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IOSYS - Scary Halloween Show

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MikasaSerket
Yo from my modding queue


Metabolic Dysfunction

Best difficulty name ever. Not better than Kneesocks though. (Just kidding)
Prepare for dirty DT farmers
00:11:720 (4) - *Licks the pumpkin* (Nice sliders)
00:31:581 (4) - This is either a matter of style or preference and I am personally okay with that. However, I do wish 00:31:581 (4) - was a little bit more upwards so that it would give the beatmap an effect of asymmetry. Something like this 00:59:446 (9) - Slightly lower this down to x:240 and y:296 I just personally think it looks better considering the hitcircle is slightly higher than the slider.
01:11:561 (4,5) - Blanket these if you wish, you don't have to. I just think it looks nicer and more fun that way.
01:12:715 (2) - What you should probably do is flip this upside down so that it can blanket with 01:13:407 (4) - It looks a lot better that way and the sliders are less crammed together towards the bottom.
03:36:253 (2) - Possibly keep the 2 in the same place as 03:35:792 (2) - but keep moving the one, I think it is just more fun to play that way and gives a variety of jumps but that is your choice.
03:43:869 (1,2) -* turns into a rainbow* Just kidding, maybe turn combo 2 upside down so you can blanket them together. They look nicer that way.
06:25:407 (1) - You should probably flip this around so that the start of the slider begins on the left. Also, please make 06:24:484 (1) - and 06:25:407 (1) - more straighter, they look unorganized being slanted, here is a picture of what it should look like
06:28:638 (1,2,3,4) - MY GOD. Sorry, these jumps are just horrible, they do not look organized and neat at all. Make them either straighter, spaced apart or make a square out of them.

This mod was very bad, I know. If you did not like my mod then you do not have to kudos it because I feel like it isn't worth it. Good luck though <3
Topic Starter
erictran0

MikasaSerket wrote:

Yo from my modding queue
hellooooo

Metabolic Dysfunction

Best difficulty name ever. Not better than Kneesocks though. (Just kidding) thanks I try
Prepare for dirty DT farmers gg
00:11:720 (4) - *Licks the pumpkin* (Nice sliders) thanks
00:31:581 (4) - This is either a matter of style or preference and I am personally okay with that. However, I do wish 00:31:581 (4) - was a little bit more upwards so that it would give the beatmap an effect of asymmetry. Something like this Fixed.
00:59:446 (9) - Slightly lower this down to x:240 and y:296 I just personally think it looks better considering the hitcircle is slightly higher than the slider. Did something else.
01:11:561 (4,5) - Blanket these if you wish, you don't have to. I just think it looks nicer and more fun that way. Did something else.
01:12:715 (2) - What you should probably do is flip this upside down so that it can blanket with 01:13:407 (4) - It looks a lot better that way and the sliders are less crammed together towards the bottom. Fixed.
03:36:253 (2) - Possibly keep the 2 in the same place as 03:35:792 (2) - but keep moving the one, I think it is just more fun to play that way and gives a variety of jumps but that is your choice. It's fine.
03:43:869 (1,2) -* turns into a rainbow* Just kidding, maybe turn combo 2 upside down so you can blanket them together. They look nicer that way. Fixed.
06:25:407 (1) - You should probably flip this around so that the start of the slider begins on the left. Also, please make 06:24:484 (1) - and 06:25:407 (1) - more straighter, they look unorganized being slanted, here is a picture of what it should look like
Fixed.
06:28:638 (1,2,3,4) - MY GOD. Sorry, these jumps are just horrible, they do not look organized and neat at all. Make them either straighter, spaced apart or make a square out of them. Fixed.

This mod was very bad, I know. If you did not like my mod then you do not have to kudos it because I feel like it isn't worth it. every little bit matters. you did great Good luck though <3
Thank you for modding, friend :)
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Your miss hitsound scared the shit out of me when I first heard it, i'm doing this mod at like 5am q.q

Other than that looks good

[3sp00ky5me]

00:11:721 (4) - Nice

00:48:486 (1,1) - This blanket is slightly out

00:50:331 (1) - Nice again

01:06:369 (6) - I would move this slightly to the left for a cleaner shape and flow

01:06:946 (1,2,3,1,2,3,1,2,3,1,2,3) - Try to have these change DS between each one, so the first triplet has the smallest DS, and the last has the largest, makes it a little more interesting and a little less random, as your second triple has the highest DS in this set

01:30:946 (1,2,3,4,1,2,3,4,1,2,3,4) - I would keep the DS in the stream the same throughout as it can be annoying to play otherwise

01:42:946 (6) - Rotate this slightly so it looks like it could blanket 01:42:715 (5) - whilst maintaining the maps flow

01:42:715 (5) - Fix blanket

02:48:484 (1,2) - ^

02:55:292 (6,7,8,9,10,1,2,3) - Same comment as 01:30:946 (1,2,3,4,1,2,3,4,1,2,3,4)

03:18:946 (3,4) - Try and make it so these lines are parallel

03:59:561 (4,5,6,7,8) - Maybe you could swap these for some short sliders + circle?

04:01:407 (4,5,6,7,8,9,10,11) - ^ (Don't do both though, pick one if you're going to pick any as you'll lose consistency otherwise)

04:44:792 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Same comment as
02:55:292 (6,7,8,9,10,1,2,3)

06:24:484 (1,1,1) - Nice, clever :P

[]

Hope this helped!
Topic Starter
erictran0

Log Off Now wrote:

Hi, NM from my queue! hellooooo

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Your miss hitsound scared the shit out of me when I first heard it, i'm doing this mod at like 5am q.q get spookt

Other than that looks good

[3sp00ky5me]

00:11:721 (4) - Nice thanks

00:48:486 (1,1) - This blanket is slightly out Fixed.

00:50:331 (1) - Nice again thanks

01:06:369 (6) - I would move this slightly to the left for a cleaner shape and flow Fixed.

01:06:946 (1,2,3,1,2,3,1,2,3,1,2,3) - Try to have these change DS between each one, so the first triplet has the smallest DS, and the last has the largest, makes it a little more interesting and a little less random, as your second triple has the highest DS in this set That's because part at second triplet is more intense than the others

01:30:946 (1,2,3,4,1,2,3,4,1,2,3,4) - I would keep the DS in the stream the same throughout as it can be annoying to play otherwise There are less "doo-doo-doo-doo's" in second combo (yeah it's a bit overmapped but it should be fine)

01:42:946 (6) - Rotate this slightly so it looks like it could blanket 01:42:715 (5) - whilst maintaining the maps flow Fixed.

