Hi ztrot-sensei!!! Please remember some of theese errors are suggestions, not directions, if i point something out is because i believe it will help your map!
[osz File Scan!]
Everything ok here
[General]
Some of the stuff pointed out, can be also said for the copy/pasted spot, so to avoid making a long mod post i'll just point the first instance i see of it.
Maybe add JarJarJacob to tags in case ppl want to find this map by searching his old username?
I think 01:35:722 is a better preview point.
[Insane]00:16:573 (5) - I dont like how this slider forms a few sharp points on the wave curves, try moving the 3rd waypoint a couple grids down and the 2nd one a couple grids up to achieve something like this?:
SPOILERAs you can see the curves are more smooth in this case
00:58:488 (2) - Is it possible for you to make this slider go around the note in a more circular pattern? you can use the note's approach circle to help yourself out
SPOILER166,201,58488,2,0,B|199:142|256:128|316:142|350:206,1,220
01:41:892 (4,5,6) - I would prefer if this triplet made a less sharp curve, to not overload this with screenshots, i'll just say to move (6) 6 grids down (if i counted right) to show you what i mean, then rotate all 3 notes anti-clockwise, would make them flow better into the next note.
02:59:126 (3) - I dont like how this note is flying like way over there, i would recommend you put it somewhere centered in the Y axys.
[Normal]00:40:829 (3) - In this cases having 90 degree angle with the waypoint wont always result in a perfect arc slider, unless this was intentional, i recommend you move the middle waypoint 1 Lv 3 grid to the left and the arc will become better (same for other sliders like this.
00:47:637 (3) - Is this form intentional? otherwise i can provide a more circular one for you:
SPOILER 335,177,47637,2,2,B|405:252|368:328|334:381|234:403|145:328|171:258,2,380
[Easy]00:47:637 (1) - Is this shape intentional? otherwise it would look better if it goes around the approach circle of the next note.
02:26:360 (1,2,3,4) - I dont think anti-jumps are a good idea for an Easy
02:51:041 (1,2) - Touches the HP Bar, and this can look ugly imo, i recommend you unstack theese and move them farther down then rearrange the follow up notes for spacing, if you want to keep symmetrical you can do the same with 02:48:488 (1,2) since it comes right after a spinner spacing shouldnt be an issue.
[Overall]
Pretty nice mapset, no technical problems at all, so you can grab a Star~