with the previous pattern so people can rely on distance to know when they have to hit or they can see a bit better exactly when the circle appears fix

00:26:774 (1,2) - flow is meh here, it breaks intuitive movement twice, once with the repeat of the slider and one with the transition to 2 fix

00:38:345 (4,5,1) - why do these have different spacing than these 00:40:060 (5,6,1) - melody is high is why i increassing spacing

00:41:560 (4) - probably would be better to map something that goes better with the rythm follow melody and instrumental than beats

01:39:845 (4) - this is something i don't like because the end of the slider lands on a stronger beat than the one it starded out. This makes the rythm you used here confusing because the beats you were hitting consistently are not pressed anymore (white ticks). you can also hear that the slider end has a stronger sound that the start of the slider so it'd be better to have that sliderend clickable same before

03:09:202 (4,5,1,2) - i don't really get why these have such high spacing compared to the other ones the sound melody is very high this why I make jump

03:29:560 (4) - same as the other slider i pointed out this is ignoring beat priority same before, I follow melody and instrumental

insaaaane :

higher od would be a better way to make things hard than high hp idk

00:01:050 (1,2,3) - soooo i sometimes don't get your usage of spacing in this map. 1-2 has huge spacing but 2-3 has low spacing. this doesnt make much sense to me since 3 has a very strong sound on it's head and 2 has nothing so 3 should have the largest jump. 00:01:917 (3,4,1) - here is an example where it work better you right,fix

00:02:774 (1,2,3) - same fix

00:07:917 (1,2,3) - 00:09:631 (1,2,3) - 00:43:917 (1,2,3) - etc etc etc fix

00:13:488 (2) - 100% horizontal or vertical sliders usually don't work that well hmmm ok fix

00:13:917 (3,4,5,1) - same as hard, stack or more spacing is better for readability reasons fix

01:18:202 (1,2,3) - spacing shoudl be the other way around DS wise because of the snare sound on 2 stay, same before i did explain

01:24:845 (4,1) - here too, there is no empasis on the downbeat here since you have so low spacing stay

01:40:060 (6,7,1) - same here downbeat gets less emphasis than the random red beat before it stay

02:44:560 (2,3,4,5) - obtuse angles like that are pretty hard to snap correctly when doing jump patterns. You also lose individual emphasis on each of them stay

03:16:274 (7,1) - downbeat is ignored here again stay

That's it i think. could have said more stuff about aesthetics but the mod would have ended up being even more stupid than it already is
If there's anything you want me to clarify or if you have questions feel free to catch me in game
Good luck!
thank you mod !

Nekomata wrote:

m4m

insane
00:51:952 - there's a few of these sounds that aren't mapped. maybe you should map it so the rhythm feels more different from the hard diff? I hear before when i start mapping but I keep follow main melody than drums and beat, stay
01:08:774 (4) - drums after this slider are not mapped, and having a constant 1/2->triple rhythm every other beat makes it boring. so to match the music better, how about making this slider 1/2 and then add two 1/4 circles starting at 01:09:202 ? there are others like this too, so the same applies for those. same explain before
00:47:774 (2,3,4,5,6,7) - a bit harsh jumps, lower spacing to around 2x? maybe make it like 02:37:488 (2,3,4,5,6,7) - is ok 2.80x with this level insane.

hard
00:08:560 (2) - mostly aesthetic reasons, why not have consistent spacing here :p (same with 00:09:417 (4) - and maybe others) fix but some jumpno
00:14:560 (4,5,1) - there is no clear auditory cue to when these can be pressed, so this actually turns into a pretty difficult read due to the short distance from 00:13:917 (3) - fix
01:31:917 (1) - was blanket intended here? should be fixed if so fix
02:04:274 (4,5,1) - same as 00:14:560 (4,5,1) - fix
01:09:202 (3) - (and also others similar to this) how about changing this into a 1/2 slider, replacing (4) so that the drums don't get fully left out? no

normal
well, there's a quite a number of blankets and other aesthetics that can be fixed throughout the whole map. here's one 00:36:202 (2) -
fix lot whole parts
02:01:060 (1,3) - make symmetrical? fix
02:12:202 (2,3) - try to find another arrangement for this, currently not aesthetically pleasing :/ not really, is make sense follow main melody, stay