01:42:715 (5) - Fix blanket Fixed.

02:48:484 (1,2) - ^ Fixed.

02:55:292 (6,7,8,9,10,1,2,3) - Same comment as 01:30:946 (1,2,3,4,1,2,3,4,1,2,3,4) Song is less intense at 1,2,3.

03:18:946 (3,4) - Try and make it so these lines are parallel Did something else - I want the red anchor point on slider 4 to blanket slider 3.

03:59:561 (4,5,6,7,8) - Maybe you could swap these for some short sliders + circle? Nah, it's fine.

04:01:407 (4,5,6,7,8,9,10,11) - ^ (Don't do both though, pick one if you're going to pick any as you'll lose consistency otherwise) This part's fine as well.

04:44:792 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Same comment as
02:55:292 (6,7,8,9,10,1,2,3) There are less "doo-doo-doo-doo's" in second combo (yeah it's a bit overmapped but it should be fine)

06:24:484 (1,1,1) - Nice, clever :P thanks

[]

Hope this helped!
Thank you for modding, friend :)
Arf
From Pulse Modding Queue!



Hello hello! Japanese songs aren't my favorite to push at, but this is one interesting map, that's for sure! Let's have a look at this.

[General]

  • >This song has interesting timing. It sounds okay to me, you've done a good job with the sections, but there may be some drift/unneeded points in there so having someone take a second look at that would be a good idea.
    >Song was arranged by ARM I believe, may be worth adding to tags.
    >Might want to disable countdown, seems unnecessary imo.
    >There's no storyboard either, so disabling "Widescreen Support" and "Letterbox during breaks" is a good idea as well.
    >Having a negative offset on the first timing section seems to be a strange choice, you can have the same timing with the offset being 643 instead, negative offset is sometimes disliked.
[Metabolic Dysfunction]

  • This difficulty is very well-made already, so most of this mod is going to be nazi aesthetics, blankets, possible flow adjustments, and things like that. Once a map is nicely structured (like this one), all you can do is polish it really.
    00:11:721 (4) - nice

    00:22:798 (1) - it doesn't really matter, but blanketing this, something like this might not be a bad idea.

    00:28:335 (4,5) - This blanket is off, as seen here. (Ctrl+G the "4", use temporary NC on "5" to see the difference more clearly and move 5 backwards on the timeline to get this view. You can revert those after adjusting the blanket)

    00:48:486 (1,1) - As seen here, this blanket is slightly off (more overlap on the right side than the left)

    01:16:176 (1,3) - These two aren't blanketed correctly, if this was meant to be a blanket

    01:30:946 (1,2,3,4,1,2,3,4,1,2,3,4) - I'm not usually a fan of this sort of spacing change, but in this context, it works and plays remarkably well, just tossing my two cents in case someone disagrees with this.

    (super nazi) 01:34:407 (7,2) - Blanket isn't quite on point but due to the spacing between the appearance of the notes it may not matter. Worth looking at imo.

    01:39:253 (4,5,6,7,8) - Due to how the previous jump pattern flows, the direction of this stream is a bit of a sudden jerky motion. I would personally prefer something like this. Due to the relatively low BPM, it's less glaring than in faster songs, but you just know people are going to DT this, so might be worth adjusting flow here.

    (minor) 01:50:792 (6,1) - Blanket is slightly more overlapped on the right side

    01:53:099 (1,1,1,1) - yes

    01:55:176 (2,3,4) - I am personally against this circle-slider-circle 1/4. Rhythmically it works and having it is fine, but I think since this is the start of the doubles-oriented section, you should use a slider to ease into it, something that starts at 01:54:946 (1) - and ends at 01:55:176 (2) - perhaps. Maybe like
    02:04:176 (1,2,3) -

    (nazi) 02:15:253 (1,2) - blanket is slightly more overlapped on the bottom

    02:34:176 (2) - I find that this flows better as something like this.

    02:36:484 (3,4) - As seen here, this blanket could use an adjustment

    (nazi) 02:45:715 (3,4) - Blanket could use more fibre

    02:47:099 (3,4) - Oh hey, a blanket I can't nazi :^)

    02:56:330 (4) - The quint section that starts here is awesome

    03:13:407 (2,3,4) - Given the rhythm change here, the syncopation needs to adjust along with it, so I believe a slider could be used to ease into the rhythm
    change here. Maybe start at 03:13:407 (2) - and end at 03:13:715 (3) -

    03:18:023 (1,2) - D:

    03:20:792 (5,6) - better :P

    03:31:868 (1) - this section is fine, but perhaps converting some of the yellow triples into repeats (for variation) might be a decent idea?

    04:17:099 (1,2) - Please make these a single slider ;-; Just for pure ease of play. This is very much playable as it is, I just feel that it's a bit sudden

    04:39:484 (2,3) - Blanket has unequal overlap on right side

    05:34:003 (7) - I don't know if you were following the background vocals here or something, but this feels weird and unsnapped to me, there's nothing like
    this in the rest of the map.

    05:40:176 (7,8) - This blanket is very off on the left side

    06:10:176 (2,3,4,5) - MEAN. HOW MEAN TO PUT A SPACING+RHYTHM CHANGE LIKE THIS AFTER 6 WHOLE MINUTES ;___; Yes I'm salty because I broke my massive combo here xD. In all honesty I feel that putting a pattern like this so far into the map is borderline sadistic :P
    Maybe using a repeat slider for 06:10:176 (2,3,4) - to ease into the rhythm change would work better, then the player knows what to expect from the rhythm and can hit the other "false triples" more easily.

    06:15:253 (1) - These jumps at the end ohohohoho. Gotta get that pp right :^). This is fine since it builds up in intensity, I feel like it's a tad overdone on some of the spacing at the end and that the whole spacing could be brought down a smidge but that's just me.

    06:24:484 (1,1,1) - WE. CRY. OPEEEEEEEN. (Sorry, reminded me of that map)
This is amazingly well-crafted. Good rhythm, good flow, good patterns. The streams and kicksliders were great fun! Although I can see lots of people DT-ing the map, this sort of low BPM nomod is one of my favorite types of maps. Job well done! Sorry for the nazi, and good luck!

