So I mentioned some things already via that quicky IRC mod. I'll go a bit more in detail in a few things and stuff I think I might not have explained well but for the most part I covered pretty much everything. Anyway...
IRC Stuff16:07 Side: and then for 04:11:825 (2,3,4,5,6) - the spacing could increase for the same reason
16:08 Side: 05:00:015 (1) - >_>
16:09 Side: just map this like you did the intro imo
16:09 Naitoshi: `I thought about doing that
16:09 Side: considering your current drain is at 4:58 anyway
16:09 Naitoshi: figured I wouldn't do it cause I wanted to post it
16:09 Naitoshi: well the spinner
16:10 Side: otherwise it would end up like jenny's crythunder thing
16:10 Naitoshi: counts as drain
16:10 Naitoshi: I've already ranked two things like that
16:10 Side: then you could start the spinner like 05:10:963 -
16:10 Side: since thats where the fadeout starts
16:12 Side: I mean it would also help with consistency considering the song structure basically went back to the first pattern then it would be fine to repeat the pattern used in the intro and would play well too
16:12 Side: but u know, your map of course
16:12 Side: I might mod this in more detail later just wanted to throw that out there
16:13 Naitoshi: I'm a bit confused on what you said about this 01:09:239 (6,7) - though
16:13 Side: 01:09:584 - is the upbeat
16:13 Side: and you're basicaly holding through it with 7
16:13 Naitoshi: you don't like it because the slider's end is on the first downbeat?
16:13 Side: instead of tapping there which would make more sense considering it's naturally a strong beat
16:14 Side: yeah I guess tahts how they say it here
16:14 Naitoshi: ah I see.
16:14 Side: I'd rather see 2 notes
16:14 Side: or maybe 6 being the 1/2 slider if you prefer
16:16 Naitoshi: I don't follow that "rule" here because of the triangle sounding thing. I figure it needs a slider to match the one before it
16:16 Side: also maybe hard to explain but 01:17:170 (3,4,5) - you use this pattern a few times and it's cool but I think it plays more interesting if you also have a note at 01:17:601 -
16:16 Naitoshi: at the end of the map I specifically follow that pattern too
16:17 Naitoshi: Because I think it's so special
16:17 Side: yea I noticed. Personally I don't agree but again it's your map and your patterns so you can do what you think is best
16:19 Side: but yeah in that other example something like [http://puu.sh/l9z1q/76433ec9ad.jpg this] would play pretty interesting
16:23 Side: part of the reason I mention that is because of the difference in spacing with 01:17:170 (3,4) - and 01:17:429 (4,5) - which makes 4 > 5 look like a 1/4 jump even though there's a pause.
16:26 Naitoshi: I think I'll just keep the triplet rhythm. The effect is generally the same throughout cause the approach circles appear at even times. The player will hopefully hear that rhythm too
16:26 Naitoshi: I feel that the tiny tick at 01:17:601 - isn't significant enough to add between the wubs
16:28 Side: yeah I figured thats why it was left empty but it goes back to the point about the spacing.
16:29 Side: also lewd bg. plz :(
16:30 Side: I'd rather not bring animu onto camellia
16:30 Side: unless its the vocaloid stuff or the nanahira stuff x_x
16:30 Naitoshi: yeah I already used this one too
16:30 Naitoshi: I didn' feel like finding another one though lol
16:30 Naitoshi: so I just used it
16:31 Naitoshi: I'll find a new bg soon lol
16:31 Side: :v
16:38 Naitoshi: You're welcome to post on my thread if you want kds. I appreciate this very much. I'll update later with a new bg
16:39 Side: yeah I'll savelog and add a few other comments when I get home
For the REAL mod :v
[Contamination]
Consider AR9.3 or maybe at most 9.5. The map's BPM isn't so high and the patterns aren't as complex as to need that high of an AR imo.
...and cmon man at
least use OD8. I'd say 8.5 preferrably though maybe even 8.7 or 9 cuz
PP :v players at this level should imo know how to single tap 174 BPM consistently.