easy
00:06:631 (4,5) - this can (and should) be simplified to a 1/1 repeat slider.
00:13:060 (3) - you can make this a 1/1 repeat slider just like ^ since it's the same "section" in the music that basically repeated again
00:24:202 (2,3,1) - how about an equilateral triangle
02:40:488 (2,1) - try not to touch these lol fix

other notes
it kinda looks like you're both using grid snap, might want to consider turning that off for greater precision especially when managing aesthetics (it will also ensure you have consistent distance spacing up to the decimal)
active grid is fine, I just keep use old style anyway thank you mod !
Yuii-
Alright everyone calm down, I reworked my whole part.
Kuki
lol
4anke
From #modreq your M4M req.
[General]
Inconsistency in AudioLeadIn:
- [Hard] : 0
- [Insane] : 0
- [Normal] : 0
- [Yuiireira's Easy] : 1000
Consider adding "Yuiireira" to all of your tags
[Insane]
00:54:202 - try this rhythm,or use triplet.
02:43:917 - -^
form 00:42:202 - to 00:55:274 - use 1/2 1/1slider is not suitable IMO, and try to jump at this part?
02:31:917 - to 02:45:202 - -^
[Hard]
00:01:060 (1,1) - stack
00:10:274 (2,2) - stack
00:54:202 - -^same as insane diff
02:43:917 - -^
03:06:952 - a voice here
01:35:131 (4) - keep DS looks better
03:17:988 (6) - -^
03:31:702 (6) - -^
[Yuiireira's Easy]
01:12:631 (4) - keep DS

Good luck!

My map:https://osu.ppy.sh/s/339083
Yuii-
http://puu.sh/lq2iJ/dfe8fefb3b.osu

Didn't change that because it's fine. Fixed all the blankets on my part, though. All of them, no more mistakes now.
Topic Starter
Pereira006

4anke wrote:

From #modreq your M4M req.
[General]
Inconsistency in AudioLeadIn:
- [Hard] : 0
- [Insane] : 0
- [Normal] : 0
- [Yuiireira's Easy] : 1000 fix
Consider adding "Yuiireira" to all of your tags No need, there name in diff so people can find it
[Insane]
00:54:202 - try this rhythm,or use triplet. hmmm I prefer my own still, better follow main melody than beat weak
02:43:917 - -^ same
form 00:42:202 - to 00:55:274 - use 1/2 1/1slider is not suitable IMO, and try to jump at this part? same explain before
02:31:917 - to 02:45:202 - -^ same
[Hard]
00:01:060 (1,1) - stack that intentional but look good, fix then
00:10:274 (2,2) - stack fix
00:54:202 - -^same as insane diff same explain before
02:43:917 - -^ same explain before
03:06:952 - a voice here wha you mean?
01:35:131 (4) - keep DS looks better when you see increassing DS 1.50x is actually is jump
03:17:988 (6) - -^ same before
03:31:702 (6) - -^ same before
[Yuiireira's Easy]
01:12:631 (4) - keep DS

Good luck!

My map:https://osu.ppy.sh/s/339083
Thank you mod !!
SkinnyJommy
HI!! m4m from your queue!!

[Insane]

00:23:345 (1) - I think you should extend this to the white tick and move 2 to 00:23:988 - and then put a 1/2 slider at this time 00:24:202 - I think it overall flows better with the music!


00:37:702 (3) - maybe the same thing here because i dont want you skipping the loud snare! ^^

00:49:917 (3) - Stack the slider end of this with 00:48:417 (5) -

01:08:774 (4) - make this a circle, add a circle at 01:09:125 - and then add 2 more circles at 01:09:202 - and 01:09:310 - to hit all the snares!

02:27:417 (3) - skipped snare again :C

02:58:488 (4) - same thing as 01:08:774 (4) -

[Hard]

00:16:488 (1) - I think you should keep this distance snapped! also it blankets 00:14:774 (1) - if you do

00:23:345 (1) - same here... maybe just keep everything in distance snap??