That combobreak noise.
Topic Starter
erictran0

Arf wrote:

From Pulse Modding Queue! helloooooo thereeeee



Hello hello! Japanese songs aren't my favorite to push at, but this is one interesting map, that's for sure! Let's have a look at this.

[General]

  • >This song has interesting timing. It sounds okay to me, you've done a good job with the sections, but there may be some drift/unneeded points in there so having someone take a second look at that would be a good idea. Managed to remove one timing section.
    >Song was arranged by ARM I believe, may be worth adding to tags. It's already tagged: "sangetsusei great fairy wars arm"
    >Might want to disable countdown, seems unnecessary imo. Fixed.
    >There's no storyboard either, so disabling "Widescreen Support" and "Letterbox during breaks" is a good idea as well. Fixed.
    >Having a negative offset on the first timing section seems to be a strange choice, you can have the same timing with the offset being 643 instead, negative offset is sometimes disliked. On song select, when no timing section is present, osu button on bottom right does nothing, and I want preview point to be set before the song starts. It's just to make things a bit "comfy."
[Metabolic Dysfunction]

  • This difficulty is very well-made already, so most of this mod is going to be nazi aesthetics, blankets, possible flow adjustments, and things like that. Once a map is nicely structured (like this one), all you can do is polish it really. i accept people of all kinds
    00:11:721 (4) - nice thanks

    00:22:798 (1) - it doesn't really matter, but blanketing this, something like this might not be a bad idea. I want 00:11:721 (4,1) and 00:19:105 (6,1) to have the same spacing

    00:28:335 (4,5) - This blanket is off, as seen here. (Ctrl+G the "4", use temporary NC on "5" to see the difference more clearly and move 5 backwards on the timeline to get this view. You can revert those after adjusting the blanket) Fixed.

    00:48:486 (1,1) - As seen here, this blanket is slightly off (more overlap on the right side than the left) Fixed.

    01:16:176 (1,3) - These two aren't blanketed correctly, if this was meant to be a blanket Fixed.

    01:30:946 (1,2,3,4,1,2,3,4,1,2,3,4) - I'm not usually a fan of this sort of spacing change, but in this context, it works and plays remarkably well, just tossing my two cents in case someone disagrees with this. ok

    (super nazi) 01:34:407 (7,2) - Blanket isn't quite on point but due to the spacing between the appearance of the notes it may not matter. Worth looking at imo. Blanket is fine.

    01:39:253 (4,5,6,7,8) - Due to how the previous jump pattern flows, the direction of this stream is a bit of a sudden jerky motion. I would personally prefer something like this. Due to the relatively low BPM, it's less glaring than in faster songs, but you just know people are going to DT this, so might be worth adjusting flow here. Fixed.

    (minor) 01:50:792 (6,1) - Blanket is slightly more overlapped on the right side Fixed.

    01:53:099 (1,1,1,1) - yes sameeeee

    01:55:176 (2,3,4) - I am personally against this circle-slider-circle 1/4. Rhythmically it works and having it is fine, but I think since this is the start of the doubles-oriented section, you should use a slider to ease into it, something that starts at 01:54:946 (1) - and ends at 01:55:176 (2) - perhaps. Maybe like
    02:04:176 (1,2,3) - I'll change it if another person comments on it because I kinda like it.

    (nazi) 02:15:253 (1,2) - blanket is slightly more overlapped on the bottom Fixed.

    02:34:176 (2) - I find that this flows better as something like this. Did something else.

    02:36:484 (3,4) - As seen here, this blanket could use an adjustment Fixed.

    (nazi) 02:45:715 (3,4) - Blanket could use more fibre Fixed.

    02:47:099 (3,4) - Oh hey, a blanket I can't nazi :^) yay

    02:56:330 (4) - The quint section that starts here is awesome thanks

    03:13:407 (2,3,4) - Given the rhythm change here, the syncopation needs to adjust along with it, so I believe a slider could be used to ease into the rhythm
    change here. Maybe start at 03:13:407 (2) - and end at 03:13:715 (3) - It'll lead to inconsistency - if I change it, I'll have to do it for the other parts and it'll result in a more boring section

    03:18:023 (1,2) - D: NC'd and fixed blanket, if that's what you mean.

    03:20:792 (5,6) - better :P ^

    03:31:868 (1) - this section is fine, but perhaps converting some of the yellow triples into repeats (for variation) might be a decent idea? Triplets for dayssssssss - it's fine.

    04:17:099 (1,2) - Please make these a single slider ;-; Just for pure ease of play. This is very much playable as it is, I just feel that it's a bit sudden Fixed.

    04:39:484 (2,3) - Blanket has unequal overlap on right side Fixed.

    05:34:003 (7) - I don't know if you were following the background vocals here or something, but this feels weird and unsnapped to me, there's nothing like
    this in the rest of the map. Yeah it'll confuse players. Fixed.

    05:40:176 (7,8) - This blanket is very off on the left side Fixed.

    06:10:176 (2,3,4,5) - MEAN. HOW MEAN TO PUT A SPACING+RHYTHM CHANGE LIKE THIS AFTER 6 WHOLE MINUTES ;___; Yes I'm salty because I broke my massive combo here xD. i'm sorry don't kill me In all honesty I feel that putting a pattern like this so far into the map is borderline sadistic :P
    Maybe using a repeat slider for 06:10:176 (2,3,4) - to ease into the rhythm change would work better, then the player knows what to expect from the rhythm and can hit the other "false triples" more easily. False triplets changed to repeat sliders.

    06:15:253 (1) - These jumps at the end ohohohoho. Gotta get that pp right :^) shhhh. This is fine since it builds up in intensity, I feel like it's a tad overdone on some of the spacing at the end and that the whole spacing could be brought down a smidge but that's just me. I don't think they're that overdone.