It was mentioned in the IRC chat but just try to avoid black and super dark blue assuming the BG changes or is similar. Maybe do something more like
this color but since most people play with some/full dim this would be pretty hard to read.
also if you change bg plz no animu ;_;Change romanized title to "d: for the delta" like in the submission page. Lowercase d of course.
Add drumstep to the tags.
Remove countdown. No real need for it imo.
00:06:135 (7,8) - I don't feel these sliders have any synergy whereas the other sliders do. The jump from 6 to 7 is pretty awkward and then 7 points away from 8 on top of that. What I suggest is ctrl+g (7) where and then ctrl+j (8) then have the slider end be where it is something like
this. This keeps the pattern consistent and doesn't make the jump feel awkward considering this is still a pretty quiet part.
00:19:929 (7) - NC since you had that pattern at 00:14:239 (7,1) -
00:22:687 (7) - ^
00:25:446 (1,2) - 00:36:480 (1,2) - Personally I'd rather keep this part consistent especially since it sounds the same as 00:39:239 (1,2) - which is 1/1 sliders. So basically either use 5/4 sliders or 1/1 sliders throughout but don't switch between them.
00:47:860 (6) - Maybe personal preference but I think you could NC here to both assist with the readability but also to emphasize that little synthy instrument thing that plays here. If you do that then also NC here. 00:50:618 (6) - . Of course it's not wrong the way it is currently but I think it might be neat :v
00:59:066 (4,7) - Maybe it's not a triangle pattern but I'd say it could match the NC pattern you have at 01:01:653 (1,1) -
01:06:825 (7) - NC for readability.
01:08:204 - I mentioned this in the IRC mod and also maybe more of a personal view but I really think that you should use slightly higher slider velocity here. This is technically where the chorus starts so I feel this is also where the kiai could start. It's not as intense as it is at 01:30:273 because it doesn't have the loud synth instrument but I could still see 1.3x or even 1.4x SV for this section.
01:17:170 (3,4,5) - So I mentioned this pattern at a different timeline in the IRC mod but I really want to emphasize that currently the spacing in this pattern does not read very well. From 3 to 4 you have a 1/4 jump basically so players would immediately assume that this is also a 1/4 jump but it's actually not. I suggested adding a note at 01:17:601 - And stacking it over 01:17:687 (5) - slider head
like so to avoid a pattern rework...idk I like the idea but I don't like the spacing. It doesn't read as well as it could.
02:36:480 (1) - I feel this slider could have move curves towards the middle to compliment the synth instrument its mapped to. Same for 02:38:894 (1) - Basically something more shapely like this 02:47:515 (1) - or this 02:49:929 (1) -
03:03:722 (9,10) - Plays pretty neat with ctrl+g :3
03:22:515 (4,7) - Same NC suggestion as 00:59:066 (4,7) - if you went through with it.
03:26:135 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1) - I don't like this motion. It takes away completely from the increased stream spacing since it makes it hard to see it and makes the stream jumps almost unnoticeable because everything is stacked. Consider adding more movement in this section. think dreamless wanderer. Nothing wrong with copying a good pattern /me runs
03:30:273 (7) - NC
03:31:653 - If you for some reason listened to me for the suggestion I made at 01:17:170 (3,4,5) then
you're crazy you should do it here too.
03:40:618 (3,4,5) - Same suggestion as 01:17:170 (3,4,5). You do this a few more times later in the map so i won't mention them but again I highly suggest reworking the pattern or increasing the spacing.
03:50:963 (3,4,5,2,1,2) - I think you could add more movement and increased jump spacing here personally.
04:10:618 (2,3,4,5,6,7,1,2,3,4,5,6) - Made this suggestion in the IRC mod too but it would be soo cool if the first combo was higher spacing that decreases then the next combo was lower spacing and increases to kinda compliment the synthy thing.
05:00:015 (1) - Also made this suggestion in the IRC mod but I really wanna emphasize that you should map this part
Besides currently the spinner ends in a pretty meh spot anyway.
Pretty fun map. Played it a few times and besides my 50s and 100s in that one part everything read pretty naturally. No major complaints
especially since there's finally a good version of this map!
Thank you for not making me map this!! Really. It wouldn't have been good anyway :v