00:48:631 (4) - This is a bit too far away from 3 imo for a hard

hmm i dont see many issues besides Distance Snap!

[Normal]

00:16:488 (3) - fix blanket

00:33:417 (3,4,5) - fix blankets

02:05:345 (2) - make this slider mroe curved to blaket 3 better

02:23:345 (4,5) - hmm this blanket needs fixing

lots of blanket fixes holy moly

02:25:917 (2) - blanket fix pls

03:06:845 (2,3) - ^

03:36:202 (5) - ^

[Yuiireira's Easy]

00:16:488 (3,1) - this direction of the flow here is a bit awkward

Also not everything is distanced snapped to the same distance, that is pretty key in an easy!!

Well thats it for my mod, hope i helped out a bit, im not the best and modding easier difficulties but i try!!

Good luck!!
Owntrolf
You love torturing people with the last circle after a spinner kek

  • Yuiiereira's Easy

    00:26:774 (3) - Better Blanket
    00:29:345 (2) - Why not use the same slider as 00:28:488 (1) - the difference in sliders makes it look weird
    00:46:917 (2) - The spacing from previous and next are weird, prev1.06x next0.95x
    00:50:774 (3,4,1) - Better blankets with blue4
    01:04:488 (3) - Replace with this slider because it looks nicer 01:03:631 (2) -
    01:21:631 (3) - Better blanket with blue1
    01:29:345 (4) - Maybe move this to around x384 y120
    01:38:345 (2,3) - Blanketrage
    01:49:060 (3) - Rotate about 11deg clockwise for blanket with brown1
    01:54:202 (1) - Maybe move this to around x72 y160 to make it look nicer
    02:06:202 (3) - It sounds better for it to end at 02:07:060 - because 02:06:202 (3) - doesnt really have any sounds on it
    02:24:631 - Add note?
    02:25:060 (1,2) - Blanketrage

  • Hard

    00:06:631 (5) - I can see the difference in distance from 4 and 6, fix it so previous and next are about 1.2x?
    00:16:488 (3) - Better blanket with brown2
    00:28:488 (1,2,3) - Maybe move this so 3's slider tick is in the middle so it looks nicer from symmetry of 3?
    00:32:774 (2) - Maybe copy 00:31:917 (1) - to look nicer
    00:33:631 (4,5) - The way of blanket of 4 is not the same as the way 5 blankets 3
    00:36:202 (2) - Blanketsssss with brown1 sliderend
    00:37:060 (3) - Move this higher to form triangles
    00:51:417 (5) - I can see the DS derping
    01:15:631 (5) - ITS TIME TO BBB B B B BBLANKET
    01:28:917 (5) - ITS TIME TO DD D D DS
    02:01:702 (2) - I like ds

  • Hard

    00:14:345 - Missing note?
    00:47:345 (1,2,3) - Better blanketsss
    00:55:274 (3) - Can we just replace this with 3 circles, theres not really any sound on the blue ticks
    02:04:060 - Missing note?
    02:30:417 (3,4) - There should be something starting at the sliderend of 3 and the 4 repeat sliders does not fit in well, instead there should be a 3/4 repeat slider at 02:31:060 -
    02:44:988 (3) - I like single circles
    03:18:202 (1,2,3,4) - Maybe move this so the entire thing is in the middle to look nicer #symmetry
    03:25:488 (2,3) - They dont look that good being that the 2sliderstart is almost touching 3sliderend

  • Insane

    I just quickly looked over the insane

    00:14:345 - Missing note
    00:48:631 (6,7) - Wouldnt it look nicer if you just copied over 00:47:988 (3,4) - so it matcches
    00:54:202 (1,2,3,4) - You could probably make this area more complex such as a stream
    02:04:060 - Missing note?
Yuii-
@SkinnyJommy: That's actually really intentional as there's a 1/1 break, meaning I want to break the flow a bit because the objects don't /seem/ that spaced.