    06:24:484 (1,1,1) - WE. CRY. OPEEEEEEEN. (Sorry, reminded me of that map) pfft
This is amazingly well-crafted. Good rhythm, good flow, good patterns. The streams and kicksliders were great fun! Although I can see lots of people DT-ing the map, this sort of low BPM nomod is one of my favorite types of maps. everyone DT's low bpm maps nowadays Job well done! Sorry for the nazi, and good luck!
Thank you for modding, friend :)
Zarthbenn
Heyo! From queue~

Fantastic song, I really love it

[Metabolic Dysfunction]
00:31:381 (3,4,5) - Imo you should make these a triangle, even moving 00:31:581 (4) - to x248 y 144 looks a little better
I would put NCs at 00:31:381 (1) - 00:33:781 (1) - 00:36:071 (3) - 00:38:253 (5) - This is personal prefrence though, but there is a big shift in the song at these parts
01:07:407 (1,2,3) - Pretty jarring ds change compared to other 3 in this part. The vocals also change half way into these 4 triples so you could potentially turn them the other way or change the ds there.
01:31:407 (1,2,3,4) - This ds shift plays fine for more experienced players but you're probably gonna have alot of people complaining about "readability" here
01:34:407 (7,4) - Stack?
01:55:869 (5) - I would NC here and here 01:59:561 (5) - because of the change in music (02:03:253 (6) - this one maybe too)
02:28:638 (3,3) - You could do some crazy sliders here, straight is kinda boring imo
03:04:869 (11) - Shouldn't NC be here instead of 03:05:099 (1) - ?
03:18:946 (3,4) - I think you can adjust the tail end of 4 a little more to blanket 3 better
03:24:946 (4) - Imo you should have this pointed the same way as the previous 3 sliders (so they all fan out the same way)
06:24:484 (1,1,2) - I like the idea, but you should move h and w to the left side and fit an s on the right so it spells it out across (and make s the same size as h and w). You can play with the slide speed to get the s at the end extra long. Just a suggestion, what you have currently is fine too.

Awesome song, good map, GL on rank!~
Topic Starter
erictran0

Zarthbenn wrote:

Heyo! From queue~ yoyoyo what uppp

Fantastic song, I really love it

[Metabolic Dysfunction]
00:31:381 (3,4,5) - Imo you should make these a triangle, even moving 00:31:581 (4) - to x248 y 144 looks a little better Fixed.
I would put NCs at 00:31:381 (1) - 00:33:781 (1) - 00:36:071 (3) - 00:38:253 (5) - This is personal prefrence though, but there is a big shift in the song at these parts Fixed.
01:07:407 (1,2,3) - Pretty jarring ds change compared to other 3 in this part. The vocals also change half way into these 4 triples so you could potentially turn them the other way or change the ds there. Spacing difference of triplets changed to 0.1x
01:31:407 (1,2,3,4) - This ds shift plays fine for more experienced players but you're probably gonna have alot of people complaining about "readability" here Readability should be fine for all players.
01:34:407 (7,4) - Stack? Fixed.
01:55:869 (5) - I would NC here and here 01:59:561 (5) - because of the change in music (02:03:253 (6) - this one maybe too) I want to have a 4 1/1 beat NC pattern.
02:28:638 (3,3) - You could do some crazy sliders here, straight is kinda boring imo This part doesn't have any crazy instruments played.
03:04:869 (11) - Shouldn't NC be here instead of 03:05:099 (1) - ? Yep. Fixed.
03:18:946 (3,4) - I think you can adjust the tail end of 4 a little more to blanket 3 better Fixed slightly.
03:24:946 (4) - Imo you should have this pointed the same way as the previous 3 sliders (so they all fan out the same way) Fixed.
06:24:484 (1,1,2) - I like the idea, but you should move h and w to the left side and fit an s on the right so it spells it out across (and make s the same size as h and w). You can play with the slide speed to get the s at the end extra long. Just a suggestion, what you have currently is fine too. "halloween" is one word and "show" is another. h - hallo ; w - ween ; s - show. h and w sliders should go together and s should be by itself.

Awesome song, good map, GL on rank!~
Thank you for modding, friend :)
Inversal
M4M from my queue (Please apologize me for a super late mod)

Cool Diff name! Really good map!

1st time when i play this. The combobreak sound made me feel surprised. (And funny too) Love it.
Preview point should be here 02:09:715 -
Sorry. But i really don't know why you use -1,203 offset? I think 643 is okay too.

00:11:721 (4) - Wow! pumpkin!
01:06:946 (1,2,3,1,2,3,1,2,3,1,2,3) - I'm really sorry. But why you NC here? I
01:10:523 - You can add a beat here
01:48:484 (5,6) - Try to align them by moving 5 and 6 up by 14 (in y-axis)
02:07:176 (7,8,9) - Try making them into a curve line?
02:50:215 (7,1,2,3,4,5) - I don't like the stream here. This part is calmy and not suitable with a stream.
02:55:753 (10,1) - A little jump between these two? The previous stream is a melody but the next stream are vocals.
02:56:330 (4,10) - Stack tail?
03:39:715 (6,7,8) - I don't like triplets here. Triplets between 5 and 6 is better IMO.
03:44:792 (3,4,5,6,1,2,3,4) - Love it!
03:57:715 (5,6,7,8,9) - Try blanket the stream to the 03:58:638 (1) -
04:11:792 (2,3,4) - Try changing angle to make flow better.
04:59:561 (1,2,3,4,5,6,7,8,9,10,1) - Love it!
05:20:792 (5,1) - Blanket?
05:26:561 (7,8,9) - Try to make it symmetric to 05:25:869 (3,4,5) - and move 05:27:023 (10) - closer to 05:27:253 (1) - a little bit.
05:30:715 (8,1,2) - Looks Hard though.
05:31:869 (4,5) - I think jump is better than stack.
06:05:099 (4) - Start slider here?
06:07:869 (1,2) - Why slider doesn't start here? What rhythm are you following here? It can confuse the player even with the NC.
06:33:715 - End spinner here?

That's all . Good luck on rank ^^ Sorry for bad english.
Topic Starter
erictran0

bestza55567 wrote:

M4M from my queue (Please apologize me for a super late mod) woah it's been a long time friend how's it going

Cool Diff name! Really good map! thank you for the support

1st time when i play this. The combobreak sound made me feel surprised. (And funny too) Love it. hence "scary" halloween show
Preview point should be here 02:09:715 - Okay FINE I'll change it :/
Sorry. But i really don't know why you use -1,203 offset? I think 643 is okay too. Because preview point is set before the song (which is before timing point w/ offset 643) and at song selection, osu button on bottom right does nothing until song starts, so I put negative offset to sorta fix that.

00:11:721 (4) - Wow! pumpkin! thanks
01:06:946 (1,2,3,1,2,3,1,2,3,1,2,3) - I'm really sorry. But why you NC here? I Spacing is different for each and it looks cool.
01:10:523 - You can add a beat here Fixed.
01:48:484 (5,6) - Try to align them by moving 5 and 6 up by 14 (in y-axis) Fixed.
02:07:176 (7,8,9) - Try making them into a curve line? Fixed slightly.
02:50:215 (7,1,2,3,4,5) - I don't like the stream here. This part is calmy and not suitable with a stream. Fixed.
02:55:753 (10,1) - A little jump between these two? The previous stream is a melody but the next stream are vocals. The song becomes less intense from (10) to (1), so a jump would not fit.
02:56:330 (4,10) - Stack tail? Fixed.
03:39:715 (6,7,8) - I don't like triplets here. Triplets between 5 and 6 is better IMO. Removed triplet.
03:44:792 (3,4,5,6,1,2,3,4) - Love it! thanks
03:57:715 (5,6,7,8,9) - Try blanket the stream to the 03:58:638 (1) - It's fine as is.
04:11:792 (2,3,4) - Try changing angle to make flow better. Fixed.
04:59:561 (1,2,3,4,5,6,7,8,9,10,1) - Love it! thanks
05:20:792 (5,1) - Blanket? Fixed.
05:26:561 (7,8,9) - Try to make it symmetric to 05:25:869 (3,4,5) - and move 05:27:023 (10) - closer to 05:27:253 (1) - a little bit. Fixed.
05:30:715 (8,1,2) - Looks Hard though. Works fine though but I'll change it if others comment on it
05:31:869 (4,5) - I think jump is better than stack. Fixed.
06:05:099 (4) - Start slider here? Fixed.
06:07:869 (1,2) - Why slider doesn't start here? What rhythm are you following here? It can confuse the player even with the NC. Trying to follow vocals, but I guess it'll look pretty bad. Fixed.
06:33:715 - End spinner here? Turn up the volume at 100% master in game and 100% in speakers. You can still hear the cymbal sound a few seconds earlier.

That's all . Good luck on rank ^^ Sorry for bad english.

did some small self-modding
Thank you for modding, friend :)
DahplA
[Metabolic Dysfunction]
  1. 01:02:561 (2,3,4) - I would space this 1/2 gap further away, as it sort of causes a conflict with the spacing of 01:00:830 (6,7) - , were they're both similarly spaced, but on different rhythms
  2. 01:21:253 (6) - This would flow much better if was positioned continuing off of 5, sort of like this
  3. 01:45:715 (1,2,3,4,5,6,7,8) - I don't believe the song gets too intense here that those sorts of jumps are necessary. Just nerf the spacing down a bit here.
  4. 02:08:561 (2,3,4,5,6) - Similar thing here. The spacing gets increased a lot, while the intensity of the song only goes up by a bit. I suggest repositioning these jumps with slightly smaller spacing.
  5. 02:09:946 (2) - These clap sounds...That's not Teemo, is it? These sounds really fit the map, great job.
  6. 03:13:715 (3,4) - Considering the sudden rhythm change and previous spacings, players will most likely be confused about this rhythm as it does look like your average 1/2 spacing. Personally, I would lower the spacings here for better readability.
  7. 06:28:638 (1,2,3,4) - Even for the last sets of jumps, this is too intense. This spacing is much more than anything you've used before, not to mention it's on a different rhythm. I would rework it to be something like this where the last note is emphasised much more, and the other 3 have some good, but much less spacing than before.
-

Well done, I love your work. Good luck.
Topic Starter
erictran0

DahplA wrote:

hiiii
[Metabolic Dysfunction]
  1. 01:02:561 (2,3,4) - I would space this 1/2 gap further away, as it sort of causes a conflict with the spacing of 01:00:830 (6,7) - , were they're both similarly spaced, but on different rhythms Fixed.
  2. 01:21:253 (6) - This would flow much better if was positioned continuing off of 5, sort of like this Fixed.
  3. 01:45:715 (1,2,3,4,5,6,7,8) - I don't believe the song gets too intense here that those sorts of jumps are necessary. Just nerf the spacing down a bit here. Second triangle spacing nerfed to 2.7x.
  4. 02:08:561 (2,3,4,5,6) - Similar thing here. The spacing gets increased a lot, while the intensity of the song only goes up by a bit. I suggest repositioning these jumps with slightly smaller spacing. But it's a nice transition to kiai time...
  5. 02:09:946 (2) - These clap sounds...That's not Teemo, is it? These sounds really fit the map, great job.yes it's Teemo
  6. 03:13:715 (3,4) - Considering the sudden rhythm change and previous spacings, players will most likely be confused about this rhythm as it does look like your average 1/2 spacing. Personally, I would lower the spacings here for better readability. 1/3 spacing reduced to 1.5x (for the first parts)
  7. 06:28:638 (1,2,3,4) - Even for the last sets of jumps, this is too intense. This spacing is much more than anything you've used before, not to mention it's on a different rhythm. I would rework it to be something like this where the last note is emphasised much more, and the other 3 have some good, but much less spacing than before. Yeah it was kinda of a placeholder that I didn't choose to fix. Done.
-

Well done, I love your work. Good luck.
Thank you for modding, friend :)
ColdTooth
Hey there! From my queue. Sorry for the wait.

[Metabolic Dysfunction]

Ar9 fits better

00:11:721 (4) - omg what a cute slider <3

00:39:343 (1) - ctrl + g

01:10:407 (7,8,9) - ctrl + g

01:19:869 (1) - x248 y220 to fix spacing and look better

02:39:253 - end kiai time here

03:05:330 (4,5,6,7,8,9,10) - Improve curve, atleast from 8 to 10, looks a little crooked

03:18:946 (3,4) - fix blanket

04:07:869 - end kiai time here

05:16:753 (4,5) - Feels like it's in the wrong place. Maybe move it over to the right and symmetrical to previous?

05:30:715 (8) - ctrl + g

05:31:176 (2) - x328 y220. Flows better

05:53:099 - end kiai time here


Well, that's a nice map! I love the map, the song, and the patterns. Also, nice sliders~

Have a star, too!
Topic Starter
erictran0

ColdTooth wrote:

Hey there! From my queue. Sorry for the wait. helloooooo

[Metabolic Dysfunction]

Ar9 fits better This song is mostly 130 BPM, so I think AR9 would be too readable, even at the 150-165 BPM sections. I think AR8.4 fits the song well.

00:11:721 (4) - omg what a cute slider <3 thanks

00:39:343 (1) - ctrl + g Did something else.