Owntrolf wrote:

You love torturing people with the last circle after a spinner kek

  • Yuiiereira's Easy

    00:26:774 (3) - Better Blanket - Amm, alright.
    00:29:345 (2) - Why not use the same slider as 00:28:488 (1) - the difference in sliders makes it look weird - Aye.
    00:46:917 (2) - The spacing from previous and next are weird, prev1.06x next0.95x - Please, don't even take a look at small distances. They are for the sake of flow.
    00:50:774 (3,4,1) - Better blankets with blue4 - I think they already look pretty good, actually...
    01:04:488 (3) - Replace with this slider because it looks nicer 01:03:631 (2) - - Blanket ugh.
    01:21:631 (3) - Better blanket with blue1 - Tried something different and cooler.
    01:29:345 (4) - Maybe move this to around x384 y120 - Ammm distance.
    01:38:345 (2,3) - Blanketrage - Yes.
http://puu.sh/lvcFY/02fda302c0.osu
Topic Starter
Pereira006

SkinnyJommy wrote:

HI!! m4m from your queue!!

[Insane]

00:23:345 (1) - I think you should extend this to the white tick and move 2 to 00:23:988 - and then put a 1/2 slider at this time 00:24:202 - I think it overall flows better with the music! nice catch, fix but my own rhythm


00:37:702 (3) - maybe the same thing here because i dont want you skipping the loud snare! ^^ fix

00:49:917 (3) - Stack the slider end of this with 00:48:417 (5) - intentional

01:08:774 (4) - make this a circle, add a circle at 01:09:125 - and then add 2 more circles at 01:09:202 - and 01:09:310 - to hit all the snares! fix

02:27:417 (3) - skipped snare again :C fix

02:58:488 (4) - same thing as 01:08:774 (4) - fix

[Hard]

00:16:488 (1) - I think you should keep this distance snapped! also it blankets 00:14:774 (1) - if you do fix blanketbut distance snap stay. 1.50x is jump for level this hard but the play look fine

00:23:345 (1) - same here... maybe just keep everything in distance snap?? same

00:48:631 (4) - This is a bit too far away from 3 imo for a hard same

hmm i dont see many issues besides Distance Snap!

[Normal]

00:16:488 (3) - fix blanket

00:33:417 (3,4,5) - fix blankets

02:05:345 (2) - make this slider mroe curved to blaket 3 better

02:23:345 (4,5) - hmm this blanket needs fixing

lots of blanket fixes holy moly

02:25:917 (2) - blanket fix pls

03:06:845 (2,3) - ^

03:36:202 (5) - ^

lol tons fix

[Yuiireira's Easy]

00:16:488 (3,1) - this direction of the flow here is a bit awkward

Also not everything is distanced snapped to the same distance, that is pretty key in an easy!!

Well thats it for my mod, hope i helped out a bit, im not the best and modding easier difficulties but i try!!

Good luck!!
Distance snap is fine whatever if -0.01 or 2 or 3 useless is -10 is fine
Thank you mod !

Owntrolf wrote:

You love torturing people with the last circle after a spinner kek ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  • Yuiiereira's Easy

    00:26:774 (3) - Better Blanket
    00:29:345 (2) - Why not use the same slider as 00:28:488 (1) - the difference in sliders makes it look weird
    00:46:917 (2) - The spacing from previous and next are weird, prev1.06x next0.95x
    00:50:774 (3,4,1) - Better blankets with blue4
    01:04:488 (3) - Replace with this slider because it looks nicer 01:03:631 (2) -
    01:21:631 (3) - Better blanket with blue1
    01:29:345 (4) - Maybe move this to around x384 y120
    01:38:345 (2,3) - Blanketrage
    01:49:060 (3) - Rotate about 11deg clockwise for blanket with brown1
    01:54:202 (1) - Maybe move this to around x72 y160 to make it look nicer ok
    02:06:202 (3) - It sounds better for it to end at 02:07:060 - because 02:06:202 (3) - doesnt really have any sounds on it follow main melody, ignore beats
    02:24:631 - Add note? no
    02:25:060 (1,2) - Blanketrage lol