01:10:407 (7,8,9) - ctrl + g Fixed.

01:19:869 (1) - x248 y220 to fix spacing and look better Did something else.

02:39:253 - end kiai time here Fixed.

03:05:330 (4,5,6,7,8,9,10) - Improve curve, atleast from 8 to 10, looks a little crooked Fixed. This is also applied to the other curves from 02:55:869 to 03:06:484 (12).

03:18:946 (3,4) - fix blanket Fixed.

04:07:869 - end kiai time here Fixed.

05:16:753 (4,5) - Feels like it's in the wrong place. Maybe move it over to the right and symmetrical to previous? Moved to the right but not symmetrical to previous two notes in order to maintain flow.

05:30:715 (8) - ctrl + g Fixed. This is also applied to 02:16:869 (8).

05:31:176 (2) - x328 y220. Flows better Fixed.

05:53:099 - end kiai time here Fixed.


Well, that's a nice map! I love the map, the song, and the patterns. Also, nice sliders~ thanks

Have a star, too!
Thank you for modding, friend :)
MokouSmoke
from my queue~

[Metabolic Dysfunction]
  1. Is the combobreak.wav file really necessary? x.x
  2. 01:03:484 (2,3,4) - prefer if you curved these slightly to improve flow
  3. 01:04:407 (2,3,4) - ^
  4. 01:57:138 (2,3) - maybe stack these
  5. 02:06:484 (4) and 02:07:407 (9) - delete these notes to maintain the doublet pattern. if you do that also increase spacing for (5) and (10) to maintain song intensity
  6. 04:55:292 - add a note and make a triplet here?
  7. 06:29:099 (4) - why not end the song with the music here? the spinner feels out of place
This is really well-mapped (also super awesome slider-art), so I didn't have much to say. Can't wait to see this get ranked!
Topic Starter
erictran0

MokouSmoke wrote:

from my queue~ yooooo what upppp

[Metabolic Dysfunction]
  1. Is the combobreak.wav file really necessary? x.x Well, yeah. This song isn't called "Scary Halloween Show" for no reason. Unless I/someone can find a better combobreak, then this will stay. Sorry for scaring you (if I did), haha!
  2. 01:03:484 (2,3,4) - prefer if you curved these slightly to improve flow Fixed.
  3. 01:04:407 (2,3,4) - ^ Fixed.
  4. 01:57:138 (2,3) - maybe stack these Transitioning from (3) to (4) would feel weird and it looks fine to me.
  5. 02:06:484 (4) and 02:07:407 (9) - delete these notes to maintain the doublet pattern. if you do that also increase spacing for (5) and (10) to maintain song intensity Fixed. Increased spacing is also applied to 05:19:869 (1,2,3,4,5,6,7).
  6. 04:55:292 - add a note and make a triplet here? Fixed.
  7. 06:29:099 (4) - why not end the song with the music here? the spinner feels out of place Spinner is for the gradual fade out effect after the loud cymbal sound on the final circle.
This is really well-mapped (also super awesome slider-art), so I didn't have much to say. Can't wait to see this get ranked! same
Thank you for modding, friend :)
Anna-
METABOLIC DYSFUNCTION:

I feel like AR9 would fit with this song but from the looks of the previous mod you wont be changing it.
02:17:561 (2,3,4) - Maybe try making a perfect triangle here.
02:21:715 (3,4,5,6,1) - Another possible perfect triangle chance.
02:33:715 (1,2) - Maybe try a blanket here?
02:55:638 (9,10,1,2,3) - I find this really odd to play, maybe try keeping it the same distance or slowly sinking into that stream?
03:48:484 (5,6,7) - Awkward stream, lower the distance?
04:22:291 (2,3,4,1,2,3) - This is really hard to read, try separating them so that they don't overlap so much.
04:59:792 (2,3,4,5,6) - Maybe try making this more symmetrical?
06:28:638 (1,2,3,4) - ^^^^^^^

I love your little HW S Sliders at the end~
Anyway good luck with your beat mapping
Topic Starter
erictran0

CaptainMimi wrote:

hiiiii

METABOLIC DYSFUNCTION:

I feel like AR9 would fit with this song but from the looks of the previous mod you wont be changing it. you guessed it whooo you was right 8)
02:17:561 (2,3,4) - Maybe try making a perfect triangle here. Remapped this part. No perfect triangle though.
02:21:715 (3,4,5,6,1) - Another possible perfect triangle chance. (4,5,6) is now a perfect triangle.
02:33:715 (1,2) - Maybe try a blanket here? Nah it might ruin the flow
02:55:638 (9,10,1,2,3) - I find this really odd to play, maybe try keeping it the same distance or slowly sinking into that stream? Fixed. IT'S SINKING AHHHHHHHH
03:48:484 (5,6,7) - Awkward stream, lower the distance? It's the same DS as 03:48:023 (2,3,4).
04:22:291 (2,3,4,1,2,3) - This is really hard to read, try separating them so that they don't overlap so much. Fixed.
04:59:792 (2,3,4,5,6) - Maybe try making this more symmetrical? It's symmetrical... just not on a coordinate axis, and it looks fine to me.
06:28:638 (1,2,3,4) - ^^^^^^^ (4) is more intense than (1,2,3) because of cymbal sound, therefore (3,4) should have a higher DS than (1,2,3), creating an asymmetric pattern.

I love your little HW S Sliders at the end~
thanks I try
Anyway good luck with your beat mapping


did some self-modding
Thank you for modding, friend :)
Endaris
Hi there, from my queue. Fairly late but before Halloween '16 8-)

~ means that I talked about the same pattern somewhere above earlier in the map

  1. 00:31:781 (3) - I disagree on the spacing here. You should either use DS for all 3 notes or move 00:32:181 (1) - closer. Having it so far away defeats the only purpose of the current jump from 2 to 3 I can think of right now. Similar to 00:34:181 (3,4) -
  1. 00:39:343 (1) - It would be nice if you could move this closer to the previous note as it's hard to deal with the sudden change of speed and pace already
  1. Your patterning between 00:39:888 (3,4,1,2,3,4,1) - and 00:42:252 (1,2,3,4,1,2,3) - is inconsequent regarding triple even though it's the exact same rhythm. Would be good if you could decide on one of the options
  1. 00:44:706 (9) - Remove this, the trumpet doesn't play a triple here. Also respace the 00:44:615 (8,10,11) - in this context
  1. 00:47:368 (3,1) - lower the spacing to make the SV change more intuitive to play
  1. 00:54:831 (6) - No sound that warrants this note
  1. 01:00:830 (6) - stacking is fine, suddenly changing the 1/4 DS without a corresponding movement in the music isn't
  1. 01:02:676 (3) - You seem to have a lot of these triples where the middle note seems to come from your creativity alone. While this is okayish, I'm not really convinced by it.
  1. 01:10:292 - I guess you could map this note as part of the piano pattern 01:09:946 (4,5,6,7,8,9) - .
    If you want to give extra emphasis to vocals you could just variate the spacing like https://osu.ppy.sh/ss/4230355 (turn at 6 as highest melodynote of the pattern) Making it evenly spaced and a bigger spacing to 10 also looks very interesting with the singer change
  1. ^spoilered in the pic, I think it would be good if you extended the slider right after to 1/1 as it fits the vocals better especially with the quick staccato right before, right now it feels a bit abrupt with 01:11:330 (2) - in there; 01:12:715 (2) - 01:18:253 (2,3) - 01:20:099 (2,3) - too for consistency if you decide to change it.
    An alternative would be to involve 01:11:330 (2) - into a triple stacked at 01:11:561 (3) - as there's some drum 1/4 at 01:11:446 - which would also nicely shift the attention to the vocals(also at all other spots mentioned)
  1. 01:12:369 (4) - If you do this you also have to do 01:14:215 - for consistency as its an artifical element added by you(it fits well here imo), you also did it at 01:19:753 (7) -
  1. Move 01:21:138 (5) - to 01:21:599 - (same thing as above)
  1. 01:17:561 (5,6) - Make spacing similar to 01:17:099 (3,4) - as 6 has nothing that would warrant a bigger jump
  1. 01:22:176 (2,3) - consistency vs 01:14:792 (2) - i think it's important here due to the monotonic rhythm of the vocals being clear on the beat, giving 01:22:407 (3) - an awkward feel
  1. 01:23:561 (1,2,3,4,5) - this doesn't stand out enough as it's mapped exactly like everything around it. There are many different options to bring this out more http://puu.sh/mcNU6/837f6705aa.jpg https://osu.ppy.sh/ss/4230484 just some quick tries on it
  1. 01:25:638 (2,3) - ~
  1. 01:26:676 (6) - 01:28:523 (5) - "creative" triples, why not 01:26:446 - 01:28:061 - ?
  1. 01:31:869 (1,2,3,4) - that spacing is kinda unnecessary when you could already make them kicksliders with the new vocals here
  1. 01:33:484 (3,4,5,6) - 01:35:330 (3,4,5,6,7) - ~
  1. 01:36:946 (2,3,4,5) - ~
  1. 01:38:330 (1,2,3,4,5,6,7,8) - this would be another possibility, nice
  1. 01:40:176 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,1,1) - I don't have a clue why you ignore the vocals and its blue tick snaps here all the time and suddenly decide to map them 01:54:946 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - when the male voice uses the exact same rhythm
  1. 02:08:561 (2,3,4,5,6) - inappropriate spacing, this spot is not particularly interesting so it doesn't make sense to make it harder than the rest
  1. 02:12:023 (2,3,4,6,7) - why is the spacing here bigger compared to the rest of the kiai? Creative 1/4 too, the high pitched sound is certainly not on the blue tick there
  1. 02:19:407 (2,3,4) - just repeat 02:15:253 (1,2) - instead, there's nothing warranting a triple again
  1. 02:58:869 (8) - wrong snap, the vocal is on blue
  1. 03:18:484 (2,3) - sliderleniency looks really bad here, if you want people to not follow the slider due to the high spacing, map it differently
  1. 04:05:907 (6) - doesn't match with the 1/1 of the vocals well
  1. 05:22:407 (2,3,4,5,6) - lower the spacing


Got more sparse towards the end as many things either repeated or just were relatively good.
I think your overall design choices for the map are really good, the only thing i really dislike are all the faketriples and some 1/4 spacing out at places where it doesnt seem right.
Good luck perfecting the map ;)
Topic Starter
erictran0

Endaris wrote:

Hi there, from my queue. Fairly late but before Halloween '16 8-) woah long time no see man what's up