  • Hard

    00:06:631 (5) - I can see the difference in distance from 4 and 6, fix it so previous and next are about 1.2x?
    00:16:488 (3) - Better blanket with brown2
    00:28:488 (1,2,3) - Maybe move this so 3's slider tick is in the middle so it looks nicer from symmetry of 3?
    00:32:774 (2) - Maybe copy 00:31:917 (1) - to look nicer
    00:33:631 (4,5) - The way of blanket of 4 is not the same as the way 5 blankets 3
    00:36:202 (2) - Blanketsssss with brown1 sliderend
    00:37:060 (3) - Move this higher to form triangles
    00:51:417 (5) - I can see the DS derping
    01:15:631 (5) - ITS TIME TO BBB B B B BBLANKET
    01:28:917 (5) - ITS TIME TO DD D D DS
    02:01:702 (2) - I like ds

    tons fix

  • Hard

    00:14:345 - Missing note? add
    00:47:345 (1,2,3) - Better blanketsss fix
    00:55:274 (3) - Can we just replace this with 3 circles, theres not really any sound on the blue ticks but the melody is there, stay
    02:04:060 - Missing note? add
    02:30:417 (3,4) - There should be something starting at the sliderend of 3 and the 4 repeat sliders does not fit in well, instead there should be a 3/4 repeat slider at 02:31:060 - no
    02:44:988 (3) - I like single circles sorry
    03:18:202 (1,2,3,4) - Maybe move this so the entire thing is in the middle to look nicer #symmetry intentional
    03:25:488 (2,3) - They dont look that good being that the 2sliderstart is almost touching 3sliderend fix

  • Insane

    I just quickly looked over the insane

    00:14:345 - Missing note add
    00:48:631 (6,7) - Wouldnt it look nicer if you just copied over 00:47:988 (3,4) - so it matcches fix
    00:54:202 (1,2,3,4) - You could probably make this area more complex such as a stream intentional
    02:04:060 - Missing note? fix
thank you mod !
Monstrata
[yuii-]
- 00:46:917 (2,3) - Flows kinda poorly into 3 for me xP Stacking 2 with 00:45:202 (4) - would be nice!
- 01:36:631 (4,1) - Flows quite awkwardly D:.

Checked the other diffs with pereira over irc.
Yuii-
i think it's fixed dunno
Monstrata
Yep. looks good to me, thanks yuii!

Bubbled!
Tari
[Insane]

  1. 00:01:050 (1) - Unsnapped
  2. 00:14:560 (5,6,1) - This anti-jump not work, better to stack 5+6 to 1, would be less confusing because of all the different spacing.
  3. 02:04:274 (5,6,1) - ^
  4. 00:20:774 (3) - Mapping the blue tick would be better because the clap sound is really strong there, maybe remove 4 and put something on blue tick instead? would feel better.
  5. 01:03:631 (3,4,5) - I think there should be more note here , so many sounds here but not enough clicking.
  6. 02:53:345 (3,4,5) - ^
  7. 01:09:310 - Add a note? there is a empty sound here, would fit much better with your hitsounds
  8. 01:19:060 (4,1) - The blanket here look really bad, could improve i think.
  9. 01:34:595 - Add note, same reasons as above, i think the sounds here are really strong.
  10. 02:30:202 (1,2) - Spacing? don't know why use such spacing for triplet here.
  11. 03:18:202 (1,2,3,4) - The symmetry is really bad here, clean it up?
[Hard]

  1. 00:02:774 (1) - worry about this complete overlap, better to move it a bit cause slider doesn't disappear completely in time
  2. 00:38:345 (4,5) - Any reason for change to 1.5 spacing here? 1.2 fit
  3. 01:24:845 (4,1,2) - ^
  4. 00:33:631 (1) - Blanket really needs fixing
  5. 03:19:810 - The sound is very strong, better to add a note
[Normal]

  1. 00:26:774 (3) - I would move this up a bit because it looks off-screen to me XD
  2. 00:55:488 (5) - Stack this with slider end of 00:53:345 (3) - ? Looks more nice imo.
  3. 02:23:131 (3) - whistle.
[Easy]