~ means that I talked about the same pattern somewhere above earlier in the map

  1. 00:31:781 (3) - I disagree on the spacing here. You should either use DS for all 3 notes or move 00:32:181 (1) - closer. Having it so far away defeats the only purpose of the current jump from 2 to 3 I can think of right now. Similar to 00:34:181 (3,4) - Fixed.
  1. 00:39:343 (1) - It would be nice if you could move this closer to the previous note as it's hard to deal with the sudden change of speed and pace already Okay
  1. Your patterning between 00:39:888 (3,4,1,2,3,4,1) - and 00:42:252 (1,2,3,4,1,2,3) - is inconsequent regarding triple even though it's the exact same rhythm. Would be good if you could decide on one of the options Chose first option.
  1. 00:44:706 (9) - Remove this, the trumpet doesn't play a triple here. Also respace the 00:44:615 (8,10,11) - in this context Fixed (and slightly remapped this part).
  1. 00:47:368 (3,1) - lower the spacing to make the SV change more intuitive to play Okay
  1. 00:54:831 (6) - No sound that warrants this note Remapped part.
  1. 01:00:830 (6) - stacking is fine, suddenly changing the 1/4 DS without a corresponding movement in the music isn't Fixed.
  1. 01:02:676 (3) - You seem to have a lot of these triples where the middle note seems to come from your creativity alone. While this is okayish, I'm not really convinced by it. Removed middle note and rearranged nearby notes.
  1. 01:10:292 - I guess you could map this note as part of the piano pattern 01:09:946 (4,5,6,7,8,9) - .
    If you want to give extra emphasis to vocals you could just variate the spacing like https://osu.ppy.sh/ss/4230355 (turn at 6 as highest melodynote of the pattern) Making it evenly spaced and a bigger spacing to 10 also looks very interesting with the singer change Okay but I'm not a big fan of varying the spacing.
  1. ^spoilered in the pic, I think it would be good if you extended the slider right after to 1/1 as it fits the vocals better especially with the quick staccato right before, right now it feels a bit abrupt with 01:11:330 (2) - in there; 01:12:715 (2) - 01:18:253 (2,3) - 01:20:099 (2,3) - too for consistency if you decide to change it.
    An alternative would be to involve 01:11:330 (2) - into a triple stacked at 01:11:561 (3) - as there's some drum 1/4 at 01:11:446 - which would also nicely shift the attention to the vocals(also at all other spots mentioned) I guess I can try the alternative
  1. 01:12:369 (4) - If you do this you also have to do 01:14:215 - for consistency as its an artifical element added by you(it fits well here imo), you also did it at 01:19:753 (7) - Fixed.
  1. Move 01:21:138 (5) - to 01:21:599 - (same thing as above) Added a note instead.
  1. 01:17:561 (5,6) - Make spacing similar to 01:17:099 (3,4) - as 6 has nothing that would warrant a bigger jump Fixed.
  1. 01:22:176 (2,3) - consistency vs 01:14:792 (2) - i think it's important here due to the monotonic rhythm of the vocals being clear on the beat, giving 01:22:407 (3) - an awkward feel Fixed.
  1. 01:23:561 (1,2,3,4,5) - this doesn't stand out enough as it's mapped exactly like everything around it. There are many different options to bring this out more http://puu.sh/mcNU6/837f6705aa.jpg https://osu.ppy.sh/ss/4230484 just some quick tries on it Did something like first screenshot.
  1. 01:25:638 (2,3) - ~ Fixed.
  1. 01:26:676 (6) - 01:28:523 (5) - "creative" triples, why not 01:26:446 - 01:28:061 - ? The "creative" triples emphasize the background voices. However, I changed them a bit for the consistency comment you made above somewhere.
  1. 01:31:869 (1,2,3,4) - that spacing is kinda unnecessary when you could already make them kicksliders with the new vocals here Fixed.
  1. 01:33:484 (3,4,5,6) - 01:35:330 (3,4,5,6,7) - ~ Fixed.
  1. 01:36:946 (2,3,4,5) - ~ Fixed.
  1. 01:38:330 (1,2,3,4,5,6,7,8) - this would be another possibility, nice Don't know what you're trying to say so I'll keep this for now.
  1. 01:40:176 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,1,1) - I don't have a clue why you ignore the vocals and its blue tick snaps here all the time and suddenly decide to map them 01:54:946 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - when the male voice uses the exact same rhythm Good point. Time to remap
  1. 02:08:561 (2,3,4,5,6) - inappropriate spacing, this spot is not particularly interesting so it doesn't make sense to make it harder than the rest Star slightly nerfed.
  1. 02:12:023 (2,3,4,6,7) - why is the spacing here bigger compared to the rest of the kiai? Creative 1/4 too, the high pitched sound is certainly not on the blue tick there Parts where vocals say "scary halloween show" and "fantastic" are more intense than at the rest of kiai.
  1. 02:19:407 (2,3,4) - just repeat 02:15:253 (1,2) - instead, there's nothing warranting a triple again "halloween" has three syllables -> three notes.
  1. 02:58:869 (8) - wrong snap, the vocal is on blue Fixed.
  1. 03:18:484 (2,3) - sliderleniency looks really bad here, if you want people to not follow the slider due to the high spacing, map it differently Fixed.
  1. 04:05:907 (6) - doesn't match with the 1/1 of the vocals well Removed note.
  1. 05:22:407 (2,3,4,5,6) - lower the spacing Star slightly nerfed.


Got more sparse towards the end as many things either repeated or just were relatively good.
I think your overall design choices for the map are really good, the only thing i really dislike are all the faketriples and some 1/4 spacing out at places where it doesnt seem right.
Good luck perfecting the map ;)
Thank you for modding, friend :)
micchi_chi
Hey, from my modding Q
Sorry for late mod, thank you for waiting
This is still active right? .-.

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Metabolic Dysfunction]
  1. Since this is the only diff, I'll put general mod here. Firstly, I think your combo color 3 and 4 are similar to color 1 and 2 so instead of using two shades of orange and purple, you better use something else (the background is colorful too so it's should be alright) like blue and grey. http://puu.sh/mp7CL/bb6617a303.png like so
  2. 00:11:721 (4) - Is this a pumpkin? Lol, that's kind of amazing xD
  3. 00:15:413 (1) - Well, since the previous slider make some certain shape, it's end after the vocal end; I still forgive that. But since this slider don't really form anything, I think it's better to end this at where the vocal actually ends ( 00:16:335 ) if you feel it would be too empty, you can add some notes between.
  4. 00:19:105 (6) - ^ better end this here 00:21:643 or this form something? or it is following the spoken lines?
  5. 00:48:486 (1,1) - I think you better blanket this xD
  6. 00:50:187 (2) - Wow, is this really necessary? I don't really hear sound here in the original music. So if it's just for filler, I think you better delete it since it's placed at some divisor that I don't even know where.... Or at least place it at blue tick so it will become triplets... Did your hand slip or something xD?
  7. 00:54:484 (4,5,6,7,8,9) - Maybe just make this into star form, use ctrl+shift+D feature (in case you don't know). If it's not mean to be star, deform them more so they don't look like failed star.
  8. 01:06:946 (1,2,3,1,2,3,1,2,3,1,2,3) - Instead of reducing spacing (like you did currently) I think you better increase the spacing from triplet to triplet since the music go louder and it would make a nice charge to this 01:08:792 (1,2) -
  9. 01:10:637 (10) - I think you better NC here since it's where the new verse and the vocal starts. The whole stream don't have to be the same combo.
  10. 01:18:023 (8) - ^
  11. 03:27:023 (5) - Either NC here or 03:27:254 (7) - here, should be better that way.
  12. 04:18:946 (1,2,3,4,5,6) - I think you better make these spacing the same, because... well just because. It should be easier to hit that way and look neater.
  13. 04:22:753 (2) - Is this note necessary ? .-.
  14. 05:23:792 (2,3) - Better ctrl+g these because the long vocal note is here 05:24:023 not at red tick and it feels weird when slider ends on white tick so... I highly suggest to ctrl+g these
  15. 05:42:715 (4) - unnecessary, just delete this and let it pause a bit. This note reduce the emphasize to the big three sounds here 05:42:023 (1,2,3) - and same suggestion for the same case.
  16. 06:24:484 (1,1,1) - Are these stand for HalloWeen Show? :3 good job dude -w-
  17. 06:29:215 (1) - Well, actually the sound ends like around... here 06:31:869 so I think you better just end it there.

Good luck ^^
BanchoBot
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