  1. 00:26:774 (3) - missing clap at end
  2. 02:30:202 (3) - ^
  3. 01:49:060 (3) - ^
  4. 00:29:345 (2) - missing clap at start.
  5. 01:19:917 (1,2,3) - The blanket here is really really bad , might want to clean it up?
  6. 01:25:488 (2) - don't do jumps in easy, please check this one here
  7. 01:26:345 (3,1,2) - adjust spacing of notes after too, once you change above
Popping for now, spacing issues and an unsnapped note in insane.
Topic Starter
Pereira006

Tari wrote:

[Insane]

  1. 00:01:050 (1) - Unsnapped ho woow...
  2. 00:14:560 (5,6,1) - This anti-jump not work, better to stack 5+6 to 1, would be less confusing because of all the different spacing. yas better
  3. 02:04:274 (5,6,1) - ^ fix
  4. 00:20:774 (3) - Mapping the blue tick would be better because the clap sound is really strong there, maybe remove 4 and put something on blue tick instead? would feel better. Wanna stay because that slider is follow main melody and next note is follow main melody simple I mean slider follow there long melody, stay
  5. 01:03:631 (3,4,5) - I think there should be more note here , so many sounds here but not enough clicking. No, not gonna add rhythm for beats or something, this sliders keep follow main melody, i like they is actually make fit to follow song for me
  6. 02:53:345 (3,4,5) - ^ same ^
  7. 01:09:310 - Add a note? there is a empty sound here, would fit much better with your hitsounds Intentional I know there beat but I wanna keep it follow instrumental than over beats
  8. 01:19:060 (4,1) - The blanket here look really bad, could improve i think. ya
  9. 01:34:595 - Add note, same reasons as above, i think the sounds here are really strong. no
  10. 02:30:202 (1,2) - Spacing? don't know why use such spacing for triplet here.
  11. 03:18:202 (1,2,3,4) - The symmetry is really bad here, clean it up? fix
[Hard]

  1. 00:02:774 (1) - worry about this complete overlap, better to move it a bit cause slider doesn't disappear completely in time but there NC ho well fix
  2. 00:38:345 (4,5) - Any reason for change to 1.5 spacing here? 1.2 fit The song is high I mean very high then next object back to normal, this why I make jump 1.50x
  3. 01:24:845 (4,1,2) - ^ same
  4. 00:33:631 (1) - Blanket really needs fixing ok
  5. 03:19:810 - The sound is very strong, better to add a note intentional
[Normal]

  1. 00:26:774 (3) - I would move this up a bit because it looks off-screen to me XD lol
  2. 00:55:488 (5) - Stack this with slider end of 00:53:345 (3) - ? Looks more nice imo. ok
  3. 02:23:131 (3) - whistle. no
[Easy]

  1. 00:26:774 (3) - missing clap at end fix
  2. 02:30:202 (3) - ^ fix
  3. 01:49:060 (3) - ^ fix
  4. 00:29:345 (2) - missing clap at start. fix
  5. 01:19:917 (1,2,3) - The blanket here is really really bad , might want to clean it up? fix
  6. 01:25:488 (2) - don't do jumps in easy, please check this one here fix
  7. 01:26:345 (3,1,2) - adjust spacing of notes after too, once you change above
fix

Popping for now, spacing issues and an unsnapped note in insane.
Sorry I refuse lot insane I just wanna follow main melody and main instrumental over than beats. all my maps ranks are follow main melody and instrumental. Thank you mod ! are you going rebubble?

Also, Yuii- sorry if I fix in you parts, is just only spacing and blanket
Tari
Rebubbled~
Monstrata
Bumped OD/HP to 2 on Easy, and fixed some missing hitsounds.
Myxo
Congratz! It's always nice to see some videogame music mapped.
Mao
Cool <3
Yuii-
Nice, another Collab that I made, got into the rankings \:D/
Topic Starter
Pereira006
is rank, thank to everyone
Andrea
Congrats for the rank :)
Kuki

Yuii- wrote:

every single slider is really impactful on the aesthetic and on the overall look and feel of the map. Using differing sliders is sometimes nice, but most of the time ends up looking messy and not fitting well. That'd be bad and boring.
hahahahahahahahahaha
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